Table 2 - GM Worg's Gallows of Madness (Inactive)

Game Master Kyle "Worg" H

Maps and Handouts | Chronicles


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Dark Archive

Male CG Human Witch 5 | HP 27/27 | AC *16 T 12 FF *14 | CMB +0, CMD 12 | F: +3, R: +4, W: +4 | Init: +8 | Perc: +10, SM: +1 | Speed 30ft | Spells: 1st 3/5 2nd 1/4 3rd 2/2 | Active conditions: Mage Armor

"Oh, does there happen to be any of that purple goop that the goblins were wearing?" Reginald asks as he follows Anthelea over to the stable. "Perhaps we should shed some... light on the situation!" As he speaks, his hat begins to glow brightly like a torch.

Liberty's Edge

The Slithering Maps

The horse seems agitated still.

Sense Motive or Handle Animal DC15 or Wild Empathy DC10:

The horse wants to be loosened from its stall so it can go outside and destroy the goblin.

Liberty's Edge

nit +5; Senses low-light vision; Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 15 (+4 armor, +1 Dex, +1 shield) hp 14 Fort +3, Ref +3, Will +5; +2 vs. enchantments Immune sleep

, ok, on my phone so a few posts coming as fat fingers get in the way

Liberty's Edge

nit +5; Senses low-light vision; Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 15 (+4 armor, +1 Dex, +1 shield) hp 14 Fort +3, Ref +3, Will +5; +2 vs. enchantments Immune sleep

1d20 + 6 ⇒ (16) + 6 = 22 sense motive

Sensing that the horse is agitated the elf will go up to the animal and let it go.

Liberty's Edge

The Slithering Maps

The horse bursts out of the barn, and you have just enough time to quickly jump out of the way before it charges out!

The goblin and its dog look over to see the massive horse coming its way, and in fear they run off at high speed, as the horse chases past the hill.

The family inside the house comes out and thanks you all whole-heatedly. One of them is the shepherd boy you met earlier. The boy then informs you that the goblins followed him after he found the trail to their hide out. He even gives you directions to follow it, back where you first encountered him.

Eventually the horse comes back, hooves covered in goblin blood.

The family offers you shelter for the night if you decide to take it.

To follow the trail, I will need 8 Survival checks to determine how long it will take.

Silver Crusade

Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch

Aaftaab is truly thankful.

”Thank you very much for offering us shelter! But of course we helped your son - and giving us a place to sleep: this was the right thing to do!“

The next day he tries to follow the tracks.

Survival : 1d20 + 3 ⇒ (16) + 3 = 19
Survival : 1d20 + 3 ⇒ (9) + 3 = 12
Survival : 1d20 + 3 ⇒ (4) + 3 = 7
Survival : 1d20 + 3 ⇒ (11) + 3 = 14
Survival : 1d20 + 3 ⇒ (1) + 3 = 4
Survival : 1d20 + 3 ⇒ (18) + 3 = 21
Survival : 1d20 + 3 ⇒ (12) + 3 = 15
Survival : 1d20 + 3 ⇒ (9) + 3 = 12

The Exchange

M Grippli "Honest" Sailor 3 | HP: 20/28 | AC: 19 | T: 15 | FF: 15 | CMD: 16 | Fort: +7 | Ref: +9 | Will: +3 | Init: +6 | Perc: +9 | SM: +8 | Speed 30 ft. & Climb 20 ft.
Tracked resources:
Faith Healing: 1/1 ; Toxic Skin: 0/1 ; Grit: 2/3

Popole nods in thankfulness as well.

*RIBBIT* "Thank you." he says.

The next day, gets up early to study the trail...

Track:

Survival 1: 1d20 + 9 ⇒ (17) + 9 = 26
Survival 2: 1d20 + 9 ⇒ (19) + 9 = 28
Survival 3: 1d20 + 9 ⇒ (12) + 9 = 21
Survival 4: 1d20 + 9 ⇒ (5) + 9 = 14
Survival 5: 1d20 + 9 ⇒ (20) + 9 = 29
Survival 6: 1d20 + 9 ⇒ (16) + 9 = 25
Survival 7: 1d20 + 9 ⇒ (14) + 9 = 23
Survival 8: 1d20 + 9 ⇒ (17) + 9 = 26

Liberty's Edge

nit +5; Senses low-light vision; Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 15 (+4 armor, +1 Dex, +1 shield) hp 14 Fort +3, Ref +3, Will +5; +2 vs. enchantments Immune sleep

Can we continue on or do we need to rest?

Liberty's Edge

The Slithering Maps

No, those will suffice.

A small stream passes along the base of a thirty-foot-tall black stone scarp. Strange, horse-sized cavities pock the face of the cliff, their edges smooth and warped as though etched or melted into the stone rather than carved. The air is thick with the stench of decay and rot, beneath which there is a faint tinge of an acrid, chemical odor. Despite the smell, things here are eerily peaceful.

Perception DC15:

You see the glint of something shiny resting on the edge of the cavity. You can go investigate it by succeeding a DC15 Acrobatics or Climb check.

You see chalk drawings on the cave walls. Upon closer investigation, you can make out crude renditions of a large, lopsided creature. There is also a chalk drawing of a goblin covered in terrible scars and a shrine.

Knowledge Religion DC5:

Lamasthu.

Knowledge Local DC10:

The Lopsided creature is a Bugbear.

Silver Crusade

Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch

Perception : 1d20 + 8 ⇒ (18) + 8 = 26

”Hey look! You see the glint of something shiny resting on the edge of the cavity. I go investigate!“

The Exchange

M Grippli "Honest" Sailor 3 | HP: 20/28 | AC: 19 | T: 15 | FF: 15 | CMD: 16 | Fort: +7 | Ref: +9 | Will: +3 | Init: +6 | Perc: +9 | SM: +8 | Speed 30 ft. & Climb 20 ft.
Tracked resources:
Faith Healing: 1/1 ; Toxic Skin: 0/1 ; Grit: 2/3

Untrained knowledge religion: 1d20 + 1 ⇒ (18) + 1 = 19

Untrained knowledge local: 1d20 + 1 ⇒ (17) + 1 = 18

"I saw something like this in the marshes once. Shrine of Lamashtu. The large creature is a bugbear." says Popole on an informative tone.

Liberty's Edge

nit +5; Senses low-light vision; Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 15 (+4 armor, +1 Dex, +1 shield) hp 14 Fort +3, Ref +3, Will +5; +2 vs. enchantments Immune sleep

know religion 1d20 + 2 ⇒ (6) + 2 = 8


N Male Raven Familiar 5 | HP 13/13 | AC 17 T 14 FF 15 | CMB +2, CMD 8 | F: +1, R: +4, W: +4 | Init: +2 | Perc: +10, SM: +2 | Speed 10ft, fly 40 ft (average) | Active conditions: None.

At the mention of something shiny, Casovir can't help himself and takes off from Reginald's hat. He flies around the cavity in question, looking for anything dangerous before darting in to investigate.

Perception: 1d20 + 7 ⇒ (4) + 7 = 11

Liberty's Edge

nit +5; Senses low-light vision; Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 15 (+4 armor, +1 Dex, +1 shield) hp 14 Fort +3, Ref +3, Will +5; +2 vs. enchantments Immune sleep

Seeing and understanding what the symbol is, her lip curls.
This is unsettling. Most unsettling indeed

Liberty's Edge

The Slithering Maps

Up on the cliff cavity, you find a metal box that has emblems that date back to the Goblinblood Wars. Here lies a set of armaments, as well as potions inside the box.

Spellcraft, Perception, or Craft Alchemy DC18:

Two Potions of Lesser Restoration

Masterwork Light Shield, 73 Monopoly Money

You also see in the cave that there are some beds and bedrolls left over that would be perfectly sized for a goblin. Some purple goop on th eground resides here, but a dagger of cold iron also is on the ground that the goop appears to be avoiding.

The Exchange

M Human (Shoanti/Kellid) Fighter2/Bloodrager1 | HP 23/28 | AC:20 T:11 FF:19 CMD:19 | F:+7 R:+1 W:-1 | Init: +1 | Per: +3 | Rage: 3/6 | CLW: 5/6

"Who wants to take this dagger?" Marrowtusk offers it up to anyone else that might be able to use it. "I'm not afraid of a bugbear, plus it sounds like that's what we need in order to get our bonus gold so let's take care of this goblin situation."

The Exchange

M Grippli "Honest" Sailor 3 | HP: 20/28 | AC: 19 | T: 15 | FF: 15 | CMD: 16 | Fort: +7 | Ref: +9 | Will: +3 | Init: +6 | Perc: +9 | SM: +8 | Speed 30 ft. & Climb 20 ft.
Tracked resources:
Faith Healing: 1/1 ; Toxic Skin: 0/1 ; Grit: 2/3

Perception: 1d20 + 8 ⇒ (3) + 8 = 11

Popole takes a lick from each pot but can't tell what they are.

"Tasty." he comments.

He agrees with Marrowtusk, though.

"*RIBBIT* a bugbear is a good prey to hunt. I have no use for a petty dagger, though."

Silver Crusade

Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch

Perception : 1d20 + 7 ⇒ (6) + 7 = 13
perception : 1d20 + 7 ⇒ (19) + 7 = 26

”One of those is a restorative potion!“

Liberty's Edge

nit +5; Senses low-light vision; Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 15 (+4 armor, +1 Dex, +1 shield) hp 14 Fort +3, Ref +3, Will +5; +2 vs. enchantments Immune sleep

Perception 1d20 + 6 ⇒ (16) + 6 = 22
If no one else needs the shield, I can use it she says.

Liberty's Edge

The Slithering Maps

Sorry bout the lack of posts. Had to focus on a lot today.

A steep-sided ravine runs east to west here, opening at the far western end into a wide grassy depression. The scene would be idyllic if it weren’t for the scattered rusting weapons and pieces of armor, a few of which still contain moldering bones, strewn about the area. Pungent moss and a few patches of mushrooms dot the field; this place looks like it is the final resting place for many unfortunate souls.

You see a large plant that has enveloped a skeleton reaching out towards you all!

GM Screen:

Initiative Reginald: 1d20 + 8 ⇒ (1) + 8 = 9
Initiative Anthelea: 1d20 + 5 ⇒ (8) + 5 = 13
Initiative Aaftab: 1d20 + 8 ⇒ (1) + 8 = 9
Initiative Popole: 1d20 + 6 ⇒ (15) + 6 = 21
Initiative Marrowtusk: 1d20 + 1 ⇒ (13) + 1 = 14
Initiative Yellow Musk Creeper: 1d20 + 2 ⇒ (3) + 2 = 5

Round 1: FIGHT!
Battlefield Conditions: Dim Light
Popole(-0,Fine)
Marrowtusk(-0,Fine)
Anthelea(-0,Fine)
Reginald(-5,Fine)
Aaftab(-10,Fine)

Plant(-0,Fine)

Knnowledge Nature DC12:

Yellow Musk Creeper. Coiling around several human skeletons, this wet green plant’s sickly f lowers smoke with a nasty yellow vapor.
1 Question @17, 2 Questions @22

The Exchange

M Grippli "Honest" Sailor 3 | HP: 20/28 | AC: 19 | T: 15 | FF: 15 | CMD: 16 | Fort: +7 | Ref: +9 | Will: +3 | Init: +6 | Perc: +9 | SM: +8 | Speed 30 ft. & Climb 20 ft.
Tracked resources:
Faith Healing: 1/1 ; Toxic Skin: 0/1 ; Grit: 2/3

Eeew

Knowledge Nature: 1d20 + 5 ⇒ (7) + 5 = 12

"A Yellow Musk Creeper *RIBBIT* Saw it once in the marshes. Never a good enemy. Beware!" he loudly croaks as he points at it with his long tongue, throws a net to impede its movement and steps back.

FREEBOOTER'S BANE: +1 to hit / +1 to damage against the plant!

Net (Ranged Touch): 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22

If it hits, the target's entangled. Net rules

The Exchange

M Human (Shoanti/Kellid) Fighter2/Bloodrager1 | HP 23/28 | AC:20 T:11 FF:19 CMD:19 | F:+7 R:+1 W:-1 | Init: +1 | Per: +3 | Rage: 3/6 | CLW: 5/6

Marrowtusk will charge at the creeper while taking out his greataxe for a big swing!

Greataxe, Charge, Freebooters: 1d20 + 9 + 1 + 1 ⇒ (20) + 9 + 1 + 1 = 31
Crit Confirm: 1d20 + 9 + 1 + 1 ⇒ (4) + 9 + 1 + 1 = 15

Normal Damage: 1d12 + 9 + 1 ⇒ (1) + 9 + 1 = 11
Extra Crit Damage: 2d12 + 18 + 2 ⇒ (11, 6) + 18 + 2 = 37

Liberty's Edge

The Slithering Maps

Marrowtusk thoroughly obliterates the plant before it can even be a threat. After it is destroyed, there is not much left in these fields save for old bones.

=========================================================================== ==========================

Another day of travel in the forest passes..

The light is dim in this part of the forest, as the interlocking branches of the trees form a thick, shadowy canopy.

Suddenly, a caterpillar like creature comes down from a silk thread from the branches above. It looks upon you all, and then it bellows in a small squeaky voice.

"HALT RIGHT THERE! WHO DARES TO TRESPASS IN THE DOMAIN OF ASICLASSUS?

Slides updated.

Liberty's Edge

nit +5; Senses low-light vision; Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 15 (+4 armor, +1 Dex, +1 shield) hp 14 Fort +3, Ref +3, Will +5; +2 vs. enchantments Immune sleep

She looks around 1d20 + 6 ⇒ (11) + 6 = 17

Dark Archive

Male CG Human Witch 5 | HP 27/27 | AC *16 T 12 FF *14 | CMB +0, CMD 12 | F: +3, R: +4, W: +4 | Init: +8 | Perc: +10, SM: +1 | Speed 30ft | Spells: 1st 3/5 2nd 1/4 3rd 2/2 | Active conditions: Mage Armor

Knowledge (nature?): 1d20 + 10 ⇒ (12) + 10 = 22

”Ooo!” Reginald exclaims from the back of the group. ”What an exquisite specimen! But a specimen of what exactly? And who is this Asiclassus?”

The Exchange

M Grippli "Honest" Sailor 3 | HP: 20/28 | AC: 19 | T: 15 | FF: 15 | CMD: 16 | Fort: +7 | Ref: +9 | Will: +3 | Init: +6 | Perc: +9 | SM: +8 | Speed 30 ft. & Climb 20 ft.
Tracked resources:
Faith Healing: 1/1 ; Toxic Skin: 0/1 ; Grit: 2/3

Popole frowns and looks around, then at his feet.

"I can't hear you. Where you at?"

Liberty's Edge

The Slithering Maps

"DO NOT MOCK ME! I, ASICLASSUS, AM ABOVE YOU!" It squeaks. "NOW ANSWER MY QUESTIONS!"

Liberty's Edge

nit +5; Senses low-light vision; Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 15 (+4 armor, +1 Dex, +1 shield) hp 14 Fort +3, Ref +3, Will +5; +2 vs. enchantments Immune sleep

The elf raises an eye brow and a crooked smile, on just one side of her mouth, rises as she looks at the caterpillar.

Liberty's Edge

The Slithering Maps

In spite of its quiet voice, its actually about the size of the Gripplis due to its bulbous body.

The Exchange

M Human (Shoanti/Kellid) Fighter2/Bloodrager1 | HP 23/28 | AC:20 T:11 FF:19 CMD:19 | F:+7 R:+1 W:-1 | Init: +1 | Per: +3 | Rage: 3/6 | CLW: 5/6

Marrowtusk just stares at the small thing and shrugs, "If you guys want me to punch it, just say so."

Dark Archive

Male CG Human Witch 5 | HP 27/27 | AC *16 T 12 FF *14 | CMB +0, CMD 12 | F: +3, R: +4, W: +4 | Init: +8 | Perc: +10, SM: +1 | Speed 30ft | Spells: 1st 3/5 2nd 1/4 3rd 2/2 | Active conditions: Mage Armor
Reginald Gerbin III wrote:

Knowledge (nature?): 1d20 + 10 ⇒ (12) + 10 = 22

”Ooo!” Reginald exclaims from the back of the group. ”What an exquisite specimen! But a specimen of what exactly? And who is this Asiclassus?”

But what is it?

Liberty's Edge

The Slithering Maps

Knowledge Arcana DC11:

Katroome, CN Small Magical Beast
This large, plump caterpillar is brilliantly colored and has a strangely self-important bearing.
1 Question @16, 2 Questions @21

The Exchange

M Grippli "Honest" Sailor 3 | HP: 20/28 | AC: 19 | T: 15 | FF: 15 | CMD: 16 | Fort: +7 | Ref: +9 | Will: +3 | Init: +6 | Perc: +9 | SM: +8 | Speed 30 ft. & Climb 20 ft.
Tracked resources:
Faith Healing: 1/1 ; Toxic Skin: 0/1 ; Grit: 2/3

Ha! The size of the gripplis! I thought it was smaller ^^

"Oh! Sorry. I didn't mean to be mean. Well... We're goblin hunters. Those squeaky nuisances attacked people in the nearby village. My name is Popole and I am a hunter. Look..." he says, showing his equipment.

"Asiclassus... Could I ask you a question? Did goblins recently trespass in your domain?"

Silver Crusade

Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch

Aaftaab also steps forward.

”We are a team of Pathfinders! I hope that you do not want to stop us! We are really not in the mood for further fighting but we are ready if you want to challenge us ... “ Aaftaab says.

Liberty's Edge

The Slithering Maps

Alright, GM is back. Lets continue!

With enough flattery, the bulbous caterpillar seems to be opening to the idea that you mean him no harm or ill will to his kingdom. Perhaps a little sweet talking will get him to open up further?

Diplomacy DC16:

Asiclassus nods approvingly. "YES, IT APPEARS YOU ARE INDEED FOES TO THE GOBLINS WHO TREAD MY LANDS, SO IT WILL BENEFIT US BOTH SHOULD I TELL YOU WHERE THEY GO! FOLLOW THE TRAILS..." He points further ahead. [SMALLER]"AND BEWARE OF THE COTTAGE, FOR A STRANGE AIR RESIDES THERE. POSSIBLE TREASURE MAY AWAIT INSIDE IT, BUT IT CAN BE DANGEROUS! BEST OF LUCK, CHAMPIONS OF ASICLASSUS!"[smaller]

Whether you succeed or fail, he climbs back up the trees and disappears from your view.

Liberty's Edge

nit +5; Senses low-light vision; Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 15 (+4 armor, +1 Dex, +1 shield) hp 14 Fort +3, Ref +3, Will +5; +2 vs. enchantments Immune sleep

She will cast enhanced diplomacy on the most diplomatic of the group.

It will add a +2 to your roll.

Dark Archive

Male CG Human Witch 5 | HP 27/27 | AC *16 T 12 FF *14 | CMB +0, CMD 12 | F: +3, R: +4, W: +4 | Init: +8 | Perc: +10, SM: +1 | Speed 30ft | Spells: 1st 3/5 2nd 1/4 3rd 2/2 | Active conditions: Mage Armor

Diplomacy to Aid: 1d20 + 1 ⇒ (3) + 1 = 4

"A katroome! Why, I've never seen one before! Quick, Casovir, where did I put my notes? And I'll need a light source to write by, and a pen to write with..." Reginald quickly becomes lost in his disaster of a backpack hunting for a knife to sharpen his quill.


BBBZZZZT BOTTING AAFTAB

Diplomacy: 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22

"WHY THANK YOU ASICLASSUS. WE WILL TAKE THE ROUTE THAT LEADS TO WHERE THE GOBLINS ARE, AND BE WEARY OF THE COTTAGE."

Liberty's Edge

The Slithering Maps

So the party progresses and skips a combat encounter.

You find the cottage that Asiclassus spoke of. Do you explore it?

If Yes:

Crumbling stone walls mark the site of what was once a small cottage, but is now merely a ruin. The remains of a garden, now in disarray, surround the dilapidated and collapsed cottage.

If No:

You proceed on, and eventually find the goblin stronghold; Highfort.

Soft light filters through the branches of the forest, which is still and silent. A rough platform formed of interlocking hexagonal stone columns rises thirty feet above the forest floor, abutting the foot of the mountain. A rickety wooden staircase attached to the side of the cliff leads to the top of the platform, which is covered by a ramshackle collection of boxy wooden buildings surrounded by a patchwork steel fence.

Liberty's Edge

nit +5; Senses low-light vision; Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 15 (+4 armor, +1 Dex, +1 shield) hp 14 Fort +3, Ref +3, Will +5; +2 vs. enchantments Immune sleep

She smiles at the creature in thanks,

Liberty's Edge

nit +5; Senses low-light vision; Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 15 (+4 armor, +1 Dex, +1 shield) hp 14 Fort +3, Ref +3, Will +5; +2 vs. enchantments Immune sleep

I say that we heed the little bug's advice

Silver Crusade

Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch

Aaftaab waves goodbye.

”A very strange being but I am quite happy that we did not need to fight it! And it was quite kind to provide us with such rich information!!“ he says quite content.

Aaftaab approaches the cottage.

”Let us investigate this to understand if any of these problems have been in here!“

Perception : 1d20 + 7 ⇒ (19) + 7 = 26

Liberty's Edge

The Slithering Maps

Aaftaab notices two things. Firstly, there is a box in the cottage that looks valuable, and he can see it through the window.

Second, there is a plant above the door hanging from a branch. It looks strange.

Knowledge Nature DC12:

Breathless Orchid

This colorful plant has long, thin leaves and three prominent, bright pink pistils that reach elegantly toward the sky.
1 Question@17, 2 Questions@22

Liberty's Edge

nit +5; Senses low-light vision; Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 15 (+4 armor, +1 Dex, +1 shield) hp 14 Fort +3, Ref +3, Will +5; +2 vs. enchantments Immune sleep

Nature folks tell us what this is :)

Dark Archive

Male CG Human Witch 5 | HP 27/27 | AC *16 T 12 FF *14 | CMB +0, CMD 12 | F: +3, R: +4, W: +4 | Init: +8 | Perc: +10, SM: +1 | Speed 30ft | Spells: 1st 3/5 2nd 1/4 3rd 2/2 | Active conditions: Mage Armor

Knowledge (nature): 1d20 + 10 ⇒ (5) + 10 = 15

"Ooo, another fascinating specimen!" Reginald says as he claps his hands delightedly. "I've read about them - this is a fine example of a breathless orchid. Do you think they got the name because they don't breath themselves? Or perhaps they take away the breath of anyone who gazes upon their breathtaking beauty?" He pauses to squint suspiciously at the plant. "I mean, it's pretty, but not that pretty."

The Exchange

M Grippli "Honest" Sailor 3 | HP: 20/28 | AC: 19 | T: 15 | FF: 15 | CMD: 16 | Fort: +7 | Ref: +9 | Will: +3 | Init: +6 | Perc: +9 | SM: +8 | Speed 30 ft. & Climb 20 ft.
Tracked resources:
Faith Healing: 1/1 ; Toxic Skin: 0/1 ; Grit: 2/3

Popole nods to thank Asiclassus. When at the cottage, he frowns.

Knowledge Nature: 1d20 + 5 ⇒ (12) + 5 = 17

GM:

What are its special attacks?

*RIBBIT* he croaks as he begins to recall information about the plant...

Liberty's Edge

nit +5; Senses low-light vision; Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 15 (+4 armor, +1 Dex, +1 shield) hp 14 Fort +3, Ref +3, Will +5; +2 vs. enchantments Immune sleep

Perhaps we should heed the caterpillar's warning the elf says Goblins are a much more straight forward foe than a plant

Liberty's Edge

The Slithering Maps

Popole:

Special Attacks
Attach: When a breathless orchid hits with a slam attack, its sinewy leaves latch onto the target. An attached breathless orchid is effectively grappling its prey. The orchid loses its Dexterity bonus to AC and has an AC of 10, but holds on with great tenacity—it has a +8 racial bonus to maintain its grapple on a foe once it is attached. An attached breathless orchid can be struck with a weapon or grappled itself; if its prey succeeds at a grapple combat maneuver check or Escape Artist check against it, the orchid is removed.

Extract Air: A breathless orchid that begins its turn attached to a living creature that breathes gains fast healing 2 as it feeds off the air in its victim’s blood and lungs. This rapidly impacts the creature’s ability to breathe. At the end of the orchid’s turn, if it is attached, its victim must succeed at a DC 13 Fortitude saving throw or be staggered for 3 rounds while it gasps for breath (although this does not interfere with the creature’s ability to speak). Following these rounds, if the orchid is still attached, the creature must succeed at a DC 13 Fortitude throw or fall unconscious. At the end of the following round, if the orchid is still attached, the creature drops to –1 hit point and is dying. At the end of the following round, the creature dies if the orchid is still attached.

The Exchange

M Grippli "Honest" Sailor 3 | HP: 20/28 | AC: 19 | T: 15 | FF: 15 | CMD: 16 | Fort: +7 | Ref: +9 | Will: +3 | Init: +6 | Perc: +9 | SM: +8 | Speed 30 ft. & Climb 20 ft.
Tracked resources:
Faith Healing: 1/1 ; Toxic Skin: 0/1 ; Grit: 2/3

"If you're hit by this plant, it will attach to your body and feed off the air in your blood and lungs. In a matter of seconds, you'll fall unconscious. An uncle of mine once succumbed to one. Nasty things." says the grippli, holding firm his crossbow.

Liberty's Edge

The Slithering Maps

Seeing as not much of a decision is being made... I am going to skip this encounter. The loot inside was just a feather token anyways, which is only a few hundred gold to get one if you needed it.

You proceed on, and eventually find the goblin stronghold; Highfort.
Soft light filters through the branches of the forest, which is still and silent. A rough platform formed of interlocking hexagonal stone columns rises thirty feet above the forest floor, abutting the foot of the mountain. A rickety wooden staircase attached to the side of the cliff leads to the top of the platform, which is covered by a ramshackle collection of boxy wooden buildings surrounded by a patchwork steel fence.

GM Screen:

Alvin Goblin Stealth: 1d20 + 10 ⇒ (16) + 10 = 26
Simon Goblin Stealth: 1d20 + 10 ⇒ (16) + 10 = 26
Theodore Goblin Stealth: 1d20 + 10 ⇒ (8) + 10 = 18
Britney Goblin Stealth: 1d20 + 10 ⇒ (13) + 10 = 23
Bridget Goblin Stealth: 1d20 + 10 ⇒ (1) + 10 = 11
=====================================================
Marrotusk Perception: 1d20 + 3 ⇒ (8) + 3 = 11
Anthelea Perception: 1d20 + 6 ⇒ (15) + 6 = 21
Aaftaab Perception: 1d20 + 7 ⇒ (6) + 7 = 13
Popole Perception: 1d20 + 8 ⇒ (8) + 8 = 16
Reginald Perception: 1d20 + 7 ⇒ (14) + 7 = 21

Anthelea and Reginald notice at least two goblins in the trees up above.

Then one goblin slips and his feet dangle, where everyone can see and hear the little miscreant screaming.

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