Novice Path:
Catch Your Breath
Weapon Training
Combat Prowess
Forceful Strike
Combat Expertise
Grit
Combat Mastery: When you use an action to attack with a weapon, you either deal 1d6 extra damage with that attack or make another attack against a different target at any point before the end of your turn. This talent is cumulative with Combat Expertise. You must choose a different target for each attack you make.
Expert Path:
Fight with Anything: If you attack with a weapon or improvised weapon whose damage die is less than 1d6, you treat the damage die as 1d6. In addition, when you attack with a weapon or improvised weapon, you make the attack roll with 1 boon. Finally, your Strength counts as 2 higher for the purpose of meeting armor and weapon requirements.
Fighter Talent (Precise Attack): When you attack with a swift weapon, you can make a precise attack. Make the attack roll against the target’s Agility instead of its Defense.
Durable: When you would heal damage equal to your healing rate, your healing rate equals your Health divided by 3.
Fighter Talent (Swift Shot): When you make an attack with a ranged
weapon that does not have a reload property, you can use a triggered action to attack with the same weapon. You make the second attack roll with 1 bane.
Fighter’s Resolve: You make challenge rolls to resist attacks with 1 boon.
Weapon Mastery: When you make an attack roll with a weapon and the number on the d20 is 9 or less, you can reroll the d20. You must use the second number rolled, even if it is 9 or less.
Master Path:
Battle Stance: You can use an action or a triggered action on your turn to enter a battle stance and remain in that stance until you move or become unconscious. While in the stance, you make attack rolls with 1 boon and creatures attacking you make attack rolls with 1 bane
Champion's Resolve: When you would become incapacitated, you can use a triggered action to make a Strength challenge roll. On a success, you heal damage equal to your healing rate and, for 1 round, your weapon attacks deal 1d6 extra damage.