Shaija

Anophth's page

229 posts. Alias of bookrat.


Race

Male Goblin Level 4 Rogue/Warlock | S9, A13, I12, W9 | HP 0/21 | D13 | SS: 1/1, N | Move: 10 | Perc 13 | Insanity: 0 | Corruption: 5 | Fortune: Yes | Status: Dead

Special Abilities

Furry

Occupation

Common (Shopkeeper), Common (Miner), Criminal (Confidence Artist), Criminal (Rake)

About Anophth

Name: Anophth
Ancestry: Goblin
Gender: Male
Age: 15
Level: 4
Lifestyle: Comfortable
Build: Normal for a Goblin
Appearance: Only one eye, body covered in fur
Odd Habit: Likes to hide
Personality: You try to rise above the filth and squalor of your people to do good in the world.
Background: You snuck into Alfheim and stole a lock of hair from the Faerie Queen.

Strength: 9
Agility: 13
Intellect: 12
Will: 9

Perception: 13 (Int +1)
Defense: 14
Health: 21
Healing Rate: 4

Size: 1/2
Speed: 10
Power: 2

Damage: 0
Insanity: Varies (1 Boon)
Corruption: 5 (See below)

Spoken Languages: Common, Elvish, Dark Speech

Written Languages: None

Personality Traits: Forgiving, Vulgar

Professions:
Common (Shopkeeper)
Common (Miner)
Criminal (Confidence Artist)
Criminal (Rake)

Ancestry Traits and Abilities:

Goblin
Immune. damage from disease; charmed, diseased
Iron Vulnerability. You are impaired while you are in contact with iron.
Shadowsight. You see in areas obscured by shadows as if those areas were lit.
Sneaky. When you roll to become hidden or move silently, you make the Agility challenge roll with 1 boon.

Quirks and Marks of Darkness:

Corruption 5:
You make attack rolls to interact with other creatures in social settings with 1 bane. As well, animals become hostile around you and children might cry.

Paths and Path Abilities:

(Write here your Paths and class abilities when you gain them).

Novice Path: Rogue
Level 1.
+1 Int, +1 Str
+3 HP
Profession: Criminal (Confidence Artist)
Nimble Recovery. You can use an action to heal damage equal to your healing rate and then move up to half your Speed without triggering free attacks. Once you use this talent, you cannot use it again until after you complete a rest.
Trickery. Once per round, you can make an attack roll or challenge roll with 1 boon. If you attack with 1 boon from this talent, your attack deals 1d6 extra damage.

Rogue 2
Health: +3
Exploit Opportunity: Extra turn if my attack is 20+ and the value is ≥5 over the target value.

Rogue talent - Magic.
Power +1

Tradition: Demonology
+1 Corruption (Total 2)
Rank 0 - Demonic Guidance

Make two choices.
Rank 1 - Compel Demon
Rank 1 - Favor of the Demon Lord

Corruption Rolls:
2d6 ⇒ (1, 2) = 3
First spell: Can't roll lower.
Second spell: Rolled 1. +1 Corruption (3 total)
Third spell: Rolled 2. +1 Corruption (4 total)

Expert Path: Warlock
Attributes Increase two by 1. (+1 Agility, +1 Intellect)

Characteristics. Health +2, Power +1

Languages and Professions. You can speak another language or add a criminal profession to your list of professions. (Criminal, Rake)

Magic. You either discover a new tradition or learn one spell from a tradition you have already discovered. (Enchantment, Tempt; exchange Favor of the Demon Lord for Charm).

Steal Spell. When a creature within medium range casts a spell, you can use a triggered action to attempt to steal it. Make an Intellect attack roll against the triggering creature’s Intellect. On a success, the cast spell has no effect. If your Power is high enough to cast the spell, you gain one casting of that spell. You retain this casting until you expend it to cast the spell or until you complete a rest, at which point the casting fades from your mind. Once you use this talent, you cannot use it again until you complete a rest.

Vanish. When you take damage, you can use a triggered action to become invisible for 1 round or until you attack. If you have a casting of a spell from your Steal Spell talent, you can expend that casting to remain invisible for 1 minute.

Level 4:
+4 Health
Gain Spell: Compel
Trade Spell: Compel Demon for Command

Master Path:


Equipment:

Club (Fancy walking stick), 1d6 damage
Fine clothing
Backpack
Cloak
Week of rations
Waterskin
Coil of rope
tinderbox
2 torches
healing potion x2
Bow and arrows (1d6 damage)
Leather armor

An incantation of a rank 0 spell of the GM’s choice written on a scroll (disguise).

Interesting Thing: bag of diamond dust, 4 pinches; thick gloves that are fire proof.

Money
Bits: 7
CP: 10
SS: 9
GC: 1

Spellcasting:

Tradition: Demonology
Tradition Special:
• Dark Speech requirement (complete)
• Blood Sacrifice: All Demonology spells require blood to be spilled with a sacrificial dagger for the magic to have any effect. Each spell description indicates the damage required for the spell and assumes you take the damage. However, if you can reach a willing or defenseless creature when you cast the Demonology spell, you can deal the damage to that creature instead.
• Possession risk for each new Demonology spell learned.

Rank 0:
Demonic Guidance (0/3)
Duration. 1 minute.
Effect. Take 1 damage. For the duration, you make attack rolls and challenge rolls with 1 boon. Each time you fail, you gain 1 Insanity. You do not become frightened as a result of gaining Insanity in this way.

Triggered. When you make an attack roll or challenge roll, you can use a triggered action to cast this spell. You make the roll with 2 boons, but if you fail, you take 1d6 damage and gain 1 Insanity. After the roll, the spell ends.

Tradition: Enchantment
Tradition Special: None.

Rank 0:
Tempt (3/3)
Target. One living creature within short range that can hear you.
Effect. You whisper to the target and make an Intellect attack roll against its Will. On a success, you make attack rolls against the target’s Intellect, Will, and Perception with 1 boon for 1 minute.

Triggered. On your turn, you can cast this spell using a triggered action, but the effect of a success lasts 1 round.

Attack Roll 20+. The number of boons from a success increases to 2.

Rank 1:
Charm (2/2)
Target. One creature within short range that can see you.
Effect. Make an Intellect attack roll against the target’s Will. If you or members of your group attacked the target since you last completed a rest, you make the attack roll with 1 bane. On a success, the target becomes charmed for 1 hour or until it takes any damage.

Attack Roll 20+. The target instead becomes charmed for 1d6 hours or until it takes any damage.

Command (2/2)
Target. One creature within short range that can hear you.
Effect. Make an Intellect attack roll against the target’s Will. If the target is charmed, you make the attack roll with 1 boon. On a success, the target becomes compelled for 1 round.

Attack Roll 20+. You regain the casting of this spell.

Rank 2:
Compel (1/1)
Target. One creature within medium range that can see you.
Effect. Make an Intellect attack roll against the target’s Will. If you or members of your group attacked the target since you last completed a rest, you make the attack roll with 1 bane. On a success, the target becomes compelled for 1 minute or until it takes any damage.

Attack Roll 20+. The target instead becomes compelled for 1 hour or until it takes any damage.

Questionnaire:

1) How do others make you feel? Do you like being the center of attention or bring left alone; is there a such thing as a stranger to you or do you even know what it's like to have a friend. Things like that.

Typically, others make me uncomfortable. I usually try to hide from them, either physically or emotionally. But I can and do open up to my friends.

2) Name one thing you value most. Then name one thing you could lose. These could be ideals, physical possessions, relationships, etc..

I value my life. I could lose all else.

3) What do you fear? What do you hate?

I fear not being able to control myself. I hate myself when I wake up after an uncontrolled night.

4) What do you desire? What do you love?

I desire to rise up above the filth and grime if my people to do good in the world. I love having the strength to do it.

5) You have (at least) one secret. What is it?

I can't always control myself when I change.

6) Have you done something Notable? What was it?

I stole a lock of hair from the Faerie Queen! Ha! Beat that!

7) Are you in charge or do you let others take that roll? Do you rebuke authority or revel in it?

I let others take charge, but when push comes to shove I do my own thing. I don't hate authority unless authority uses it just to prove they in charge.

8) Do you follow through on your promises and obligations? Or do you delay or avoid? Do you feel guilty when you don't uphold them?

I only hope up to promises that happen to align with my goals. I'm on a mission here, and I ain't got time for regret.

9) What are your opinions on Good and Evil? Do they exist? Or is it all shades of Grey? Where do you see yourself?

Yes. It exists. I'm on the good side, and I'm going to stop Evil. Humans, orcs, goblins, all the rest - they don't always know what they're doing. Sometimes they're influenced by evil and can't control themselves. They deserve our forgiveness. But the creatures of evil need to be stomped back behind the Veil.

My Story:

The Goblin Story

As a Goblin, life is s+#*. Let me tell you. S!!% on by the Fey. S%## on by the humans. Even the f*~$ing orcs s!+# on you, and when that backwards slave-ass race looks down on you, you know it bad. But hey, at least I didn't love in the f@*@ing sewers, wallowing in their literal s&&$.

I grew up in Crossroads. Ma raised us up on the outskirts, in the trash heaps. Sure, people think it's bad, but there's treasures there like you wouldn't believe! Pa was a miner - worked at the Crossings Landfill. What? You don't think the landfill has mines? Ha! You humans are dumber than you think we are! I spent years in those mines, searching for discarded treasures. You'd be amazed at what we'd find. We made good reselling what we found back to the humans. You'd be amazed as the trash they'd buy off us. And it was more than enough to feed me and my siblings. We loved good. But, it just wasn't enough, ya know? I needed something more.

And then one day it happened.

Cack. He's another goblin, like me. We grew up together. It was his idea. It was his plan. Ya see, he was the one who saw it. A doorway to Alfeihm. I'd dreamed of this place. We knew we wasn't welcome, considering that the Queen herself threw out out of goblinkind, but we just had to take the chance. We snuck in. We did the unthinkable. It was I that did it. Cut off a lock of her hair. Yes! Her! F*#@ing her! The queen herself! She was asleep! And I cut her hair! I handed it to Cack as we fled.

Leaving was harder than getting in. Guard were on high alert when they found out what happened. I wanted to hide. Cack wanted to run. I mean, the doorway - it was right there. But something wasn't right. I just knew it. I hid. Cack ran. Cack was caught.

I watched it all from my hiding place. Ah was she angry. Livid. She picked him up with one hand around his throat, screaming about how dare he touch her. He tried to say it wasn't him - and it wasn't. It was me. But he had her hair on him. And that was all the proof they needed. She screamed at him. Called him a little rat scurrying in filth. Said, “If you want to be a rat, so be it!” At the time, I didn't know what she meant. She tossed Cack back through the doorway and back to the mortal realm. I stayed hidden. Eventually, the coast was clear and I fled.

A few days later, I finally caught up with Cack. He wasn't no worse for wear. And we had a good laugh about it all, especially considering how we both got out alive.

But two weeks later, it happened. We was hiding out in an old mine shaft. It had partially collapsed because some orcs dumped a load of trash on top of it. Dangers of the occupation. But just because it was collapsed didn't mean it had no treasures. We was digging through, when we found a bottle of liquor! What a find! We started drinking, and were singing songs and laughing when ol Cack started complaining that his insides hurt. I walked him outside to get him some fresh air, when he screamed in pain and started convulsing. He started to change right there in front of me, fur growing out of his hide, limbs bending in ways they shouldn't, claws and teeth forming. He was becoming a giant rat! Just like the Faerie Queen said! Then he turned on me. He bit my arm while scratching at my belly; I managed to fight him off and eventually he ran away. I ain't seen him since. I think he remembers what happened and is just too embarrassed to come back to me. At least, I hope. I hope he ain't dead. That would just f%~+ing suck.

The Skinchanger Story

I'm what they call a skin changer. Means I can change get my body to that of a ferocious animal. I let out my inner spirit. They say it's a curse, but I don't see it that way. I can do more than I used to.

I wasn't born this way. Happened to me when by best friend, Cack, was granted the gift from the Faerie Queen herself. We didn't know it at the time, but we found out at the next full moon. That's when he changed, and passed the gift on to me.p

And that's when I woke up. I woke up for real. My eyes became open to the evil in the world, to the horrors and insanity inflicting the land. The veil is breaking. I resolved myself to rise up above these petty squabbles between goblins and humans and orcs and all the rest. Evil is coming, and I'm going to fight it with every last breath.

I could never have done it if it weren't for this “curse.”