Table 2 - GM Worg's Gallows of Madness (Inactive)

Game Master Kyle "Worg" H

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Liberty's Edge

The Slithering Maps

GM Screen:

Initiative Reginald: 1d20 + 8 ⇒ (19) + 8 = 27
Initiative Anthelea: 1d20 + 5 ⇒ (15) + 5 = 20
Initiative Aaftab: 1d20 + 8 ⇒ (4) + 8 = 12
Initiative Popole: 1d20 + 6 ⇒ (9) + 6 = 15
Initiative Marrowtusk: 1d20 + 1 ⇒ (7) + 1 = 8
Initiative Goblins: 1d20 + 6 ⇒ (20) + 6 = 26

Round 1: FIGHT!
Battlefield Conditions: Normal Light
Reginald(-0,Fine)
Red Goblin(-0,Fine)
Blue Goblin(-0,Fine)
Green Goblin(-8,Crushed)
Yellow Goblin(-0,Fine)
Purple Goblin(-0,Fine)
Anthelea(-0,Fine)
Popole(-0,Fine)
Aaftab(-0,Fine)
Marrowtusk(-0,Fine)

Knowledge Local or Planes DC11:

Fiendish Goblin. This creature stands barely three feet tall, its scrawny, humanoid body dwarfed by its wide, ungainly head. It is covered in the purple goop.like a serrated hook. Its many-faceted eyes smolder like hot coals.
1 Question @16, 2 Questions @21

Marrowtusk makes quick work of a goblin under a sheep skin, smashing it with his body! Reginald has time to act in the surprise! And then he is first in initiative.

Dark Archive

Male CG Human Witch 5 | HP 27/27 | AC *16 T 12 FF *14 | CMB +0, CMD 12 | F: +3, R: +4, W: +4 | Init: +8 | Perc: +10, SM: +1 | Speed 30ft | Spells: 1st 3/5 2nd 1/4 3rd 2/2 | Active conditions: Mage Armor

Knowledge (local): 1d20 + 9 ⇒ (2) + 9 = 11

"Oh, and would you look at that," Reginald says happily as he trots around the tree. "Fiendish goblins! Just what we were looking for! What are the odds?" He calls out to the one in orange, "Oh my! You better watch out, little sheep - there's a big baaaaaaaad wolf around here!"

Move and use Evil Eye to give Orange a -2 penalty on attack rolls.

Liberty's Edge

The Slithering Maps

Round 1: FIGHT!
Battlefield Conditions: Normal Light
Reginald(-0,Fine)
Red Goblin(-0,Fine)
Blue Goblin(-0,Fine)

Green Goblin(-8,Crushed)
Orange Goblin(-0,Fine)
Purple Goblin(-0,Fine)

Anthelea(-0,Fine)
Popole(-0,Fine)
Aaftab(-0,Fine)
Marrowtusk(-0,Fine)

Knowledge Local or Planes DC11:

Fiendish Goblin. This creature stands barely three feet tall, its scrawny, humanoid body dwarfed by its wide, ungainly head. It is covered in the purple goop.like a serrated hook. Its many-faceted eyes smolder like hot coals.
1 Question @16, 2 Questions @21

The goblins begin their counter attack! They crowd the giant who killed their friend!

GM screen:

4d20 ⇒ (2, 18, 19, 5) = 44
Confirm: 1d20 ⇒ 10
2d4 ⇒ (4, 1) = 5

Red and Purple miss, but Orange and Blue manage to land some hits!
5 Damage to Marrowtusk.

Liberty's Edge

The Slithering Maps

Round 1: FIGHT!
Battlefield Conditions: Normal Light
Reginald(-0,Fine)
Red Goblin(-0,Fine)
Blue Goblin(-0,Fine)
Green Goblin(-8,Crushed)
Yellow Goblin(-0,Fine)
Purple Goblin(-0,Fine)
Anthelea(-0,Fine)
Popole(-0,Fine)
Aaftab(-0,Fine)
Marrowtusk(-0,Fine)

Knowledge Local or Planes DC11:

Fiendish Goblin. This creature stands barely three feet tall, its scrawny, humanoid body dwarfed by its wide, ungainly head. It is covered in the purple goop.like a serrated hook. Its many-faceted eyes smolder like hot coals.
1 Question @16, 2 Questions @21

Pathfinders are up!

Liberty's Edge

nit +5; Senses low-light vision; Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 15 (+4 armor, +1 Dex, +1 shield) hp 14 Fort +3, Ref +3, Will +5; +2 vs. enchantments Immune sleep

The warpriestess moves up, whip at the ready. She will go into total defense this round as well.

+4 ac

The Exchange

M Human (Shoanti/Kellid) Fighter2/Bloodrager1 | HP 23/28 | AC:20 T:11 FF:19 CMD:19 | F:+7 R:+1 W:-1 | Init: +1 | Per: +3 | Rage: 3/6 | CLW: 5/6

Marrowtusk grins as he sees the goblins turn into moneybags in his eyes, moving to smash another one for a big bag of coins like a video game. "Make sure none of my money gets away!" he shouts to his teammates as he standing bull rushes the Orange goblin.

Bull Rush: 1d20 + 14 ⇒ (1) + 14 = 15

If I beat his CMD by 5 or more he takes 6 damage and then I get my armor spikes, not sure if I got his CMD with a 1 but I might have?

Armor Spikes: 1d20 + 9 ⇒ (3) + 9 = 12
Damage: 1d6 + 6 ⇒ (3) + 6 = 9

Silver Crusade

Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch

Aaftaab delays. Will delay until my char is complete.

Liberty's Edge

nit +5; Senses low-light vision; Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 15 (+4 armor, +1 Dex, +1 shield) hp 14 Fort +3, Ref +3, Will +5; +2 vs. enchantments Immune sleep

send the roc after them :)

The Exchange

M Grippli "Honest" Sailor 3 | HP: 20/28 | AC: 19 | T: 15 | FF: 15 | CMD: 16 | Fort: +7 | Ref: +9 | Will: +3 | Init: +6 | Perc: +9 | SM: +8 | Speed 30 ft. & Climb 20 ft.
Tracked resources:
Faith Healing: 1/1 ; Toxic Skin: 0/1 ; Grit: 2/3

"Attack the blueish one in the legs!" shouts Popole.

FREEBOOTER'S BANE: +1 to hit / +1 to damage against BLUE!

Dark Archive

Male CG Human Witch 5 | HP 27/27 | AC *16 T 12 FF *14 | CMB +0, CMD 12 | F: +3, R: +4, W: +4 | Init: +8 | Perc: +10, SM: +1 | Speed 30ft | Spells: 1st 3/5 2nd 1/4 3rd 2/2 | Active conditions: Mage Armor

”Oh no!” Reginald cries as he steps closer. ”This is going to a complete sheep-wreck, don’t you think?” He bursts out laughing at his own joke, wheezing and sputtering for breath.

5-ft step south, Misfortune hex on Orange, and cackle to extend duration. Will 16 to negate.

Also, on mobile and can’t move token.

Liberty's Edge

The Slithering Maps

Round 1: FIGHT!
Battlefield Conditions: Normal Light
Reginald(-0,Fine)
Red Goblin(-0,Fine)
Blue Goblin(-0,Fine)

Green Goblin(-8,Crushed)
Yellow Goblin(-0,Fine)
Purple Goblin(-0,Fine)

Anthelea(-0,Fine)
Popole(-0,Fine)
Aaftab(-0,Delay)
Marrowtusk(-5,Fine)

Knowledge Local or Planes DC11:

Fiendish Goblin. This creature stands barely three feet tall, its scrawny, humanoid body dwarfed by its wide, ungainly head. It is covered in the purple goop.like a serrated hook. Its many-faceted eyes smolder like hot coals.
1 Question @16, 2 Questions @21

Blows are traded, but no one takes any damage! The goblins begin their counter attack!

GM Screen:

Even as they move into flank around Marrowtusk, the goblin blades do nothing against his tough armor!
4d20 ⇒ (2, 6, 8, 13) = 29
4d4 ⇒ (2, 3, 3, 2) = 10

Liberty's Edge

The Slithering Maps

Round 2: FIGHT!
Battlefield Conditions: Normal Light
Reginald(-0,Fine)
Red Goblin(-0,Fine)
Blue Goblin(-0,Fine)
Green Goblin(-8,Crushed)
Yellow Goblin(-0,Fine)
Purple Goblin(-0,Fine)
Anthelea(-0,Fine)
Popole(-0,Fine)
Aaftab(-0,Delay)
Marrowtusk(-5,Fine)

Knowledge Local or Planes DC11:

Fiendish Goblin. This creature stands barely three feet tall, its scrawny, humanoid body dwarfed by its wide, ungainly head. It is covered in the purple goop.like a serrated hook. Its many-faceted eyes smolder like hot coals.
1 Question @16, 2 Questions @21

The Exchange

M Grippli "Honest" Sailor 3 | HP: 20/28 | AC: 19 | T: 15 | FF: 15 | CMD: 16 | Fort: +7 | Ref: +9 | Will: +3 | Init: +6 | Perc: +9 | SM: +8 | Speed 30 ft. & Climb 20 ft.
Tracked resources:
Faith Healing: 1/1 ; Toxic Skin: 0/1 ; Grit: 2/3

Moving a little bit to his left, Popole tries to attack the blue-ish goblin.

Mstwk Light Crossbow, FB: 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 28 for Bolt: 1d6 + 1 ⇒ (2) + 1 = 3

Confirm?: 1d20 + 8 + 1 ⇒ (12) + 8 + 1 = 21 for Bolt: 1d6 + 1 ⇒ (1) + 1 = 2

Liberty's Edge

nit +5; Senses low-light vision; Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 15 (+4 armor, +1 Dex, +1 shield) hp 14 Fort +3, Ref +3, Will +5; +2 vs. enchantments Immune sleep

The warpriestess will attack blue with her whip
1d20 + 5 + 1 ⇒ (1) + 5 + 1 = 7

and seeing that she missed will call upon Calistria's blessings to create a double of herself.

The Exchange

M Human (Shoanti/Kellid) Fighter2/Bloodrager1 | HP 23/28 | AC:20 T:11 FF:19 CMD:19 | F:+7 R:+1 W:-1 | Init: +1 | Per: +3 | Rage: 3/6 | CLW: 5/6

Marrowtusk is furious that a goblin was able to avoid getting bull rushed by him so he does it again to the same Orange goblin.

Bull Rush: 1d20 + 14 ⇒ (12) + 14 = 26
6 damage if I exceed his CMD by 5 or more

Swift Action: Armor Spikes: 1d20 + 9 ⇒ (19) + 9 = 28
Damage: 1d6 + 6 ⇒ (1) + 6 = 7

Dark Archive

Male CG Human Witch 5 | HP 27/27 | AC *16 T 12 FF *14 | CMB +0, CMD 12 | F: +3, R: +4, W: +4 | Init: +8 | Perc: +10, SM: +1 | Speed 30ft | Spells: 1st 3/5 2nd 1/4 3rd 2/2 | Active conditions: Mage Armor

GM, did the Orange goblin make its save against Misfortune?

Reginald inches closer. "Why, it looks sheeply hopeless!" he says before his laughter gets the better of him again.

Misfortune hex on Blue, Will 16 to negate, then Cackle to extend duration on (both) hex(es).

Liberty's Edge

The Slithering Maps

Round 2: FIGHT!
Battlefield Conditions: Normal Light
Reginald(-0,Fine)
Red Goblin(-0,Fine)
Blue Goblin(-5,Fine)

Green Goblin(-8,Crushed)
Orange Goblin(-13,Looks like a small, paper mache dog from how bad he was crushed)
Purple Goblin(-0,Fine)
Anthelea(-0,Fine)
Popole(-0,Fine)
Aaftab(-0,Delay)
Marrowtusk(-8,Fine)

Knowledge Local or Planes DC11:

Fiendish Goblin. This creature stands barely three feet tall, its scrawny, humanoid body dwarfed by its wide, ungainly head. It is covered in the purple goop.like a serrated hook. Its many-faceted eyes smolder like hot coals.
1 Question @16, 2 Questions @21

Did he save?:

1d20 ⇒ 1

The adventurers are making quick work of this pathetic ambush! The goblins are now beginning to grow desperate, and attempt to flank Marrowtusk again!

GM Screen:

1d20 + 4 - 2 ⇒ (15) + 4 - 2 = 17
1d20 + 6 ⇒ (13) + 6 = 19
1d20 + 6 ⇒ (6) + 6 = 12
3d4 ⇒ (3, 4, 1) = 8

One of the goblins manages to find an open spot in Marrowtusk's heavy armor! 3 Damage to Marrowtusk.

Liberty's Edge

The Slithering Maps

Round 3: FIGHT!
Battlefield Conditions: Normal Light
Reginald(-0,Fine)
Red Goblin(-0,Fine)
Blue Goblin(-5,Fine)
Green Goblin(-8,Crushed)
Orange Goblin(-13,Looks like a small, paper mache dog from how bad he was crushed)
Purple Goblin(-0,Fine)
Anthelea(-0,Fine)
Popole(-0,Fine)
Aaftab(-0,Delay)
Marrowtusk(-8,Fine)

Knowledge Local or Planes DC11:

Fiendish Goblin. This creature stands barely three feet tall, its scrawny, humanoid body dwarfed by its wide, ungainly head. It is covered in the purple goop.like a serrated hook. Its many-faceted eyes smolder like hot coals.
1 Question @16, 2 Questions @21

Liberty's Edge

nit +5; Senses low-light vision; Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 15 (+4 armor, +1 Dex, +1 shield) hp 14 Fort +3, Ref +3, Will +5; +2 vs. enchantments Immune sleep

Another whip slash at blue
1d20 + 1 + 5 ⇒ (16) + 1 + 5 = 22
1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5

Liberty's Edge

The Slithering Maps

The blue goblin drops as he is whipped across the back.

The Exchange

M Human (Shoanti/Kellid) Fighter2/Bloodrager1 | HP 23/28 | AC:20 T:11 FF:19 CMD:19 | F:+7 R:+1 W:-1 | Init: +1 | Per: +3 | Rage: 3/6 | CLW: 5/6

Marrowtusk continues his greedy goblin killing rampage as he bull rushes the Orange goblin.

Bull Rush: 1d20 + 14 ⇒ (13) + 14 = 27

6 damage from Merciless Rush

Swift Action: Armor Spikes: 1d20 + 9 ⇒ (16) + 9 = 25
Damage: 1d6 + 6 ⇒ (6) + 6 = 12

...and I'm pretty sure he just splattered another one all over the ground.

Liberty's Edge

The Slithering Maps

Marrowtusk obliterates the red goblin!

Liberty's Edge

nit +5; Senses low-light vision; Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 15 (+4 armor, +1 Dex, +1 shield) hp 14 Fort +3, Ref +3, Will +5; +2 vs. enchantments Immune sleep

That is just funny

The Exchange

M Grippli "Honest" Sailor 3 | HP: 20/28 | AC: 19 | T: 15 | FF: 15 | CMD: 16 | Fort: +7 | Ref: +9 | Will: +3 | Init: +6 | Perc: +9 | SM: +8 | Speed 30 ft. & Climb 20 ft.
Tracked resources:
Faith Healing: 1/1 ; Toxic Skin: 0/1 ; Grit: 2/3

Popole points the purple-ish goblin.
"Crush it to death!"

He then attacks it with a quick bolt.

FREEBOOTER'S BANE: +1 to hit / +1 to damage against purple!

Mstwk Light Crossbow, FB: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19 for Bolt: 1d6 + 1 ⇒ (1) + 1 = 2

Liberty's Edge

The Slithering Maps

Round 4: FIGHT!
Battlefield Conditions: Normal Light
Reginald(-0,Delay)
Red Goblin(-18,Dead)
Blue Goblin(-10,Dead)
Green Goblin(-8,Crushed)
Orange Goblin(-13,Looks like a small, paper mache dog from how bad he was crushed)
Purple Goblin(-2,Fine)
Anthelea(-0,Fine)
Popole(-0,Fine)
Aaftab(-0,Delay)
Marrowtusk(-8,Fine)

Knowledge Local or Planes DC11:

Fiendish Goblin. This creature stands barely three feet tall, its scrawny, humanoid body dwarfed by its wide, ungainly head. It is covered in the purple goop.like a serrated hook. Its many-faceted eyes smolder like hot coals.
1 Question @16, 2 Questions @21

The last goblin tries desperately to fight!

GM Screen:

1d20 ⇒ 5
1d4 ⇒ 3

And his life begins to flash before his eyes as he knows he is not going to last against these adventurers.

Liberty's Edge

The Slithering Maps

Round 4: FIGHT!
Battlefield Conditions: Normal Light
Reginald(-0,Delay)
Red Goblin(-18,Dead)
Blue Goblin(-10,Dead)
Green Goblin(-8,Crushed)
Orange Goblin(-13,Looks like a small, paper mache dog from how bad he was crushed)
Purple Goblin(-2,Fine)
Anthelea(-0,Fine)
Popole(-0,Fine)
Aaftab(-0,Delay)
Marrowtusk(-8,Fine)

Knowledge Local or Planes DC11:

Fiendish Goblin. This creature stands barely three feet tall, its scrawny, humanoid body dwarfed by its wide, ungainly head. It is covered in the purple goop.like a serrated hook. Its many-faceted eyes smolder like hot coals.
1 Question @16, 2 Questions @21

The Exchange

M Human (Shoanti/Kellid) Fighter2/Bloodrager1 | HP 23/28 | AC:20 T:11 FF:19 CMD:19 | F:+7 R:+1 W:-1 | Init: +1 | Per: +3 | Rage: 3/6 | CLW: 5/6

Marrowtusk towers over the last goblin. "Give me my MONEY!"

Armor Spikes, Power Attack: 1d20 + 8 ⇒ (5) + 8 = 13
Damage: 1d6 + 8 ⇒ (4) + 8 = 12

Liberty's Edge

nit +5; Senses low-light vision; Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 15 (+4 armor, +1 Dex, +1 shield) hp 14 Fort +3, Ref +3, Will +5; +2 vs. enchantments Immune sleep

the warpriestess will attack the purple goblin and attempt to trip
1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23
1d20 + 1 + 1 ⇒ (12) + 1 + 1 = 14 cmb

Liberty's Edge

The Slithering Maps

The last of the goblins gets tangled up in Anthelea's whip, and trips! Marrowtusk then proceeds to crush the goblin, and thus it dies.

The young boy has run away as soon as combat began.

From not far away you hear the sounds of horns bellowing as more goblin riders approach!

2 Rounds to prepare

Liberty's Edge

nit +5; Senses low-light vision; Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 15 (+4 armor, +1 Dex, +1 shield) hp 14 Fort +3, Ref +3, Will +5; +2 vs. enchantments Immune sleep

She smiles as the goblin falls.
Should we find the boy or handle the goblins now?

The Exchange

M Human (Shoanti/Kellid) Fighter2/Bloodrager1 | HP 23/28 | AC:20 T:11 FF:19 CMD:19 | F:+7 R:+1 W:-1 | Init: +1 | Per: +3 | Rage: 3/6 | CLW: 5/6

"I only get paid for goblins." Marrowtusk pulls his greataxe from his back and readies himself for a fight, keeping an eye out for anything else suspicious. Goblin are tricky folk.

Perception: 1d20 + 3 ⇒ (12) + 3 = 15

Silver Crusade

Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch

At least Aaftaab is now ready. The Roc will be finished asap and will delay until then.

Aaftaab retrieves his crossbow and checks for any signs of enemies!

Perception: 1d20 + 7 ⇒ (6) + 7 = 13

Dark Archive

Male CG Human Witch 5 | HP 27/27 | AC *16 T 12 FF *14 | CMB +0, CMD 12 | F: +3, R: +4, W: +4 | Init: +8 | Perc: +10, SM: +1 | Speed 30ft | Spells: 1st 3/5 2nd 1/4 3rd 2/2 | Active conditions: Mage Armor

"Even the greatest of wizards know better than to leave themselves unprotected," Reginald says as he casts a spell and wards of force surround him. "And excellent job squishing, Marrowtusk!"

Casting mage armor.

The Exchange

M Grippli "Honest" Sailor 3 | HP: 20/28 | AC: 19 | T: 15 | FF: 15 | CMD: 16 | Fort: +7 | Ref: +9 | Will: +3 | Init: +6 | Perc: +9 | SM: +8 | Speed 30 ft. & Climb 20 ft.
Tracked resources:
Faith Healing: 1/1 ; Toxic Skin: 0/1 ; Grit: 2/3

ROUND ONE Popole takes his wand of mighty healing and tries to heal Marrowtusk.

CLW wand: 1d8 + 1 ⇒ (7) + 1 = 8

ROUND TWO Seeing that it works well, he readies his crossbow for when he sees a new goblin coming through.

Readied action (attack a goblin in his reach): 1d20 + 8 ⇒ (19) + 8 = 27 for Bolt: 1d6 ⇒ 1
Crit?: 1d20 + 8 ⇒ (8) + 8 = 16 for Bolt: 1d6 ⇒ 1

The Exchange

M Human (Shoanti/Kellid) Fighter2/Bloodrager1 | HP 23/28 | AC:20 T:11 FF:19 CMD:19 | F:+7 R:+1 W:-1 | Init: +1 | Per: +3 | Rage: 3/6 | CLW: 5/6

"Thank you, little frog." Marrowtusk will actually give his own wand of CLW from the last mission and use a charge from that for his heal, that way to preserve Popole's charges.

Liberty's Edge

The Slithering Maps

GM Screen:

Initiative Reginald: 1d20 + 8 ⇒ (3) + 8 = 11
Initiative Anthelea: 1d20 + 5 ⇒ (20) + 5 = 25
Initiative Aaftab: 1d20 + 8 ⇒ (8) + 8 = 16
Initiative Popole: 1d20 + 6 ⇒ (15) + 6 = 21
Initiative Marrowtusk: 1d20 + 1 ⇒ (19) + 1 = 20
Initiative Red Rider and Dog: 1d20 + 4 ⇒ (17) + 4 = 21
Initiative Blue Rider and Dog: 1d20 + 4 ⇒ (3) + 4 = 7
Initiative Green Rider and Dog: 1d20 + 4 ⇒ (17) + 4 = 21

Round 1: FIGHT!
Battlefield Conditions: Normal Light
Anthelea(-0,Fine)
Popole(-0,Fine)

Red Rider(-0,Fine)
Red Dog(-0,Fine)
Green Rider(-0,Fine)
Green Dog(-0,Fine)
Marrowtusk(-0,Fine)
Aaftab(-0,Delay)
Reginald(-0,Delay)
Blue Rider(-0,Fine)
Blue Dog(-0,Fine)

New Knowledge Check! Nature or Planes DC11:

Fiendish Goblin Dog. This mangy canine’s face has the same flat nose, beady eyes, and protruding teeth as a rat grown grotesquely large.
1 Question @16, 2 Questions @21

The goblins ride out into the field on top of their goblin dogs. All of them look infested with the goop.

Popole's readied shot fires, and he hits the Red Rider as it enters the field!

Popole and Anthelea are up!

Liberty's Edge

nit +5; Senses low-light vision; Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 15 (+4 armor, +1 Dex, +1 shield) hp 14 Fort +3, Ref +3, Will +5; +2 vs. enchantments Immune sleep

She readies until one of the goblins gets in range of her whip


BZZZZZZZZZZZT BOTTING POPOLE

Pew Pew VS Red: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 1d6 ⇒ 4

Liberty's Edge

The Slithering Maps

Forgot to post a combat update. Whoops!

Round 1: FIGHT!
Battlefield Conditions: Normal Light
Anthelea(-0,Fine)
Popole(-0,Fine)
Red Rider(-6,Fine)
Red Dog(-0,Fine)
Green Rider(-0,Fine)
Green Dog(-0,Fine)

Marrowtusk(-0,Fine)
Aaftab(-0,Delay)
Reginald(-0,Delay)
Blue Rider(-0,Fine)
Blue Dog(-0,Fine)

Knowledge Nature or Planes DC11:

Fiendish Goblin Dog. This mangy canine’s face has the same flat nose, beady eyes, and protruding teeth as a rat grown grotesquely large.
1 Question @16, 2 Questions @21

The goblins take shots at the heroes!

GM Screen:

Targets: 2d5 ⇒ (5, 5) = 10
2d20 ⇒ (6, 11) = 17
1d4 + 1d6 + 1 ⇒ (2) + (2) + 1 = 5

An arrow flies out and strikes at Reginald! The presence of a foul evil feels to have hit him in his soul!
5 Damage to Reginald

The goblin dogs move forward with their riders on back.

Liberty's Edge

The Slithering Maps

Round 1: FIGHT!
Battlefield Conditions: Normal Light
Anthelea(-0,Fine)
Popole(-0,Fine)
Red Rider(-6,Fine)
Red Dog(-0,Fine)
Green Rider(-0,Fine)
Green Dog(-0,Fine)
Marrowtusk(-0,Fine)
Aaftab(-0,Delay)
Reginald(-5,Fine)

Blue Rider(-0,Fine)
Blue Dog(-0,Fine)

Knowledge Nature or Planes DC11:

Fiendish Goblin Dog. This mangy canine’s face has the same flat nose, beady eyes, and protruding teeth as a rat grown grotesquely large.
1 Question @16, 2 Questions @21

Silver Crusade

Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch

Aaftaab walks forward and shoots his crossbow at the goblin in blue.

Crossbow: 1d20 + 6 ⇒ (2) + 6 = 81d6 ⇒ 4

Dark Archive

Male CG Human Witch 5 | HP 27/27 | AC *16 T 12 FF *14 | CMB +0, CMD 12 | F: +3, R: +4, W: +4 | Init: +8 | Perc: +10, SM: +1 | Speed 30ft | Spells: 1st 3/5 2nd 1/4 3rd 2/2 | Active conditions: Mage Armor

Knowledge (nature): 1d20 + 10 ⇒ (7) + 10 = 17

"Look at that - they're riding goblin dogs!" Reginald chimes in, oblivious to the danger said dog-riding goblins present. "Oh, but that one doesn't look strong enough to hold on, see?" He giggles and points, and a coruscating ray springs from his finger towards the blue goblin. Satisfied, Reginald moves behind the tree towards his other companions.

Ranged Touch: 1d20 + 3 ⇒ (12) + 3 = 15
Caster Level vs SR: 1d20 + 2 ⇒ (12) + 2 = 14 (if applicable)
Strength Penalty: 1d6 + 1 ⇒ (6) + 1 = 7 (Fortitude 16 to halve)

Casting ray of enfeeblement at Blue goblin, then moving.

The Exchange

M Grippli "Honest" Sailor 3 | HP: 20/28 | AC: 19 | T: 15 | FF: 15 | CMD: 16 | Fort: +7 | Ref: +9 | Will: +3 | Init: +6 | Perc: +9 | SM: +8 | Speed 30 ft. & Climb 20 ft.
Tracked resources:
Faith Healing: 1/1 ; Toxic Skin: 0/1 ; Grit: 2/3

Thanks, I didn't have time to update because I live in Western Europe and your post was at 7 pm for me ;)

The Exchange

M Human (Shoanti/Kellid) Fighter2/Bloodrager1 | HP 23/28 | AC:20 T:11 FF:19 CMD:19 | F:+7 R:+1 W:-1 | Init: +1 | Per: +3 | Rage: 3/6 | CLW: 5/6

Marrowtusk sees all the fresh money to be had and goes into his bloodrage, charging at the closest goblin dog and attempting to bash it in the face with his armor spikes.

Armor Spikes, Charge, Bloodrage: 1d20 + 9 + 1 + 2 ⇒ (15) + 9 + 1 + 2 = 27
Damage, Bloodrage: 1d6 + 6 + 2 ⇒ (4) + 6 + 2 = 12

Liberty's Edge

The Slithering Maps

Round 1: FIGHT!
Battlefield Conditions: Normal Light
Anthelea(-0,Fine)
Popole(-0,Fine)
Red Rider(-6,Pinned)
Red Dog(-12,Dead)
Green Rider(-0,Fine)
Green Dog(-0,Fine)
Marrowtusk(-0,Fine)
Aaftab(-0,Delay)
Reginald(-5,Fine)
Blue Rider(-0,Strength Damaged)
Blue Dog(-0,Fine)

Knowledge Nature or Planes DC11:

Fiendish Goblin Dog. This mangy canine’s face has the same flat nose, beady eyes, and protruding teeth as a rat grown grotesquely large.
1 Question @16, 2 Questions @21

Aaftab's show goes wild, but the follow up from Marrowtusk utterly crushes and destroys one of the dogs! The goblin rider is now pinned under it.

Reginald's ray manages to strike true..

GM Screen:

1d20 ⇒ 20

The dog manages to hold against the spell, but the weight of the goblin proves to be much more difficult for it now.

The blue rider and dog try to move forward, but the dog is encumbered and moves slower!

GM Screen:

1d20 ⇒ 19
1d4 ⇒ 4

An arrow misses Marrowtusk as he is in melee!

Liberty's Edge

The Slithering Maps

Round 2: FIGHT!
Battlefield Conditions: Normal Light
Anthelea(-0,Fine)
Popole(-0,Fine)

Red Rider(-6,Pinned)
Red Dog(-12,Dead)
Green Rider(-0,Fine)
Green Dog(-0,Fine)
Marrowtusk(-0,Fine)
Aaftab(-0,Delay)
Reginald(-5,Fine)
Blue Rider(-0,Strength Damaged)
Blue Dog(-0,Fine)

Knowledge Nature or Planes DC11:

Fiendish Goblin Dog. This mangy canine’s face has the same flat nose, beady eyes, and protruding teeth as a rat grown grotesquely large.
1 Question @16, 2 Questions @21

Liberty's Edge

nit +5; Senses low-light vision; Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 15 (+4 armor, +1 Dex, +1 shield) hp 14 Fort +3, Ref +3, Will +5; +2 vs. enchantments Immune sleep

The elf smiles at the weakness of the dog and she cracks her whip before she unfurls it against it

1d20 + 5 ⇒ (11) + 5 = 16
1d6 + 1 ⇒ (6) + 1 = 7

The Exchange

M Grippli "Honest" Sailor 3 | HP: 20/28 | AC: 19 | T: 15 | FF: 15 | CMD: 16 | Fort: +7 | Ref: +9 | Will: +3 | Init: +6 | Perc: +9 | SM: +8 | Speed 30 ft. & Climb 20 ft.
Tracked resources:
Faith Healing: 1/1 ; Toxic Skin: 0/1 ; Grit: 2/3

Popole steps back points at the blue rider and shouts:
"Hit him in the head!"

FREEBOOTER'S BANE: +1 to hit / +1 to damage against the blue rider!

Following his own advice, he shoots a bolt at the rider.

Mstwk Light Crossbow, FB: 1d20 + 8 + 1 ⇒ (12) + 8 + 1 = 21 for Bolt: 1d6 + 1 ⇒ (3) + 1 = 4

Liberty's Edge

The Slithering Maps

Round 2: FIGHT!
Battlefield Conditions: Normal Light
Anthelea(-0,Fine)
Popole(-0,Fine)
Red Rider(-6,Pinned)
Red Dog(-12,Dead)
Green Rider(-0,Fine)
Green Dog(-0,Fine)

Marrowtusk(-0,Fine)
Aaftab(-0,Delay)
Reginald(-5,Fine)
Blue Rider(-4,Pinned)
Blue Dog(-7,Dead)

Knowledge Nature or Planes DC11:

Fiendish Goblin Dog. This mangy canine’s face has the same flat nose, beady eyes, and protruding teeth as a rat grown grotesquely large.
1 Question @16, 2 Questions @21

The goblins are trying to resume a counter attack, but the blue dog falls and pins the blue goblin!

The Green Rider and his dog ride into battle, and the Red Rider tries to push the dog off himself.

GM Screen:

1d20 ⇒ 1
1d5 ⇒ 3

The Red Rider remains stuck firm under the dog. The green rider shoots his bow at Marrowtusk, but misses!

Liberty's Edge

The Slithering Maps

Round 2: FIGHT!
Battlefield Conditions: Normal Light
Anthelea(-0,Fine)
Popole(-0,Fine)
Red Rider(-6,Pinned)
Red Dog(-12,Dead)
Green Rider(-0,Fine)
Green Dog(-0,Fine)
Marrowtusk(-0,Fine)
Aaftab(-0,Delay)
Reginald(-5,Fine)

Blue Rider(-4,Pinned)
Blue Dog(-7,Dead)

Knowledge Nature or Planes DC11:

Fiendish Goblin Dog. This mangy canine’s face has the same flat nose, beady eyes, and protruding teeth as a rat grown grotesquely large.
1 Question @16, 2 Questions @21

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