Qstor's 3.5e Kingdoms of Kalmar PbP Re-Recruitment

Game Master Qstor

3.5e game using Kalamar setting

Maps and handouts


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Male l Human l Conjurer Specialist 1 l HP 5/5 l AC:12 Touch:12 Flat:10 l Fort 1 Ref 2 Will 2 l Init 6 l
Spells:
0-lvl: Acid Splash l Detect Magic l Read Magic ; Disrupt Undead 1-lvl: Summon Monster 1 l Mage Armor l Grease l Enlarge Person
Skills:
Concentration 3, Decipher Scripty 5, Arcana 8, Dungeoneering 8, History 5, Local 5, Nature 8, Religion 8, Planes 8, Spellcraft 8

Once the chamber has been opened Alurad turns his attention to the discovery of dead body. When Duraz ends with his prayer Alurad speaks up; “Oh my boy, I would appreciate it a great deal if you could leave this room lit up for me while I take a look around.” Alurad begins looking at the body, trying to see if there is any obvious cause of death.

As he is looking over the man, Alurad begins to think to himself; Gurthun you old peddler of wears what have you got yourself fought up in... Alurad begins looking through the pockets if this body is indeed the peddler.

Is the body laid out on a burial slab or does it look as if was stashed in this vault? Is the body Gurthun the peddler?


female Human
Spoiler:
AC 13/T11/FF12 HP 11/11 F+2 R+1 W+6 Init +1 Perception +8 CMD 13
Shaman

Thilla moves closer to inspect the body. "Well let my friend sniff the corpse. Maybe he will get an idea whats wrong."
The wolf, on her order goes closer and slowly sniffs the body."[/B]

Liberty's Edge

Male Human Paladin 1 | HP 12 |AC 17 (Touch 11; FF 16) | F +4; R +1; W +1 | GRP +4 | Speed 20 ft | Init +1 | Spot +1 Paladin 1

Lucius turns to Duraz "Perhaps this Gurthun in town is a relative? He might know more?"

Liberty's Edge

Male Secret Identify of Qstor

@Alurad - it's placed on a slab. It doesn't look "freshly" killed

Thilla's wolf doesn't smell anything out of the ordinary. She thinks it's been about three days since the "new" rocks were placed here. And the body has been dead for sometime.

anyone want to guess the answer to the riddle on the horses tomb?

Grand Lodge

Male N Human Cleric 2 | HP 15/15 | AC 20 T 10 FF 20 | F: +4, R: +0, W: +5 | Init: +0 | Lis: +2, Spo: +2, SM: +2 | Speed 20ft | Turn attempts: 1/5 | Active conditions: +2 AC.

We should ask in the morrow, Duraz answers Lucius.

I'm not really sure what to think of the riddle


Is that what you really want to do?
Qstor wrote:

A statue of a large, powerful-looking warhorse stands

near the top of the hill. An inscription on the statue,
written in Brandobian, reads, "I will come for that
which only a hero can offer.
Lucius Crownguard wrote:
"Something hero's could offer? Hmmm..a heroes reward? A tale? Or perhaps a feast?" He pauses "Or a journey or a welcome? Perhaps my thoughts are too jumbled"

Realizing that the body is not one of the Gurthun that he knows (Sorry that was my bad assumption), Alurad steps out of the mausoleum. “Lucius, you might be onto something. The apparition of the horse only appeared once we started to look over the statue. What if that is the horse of Gurthun I that is haunting this graveyard with the hope of a new journey... ‘I will come for that which only a hero can offer...’”

Mumbling to himself as he paces; “hero can offer... journey... adventure... what is it that only a hero can offer...” Once he comes to a possible conclusion he turns back towards the group with a smile. “What is it that a hero can offer? What is it that a hero gives when they are freeing the oppressed? What is it that a hero gives when they open up a damn that has blocked the water flow that at one time flowed through their town to water their crops?”

“The same thing that the horse comes for is the same thing that a hero can offer those people... it’s hope!


Male l Human l Conjurer Specialist 1 l HP 5/5 l AC:12 Touch:12 Flat:10 l Fort 1 Ref 2 Will 2 l Init 6 l
Spells:
0-lvl: Acid Splash l Detect Magic l Read Magic ; Disrupt Undead 1-lvl: Summon Monster 1 l Mage Armor l Grease l Enlarge Person
Skills:
Concentration 3, Decipher Scripty 5, Arcana 8, Dungeoneering 8, History 5, Local 5, Nature 8, Religion 8, Planes 8, Spellcraft 8

Whoops... I just realized that I didn’t switch the posting name... I am sorry all. The above is supposed to be from Alurad Sorizan...

Liberty's Edge

Male Human Paladin 1 | HP 12 |AC 17 (Touch 11; FF 16) | F +4; R +1; W +1 | GRP +4 | Speed 20 ft | Init +1 | Spot +1 Paladin 1

"Hope...hmm...Yes indeed. Surely hope is a blessing to the people"

Liberty's Edge

Male Secret Identify of Qstor

Hope however according to the module isn't the right answer :) I gave a clue. Lucius btw is an NPC I made cause no one was playing a front liner. :)


Male l Human l Conjurer Specialist 1 l HP 5/5 l AC:12 Touch:12 Flat:10 l Fort 1 Ref 2 Will 2 l Init 6 l
Spells:
0-lvl: Acid Splash l Detect Magic l Read Magic ; Disrupt Undead 1-lvl: Summon Monster 1 l Mage Armor l Grease l Enlarge Person
Skills:
Concentration 3, Decipher Scripty 5, Arcana 8, Dungeoneering 8, History 5, Local 5, Nature 8, Religion 8, Planes 8, Spellcraft 8

When nothing clearly happens following his declaration, Alurad lowers his hand and scratches his face. “hummm, I could have sworn that would have been it... Lucius you’re right as rain my dear boy.” Alurad makes his way over to Lucius and clasp him on the back with an aged hand. “We should seek out Gurthun’s descendent back in town, he is a peddler of garments. He must have a storefront where we can find him.”

spot: 1d20 ⇒ 7 Darn not seeing the scratches on the statue...

“Unless there is anything else to be done, we should head to town and acquire on the whereabouts of Peddler Gurthun.” Alurad begins to make his way to reclaim his pony.


female Human
Spoiler:
AC 13/T11/FF12 HP 11/11 F+2 R+1 W+6 Init +1 Perception +8 CMD 13
Shaman

Thilla thinks for a moment and shrugs.
"In our village heroes are the base for epic stories, they give us a chance to dream and fill our hearts with courage and bravery!"

Liberty's Edge

Male Human Paladin 1 | HP 12 |AC 17 (Touch 11; FF 16) | F +4; R +1; W +1 | GRP +4 | Speed 20 ft | Init +1 | Spot +1 Paladin 1

"Alurad sounds like a good idea. Perhaps the peddler knows more of this man"

Grand Lodge

Male N Human Cleric 2 | HP 15/15 | AC 20 T 10 FF 20 | F: +4, R: +0, W: +5 | Init: +0 | Lis: +2, Spo: +2, SM: +2 | Speed 20ft | Turn attempts: 1/5 | Active conditions: +2 AC.

Alurad, for a moment I thought the DM had decided to give away the answer XD

Duraz listens to Alurad's monologue on the statue's enigma and makes an effort not to laugh. After nothing happens, the cleric comments gloomly One thing I know is that heroes don't offer wisdom. The few who exist come, eat the peasants' food and leave without teaching the common folk how to fend for themselves, leaving them vulnerable to the next crisis.

It seems this conversation made the cleric reopen some old wounds, although he is still curious about the riddle. Alurad's motion to leave the graveyard is met with an escape for Duraz for now. Let us think of this another time, he says.

Liberty's Edge

Male Secret Identify of Qstor

did everyone guess? :)


female Human
Spoiler:
AC 13/T11/FF12 HP 11/11 F+2 R+1 W+6 Init +1 Perception +8 CMD 13
Shaman

Thilla smiles and adds."And inspiration!"

Grand Lodge

Male N Human Cleric 2 | HP 15/15 | AC 20 T 10 FF 20 | F: +4, R: +0, W: +5 | Init: +0 | Lis: +2, Spo: +2, SM: +2 | Speed 20ft | Turn attempts: 1/5 | Active conditions: +2 AC.

Read this in Liam Neeson's voice

Duraz can't help it and chimes in. A legend. This is the legacy of heroes.


STR 16 DEX 14 CON 12 INT 18 WIS 8 CHA 10 HP 18/18 AC 16 INIT +2 Fort +3 Ref +2 Will +1 Gray Elf Fighter 1 Wizard 1Loot Tracker

sorry, I don't have any guesses that haven't been tried. My brain is not liking riddles this month I guess.

Liberty's Edge

Male Secret Identify of Qstor

the scenario said it was a journey!

Heading back to town you see a man
and a young boy in a wagon down the road. With a loud
whinny, the horse rears up and bolts, knocking the man
off the wagon. The horse begins racing out of control
toward you as the fightened child holds on for dear life.

what do you do?


STR 16 DEX 14 CON 12 INT 18 WIS 8 CHA 10 HP 18/18 AC 16 INIT +2 Fort +3 Ref +2 Will +1 Gray Elf Fighter 1 Wizard 1Loot Tracker

Seeing the horse out of control, I cast daze to attempt to stall it for a few seconds.

DC 14 will save


female Human
Spoiler:
AC 13/T11/FF12 HP 11/11 F+2 R+1 W+6 Init +1 Perception +8 CMD 13
Shaman

Daze won´t work. A horse is not humanoid
Moving forward tries to calm the horse.
Handle animal: 1d20 + 3 ⇒ (17) + 3 = 20

Grand Lodge

Male N Human Cleric 2 | HP 15/15 | AC 20 T 10 FF 20 | F: +4, R: +0, W: +5 | Init: +0 | Lis: +2, Spo: +2, SM: +2 | Speed 20ft | Turn attempts: 1/5 | Active conditions: +2 AC.

Duraz watches the scene quietly and refrains from saying that Thilla robbed the boy the chance to learn how to control a horse. He does, however, ask the child Are you injured? after he regains his breath.

Liberty's Edge

Male Secret Identify of Qstor

Thilla is able to dash forward and grab the reins of the horse. The horse slows down and the wagon eventually grinds to a halt. The crowd starts moving about around the street again.

Duraz meanwhile heads over to the boy who appears startled. "Ah...thank you sir" he replies in accented Merchant's Tongue.

The older grey haired human man dusts himself off and moves over to the party. He is clean shaven, dressed in traveling clothes and is balding on top.

"Thank you sirs and madame for saving my grandson." he moves his arm to his back and holds it with his right hand. "I think Merna" he says looking at the horse "is too skittish sometimes.." he then quickly shakes his head and looks down. "Oh my...I'm forgetting my manners..You'll look like outsiders...I'm Fern Wendelholm." he points to the boy "This is my grandson Aden. You've done a good deed today and I'll be sure to let the townsfolk know that you're good people. Some of them can be a bit cantankerous to outsiders!"

Spot check DC 12:
You notice that he has a medallion around his neck with the symbol of a wand and a book

Grand Lodge

Male N Human Cleric 2 | HP 15/15 | AC 20 T 10 FF 20 | F: +4, R: +0, W: +5 | Init: +0 | Lis: +2, Spo: +2, SM: +2 | Speed 20ft | Turn attempts: 1/5 | Active conditions: +2 AC.

Spot: 1d20 + 2 ⇒ (2) + 2 = 4

Duraz is unsure what to think to be called "good people", but he understands that the bald man meant it as a complement. We are outsiders indeed, the cleric says a little ironically. Expect many more to come with the festivities coming, he adds wondering how the townsfolk means to be cantankerous with everyone who comes.

My name is Duraz. I take it you are leaving town from your clothes? He pauses for a moment and adds I'm sorry, I don't mean to intrude, it's just that it's hard to find polite locals usually.


Male l Human l Conjurer Specialist 1 l HP 5/5 l AC:12 Touch:12 Flat:10 l Fort 1 Ref 2 Will 2 l Init 6 l
Spells:
0-lvl: Acid Splash l Detect Magic l Read Magic ; Disrupt Undead 1-lvl: Summon Monster 1 l Mage Armor l Grease l Enlarge Person
Skills:
Concentration 3, Decipher Scripty 5, Arcana 8, Dungeoneering 8, History 5, Local 5, Nature 8, Religion 8, Planes 8, Spellcraft 8

Spot: 1d20 ⇒ 4

Looking over the boy to make sure he is visibly well. “Fern, nice to meet you. The name is Alurad Sorizan, we are all heading to town for the festival and skills competitions. I am looking for a man, Gurthuns the name I believe. I am looking for a man who sells clothing, more like mends clothing. I heard he handles clothing and fabrics. Do you know where to find him in town?”

Liberty's Edge

Male Secret Identify of Qstor

Fern turns to the Duraz "Yes should be a bit of a crowd in town." He looks to the wagon "Oh we're just taking a few casts of salted pork to some relatives about 3 hours out of town. Nothing major" He then turns to Alurad "Oh yeah I've heard of him. He's near the market and a cobbler in the center of town. Not that far"

his shop is #29 on the town map on slide 2 here

Liberty's Edge

Male Human Paladin 1 | HP 12 |AC 17 (Touch 11; FF 16) | F +4; R +1; W +1 | GRP +4 | Speed 20 ft | Init +1 | Spot +1 Paladin 1

Lucius turns to Fern "Thank you sir. We are glad we could be of assistance. Thilla is quite skilled with animals."

Grand Lodge

Male N Human Cleric 2 | HP 15/15 | AC 20 T 10 FF 20 | F: +4, R: +0, W: +5 | Init: +0 | Lis: +2, Spo: +2, SM: +2 | Speed 20ft | Turn attempts: 1/5 | Active conditions: +2 AC.

May the Storm Lord bless you with strength and endurance for your walk out of town, Duraz says as a conversation ending, thinking that Gurthun's shop is close to the Inn.

He knows travelling in group is safer than alone, so he waits for the rest of the group to join him towards town.


Male l Human l Conjurer Specialist 1 l HP 5/5 l AC:12 Touch:12 Flat:10 l Fort 1 Ref 2 Will 2 l Init 6 l
Spells:
0-lvl: Acid Splash l Detect Magic l Read Magic ; Disrupt Undead 1-lvl: Summon Monster 1 l Mage Armor l Grease l Enlarge Person
Skills:
Concentration 3, Decipher Scripty 5, Arcana 8, Dungeoneering 8, History 5, Local 5, Nature 8, Religion 8, Planes 8, Spellcraft 8

Smiling and giving the gentleman a courteous nod of the head. “Thank you Fern, you have saved us a bit of time wondering around town looking for the merchant.” motioning towards the horse with an open hand; “Hopefully she doesn’t give you anymore trouble as you make your way to your family, and delivering their crates.”

Alurad gives the cart a cursory glance over the cart before saying fairwell. “Well, we must be on our way if we want to catch Gurthun before he closes. And you too if you hope to make good time today. Quite the journey you have. Be safe.” With a slight hand wave, Alurad leads Shadow towards the town.

Spot: 1d20 ⇒ 17 Looking over the cart quickly to see if anything stands out.


STR 16 DEX 14 CON 12 INT 18 WIS 8 CHA 10 HP 18/18 AC 16 INIT +2 Fort +3 Ref +2 Will +1 Gray Elf Fighter 1 Wizard 1Loot Tracker

spot: 1d20 ⇒ 3

"Be careful on your way good sir!"

Grand Lodge

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Male N Human Cleric 2 | HP 15/15 | AC 20 T 10 FF 20 | F: +4, R: +0, W: +5 | Init: +0 | Lis: +2, Spo: +2, SM: +2 | Speed 20ft | Turn attempts: 1/5 | Active conditions: +2 AC.

If Thilla fails the Spot, I hope we all forget soon we failed a DC 12 Spot check at lvl 1

Liberty's Edge

Male Secret Identify of Qstor

I'll give it to you

The party notices that Fern is wearing a wizard symbol around his neck.

Alurad thinks the cart is fine.

- - -

The party heads toward the center of town near the marketplace. You soon locate a shop on the street mentioned by Fern. There's a sign hanging on the shop. "Gurthun's Garments". The door to the shop is closed.

Liberty's Edge

Male Secret Identify of Qstor

Assuming you enter

You see a human man in his mid to late 40s standing behind the counter. A variety of cloth and clothing is arrayed throughout the shop. He's dressed in a red shirt, has brown hair and wears a slouching hat on his head.

He smiles when you enter.


Male l Human l Conjurer Specialist 1 l HP 5/5 l AC:12 Touch:12 Flat:10 l Fort 1 Ref 2 Will 2 l Init 6 l
Spells:
0-lvl: Acid Splash l Detect Magic l Read Magic ; Disrupt Undead 1-lvl: Summon Monster 1 l Mage Armor l Grease l Enlarge Person
Skills:
Concentration 3, Decipher Scripty 5, Arcana 8, Dungeoneering 8, History 5, Local 5, Nature 8, Religion 8, Planes 8, Spellcraft 8

What time of day is it?

Looking up at the sign hanging above the shop, Alurad comments; “ah, well. Here we are. It seems our traveler friend didn’t lead us astray.” Opening the door and walking in, Alurad is happy to see the welcoming man behind the counter.

As Alurad looks around at the wares he speaks up; “This is a great shop you have here... Gurthun?”

Alurad will move up to the counter and introduce himself. “Alurad Sorizan” offering a hand, “just arrived for the festivities. Has foot traffic increased for you here?”

Liberty's Edge

Male Secret Identify of Qstor

It's about 3pm in the afternoon

The man turns to Alurad. He looks a bit puzzled. "I'm Gurthun. Yes..there has a been more new customers about" He pauses. "I'm sorry good sir. But do we know each other?"

Liberty's Edge

Male Human Paladin 1 | HP 12 |AC 17 (Touch 11; FF 16) | F +4; R +1; W +1 | GRP +4 | Speed 20 ft | Init +1 | Spot +1 Paladin 1

Lucius follows the others and looks around the shop.


Male l Human l Conjurer Specialist 1 l HP 5/5 l AC:12 Touch:12 Flat:10 l Fort 1 Ref 2 Will 2 l Init 6 l
Spells:
0-lvl: Acid Splash l Detect Magic l Read Magic ; Disrupt Undead 1-lvl: Summon Monster 1 l Mage Armor l Grease l Enlarge Person
Skills:
Concentration 3, Decipher Scripty 5, Arcana 8, Dungeoneering 8, History 5, Local 5, Nature 8, Religion 8, Planes 8, Spellcraft 8

With a smile and a wave of his hand, Alurad responds. “Oh my. We know eachother? Heavens no... But, I know of you.” gesturing to his companions; “You see, my friends and I were traveling here for the festivities when I saw something just north of town within the cemetery. You see there is a beautiful statue of a warhorse. Exceptional craftsmanship if I must say so myself. It was near a mausoleum that happened to have a name on it. Gurthun I. Chance is a funny thing... It shares your name. Do you know of this mausoleum and statue that I speak of?”

“You see, I was curious of the name of that horse. You don’t happen to know its name do you, or of the Gurthun I that is on the mausoleum?”


female Human
Spoiler:
AC 13/T11/FF12 HP 11/11 F+2 R+1 W+6 Init +1 Perception +8 CMD 13
Shaman

Looking around and taking care that her companion stays close, Thilla smiles at the shopowner and let´s Alurad speak.
Checking for a few tiny knicknacks, she is interested in what there is on sale!


STR 16 DEX 14 CON 12 INT 18 WIS 8 CHA 10 HP 18/18 AC 16 INIT +2 Fort +3 Ref +2 Will +1 Gray Elf Fighter 1 Wizard 1Loot Tracker

“any help you might be able to offer would be greatly appreciated."

Grand Lodge

Male N Human Cleric 2 | HP 15/15 | AC 20 T 10 FF 20 | F: +4, R: +0, W: +5 | Init: +0 | Lis: +2, Spo: +2, SM: +2 | Speed 20ft | Turn attempts: 1/5 | Active conditions: +2 AC.

Duraz watches the scene silently a little nervous, ready to chip in if necessary. He personally disliked the aggressive manner of Alurad's speaking, but has seen aggressiveness work sometimes.


Male l Human l Conjurer Specialist 1 l HP 5/5 l AC:12 Touch:12 Flat:10 l Fort 1 Ref 2 Will 2 l Init 6 l
Spells:
0-lvl: Acid Splash l Detect Magic l Read Magic ; Disrupt Undead 1-lvl: Summon Monster 1 l Mage Armor l Grease l Enlarge Person
Skills:
Concentration 3, Decipher Scripty 5, Arcana 8, Dungeoneering 8, History 5, Local 5, Nature 8, Religion 8, Planes 8, Spellcraft 8
Duraz Carron wrote:
Duraz watches the scene silently a little nervous, ready to chip in if necessary. He personally disliked the aggressive manner of Alurad's speaking, but has seen aggressiveness work sometimes.

I wasn’t going for aggressive. He’s move of a quirky 80 year old.

Liberty's Edge

Male Secret Identify of Qstor

"OH Yes...that is my fathers grave. Has something happened?!?!"

Grand Lodge

Male N Human Cleric 2 | HP 15/15 | AC 20 T 10 FF 20 | F: +4, R: +0, W: +5 | Init: +0 | Lis: +2, Spo: +2, SM: +2 | Speed 20ft | Turn attempts: 1/5 | Active conditions: +2 AC.
Alurad Sorizan wrote:
Duraz Carron wrote:
Duraz watches the scene silently a little nervous, ready to chip in if necessary. He personally disliked the aggressive manner of Alurad's speaking, but has seen aggressiveness work sometimes.
I wasn’t going for aggressive. He’s move of a quirky 80 year old.

Still, it sounded to me very forward. You should see the 80 yo's from wher I come from... =P


STR 16 DEX 14 CON 12 INT 18 WIS 8 CHA 10 HP 18/18 AC 16 INIT +2 Fort +3 Ref +2 Will +1 Gray Elf Fighter 1 Wizard 1Loot Tracker

"your father's grave? I am sorry we are bringing you potentially I'll tidings. We could not discern exactly what happened, but the mausoleum was potentially disturbed. Do you know of any reason someone would want access to his tomb?"

Liberty's Edge

Male Secret Identify of Qstor

The man turns to Mirianna "No he had no enemies. I had heard rumors of vandals in the cemetery but this is HORRIBLE. Did you find anything of value in the tomb?" He looks upset.


Male Halfling Rogue 2

The door to Gurthun's shop opens. In walks a halfling man. He is slim, with curly brown hair, wearing a dark green tunic and brown trousers. He also wears a cloak and a backpack, both dusty. A short sword hangs from his hip.

"Oh, hello everyone. A busy place today." He glances from face to face. "Which of you is the proprietor? I'm in need of a new tunic."

Liberty's Edge

Male Secret Identify of Qstor

The shop keeper turns to the halfling. "I am young master. What did you need?"

Liberty's Edge

Male Human Paladin 1 | HP 12 |AC 17 (Touch 11; FF 16) | F +4; R +1; W +1 | GRP +4 | Speed 20 ft | Init +1 | Spot +1 Paladin 1

The paladin turns to the halfling. "Good afternoon sir. Lucius here" He holds out his gauntleted hand.

Grand Lodge

Male N Human Cleric 2 | HP 15/15 | AC 20 T 10 FF 20 | F: +4, R: +0, W: +5 | Init: +0 | Lis: +2, Spo: +2, SM: +2 | Speed 20ft | Turn attempts: 1/5 | Active conditions: +2 AC.

Duraz watches the halfling walk in and can't help but feel a little ridiculous in the scene. He never had much respect for halflings... Hopefully this sale will happen fast so we can go on with our business, he thinks a little impatient.


female Human
Spoiler:
AC 13/T11/FF12 HP 11/11 F+2 R+1 W+6 Init +1 Perception +8 CMD 13
Shaman

Thilla smiles and looks around. "Do you have a rope for me?"

Liberty's Edge

Male Secret Identify of Qstor

The man turns to Thilla. "Sorry madam. But only garments. Try Ashers Adventuring Goods two blocks over"

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