Skywin Freeling

Uruuna the Halfling's page

174 posts. Alias of Brainiac.


Race

Female Halfling Warrior/Fighter/Champion 10 | S13, A14, I9, W12 | Health 62; Damage 6 | D19 | Move: 8 | Insanity: 3 | Corruption: 0 | Fortune: Yes | Status: Normal

Occupation

Common (Baker), Common (Shopkeep), Martial (Constable), Martial (Officer)

About Uruuna the Halfling

Name: Uruuna
Ancestry: Halfling
Gender: Female
Age: 26
Level: 8
Lifestyle: Comfortable.
Appearance: You are more or less average for a halfling. You are thin. 3'2" tall, 70 lbs.
Personality: You are friendly and personable. You find it easy to make friends. You usually keep your word and break promises only when you have to. You normally look after yourself, but you can do good works when you think about it.
Other Details: You make the sign against evil when you hear or see something unusual. You also have an interesting laugh. You follow the teachings of the Old Faith. You have many questions about your faith, but feel it’s better to have a religion than not to have one at all. Your greatest desire is love. Your greatest fear is isolation.

Strength: 13
Agility: 14
Intellect: 9
Will: 12

Perception: 9
Defense: 19*
Health: 62
Healing Rate: 15 (20*)

Size: 1/2
Speed: 8
Power: 0

Damage: 0
Insanity: 0
Corruption: 0

Spoken Languages: Common, Dark Speech
Written Languages: N/A

Professions:
Common (Baker)
Common (Shopkeep)
Martial (Constable)
Martial (Officer)

Ancestry Traits and Abilities:

Good Fortune: Whenever a creature within short range rolls a 1 on any die, you can use a triggered action to discard the roll and let the creature roll again.
Uncommon Courage: When you become frightened, you can use a triggered action to make a Will challenge roll. On a success, you remove the frightened affliction.
Rising Fortunes: Whenever you roll a 6 on the die for a boon, you make all attack rolls and challenge rolls with 1 boon for 1 round.

Quirks and Marks of Darkness:

N/A

Paths and Path Abilities:

Novice Path:
Catch Your Breath
Weapon Training
Combat Prowess
Forceful Strike
Combat Expertise
Grit
Combat Mastery: When you use an action to attack with a weapon, you either deal 1d6 extra damage with that attack or make another attack against a different target at any point before the end of your turn. This talent is cumulative with Combat Expertise. You must choose a different target for each attack you make.

Expert Path:
Fight with Anything: If you attack with a weapon or improvised weapon whose damage die is less than 1d6, you treat the damage die as 1d6. In addition, when you attack with a weapon or improvised weapon, you make the attack roll with 1 boon. Finally, your Strength counts as 2 higher for the purpose of meeting armor and weapon requirements.
Fighter Talent (Precise Attack): When you attack with a swift weapon, you can make a precise attack. Make the attack roll against the target’s Agility instead of its Defense.
Durable: When you would heal damage equal to your healing rate, your healing rate equals your Health divided by 3.
Fighter Talent (Swift Shot): When you make an attack with a ranged
weapon that does not have a reload property, you can use a triggered action to attack with the same weapon. You make the second attack roll with 1 bane.
Fighter’s Resolve: You make challenge rolls to resist attacks with 1 boon.
Weapon Mastery: When you make an attack roll with a weapon and the number on the d20 is 9 or less, you can reroll the d20. You must use the second number rolled, even if it is 9 or less.

Master Path:
Battle Stance: You can use an action or a triggered action on your turn to enter a battle stance and remain in that stance until you move or become unconscious. While in the stance, you make attack rolls with 1 boon and creatures attacking you make attack rolls with 1 bane
Champion's Resolve: When you would become incapacitated, you can use a triggered action to make a Strength challenge roll. On a success, you heal damage equal to your healing rate and, for 1 round, your weapon attacks deal 1d6 extra damage.

Equipment:

You have two sets of basic clothing and one fine cloak. A dagger, a club, a scimitar, backpack, week of rations, waterskin filled with water, coil of rope, tinderbox, 2 torches, tool kit. Small shield and hard leather armor. 4 healing injections. Spectacles and 9 gc, 5ss.

Spellcasting:

My Story: