Tales of the Demon Lord (Inactive)

Game Master Brainiac

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Still need your actions for this round, Tabog.


Male Goblin Level 4 Rogue/Warlock | S9, A13, I12, W9 | HP 0/21 | D13 | SS: 1/1, N | Move: 10 | Perc 13 | Insanity: 0 | Corruption: 5 | Fortune: Yes | Status: Dead

Imedren - if you move over to TaBog and stay on that side of the Demon compared to me, it will remove the chance that I'll attack you vs attacking the demon.

I'm also thinking that after the fight, Anophth-rat would chow down on the demon, and the corruption will influence his future paths.


Male Goblin Level 4 Rogue/Warlock | S9, A13, I12, W9 | HP 0/21 | D13 | SS: 1/1, N | Move: 10 | Perc 13 | Insanity: 0 | Corruption: 5 | Fortune: Yes | Status: Dead

I'm good with it.


Male Human Level 10 / S 11, A 11, I 14, W, 12/(-1 bane) HP: 38, Damage: 13, Perception 14 (+3 boons), Defense 15- Currently (18), Move 10, Insanity 1, Corruption 5, Sorcerers Strain (0), Status: (Normal) Fortune: Yes Bonus Fortune (1)

Sure thing Dramm, thanks for offering to take over group loot duty. Don't forget to add the 100 shillings we got from Dreen. I think we're going to need that money soon.

Also, thanks Anophth. I'll definitely move myself away from you.


Yeah... He's probably going to want that money back when he finds out his daughter is dead...


This adventure is almost over, so I'm gonna make your downtime rolls now while I have some spare time. I'll let you know what the results are at the appropriate time.

Downtime Rolls:
Anopth: 3d6 ⇒ (1, 1, 2) = 41d20 ⇒ 18
Dramm: 3d6 ⇒ (2, 2, 3) = 71d20 ⇒ 1
Imedren: 3d6 ⇒ (2, 3, 5) = 103d6 ⇒ (1, 2, 4) = 7
Tabog: 3d6 ⇒ (3, 3, 6) = 123d6 ⇒ (5, 5, 6) = 16
Uruuna: 3d6 ⇒ (3, 3, 6) = 123d6 ⇒ (1, 4, 3) = 8


Male Goblin Level 4 Rogue/Warlock | S9, A13, I12, W9 | HP 0/21 | D13 | SS: 1/1, N | Move: 10 | Perc 13 | Insanity: 0 | Corruption: 5 | Fortune: Yes | Status: Dead

Did we bring back the bodies, or just leave them there to rot? Not like I have any say. Oh, and we probably just destroyed my business. Master of Commerce ain't gonna take a liking to let any time soon. Lol


That's up to you all.


Male Goblin Level 4 Rogue/Warlock | S9, A13, I12, W9 | HP 0/21 | D13 | SS: 1/1, N | Move: 10 | Perc 13 | Insanity: 0 | Corruption: 5 | Fortune: Yes | Status: Dead

No, it's up to them. My character doesn't have much of a say on anything right now. :P


Ferren Rogue/Sharpshooter/Assassin 10 | S9, A14, I13, W10 | HP 25/42 | D14 | Speed10 | Power2 | Insanity7 | Corruption3 | Fortune: No | Status: Too Old For This

Since I have time to do it now:

Rogue 2
+3 Health

Exploit Opportunity: Extra turn if my attack is 20+ and TargetNumber+5

Rogue Talent:

Magic:
+1 Power

Song Tradition:
SONG OF FRIENDSHIP SONG ATTACK 0
Target Each creature you choose within short range that
can hear you
You concentrate for 1 minute, during which time you sing.
When you finish, each target must make a Will challenge roll.
On a failure, it becomes charmed for 1 hour or until it takes
damage.

Song of Valor:
SONG OF VALOR SONG UTILITY 1
Duration 1 minute
When you cast the spell and on each of your turns for
the duration, choose one creature within short range
of you that can hear you. The target deals 1d6 extra
damage with weapon attacks for 1 round. The effect ends
immediately if you stop singing or cast another spell.


Male Goblin Level 4 Rogue/Warlock | S9, A13, I12, W9 | HP 0/21 | D13 | SS: 1/1, N | Move: 10 | Perc 13 | Insanity: 0 | Corruption: 5 | Fortune: Yes | Status: Dead

I had planned on taking the Subterfuge Talent to make Anophth become a better con artist and talker. But between the social bane last level and the consumption of the demon, I felt this was a better path for the poor Goblin.

Rogue 2.

+3 Health

Exploit Opportunity: Extra turn if my attack is 20+ and the value is ≥5 over the target value.

Rogue talent - Magic.
Power +1

Tradition: Demonology
+1 Corruption (Total 2)

Special DM Rules:
• Dark Speech: Casting Demonology spells is harmful without using the Dark Speech. If you cast a spell from this tradition without speaking in Dark Speech, you gain 1 Insanity and take 1d6 damage.

• Blood Sacrifice: All Demonology spells require blood to be spilled with a sacrificial dagger for the magic to have any effect. Each spell description indicates the damage required for the spell and assumes you take the damage. However, if you can reach a willing or defenseless creature when you cast the Demonology spell, you can deal the damage to that creature instead.

• Possession from Corruption: Demonology magic invites attention from the Void. Each time you learn a Demonology spell, you are at risk of having a demon enter your body. The Game Master secretly rolls a d6. If the number is lower than your total Corruption, a demon takes residence within your body. You are possessed. While you are possessed, each point of Corruption you gain during play grants you 1 boon to attack rolls and challenge rolls until you complete a rest. In addition, whenever you go mad, you gain 1 Corruption. You then become compelled by the demon instead of the normal effects of madness. At the end of each round, roll a d6. On a 6, the madness ends.

Rank 0 - Demonic Guidance:
Duration. 1 minute.

Take 1 damage. For the duration, you make attack rolls and challenge rolls with 1 boon. Each time you fail, you gain 1 Insanity. You do not become frightened as a result of gaining Insanity in this way.

Triggered. When you make an attack roll or challenge roll, you can use a triggered action to cast this spell. You make the roll with 2 boons, but if you fail, you take 1d6 damage and gain 1 Insanity. After the roll, the spell ends.

Make two choices.
Gain two Rank 1 Spells

Rank 1 - Compel Demon:
Target. One demon you can see within short range

Take 1d3 damage, and make an Intellect attack roll against the target’s Will. If you caused the target to appear by casting a Demonology spell, you make the roll with 1 boon. On a success, the target becomes compelled for 1 minute. On a failure, the demon makes attack rolls against you with 1 boon and becomes immune to your castings of this spell.

Attack Roll 20+. The demon becomes compelled until you complete a rest.

Rank 1 - Favor of the Demon Lord:
Duration. See the effect.

Take 1d3 damage. The Demon Lord’s shadow falls upon you. Gain 1d6 Insanity. Unless you go mad, you increase your Health by 4d6, and you make all attack rolls and challenge rolls with 1 boon. At the end of each round, roll a d6. A 6 ends the effect.

Corruption Rolls:
2d6 ⇒ (1, 2) = 3
First spell: Can't roll lower.
Second spell: Rolled 1. +1 Corruption
Third spell: Rolled 2. +1 Corruption

Interesting Thing
1d6 ⇒ 51d20 ⇒ 14
A pouch holding 1d6 + 1 pinches of diamond dust.

1d6 + 1 ⇒ (3) + 1 = 4


Ferren Rogue/Sharpshooter/Assassin 10 | S9, A14, I13, W10 | HP 25/42 | D14 | Speed10 | Power2 | Insanity7 | Corruption3 | Fortune: No | Status: Too Old For This

Addendum

SONG OF FRIENDSHIP:
SONG ATTACK 0
Target Each creature you choose within short range that
can hear you
You concentrate for 1 minute, during which time you sing.
When you finish, each target must make a Will challenge roll.
On a failure, it becomes charmed for 1 hour or until it takes
damage


Female Halfling Warrior/Fighter/Champion 10 | S13, A14, I9, W12 | Health 62; Damage 6 | D19 | Move: 8 | Insanity: 3 | Corruption: 0 | Fortune: Yes | Status: Normal

Uruuna Level 2:

Health +5
Combat Prowess: Deal +1d6 damage with weapons
Forceful Strike: Deal +1d6 damage if attack roll is at least 20 and 5 higher than Defense

Will work on her story later today.


I will be on a cruise next week from 4/1-4/6 without Internet access. It will likely take me till the following Monday or Tuesday to get caught up and resume posting.


Joy Downtime: 3d6 ⇒ (3, 5, 2) = 103d6 ⇒ (2, 4, 3) = 9

Worked, earned a little. Getting by lifestyle.


6 3 2 2 1 1 Master Magician/Witch/Trickster 10 (F) | S9, A13, I12 (w/coin), W13 | HP 13/31| Power 5 | Defense 14 | Insanity 3 | Fortune: No | Move: 10 | Status: Normal, definitely human

Apologies to all for the delay in my returning, but I should be posting regularly again now that I've caught up. :)

Level 2 Magician

Characteristics

Health +2

Magic
Make two choices. For each choice, you either
discover a new tradition or learn a spell from a tradition
you have discovered.

1: Animal Shape p146
2: Oak Hide p134

And replace Ensnaring Vines with

Overgrowth

Spell Recovery
You can use an action to heal damage
equal to your healing rate and regain one casting
you expended of a spell you learned. Once you use
this talent, you cannot use it again until after you
complete a rest.


Joy, your Power doesn't increase at level 2, so you can still only choose spells that are level 1 or below.


6 3 2 2 1 1 Master Magician/Witch/Trickster 10 (F) | S9, A13, I12 (w/coin), W13 | HP 13/31| Power 5 | Defense 14 | Insanity 3 | Fortune: No | Move: 10 | Status: Normal, definitely human

Ah, my mistake. I've corrected my last post.


Male Human Level 10 / S 11, A 11, I 14, W, 12/(-1 bane) HP: 38, Damage: 13, Perception 14 (+3 boons), Defense 15- Currently (18), Move 10, Insanity 1, Corruption 5, Sorcerers Strain (0), Status: (Normal) Fortune: Yes Bonus Fortune (1)

Magician level 2 - Characteristics:
Health +2

Magic Make two choices. For each choice, you either discover a new tradition or learn a spell from a tradition you have discovered.

1.) Divination
- Epiphany
- Eavesdrop

2.) Chaos:
- Chaos Boon
- Fold Space

Spell Recovery: You can use an action to heal damage equal to your healing rate and regain one casting you expended of a spell you learned. Once you use this talent, you cannot use it again until after you complete a rest.


Ferren Rogue/Sharpshooter/Assassin 10 | S9, A14, I13, W10 | HP 25/42 | D14 | Speed10 | Power2 | Insanity7 | Corruption3 | Fortune: No | Status: Too Old For This

8/100 SS Damn guys, I can't carry all this money!


Male Goblin Level 4 Rogue/Warlock | S9, A13, I12, W9 | HP 0/21 | D13 | SS: 1/1, N | Move: 10 | Perc 13 | Insanity: 0 | Corruption: 5 | Fortune: Yes | Status: Dead

I can carry it for you, considering how difficult it is for you to count that high. ;)


Ferren Rogue/Sharpshooter/Assassin 10 | S9, A14, I13, W10 | HP 25/42 | D14 | Speed10 | Power2 | Insanity7 | Corruption3 | Fortune: No | Status: Too Old For This

Alright, Rat-man, who's the prey here?
xD


Male Human Priest/Paladin/Healer Level 8, / S 14, A 10, I 11, W 14, / Health: 47 (41: W/Crown: -6 ), Damage: 0, Perception: 11 (Crown: +2 Boons) Def: 10 (18), Move 10, Insanity 0, Corruption: 0, Fortune: (Yes), Boons (1), + Holy Symbol Boon 1 minute, Status: (Normal)

I think it was decided to return the money to Dreen, since his daughter was killed and all that. You were unconscious for a bit, Dramm was sort of crazy, and Anophth was locked in a closet. We wanted to remain on neutral, and not unfavorable terms with him.


Male Goblin Level 4 Rogue/Warlock | S9, A13, I12, W9 | HP 0/21 | D13 | SS: 1/1, N | Move: 10 | Perc 13 | Insanity: 0 | Corruption: 5 | Fortune: Yes | Status: Dead

Big rat eats tiny kitty.


Male Goblin Level 4 Rogue/Warlock | S9, A13, I12, W9 | HP 0/21 | D13 | SS: 1/1, N | Move: 10 | Perc 13 | Insanity: 0 | Corruption: 5 | Fortune: Yes | Status: Dead

Dramm:
Anophth stared into his drink as Dramm hounded him with questions. Whatsi matta? he finally responded, his old Goblin accent slipping out. Shop ain't gonna suhvive. No' affa what happn. I'm in ruin. I'm a danja to my frens. I'm a probbly gonna kill one of ya, and ain't even gonna know it. Jus wake up one day and be told it was me. He finishes his drink, tilting the bottom up and guzzling the rest.

Nut ain't the same round me. I been by the shop and Nut was freaking out. Wouldn't even come near me. Even I scare him.

Note: to see why, look at the results of a corruption score of 4.


Male Goblin Level 4 Rogue/Warlock | S9, A13, I12, W9 | HP 0/21 | D13 | SS: 1/1, N | Move: 10 | Perc 13 | Insanity: 0 | Corruption: 5 | Fortune: Yes | Status: Dead

Dramm:
Anophth is quiet for a long time, just staring into his glass. Eventually he says, Yer right. This ain't my fault. Someone did do this to me. And I know exact who it is. I think it's time I paid a visit to an old friend.

The depressive mood seemed to life a bit from Anophth, but it is replaced with something less healthy.


Joy and Tabog may read the spoiler on Dramm's second post, the one with the farmer in the shop.


Ferren Rogue/Sharpshooter/Assassin 10 | S9, A14, I13, W10 | HP 25/42 | D14 | Speed10 | Power2 | Insanity7 | Corruption3 | Fortune: No | Status: Too Old For This

"This flute is very nice Imedren, the material and quality is concert worthy.
You say someone just put this in your bag? Good gods... May I-
"

Awkward was truly the spirit of Dramm's apology, the man's voice cut the air as Tabog was mid sentence. If they hadn't been used to his oddities they might have thought that he was being terribly rude.
Bog lifted an eyebrow as Dramm when on about the island. He held up a hand in silence; not that it helped, Dramm wasn't really looking at them much while he spoke. He waiting for the young man to finish instead and then began to speak.

"I appreciate the sentiment Dramm, I do, but you have to realize that no one is blaming you. The risk is apart of the job and we all knew that going in. I was scared, Imedren was scared, mister rat-man would have been too if he was able.
Listen to this, this is something I wrote when I was growing up, about my family. I still think about it when I'm stressed out and it helps calms the nerves.
"

With professional proficiency Tabog begins to blow softly into the pan flute a steady, hardy yet simple tune. As he began to sing the words his voice suddenly split into a four part harmony and everyone around the table felt invigorated and fearless. It wasn't until everyone was staring at him in a way he wasn't accustomed to that he stopped and heard the echo of the sound of his voice. Every note in the chord but no one else was singing... He looked and Imedren and then Dramm, the fast talker was speechless now.

"I.. Uhh, oops?" He shrugged dramatically but there was a wonder in his eyes that betrayed his excitement at the implications, more information was needed and he was looking to his companions for something, anything, even a guess!


Male Human Level 10 / S 11, A 11, I 14, W, 12/(-1 bane) HP: 38, Damage: 13, Perception 14 (+3 boons), Defense 15- Currently (18), Move 10, Insanity 1, Corruption 5, Sorcerers Strain (0), Status: (Normal) Fortune: Yes Bonus Fortune (1)

Imedren had been pleased that some of those he had gotten to know had decided to join him at his home. It made the house feel more alive and filled a gap he had not realized was missing until recently. He wondered if perhaps this was what it was like to have real friends.

He nodded as Tabog had asked about the flute. As Dramm spoke about the island, Imedren rubbed at the spot the demon had attacked him thinking about how best to address that topic when Tabog spoke first and began to play.

The swell of courage that rose as he played was truly impressive "Wow, Tabog. I had no idea you were such a skilled player. I feel as though I could face the island and everyone on it all over again, demon included."
He paused for a few moments thinking, then his eyes lit up. "Dramm, I think you may be on to something there. Tabog, was that magic just now?! Could you do that before we went to the island?"


Ferren Rogue/Sharpshooter/Assassin 10 | S9, A14, I13, W10 | HP 25/42 | D14 | Speed10 | Power2 | Insanity7 | Corruption3 | Fortune: No | Status: Too Old For This

"No magic I've seen, but it had to have been. One man can't sing four notes, no matter how good he is!"

Tabog's face was a mixture of concern and fascination as he felt around his throat and hummed a few notes and scales, unsure of what he did to cause such a thing to happen.
He then inspected the flute as well, holding it up and looking it over. "Is this thing magic?" He says this while handing back to Imedren. It was obvious that he was in unfamiliar territory.

"I just sung it like I normally do, the only difference was my intent I guess. I was hoping that Dramm would find some encouragement with the words I had written..."


Male Human Level 10 / S 11, A 11, I 14, W, 12/(-1 bane) HP: 38, Damage: 13, Perception 14 (+3 boons), Defense 15- Currently (18), Move 10, Insanity 1, Corruption 5, Sorcerers Strain (0), Status: (Normal) Fortune: Yes Bonus Fortune (1)

Imedren had kept the flute well away from Dramm after he'd suggested taking it apart.

When Dramm brought up his concerns with Anophth, he nodded. "I admit, I had seen Anophth a few times and he seemed different but I didn't quite figure out what had happened. A couple of silver though?! Well Dramm that's quite generous of you. But I don't think I can just let you be the only one to pay for that alone. Next time you intend to make a purchase, especially if its one concerning one of us, let me know. I'll help." he said, as he dug into his pouch and withdrew a silver, handing it to Dramm.

"He may not let us give it to him, huh?" he drummed his fingers on the table and looked at the flute. "What if he was distracted?" he then picked up the instrument. "Tabog, you just did something incredible with this. Take it."

"Maybe... maybe we can get him to drink those leaves without him realizing it. Grind them up first and add it to a drink. Dramm, think you invite him out? Tell him we're all worried about him. Then Tabog, you can distract him with your music and we can get him to drink the mix."


Ferren Rogue/Sharpshooter/Assassin 10 | S9, A14, I13, W10 | HP 25/42 | D14 | Speed10 | Power2 | Insanity7 | Corruption3 | Fortune: No | Status: Too Old For This

Tabog accepts the pipes, at first he was going to protest but he figured he could entertain his friends whenever they ask and that these would contribute variety to their festivities. He humbly thanks Imedren, clasping his shoulder and giving him a big smile.

He listens to Dramm and raises eye brows when he produces the herbs. He nods as Imedren goes through his plan up until the end. His face turns skeptical and he begins to frown.

"Honestly Dramm, that is very kind of you. Though curing Anophth is a generous act in itself, it's making us safer too. We won't have to worry about a big ol' rat coming at us on a full moon." He turns to Imedren.
"As for your plan, Dren... I think, since he's a smart and reasonable person, we should just ask him first? I know a little bit about this kind of thing so I can do it if you'd like. I could even make it a hypothetical question or act as though it won't be any trouble, "Dramm can get the stuff from what's-her-name for free, she's been wanting to do more alchemy and s%&!" et cetera, you know what I mean?..
Tricking your friends just doesn't seem like it should be the first choice.
"

Not wanting to offend his friend he chuckles and smiles awkwardly, which is not something you're used to seeing from the silver-tongued talker.


Male Human Level 10 / S 11, A 11, I 14, W, 12/(-1 bane) HP: 38, Damage: 13, Perception 14 (+3 boons), Defense 15- Currently (18), Move 10, Insanity 1, Corruption 5, Sorcerers Strain (0), Status: (Normal) Fortune: Yes Bonus Fortune (1)

Imedren blinked at Tabog's words, he'd taken it as fact from Dramm that Anophth wouldn't let them try to help him. He supposed the man... shapeshifter was more of an authority than he was.

"Hmm, well alright then, Tabog. We'll see what he has to say about this then. If your way works, then great! If not, then we may have to fall back on my plan. Let's hope the former of the two options is what occurs then."


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Male Goblin Level 4 Rogue/Warlock | S9, A13, I12, W9 | HP 0/21 | D13 | SS: 1/1, N | Move: 10 | Perc 13 | Insanity: 0 | Corruption: 5 | Fortune: Yes | Status: Dead

At the shop, the bell jangles as the door opens, and Anophth steps in. Filthy. Blood dried all over him. His clothes torn and ragged. His face smeared with grime.

He looks around at the products and the shape of the shop. He adjusts an item on the shelf; the minor adjustment retail managers do to make themselves feel like their job is justified.

A mother stares in horror at the wreck of a goblin in the shop; his image only serving to justify her opinions that Goblins are filfthy vermin who do not belong in the city. Her child cries at the sight of him.

Uruuna comes out at the sound of the crying and sees him. Excuse me, sir, but I think it's best you - oh! Mr. Anophth! What happened to you?! Please, come in the back room. She ushers Anophth out of sight of the customers. Nutmeg, be a dear and help Mr. Anophth get cleaned up, will you?

Right away, Mrs. Uruuna! the boy calls from the other room, getting a wet washrag. As he rounds the corner, he comes to a dead stop. *Something* about Mr. Anophth made him uneasy. He didn't know what. He'd never had this feeling before. But there was something off. The boy swallowed down his fear and took a step forward. Uhh... Here you go, Mr. Anophth.

Thank you, son. Anophth says. For some reason, the words dig into Nutmeg's primal fear section of his brain. He drops the washrag before it reaches Anophth's hands. Something wrong? Anophth asks with concern, but to the boy only hears malice. He runs.


The battlemap has been updated. Once again, one square equals 2 yards.


Ferren Rogue/Sharpshooter/Assassin 10 | S9, A14, I13, W10 | HP 25/42 | D14 | Speed10 | Power2 | Insanity7 | Corruption3 | Fortune: No | Status: Too Old For This

"You know, I was just beginning to forget all that. I'm not really sure I want to get into it right now, but let's just say... She was like... Well... like a shadow of Ezekia, all of the beauty and magical prowess. She just happened to be morally... Fluid? And she learned the hard way how dangerous that is. Does that satisfy your curiosity for now?"

Tabog shrugged at Dramm with a somber face and did wait for an answer. He begins humming a tune you feel like you've heard before and you think you see some odd movement under his clothes; like there's something underneath, moving around, but it's too subtle to be sure.

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