Table 2 - GM Worg's Gallows of Madness (Inactive)

Game Master Kyle "Worg" H

Maps and Handouts | Chronicles


151 to 200 of 855 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
The Exchange

M Grippli "Honest" Sailor 3 | HP: 20/28 | AC: 19 | T: 15 | FF: 15 | CMD: 16 | Fort: +7 | Ref: +9 | Will: +3 | Init: +6 | Perc: +9 | SM: +8 | Speed 30 ft. & Climb 20 ft.
Tracked resources:
Faith Healing: 1/1 ; Toxic Skin: 0/1 ; Grit: 2/3

Popole moves in the room and designates his target.

"Slit its throat! *RIBBIT!*" he shouts, aiming with his crossbow.

FREEBOOTER'S BANE: +1 to hit / +1 to damage against my target!

Dark Archive

Male CG Human Witch 5 | HP 27/27 | AC *16 T 12 FF *14 | CMB +0, CMD 12 | F: +3, R: +4, W: +4 | Init: +8 | Perc: +10, SM: +1 | Speed 30ft | Spells: 1st 3/5 2nd 1/4 3rd 2/2 | Active conditions: Mage Armor

"Eh?" Reginald says, "what's going on in there?" He trots inside and looks around.

Perception: 1d20 + 6 ⇒ (3) + 6 = 9

Knowledge check to identify?

Liberty's Edge

The Slithering Maps

Knowledge Arcana DC11

Dark Archive

Male CG Human Witch 5 | HP 27/27 | AC *16 T 12 FF *14 | CMB +0, CMD 12 | F: +3, R: +4, W: +4 | Init: +8 | Perc: +10, SM: +1 | Speed 30ft | Spells: 1st 3/5 2nd 1/4 3rd 2/2 | Active conditions: Mage Armor

Haha! He literally cannot fail!

Knowledge (arcana): 1d20 + 10 ⇒ (2) + 10 = 12

Hah! He's certainly trying to though.

Liberty's Edge

nit +5; Senses low-light vision; Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 15 (+4 armor, +1 Dex, +1 shield) hp 14 Fort +3, Ref +3, Will +5; +2 vs. enchantments Immune sleep

Perception 1d20 + 5 ⇒ (15) + 5 = 20

Liberty's Edge

nit +5; Senses low-light vision; Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 15 (+4 armor, +1 Dex, +1 shield) hp 14 Fort +3, Ref +3, Will +5; +2 vs. enchantments Immune sleep

I am sorry, for some reason I was not getting up dates on this

Liberty's Edge

nit +5; Senses low-light vision; Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 15 (+4 armor, +1 Dex, +1 shield) hp 14 Fort +3, Ref +3, Will +5; +2 vs. enchantments Immune sleep

The warpriestess will move in and try to flog the creature with her whip
1d20 + 4 ⇒ (16) + 4 = 20
1d6 ⇒ 1

Liberty's Edge

The Slithering Maps

Round 1: FIGHT!
Battlefield Conditions: Normal Light
Reginald(-0,Fine)
Anthelea(-0,Fine)
Aaftab(-5,Fine)
Popole(-0,Fine)
Marrowtusk(-0,Fine)
Homunculus(-2,Fine)

Knowledge Arcana DC11:

Homunculus. This vaguely humanoid creature is about the size of a cat but looks more like a toothy, winged devil.
1 Question @16, 2 Questions @21

The Homunculus attempts to move up to Aaftaab and attack with another tiny dagger!

GM screen:

1d20 + 6 ⇒ (9) + 6 = 15
1d2 + 1 ⇒ (1) + 1 = 2

And just barely misses!

Liberty's Edge

The Slithering Maps

Round 2: FIGHT!
Battlefield Conditions: Normal Light
Reginald(-0,Fine)
Anthelea(-0,Fine)
Aaftab(-5,Fine)
Popole(-0,Fine)
Marrowtusk(-0,Fine)

Homunculus(-2,Fine)

Knowledge Arcana DC11:

Homunculus. This vaguely humanoid creature is about the size of a cat but looks more like a toothy, winged devil.
1 Question @16, 2 Questions @21

Silver Crusade

Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch

Aftaab attacks to do lethal damage now with her scimitar!

Scimitar, Dervish Dance feat for Dex to hit: 1d20 + 4 ⇒ (19) + 4 = 23
Scimitar, Dervish Dance feat for Dex to damage : 1d6 + 4 ⇒ (1) + 4 = 5

CRTIT CONFIRM, Scimitar, Dervish Dance feat for Dex to hit: 1d20 + 4 ⇒ (6) + 4 = 10
CRIT DAMAGE, Scimitar, Dervish Dance feat for Dex to damage : 1d6 + 4 ⇒ (5) + 4 = 9

The Exchange

M Grippli "Honest" Sailor 3 | HP: 20/28 | AC: 19 | T: 15 | FF: 15 | CMD: 16 | Fort: +7 | Ref: +9 | Will: +3 | Init: +6 | Perc: +9 | SM: +8 | Speed 30 ft. & Climb 20 ft.
Tracked resources:
Faith Healing: 1/1 ; Toxic Skin: 0/1 ; Grit: 2/3

Please don't forget my buff, everyone ^^

Popole smirks and shoots quickly a bolt at the small aberration.
Mstwk Light Crossbow, FB: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19 for Bolt: 1d6 + 1 ⇒ (6) + 1 = 7

The Exchange

M Human (Shoanti/Kellid) Fighter2/Bloodrager1 | HP 23/28 | AC:20 T:11 FF:19 CMD:19 | F:+7 R:+1 W:-1 | Init: +1 | Per: +3 | Rage: 3/6 | CLW: 5/6

Marrowtusk figures the group has the small thing under control so he will make a run for the stairs, worried that something might be getting away while we're distracted.

Double move, makes it halfway up the stairs.

Liberty's Edge

The Slithering Maps

Aaftaab, with her scimitar, slices off the Homunculus's head.

Marrowtusk goes upstairs. It is eerily quiet. The hallway leads forward to a single door on the left, and another hallway that branches to the right.

Silver Crusade

Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch

Popole, so sorry! :-)

”What kind of foul little beast was this?! Let us find out what is going on here as people might be in danger! The Dawnflower does not accept cruelty but nonetheless hopes that those that have fallen one day choose to follow the path to redemption!“ she says.

She casts detect magic and looks around the room.

Perception : 1d20 + 4 ⇒ (20) + 4 = 24

If she finds nothing she follows Marrowtusk.

Liberty's Edge

The Slithering Maps

Aaftaab realizes that the shelf along the room's southeast wall is trapped. It is triggered when it is touched.

Silver Crusade

Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch

”Paah! Amateurs! Beware of the trap back there. Let’s go upstairs!!“ she says and follows the shoanti.

Liberty's Edge

The Slithering Maps

In the upstairs you have a hallway to go through, a door in view, and downstairs is a kitchen.

Where do you go, pathfinders?

The Exchange

M Human (Shoanti/Kellid) Fighter2/Bloodrager1 | HP 23/28 | AC:20 T:11 FF:19 CMD:19 | F:+7 R:+1 W:-1 | Init: +1 | Per: +3 | Rage: 3/6 | CLW: 5/6

Marrowtusk will go down the hallway and open the door with his morningstar ready. "Let's check out this room up here."

Liberty's Edge

nit +5; Senses low-light vision; Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 15 (+4 armor, +1 Dex, +1 shield) hp 14 Fort +3, Ref +3, Will +5; +2 vs. enchantments Immune sleep

The elf will kick at the dead creature's body.

Dark Archive

Male CG Human Witch 5 | HP 27/27 | AC *16 T 12 FF *14 | CMB +0, CMD 12 | F: +3, R: +4, W: +4 | Init: +8 | Perc: +10, SM: +1 | Speed 30ft | Spells: 1st 3/5 2nd 1/4 3rd 2/2 | Active conditions: Mage Armor

Reginald trots along after Aaftaab and Marrowtusk, calling, "Wait! Don't you want to hear about homunculi and how they're made? It's a very fascinating process..." after their rapidly receding forms.

The Exchange

M Grippli "Honest" Sailor 3 | HP: 20/28 | AC: 19 | T: 15 | FF: 15 | CMD: 16 | Fort: +7 | Ref: +9 | Will: +3 | Init: +6 | Perc: +9 | SM: +8 | Speed 30 ft. & Climb 20 ft.
Tracked resources:
Faith Healing: 1/1 ; Toxic Skin: 0/1 ; Grit: 2/3

No probs, Aaftaab.

Popole rolls his googly eyes as he passes past Reginald and does his best to ignore him. The grippli follows Marrowtusk upstairs.

Liberty's Edge

The Slithering Maps

GM is back!
The shelves in this storeroom have been ripped off the wall and lie in a heap on the floor, along with their now-wrecked former contents—bloody linens, a broken broom, and other ruined household supplies. Past the storeroom is a tidy washroom that appears oddly untouched by the surrounding messy chaos.

Entering the washroom causes the mirror to fall off the wall, revealing a nasty, scrawled message written in blood in a childlike hand: “You know nothing! You ruined everything! Your friends hate you! I HATE YOU!”

Silver Crusade

Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch

Aftaab is not the quickest mind but also she realises that this scene needs thorough investigation.

She starts to slowly and search the place.

1d20 + 4 ⇒ (16) + 4 = 20

The Exchange

M Human (Shoanti/Kellid) Fighter2/Bloodrager1 | HP 23/28 | AC:20 T:11 FF:19 CMD:19 | F:+7 R:+1 W:-1 | Init: +1 | Per: +3 | Rage: 3/6 | CLW: 5/6

Sorry been out sick with the flu, I should be back now though.

Marrowtusk will help search the remaining rooms of the house for any clues before suggesting they might head to Pricknettle's to ask about the goop?

Liberty's Edge

The Slithering Maps

The room on the left down the hallway leads to a master bedroom.

This large bedroom is full of upturned furniture and decorations knocked from the shelves and walls. Every painting has been smashed from its frame and torn to pieces. Sitting on the otherwise-undisturbed master bed is a single journal.

Its contents are quite mundane—simply a record of the family’s life from day to day—but every page has the message “Our son is an awful disappointment” written over it in blood, in the same childlike handwriting as that in the washroom on the second floor.

You spend about 4 minutes looking over the journal and discover in the most recent entries that Beldonna, Gellion's mother, was concerned about her son’s well-being: he was spending too much time on his experiments, was not eating well, and seemed distant from his friends and parents.
____________________________________________________
The opposite door has a small room that contains a simple bed, desk, and chair. Thick webs cover the west end of the room, where the bed sits—and two humanoid forms appear trapped within.

Sticky, purplishblack strands cling to the desk and chair on the east side of the room, except in one spot where the strange filaments have left a clear space around a small piece of metal.

In the room is two bodies wrapped up in webbing, and a giant spider!

Liberty's Edge

The Slithering Maps

GM Screen:

Initiative Reginald: 1d20 + 8 ⇒ (7) + 8 = 15
Initiative Anthelea: 1d20 + 5 ⇒ (13) + 5 = 18
Initiative Aaftab: 1d20 + 8 ⇒ (2) + 8 = 10
Initiative Popole: 1d20 + 6 ⇒ (5) + 6 = 11
Initiative Marrowtusk: 1d20 + 1 ⇒ (15) + 1 = 16
Initiative Giant Spider: 1d20 + 2 ⇒ (5) + 2 = 7

Round 1: FIGHT!
Battlefield Conditions: Normal Light
Anthelea(-0,Fine)
Marrowtusk(-0,Fine)
Reginald(-0,Fine)
Popole(-0,Fine)
Aaftab(-5,Fine)

Giant Spider(-0,Fine)

Knowledge Nature or Planes DC11:

Fiendish Giant Spider. A spider the size of a man crawls silently from the depths of its funnel-shaped web.
1 Question @16, 2 Questions @21

Dark Archive

Male CG Human Witch 5 | HP 27/27 | AC *16 T 12 FF *14 | CMB +0, CMD 12 | F: +3, R: +4, W: +4 | Init: +8 | Perc: +10, SM: +1 | Speed 30ft | Spells: 1st 3/5 2nd 1/4 3rd 2/2 | Active conditions: Mage Armor

GM:
PRD wrote:
You can use this skill to identify monsters and their special powers or vulnerabilities. In general, the DC of such a check equals 10 + the monster’s CR. For common monsters, such as goblins, the DC of this check equals 5 + the monster’s CR. For particularly rare monsters, such as the tarrasque, the DC of this check equals 15 + the monster’s CR, or more. A successful check allows you to remember a bit of useful information about that monster. For every 5 points by which your check result exceeds the DC, you recall another piece of useful information

It looks like a successful minimum check would be enough to get a piece of information, not base+5. Or am I reading that incorrectly?

Knowledge (nature, planes): 1d20 + 10 ⇒ (16) + 10 = 26

”Oh look! Reginald cries happily, ”a spider! And a giant one at that!”

The Exchange

M Grippli "Honest" Sailor 3 | HP: 20/28 | AC: 19 | T: 15 | FF: 15 | CMD: 16 | Fort: +7 | Ref: +9 | Will: +3 | Init: +6 | Perc: +9 | SM: +8 | Speed 30 ft. & Climb 20 ft.
Tracked resources:
Faith Healing: 1/1 ; Toxic Skin: 0/1 ; Grit: 2/3

Knowledge Nature: 1d20 + 5 ⇒ (11) + 5 = 16

GM:
Reginald is right ^^
I'd ask for elemental resistances and special attacks

"Hit the abdomen!" directs Popole, choosing to not shoot as too much people are clugged into the room.

FREEBOOTER'S BANE: +1 to hit / +1 to damage against my target!

Silver Crusade

Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch

Aaftaab moves forward and again attacks to do nonlethal damage with her scimitar!

He listens to Popole this time!

Scimitar, Dervish Dance feat for Dex to hit, Blade of mercy trait for non-lethal damage w/o -4 to hit , bane : 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23
Crit confirm : 1d20 + 5 ⇒ (14) + 5 = 19

Scimitar, Dervish Dance feat for Dex to damage, Blade of mercy trait for non-lethal +1 to damage, bane : 1d6 + 5 + 1 ⇒ (4) + 5 + 1 = 10
Crit damage? : 1d6 + 6 ⇒ (2) + 6 = 8

Liberty's Edge

The Slithering Maps

THE BUG IS UNCONCIOUS
Battlefield Conditions: Normal Light
Anthelea(-0,Fine)
Marrowtusk(-0,Fine)
Reginald(-0,Fine)
Popole(-0,Fine)
Aaftab(-5,Fine)
Giant Spider(-18,Fine)

The bodies in the spider webs are still, but appear to be alive.

The purple goop in the room appears to be corrupting areas untouched by a Cold Iron Arrowhead on the ground.

Some scribbled notes can be found on the desk underneath the vile corruption read, “Adverse reaction to cold iron. What about magic? Fire? Cold? Further trials are required.”

A small chest next to the desk contains six flasks of acid, two flasks of alchemist’s fire, two tanglefoot bags and five potions.

Spellcraft, Perception, or Craft Alchemy to identify.

Liberty's Edge

nit +5; Senses low-light vision; Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 15 (+4 armor, +1 Dex, +1 shield) hp 14 Fort +3, Ref +3, Will +5; +2 vs. enchantments Immune sleep

perception 1d20 + 5 ⇒ (6) + 5 = 11

The Exchange

M Grippli "Honest" Sailor 3 | HP: 20/28 | AC: 19 | T: 15 | FF: 15 | CMD: 16 | Fort: +7 | Ref: +9 | Will: +3 | Init: +6 | Perc: +9 | SM: +8 | Speed 30 ft. & Climb 20 ft.
Tracked resources:
Faith Healing: 1/1 ; Toxic Skin: 0/1 ; Grit: 2/3

Popole blinks his big eyes. "*RIBBIT* Might as well taste them..."

Perception, potion 1: 1d20 + 8 ⇒ (6) + 8 = 14
Perception, potion 2: 1d20 + 8 ⇒ (15) + 8 = 23 One success!
Perception, potion 3: 1d20 + 8 ⇒ (5) + 8 = 13
Perception, potion 4: 1d20 + 8 ⇒ (9) + 8 = 17
Perception, potion 5: 1d20 + 8 ⇒ (7) + 8 = 15

Silver Crusade

Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch

"Please end ... end this creature. I ... I cannot kill..."

Perception, potion 1: 1d20 + 4 ⇒ (1) + 4 = 5
Perception, potion 2: 1d20 + 4 ⇒ (11) + 4 = 15
Perception, potion 3: 1d20 + 4 ⇒ (9) + 4 = 13
Perception, potion 4: 1d20 + 4 ⇒ (10) + 4 = 14
Perception, potion 5: 1d20 + 4 ⇒ (3) + 4 = 7

Liberty's Edge

The Slithering Maps

Popole is able to identify a potion of Lesser Restoration. After looking over three of the potions, he is able to determine that they all look alike. Easily enough, realizing they are Cure Light Wounds.

Silver Crusade

Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch

Aftaab tries to free people that are in the webbing.

”I hope very much they are not harmed!!“

Dark Archive

Male CG Human Witch 5 | HP 27/27 | AC *16 T 12 FF *14 | CMB +0, CMD 12 | F: +3, R: +4, W: +4 | Init: +8 | Perc: +10, SM: +1 | Speed 30ft | Spells: 1st 3/5 2nd 1/4 3rd 2/2 | Active conditions: Mage Armor

Reginald goes around happily tapping the purple goop with his wand. "By the power of wizardry, begone!" he says every time he uses the wand.

GM, how many charges will this use?

Liberty's Edge

The Slithering Maps

1 Charge will clear a 5ft square.
Reginald starts destroying the purple goop as he washes it with positive energy.

The people in the webbing are unconscious, but looking rather critical.
The spider bites they have suffered has made them too weak to wake up. If there were a way to Restore their strength...

You can take them to the chapel of Erastil alternatively.

The Exchange

M Human (Shoanti/Kellid) Fighter2/Bloodrager1 | HP 23/28 | AC:20 T:11 FF:19 CMD:19 | F:+7 R:+1 W:-1 | Init: +1 | Per: +3 | Rage: 3/6 | CLW: 5/6

Sorry I was away for awhile, flu really messed me up this week, also btw we should try to use my cold iron weapon to make the goo move away instead of wasting wand charges next time. Just an idea. I'm going to try and suggest ideas in OOC instead of in character because I don't really like the idea of my dumb fighter coming up with plans but I also don't want good ideas to go to waste.

Marrowtusk picks up both bodies and tosses them over his shoulder. "Let's get these people some help."

Liberty's Edge

The Slithering Maps

You take them to the priest at the temple of Erastil. He manages to restore their health enough that they are able to wake up, and are willing to talk.

The couple introduces themselves as Altius and Beldonna, the parents of Gellion.

Altius and Beldonna reveal that their son has been acting quite oddly lately, consumed by some sort of strange alchemical experiments. They recently heard him ranting about a warehouse, and they saw him heading in the direction of their acquaintance Marcuccio Bravoni’s warehouse with one of his friends, Morvinarr.

The tavern-keeper’s apprentice appeared quite drunk, which Altius and Beldonna found unusual. When they went to confront Gellion after a terrible racket in his room, they discovered the spiders within, along with a “horrible little blood-stained man.”

Gellion’s parents give clear directions to the abandoned warehouse that Gellion referred to in his mad ravings.

The house was pretty much done. Map updated to the Warehouse.

Silver Crusade

Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch

Aaftaab is really glad that the parents are alive!

Knowing where their son could be thrills her.

”Let’s go there immediately!!“

The Exchange

M Human (Shoanti/Kellid) Fighter2/Bloodrager1 | HP 23/28 | AC:20 T:11 FF:19 CMD:19 | F:+7 R:+1 W:-1 | Init: +1 | Per: +3 | Rage: 3/6 | CLW: 5/6

"Yes, I agree. Is everyone good to go?"

Liberty's Edge

nit +5; Senses low-light vision; Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 15 (+4 armor, +1 Dex, +1 shield) hp 14 Fort +3, Ref +3, Will +5; +2 vs. enchantments Immune sleep

I am ready to go she says,

The Exchange

M Grippli "Honest" Sailor 3 | HP: 20/28 | AC: 19 | T: 15 | FF: 15 | CMD: 16 | Fort: +7 | Ref: +9 | Will: +3 | Init: +6 | Perc: +9 | SM: +8 | Speed 30 ft. & Climb 20 ft.
Tracked resources:
Faith Healing: 1/1 ; Toxic Skin: 0/1 ; Grit: 2/3

"*RIBBIT!*" agrees Popole.

Liberty's Edge

The Slithering Maps

The rusty front doors of this large, dingy warehouse are slightly ajar, as if someone forgot to close them entirely.

Sprawled across the door and the southern side of the building are thick, disgusting, purplish-black strands that pulse with malevolence.

Those of you who were able to identify the traits of the ooze are able to see that it appears to be corrupting the doors.

Dark Archive

Male CG Human Witch 5 | HP 27/27 | AC *16 T 12 FF *14 | CMB +0, CMD 12 | F: +3, R: +4, W: +4 | Init: +8 | Perc: +10, SM: +1 | Speed 30ft | Spells: 1st 3/5 2nd 1/4 3rd 2/2 | Active conditions: Mage Armor

”Do you think this is some sort of snail making these?” Reginald asks cheerfully as he gets to work cleaning up the mess. ”It would certainly have to be a very fast snail to have gotten to all these places.”

GM, how many squares are we looking at?

Liberty's Edge

The Slithering Maps

The doors are 15ft total, 1 5ft door and 1 10ft door.

The Exchange

M Human (Shoanti/Kellid) Fighter2/Bloodrager1 | HP 23/28 | AC:20 T:11 FF:19 CMD:19 | F:+7 R:+1 W:-1 | Init: +1 | Per: +3 | Rage: 3/6 | CLW: 5/6

Marrowtusk will walk up to the door with his cold iron morningstar and wave it around the purple ooze.

Wondering if just waving a cold iron weapon around it will make it leave the doors, if not, I can bash the doors down with the weapon instead of using wand charges.

Liberty's Edge

The Slithering Maps

As Marrowtusk approaches, he sees a deadly swarm of fiendish spiders crawling out to attack!

GM Screen:

Initiative Reginald: 1d20 + 8 ⇒ (1) + 8 = 9
Initiative Anthelea: 1d20 + 5 ⇒ (11) + 5 = 16
Initiative Aaftab: 1d20 + 8 ⇒ (4) + 8 = 12
Initiative Popole: 1d20 + 6 ⇒ (15) + 6 = 21
Initiative Marrowtusk: 1d20 + 1 ⇒ (12) + 1 = 13
Initiative Spider Swarm: 1d20 + 3 ⇒ (1) + 3 = 4

Round 1: FIGHT!
Battlefield Conditions: Normal Light
Popole(-0,Fine)
Anthelea(-0,Fine)
Marrowtusk(-0,Fine)
Aaftab(-5,Fine)
Reginald(-0,Fine)

Giant Spider(-18,Fine)

Knowledge Nature or Planes DC11:

Fiendish Spider Swarm. An awful, scuttling mass of legs and mandibles scramblesforward out of the darkness.
1 Question @16, 2 Questions @21

Dark Archive

Male CG Human Witch 5 | HP 27/27 | AC *16 T 12 FF *14 | CMB +0, CMD 12 | F: +3, R: +4, W: +4 | Init: +8 | Perc: +10, SM: +1 | Speed 30ft | Spells: 1st 3/5 2nd 1/4 3rd 2/2 | Active conditions: Mage Armor

GM:
PRD wrote:
You can use this skill to identify monsters and their special powers or vulnerabilities. In general, the DC of such a check equals 10 + the monster’s CR. For common monsters, such as goblins, the DC of this check equals 5 + the monster’s CR. For particularly rare monsters, such as the tarrasque, the DC of this check equals 15 + the monster’s CR, or more. A successful check allows you to remember a bit of useful information about that monster. For every 5 points by which your check result exceeds the DC, you recall another piece of useful information.

It looks like a successful minimum check would be enough to get a piece of information, not base+5. Or am I reading that incorrectly?

Knowledge (nature, planes): 1d20 + 10 ⇒ (15) + 10 = 25

It would be good to know if these things are resistant to fire and/or acid.

"Is there nothing here that can even begin to appreciate my magnificent wit?" Reginald cries sadly at the sight of the spiders as he pulls out a bottle of green liquid.

Liberty's Edge

The Slithering Maps

Resist Fire 5. No resistances to Acid, Shock, or Cold.

151 to 200 of 855 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Table 2 - GM Worg's Gallows of Madness All Messageboards

Want to post a reply? Sign in.