| Full Name |
Gresh |
| Race |
| HP: 45/47 | AC: 20 (10 tch, 20 Fl) | CMB: +5 CMD: 17 | F: +10, R: +5, W: +9; +1 vs death; immune disease, fear | Init: +0 | Perc: -1 (Darkvision) SM: +3 |
| Classes/Levels |
| Speed 20 | Spells: 1: 4/4, LoH 4/6: channel 6/11 | Active conditions: |
| Gender |
Male LG Half-Orc Life Oracle 1 / Paladin 4 |
About Gresh
Gresh
Male half-orc oracle 1/paladin (warrior of the holy light, hospitaler) 4 (Pathfinder RPG Advanced Player's Guide 42, 116, 118)
LG Medium humanoid (human, orc)
Init +0; Senses darkvision 60 ft.; Perception -1
Aura courage (10 ft.), power of light
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Defense
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AC 20, touch 10, flat-footed 20 (+10 armor)
hp 47 (5 HD; 1d8+4d10+14)
Fort +10, Ref +5, Will +9; +2 vs. death
Defensive Abilities orc ferocity; Immune disease, fear
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 adamantine greataxe +8 (1d12+5/×3) or
. . cold iron longsword +7 (1d8+3/19-20)
Ranged greenwood composite longbow +5 (1d8+2/×3)
Special Attacks channel positive energy 4/day (DC 13, 1d6), channel positive energy 7/day (DC 13, 1d6), smite evil 1/day (+3 attack and AC, +4 damage)
Paladin Spell-Like Abilities (CL 4th; concentration +7)
. . At will—detect evil
Oracle Spells Known (CL 1st; concentration +4)
. . 1st (4/day)—cure light wounds, divine favor, shield of faith
. . 0 (at will)—create water, detect magic, guidance, stabilize
. . Mystery Life
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Statistics
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Str 16, Dex 10, Con 14, Int 12, Wis 8, Cha 17
Base Atk +4; CMB +7; CMD 17
Feats Extra Mercy, Fey Foundling[ISWG], Power Attack
Traits divine warrior, exalted of the society
Skills Acrobatics -5 (-9 to jump), Bluff +4, Diplomacy +12, Heal +3, Intimidate +5, Knowledge (history) +5, Knowledge (nature) +5, Knowledge (nobility) +5, Knowledge (planes) +5, Knowledge (religion) +9, Sense Motive +3, Spellcraft +5, Survival -1 (+1 to avoid becoming lost); Racial Modifiers +2 Intimidate
Languages Celestial, Common, Goblin, Orc
SQ lay on hands 6/day (2d6), mercies (fatigued, sickened), oracle's curse (tongues [celestial]), orc blood, revelation (channel)
Combat Gear cold iron durable arrow (20), oil of bless weapon (2), wand of cure light wounds (39 charges), wand of endure elements (50 charges), holy water (2); Other Gear +1 holy reliquary full plate, +1 adamantine greataxe, cold iron longsword, greenwood composite longbow (+2 Str), cloak of resistance +1, cracked mulberry pentacle ioun stone, wayfinder[ISWG], backpack, bedroll, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), hot weather outfit[APG], mess kit[UE], smoked goggles[APG], soap, tattoo holy symbol of Palm[UE], 1,979 gp, 7 sp, 1 cp
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Special Abilities
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Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Darkvision (60 feet) You can see in the dark (black and white only).
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Fey Foundling Magical healing works better on you
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (2d6 hit points, 6/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition.
Mercy (Sickened) (Su) When you use your lay on hands ability, it also removes the sickened condition.
Oracle Channel Positive Energy 1d6 (4/day, DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Paladin Channel Positive Energy 1d6 (7/day, DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Power of Light (30', +1) (Su) At 4th level, a warrior of the holy light learns to use the power of her faith to bolster her defenses and aid her allies. This class feature replaces the paladin’s spells class feature. A warrior of the holy light does not gain any spells or spell
Smite Evil (1/day) (Su) +3 to hit, +4 to damage, +3 deflection bonus to AC when used.
Tongues (Celestial) You can only understand and speak one language in combat.
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