GM Silbeg's #3-16 The Midnight Marauder (Inactive)

Game Master Silbeg

Round to progress by: 2019-1-29 0800 CST (UDT-6)



Male Human (Minnesotan) GM 5 Gallows of Madness |Midnight Marauder

This is the discussion thread.

Please reply to the post with the following information.

Player Name:
Character Name:
PFS#:
Faction
Starting XP:
Starting Fame:
Starting Prestige:
Starting Gold:
Day job (roll):

Scarab Sages

Ratfolk Biologist 4 / IT critter 3

I have two characters I can bring. A skald and a cavalier. What would the party benefit most from?

Liberty's Edge

Female CG Kelishite Human Bard 7 | HP: 45/45 | AC: 14 (11 tch, 13 Fl) | CMB: +6 CMD: 16 | F: +4, R: +7, W: +6 (+4 vs mind effecting, +4 vs language, sonic) | Init: +1 | Perc: +6 SM: +18 | Speed 30 | Spells: 1: 5/5, 2: 2/4, 3: 2/2, Reroll: 1/1, Lore Master: 1/1 Bardic Performance 20/26 | Active conditions: Flagbearer, Inspire Courage

Player Name: Cheryl Rubenis
Character Name: Bel Canto
PFS#: 139126-2
Faction Liberty's Edge
Starting XP: 18
Starting Fame: 35
Starting Prestige: 25
Starting Gold: 8899
Day job (roll): perform(singing): 1d20 + 18 ⇒ (17) + 18 = 35

Liberty's Edge

Male | HP: 47/48 | AC: 18 (12 T, 17 FF) | CMB: +7 CMD: 18 | F: +9, R: +5, W: +5 (+4 vs bardic perform, language-dependent, sonic, +2 vs. fear) | Init: +2 | Perc: +0 SM: -2 | Speed 20 Halfling Skald

Player Name: Tineke
Character Name: Lemford
PFS#: 133890-11
Faction Liberty's edge
Starting XP: 17
Starting Fame: 20
Starting Prestige: 26
Starting Gold: 8591
Day job (roll): perform string: 1d20 + 7 ⇒ (15) + 7 = 22

Grand Lodge

Male grippli shaman (animist) 4/sorcerer (crossblooded) 1 | HP: 30/30 | AC: 12 (12 Tch, 11 Fl) | CMB: +0, CMD: 11 | F: +3, R: +2, W: +7 | Init: +1 | Perc: +14, SM: +6 | Speed 30 ft., climb 20 ft. | Shaman Spells: 1st 3/3 + 1/1 2nd 2/2 +1/1 | Sorcerer Spells 1st 4/4 | Ancestor's Council 5/6 | Storm Burst 6/6 | Wrangle Condition 7/7 | Active conditions: none
GM.Silbeg wrote:

This is the discussion thread.

Please reply to the post with the following information.

Player Name: jon dehning

Character Name: Grippli
PFS#: 727-22
Faction Grand Lodge, y'all!
Starting XP: a lot 13
Starting Fame: even more 22
Starting Prestige: best known frog in the Inner Sea! 18
Starting Gold: Not nearly enough to keep a frog in hookers and blow 4470
Day job (roll): when you look this good you don't need a day job

Grand Lodge

Male grippli shaman (animist) 4/sorcerer (crossblooded) 1 | HP: 30/30 | AC: 12 (12 Tch, 11 Fl) | CMB: +0, CMD: 11 | F: +3, R: +2, W: +7 | Init: +1 | Perc: +14, SM: +6 | Speed 30 ft., climb 20 ft. | Shaman Spells: 1st 3/3 + 1/1 2nd 2/2 +1/1 | Sorcerer Spells 1st 4/4 | Ancestor's Council 5/6 | Storm Burst 6/6 | Wrangle Condition 7/7 | Active conditions: none

So who here has not adventured with Grippli? Because this frog has some weird ass abilities.

I can end conditions by making a diplomacy check! Are you blinded? Deafened? Not any more! If you are within 30' of me I can remove conditions as a standard action.

The Exchange

Male CN Human Unchained Rogue 4 | HP: 35/35 | AC: 18 (15 tch, 13 ff) (+1 AC vs traps, +4 Dodge bonus vs AoO) | CMB: +2 CMD: 16 | F: +4, R: +9 (+1 vs traps), W: +3 | Init: +4 | Perc: +8 (+1 to Avoid Surprise, +2 to Locate Traps) SM: +6 | Speed 30 | Active conditions: Headband of Alluring Charisma +2

Player Name: James Hargrave
Character Name: Neal Shadowhand
PFS#: 258778-2
Faction: Exchange
Starting XP: 10
Starting Fame: 18
Starting Prestige: 16
Starting Gold: 7,234
Day job (roll): Not sure stealing permanently borrowing doorknobs counts as a dayjob...

The Exchange

Male CN Human Unchained Rogue 4 | HP: 35/35 | AC: 18 (15 tch, 13 ff) (+1 AC vs traps, +4 Dodge bonus vs AoO) | CMB: +2 CMD: 16 | F: +4, R: +9 (+1 vs traps), W: +3 | Init: +4 | Perc: +8 (+1 to Avoid Surprise, +2 to Locate Traps) SM: +6 | Speed 30 | Active conditions: Headband of Alluring Charisma +2
Grandfather Grippli wrote:

So who here has not adventured with Grippli? Because this frog has some weird ass abilities.

I can end conditions by making a diplomacy check! Are you blinded? Deafened? Not any more! If you are within 30' of me I can remove conditions as a standard action.

Me! :P


Male Human (Minnesotan) GM 5 Gallows of Madness |Midnight Marauder

Please fill out Slides #2 and #3 on the presentation/slide deck.

#2 has things like saves and initiative
#3 has skills.

This will help me a lot to keep the game flowing.

Thank you!

The Exchange

Male CN Human Unchained Rogue 4 | HP: 35/35 | AC: 18 (15 tch, 13 ff) (+1 AC vs traps, +4 Dodge bonus vs AoO) | CMB: +2 CMD: 16 | F: +4, R: +9 (+1 vs traps), W: +3 | Init: +4 | Perc: +8 (+1 to Avoid Surprise, +2 to Locate Traps) SM: +6 | Speed 30 | Active conditions: Headband of Alluring Charisma +2

You've mentioned knowledge local in 2 different lines...am I allowed to roll it twice? Once for each check?


Male Human (Minnesotan) GM 5 Gallows of Madness |Midnight Marauder

yes, they are two different checks.

Silver Crusade

Male LG Half-Orc Life Oracle 1 / Paladin 4 | HP: 45/47 | AC: 20 (10 tch, 20 Fl) | CMB: +5 CMD: 17 | F: +10, R: +5, W: +9; +1 vs death; immune disease, fear | Init: +0 | Perc: -1 (Darkvision) SM: +3 | Speed 20 | Spells: 1: 4/4, LoH 4/6: channel 6/11 | Active conditions:

Player Name: Paul Rubenis
Character Name: Gresh
PFS#: 70629-4
Faction Silver Crusade
Starting XP: 13
Starting Fame: 20
Starting Prestige: 7
Starting Gold: 2762.5
Day job (roll): N/A


Male Human (Minnesotan) GM 5 Gallows of Madness |Midnight Marauder

So, to be clear...
the skill entries are for opportunities for when it make sense for me to make a skill roll (knowledge, perception, spellcraft, and sense motive are the obvious times). Just so that we don't wait.

But, remember, you can also use the macros to cut and paste yourself!

Sorry about any misunderstanding. I do want you rolling your checks, unless they need to be secret or something.

Thank you all for entering them in.

Liberty's Edge

Male | HP: 47/48 | AC: 18 (12 T, 17 FF) | CMB: +7 CMD: 18 | F: +9, R: +5, W: +5 (+4 vs bardic perform, language-dependent, sonic, +2 vs. fear) | Init: +2 | Perc: +0 SM: -2 | Speed 20 Halfling Skald

*high fives Neal*

The Exchange

Male CN Human Unchained Rogue 4 | HP: 35/35 | AC: 18 (15 tch, 13 ff) (+1 AC vs traps, +4 Dodge bonus vs AoO) | CMB: +2 CMD: 16 | F: +4, R: +9 (+1 vs traps), W: +3 | Init: +4 | Perc: +8 (+1 to Avoid Surprise, +2 to Locate Traps) SM: +6 | Speed 30 | Active conditions: Headband of Alluring Charisma +2

*Woot! Add it to the collection!*

The Exchange

Male CN Human Unchained Rogue 4 | HP: 35/35 | AC: 18 (15 tch, 13 ff) (+1 AC vs traps, +4 Dodge bonus vs AoO) | CMB: +2 CMD: 16 | F: +4, R: +9 (+1 vs traps), W: +3 | Init: +4 | Perc: +8 (+1 to Avoid Surprise, +2 to Locate Traps) SM: +6 | Speed 30 | Active conditions: Headband of Alluring Charisma +2

What Neal yells when running in

For Lemford <3

The Exchange

Male CN Human Unchained Rogue 4 | HP: 35/35 | AC: 18 (15 tch, 13 ff) (+1 AC vs traps, +4 Dodge bonus vs AoO) | CMB: +2 CMD: 16 | F: +4, R: +9 (+1 vs traps), W: +3 | Init: +4 | Perc: +8 (+1 to Avoid Surprise, +2 to Locate Traps) SM: +6 | Speed 30 | Active conditions: Headband of Alluring Charisma +2

Hey Mr GM :)

Just checking if everything is ok in Frozen Town and if you are waiting on any of us to do anything? :)


Male Human (Minnesotan) GM 5 Gallows of Madness |Midnight Marauder

Nope... Just hadn't gotten to post.

The Exchange

Male CN Human Unchained Rogue 4 | HP: 35/35 | AC: 18 (15 tch, 13 ff) (+1 AC vs traps, +4 Dodge bonus vs AoO) | CMB: +2 CMD: 16 | F: +4, R: +9 (+1 vs traps), W: +3 | Init: +4 | Perc: +8 (+1 to Avoid Surprise, +2 to Locate Traps) SM: +6 | Speed 30 | Active conditions: Headband of Alluring Charisma +2

<3 just making sure you're ok


Male Human (Minnesotan) GM 5 Gallows of Madness |Midnight Marauder

Post is in. Lemford lives!!!

(if only barely)


Male Human (Minnesotan) GM 5 Gallows of Madness |Midnight Marauder

With tomorrow being a travel day for the Nederlanders, I think we'll put this on hold after today.

There is a chance that we could get together in meat-space to finish this up (probably not at the con, but who knows). I will bring stuff to the con.

The Exchange

Male CN Human Unchained Rogue 4 | HP: 35/35 | AC: 18 (15 tch, 13 ff) (+1 AC vs traps, +4 Dodge bonus vs AoO) | CMB: +2 CMD: 16 | F: +4, R: +9 (+1 vs traps), W: +3 | Init: +4 | Perc: +8 (+1 to Avoid Surprise, +2 to Locate Traps) SM: +6 | Speed 30 | Active conditions: Headband of Alluring Charisma +2
GM.Silbeg wrote:

With tomorrow being a travel day for the Nederlanders, I think we'll put this on hold after today.

There is a chance that we could get together in meat-space to finish this up (probably not at the con, but who knows). I will bring stuff to the con.

Sounds good, I'll bring Neal to the US :)

Liberty's Edge

Female CG Kelishite Human Bard 7 | HP: 45/45 | AC: 14 (11 tch, 13 Fl) | CMB: +6 CMD: 16 | F: +4, R: +7, W: +6 (+4 vs mind effecting, +4 vs language, sonic) | Init: +1 | Perc: +6 SM: +18 | Speed 30 | Spells: 1: 5/5, 2: 2/4, 3: 2/2, Reroll: 1/1, Lore Master: 1/1 Bardic Performance 20/26 | Active conditions: Flagbearer, Inspire Courage

I don't appreciate you saying "Bel doing next to nothing". Everyone is in delay, and that is somehow my fault? Neal has not responded to my moving (I did move myself), so it's not my fault everyone is in delay. I am playing my character my way. Why single me out?


Male Human (Minnesotan) GM 5 Gallows of Madness |Midnight Marauder

As stated in the hangout, I'd like you all to do this...

Create a spoiler per round, stating your actions with rolls.

Example:

round 2:

Move: Move up to the 'broken door'
Standard: I push my way through the door.
CMD vs DC14: 1d20 + 6 ⇒ (18) + 6 = 24
I move through the door.

round 3:

move: I move up the crocodile infested moat
standard: I jump over the moat
acrobatics DC15: 1d20 + 9 ⇒ (15) + 9 = 24

and so on...

post 3-5 rounds, as you are comfortable with. Just please keep track if/when you'll need more.


Male Human (Minnesotan) GM 5 Gallows of Madness |Midnight Marauder

If it seems like there is a standoff happening here, it is because there are.

Mechanically there are some major issues with this encounter, in the way diplomacy works (which appears to be misunderstood by the author).

You've neither triggered his conditions to attack, nor actually asked him for anything.

So, I am in a holding pattern, for the moment.

The Exchange

Male CN Human Unchained Rogue 4 | HP: 35/35 | AC: 18 (15 tch, 13 ff) (+1 AC vs traps, +4 Dodge bonus vs AoO) | CMB: +2 CMD: 16 | F: +4, R: +9 (+1 vs traps), W: +3 | Init: +4 | Perc: +8 (+1 to Avoid Surprise, +2 to Locate Traps) SM: +6 | Speed 30 | Active conditions: Headband of Alluring Charisma +2

I thought we asked him to come us so we could give him a cure?


Male Human (Minnesotan) GM 5 Gallows of Madness |Midnight Marauder
Neal Shadowhand wrote:
I thought we asked him to come us so we could give him a cure?

And you saw his reaction to that, right?


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Male Human (Minnesotan) GM 5 Gallows of Madness |Midnight Marauder
GM.Silbeg wrote:
Neal Shadowhand wrote:
I thought we asked him to come us so we could give him a cure?
And you saw his reaction to that, right?

But, that would, mechanically, require a diplomacy check to make the “official” request.


Male Human (Minnesotan) GM 5 Gallows of Madness |Midnight Marauder

Chronicles are here!!!

(or will be soon)

Please let me know if you have trouble downloading them.

(yes, they are in US Letter, not that silly A4)

The Exchange

Male CN Human Unchained Rogue 4 | HP: 35/35 | AC: 18 (15 tch, 13 ff) (+1 AC vs traps, +4 Dodge bonus vs AoO) | CMB: +2 CMD: 16 | F: +4, R: +9 (+1 vs traps), W: +3 | Init: +4 | Perc: +8 (+1 to Avoid Surprise, +2 to Locate Traps) SM: +6 | Speed 30 | Active conditions: Headband of Alluring Charisma +2
GM.Silbeg wrote:
(yes, they are in US Letter, not that silly A4)

But A4 fits my folders...

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