Eadie Navhelan |
Large Eadie picks herself up and shoves her medium falchion in her belt like it’s a dirk.
She then hands Emberwik her wand of CLW, collecting the toothpick-sized item back off him when he’s done.
CLW: 2d8 + 2 ⇒ (4, 8) + 2 = 14
Round #0: AC 22 (FF 21) DR 3/-, soothe syrup, freedom of movement, bless, enlarge person (8/10), medium falchion bless weapon (7/10) ☤ 125/126 hp ☤
Fort + soothe syrup: 1d20 + 18 + 5 ⇒ (20) + 18 + 5 = 43
Holding the polearm in her right fist, enlarged Eadie *thumps* the shaft of the weapon into her open left palm, like a ‘banger waiting to make an impact on the fight.
Rudzik |
...like a ‘banger waiting to make an impact on the fight...
Oi! We got an Aussie 'ere!
Fortitude vs DC 24: 1d20 + 14 ⇒ (5) + 14 = 19
Sickened at the smell of the demons, Rudzik nonetheless sends his arrows flying at the blue demon. "Can't let that burned fella's spell go to waste," he mutters to himself.
Regular Longbow, RS, DA, FE, Sickened: 1d20 + 18 - 2 - 3 + 4 - 2 ⇒ (19) + 18 - 2 - 3 + 4 - 2 = 34
Good Cold Iron Piercing damage, DA, FE, Sickened: 1d8 + 3 + 6 + 4 - 2 ⇒ (5) + 3 + 6 + 4 - 2 = 16
Rapid Shot Longbow, RS, DA, FE, Sickened: 1d20 + 18 - 2 - 3 + 4 - 2 ⇒ (10) + 18 - 2 - 3 + 4 - 2 = 25
Good Cold Iron Piercing damage, DA, FE, Sickened: 1d8 + 3 + 6 + 4 - 2 ⇒ (3) + 3 + 6 + 4 - 2 = 14
Iterative Longbow, RS, DA, FE, Sickened: 1d20 + 13 - 2 - 3 + 4 - 2 ⇒ (6) + 13 - 2 - 3 + 4 - 2 = 16
Good Cold Iron Piercing damage, DA, FE, Sickened: 1d8 + 3 + 6 + 4 - 2 ⇒ (8) + 3 + 6 + 4 - 2 = 19
Doctor Meiosa |
The doctor follows along, keeping up the pace of combat and dive-bombing their next set of foes. "Bah, what are those, stench glands? That's a terrible form of self defense!"
Fort Save: 1d20 + 15 ⇒ (15) + 15 = 30
Sting, charge, power attack: 1d20 + 16 ⇒ (14) + 16 = 30
damage: 1d6 + 17 ⇒ (6) + 17 = 23
Claw, charge, power attack: 1d20 + 16 ⇒ (5) + 16 = 21
damage: 1d6 + 17 ⇒ (2) + 17 = 19
Claw, charge, power attack: 1d20 + 16 ⇒ (4) + 16 = 20
damage: 1d6 + 17 ⇒ (5) + 17 = 22
Bite, charge, power attack: 1d20 + 16 ⇒ (3) + 16 = 19
damage: 1d6 + 17 ⇒ (2) + 17 = 19
Bite, grab: 1d20 + 20 ⇒ (8) + 20 = 28
Torrag Grimm |
Fort: 1d20 + 6 ⇒ (19) + 6 = 25
Torrag casts grease under blue.
Reflex DC 19
GM Batpony |
Emberwik enhances Rudzik's bow with the power of good. Arrows fly towards the lizard demon, piercing it's slimy tough exterior. It roars in pain. Unnvar and Dr Meiosa both move down the flanks to pounce on the creatures. They prove to be formidable fighters as they deflect most of the attacks. Only 1 of Meiosa's attack hit.
Torag tries to pull an advantage by casting grease to cause the creature to lose balance. The creature is unable to keep the stand but pulls himself up and retaliates.
Reflex B: 1d20 + 3 ⇒ (12) + 3 = 15
Blue immediately picks himself up, Unnvar gets an AoO
bite: 1d20 + 17 ⇒ (5) + 17 = 22B/P: 4d4 + 8 ⇒ (2, 3, 4, 2) + 8 = 19
bite: 1d20 + 17 ⇒ (11) + 17 = 28B/P: 4d4 + 8 ⇒ (4, 3, 3, 1) + 8 = 19
Claw: 1d20 + 17 ⇒ (5) + 17 = 22B/P/S: 1d8 + 8 ⇒ (3) + 8 = 11
Claw: 1d20 + 17 ⇒ (5) + 17 = 22B/P/S: 1d8 + 8 ⇒ (7) + 8 = 15
~~~~
Combat Round 8/9
Active conditions: Bless
Pathfinders are up!
Sir Wilk -1
Hezrous B-39 R-13
Eadie
current time elapse: ~2hr 15mins
Eadie Navhelan |
Round #1: AC 22 (enlarged), DR 3/-, soothe syrup, freedom of movement, bless, enlarge person (9/10), medium falchion bless weapon (8/10) ☤ 125/126 hp
Eadie takes a 5’ step to the north-east and raises her Lucerne hammer to take on Blue. (20’ range – no lunge)
Lucerne hammer + PA + FF + str 22 – enlarged + bless: 1d20 + 17 + 1 - 1 + 1 ⇒ (1) + 17 + 1 - 1 + 1 = 19
large silver bludgeoning damage: 3d6 + 18 ⇒ (4, 5, 6) + 18 = 33
Lucerne hammer + PA + str 22 – enlarged + bless: 1d20 + 12 - 3 + 1 - 1 + 1 ⇒ (18) + 12 - 3 + 1 - 1 + 1 = 28
large silver bludgeoning damage: 3d6 + 18 ⇒ (4, 2, 2) + 18 = 26
Lucerne hammer + PA + str 22 – enlarged + bless: 1d20 + 7 - 3 + 1 - 1 + 1 ⇒ (15) + 7 - 3 + 1 - 1 + 1 = 20
large silver bludgeoning damage: 3d6 + 18 ⇒ (5, 2, 1) + 18 = 26
"Darnit! That was ordinary. Go, guys! I'll try and take some heat off you next time."
Torrag Grimm |
Torrag points straight ahead and a red bead shoots from his finger and explodes right between the two demons about 20 feet off the ground in a giant ball of flame.
The foot print should be big enough to get both of them, but miss everyone on the ground.
SR: 1d20 + 11 + 4 ⇒ (9) + 11 + 4 = 24
Fire Damage: 10d6 ⇒ (5, 3, 2, 2, 1, 4, 2, 6, 2, 1) = 28
Reflex DC 19 for half
Torrag will then fly 30 feet up and closer to the center of battle.
Unnvar the Solemn |
Unnvar takes a swing as the toady stands up.
AOO Fossilblight(adamantine) + PA + studied + haste v. Blue: 1d20 + 17 - 3 + 2 + 1 ⇒ (20) + 17 - 3 + 2 + 1 = 37
Damage + Sneak attack: 1d6 + 19 + 2 + 3d6 ⇒ (3) + 19 + 2 + (2, 4, 6) = 36
CONFIRM CRIT: 1d20 + 17 - 3 + 2 + 1 ⇒ (20) + 17 - 3 + 2 + 1 = 37
Damage: 1d6 + 19 + 2 ⇒ (6) + 19 + 2 = 27
OOOH!
Unnvar's strike is crushing! Unnvar releases Fossilblight and it pins the demon to the ground!
Fossilblight - Whenever the bearer makes a successful critical hit, as an immediate action he can voluntarily cease wielding Fossilblight and have the weapon pin the target against any adjacent solid object (the ground). The weapon’s CMD for the purpose of escaping this effect is equal to half the damage dealt during the critical hit. A creature pinned in this way takes 2d6+6 points of damage at the end of its turn for the first 3 rounds in which it remains pinned.
Edit: CMD 31
Will wait to post my turn, to see if the demon gets free before my turn.
Doctor Meiosa |
Meiosa keeps up the assailt, clawing and biting her way right through the center of mass!
Tail, power attack: 1d20 + 14 ⇒ (2) + 14 = 16
damage, magical: 1d4 + 17 ⇒ (3) + 17 = 20
Claw, power attack: 1d20 + 14 ⇒ (1) + 14 = 15
damage, magical: 1d6 + 17 ⇒ (3) + 17 = 20
Claw, power attack: 1d20 + 14 ⇒ (6) + 14 = 20
damage, magical: 1d6 + 17 ⇒ (1) + 17 = 18
Bite, power attack: 1d20 + 14 ⇒ (2) + 14 = 16
damage, magical: 1d8 + 17 ⇒ (5) + 17 = 22
Bite, grab: 1d20 + 18 ⇒ (20) + 18 = 38
Rudzik |
Isn't Fossilblight a heavy pick with a x4 crit modifier?
Rudzik keeps up the assault, trying to take down the blue demon before switching to the red if the first falls.
Regular Longbow, RS, DA, FE, Bless, Sickened: 1d20 + 18 - 2 - 3 + 4 + 1 - 2 ⇒ (13) + 18 - 2 - 3 + 4 + 1 - 2 = 29
Good Cold Iron Piercing damage, DA, FE, Sickened: 1d8 + 3 + 6 + 4 - 2 ⇒ (1) + 3 + 6 + 4 - 2 = 12
Rapid Shot Longbow, RS, DA, FE, Bless, Sickened: 1d20 + 18 - 2 - 3 + 4 + 1 - 2 ⇒ (12) + 18 - 2 - 3 + 4 + 1 - 2 = 28
Good Cold Iron Piercing damage, DA, FE, Sickened: 1d8 + 3 + 6 + 4 - 2 ⇒ (5) + 3 + 6 + 4 - 2 = 16
Iterative Longbow, RS, DA, FE, Bless Sickened: 1d20 + 13 - 2 - 3 + 4 + 1 - 2 ⇒ (20) + 13 - 2 - 3 + 4 + 1 - 2 = 31
Good Cold Iron Piercing damage, DA, FE, Sickened: 1d8 + 3 + 6 + 4 - 2 ⇒ (6) + 3 + 6 + 4 - 2 = 17
Crit confirmation: 1d20 + 13 - 2 - 3 + 4 + 1 - 2 ⇒ (14) + 13 - 2 - 3 + 4 + 1 - 2 = 25
Crit damage: 2d8 + 6 + 12 + 8 - 4 ⇒ (8, 3) + 6 + 12 + 8 - 4 = 33
Maybe its pinned AC is low enough for that crit to confirm?
GM Batpony |
Retcon Round 8 for Blue creature, Standard to escape pinned.
As the demon is pinned by down by Unnvar's powerful strike, it immediately growls and stands itself through fossilblight, leaving it in the ground.
CMB: 1d20 + 19 ⇒ (10) + 19 = 29
From a distance Eadie swings her Lucerne hammer only to find most of the attacks deflected as the Hezrou was prepared in defending itself.
Torrag, you would actually need two individual SR checks for the second Hezrou
Torrag's fireball washes over the demon pair, charring their skins, but their skin's natural moistness protects itself from any severe harm from the fire, as it was observed in the previous fights. Fire resistance 10
SR blue: 1d20 + 11 + 4 ⇒ (9) + 11 + 4 = 24
Reflex Red: 1d20 + 3 ⇒ (9) + 3 = 12
Reflex Blue: 1d20 + 3 ⇒ (15) + 3 = 18
Rudzik takes down the heavily injured demon with some well-timed arrows penetrating the creatures hard exterior. The blue eyes white Hezrou squels as it falls, succumbing to its wounds.
I'm not sure about Fossilblight as a weapon to confirm the crit modifier, but either way, blue would be down on Rudzik's turn. If fossilblight has a crit modifier of x4, then Rudzik's final iterative would be directed to hit Red.
Doctor Meiosa on the other hand, unleashes a flurry of natural attacks, however, none are able to break through the tough scaly skin of the demon.
~~~~
Combat Round 9
Active conditions: Bless
Unnvar, Emberwik, Sir Wilk -1, Rudzik
Torrag
Hezrous B (Unconcious/Dead) R-31
Eadie -1
current time elapse: ~2hr 15mins
If you're planning to attack the creatures in your next round, go ahead and make your rolls in advance if you want and I'll accommodate and retcon any attacks it makes. With only 1 creature, it's very likely going to be down in the next round.
Unnvar the Solemn |
OOH! Yeah it's a x4 Crit, I was cheating myself out of alot of damage and a MUCH higher CMD, which it looks like blue would have failed anyway. As 29 did not beat 31, so it would have been pinned by the pick.
That 2 more time crit damage: 2d6 + 38 + 4 ⇒ (5, 4) + 38 + 4 = 51
So Unnvar's Crit would have dealt 114 total! For a 57 CMD to esacape! Is it possible the blow alone killed it...if so all of Rudzik
arrows could have been on red.
Sorry for not having my crap together
Unnvar leaves Fossilblight pinned to the dead demon for a moment and moves quickly into a flank with the Doc, drawing his greatsword as he moves. He looks for a weak spot on this toady too and takes a swing.
+1 Adamantine Keen Greatsword + Vital Strike + PA (furious focus) + studied + flank v. Red: 1d20 + 15 + 2 + 2 ⇒ (16) + 15 + 2 + 2 = 35
Vital Strike/PA Damage + Sneak attack: 4d6 + 16 + 2 + 3d6 ⇒ (3, 5, 1, 4) + 16 + 2 + (4, 1, 3) = 39
Move to move and draw, swift to study target, standard - vital strike
Shifty |
OVERSEER ANNOUNCEMENT
The Society’s finest have dealt a great blow to the demonic generals.
As the Pathfinders defeat the Balor, it explodes in a mighty blast of unholy fire 200' across. Multiple Seekers have perished, but the significance of the loss is keenly felt by the Horde as their General falls.
Shifty |
OVERSEER ANNOUNCEMENT
The Society’s finest have dealt a great blow to the demonic generals.
As the Pathfinders defeat the beast, it explodes in a mighty blast of unholy fire 200' across. Multiple Seekers have perished, but the significance of the loss is keenly felt by the Horde as one of their generals falls.
Eadie Navhelan |
Round #2: AC 22 (enlarged), DR 3/-, soothe syrup, freedom of movement, bless, enlarge person (final round), medium falchion bless weapon (9/10) ☤ 125/126 hp
Eadie takes another 5’ step to the north-east and looks to keep beating that dead Red demon walking. (20’ range – no lunge)
Lucerne hammer + PA + FF + str 22 – enlarged + bless: 1d20 + 17 + 1 - 1 + 1 ⇒ (9) + 17 + 1 - 1 + 1 = 27
large silver bludgeoning damage: 3d6 + 18 ⇒ (4, 3, 2) + 18 = 27
Lucerne hammer + PA + str 22 – enlarged + bless: 1d20 + 12 - 3 + 1 - 1 + 1 ⇒ (19) + 12 - 3 + 1 - 1 + 1 = 29
large silver bludgeoning damage: 3d6 + 18 ⇒ (3, 5, 1) + 18 = 27
Lucerne hammer + PA + str 22 – enlarged + bless: 1d20 + 7 - 3 + 1 - 1 + 1 ⇒ (10) + 7 - 3 + 1 - 1 + 1 = 15
large silver bludgeoning damage: 3d6 + 18 ⇒ (2, 1, 4) + 18 = 25
GM Batpony |
All Rudzik's attack would be diverted to Red, Blue would have been put unconcious by Torrag's attack.
Unnvar's weapon pierces the creature firmly in place, pinned to the ground. It bleeds profusely and screams in pain from the injuries but still has some life left as it struggles to free itself from the weapon. Although somewhat resistant to fire, Torrag's spell does enough that it winches under the heat and succumbs to it's heavy injuries, rendering the first Hezrou unconscious.
With only one Hezrou in sight, the Pathfinder's focus their attention towards it. Rudzik fires a volley of arrows that pierces it's thick hide. Unnvar moves to engage drawing his greatsword, leaving his fossilblight for a moment.
Vs Meiosa
bite: 1d20 + 17 ⇒ (12) + 17 = 29 B/P: 4d4 + 8 ⇒ (4, 2, 2, 3) + 8 = 19
Claw: 1d20 + 17 ⇒ (2) + 17 = 19B/P/S: 1d8 + 8 ⇒ (7) + 8 = 15
Claw: 1d20 + 17 ⇒ (15) + 17 = 32B/P/S: 1d8 + 8 ⇒ (1) + 8 = 9
The creature lashes out in desperation, but does very little harm as it is surrounded and is punished with a killing blow by Eadie.
We end combat right at the end of Round 9
Dragon next? Any round preps needed? Coup-de-grace blue? Take back dropped weapons? The d4 in between combat will be strictly non-productive rounds. So if you want to do any healing or buffs that would be in addition to the d4.
Sir wilk -1, Eadie -1, Meiosa -9
Unnvar the Solemn |
Being able to pin down that demon was one of the coolest pbp moments ever for me!
Unnvar goes over and collects Fossilblight, he raises it aloft and bring the picks down through the demons skull once more to make sure it's dead. You see an actual smile cross the usually stone faced half-orc and realize he is in his element. In a more civilized world he might be called a psychopath, but in this world he was a hero.
Let's go kill a dragon! He says looking around at the others.
1 round to coup
Emberwik |
Dragon works for me also. At a con so my,posts are slower for a bit.
Eadie Navhelan |
Round -d4: AC 28 (FF 27) DR 3/-, soothe syrup, freedom of movement, barkskin (30 mins), fly (5 mins), shield (8/10), enlarge person (9/10), bless weapon (10/10), bless ☤ 125/126 hp ☤
Eadie drinks potions of barkskin and fly in quick succession, and mounts Red’s decapitated head on the spike of her reholstered polearm.
Keeping her backpack on, she then begins flying up 40’ while ✨casting shield from her ioun stone and drawing her adamantine falchion. She then sips another potion of enlarge person and smears a third oil of bless weapon on her heavy blade.
With her helm obscuring her mouth, she works the jaw of the hezrou head up and down, speaking with a thick, syrupy voice.
“O-kway, boys. Let’s not stand in fireball formation while we sort out this dragon, yeah?”
Torrag Grimm |
Torrag is ready to go. He'll have his ring of blinking active.
GM Batpony |
I counted 5 rounds for Eadie's pre-buffs, correct me if I'm wrong.
Rounds?: 1d4 ⇒ 1
The Pathfinders dust the dirt off victorious from the battle against the Hezrou's and start to prepare themselves for a possible dragon encounter. Eadie holds the group momentarily as she begins drinking multiple potions in anticipation for an epic fight.
Not far away, a massive, eyeless draconic creature covered in purple-hued scales and sharp, spiky protrusions flies ominously above the crowds in your direction. Clearly a large flying Eadie has attracted his attention.
"YOU DARE FACE THE MIGHT OF SUNDERHEART?" He bellows with a monstrous voice.
Kn. Arcana DC25 to identify this dragon.
Eadie: 1d20 + 3 ⇒ (12) + 3 = 15
Rudzik: 1d20 + 8 ⇒ (18) + 8 = 26
Unnvar: 1d20 + 6 ⇒ (7) + 6 = 13
Emberwik: 1d20 + 8 ⇒ (6) + 8 = 14
Torag: 1d20 + 1 ⇒ (7) + 1 = 8
Meiosa: 1d20 + 2 ⇒ (5) + 2 = 7
dragon: 1d20 + 5 ⇒ (14) + 5 = 19
Round 16
Rudzik, Wilk -1
Dragon (+30ft)
Eadie -1 (+40ft), Unnvar, Emberwik
Torag, Meiosa
I've tried to spread out the party as much as possible that makes sense as you approach the creature in a warzone setting. Those who want to make other buffs retroactively feel free to do so.
Eadie Navhelan |
"Torrag, can you please get haste up before we spread out to meet the dragon."
Yessir, 5 rounds.
"YOU DARE FACE THE MIGHT OF SUNDERHEART?"
“If we’ve got time. First we’ve gotta take out the trash.”
Unnvar the Solemn |
As Eddie buffs herself, Unnvar's face twist into that of a mouse; although no one can see if due to the Mask of the Mantis. He then goes ahead and drinks his potion of fly.
Dragon? Better be able to fly then.
Torrag Grimm |
Know Arcana: 1d20 + 20 ⇒ (11) + 20 = 31
Upon Eadie's request, Torrag nods and will cast Haste just before we spread out as the dragon approaches.
I'd assume we'd be 2 rounds into Haste at Round 1 of the this encounter.
Rudzik |
Looks like we're going to be reading those riding rules after all.
Seated in his military saddle on Wilk, Rudzik guides the giant wolf forward with his knees and studies the dragon. Muttering a quick prayer to Ol' Deadeye, he fills the sky with arrows once more.
Casting instant enemy (as a swift action) on the dragon to treat it as an evil outsider for purposes of Favored Enemy, then full-round attacking (no penalty since Wilk moved nowhere close to 80 ft). Rudzik automatically makes the DC 5 Ride check to guide Wilk with his knees.
Regular Longbow, PBS, RS, DA, FE, Bless, Haste, Sickened: 1d20 + 18 + 1 - 2 - 3 + 4 + 1 + 1 - 2 ⇒ (11) + 18 + 1 - 2 - 3 + 4 + 1 + 1 - 2 = 29
Good Cold Iron Piercing damage, PBS, DA, FE, Sickened: 1d8 + 3 + 1 + 6 + 4 - 2 ⇒ (4) + 3 + 1 + 6 + 4 - 2 = 16
Rapid Shot Longbow, PBS, RS, DA, FE, Bless, Haste, Sickened: 1d20 + 18 + 1 - 2 - 3 + 4 + 1 + 1 - 2 ⇒ (1) + 18 + 1 - 2 - 3 + 4 + 1 + 1 - 2 = 19
Good Cold Iron Piercing damage, PBS, DA, FE, Sickened: 1d8 + 3 + 1 + 6 + 4 - 2 ⇒ (6) + 3 + 1 + 6 + 4 - 2 = 18
Haste Longbow, PBS, RS, DA, FE, Bless, Haste, Sickened: 1d20 + 18 + 1 - 2 - 3 + 4 + 1 + 1 - 2 ⇒ (13) + 18 + 1 - 2 - 3 + 4 + 1 + 1 - 2 = 31
Good Cold Iron Piercing damage, PBS, DA, FE, Sickened: 1d8 + 3 + 1 + 6 + 4 - 2 ⇒ (8) + 3 + 1 + 6 + 4 - 2 = 20
Iterative Longbow, PBS, RS, DA, FE, Bless, Haste, Sickened: 1d20 + 13 + 1 - 2 - 3 + 4 + 1 + 1 - 2 ⇒ (18) + 13 + 1 - 2 - 3 + 4 + 1 + 1 - 2 = 31
Good Cold Iron Piercing damage, PBS, DA, FE, Sickened: 1d8 + 3 + 1 + 6 + 4 - 2 ⇒ (6) + 3 + 1 + 6 + 4 - 2 = 18
GM Batpony |
Most of Rudzik's arrows manage to pierce the dragon's scale, but it is unfazed from the hits and calls out in a monstrous tone again. "YOU DARE CHALLENGE ME?! FACE MY WRATH!" Sunderheart swoops a little lower, to have Rudzik within it's reach, and breaths out an acidic fog that lingers in the air. It will be there for the whole of combat.
The fog acts as a slightly worst version of "Acid fog"; In addition the regular acid fog spell: any creature that begins its turn within the entropic breath becomes confused (Will DC 25 negates) for as long as it remains within the cloud and for 1d6 rounds thereafter.
The fog seems to be able to reach most with the exception of Emberwik and Eadie.
Round 16/17
Rudzik, Wilk -1
Dragon -56 (+10ft)
Eadie -1 (+40ft), Unnvar, Emberwik
Torag, Meiosa
Unnvar the Solemn |
Two quick questions: 1) Did Torag identify it with his Know Arcana and 2) how high up does the cloud go?
GM Batpony |
Oh yes! Torrag definitely did.
The dragon is known as a WOUNDWYRM, acid based dragons indigenous to corrupted lands. While it does not have eyes, it sees better than most with its blindsight. The dragon is naturally immune to sight based magic or gaze attacks, paralysis, sleep, and poison among other things. And has a strong resistant to magic. SR26, DR10/good or lawful.
30ft high fog
Emberwik |
Emberwik will cast the spell Greater Path of Glory to make certain the party doesn't get too injured. "If there is any time you prefer to die, do not make it now."
Torrag Grimm |
Will: 1d20 + 9 ⇒ (10) + 9 = 19
Torrag is confused
Confusion: 1d100 ⇒ 71
Damage to Self: 1d8 + 2 ⇒ (6) + 2 = 8
Torrag can't seem to shake off the effect and hits himself with his own fist.
GM Batpony |
I also forgot to roll the acid damage. But everyone in fog takes acid: 2d6 ⇒ (6, 6) = 12
Eadie Navhelan |
Round #1: AC 27 (lunge + haste) DR 3/-, soothe syrup, freedom of movement, barkskin (30 mins), fly (5 mins), shield (7/10), enlarge person (8/10), bless weapon (9/10), bless, haste (10/11) ☤ 125/126 hp ☤
Eadie SCREEEEAMS 60’ (single hasted move) across the battlefield sky, dropping her altitude to 35’. At the end of her run, her falchion flashes once in afternoon sun.
lunging falchion + PA + FF + bless + haste + str22 – enlarged + higher ground: 1d20 + 21 + 2 + 1 - 1 + 1 ⇒ (1) + 21 + 2 + 1 - 1 + 1 = 25
good enlarged magical adamantine slashing damage: 2d6 + 24 ⇒ (6, 5) + 24 = 35
Re-roll the attack with hardcopy character folio with one GM star
lunging falchion + PA + FF + bless + haste + str22 – enlarged + higher ground + GM star: 1d20 + 21 + 2 + 1 - 1 + 1 + 1 ⇒ (18) + 21 + 2 + 1 - 1 + 1 + 1 = 43 crit threat autoconfirms vs evil
extra good critical damage: 2d6 + 24 ⇒ (1, 6) + 24 = 31
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Unnvar the Solemn |
Will Save DC25: 1d20 + 7 ⇒ (17) + 7 = 24 Ahh..so close.
Confusion: 1d100 ⇒ 43
Unnvar confused by the acid cloud does nothing but babble incoherently.
GM Batpony |
Eadie, creature has a 15ft reach for bite, did you provoke? I belive so if you went in a straight line , but just checking.
Eadie Navhelan |
I was conscious it may have 15’ reach. So she flew 55’ at altitude 40’ (out of reach, without 20' reach) with the final 5’ drop coming in the final 5’ movement to 60’.
Fly rules indicate you can make a single 45 degree movement without a fly check, and descend at full speed.
TL/DR: I believe this movement does not provoke ;)
Torrag Grimm |
Torrag takes half the acid damage due to his ring of blinking.
Sir Wilk |
Realized I never rolled to see if Wilk was sickened by the hezrou.
Fortitude: 1d20 + 11 ⇒ (8) + 11 = 19 (Looks like that's a yes)
Will, Sickened: 1d20 + 4 - 2 ⇒ (5) + 4 - 2 = 7
Confused: 1d4 ⇒ 1
Looks like the dragon is 10 ft off the ground, meaning within reach of a 10 ft tall wolf.
Sickened and confused, Wilk still remembers his training and snaps at the dragon before stepping out of the cloud.
Regular Bite, Bless, Haste Sickened: 1d20 + 13 + 1 + 1 - 2 ⇒ (11) + 13 + 1 + 1 - 2 = 24
Bite damage, Sickened: 1d8 + 11 - 2 ⇒ (2) + 11 - 2 = 11
Trip, Bless, Haste, Flanking, Sickened: 1d20 + 21 + 1 + 1 + 4 - 2 ⇒ (5) + 21 + 1 + 1 + 4 - 2 = 30
Haste Bite, Bless, Haste Sickened: 1d20 + 13 + 1 + 1 - 2 ⇒ (14) + 13 + 1 + 1 - 2 = 27
Bite damage, Sickened: 1d8 + 11 - 2 ⇒ (5) + 11 - 2 = 14
Trip, Bless, Haste, Flanking, Sickened: 1d20 + 21 + 1 + 1 + 4 - 2 ⇒ (11) + 21 + 1 + 1 + 4 - 2 = 36
Iterative Bite, Bless, Haste, Sickened: 1d20 + 8 + 1 + 1 - 2 ⇒ (4) + 8 + 1 + 1 - 2 = 12
Bite damage, Sickened: 1d8 + 11 - 2 ⇒ (1) + 11 - 2 = 10
Trip, Bless, Haste, Flanking, Sickened: 1d20 + 21 + 1 + 1 + 4 - 2 ⇒ (1) + 21 + 1 + 1 + 4 - 2 = 26
Not sure how tripping works with a flying creature, but that's the GM's problem and not mine - if those attacks even hit.
Also, Eadie, remember that you have flanking from Wilk!
Rudzik |
Will, Sickened: 1d20 + 11 - 2 ⇒ (10) + 11 - 2 = 19
Confusion: 1d4 ⇒ 1
Even with his vision swimming, Rudzik manages to reach into his quiver and send arrows flying at the wyrm.
Regular Longbow, PBS, RS, DA, FE, Bless, Haste, Sickened: 1d20 + 18 + 1 - 2 - 3 + 4 + 1 + 1 - 2 ⇒ (2) + 18 + 1 - 2 - 3 + 4 + 1 + 1 - 2 = 20
Good Cold Iron Piercing damage, PBS, DA, FE, Sickened: 1d8 + 3 + 1 + 6 + 4 - 2 ⇒ (1) + 3 + 1 + 6 + 4 - 2 = 13
Rapid Shot Longbow, PBS, RS, DA, FE, Bless, Haste, Sickened: 1d20 + 18 + 1 - 2 - 3 + 4 + 1 + 1 - 2 ⇒ (7) + 18 + 1 - 2 - 3 + 4 + 1 + 1 - 2 = 25
Good Cold Iron Piercing damage, PBS, DA, FE, Sickened: 1d8 + 3 + 1 + 6 + 4 - 2 ⇒ (7) + 3 + 1 + 6 + 4 - 2 = 19
Haste Longbow, PBS, RS, DA, FE, Bless, Haste, Sickened: 1d20 + 18 + 1 - 2 - 3 + 4 + 1 + 1 - 2 ⇒ (2) + 18 + 1 - 2 - 3 + 4 + 1 + 1 - 2 = 20
Good Cold Iron Piercing damage, PBS, DA, FE, Sickened: 1d8 + 3 + 1 + 6 + 4 - 2 ⇒ (5) + 3 + 1 + 6 + 4 - 2 = 17
Iterative Longbow, PBS, RS, DA, FE, Bless, Haste, Sickened: 1d20 + 13 + 1 - 2 - 3 + 4 + 1 + 1 - 2 ⇒ (17) + 13 + 1 - 2 - 3 + 4 + 1 + 1 - 2 = 30
Good Cold Iron Piercing damage, PBS, DA, FE, Sickened: 1d8 + 3 + 1 + 6 + 4 - 2 ⇒ (7) + 3 + 1 + 6 + 4 - 2 = 19
GM, remember that Rudzik has Point Blank Master and doesn't provoke AoOs for making ranged attacks with a longbow.
I mean, technically Eadie gets flanking from Rudzik too.
GM Batpony |
Rudzik, Wilk would not have been able to 5ft due to the fog rules. He could take a move action instead and provoke AoO, if you choose to do that I'll treat only the first attack as the standard action. Also, flying creatures are immune to trip mechanically. Let me know how you want to retcon it before I resolve your actions.
With the dense confusing acidic fog hindering the Pathfinders, Unnvar and Torrag find themselves victims of it's effects and has an unproductive moment.
Meanwhile, the members out of the fog, attempt to make the most of their situation. Emberwik provides the party with some options by casting Greater Path of Glory. Eadie, on the other hand, flies straight pass the woundwyrm and lunges in with a powerful strike infused with Holy power. The cut burns the dragon and it wails in pain.
"SCRAAARRHRHHR"
Round 16
Rudzik -12 (confused x ?) , Wilk -13 (confused x ?)
Woundwyrm -122 (+10ft)
Eadie -1 (+40ft), Emberwik
Unnvar -12 (confused), Torrag -14 (confused),
Meiosa -12 (Will Save)
Sir Wilk |
Thanks for the clarification - I didn't realize acid cloud hindered movement like that. Wilk will move (provoking), then attack once as a standard action.
Doctor Meiosa |
Whew, back from the con. For the pre-combat...
"Dragon? Ah, of course!" The doctor drops a severed demon limb, deciding not to collect it. She draws her wand and double-taps herself to heal and follows it up by downing the squirming contents of an Extract of Enlarge Person.
Cure Light Wand: 1d8 + 1 ⇒ (8) + 1 = 9
Cure Light Wand: 1d8 + 1 ⇒ (8) + 1 = 9
----------------------------------------------------------------
In Combat
Knowledge Arcana: 1d20 + 19 ⇒ (20) + 19 = 39
Will Save: 1d20 + 12 ⇒ (15) + 12 = 27
Meiosa lets out a heavy cough as she slips out of the surprisingly thick fog, wiping it away from her mouth. She flies in a wide arc, turning through the air and setting herself up for a ponce as her acid burns begin to mend themselves.
The alchemist draws one of her bombs and hurls it towards the dragon, specifically its nearest square.
Bomb (DC 17): 1d20 + 3 ⇒ (18) + 3 = 21
scatter: 1d8 ⇒ 7
fire damage: 5d6 + 2 ⇒ (4, 3, 4, 1, 4) + 2 = 18
Haste-moving moving out of that cloud while getting 10 feet off the ground while burning Spont Healing and tossing a bomb. Also, hoo boy that knowledge roll was nice. If I get questions, I'd like to prioritize them by: spell-like abilities, what organs let it 'see' so well, and any possible weaknesses, respectively.
GM Batpony |
Meiosa, in case you were thinking of pounce, since you do not have clear line of sight towards the creature, you may not charge per RAW.
Doctor Meiosa |
Oh yeah, I figured. I was only delaying on the second half of the post because I wanted to get the will save out of the way to see if I had to do something crazy.
GM Batpony |
I'm not sure there's mechanically an organ that gives it blindsight, in case you were mechanically thinking to try to obscure it, but flavourly speaking...
The dragon's scales are cracked slightly and very sensitive to any air movements around it, even able to sense airflow at a 60 feet distance. It has no weaknesses and knows a limited array of Spells. It constantly has freedom of movement and, soon the group will learn, entropic shield. Otherwise it also knows how to cast polymorph once a day.
GM Batpony |
The Woundwyrm lashes out and nips at Wilk as he escapes the fog. The wolf retaliates but isn't able to reach the dragon at a height advantage.
AoO, Bite: 1d20 + 26 ⇒ (18) + 26 = 44B/P: 2d8 + 10 ⇒ (1, 2) + 10 = 13
Wilk, Rudzik confuse rounds: 2d6 ⇒ (2, 5) = 7
Rudzik and Meiosa flank around and attempt to keep the dragon grounded with some range attacks. Many of the hits bounce off the thick hide, and one is negated by a magical shield that protects the creature. Sunderheart is clearly badly wounded, and with whatever ounce of strength left, he flies straight inside of the fog.
Miss chance, <20 misses: 5d100 ⇒ (14, 74, 78, 73, 75) = 314
Only attack of 30 hit, and touch 21 hit
Wilk can take an AoO
Inside the fog, you hear Unnvar yell in pain as the dragon bites his shoulder.
Bite vs FF, high ground: 1d20 + 26 + 1 ⇒ (12) + 26 + 1 = 39B/P: 2d8 + 10 ⇒ (1, 4) + 10 = 15
The acid continues burning those inside it.
Acid fog: 2d6 ⇒ (3, 1) = 4
Due to the creature being in total concealment, I've devised a plan on how you could get to sense his location. He is huge, so he can't really hide, I've divided it to elevation in three sections. You can take a move action (that provokes) in one of that sections to attempt to sense the creature, I'd imagine you be moving with your weapon in reach trying to feel for a dragon. If you have 10ft reach, you would additionally be able to sense the adjacent section. Hopefully this makes sense for you and helps it move smoother for PBP.
-If you were flying above the fog, you can sense the top section.
- If you were flying in the top section you can sense top section and middle section
- If you were flying in the middle section you can sense all sections
-If you were on ground level, you can sense the bottom and middle section
~~~
Round 17/18
Rudzik -12 (confused x 2) , Wilk -26 (confused x 5)
Woundwyrm -159 (+??ft)
Eadie -1 (+35ft), Emberwik
Unnvar -31 (confused), Torrag -16 (confused),
Meiosa -12
Sir Wilk |
Correct me if I'm wrong, but Rudzik doesn't care about the miss chance from entropic shield because of the Seeking enhancement on his bow.
Wilk snaps back at the dragon as it dives into the fog...
Bite, Bless, Haste, Sickened: 1d20 + 13 + 1 + 1 - 2 ⇒ (11) + 13 + 1 + 1 - 2 = 24
Bite damage, Sickened: 1d8 + 11 - 2 ⇒ (2) + 11 - 2 = 11
...and Rudzik quickly snaps off a shot as well. (Snap Shot)
Longbow, PBS, RS, DA, FE, Bless, Haste, Sickened: 1d20 + 18 + 1 - 2 - 3 + 4 + 1 + 1 - 2 ⇒ (14) + 18 + 1 - 2 - 3 + 4 + 1 + 1 - 2 = 32
Good Cold Iron Piercing damage, PBS, DA, FE, Sickened: 1d8 + 3 + 1 + 6 + 4 - 2 ⇒ (8) + 3 + 1 + 6 + 4 - 2 = 20
Wilk Confused: 1d4 ⇒ 1
Rudzik Confused: 1d4 ⇒ 2
Rudzik does nothing but babble about butterflies and pretty colors as Wilk hunts the dragon. The acid stings his nose, but the stink of the wyrm is stronger.
Wilk will circle the cloud (80 ft move speed with haste). If he is ever adjacent to the wyrm, his Scent ability will inform him. If he finds it before hitting the transparent icon, he'll howl and bite at it (roll in spoiler). Otherwise, he'll double move to circle the cloud and whimper. Here's hoping it's not on the top of the cloud.
Bite damage, Sickened: 1d8 + 11 - 2 ⇒ (1) + 11 - 2 = 10
Trip, Bless, Haste, Sickened: 1d20 + 21 + 1 + 1 - 2 ⇒ (7) + 21 + 1 + 1 - 2 = 28
GM Batpony |
Seeking indeed does the trick! But it wouldn't have changed the outcome of the above. But noted for future. Based on Wilks movement, he did not find the dragon.
Sir Wilk |
Wilk sniffs, trying to figure out where in the cloud the wyrm might be hiding, then "points" and howls loudly.
Using standard action to try to find wyrm from current position (Scent ability again, this time as an active movement). If it is within 30 ft, Wilk will know the direction (hence the "point"). Maybe the GM can add an arrow to the map if successful?
Emberwik |
Swift Action; Expand the Greater Path of Glory to Sir Wilk and Torag.
Healing Done:
Unvarr 4
Emberwik tests the limitations of the fog by casting Fireball from his staff on it to see how much would be cleared up.
Fireball Reflex/Half DC24: 10d6 ⇒ (4, 2, 5, 4, 5, 4, 1, 5, 6, 5) = 41