GM Batpony |
I've put your ongoing effects on the handout for my reference, but would be great if you guys could put on the slides the duration of each buff.
Without a moment to lose, you take arms and immediately decide to take the threat at what you believe to be the source, heading directly out towards outer district. The sound of battle fills from all over the city, but taking the most direct route towards the walls, you seem to have avoided any confrontation at this point, only the sight of screaming and running civilians. Guards are moving to station themselves at the outer gates as well.
The battlements of the Woundward are heavy with the smell of smoke from the city below. Crusaders run with vigor across the ramparts as they mobilize to strike at the demons attacking the city from within. A grizzled old soldier approaches from one of the massed units.
She approaches you with a confused you, an assumes you know what you're doing. "Friends! Pray tell, what is happening to the city? We have heard the battle cries within the city. My name is Captain Neylan, I overlook the operations of the outer wall patrol."
GM Batpony |
I've put your ongoing effects on the handout for my reference, but would be great if you guys could put on the slides the duration of each buff.
Without a moment to lose, you take arms and immediately decide to take the threat at what you believe to be the source, heading directly out towards outer district. The sound of battle fills from all over the city, but taking the most direct route towards the walls, you seem to have avoided any confrontation at this point, only the sight of screaming and running civilians. Guards are moving to station themselves at the outer gates as well.
The battlements of the Woundward are heavy with the smell of smoke from the city below. Crusaders run with vigor across the ramparts as they mobilize to strike at the demons attacking the city from within. A grizzled old soldier approaches from one of the massed units.
She approaches you with a confused you, an assumes you know what you're doing. "Friends! Pray tell, what is happening to the city? We have heard the battle cries within the city. My name is Captain Neylan, I overlook the operations of the outer wall patrol."
Emberwik |
"What is happening appears to be an assault from the Worldwound. We are here to quell this threat until reinforcements arrive." Emberwik looks out to see the battle before him. "And it appears you would certainly need our aid. Perhaps you should rally to your injured and prevent any unneeded casualties." Not wanting to mistake his tactical advice for pity, he adds "Both sides have so much more to suffer, and thus my lord eyes this fight with interest."
GM Batpony |
Her face changes into one of great concern as Emberwik divulge the situation of the demonic assault. She a little confused at the sound of "my lord" but brushes it off to focus, "If all this is true, then I must make haste towarda the Crusader's leadership. You're right about one thing, my men need to come back inside the walls. The patrolling squads are young and inexperienced, lacking any self motivation, they would do more harm in the outer district. I have my best men with me and will go direct into the city, as you're heading outwards, perhaps I could ask you to lend a hand in bringing back the patrols diverting them to reinforcing the cities inner defenses, they are all within a mile from gates." She pleads to you, as she begins hauling her calvary.
This should be obvious that it's a social encounter, but of course you have the decision to move on without agreeing to help her. What do you do?
Eadie Navhelan |
“Of course we can do that, Captain. If it’s not obvious, we are spoiling for a fight.”
Eadie curtseys as best she can in full plate. “Just let us know where your conscripts are and we will lead them back to the walls, while dealing with any harassing Abyssal forces.”
GM Batpony |
She explains that there are four patrols outside the walls, giving you each of their patrol rounds before riding off swiftly back towards the city. "May the inheritor guide us with righteous might!" She cries as she horse takes flight.
Not far, you find one of the squads lead by a young Crusader band Antonick, the group seems slow the respond, and seem to be diccusing frightfully among themselves. As you come to their attention, the young man speaks, "this isn't good, is it? The battle? Perhaps... It's just a drill?" He asks, unconvincingly.
It becomes clear that these band of men need some motivation as they fear what lies ahead in battle.
Diplomacy checks please! Do make it clear if you're attempting the check or aiding, retries are allowed, but as you can imagine, they get harder to convince the subsequently.
Torrag Grimm |
"It's not a drill."
AID Diplomacy: 1d20 - 2 ⇒ (13) - 2 = 11
Rudzik |
Rudzik sighs. "No, not a drill," he affirms.
Diplomacy to Aid: 1d20 - 2 ⇒ (13) - 2 = 11
Eadie Navhelan |
“IT’S NOT A DRILL!”
Aid Diplomacy: 1d20 - 1 ⇒ (7) - 1 = 6
Emberwik |
1 person marked this as a favorite. |
Diplomacy: 1d20 + 26 ⇒ (12) + 26 = 38
"Welcome to what is perhaps your first real fight against the demonic horde you have sworn to stand against. You should consider following the commands of your officers for your best estimated chances of survival." Emberwik muses to the lost little party. "You have sworn yourself to Iomedae, Sarenrae, Torag, or whoever. They will find your service best if you use your skills to lead to everyone's survival."
GM Batpony |
Crusader Antonick closes his eyes and heaves a heavy sigh as he comes to grasp with the situation. Instilled with a sense of responsibility after Emberwik's little pep talk, he turns to his men. "Men, we've been training our lives for this, and we know that the right thing to do is defend the city at whatever the cost." They drag their feets with a heavy heart but nonetheless take arms towards the gates.
Not far from where you stand, a squad stands firm lead by an elven woman. Upon explaining the situation, she responds with outrage, "We can't abandon the ramparts! We swore an oath to guard the outer walls. The inner guards can handle it, what if a threat from outside ensues? Who will take responsibility?!"
Your judge of her character believes she wholeheartedly is dutiful to her task, and don't believe she should budge just because demons are threatening the inner walls.
It is also a diplomacy check to move her troops towards the inner districts.
Also, if you haven't yet, do update in the slides the remaining duration of your buffs, else you can inform me and I'll update the remaining duration in the slides.
Elapse time since Jorsal's announcement: 20 minutes
_______________________________
Rudzik |
"We're here to help with the outer defenses, but your knowledge of the inner workings and layout of the city is something we cannot provide," Rudzik counters.
Diplomacy to Aid: 1d20 - 2 ⇒ (16) - 2 = 14
Eadie Navhelan |
“Captain Neylan, has overall responsibility for the outer walls, and she wants you inside.”
Eadie lifts her visor to show the resolute but not unfriendly look on her face. “A good soldier follows her superior’s orders, does she not?”
Aid Diplomacy: 1d20 - 1 ⇒ (11) - 1 = 10
"Uh ... Mr Emberwik? A little help please?"
Unnvar the Solemn |
Unnvar silent until now adds his voice, How'd ya like to be standing here when the city is ravaged from within, as they are dying inside, you standing here with a thumb up your... He cuts himself off from saying more.
Diplomacy aid: 1d20 - 1 ⇒ (8) - 1 = 7
Eadie Navhelan |
1 person marked this as a favorite. |
With a thumb up your...
Plum pudding?
Doctor Meiosa |
For the most part, the doctor had been staying quiet and behind her allies. Addressing the troops was important, and she didn't want to bring too much attention to her... questionable appearance. Thankfully, she had the spare hands to pick up the cloak that she dramatically tossed aside before, and has since covered herself back up..
She sighs. "The Pathfinders are here. We're going to meet them head on. Please get out of our way and support your allies back at the city. It's likely that the invaders will attack from multiple fronts, and if your wards have failed they might already be onside."
Diplomacy Aid: 1d20 - 2 ⇒ (11) - 2 = 9
Torrag Grimm |
Aid Diplomacy: 1d20 - 2 ⇒ (14) - 2 = 12
"You're needed inside. Go!"
Emberwik |
Diplomacy: 1d20 + 20 + 6 ⇒ (11) + 20 + 6 = 37
"Ah yes, hold to those responsibilities. I am certain when your mangled corpses are found from demonic assault, that will crash into the city anyways, you will be remembered about staying true to duty over survival as they write on your tombstones." Emberwik muses and somewhat taunts. "No, my dear, you are most needed where you can aid your defenses with a proper stratagem. If you wish to see that your city survives another day, you will go to your commanding officer at once."
GM Batpony |
Her face is a little bit bitter, but she understands the situation and also reluctantly leaves her post scurrying towards the city. "Hurry men, let us tend to the weak."
And after a few more minutes of searching, another squad catches your eye, unlike the others, this one seems a little bit more carefree as they all laze and lie on the grass. Some even napping. Pleading to them of their situation causes them to react with a look that indicates they care not of the demonic attack. "There's no way I'm going down there!" The crusader leader named Montvale tells you.
Both Diplomacy & Intimidate will work in this situation.
Torrag Grimm |
Torrag shakes his head at the so-called crusader, " I suppose your welcome to laze around, but your fellow soldiers are fighting to keep the city. I didn't know fighters at the Worldwound were cowards."
Aid Diplomacy: 1d20 - 2 ⇒ (10) - 2 = 8
Eadie Navhelan |
“Have you thought about what you’re gonna do if the city falls? Eventually you’ll be found out here by some demonic straggler. Maybe tonight when it’s dark.”
aid diplomacy: 1d20 - 1 ⇒ (18) - 1 = 17
Eadie’s voice rises an octave. “Or, you could help prevent that from happening –– before it’s too late.”
Emberwik |
Emberwik's charcoal and red eyes roll as he sighs and acknowledges the newest group of reluctant recruits. "No, certainly, lie down to your heart's content. I am certain no consequences will come to you by letting your city fall, your loved ones die, and the mercy that of a demon turning you into a thrall feasting on its vomit." He pauses, finger raised to his chin and his eyes looking down in thought. "Oh wait, perhaps that is a fate too kind that a demon would offer you."
Diplomacy: 1d20 + 22 ⇒ (8) + 22 = 30
Doctor Meiosa |
Meiosa stares aghast at the layabouts. She turns towards her companions, the disbelief on her face obvious even through her clothing. "THIS is what the crusaders have to offer? YHIS is what stands between us and oblivion?"
She glares at the lazy warriors. "Forget saving them. I say we chain these cretins up and march them in front of us. At least then they can contribute by absorbing a few arrows."
Intimidate: 1d20 - 2 ⇒ (10) - 2 = 8
GM Batpony |
The lazy bunch remain unmoved so far, and scowls at the attempts of guilt tripping. "Yeah, there's always going to be someone to save the day, we're probably dead if we walk in anyway, might as well live while we can right!" Montvale responds, and the bunch of other soldeirs laugh nonchalantly without any care.
Round 1 attempt Summary
Emberwik Diplomacy 30+2 (Aid Eadie, Torrag)
Meiosa Intimidate 8
Rudzik and Unnvar are up!
Rudzik |
Rudzik scowls. "And if your commanding officer finds you lounging here, she will be the first to banish you to the Worldwound," he says gruffly. "Someone will save the city, but not your sorry hides."
Rudzik Intimidate to Aid: 1d20 + 2 ⇒ (3) + 2 = 5
Wilk picks up on Rudzik's displeasure and growls, bearing his teeth as he looks down at the soldiers.
Wilk Intimidate to Aid: 1d20 + 1 ⇒ (15) + 1 = 16
Sigh. Can't we just go shoot something? We're not really a group of talkers.
GM Batpony |
I know how you feel, can't help the randomize encounters! Sorry! Two options here, try again with these guys at a higher DC or move to the last group. To help speed it up, the last group is in the midst of getting ready but are a lil disorganised, Perception or craft armor/weapon check.
Unnvar the Solemn |
Sorry been IRLing
Unnvar graps the leader by his scruff and pulls him to his feet.
You coward! People are dying inside and you are too afraid to face demons you have sworn to stand against. I should save the demons the trouble and end you myself! Get your @$$es in there now!
Intimidate: 1d20 + 11 ⇒ (11) + 11 = 22
Unnvar has no stomach for cowards.
GM Batpony |
It's late here, but just to inform even that intimidate check did not hit DC
Eadie Navhelan |
I vote let's move on to the next group of soldiers. Hopefully nail the first round DC, and then go pick a fight somewhere! ;)
To save time, if we do move on to a new group, Eadie will auto-aid the main Perception roll for a +2
tap the die Aid Perception: 1 + 17 = 18
Unnvar the Solemn |
When they still refuse Unnvar gives the man a hard shove in the chest.
Worthless! He says exasperated.
----
Agree let's hit that last group quickly. I see Rudzik has a +21 to perception, so I'll aid.
Unnvar helps Rudzik, help the group get organized.
Perception Aid: 1d20 + 15 ⇒ (18) + 15 = 33
Torrag Grimm |
At the next group, Torrag will auto-aid Perception.
Doctor Meiosa |
"I've half a mind to drag them to the city and hurl them over its walls. Bah!" She turns and throws up her arms. "Lets not deny these fools from the fate they so clearly desire any longer. Let them get eaten for all I care."
Thankfully, the next group seems to be a bit more cooperative, if disorganized.
Rolling separately on Perception. Gotta have that Plan B!
Perception: 1d20 + 18 ⇒ (13) + 18 = 31
Rudzik |
It doesn't look like the +2 bonus from Wilk was added in - perhaps a 24 would be enough to put the fear of demons into those layabouts?
Rudzik directs Wilk to seek and fetch any weapons or armor he can find for the last group. He also helps them get into formation and checks that nobody has forgotten anything important - reminding at least one soldier that pants are indeed necessary on the battlefield. Or at least a kilt.
Wilk auto-aids. And I agree with the good doctor - always have a backup plan!
Perception with 4 Aids: 1d20 + 21 + 8 ⇒ (18) + 21 + 8 = 47
Emberwik |
Emberwik observes dryly.
No ranks in perception. Can't aid.
GM Batpony |
I considered Wilk's aid towards Meiosa, but either way 24 was not enough for the intimidate.
Unable to move them, you leave frustratingly to find a much bigger army in disarray! About 50 soldiers lead by a very inexperience human woman are very unprepared as the group frantically tries to find misplaced pieces of equipment. "We'll be ready in just a minute!"
Lucky for them, your arrival and experience in simple matters of this sort quickly helps them organize themselves in the heat of the moment. Once prepared, they rush towards the city gates and thank you for your assistance!
3 success out of 4 counts as a victory! Moving on..
With the task asked of you immediately settled, you decide to roam further outwards to check on some of the outpost that defend the town. These outpost are minimally fortified with only simple wooden spiked low walls (About 2 ft tall) aiming outwards from the city. One of these outpost is manned by a local crusader halfing named Captain Kranell. At your arrival, his troops have seem to taken heavy injuries, with at least half of his men incapacitated, either through serious injuries or death. At your explanation of the city's situation, he relays his own woes, “Some of these thrice-damned demons have already got into the city? We’re still holding them off here, but they’ve been hitting us ever since the attack started, and I’m not sure how much longer we hold this outpost. To be frank, I doubt we will survive another attack. Maybe you could help us with a little extra muscle, eh? If we can beat ’em back now, we’ll have time to make repairs and call in reinforcements!”
You have an undetermined about of time of any preparation. Let me know what you do in anticipation of a possible attack, and I'll roll initiative when everyone is ready! I've uploaded a combat map to the handouts so do position yourself in anticipation for an attack.
current time elapse: ~30minutes
_______________________________
Rudzik |
Rudzik snaps his fingers to catch Wilk's attention, then points to his nose, ears, and eyes in quick succession followed by a spay of fingers from his mouth. "Wilk will howl if he notices the scum approaching. If the wind is blowing towards the city, he'll smell them quite a ways away," he advises his companions. "I'll keep watch as well." Rudzik casts gravity bow and stands ready for trouble.
Wilk has the scent special ability.
Rudzik Perception, Favored Enemy?, Favored Terrain?: 1d20 + 21 + 4 + 2 ⇒ (12) + 21 + 4 + 2 = 39
GM, does this still count as urban terrain?
Unnvar the Solemn |
Unnvar is ready for a fight and positions himself on the end of the barricade.
Ready
Eadie Navhelan |
Eadie thumbs the sharp edge of her cold iron falchion as she waits in position opposite Unnvar, at the top of the southern barricade.
She nods to the feral hunter before calling a in a low voice to her companions, "Ready."
Emberwik |
Emberwik looks at Rudzik's bow, then comes to him before placing a hand upon it. "Your arrows will need to pierce their flesh better." Then casts Align Weapon: Good. "This should suffice."
Then Emberwik looks at Torrag, and casts the spell Spell Resistance. "Do not fall prey to their magics." Torrag gains 22 Spell Resistance.
"I am prepared."
Doctor Meiosa |
The doctor surveys the area, counting heads and sizing them up. She gives their captain a nod before she slides out of her overcoat, flexing her wings and tail. "Please remind your soldiers not to shoot at me in a panic, please and thank you."
Meiosa takes her place on the opening of the gate, longspear at the ready with her buckler on her third arm, her forth hand lifting a glass vial containing shards of plated hide suspended in a syrupy liquid. She chugs it down and flexes as her skin seems to darken and thicken. She then produces a second vial, this one filled with pulsing muscle tissue.
"We've got a gap in the wall. I'll do my best to keep them from flooding in without getting in your way."
Downing my extract of Barkskin and holding an Enlarge Person in hand. If possible, I'd like to activate my Wings discovery when I see the enemy coming.
Torrag Grimm |
Torrag thanks Emberwik for the spell resistance buff and sets himself ready for the assault.
GM Batpony |
As you prepare yourself for a possible demon attack, Captain Kranell musters whatever able bodies he has to head into the city in search for medical supplies and hopefully reinforcements.
Ten minutes has passed before the demons make their emergence about 100 ft away from the outpost. Appearing from thin air, 4 demons, 2 muscular and violet demon with Large, razor-sharp horns coverings on its body, and 2 more of an alluring woman with tiny horns, bat-like wings, and a sinuous tail.
Kn. Planes to identify both creatures, DC20 and DC17 respectively.
Eadie: 1d20 + 3 ⇒ (12) + 3 = 15
Rudzik: 1d20 + 8 ⇒ (16) + 8 = 24
Unnvar: 1d20 + 6 ⇒ (10) + 6 = 16
Emberwik: 1d20 + 8 ⇒ (3) + 8 = 11
Torag: 1d20 + 1 ⇒ (3) + 1 = 4
Meiosa: 1d20 + 2 ⇒ (2) + 2 = 4
S: 1d20 + 3 ⇒ (11) + 3 = 14
K: 1d20 + 1 ⇒ (11) + 1 = 12
Combat Round 1
Rudzik, Eadie, Unnvar
Demons!
Torrag, Meiosa, Emberwik
Bold characters are up! I will resolve actions in post order.
current time elapse: ~40minutes
_______________________________
Rudzik |
Knowledge (planes): 1d20 + 1 + 4 ⇒ (17) + 1 + 4 = 22
Knowledge (planes): 1d20 + 1 + 4 ⇒ (4) + 1 + 4 = 9
"I know a kalavakus demon when I see one!" Rudzik yells to his companions. "Or two!" He points to his feet, then begins loosing arrows at the sultry demon in yellow. "They never look that pretty unless they're trying to charm you," he mutters to himself.
Looks like the target is just within Rudzik's first range increment. Yay!
Regular Longbow, Rapid Shot, Deadly Aim, Favored Enemy: 1d20 + 18 - 2 - 3 + 4 ⇒ (14) + 18 - 2 - 3 + 4 = 31
Good Cold Iron Piercing damage, Gravity Bow, Deadly Aim, Favored Enemy: 2d6 + 3 + 6 + 4 ⇒ (6, 1) + 3 + 6 + 4 = 20
Rapid Shot Longbow, RS, DA, FE: 1d20 + 18 - 2 - 3 + 4 ⇒ (4) + 18 - 2 - 3 + 4 = 21
Good Cold Iron Piercing damage, GB, DA, FA: 2d6 + 3 + 6 + 4 ⇒ (2, 6) + 3 + 6 + 4 = 21
Iterative Longbow, RS, DA, FE: 1d20 + 13 - 2 - 3 + 4 ⇒ (10) + 13 - 2 - 3 + 4 = 22
Good Cold Iron Piercing damage, GB, DA, FA: 2d6 + 3 + 6 + 4 ⇒ (1, 4) + 3 + 6 + 4 = 18
Until otherwise noted, Wilk's action is "guard".
Emberwik |
Don't forget, Rudzik's weapon is good aligned for another minute or two.
Unnvar the Solemn |
Bow in hand and with Fossilblight resting against the barrier. Unnvar quickly studies and then fires off two cold iron arrows at green demon lady.
Darkwood Composite Longbow: 1d20 + 14 + 2 ⇒ (19) + 14 + 2 = 35
Cold Iron Damage: 1d8 + 4 + 2 ⇒ (1) + 4 + 2 = 7
Darkwood Composite Longbow: 1d20 + 9 + 2 ⇒ (9) + 9 + 2 = 20
Cold Iron Damage: 1d8 + 4 + 2 ⇒ (4) + 4 + 2 = 10
Swift Study Target, Full Round attack
Eadie Navhelan |
Eadie moves out from behind the pallisade 15' and readies an action to strike a foe that comes within range of her.