Poisoner

Lemford's page

41 posts. Organized Play character for Woran.


Full Name

Lemford

Race

Halfling

Classes/Levels

Skald

Gender

Male | HP: 47/48 | AC: 18 (12 T, 17 FF) | CMB: +7 CMD: 18 | F: +9, R: +5, W: +5 (+4 vs bardic perform, language-dependent, sonic, +2 vs. fear) | Init: +2 | Perc: +0 SM: -2 | Speed 20

About Lemford

Lemford
Male halfling skald 6
CN Small humanoid (halfling)
Init +2; Senses Perception +0

Defense

AC 18, touch 12, flat-footed 17 (+6 armor, +1 Dex, +1 size)
hp 48 (6d8+15)
Fort +9, Ref +5, Will +5; +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear
Defensive Abilities uncanny dodge

Offense

Speed 30 ft. (20 ft. in armor)
Melee +1 adamantine greataxe +10 (1d10+7/×3) or
. . cold iron greataxe +9 (1d10+6/×3) or
. . dagger +9 (1d3+4/19-20) or
. . halfling sling staff +9 (1d6+4/×3)
Special Attacks rage powers (lesser celestial blood, lesser spirit totem), raging song 21 rounds/day (inspired rage, song of marching, song of strength), spell kenning 1/day
Skald Spells Known (CL 6th; concentration +8)
. . 2nd (4/day)—bladed dash, blindness/deafness (DC 14), ghostbane dirge[APG] (DC 14), silence (DC 14)
. . 1st (5/day)—cure light wounds, ear-piercing scream[UM] (DC 13), liberating command[UC], saving finale[APG] (DC 13)
. . 0 (at will)—detect magic, light, mage hand, prestidigitation, read magic, summon instrument

Statistics

Str 19, Dex 12, Con 14, Int 10, Wis 7, Cha 14
Base Atk +4; CMB +7; CMD 18
Feats Extra Performance, Power Attack, Reckless Rage, Skald's Vigor
Traits absalom hotspur, armor expert
Skills
Acrobatics +2 (-2 to jump),
Bluff +11,
Climb +8,
Diplomacy +11,
Disguise +2
Escape Artist -2
Heal -2
Intimidate +11,
Knowledge (dungeoneering) +7,
Knowledge (local) +8,
Knowledge (planes) +7,
Perception +0,
Perform (string instruments) +7,
Ride -2,
Sense Motive -2,
Spellcraft +4,
Stealth +2,
Survival -2,
Swim +5;
Racial Modifiers +2 Perception
Languages Common, Halfling
SQ bardic knowledge +3, versatile performance (string)
Other Gear agile breastplate[APG], +1 adamantine greataxe, cold iron greataxe, dagger, halfling sling staff, belt of giant strength +2, cloak of resistance +1, backpack, bandolier, belt pouch, blanket, chewing stick, comb, flint and steel, grappling hook, hairbrush, hammock, hemp rope (50 ft.), hip flask, mirror, nail file, pot, scissors, soap (2), sponge, tooth powder, waterskin

Special Abilities

Bardic Knowledge +3 (Ex) Add +3 to all knowledge skill checks.
Celestial Blood, Lesser (Su) When raging, your melee atks. are good-aligned and do +1d6 dmg vs. evil outsiders.
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Raging Song (standard action, 21 rounds/day) (Su) Song can inspire allies in a variety of ways.
Skald's Vigor (Fast healing 2) While maintain raging song, gain Fast Healing 2.
Spell Kenning (1/day) (Su) Spend a skald spell to duplicate a bard, cleric, or sorcerer/wizard spell.
Spirit Totem, Lesser (+6, 1d4+2) (Su) Spirits attack 1/round at +6 to hit, dealing 1d4+2 negative energy damage.
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.
Versatile Performance (String Instruments) +7 (Ex) You may substitute the final value of your Perform: String Instruments skill for Bluff or Diplomacy checks