GM ZD Hall of Flesh Eaters (Inactive)

Game Master Z...D...


101 to 150 of 324 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>

Knowledge Checks -Sky Key Solution Aid Token

GM:

stealth: 1d20 + 11 ⇒ (17) + 11 = 28

rolls:

Perception
Dragall: 1d20 + 5 ⇒ (6) + 5 = 11
Celewen: 1d20 + 5 ⇒ (18) + 5 = 23
Perception (Ai): 1d1d20 + 7 ⇒ (12) + 7 = 19
Aroden: 1d20 + 9 ⇒ (20) + 9 = 29
Kaepora: 1d20 + 7 ⇒ (9) + 7 = 16
Kaepora’s Shadow: 1d20 + 7 ⇒ (8) + 7 = 15
Pai: 1d20 + 8 ⇒ (3) + 8 = 11

Initiative Rolls:

Dragall: 1d20 + 1 ⇒ (6) + 1 = 7
Celewen: 1d20 + 2 ⇒ (6) + 2 = 8
Initiative (Ai): 1d20 + 7 ⇒ (18) + 7 = 25
Aroden: 1d20 + 2 ⇒ (17) + 2 = 19
Kaepora: 1d20 + 5 ⇒ (2) + 5 = 7
Kaepora’s Shadow: 1d20 + 2 ⇒ (8) + 2 = 10
Pai: 1d20 + 5 ⇒ (11) + 5 = 16
creature: 1d20 + 1 ⇒ (12) + 1 = 13

Aroden see slight movement in the water and sees a giant leech move from the tree and towards the agents in the water.

Surprise round-Aroden may act


Knowledge Checks -Sky Key Solution Aid Token

Knowledge nature DC 7:
It is a giant leech. A medium vermin with the aquatic subtype.
If you get a 12+ you may open one of the spoilers below. And an additional for every 5 you beat the 12

Immunities

Spoiler:
Mind-Affecting effects

Weaknesses
Spoiler:
A handful of salt burns a giant leech as if it were a flask of acid, causing 1d6 points of damage per use.

Special attacks
Spoiler:
Attach-When a giant leech hits with a bite attack, it latches onto its target and automatically grapples. The giant leech loses its Dexterity bonus to AC and has an AC of 10, but holds on with great tenacity and automatically inflicts bite damage each round. A giant leech has a +8 racial bonus to maintain its grapple on a foe once it is attached. An attached giant leech can be struck with a weapon or grappled itself—if its prey manages to win a grapple check or Escape Artist check against it, the giant leech is removed.

Blood Drain-A giant leech drains blood at the end of each turn it is attached, inflicting 1 point of Strength and Constitution damage


Special Abilities
Spoiler:
Creatures with this special quality have the aquatic subtype, but they can survive indefinitely on land.

Scarab Sages

M Human Wizard (Exploiter) 7 | HP 51/51 | AC13 T13 FF10 CMD 17 | F+9/R+10/W+10| Per +11 | Init +7 | Reservoir 6/9 | Prescience 4/4 | Active: None

Knowledge (Nature): 1d20 + 9 ⇒ (18) + 9 = 27
So that's all 4 spoilers, right? At 12, 17, 22, and 27.

"A giant leech! Salt burns it, mind spells don't work, and it can grab you and drain blood!"

Prescience 1 of 4: 1d20 ⇒ 15 That's good.

Aroden moves up, spends 2 reservoir points as a free action, and fires a Scorching Ray at the leech. By spending the 2 points (Potent Magic) he casts it at CL7, getting 2 rays. The range is 40', which hits the leech.

Touch Attack, using Prescience: 15 + 4 = 19
Damage: 4d6 ⇒ (4, 6, 4, 4) = 18

Touch Attack: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 4d6 ⇒ (2, 2, 1, 4) = 9


Knowledge Checks -Sky Key Solution Aid Token

Correct. You got all the knowledges.

Aroden you were in the surprise round, so it was a move or a standard. But I will save your attack for round 1.

The leech darts forward and attempts to attach itself to the leg of the tengu.

rolls:

surprise round charge: 1d20 + 6 ⇒ (7) + 6 = 131d6 + 2 ⇒ (6) + 2 = 8

The tengu moves his leg out of the way.

Aroden calls forth some power and strikes the leech his first ray.

Ai and Pai go

GM:

Giant leech= 8hp

You all notice some frothing by the tree roots.

DC 14 knowledge nature:
You believe a swarm is forming from newly hatched leeches.

Liberty's Edge

Female CG Gnome Kineticist 9 | HP 13/129 | NL dmg: 27 | AC 23*+2, T 17*, FF 17+2 | CMB +6, CMD 20 | Fort +16, Ref +14, Will +6* | Init +7 | Perception +15, Sense Motive +2 | Speed 20ft | Burn: 3/9 | | IB: 0/1 | Active conditions: T-shirt re-roll used, Env. Winds (25% miss chance), Water Shroud

Knowledge (nature): 1d20 + 4 ⇒ (11) + 4 = 15
Knowledge (nature): 1d20 + 4 ⇒ (12) + 4 = 16

"Uhhh, guys... Looks like a swarm of little leeches is over by the roots. And it looks...agitated." Pai's lip curls in disgust as she enters the water, sidling past Celewen to get a clear shot at the big leech. Crackling lightening blasts from her outstretched hand.

Electric blast vs. Touch AC: 1d20 + 8 ⇒ (12) + 8 = 202d6 + 3 ⇒ (1, 5) + 3 = 9

The stench of electrical burns wafts from the slimy leech.

Grand Lodge

CG Female Kitsune Mesmerist 3 | HP 24/24 | AC 17, T 13, FF 14 | CMD: 14 | F 3, R 7, W 5 (9 when Unemotional) | Init +7 | Per +7 (Low-Light Vision) | 1st: 0/4 Used

Ai pulls her foot back out of the water. "I'd better toe the line here!" She stares at the roiling, frothing pile of leeches near the tree and yawns loudly. Before long, her mind is filled with visions of her father tucking her in with one last joke, of waking up calm and relaxed, and of the sweet embrace of a long nap.

Ai is going to use her Stare on the leech swarm. I'm not sure if you want to rule it as having an effect on all the leeches in the swarm, or on one specific one. Either way, she'll do that for her free action and start casting Sleep as a full round action, targeting the Leech Swarm, or more accurately, where it's forming.

Scarab Sages

M Human Wizard (Exploiter) 7 | HP 51/51 | AC13 T13 FF10 CMD 17 | F+9/R+10/W+10| Per +11 | Init +7 | Reservoir 6/9 | Prescience 4/4 | Active: None

Knowledge (Nature): 1d20 + 9 ⇒ (10) + 9 = 19
Spellcraft: 1d20 + 12 ⇒ (18) + 12 = 30
"Sleep is a mind spell, Ai!"
Trying to limit what I say to what could reasonably be shouted in a few seconds, but Aroden did say earlier that leeches are immune to mind-affecting effects. Pretty sure that means the Stare won't work either.

Grand Lodge

CG Female Kitsune Mesmerist 3 | HP 24/24 | AC 17, T 13, FF 14 | CMD: 14 | F 3, R 7, W 5 (9 when Unemotional) | Init +7 | Per +7 (Low-Light Vision) | 1st: 0/4 Used

It's fine. Ai's stare has Psychic Inception, so it can do its thing to mindless stuff. It does get +2 to its save, and has a 50% chance to ignore the effect each round, so I'm not sure how it interacts with Swarms on several levels.

Scarab Sages

M Human Wizard (Exploiter) 7 | HP 51/51 | AC13 T13 FF10 CMD 17 | F+9/R+10/W+10| Per +11 | Init +7 | Reservoir 6/9 | Prescience 4/4 | Active: None

And I'm now realizing that I probably couldn't even tell you were casting Sleep because there are no visible components. Not really that familiar with the occult classes.


Knowledge Checks -Sky Key Solution Aid Token

Okay. Looking up the rules. Which was a doozy. I am going with it will effect, but it still gets the saving throw. And since it is not a mind controlling effect it is a save or suck situation.

rolls:

swarm will save: 1d20 + 2 + 2 ⇒ (18) + 2 + 2 = 22

The leeches continues to roil under the roots, not seeming to be effected by Ai's spell.

Pai sends an electric blast and finishes off the giant leech.

Everyone go

all that remains is the leech swarm, which is still forming, under the tree roots

Scarab Sages

M Human Wizard (Exploiter) 7 | HP 51/51 | AC13 T13 FF10 CMD 17 | F+9/R+10/W+10| Per +11 | Init +7 | Reservoir 6/9 | Prescience 4/4 | Active: None

"Stand back!"
Aroden spends another 2 reservoir points and blasts the swarm with a Fireball.
Damage: 7d6 ⇒ (2, 2, 2, 4, 2, 2, 4) = 18
Awww... bad roll. Still, +50% for area effect, then Reflex DC 18 for half, so either 27 or 13.


Knowledge Checks -Sky Key Solution Aid Token

rolls:

reflex: 1d20 + 6 ⇒ (7) + 6 = 13

Aroden blast the leeches before they have a chance to form.

Out of Combat

Perception DC 20:
A scum-covered leather satchel is crammed
among the banyan’s roots.

Inside contains a scroll tube and it contains a single scrap of parchment. It reads “We lost Gavreth, Kehm, and Nars in the Hall of the Flesh Eaters. Before he died, the wizard claimed the horror is a work of necromancy. I know it at least responded to holy water, so that means we should be able to—“ The rest of the note is smeared and illegible.

Inside is also a amulet.
Detect Magic+Spellcraft DC 20 opens the next spoiler

Liberty's Edge

Female CG Gnome Kineticist 9 | HP 13/129 | NL dmg: 27 | AC 23*+2, T 17*, FF 17+2 | CMB +6, CMD 20 | Fort +16, Ref +14, Will +6* | Init +7 | Perception +15, Sense Motive +2 | Speed 20ft | Burn: 3/9 | | IB: 0/1 | Active conditions: T-shirt re-roll used, Env. Winds (25% miss chance), Water Shroud

"Woo hoo!" Pai cheers as she and Aroden finish off the leeches.

Perception: 1d20 + 8 ⇒ (18) + 8 = 26

"Oooh! Hey guys! There's a leather-looking bag stuck in the roots! Who wants to get it? I'm...not much good at swimming, so maybe a taller person? And when we move on, can I hold onto one of you tall people? Drowning here would be so anticlimactic."

Everyone can feel free to open the first spoiler once we get the bag.

Grand Lodge

M Half-Orc Oracle/4 CN | HP: 28/35 | AC 15 /T 11/FF 14, CMD:16, Fort:+3 , R+3, Will:+5, Init:+1, Percep:+5 | | Speed 30ft | Spells: 1st 8/8; 2nd 3/4| Active conditions: none. |

Perception: 1d20 + 5 ⇒ (1) + 5 = 6

Dragall detects magic.
Spellcraft: 1d20 + 3 ⇒ (2) + 3 = 5

"Guys it is magical but I don't know what it is."

Dark Archive

Tengu Shadow Caller Spiritualist 1 Sensei Monk 2 S. Slayer Inquisitor 2| HP31/31 | AC25 T21 FF15| CMD 21 | Fort 9 Ref 7 Will 15 | Speed 30ft | Initiative +11|Advice Remaining 8 Rounds

Perception: 1d20 + 7 ⇒ (16) + 7 = 23
"I see it. Pity I cannot understand magic yet, hoo hoo." He straightens up. "Still, best be on our guard. If necromancy was used here, we could expect all kinds of problems."

Scarab Sages

M Human Wizard (Exploiter) 7 | HP 51/51 | AC13 T13 FF10 CMD 17 | F+9/R+10/W+10| Per +11 | Init +7 | Reservoir 6/9 | Prescience 4/4 | Active: None

Aroden will wade in to retrieve the satchel. Then he casts Detect Magic.
Spellcraft: 1d20 + 12 ⇒ (4) + 12 = 16
"Its magic is unfamiliar to me."

Grand Lodge

CG Female Kitsune Mesmerist 3 | HP 24/24 | AC 17, T 13, FF 14 | CMD: 14 | F 3, R 7, W 5 (9 when Unemotional) | Init +7 | Per +7 (Low-Light Vision) | 1st: 0/4 Used

Ai dips her toe back into the water, expecting to fish up another leech. "Wow, that thing did not want to be our bloody...er, buddy! Shall we move on?"

Dark Archive

Tengu Shadow Caller Spiritualist 1 Sensei Monk 2 S. Slayer Inquisitor 2| HP31/31 | AC25 T21 FF15| CMD 21 | Fort 9 Ref 7 Will 15 | Speed 30ft | Initiative +11|Advice Remaining 8 Rounds

"Agreed. Let us carry on!" Kaepora and his shadow continue past the giant tree and into the next room.

Grand Lodge

M Half-Orc Oracle/4 CN | HP: 28/35 | AC 15 /T 11/FF 14, CMD:16, Fort:+3 , R+3, Will:+5, Init:+1, Percep:+5 | | Speed 30ft | Spells: 1st 8/8; 2nd 3/4| Active conditions: none. |

Dragall follows Kaepora


Knowledge Checks -Sky Key Solution Aid Token

As Kaepora moves ahead into the next room. They open the door revealing a sight. This cathedral-like hall has a vaulted ceiling supported by eight square pillars. Dominating the middle of the hall is a huge mound of undulating gray-green flesh covered with weeping scarlet boils. The entire mass stinks of a weeks-old corpse.

Around the mound of flesh is a small gathering of undead feasting on it. They all seem too preoccupied and do not notice the entrance of the PC's

Okay once you cross the door, it will require stealth to move forward. Remember, it is dim light in here, not sure if anyone activated any additional.Just remember concealment rules.

Knowledge religion DC 6, purple creatures:
It is a ghoul. Medium Undead.
If you get an 11 or higher you may open a tab below and one additional per 5 you beat the DC 11

Defensive Abilities

Spoiler:
Ghouls have channel resistance +2

Special Attacks
Spoiler:
Paralysis-The ghouls bite and claws attack can paralyze foes for 1d4+1 rounds. Elves are immune to this effect

Special Abilities
Spoiler:
Disease=A ghoul's bite carries the disease Ghoul Fever, which causes an infected person to raise as a ghoul the midnight of its death

knowledge religion DC 11, tan creatures:
It is a Festrog. Medium Undead.
A festrog is an undead abomination spawned when a creature is killed by a massive release of negative energy (perhaps due to planar bleeding, the destruction of a potent artifact, or even certain magical attacks by powerful undead), and then mutilated by an outside force, such as the scavenging of wild animals. Sometimes called dog-ghouls for their ability to run on all fours, the name often causes opponents to misinterpret this creature’s abilities and grossly underestimate its intelligence, for the festrog is in fact a rather canny monstrosity.
If you get an 16 or higher you may open a tab below and one additional per 5 you beat the DC 16
Special Attacks
Spoiler:
Charging Trip (Ex) A festrog that hits with its bite after making a charge attack on all fours can attempt to trip its opponent (+4 bonus). This trip does not provoke attacks of opportunity.

Diseased Pustules (Ex) When a festrog takes damage from a piercing or slashing weapon, some of its boils rupture, squirting the attacker with puslike fluids. The noxious secretions carry a potent contact disease that causes those infected to break out into painful necrotic boils.

Feed (Su) Every time a festrog makes a successful bite attack, it feeds on its opponent’s flesh and gains 5 temporary hit points. The festrog cannot have more than 5 temporary hit points gained by this ability at one time.


Special Abilities
Spoiler:
Necrotic Boils: Disease—contact; save Fort DC 11; onset 1 day; frequency 1/day; effect 1d4 Con; cure 1 save.

Four-Footed Run (Ex) A festrog can run on all fours at speed of 50 feet if it doesn’t hold or carry anything in its hands. When running on all fours, it is treated as if it had the Run feat.

Dark Archive

Tengu Shadow Caller Spiritualist 1 Sensei Monk 2 S. Slayer Inquisitor 2| HP31/31 | AC25 T21 FF15| CMD 21 | Fort 9 Ref 7 Will 15 | Speed 30ft | Initiative +11|Advice Remaining 8 Rounds

Knowledge Religion Via Purple: 1d20 + 4 ⇒ (14) + 4 = 18
Knowledge Religion Via Tan: 1d20 + 4 ⇒ (19) + 4 = 23
Kaepora whispers quietly to his allies.
"The purple ones are ghouls. Be weary of their attacks, for they can paralyze upon contact."

"The tan one is a Festrog. They have a nasty bite that, after charging, can possibly trip you. They also can patch their own wounds if they bite someone. Their boils will rupture if you hit them with a piercing or slashing weapon. If its boils burst on you they can make you feel sick. They are also particularly fast. Best be careful."

"I don't know what that mass is, but its disgusting."

Scarab Sages

M Human Wizard (Exploiter) 7 | HP 51/51 | AC13 T13 FF10 CMD 17 | F+9/R+10/W+10| Per +11 | Init +7 | Reservoir 6/9 | Prescience 4/4 | Active: None

Aroden has cast Light on his sword which he normally keeps drawn. He would sheathe it if scouts report back that he should, but he doesn't have Darkvision.
Knowledge (Religion) Purple: 1d20 + 10 ⇒ (20) + 10 = 30
"Indeed. Don't forget the ghoul fever that they spread when they bite you."

Knowledge (Religion) Tan: 1d20 + 10 ⇒ (15) + 10 = 25
"Your knowledge is extensive, Kaepora."

"What now? Fireball (bonded item casting), then Kaepora holds the line in the corridor and the rest use ranged attacks from behind?"

Kaepora with Aroden's scrolls of Shield and Protection from Evil would be nearly untouchable, I think. By PFS rules I think he can use the scrolls.

Liberty's Edge

Female CG Gnome Kineticist 9 | HP 13/129 | NL dmg: 27 | AC 23*+2, T 17*, FF 17+2 | CMB +6, CMD 20 | Fort +16, Ref +14, Will +6* | Init +7 | Perception +15, Sense Motive +2 | Speed 20ft | Burn: 3/9 | | IB: 0/1 | Active conditions: T-shirt re-roll used, Env. Winds (25% miss chance), Water Shroud

Pai squeamishly pushes herself through the water toward the next area, stopping to squeeze and wipe as much water off herself as possible, muttering: "Man, if I knew spells, I'd cast one to dry myself off right now. That'd be really handy..."

She listens to Aroden's plan. "Sounds good to me. I'm all in favor of attacking from range. And we should bottleneck them in the doorway so they can't overwhelm us."

Grand Lodge

M Half-Orc Oracle/4 CN | HP: 28/35 | AC 15 /T 11/FF 14, CMD:16, Fort:+3 , R+3, Will:+5, Init:+1, Percep:+5 | | Speed 30ft | Spells: 1st 8/8; 2nd 3/4| Active conditions: none. |

religion vs purple: 1d20 + 3 ⇒ (15) + 3 = 18
religion vs tan: 1d20 + 3 ⇒ (20) + 3 = 23

"I hate those creatures!"
Dragall starts to cast Protection From Evil on every member of the party then he takes out his Greataxe.

I can cast Protection From Evil 6 times

This spell wards a creature from attacks by evil creatures, from mental control, and from summoned creatures. It creates a magical barrier around the subject at a distance of 1 foot. The barrier moves with the subject and has three major effects.

First, the subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by evil creatures.

Second, the subject immediately receives another saving throw (if one was allowed to begin with) against any spells or effects that possess or exercise mental control over the creature (including enchantment [charm] effects and enchantment [compulsion] effects, such as charm person, command, and dominate person). This saving throw is made with a +2 morale bonus, using the same DC as the original effect. If successful, such effects are suppressed for the duration of this spell. The effects resume when the duration of this spell expires. While under the effects of this spell, the target is immune to any new attempts to possess or exercise mental control over the target. This spell does not expel a controlling life force (such as a ghost or spellcaster using magic jar), but it does prevent them from controlling the target. This second effect only functions against spells and effects created by evil creatures or objects, subject to GM discretion.

Third, the spell prevents bodily contact by evil summoned creatures. This causes the natural weapon attacks of such creatures to fail and the creatures to recoil if such attacks require touching the warded creature. Summoned creatures that are not evil are immune to this effect. The protection against contact by summoned creatures ends if the warded creature makes an attack against or tries to force the barrier against the blocked creature. Spell Resistance can allow a creature to overcome this protection and touch the warded creature.

Grand Lodge

M Half-Orc Oracle/4 CN | HP: 28/35 | AC 15 /T 11/FF 14, CMD:16, Fort:+3 , R+3, Will:+5, Init:+1, Percep:+5 | | Speed 30ft | Spells: 1st 8/8; 2nd 3/4| Active conditions: none. |

"We have to hurry! This protection will last only 3 minutes."

Dark Archive

Tengu Shadow Caller Spiritualist 1 Sensei Monk 2 S. Slayer Inquisitor 2| HP31/31 | AC25 T21 FF15| CMD 21 | Fort 9 Ref 7 Will 15 | Speed 30ft | Initiative +11|Advice Remaining 8 Rounds

"Hoo Hoo, Fire away Aroden!"
Kaepora gets himself in position to be ready to fight, his shadow by his side.

Grand Lodge

CG Female Kitsune Mesmerist 3 | HP 24/24 | AC 17, T 13, FF 14 | CMD: 14 | F 3, R 7, W 5 (9 when Unemotional) | Init +7 | Per +7 (Low-Light Vision) | 1st: 0/4 Used

"Of corpse it'd be undead." Ai stares at the one that the others keep saying is the most frightening, the...Festrog? She starts to giggle a little bit, then claps her hands over her mouth. Her laughter bounces off her skull, filling her head. She concentrates and, when Aroden launches his fireball, pushes it out of her mind at the Festrog.

Going to Stare at the Festrog. the +2 from Stare and the -2 from it being undead, and therefore immune to mind effecting, should cancel out. Then Ai will ready an action to cast Hideous Laughter (DC 17 after adjustments) at the Festrog when Aroden starts the fight. Remember that it's got a 50% chance to ignore the laughter each round.

Liberty's Edge

Female CG Gnome Kineticist 9 | HP 13/129 | NL dmg: 27 | AC 23*+2, T 17*, FF 17+2 | CMB +6, CMD 20 | Fort +16, Ref +14, Will +6* | Init +7 | Perception +15, Sense Motive +2 | Speed 20ft | Burn: 3/9 | | IB: 0/1 | Active conditions: T-shirt re-roll used, Env. Winds (25% miss chance), Water Shroud

Pai wrinkles her nose. "Ugh. Those guys sound nasty. Let's get this show on the road so that protection spell doesn't run out." Pai hustles into position. As an afterthought, she activates her Enveloping Winds defense wild talent, just in case. Tiny bolts of lightening snap and crackle softly around her.

20% miss chance on ranged weapon attacks; she doesn't know much about these foes.

BTW, is the Mage Armor from earlier still in effect?

Scarab Sages

M Human Wizard (Exploiter) 7 | HP 51/51 | AC13 T13 FF10 CMD 17 | F+9/R+10/W+10| Per +11 | Init +7 | Reservoir 6/9 | Prescience 4/4 | Active: None

@Dragall - I do have a scroll of Magic Circle Against Evil which lasts longer and takes only one round to cast rather than six, but if you'd rather use your spells I can save the scroll (it is 375 gp after all). I'd start with Kaepora in case we don't get six rounds to buff.
@Pai - it should be, we've been moving pretty quickly, but if it wore off I'd have reapplied it at that time.
@Kaepora - remember to use my scroll of Shield - it's on your list and in PFS there is no tracking which kind of scroll something is (for simplicity).

Aroden takes up position. If the ghouls notice the party before Dragall finishes casting his spells, he'll blast them. Bonded item spell, with his last reservoir point to boost it to CL6.

Assuming all goes according to plan...

Fire in the hole!:

Damage: 6d6 ⇒ (4, 2, 3, 6, 4, 4) = 23 DC 18 for half

Grand Lodge

M Half-Orc Oracle/4 CN | HP: 28/35 | AC 15 /T 11/FF 14, CMD:16, Fort:+3 , R+3, Will:+5, Init:+1, Percep:+5 | | Speed 30ft | Spells: 1st 8/8; 2nd 3/4| Active conditions: none. |

@Aroden - save scroll for later


Knowledge Checks -Sky Key Solution Aid Token

No way they would not notice six rounds of casting. So Dragall can get the one protection from evil. Keapora, if he can, cast the scroll shield on his self. And then Aroden will use fireball followed by the stare.

rolls, all the saves:

ghouls: 6d20 ⇒ (15, 18, 19, 7, 16, 15) = 90
festrogs: 4d20 ⇒ (5, 13, 18, 9) = 45
festrog will: 1d20 ⇒ 20

GM:

Purple Ghoul: 2/13
Red Ghoul: 2/13
Green Ghoul: 2/13
Blue Festrog: 2/13
THE NECROTIC POLYP: 254/300

Aroden unleashes the fireball. It instantly immolates six of the undead and singes a good bit of the necrotic mound of flesh.

The festrog does shake off the spell.

The undead finally turn, to face the door.

Round 1
Party may Go

Scarab Sages

M Human Wizard (Exploiter) 7 | HP 51/51 | AC13 T13 FF10 CMD 17 | F+9/R+10/W+10| Per +11 | Init +7 | Reservoir 6/9 | Prescience 4/4 | Active: None

"BEHOLD THE GLORY!!"
The wizard swings the Sword of Aroden around in a dizzying display of martial prowess. Somehow or other, whether he truly is the Last Azlanti reincarnated, possesses a tiny shard of that deity, or is something else altogether, sacred power emanates from the wizard.

You can all be inspired if you choose to be.

Divine Fighting Technique - Iomedae's Aroden's Inspiring Sword. This is a full-round action. All allies within 30' get a +2 sacred bonus to attacks, saves, and skill checks.

Dark Archive

Tengu Shadow Caller Spiritualist 1 Sensei Monk 2 S. Slayer Inquisitor 2| HP31/31 | AC25 T21 FF15| CMD 21 | Fort 9 Ref 7 Will 15 | Speed 30ft | Initiative +11|Advice Remaining 8 Rounds

Kaepora casts the scroll of shield before entering combat, and then positions himself and his shadow to be at the doorway ready to flank anything that comes up. If someone casts Protection from Evil on Kaepora, let me know.

"Here they come! Hoo hoo!" Kaepora readies himself from the doorway to attack the first undead that comes towards him.

Readied Action Attack: 1d20 + 7 ⇒ (15) + 7 = 22
Readied Action Damage: 1d8 + 1 ⇒ (5) + 1 = 6

Dark Archive

Kaepora's Shadow 5 |HP36/36| AC21 FF18  T13 DR 5/Slashing|F 3 R 10 W 5|Shadow Slam +7 (1d8+1) Target suffers -2 to Strength for 1 round.

The shadow readies itself to strike out at the first undead that dares to approach.
"..."
Readied Attack Shadow Slam: 1d20 + 5 ⇒ (11) + 5 = 16
Readied Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Targets that suffer damage from the Shadow's attacks take a -2 penalty to Strength for 1 round.

Liberty's Edge

Female CG Gnome Kineticist 9 | HP 13/129 | NL dmg: 27 | AC 23*+2, T 17*, FF 17+2 | CMB +6, CMD 20 | Fort +16, Ref +14, Will +6* | Init +7 | Perception +15, Sense Motive +2 | Speed 20ft | Burn: 3/9 | | IB: 0/1 | Active conditions: T-shirt re-roll used, Env. Winds (25% miss chance), Water Shroud

As Kaepora's shadow moves into position in front of Pai, she gives a little pout. However, she quickly sees the tactical wisdom of that placement, so she skitters over next to Ai. "All right! Let's go! And make sure everyone behind you can still get line of sight on these guys!" That didn't sound catty did it? I tried to sound cheery and encouraging. Was that cheery and encouraging? Great. Now I'm just babbling. Focus!

Scarab Sages

M Human Wizard (Exploiter) 7 | HP 51/51 | AC13 T13 FF10 CMD 17 | F+9/R+10/W+10| Per +11 | Init +7 | Reservoir 6/9 | Prescience 4/4 | Active: None

Everyone remember the +2 sacred bonus to attacks/saves/skills I am giving out.

Grand Lodge

M Half-Orc Oracle/4 CN | HP: 28/35 | AC 15 /T 11/FF 14, CMD:16, Fort:+3 , R+3, Will:+5, Init:+1, Percep:+5 | | Speed 30ft | Spells: 1st 8/8; 2nd 3/4| Active conditions: none. |

Dragall casts Protection from evil only on himself.

Dragall waits for enemy to approach.

Readied Attack - greataxe: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18
damage: 1d12 + 2 ⇒ (4) + 2 = 6

Scarab Sages

Male Halfling | Cleric 1 / Wizard 1 |HP: 14/14 | AC12 T 12 FF 11 | F+4 R+1 W+7 | Init +2 | Perc +5 | SM +6 | CMB -1 | CMD 9 | Speed 30

sorry, trying to catch up now

Scarab Sages

Male Halfling | Cleric 1 / Wizard 1 |HP: 14/14 | AC12 T 12 FF 11 | F+4 R+1 W+7 | Init +2 | Perc +5 | SM +6 | CMB -1 | CMD 9 | Speed 30

Celewen is in awe of everyone's great powers as he watches the party overcome the leach and swarm while he stands with mouth agape. Determined to be at least semi-useful, he casts magic-stone from a scroll and warms up his sling.

Sorry for not posting and for no notice.


Knowledge Checks -Sky Key Solution Aid Token

GM:

Purple Ghoul: 2/13
Red Ghoul: 2/13
Green Ghoul: 2/13
Blue Festrog: 2/13
THE NECROTIC POLYP: 259/300

The undead begin to move towards the doorway, a bit sluggish, but now focused on the pcs.

Party Go

Scarab Sages

M Human Wizard (Exploiter) 7 | HP 51/51 | AC13 T13 FF10 CMD 17 | F+9/R+10/W+10| Per +11 | Init +7 | Reservoir 6/9 | Prescience 4/4 | Active: None

"Arrows! Slings!"
Since there is only a clear shot to Purple at the moment, after somebody drops that one the remaining PCs might want to Ready.

Aroden maintains Inspiring Sword as a full-round action.

Scarab Sages

Male Halfling | Cleric 1 / Wizard 1 |HP: 14/14 | AC12 T 12 FF 11 | F+4 R+1 W+7 | Init +2 | Perc +5 | SM +6 | CMB -1 | CMD 9 | Speed 30

With a grunt of determination, Celewen whirls his sling and lets the magic stone fly.

sling vs purple: 1d20 + 1 + 2 ⇒ (13) + 1 + 2 = 16
magic stone vs undead: 2d6 + 2 ⇒ (4, 4) + 2 = 10

He claps with glee as he watches his stone fly true.


Knowledge Checks -Sky Key Solution Aid Token

Celewen let the stone by, but can not get a clean shout around Aroden. The stone bounces of the wall next to the ghoul.

Dragall, Pai, Kaepora and Ai go

Grand Lodge

M Half-Orc Oracle/4 CN | HP: 28/35 | AC 15 /T 11/FF 14, CMD:16, Fort:+3 , R+3, Will:+5, Init:+1, Percep:+5 | | Speed 30ft | Spells: 1st 8/8; 2nd 3/4| Active conditions: none. |

The same action as previous round.

Scarab Sages

Male Halfling | Cleric 1 / Wizard 1 |HP: 14/14 | AC12 T 12 FF 11 | F+4 R+1 W+7 | Init +2 | Perc +5 | SM +6 | CMB -1 | CMD 9 | Speed 30

"Awwww maaaan!" His clapping turns into a rambling pout.

I totally should have had him.
He was right there.
I cannot imagine how I missed that shot.
Sure, I had to shoot around the big guy, but it wasn't a problem
Wow, sorry guys.[b]
[b]Not that it really makes a big difference.

You are all so very skilled and deadly.
I sometimes wish I could be like you, but I know I never will be.
I had an uncle..

Luckily, his rambling is drowned out as you focus on the incoming doom.

Dark Archive

Kaepora's Shadow 5 |HP36/36| AC21 FF18  T13 DR 5/Slashing|F 3 R 10 W 5|Shadow Slam +7 (1d8+1) Target suffers -2 to Strength for 1 round.

Ready Attack Shadow: 1d20 + 6 ⇒ (20) + 6 = 26
Damage Shadow: 1d6 + 2 ⇒ (4) + 2 = 6
Critical Ready Attack: 1d20 + 6 ⇒ (17) + 6 = 23
Critical Slam Damage: 1d6 + 2 ⇒ (1) + 2 = 3

Dark Archive

Tengu Shadow Caller Spiritualist 1 Sensei Monk 2 S. Slayer Inquisitor 2| HP31/31 | AC25 T21 FF15| CMD 21 | Fort 9 Ref 7 Will 15 | Speed 30ft | Initiative +11|Advice Remaining 8 Rounds

Kaepora starts giving advice to the party, then he and his shadow ready to pummel the first unlucky undead to come into their reach.
Move Action, acts as Bardic Performance: Inspire Courage +1

Ready Attack Kaepora: 1d20 + 8 ⇒ (11) + 8 = 19
Damage Kaepora: 1d8 + 2 ⇒ (7) + 2 = 9

Grand Lodge

CG Female Kitsune Mesmerist 3 | HP 24/24 | AC 17, T 13, FF 14 | CMD: 14 | F 3, R 7, W 5 (9 when Unemotional) | Init +7 | Per +7 (Low-Light Vision) | 1st: 0/4 Used

Ai stares at the closest of her enemies (purple?), then looses a crossbow bolt at it.

Crossbow: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25
Damage?: 1d8 + 1d6 + 1 ⇒ (1) + (3) + 1 = 5 Painful Stare precision damage

Liberty's Edge

Female CG Gnome Kineticist 9 | HP 13/129 | NL dmg: 27 | AC 23*+2, T 17*, FF 17+2 | CMB +6, CMD 20 | Fort +16, Ref +14, Will +6* | Init +7 | Perception +15, Sense Motive +2 | Speed 20ft | Burn: 3/9 | | IB: 0/1 | Active conditions: T-shirt re-roll used, Env. Winds (25% miss chance), Water Shroud

Pity I can't split my movement so I could pop into view, attack, then pop back.

Pai fidgets tensely, right hand outstretched and eyes staring at the faint, vague shadow of the foe lurking in the doorway out of view. She whispers: "Ugh. Come on, come on. Lemme see you."

When an opponent moves into Pai's view:

Readied Action:
Electric blast vs. Touch AC: 1d20 + 10 ⇒ (8) + 10 = 182d6 + 3 ⇒ (6, 2) + 3 = 11


Knowledge Checks -Sky Key Solution Aid Token

Pai, there is a feat for that. But it does cost a few feats

Ai drops the one in the hallway.

All of the readied action go off on festrog as it appears through the doorway. I actually feel bad for the little fella. He just ate 32 points of damage

The red ghoul emerges from the doorway and attacks Kaepora.
ghoul bite: 1d20 + 3 ⇒ (16) + 3 = 191d6 + 1 ⇒ (5) + 1 = 6

And it misses.

Green moves up as well.

GM:

Red Ghoul: 2/13
Green Ghoul: 2/13
THE NECROTIC POLYP: 264/300

Party go

1 to 50 of 324 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM ZD Hall of Flesh Eaters All Messageboards

Want to post a reply? Sign in.