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Aaftaab reloads and shoots his crossbow at the goblin in green.
Crossbow: 1d20 + 6 ⇒ (4) + 6 = 101d6 ⇒ 1

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Round 2: FIGHT!
Battlefield Conditions: Normal Light
Anthelea(-0,Fine)
Popole(-0,Fine)
Red Rider(-6,Pinned)
Red Dog(-12,Dead)
Green Rider(-0,Fine)
Green Dog(-0,Fine)
Marrowtusk(-0,Fine)
Aaftab(-0,Fine)
Reginald(-5,Delay)
Blue Rider(-4,Pinned)
Blue Dog(-7,Dead)
The blue goblin remains pinned under his horse. He takes a shot...
1d20 ⇒ 3
1d5 ⇒ 2
It's shot fails to hit anyone.

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Round 3: FIGHT!
Battlefield Conditions: Normal Light
Anthelea(-0,Fine)
Popole(-0,Fine)
Red Rider(-6,Pinned)
Red Dog(-12,Dead)
Green Rider(-0,Fine)
Green Dog(-0,Fine)
Marrowtusk(-0,Fine)
Aaftab(-0,Fine)
Reginald(-5,Delay)
Blue Rider(-4,Pinned)
Blue Dog(-7,Dead)

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Popole shoots one more bolt at the blue rider, aiming for the eye!
Mstwk Light Crossbow, FB: 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 29 for Bolt: 1d6 + 1 ⇒ (2) + 1 = 3
Crit?: 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 18 for Bolt: 1d6 + 1 ⇒ (6) + 1 = 7

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I AM GOING TO ASSUME THAT THAT BOLT KILLED THE GOBLIN.
The elf, seeing that the blue goblin and rider are gone will move up and whip at the green goblin
1d20 + 5 ⇒ (19) + 5 = 24
1d6 + 1 ⇒ (3) + 1 = 4

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Marrowtusk missed his turn, but he will continue going after the goblin dogs, chasing down the green dog and ramming it with his armor spikes.
Armor Spikes, Charge, Bloodrage: 1d20 + 9 + 1 + 2 ⇒ (11) + 9 + 1 + 2 = 23
Damage: 1d6 + 6 + 2 ⇒ (6) + 6 + 2 = 14

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I am going to call this fight.
The last two goblins are swiftly slain, and you can hear the sounds of a battle cry coming towards you all.
You have two rounds to prepare.

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Aaftab loads his crossbow and waits for the next wave of Goblins.
"How come these goblins breed so fast?!? Let us use ranged weapons to dispatch them fast!" Aaftaab says silently.

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Seeing no wounded, apart from the hated greenish-skins-and-long-teeths, Popole readies his crossbow without a word for the next assault.
Readied attack: 1d20 + 8 ⇒ (15) + 8 = 23 for Bolt: 1d6 ⇒ 3

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"What was that?" Reginald says loudly to Aaftaab. "I couldn't quite hear you!"
Aaftaab looks at Reginald and smirks.
”Do you have tomatoes on your ears!? Too many experiments with explosions in your wizard lab?“

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"Tomatoes on my ears?" Reginald exclaims. "Why, what a wonderful idea for a spell! You see, you'd just have to transmute them... or would it be simpler just to conjure... hmm..." His voice trails off as he ponders the implications and possible uses of such a spell.

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LOL ;-D

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Initiative Reginald: 1d20 + 8 ⇒ (17) + 8 = 25
Initiative Anthelea: 1d20 + 5 ⇒ (3) + 5 = 8
Initiative Aaftab: 1d20 + 8 ⇒ (13) + 8 = 21
Initiative Popole: 1d20 + 6 ⇒ (9) + 6 = 15
Initiative Marrowtusk: 1d20 + 1 ⇒ (9) + 1 = 10
Initiative Gobarian: 1d20 + 3 ⇒ (14) + 3 = 17
Initiative Blue Goblin: 1d20 + 4 ⇒ (20) + 4 = 24
Initiative Red Goblin: 1d20 + 4 ⇒ (14) + 4 = 18
Initiative Green Goblin: 1d20 + 4 ⇒ (17) + 4 = 21
Initiative Goblin Dog: 1d20 + 2 ⇒ (12) + 2 = 14
Round 1: FIGHT!
Battlefield Conditions: Normal Light, Getting Across the River is DC10 Swim
Reginald(-5,Fine)
Aaftab(-0,Fine)
Green Goblin(-0,Fine)
Blue Goblin(-0,Fine)
Red Goblin(-0,Fine)
Gobarian(-0,Fine)
Goblin Dog(-0,Fine)
Popole(-0,Fine)
Marrowtusk(-0,Fine)
Anthelea(-0,Fine)
Goblins on the other side of the river start chanting and bantering, making a threat clear! They want your heads.
Reginal and Aaftaab are up.

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Readies attack:
Crossbow: 1d20 + 6 ⇒ (12) + 6 = 181d6 ⇒ 1

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Stepping behind the tree, Reginald clears his throat in preparation of a really incredible pun - one that will simply blow their little goblin minds clear out of their skulls.
5 ft step and readying to use Misfortune (Will 16) on the first enemy within 30 ft.

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Red. :-)

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Round 1: FIGHT!
Battlefield Conditions: Normal Light, Getting Across the River is DC10 Swim
Reginald(-5,Fine)
Aaftab(-0,Fine)
Green Goblin(-0,Fine)
Blue Goblin(-0,Fine)
Red Goblin(-1,Fine)
Gobarian(-0,Fine)
Goblin Dog(-3,Fine)
Popole(-0,Fine)
Marrowtusk(-0,Fine)
Anthelea(-0,Fine)
As arrows fly, the goblins chant the only Common they seem to understand. "Watch out, cause here we come!"
They retaliate by jumping over the river!
5d20 ⇒ (13, 7, 14, 14, 19) = 67
They all manage to cross, weapons drawn.

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Round 1 & 2: FIGHT!
Battlefield Conditions: Normal Light, Getting Across the River is DC10 Swim
Reginald(-5,Fine)
Aaftab(-0,Fine)
Green Goblin(-0,Fine)
Blue Goblin(-0,Fine)
Red Goblin(-1,Fine)
Gobarian(-0,Fine)
Goblin Dog(-3,Fine)
Popole(-0,Fine)
Marrowtusk(-0,Fine)
Anthelea(-0,Fine)

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Popole moves forward a bit and points at the apparent leader red gob?, yelling "Get on him, Marrowtusk!"
FREEBOOTER'S BANE: +1 to hit / +1 to damage against my target!
Net (Ranged Touch), FB: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25
If it hits, the target's entangled. Net rules

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Aaftaab steps back, reloads and attacks again.
Crossbow: 1d20 + 6 ⇒ (18) + 6 = 241d6 ⇒ 5

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”You’d better stop goblin up your food, or you’ll choke!” Reginald yells, then bursts up laughing at his own amazing wit.
Misfortune hex (Will 16) on the pink goblin (the one with the big sword on the picture), then Cackle to extend the duration.

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Marrowtusk can't get over to the far side of the goblins so he just goes after the closest one, running over to the (blue) goblin to smash him.
Armor Spikes, Bloodrage: 1d20 + 9 + 2 ⇒ (14) + 9 + 2 = 25
Damage, Bloodrage: 1d6 + 6 + 2 ⇒ (6) + 6 + 2 = 14

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Round 2: FIGHT!
Battlefield Conditions: Normal Light, Getting Across the River is DC10 Swim
Reginald(-5,Fine)
Aaftab(-0,Fine)
Green Goblin(-5,Fine)
Blue Goblin(-14,Singing with the fishes)
Red Goblin(-6,Singing with the angels)
Gobarian(-0,Entangled)
Goblin Dog(-3,Fine)
Popole(-0,Fine)
Marrowtusk(-0,Fine)
Anthelea(-0,Fine)
Will VS Reginald 16: 1d20 - 1 ⇒ (17) - 1 = 16
Will VS Reginald 16: 1d20 + 2 ⇒ (11) + 2 = 13
The pink Gobarian gets entangled by the net from Popole, then suffers the misfortune from Reginald! The green goblin manages to resist the misfortune from Reginald.
The Pink Gobarian tries desperately to escape.
1d20 + 3 ⇒ (14) + 3 = 17
1d20 + 3 ⇒ (15) + 3 = 18
But the misfortune holds it still and prevents it from escaping!
The Goblin Dog and Green Goblin attack the nearest targets; Anthelea and Marrowtusk!
2d20 ⇒ (20, 9) = 29
1d20 ⇒ 9
What could have been a devestating blow from the goblin turns into a inopportune stroke of bad luck, as it trips over itself!
The dog also misses Anthelea. Provokes an attack of Opportunity for moving through your reach.

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Round 2 & 3: FIGHT!
Battlefield Conditions: Normal Light, Getting Across the River is DC10 Swim
Reginald(-5,Fine)
Aaftab(-0,Fine)
Green Goblin(-5,Fine)
Blue Goblin(-14,Singing with the fishes)
Red Goblin(-6,Singing with the angels)
Gobarian(-0,Entangled)
Goblin Dog(-3,Fine)
Popole(-0,Fine)
Marrowtusk(-0,Fine)
Anthelea(-0,Fine)

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Aaftaab drops his crossbow, moves forward and suddenly...
... a black blade of dark energy appears in his hand that is void of life! He attacks the pink goblin.
Void Kinetic blade +6, d6+1 negative energy damage, hitting touch AC : 1d20 + 6 ⇒ (2) + 6 = 81d6 + 1 ⇒ (5) + 1 = 6
Elemental Blade (Su): At 1st level, a kinetic knight gains the kinetic blade form infusion, and it costs 0 points of burn instead of 1 point. She can’t use her kinetic blast without the kinetic blade form infusion or an infusion that lists kinetic blade as a prerequisite.
Using Void Kinetic blade +6, negative energy hitting touch AC (1d6+1; 20/x2) To hit: BAB +0, Finesse +5, Size +1 / Damage: d6+ ½ Con.

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Marrowtusk breaks out of his bloodrage, breathing heavily as he sees most of the enemies as little piles of gold on the ground, turning his attention to one of the remaining goblins, the Green Goblin, and does a standing Bull Rush, possibly knocking him back into the river.
Bull Rush, Fatigue: 1d20 + 14 - 1 ⇒ (7) + 14 - 1 = 20
If I exceed CMD by 5, deal 6 damage.
Swift Action: Armor Spikes, Fatigue: 1d20 + 9 - 1 ⇒ (5) + 9 - 1 = 13
Damage: 1d6 + 6 - 1 ⇒ (1) + 6 - 1 = 6

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Popole steps closer and shoots at the designated enemy.
Mstwk Light Crossbow, FB: 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 15 for Bolt: 1d6 + 1 ⇒ (3) + 1 = 4

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"Oh no!" Reginald says as goblins fly through the air around him. "You can bet those goblins will be hobblin' tomorrow!" Again he laughs, his face turning red from not being able to catch his breath.
Using Misfortune (Will 16) on goblin dog, then Cackle to extend duration on both goblin dog and purple goblin.

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Round 3: FIGHT!
Battlefield Conditions: Normal Light, Getting Across the River is DC10 Swim
Reginald(-5,Fine)
Aaftab(-0,Fine)
Green Goblin(-17,Singing with the fishes)
Blue Goblin(-14,Singing with the fishes)
Red Goblin(-6,Singing with the angels)
Gobarian(-4,Entangled)
Goblin Dog(-3,Fine)
Popole(-0,Fine)
Marrowtusk(-0,Fine)
Anthelea(-0,Fine)
Marrowtusk drowns another chipmunk goblin.
The Gobarian attacks Aaftab, and the Goblin Dog tries to bite at Anthelea!
Will save: 1d20 ⇒ 8
bad luck: 2d20 ⇒ (19, 17) = 36
damage: 1d8 + 4 ⇒ (6) + 4 = 10
bite: 2d20 ⇒ (14, 10) = 24
Bad luck slowed down the Gobarian, but it finally manages to land a blow against Aaftab, cutting him square in the chest! 10 damage to Aaaftab. The Goblin Dog manages no luck at attacking Anthelea, as it tries and fails to hit her.

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Round 3 & 4: FIGHT!
Battlefield Conditions: Normal Light, Getting Across the River is DC10 Swim
Reginald(-5,Fine)
Aaftab(-10,Fine)
Green Goblin(-17,Singing with the fishes)
Blue Goblin(-14,Singing with the fishes)
Red Goblin(-6,Singing with the angels)
Gobarian(-4,Entangled)
Goblin Dog(-3,Fine)
Popole(-0,Fine)
Marrowtusk(-0,Fine)
Anthelea(-0,Fine)

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”Aarghhh!!“
The black blade of dark energy appears again in his hand and he attacks the pink goblin again.
Void Kinetic blade +6, d6+1 negative energy damage, hitting touch AC : 1d20 + 6 ⇒ (1) + 6 = 71d6 + 1 ⇒ (6) + 1 = 7

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Marrowtusk is still fatigued as he goes over to help with the annoying hot pink goblin, swinging with the armor spikes along his arm.
Armor Spikes, Fatigue: 1d20 + 9 - 1 ⇒ (15) + 9 - 1 = 23
Damage: 1d6 + 6 - 1 ⇒ (1) + 6 - 1 = 6

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She takes a 5' step and attack the goblin in front of her.
1d20 + 5 ⇒ (20) + 5 = 25
1d20 + 5 ⇒ (17) + 5 = 22 confirm?
2d6 + 2 ⇒ (4, 4) + 2 = 10

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After Marrowtusk, Aaftab and Anthelea drop the Gobarian, the goblin dog runs away. It leaves a sickening trail behind it.
You hear the sounds of shouting war songs and screams from the direction the boy ran.
=========================================================================== ===========================================================
You follow the sounds of screams and war songs to a homestead. It is small; only 1 story tall and made of wood. It is located in the southwest corner of a large fenced-in pasture. Thirty feet south of the house, separated by a wooden fence, is a large wooden barn.
A single goblin rider and its mount circle the house looking for a way in, and every now and then trying to goad the occupants to come out. So far, it has not seem to have noticed you.
From within the barn you can hear the sounds of an agitated horse.

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Popole sighs as the last foe disappears in the distance. He pops a wand and goes towards Aaftaab and Reginald.
"Need healing? I see you wounded." he says.
Seeing the chaos in the village, he mutters: "Maybe we should prepare for another battle. Any ideas?"

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Aaftaab retrieves his wand of clw and heals himself.
”I really do not like these vicious creatures that are obviously trying to put anything they say!“
clw : 1d8 + 1 ⇒ (7) + 1 = 8
-2 hp currently.

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Perhaps some should see that the horse is protected, the denizens of the house might need it to escape while others see to those in the home

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After Marrowtusk destroys the goblin dog...
What is your choice of tactic at the farm house, Pathfinders?

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Anthelea goes over to the barn door and opens it a bit to see what is inside. The horse is in the pen, and is antsing to get out. There appears to be no immediate threats near it.