Tales of the Demon Lord (Inactive)

Game Master Brainiac

Battle Maps on Google Slides


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Male GMT

First of all, rolls.

Age: 3d6 ⇒ (1, 2, 2) = 5
Build: 3d6 ⇒ (3, 6, 4) = 13
Appearance: 1d20 ⇒ 9
Habit: 1d20 ⇒ 14
Background: 1d20 ⇒ 11
Personality: 3d6 ⇒ (6, 5, 1) = 12
Curse: 1d6 ⇒ 6
Form: 3d6 ⇒ (1, 4, 4) = 9
Side effect: 1d20 ⇒ 5


6 3 2 2 1 1 Master Magician/Witch/Trickster 10 (F) | S9, A13, I12 (w/coin), W13 | HP 13/31| Power 5 | Defense 14 | Insanity 3 | Fortune: No | Move: 10 | Status: Normal, definitely human

My internet clearly took that as a cue to flake out last night. ;)

The results from the rolls for my changeling:

True Age: 5: Adolescent 9-14
Apparent Sex: 6: Female
Apparent Ancestry: 13: Human
1d20: 9: The first time you stole someone’s identity, you also stole a few of that person’s memories.
1d20: 14: You give off an odd, earthy smell.
3d6: 12: You are careful about the forms you take. You try to
stay out of trouble and keep your secrets safe.

Thus, Joy Summers comes to mind. Apparently, a shy mid-teen girl who looks and smells as if she spends a lot of time gardening.

In truth, the real Joy was a similar girl in another city whom a desperate changeling stole identity from. And became a lot more like after. "Joy Summers" ended up working for a vegetable grower, trying to keep a low profile and work out what to do next...

Stats:

Starting Attribute Scores Strength 9, Agility 10, Intellect
10, Will 10
Perception equals your Intellect score + 1
Defense equals your Agility score
Health equals your Strength score
Healing Rate equals one-quarter your Health, round down
Size 1, Speed 10, Power 0
Damage 0, Insanity 0, Corruption 0
Languages and Professions You speak the Common Tongue.
Immune damage from disease; charmed, diseased
Iron Vulnerability You are impaired while in contact with iron.
Shadowsight You see into areas obscured by shadows as if
those areas were lit.
Steal Identity You can use an action to alter your
appearance to match that of a target living creature
you can see within short range. The target must be Size
1 or 1/2 and have a humanoid shape of flesh and blood.
Your body changes so you look like the target, though
your clothing and possessions remain unchanged. The
effect lasts until you use this talent again. If you become
incapacitated or touch an object made from iron, you
immediately revert to your normal appearance.

Spell: would Healing Berries from Core p134 (Nature) be okay?

Professions:

Choosing Common (farmer) and Criminal (urchin)

***************

How is that looking so far?


Looks good to me. Healing berries are a fine choice for spell. You could be friends with Nutmeg, so you would know Tabog as well.

You'll be able to join in once the party is done at the Moore House.


6 3 2 2 1 1 Master Magician/Witch/Trickster 10 (F) | S9, A13, I12 (w/coin), W13 | HP 13/31| Power 5 | Defense 14 | Insanity 3 | Fortune: No | Move: 10 | Status: Normal, definitely human

Great!


Your choices for patrons are as follows:

Katrin Edgerton: The mayor of Crossings who has been tryign to make things better for the less fortunate. Accepting Katrin Edgerton as your patron gives you a boon in any social interactions with the poor of Crossings. She will also pay for your living expenses, automatically providing you with a lifestyle of Getting By between adventures without any expenditure of coin.

Commander Rena: Rena hails from Neverfall, one of the citadels of the Crusader States bordering the Desolation. She has a post on the city council to ensure that Crossings keeps the crusaders supplied in foodstuffs, arms, and clothing. In addition to her council seat, Rena also commands the militia. Accepting Commander Rena as your patron gives you a boon in any social interactions with military or law enforcement individuals. She also provides a discount on weapons and armor, allowing you to purchase them for half price.

Master Dreen: Representing the merchants of Crossings on the council, Dreen is one of the mayor's closest advisors, for he offers good counsel and rises above the petty bickering that often afflicts his colleagues. Accepting Dreen as your patron grants you a boon in any social interactions with working class people in Crossings, including merchants and shopkeepers. He also can provide you each with a healing potion at the start of each adventure free of charge.

Inquisitor Randolfus: Randolfus came to Crossings five years ago, dispatched by the Cult of the New God to ferret out subversive elements in the north. He is zealous in his efforts to root out suspected cult activity in Crossings. Accepting Randolfus as your patron grants you a boon in any social interactions with religious figures or devout worshipers of the New God. He can also provide you with a single incantation of any Rank 0 or 1 spell from the Celestial, Life, or Theurgy traditions at the start of each adventure free of charge.


6 3 2 2 1 1 Master Magician/Witch/Trickster 10 (F) | S9, A13, I12 (w/coin), W13 | HP 13/31| Power 5 | Defense 14 | Insanity 3 | Fortune: No | Move: 10 | Status: Normal, definitely human

I think Katrin Edgerton makes sense for Joy. The girl is poor herself, though contributing her labour and skills into vegetable-growing.


One for the group, but you can still foster individual relationships with the others.


Male Human Level 10 / S 11, A 11, I 14, W, 12/(-1 bane) HP: 38, Damage: 13, Perception 14 (+3 boons), Defense 15- Currently (18), Move 10, Insanity 1, Corruption 5, Sorcerers Strain (0), Status: (Normal) Fortune: Yes Bonus Fortune (1)

Odd I swear I'd put this down yesterday. But I had been opting for the mayor.


2 people marked this as a favorite.
M Rattus norvegicus

Voting is done by Ranked Choice.

Ranked choice means the first to get the popular vote that is also over 50% wins. Lowest candidate gets dropped, and whoever voted for them has their next choice counted to the remaining. Continue until one candidate wins. This system guarantees the winner will have been voted on by at least 50% of the voting population.

Round 1: Dreen 2, Rena 1, Edgerton 2, Randolphus 0
Randolphus is removed. No secondary votes.

Round 2: Dreen 2, Rena 1, Edgerton 2
Rena is removed. Secondary vote goes to Edgerton

Round 3: Dreen 2, Edgerton 3.
Edgerton wins.


Male Human Level 10 / S 11, A 11, I 14, W, 12/(-1 bane) HP: 38, Damage: 13, Perception 14 (+3 boons), Defense 15- Currently (18), Move 10, Insanity 1, Corruption 5, Sorcerers Strain (0), Status: (Normal) Fortune: Yes Bonus Fortune (1)

Alright, time to level up!

So for my character I was definitely considering a magician. But I guess I could also go Rogue.

What's everyone else thinking?


With so many different traditions, a mage party would actually be lots of fun. Just be sure you have some weapons when you run out of spells! ;)


Downtime Rolls:

Anopth: 3d6 ⇒ (3, 1, 4) = 81d20 ⇒ 15
Dramm: 3d6 ⇒ (2, 3, 3) = 81d20 ⇒ 14
Imedren: 3d6 ⇒ (3, 3, 5) = 111d20 ⇒ 8
Joy: 3d6 ⇒ (4, 1, 3) = 81d20 ⇒ 5
TaBog: 3d6 ⇒ (2, 3, 4) = 91d20 ⇒ 9

I'll interpret these rolls and post the results shortly.


Here is what happens during your downtime. You can work these into your stories.

Anophth:
Minor Setback: You suffered a nasty head wound. You have difficulty speaking. For the next adventure, you make attack rolls in social situations with 1 bane.

Dramm:
Minor Setback: You learned a dangerous secret. Work with the GM to determine what it is. I will message you on Discord about it.

Imedren:
Work: You earned little. It seems the people of Grievings are reluctant to accept you as Father Gregory's replacement. You would live a poor lifestyle, but since you have Mayor Edgerton's patronage, you instead earn 2 cp.

Joy:
Minor Setback: A romance or a friendship ended. Roll a d6. On an odd number, it was your fault. On an even number, it was the other person's fault.

TaBog:
Work: You earned a bit. You would normally live the getting by lifestyle, but since you have Mayor Edgerton's patronage, you instead earn 1 ss.


Male Goblin Level 4 Rogue/Warlock | S9, A13, I12, W9 | HP 0/21 | D13 | SS: 1/1, N | Move: 10 | Perc 13 | Insanity: 0 | Corruption: 5 | Fortune: Yes | Status: Dead

Anophth Level Up

Rogue 1
+1 Str (fighting against the patchwork man)
+1 Int (conning the rude Boys)
Profession: Criminal (Confidence Artist)
+3 Health
Nimble Recovery. You can use an action to heal damage equal to your healing rate and then move up to half your Speed without triggering free attacks. Once you use this talent, you cannot use it again until after you complete a rest.
Trickery. Once per round, you can make an attack roll or challenge roll with 1 boon. If you attack with 1 boon from this talent, your attack deals 1d6 extra damage.


I've posted a bit about all of the council members in the Campaign Information tab. I'll add images to them as I find suitable ones.

EDIT: All of them have images now.


6 3 2 2 1 1 Master Magician/Witch/Trickster 10 (F) | S9, A13, I12 (w/coin), W13 | HP 13/31| Power 5 | Defense 14 | Insanity 3 | Fortune: No | Move: 10 | Status: Normal, definitely human

Argh, less time than I expected this evening. Apologies, will try to get caught by tomorrow evening.


Male Human Level 10 / S 11, A 11, I 14, W, 12/(-1 bane) HP: 38, Damage: 13, Perception 14 (+3 boons), Defense 15- Currently (18), Move 10, Insanity 1, Corruption 5, Sorcerers Strain (0), Status: (Normal) Fortune: Yes Bonus Fortune (1)

Imedren level up:

Magician 1
+2 health
+1 power
+1 Intellect (Intensive study/learning through failure)
+1 will (Learning through failure and becoming less afraid of it.)
Academic- Occult
Literacy in languages known. (Common, Dwarven,)
Cantrip
Sense Magic
Magic: Traditions (Curse, Destruction, Enchantment, Fire)


Male Goblin Level 4 Rogue/Warlock | S9, A13, I12, W9 | HP 0/21 | D13 | SS: 1/1, N | Move: 10 | Perc 13 | Insanity: 0 | Corruption: 5 | Fortune: Yes | Status: Dead

For you spellcasters, don't forget a few things about magic:

1) You must Speak the Words and Weild the Implement to cast a spell. This means that you have to be able to speak and you must be holding a wand, crystal, or something like that to cast. Which means you'll always have one hand used when casting. Which means you can't cast a spell and use a two-hand weapon in the same round.

2) Some Traditions alter some of the rules of the game. Read over your traditions carefully to ensure you're getting it down. For example, the Battle Tradition changes how the Madness rules work for you. And the Forbidden Tradition requires additional rules to regain spell slots. The may also change role-playing aspects. For example, Destruction causes you to almost always have bruises and cuts on you, as many of the spells damage yourself as you cast them.

3) Traditions which have the Demon Lord symbol next to them grant a point of Corruption when you learn the tradition. You also risk gaining corruption with each spell learned. As a mage, you gain two cantrips when learning the tradition, which means you risk a corruption point right off the bat. Roll a d6 and if it is less than your total number of dark magic spells you know, gain a corruption. But there's an advantage! For each dark magic spell you know, you get a boon to avoid gaining insanity.


Male Human Level 10 / S 11, A 11, I 14, W, 12/(-1 bane) HP: 38, Damage: 13, Perception 14 (+3 boons), Defense 15- Currently (18), Move 10, Insanity 1, Corruption 5, Sorcerers Strain (0), Status: (Normal) Fortune: Yes Bonus Fortune (1)

Now that I've had a chance to look it over, I'm going to be exchanging the Enchantment tradition for the Battle tradition.

Also, now that I've had a chance to look it over, I'm going to be exchanging the Enchantment tradition for the Battle tradition.

Traditions: (Role-play/mechanic Effect)
- Spells:

Battle: (Battle Madness)
- 0th: Augmented attack
- 1st: Mighty attack

Curse: (Potential corruption) Corruption Check: 1d6 ⇒ 5 Whew, dodged a bullet there!
- 0th: Hex
- 1st: Pain

Destruction: (Body is usually covered in bruises/cuts)
- 0th: Break
- 1st: Rend

Fire: (Skin is warm or hot to the touch. Always on the verge of losing temper.)
- 0th: Control Flame
- 0th: Flame missile


6 3 2 2 1 1 Master Magician/Witch/Trickster 10 (F) | S9, A13, I12 (w/coin), W13 | HP 13/31| Power 5 | Defense 14 | Insanity 3 | Fortune: No | Move: 10 | Status: Normal, definitely human

Cheers for the heads up, Anophth!

I'll write up in gameplay asap. Likely tomorrow.

Magician Level 1

Attributes
Increase two by 1
Agility -> 10
Will -> 11

Characteristics
Health +2, Power +1

Languages and Professions
You read all the languages you know how
to speak. In addition, you add one
academic area of knowledge of
your choice.
- Academic (Nature)

Magic
You discover one tradition. (transformation)

Then, make three choices. For each choice,
you either discover another tradition
or learn a spell from a tradition you
have discovered.
1: Magic Acorns p134
2: Ensnaring Vines p134
3: Bounding Step p147

Cantrip
Whenever you discover a tradition,
you learn an extra rank 0 spell from
that tradition.
- Flowing Form p146

Sense Magic
You learn the sense magic spell.


6 3 2 2 1 1 Master Magician/Witch/Trickster 10 (F) | S9, A13, I12 (w/coin), W13 | HP 13/31| Power 5 | Defense 14 | Insanity 3 | Fortune: No | Move: 10 | Status: Normal, definitely human

1d6 ⇒ 5

GM:

My fault. Joy has managed to drive away a friend.


6 3 2 2 1 1 Master Magician/Witch/Trickster 10 (F) | S9, A13, I12 (w/coin), W13 | HP 13/31| Power 5 | Defense 14 | Insanity 3 | Fortune: No | Move: 10 | Status: Normal, definitely human

GM:

Would Joy be able to draw upon magic through her changeling nature? Perhaps she was crafted with a piece of something unusual left in her form?


Joy:
Sure thing! Whatever you want to go with works for me.


I'll get the next story post up a little later this morning. Joy can post her level up story when she is ready.


Ferren Rogue/Sharpshooter/Assassin 10 | S9, A14, I13, W10 | HP 25/42 | D14 | Speed10 | Power2 | Insanity7 | Corruption3 | Fortune: No | Status: Too Old For This

I'm going to post downtime things here so the Game feed keeps a steady time line :)

When Tabog hears about all of Imedren's troubles with the shrinking of his new found congregation, he offers as much help as a secular man can give. If given the allowance, Bog attempts to to coach Imedren in the only things he's good at; articulation and performance. He begins by assisting the layman in structuring he speeches to better influence people and help them understand the points and concepts he wants to portray. Being concise, along with using redundant but moving language, helps to increase the number of people he is able to reach. If people from all walks of life can understand him, even more will be willing to listen. The next task is to formulate anecdotes that can touch the minds of anyone and everyone because they're common occurrences that don't get discussed openly. This helps people to relate to the speaker and each-other through means that feel personal.

Learning of Anophth's encounter, he quickly finds his son and begins instructing him on how he should behave.
"I'm sure you realize that there are people out there that don't like the things we did at the Moore House... Anophth has run into some trouble with these very people, I'll let him tell you if he hasn't yet, but this means that you're going to have to be more careful. When you're at the store with Joy an Uruuna, that's fine, you can feel safe there; as long as you stay alert of course. If you leave and you're leaving alone, out of sight. You know what I mean, and I mean as soon as you can. Above that, try to spend as little time as you can with the guy. I know he's great but you've got to keep your distance, just for a few months. Let this all blow over; that or we deal with the gang outright. I love you son, I know you can take care of yourself but if s#*@ starts to go down" He stares at his son for several moments, watching his eyes and seeing them tense. "Get out, and get out fast. I don't care if someone see's you change, you run like you've lost eight lives." He hugs his son for long time, after he releases him they share a moment of quiet tears and begin their day.

Seeing how adamant Uruuna is with her martial teachings, Tabog realizes the potential for self improvement! He offers himself to her as a sparing partner whenever she needs one and uses this time to practice his bobbing and weaving skills. Often he finds himself at the end of a session without either person being hit but Uruuna sweating and breathing like she just ran a marathon. He uses light sticks and practices his fencing when he can, learning well how to deal with the more complex combat challenges. Someone much shorter may seem like an easy opponent but when you put a shield and armor on them, their ability to get around and under you becomes a dangerous aspect of the fight. As often as he could he'd offer the same to any member of the group who'd like to improve their melee combat ability.

After Dramm's snide comment, although Tabog was pleased with the way a simple look could turn the man cold, he began to ponder two things. The first thing was his perception of Dramm. He started to realize that there was more to his mind then the surface, socially impeded and quirky fellow. There was an inward intelligence that saw and conceptualized people's feelings and ideas, he just had trouble understanding why anyone would feel the way they feel. It seemed though, this didn't hinder his ability to poke fun at a friend having trouble with a woman. The second thing he realized is that if he split his time gawking at Ezekia with actually learning a thing or two, he might actually gain a little of her favor. Unfortunately he had trouble with implementation and never had the nerve to ask anyone for help. He gained the knowledge without gaining any ability; a truly frustrating outcome. At least he still got to spend time with a goddess!

"Tainted huh? No, I don't think so. You're close with the mutation thing but honestly, I'm not very sure about "why" I have these eyes.. You've seen ca-uhhh, tigers and panthers yeah? You've at least heard of them, I'm sure. Well.. They're like cats but much bigger and could kill you or I with a single strike. Think of it like... I have some Panther-like being in my ancestry way, way, waaaaaaay back and now I can do things like... See in the dark and... here, this was something you had in your pocket." Tabog winks at Dramm and turns back to his drink, it was almost time for him to start the show.


Ferren Rogue/Sharpshooter/Assassin 10 | S9, A14, I13, W10 | HP 25/42 | D14 | Speed10 | Power2 | Insanity7 | Corruption3 | Fortune: No | Status: Too Old For This

Tabog's Level Up

Rogue 1
+1 Agility(Infiltrating the Moore House)
+1 Int (Preparing his speech to the Mayor)
Profession: Common(Artist: Minstrel)
+3 Health
Nimble Recovery: You can use an action to heal damage equal to your healing rate and then move up to half your Speed without triggering free attacks. Once you use this talent, you cannot use it again until after you complete a rest.
Trickery: Once per round, you can make an attack roll or challenge roll with 1 boon. If you attack with 1 boon from this talent, your attack deals 1d6 extra damage.
Going to save my money and use my Sling and long knife for now.


6 3 2 2 1 1 Master Magician/Witch/Trickster 10 (F) | S9, A13, I12 (w/coin), W13 | HP 13/31| Power 5 | Defense 14 | Insanity 3 | Fortune: No | Move: 10 | Status: Normal, definitely human

To all my games, two pieces of news:

1) I'm currently job hunting, though that is going well. That said, I might have less free time than usual.

2) I'll be at a gaming convention this weekend, so I'll likely be less active online.


Male Human Level 10 / S 11, A 11, I 14, W, 12/(-1 bane) HP: 38, Damage: 13, Perception 14 (+3 boons), Defense 15- Currently (18), Move 10, Insanity 1, Corruption 5, Sorcerers Strain (0), Status: (Normal) Fortune: Yes Bonus Fortune (1)

Sorry for slow responses in game. I've been unusually drained this weekend in my responses and feeling like I don't have much time to do anything right now. I'll try to get back into this after I sleep today.


Dramm is on the roof. Let me know where everybody else is and we'll begin the next scene.


Male Human Level 10 / S 11, A 11, I 14, W, 12/(-1 bane) HP: 38, Damage: 13, Perception 14 (+3 boons), Defense 15- Currently (18), Move 10, Insanity 1, Corruption 5, Sorcerers Strain (0), Status: (Normal) Fortune: Yes Bonus Fortune (1)

Imedren will wait at the far end of the alleyway

Downtime development:
Imedren rubbed at his eyes as he let out a frustrated growl in answer to Dramm's question. "It's been so frustrating trying to deal with those people in the cult! Every time I try to interact with them they keep comparing me to Father Gregory. Always saying how his sermons were better and that he was a true believer and that I'm a... gah! I really am trying to be there for them but they just won't see it."

He seethed out several sharp breaths before seeming to calm down. Although perhaps deflate would be a better term for the onlookers. His voice quieted as it lost it's anger, becoming dull and his eyes fell away from the others, he looked fatigued.

"I've been having nightmares, every night since the Moore house. We might have been able to get past the Rude Boys guarding the house the night before we met you and Tabog. We might have been able to save Gregory sooner and maybe others lives but because of my cowardice we ran.

Every night I wake up in a cold sweat wondering what I could have done better. Who I could have saved and what I could still do. I want to kill that thing again. I dream about setting that house on fire. I think about finding those two nobles who set that thing loose and causing them pain." He looks down at his hands which are covered in bruises.

"Sometimes I imagine these things during the day and I can see myself attacking that thing and beating it to death. I've occasionally taken to hitting walls, breaking small things, or starting bar fights to let out my frustration. That or I drink until I can't remember. Sparring a little with Uruuna and getting to know the rest of you helps a lot too.

I'm honestly not sure how I'd handle this if I was by myself."


Ferren Rogue/Sharpshooter/Assassin 10 | S9, A14, I13, W10 | HP 25/42 | D14 | Speed10 | Power2 | Insanity7 | Corruption3 | Fortune: No | Status: Too Old For This

"For someone who talks like a Clockwork, you're pretty good at the whole metaphor thing. I hate to say it, but he's kinda right. I would try doing or learning something different, keep your mind off the things that happened and focus on yourself..."

Tabog also stares at his drink, not knowing if he's earned the right to criticize personal details like this.

"We live in a time and place where I believe this type of friendship," Bog stands and and shakes his head. "Is worth more then gold..."

With that he walks off and tries to focus on something; a facade to hide the emotions he was feeling toward his good friends. Someone like him should be so "Chummy".


A link to the battle map has been added to the top of the page. 1 square = 2 yards

Also, here is an image of Candace.


Imedren, remember you gain 1 boon on challenge rolls to avoid gaining Insanity since you know 1 Dark Magic spell.


Male Human Level 10 / S 11, A 11, I 14, W, 12/(-1 bane) HP: 38, Damage: 13, Perception 14 (+3 boons), Defense 15- Currently (18), Move 10, Insanity 1, Corruption 5, Sorcerers Strain (0), Status: (Normal) Fortune: Yes Bonus Fortune (1)

Just read this from the book and noticed that every level we first get a new path: novice (1st), Expert (3rd), and Master (7th), we're supposed to roll again on the Interesting Thing Tables.

Should we roll for them?


Cool, I never noticed that! Yes, go ahead and roll. Maybe you will get something to save you from getting killed by a demon. ;)


Male Goblin Level 4 Rogue/Warlock | S9, A13, I12, W9 | HP 0/21 | D13 | SS: 1/1, N | Move: 10 | Perc 13 | Insanity: 0 | Corruption: 5 | Fortune: Yes | Status: Dead

Can we just make it a part of our next level up. Some of those things aren't physical. Like gaining a spouse.


Female Halfling Warrior/Fighter/Champion 10 | S13, A14, I9, W12 | Health 62; Damage 6 | D19 | Move: 8 | Insanity: 3 | Corruption: 0 | Fortune: Yes | Status: Normal

Interesting Thing: 1d6 ⇒ 41d20 ⇒ 16

A letter of introduction from a powerful and influential person.


Yeah, you can roll now if you want and work it into the level up story. If you survive.


Male Human Level 10 / S 11, A 11, I 14, W, 12/(-1 bane) HP: 38, Damage: 13, Perception 14 (+3 boons), Defense 15- Currently (18), Move 10, Insanity 1, Corruption 5, Sorcerers Strain (0), Status: (Normal) Fortune: Yes Bonus Fortune (1)

Well, here's hoping we survive this.
Table: 1d6 ⇒ 2, Thing: 1d20 ⇒ 1
A flute or set of panpipes, or other musical instrument. Well, I like the idea of panpipes being dropped by the imps. but unless they're enchanted or the demon cannot stand the noise for some reason, we'll have to wait until we are done with this encounter somehow.


Male Human Level 10 / S 11, A 11, I 14, W, 12/(-1 bane) HP: 38, Damage: 13, Perception 14 (+3 boons), Defense 15- Currently (18), Move 10, Insanity 1, Corruption 5, Sorcerers Strain (0), Status: (Normal) Fortune: Yes Bonus Fortune (1)

Well with 120 possibilities, they're not all going to be winners. Clearly the intention is that if the item itself is not interesting then there is probably a story element to back it up that is.


Male Goblin Level 4 Rogue/Warlock | S9, A13, I12, W9 | HP 0/21 | D13 | SS: 1/1, N | Move: 10 | Perc 13 | Insanity: 0 | Corruption: 5 | Fortune: Yes | Status: Dead

Hey, my first one was a box of iron nails.


Ferren Rogue/Sharpshooter/Assassin 10 | S9, A14, I13, W10 | HP 25/42 | D14 | Speed10 | Power2 | Insanity7 | Corruption3 | Fortune: No | Status: Too Old For This

Table: 1d6 ⇒ 1
Item: 1d20 ⇒ 15
A book written in an unknown language or a book
containing things you never wanted to know...

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