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About ImedrenPersonality:
Imedren is a surprisingly cool headed young man, as these things go. He tends to act more like a tired adult than anything else about him. Good natured in his ability to deal with people, he's usually up for most adventuring challenges and he helps people out of the kindness of his heart. Early life:
Imedren was raised in Arch, first as a commoner. He spent a good many years of his early life enjoying the city in it's slightly more rambunctious days. Always playing with his friends and older brother Yaldrin along Door Street, he frequented many of the wonders in the city but usually in the company of others. Yet when he turned 9 his family fortunes began to change, or at least that was when he took notice of them. His brother's demeanor began to shift and his parents began to take a more dignified approach to the way he was allowed to spend his days. Gone were the years of carefree youth exuberance, in there place was now study on mannerisms and religious knowledge. His family was moved into a better part of the city but he was no longer allowed to play with his friends. His parents became more embroiled into their own research. His brother was placed into the military academy of arch. Imedren soon found himself alone without friends or any real confidants. But despite that people began to recognize him when he traveled. He found it odd and began spending more and more time alone with his studies. Adolescent years:
During his years studying religion while learning to read and write, Imedren became inquisitive about his parents work. He asked anyone and everyone he could find about it. Most stated they simply didn't know but eventually he found a few who were more forthcoming, particularly when they were drunk. Bits of information he could glean from them in passing conversation to rumors he heard from his brother or others that occasionally stopped by. He eventually discovered that his father had been working directly under a rising star at a place simply called 'The Lab.' His families recent change in fortunes was due to years of his fathers devoted time to helping a man named Weal Tucker with his experimental research. During his time he also discovered that his father had left many old notes concerning the research and use of experimental dark magic that his grandfather and even his great grandfather had devoted their lives to. Apparently, Tucker, or at least his family had been interested in such work for decades and he had influence around the town. Flustered by the discovery, Imedren was uncertain of what to do and so he took his findings to his brother Yaldrin during one of his shorter leaves from his training. Yaldrin did not seem overly surprised by what Imedren had found however. Instead, he stared Imedren right in the eye and told him to keep his head down, not tell anyone else what he had found, and listen to what their parents, and he, told him to do. The look in his brothers eyes had hardened into something that he didn't truly recognize any longer and even though it scared him, he went with what his brother had said.
Adult Life:
The years after that hard meeting with his brother led Imedren down an easy but paranoid life style. He asked for his parents advice and he made sure to follow it. He kept his head down and did not ever reach beyond his means. Things seemed to go well for him but he always knew there was something darker just beyond the pleasant facade. It drove him into a wall and he found it hard to not tell anyone about what he'd discovered because he did not know who worked for who. He eventually found solace in drinking. It helped keep his emotions in check and made him able to deal with everything more easily for a time. He also began speaking on spiritual matters regarding the old faith. He saw the way it helped people cope with their day to day lives and it made him feel better knowing he could help with their struggles and lighten the burden of his own. Time passed, his parents saw that he was drowning himself in his work and while he was becoming a more notable member of the community, he was also being noticed for his vice of drowning himself at the taverns. They told him that while they were pleased he was continuing with his responsibilities, he was far too noticeable and had far too much time on his hands so he should get married. They had planned on even gone so far as to arrange a marriage for him. But life has a funny way of intervening sometimes. While Imedren was spending his time at the taverns enough, he found a kindred spirit who did as well. Her name was Uruuna, she was a halfling with a boisterous temperament and could drink Imedren under the table easily. The two of them met during uncertain terms in their life and became familiar drinking partners often both having long or hard days. Once the drink had loosened their tongues the two would joke, trade stories, and generally share small bits of each others life with one another. As the two got to know each other they became comfortable around each. One night a handful of drunken louts started making lewd comments and gestures to Uruuna and Imedren just couldn't let that stand. He was a poor fighter as it turned out, but Uruuna was not, and she made short work of them. The two became friends after that. The nights turned to weeks, weeks became months, and for well over a year the two got to know each other. Imedren had found a place he could relax in, away from his faith based studies, and a friend he could just be himself with. The tavern was a place where there was nights of musicians playing music for dancing and singing songs. Bards and travelers came from all over the kingdoms to tell of adventurous or harrowing tales of the outside world by the hearth. Good food and drink was plentiful. Merchants came and occasionally showed off their wares to the drunken patrons, and the local people came to relieve themselves of their stress. It was home to Imedren and just when he thought things couldn't get any better, one night Uruuna asked him to come with her and he agreed. He found that he loved her and in an a rare moment of non-drunken bravery he asked her to marry him and she agreed. But those days of wonderful peace could not last. His parents were less than thrilled about him taking his own initiative and marrying outside of his own race, especially since they had gone through the trouble of setting up an arranged marriage with the daughter of a merchant they had only recently become associated with. His brother, Yaldrin, quietly nodded his consent to his brothers strength of will and stepped in for him again. With him already having become a lieutenant rank and engaged to marry a minor nobles daughter he made their parents see the wisdom in letting the family seem open to all races, which would also help with Imedren's coming station with the church. The terms and conditions were deemed unavoidable but acceptable by their parents who acquiesced to the marriage. Provided that he not destroy their name, however, because he had dared to anger their good will they cut him off from the family wealth. Helping only to keep him afloat if need be. And so it was that Imedren and Uruuna struck out on their own and moved to another city known as the Crossings. Life was not easy, but at least Imedren would not be under the direct shadow of his parents or brother any longer. He was in a sense free for the first time in his life. It was not a chance he wanted to waste. Name: Imedren
Traits:
Background: (Add or remove as needed for specific Ancestry) Strength: 11 +1
Perception: 14 (+3 boons)
Damage: 0
Spoken Languages: Common, Dwarven, Dark Speech Written Languages: Common, Dwarven, Professions:
Ancestry Traits and Abilities:
Starting Attribute Scores Strength 10, Agility 10, Intellect 10, Will 10. Choose one attribute and increase it by 1. Perception equals your Intellect score Defense equals your Agility score Health equals your Strength score Healing Rate equals one-quarter your Health, round down. Size 1, Speed 10, Power 0 Damage 0, Insanity 0, Corruption 0 Languages and Professions You speak the Common Tongue, and you can either speak one additional language or add a random profession. 4th Level:
Quirks and Marks of Darkness:
(Write in these if you ever gain a quirk or mark of Darkness) Paths and Path Abilities:
Novice Path: Mage
Magician 2nd:
Expert Magician 5th:
Master Magician 8th:
Expert Path:
Sorcerous Outburst: (You cannot choose to fail the will save.)
Sorcerer Level 6:
Time Tradition:
Greater Sorcery: Your understanding of Sorcery improves. Greater Sorcery replaces the Sorcery talent. When you cast a spell, you can choose to gain 1 strain and apply any one of the following effects to the spell. - Empowered Spell: If you cast an attack spell, this talent
Master Sorcerer Level 9:
SINGULARITY (CHAOS) ATTACK 5 Sorcerous Blast: You can release your strain as a blast of magical energy. You must have at least 1 strain to use this talent. Use an action to reduce your strain by 1 and make an Intellect or Will attack roll against the Agility of one creature or object within medium range. On a success, the blast of energy hits and the target takes 2d6 damage. Master Path: Watcher
Characteristics:
Languages: Dark Speech Magic: +1 divination spell: Vision. (4th level, utility, divination.)
Gift of Foretelling: You can see events before they occur. When a creature makes an attack roll against you, you can use a triggered action to force the creature to the roll a second time. You then choose the result it uses. Once you use this talent, you must wait 1 round before you can use it again. Interesting thing: A tiny portrait, a lock of hair, or some other favor from someone who loves you. 10th level Watcher
For example, say you take a fast turn and decide to use this talent on that turn. For one of your actions, you decide to cast an attack spell that requires you to make an attack roll. For your other action, you decide to retreat. You make the attack roll and get a success on the roll. You must then choose between expending the casting and taking the result of the roll or using your action to retreat. You can use this talent a number of times equal to your Power score. Once you use this talent, you must wait 1 minute before you can use it again. You regain expended uses when you complete a rest. Equipment:
Wealth: Large leather pouch Bits: 2 Copper Pennies: 12 Silver Shillings: 6 Gold Crowns: 16 Magical Gear:
- Potions/ Consumables
(Thick, syrupy dark amber liquid) Antitoxin x3
Faerie Medallion: a silver medallion and chain. The face of the medallion has been chiseled to resemble a grinning faerie It grants its wearer a sight, at a cost. The wearer gains 3 boons to any perception rolls but also imposes 1 bane for all will saves. Enchanted Mail (Defense 15, No strength requirements.)
Basic Gear:
29
A wooden chest with-
Healing potions (6)
The cache of forbidden magic and knowledge from Sunionius Roo
Interesting thing:
Spellcasting:
Range: You: You are the target, or the effect originates from you or a point within your space. You are always within range of yourself for the purpose of targeting. • Reach: The target or the point from which the effect originates must be within your reach, and you must be able to touch it. If you attempt to touch an unwilling creature, you must make a Strength or Agility attack roll against the target’s Agility. On a success, you touch the target. • Short: The target or the point from which the effect originates must be within 5 yards of you. • Medium: The target or the point from which the effect originates must be within 20 yards of you. • Long: The target or the point from which the effect originates must be within 100 yards of you. • Extreme: The target or the point from which the effect originates must be within 500 yards of you. • Sight: You must be able to see the target or the point from which the effect originates. Spell Power 5:
Difficulty:
Magician:
Arcana: POTENT MAGIC ARCANA UTILITY
- 2nd Explosive Darts: 1/2 (Long Range),
REVERSE SPELL ARCANA UTILITY
Battle: (Battle Madness) Whenever you go mad, you suffer
Curse: (Dark Magic Tradition: Potential corruption: Learned 2 spells.
- 1st Pain: 3/3 Attack, (Short)
Divination RETRY: 5/6
Aftereffect: You must make a Will challenge roll. On a
- 1st Augur 3/3 Utility
- 4th Vision: 0/1
THIRD EYE; DIVINATION UTILITY
AVERT FATE DIVINATION UTILITY
Chaos: Chaos Boon:
Capricious Devastation:
IRIDESCENT SHIELD: CHAOS
SINGULARITY CHAOS ATTACK
Shape Magic
Destruction: (Body is usually covered in bruises/cuts) - 2nd: Entropic Power 0/2 (Utility) (Personal)
Fire: (Skin is warm or hot to the touch. Always on the verge of losing temper.)
FLAME WARD FIRE UTILITY
FIREBALL FIRE ATTACK
Teleportation: BLINK TELEPORTATION UTILITY
BOUNDLESS STEP TELEPORTATION UTILITY (Medium)
Time
- 0th, 6/6, Delay: (Short)
TIMELY WARNING: TIME UTILITY
HALT TIME: TIME UTILITY
Accelerate: (Touch)
TWAIN SELF TIME UTILITY
DIMENSIONAL STABILITY TELEPORTATION UTILITY 5
Questionnaire:
1) How do others make you feel? - Others are the basis of how I try to conduct myself. I often go out of my way to meet and talk to them. Do you like being the center of attention or bring left alone?
Is there a such thing as a stranger to you or do you even know what it's like to have a friend?
2) Name one thing you value most.
- Then name one thing you could lose.
3) What do you fear?
4) What do you desire?
5) You have (at least) one secret. What is it?
6) Have you done something Notable? What was it?
7) Are you in charge or do you let others take that roll? Do you rebuke authority or revel in it?
8) Do you follow through on your promises and obligations? Or do you delay or avoid? Do you feel guilty when you don't uphold them? Of course I do! What sort of person would I be if I didn't hold to my promises and obligations?! It breaks my heart when I can't uphold what I am supposed to do. 9) What are your opinions on Good and Evil? Do they exist? Or is it all shades of Grey? Where do you see yourself? As the teachings of the old gods say, there is absolutely good and bad. I should know, I've seen the evidence... but can I really do anything but direct people to live a life of good? What can I do against generations or even centuries of evil? I hope they never find me. My Story:
http://paizo.com/threads/rzs42axw?Bookrats-Demon-Lord-Game-2-new-players The old religion:
The investigation so far:
The Town we live in is being haunted by disappearances of it's population. Father Gregory, a dear friend, has gone missing while looking into these disappearances. My wife, Uruuna, and I have begun searching for him. We have met the strange goblin, Anophth. He too is a friend of Gregory's. I believe I've seen him a few times at sermons. While asking around, we heard a rumor of a watch sergeant named Alyse who has continued looking into the disappearances despite orders for the Brown Coats to disregard the missing. She told us of the six missing people so far. Seven now with Gregory too. She then led us to the Fallen Soldier. A low brow Tavern/brothel. The barkeep told us of a hooded man who was seen snatching an orphan boy off the street. He then told us of a local gang called the Rude Boys being approached by two sophisticated gentlemen the previous week and going to the Moore House. Rumored to be a former home of Demonologists. Curiously, this was the same time the disappearances started... are they connected? We investigated and were run off by two threatening thugs. It seems they are still there. We then spent the entire night searching for our cloaked figure. But to no avail. We will now rest and then resume our investigation later. Day 2: We met with some other people. Tabog, his son Nutmeg and a socially awkward man named Dramm. Together with them we returned to the Moore House and found the same Rude Boys guarding the house. We tried to sneak past but it didn't go well, a fight ensued. Thankfully we managed to subdue and capture them. We sent Nutmeg off to find Sergeant Alyse and we went inside the house to see what we could find. The creature within was perhaps once human but now dark magics had allowed it to continue in a manner of life most foul. This thing has given men nightmares and nearly caused me to run but somehow I found the strength to hold on and fight it. We killed it in a short, bloody fight. No one died but some were wounded. There were signs it had been contained within some sort of sarcophagus but it had been released. Likely by those two men we'd heard hired the Rude Boys. We found Father Gregory... or rather the shell of the man he used to be. I can only imagine the horrors he witnessed and endured at the hands of that thing. The others who had been taken by this thing were dead now. Gregory was no longer whole, but alive while missing an arm, a leg, and an eye. I cannot say whether his life is a good thing to continue as he was taken to the asylum. It's unlikely he'll ever recover... Shortly thereafter; We were thanked for our efforts by Mayor Edgarton. She was pleased to reward us for our efforts and even became our patron. She told us that there had been rumors of cult activity within the city for months now and that several other members of the city council had been focused on belaying the actions of the Brown Cloaks. I made sure to include my wishes to reward Sergeant Alyse as she was the only one to aid us in this matter directly. I have endeavored to move ahead with this investigation. Father Gregory was a great man and he will be sorely missed by the people of the Crossings. Myself and Uruuna included. I will try to fill the gap within the community he has left as we check in. Hopefully it will all go well. We will find out who is behind all of this and bring them and any others to justice. I want to see this city return to a more peaceful times.
Journal 2:
Things have not been going well so far. My attempt to fill in for Father Gregory with his flock and those
who worship the New God did not take kindly the news that Father Gregory was now forever gone and that I, a follower of the Old Faith, was to replace him. Many have said unkind words. Many have left and my words, I feel, fall on deaf ears. It's not as though I mean them ill will. I'm just trying to help them understand what they won't see. Journal 3: Notes:
Enigma Stone, cracked. |