GM ZD Hall of Flesh Eaters (Inactive)

Game Master Z...D...


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Pai, who are you aiming at?

Liberty's Edge

Female CG Gnome Kineticist 10 | HP 133/133 | NL dmg: 0 | AC 22*, T 16*, FF 17 | CMB +7, CMD 20 | Fort +16, Ref +14, Will +6* | Init +7 | Perception +16, Sense Motive +2 | Speed 20ft | Burn: 0/9 | IB: 1/1 | Active conditions: none

D'oh! The one to her east. Direct line of sight.


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Roll:

festrog bite: 1d20 + 6 ⇒ (9) + 6 = 151d6 + 5 ⇒ (3) + 5 = 8

The ghast dodges the blast.

The festrog approaches Kaepora and attempts to bite Kaepora, but misses.

If you begin the round within 10feet of the ghast:
You need to make a DC 15 fortitude save or be sickened for d6+4 minutes. If you are affected, make sure to roll the duration

Round 1/2 Bold may act
Ia
Kaepora

Vul
Dragall
Pai
Aroden
Festrogs
Shadow
Celewen

Scarab Sages

Male Halfling | Cleric 1 / Wizard 1 |HP: 14/14 | AC12 T 12 FF 11 | F+4 R+1 W+7 | Init +2 | Perc +5 | SM +6 | CMB -1 | CMD 9 | Speed 30

Celewen takes a short step forward and touches Kaepora with a bit of luck. (roll lots of d20's!)

Bit of Luck (Sp):You can touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result.

Dark Archive

Tengu Shadow Caller Spiritualist 1 Sensei Monk 2 S. Slayer Inquisitor 2| HP31/31 | AC25 T21 FF15| CMD 21 | Fort 9 Ref 7 Will 15 | Speed 30ft | Initiative +11|Advice Remaining 8 Rounds

Fortitude DC15: 1d20 + 5 ⇒ (9) + 5 = 14
Bit o' Luck Roll DC15: 1d20 + 5 ⇒ (11) + 5 = 16

Kaepora as a move action begins to give some Advice to all of his allies. "Their vitals are different on undead so aim where the weapon will do the most structural damage."
Advice Active! Inspire Courage +1

Then Kaepora readies an attack when his shadow moves into flank with the Festrog.

Dark Archive

Kaepora's Shadow 5 |HP36/36| AC21 FF18  T13 DR 5/Slashing|F 3 R 10 W 5|Shadow Slam +7 (1d8+1) Target suffers -2 to Strength for 1 round.

The shadow swiftly switches locations and moves into flank against the Festrog! It may make an attack of opportunity

Shadow Slam: 1d20 + 6 + 1 + 2 ⇒ (13) + 6 + 1 + 2 = 22
Damage: 1d6 + 2 ⇒ (3) + 2 = 5

Dark Archive

Tengu Shadow Caller Spiritualist 1 Sensei Monk 2 S. Slayer Inquisitor 2| HP31/31 | AC25 T21 FF15| CMD 21 | Fort 9 Ref 7 Will 15 | Speed 30ft | Initiative +11|Advice Remaining 8 Rounds

Kaepora's readied attack goes off!
Attack VS Festrog: 1d20 + 8 + 1 + 2 ⇒ (10) + 8 + 1 + 2 = 21
Damage: 1d8 + 2 ⇒ (3) + 2 = 5

Scarab Sages

M Human Wizard (Exploiter) 7 | HP 51/51 | AC13 T13 FF10 CMD 17 | F+9/R+10/W+10| Per +11 | Init +7 | Reservoir 6/9 | Prescience 4/4 | Active: None

Kaepora, don't forget that both you and the shadow are under Haste.

Dark Archive

Tengu Shadow Caller Spiritualist 1 Sensei Monk 2 S. Slayer Inquisitor 2| HP31/31 | AC25 T21 FF15| CMD 21 | Fort 9 Ref 7 Will 15 | Speed 30ft | Initiative +11|Advice Remaining 8 Rounds

I know, under the tactic I chose though I had to forgo the spare attack so the shadow can flank targets while Kaepora stands still and tanks.

Scarab Sages

M Human Wizard (Exploiter) 7 | HP 51/51 | AC13 T13 FF10 CMD 17 | F+9/R+10/W+10| Per +11 | Init +7 | Reservoir 6/9 | Prescience 4/4 | Active: None

Well it's also a +1 to hit, in any case - on top of your Inspire Courage and flanking. And also +1 to AC.

Dark Archive

Tengu Shadow Caller Spiritualist 1 Sensei Monk 2 S. Slayer Inquisitor 2| HP31/31 | AC25 T21 FF15| CMD 21 | Fort 9 Ref 7 Will 15 | Speed 30ft | Initiative +11|Advice Remaining 8 Rounds

Ah yes, I added that to the hits actually. My excel sheets auto-factor my Inspire into my to hit if I activate it.


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GM:

Festrog=3/13

Kaepora and his shadow flank the festrog and does some real damage, but it still stands.

Round 2 Bold may act
Ia
Kaepora
Vul
Dragall
Pai
Aroden
Festrogs
Shadow
Celewen

Grand Lodge

CG Female Kitsune Mesmerist 3 | HP 24/24 | AC 17, T 13, FF 14 | CMD: 14 | F 3, R 7, W 5 (9 when Unemotional) | Init +7 | Per +7 (Low-Light Vision) | 1st: 0/4 Used

Ai draws her crossbow, stares at the festrog Kaepora attacked, and fires a bolt.

Crossbow: 1d20 + 6 + 1 + 1 ⇒ (18) + 6 + 1 + 1 = 26
Damage?: 1d8 + 1d6 + 1 ⇒ (4) + (2) + 1 = 7


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rolls:

hideous laughter, 50%: 1d100 ⇒ 72
bite: 1d20 + 11 ⇒ (5) + 11 = 161d6 + 5 ⇒ (5) + 5 = 10
claw #1: 1d20 + 11 ⇒ (7) + 11 = 181d6 + 5 ⇒ (4) + 5 = 9
claw #2: 1d20 + 11 ⇒ (14) + 11 = 251d6 + 5 ⇒ (5) + 5 = 10

Ai plants a bolt in the skull of the festrog, dropping it immediately.

Vul goes after Kaepora. Kaepora dodges Vul's jaws and a claw. But the last one gets him in the side. Kaepora takes 10 damage and I need a DC 16 fortitude or be paralyzed for 1d4 + 1 ⇒ (3) + 1 = 4 rounds

Ia
Kaepora
-10 damage/need fort save
Vul
Dragall
Pai
Aroden
Shadow
Celewen

Scarab Sages

M Human Wizard (Exploiter) 7 | HP 51/51 | AC13 T13 FF10 CMD 17 | F+9/R+10/W+10| Per +11 | Init +7 | Reservoir 6/9 | Prescience 4/4 | Active: None

Aroden steps into the room, casts Magic Missile at Vul, and draws his sword.
Magic Missile: 3d4 + 3 ⇒ (2, 4, 1) + 3 = 10

Scarab Sages

Male Halfling | Cleric 1 / Wizard 1 |HP: 14/14 | AC12 T 12 FF 11 | F+4 R+1 W+7 | Init +2 | Perc +5 | SM +6 | CMB -1 | CMD 9 | Speed 30

Celewen spontaneously casts cure light wounds (replacing remove fear) and touches Kaepora again.

CLW: 1d8 + 1 ⇒ (1) + 1 = 2

Sheeze!

Grand Lodge

M Half-Orc Oracle/4 CN | HP: 28/35 | AC 15 /T 11/FF 14, CMD:16, Fort:+3 , R+3, Will:+5, Init:+1, Percep:+5 | | Speed 30ft | Spells: 1st 8/8; 2nd 3/4| Active conditions: none. |

Dragall moves closer to Vul and tries to strike. double move into flank - haste

greataxe-haste-song-flank: 1d20 + 4 + 1 + 1 + 2 ⇒ (15) + 4 + 1 + 1 + 2 = 23

damage: 1d12 + 2 + 1 ⇒ (3) + 2 + 1 = 6

Dark Archive

Tengu Shadow Caller Spiritualist 1 Sensei Monk 2 S. Slayer Inquisitor 2| HP31/31 | AC25 T21 FF15| CMD 21 | Fort 9 Ref 7 Will 15 | Speed 30ft | Initiative +11|Advice Remaining 8 Rounds

Fortitude Save DC16: 1d20 + 5 ⇒ (16) + 5 = 21
Kaepora returns the favor.
Attack Roll: 1d20 + 8 + 1 + 2 ⇒ (10) + 8 + 1 + 2 = 21
Damage Roll: 1d8 + 2 ⇒ (4) + 2 = 6
Hasted Attack Roll: 1d20 + 8 + 1 + 2 ⇒ (8) + 8 + 1 + 2 = 19
Damage Roll: 1d8 + 2 ⇒ (8) + 2 = 10

Dark Archive

Kaepora's Shadow 5 |HP36/36| AC21 FF18  T13 DR 5/Slashing|F 3 R 10 W 5|Shadow Slam +7 (1d8+1) Target suffers -2 to Strength for 1 round.

The shadow moves in and joins the fight!
Shadow Slam: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9
Slam Damage: 1d6 + 2 ⇒ (3) + 2 = 5
4 Star GM Refill: 1d20 + 6 + 1 + 4 ⇒ (16) + 6 + 1 + 4 = 27
Vul now suffers -2 to strength for 1 round.

Liberty's Edge

Female CG Gnome Kineticist 10 | HP 133/133 | NL dmg: 0 | AC 22*, T 16*, FF 17 | CMB +7, CMD 20 | Fort +16, Ref +14, Will +6* | Init +7 | Perception +16, Sense Motive +2 | Speed 20ft | Burn: 0/9 | IB: 1/1 | Active conditions: none

Pai's brow furrows in determination as she lets loose a pair of (hasted) electric blasts at the ghast. (If he's down, she'll zap him anyway, just for good measure.)

Electric blast vs. Touch AC: 1d20 + 10 ⇒ (2) + 10 = 122d6 + 6 ⇒ (6, 4) + 6 = 16
Electric blast vs. Touch AC: 1d20 + 10 ⇒ (19) + 10 = 292d6 + 6 ⇒ (4, 4) + 6 = 14
Includes Inspire Courage, Elemental Overflow, and Point Blank Shot

Scarab Sages

M Human Wizard (Exploiter) 7 | HP 51/51 | AC13 T13 FF10 CMD 17 | F+9/R+10/W+10| Per +11 | Init +7 | Reservoir 6/9 | Prescience 4/4 | Active: None

Pai, the Haste does give you +1 to hit, but I don't think it gives you an extra attack for your blast (a spell-like ability) unless you have the Flurry of Blasts infusion.

Grand Lodge

CG Female Kitsune Mesmerist 3 | HP 24/24 | AC 17, T 13, FF 14 | CMD: 14 | F 3, R 7, W 5 (9 when Unemotional) | Init +7 | Per +7 (Low-Light Vision) | 1st: 0/4 Used

Ai switches her stare to the ghost and fires again.

Crossbow: 1d20 + 6 + 1 + 1 ⇒ (14) + 6 + 1 + 1 = 22
Damage?: 1d8 + 1d6 + 1 ⇒ (2) + (5) + 1 = 8

Liberty's Edge

Female CG Gnome Kineticist 10 | HP 133/133 | NL dmg: 0 | AC 22*, T 16*, FF 17 | CMB +7, CMD 20 | Fort +16, Ref +14, Will +6* | Init +7 | Perception +16, Sense Motive +2 | Speed 20ft | Burn: 0/9 | IB: 1/1 | Active conditions: none

(Checks source material again...) Yup, Aroden, you're right. It only grants one more attack when using a natural or manufactured weapon. Oops.

@GM Z..D..: I can either ignore that second blast or we can count it towards the next round's action. (She just might zap the ghast one more time to make sure that it's really, really dead.)


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Round Recap

Aroden's magic missile hits.

Dragall hits

Kaepora misses both attacks

Kaepora's shadow hits

Pai's first blast does not hit.

Vul's turn

Rolls:

bite: 1d20 + 11 ⇒ (13) + 11 = 241d6 + 5 ⇒ (6) + 5 = 11
claw: 1d20 + 11 ⇒ (13) + 11 = 241d6 + 5 ⇒ (2) + 5 = 7
claw: 1d20 + 11 ⇒ (6) + 11 = 171d6 + 5 ⇒ (4) + 5 = 9

Vul continues to go after Kaepora, managing to bite him and drag a claw against his flesh. Kaepora takes 18 damage this round and I need 3 fort saves. First will be against the disease vs 18. The other two saves are at DC 16 for paralysis.

GM:

36/57

Bold May Act
Ia
Kaepora
-26 damage/need 3 fort saves
Vul
Dragall
Pai
Aroden
Shadow
Celewen

Grand Lodge

M Half-Orc Oracle/4 CN | HP: 28/35 | AC 15 /T 11/FF 14, CMD:16, Fort:+3 , R+3, Will:+5, Init:+1, Percep:+5 | | Speed 30ft | Spells: 1st 8/8; 2nd 3/4| Active conditions: none. |

Dragall tries to strike Vul again.

Greataxe-haste-song-flank: 1d20 + 4 + 1 + 1 + 2 ⇒ (14) + 4 + 1 + 1 + 2 = 22
damage: 1d12 + 2 + 1 ⇒ (11) + 2 + 1 = 14

greataxe-haste-song-flank: 1d20 + 4 + 1 + 1 + 2 ⇒ (15) + 4 + 1 + 1 + 2 = 23
damage: 1d12 + 2 + 1 ⇒ (10) + 2 + 1 = 13


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Remember, if you start your turn within 10 feet of Vul, you need to make the fort save vs stench.Unless you already saved for it once.

If you begin the round within 10feet of the ghast:

You need to make a DC 15 fortitude save or be sickened for d6+4 minutes. If you are affected, make sure to roll the duration

Dragall, can you roll your fort save. I am not sure what the difference between your +2 vs +4 fort save

Grand Lodge

M Half-Orc Oracle/4 CN | HP: 28/35 | AC 15 /T 11/FF 14, CMD:16, Fort:+3 , R+3, Will:+5, Init:+1, Percep:+5 | | Speed 30ft | Spells: 1st 8/8; 2nd 3/4| Active conditions: none. |

FORT: 1d20 + 2 ⇒ (4) + 2 = 6

duration: 1d6 + 4 ⇒ (4) + 4 = 8


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sickened:
The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

Dragall, gagging on the stench of th ghast, misses with both swings.

Liberty's Edge

Female CG Gnome Kineticist 10 | HP 133/133 | NL dmg: 0 | AC 22*, T 16*, FF 17 | CMB +7, CMD 20 | Fort +16, Ref +14, Will +6* | Init +7 | Perception +16, Sense Motive +2 | Speed 20ft | Burn: 0/9 | IB: 1/1 | Active conditions: none
Pai wrote:

Electric blast vs. Touch AC: 1d20 + 10 ⇒ (2) + 10 = 122d6 + 6 ⇒ (6, 4) + 6 = 16

Electric blast vs. Touch AC: 1d20 + 10 ⇒ (19) + 10 = 292d6 + 6 ⇒ (4, 4) + 6 = 14
Includes Inspire Courage, Elemental Overflow, and Point Blank Shot

@GM Z..D..: Do you want me to use my second roll from last round for this round's action? (I certainly would like that, but it's your call.)

Dark Archive

Tengu Shadow Caller Spiritualist 1 Sensei Monk 2 S. Slayer Inquisitor 2| HP31/31 | AC25 T21 FF15| CMD 21 | Fort 9 Ref 7 Will 15 | Speed 30ft | Initiative +11|Advice Remaining 8 Rounds

Fortitude Save: 1d20 + 5 ⇒ (13) + 5 = 18
Fortitude Save: 1d20 + 5 ⇒ (10) + 5 = 15

At this point, Kaepora is unconscious and his shadow disappears.


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Yeah that is fine. No sense in wasting a good roll like that.

Pai lets loose another shot and gives he ghast a good jolt of electricity.

GM:

22/57

Bold May Act
Ia
Kaepora
-26 damage/need 3 fort saves
Vul
Dragall-Sickened for 8 minutes
Pai
Aroden
Shadow
Celewen

Grand Lodge

M Half-Orc Oracle/4 CN | HP: 28/35 | AC 15 /T 11/FF 14, CMD:16, Fort:+3 , R+3, Will:+5, Init:+1, Percep:+5 | | Speed 30ft | Spells: 1st 8/8; 2nd 3/4| Active conditions: none. |

GM you have P.M.

Scarab Sages

M Human Wizard (Exploiter) 7 | HP 51/51 | AC13 T13 FF10 CMD 17 | F+9/R+10/W+10| Per +11 | Init +7 | Reservoir 6/9 | Prescience 4/4 | Active: None

@GM: In your "Round Recap" you missed Ai's crossbow shot (hit AC 22 for 8 damage). Was that a hit?

Prescience 2 of 4: 1d20 ⇒ 11
Aroden uses Inspiring Sword again.
+2 Sacred bonus to attacks, saves, and skill checks!

Dark Archive

Tengu Shadow Caller Spiritualist 1 Sensei Monk 2 S. Slayer Inquisitor 2| HP31/31 | AC25 T21 FF15| CMD 21 | Fort 9 Ref 7 Will 15 | Speed 30ft | Initiative +11|Advice Remaining 8 Rounds

Is Kaepora dying? DC10: 1d20 - 5 ⇒ (9) - 5 = 4
Yes. Yes he is.


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Aroden, no it was not. Due to melee penalty. I took it into account, just forgot to vocalize it.

@kaepora, does you shadow go away when you go unconscious? And I still need your fort saves. One of them is against a Disease.

Bold May Act
Ia
Kaepora-27 damage/need 3 fort saves
Vul
Dragall-Sickened for 8 minutes
Pai
Aroden
Shadow
Celewen

Scarab Sages

Male Halfling | Cleric 1 / Wizard 1 |HP: 14/14 | AC12 T 12 FF 11 | F+4 R+1 W+7 | Init +2 | Perc +5 | SM +6 | CMB -1 | CMD 9 | Speed 30

"Yikes! I got ya, Kaepora, don't worry!" Celewen steps away and then hits Kaepora with his CL3 cure light wounds wand.

CLW: 1d8 + 3 ⇒ (6) + 3 = 9

fort save: 1d20 + 4 ⇒ (19) + 4 = 23


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Ai, is in delay

rolls:

bite: 1d20 + 11 ⇒ (14) + 11 = 251d6 + 5 ⇒ (6) + 5 = 11
claw: 1d20 + 11 ⇒ (17) + 11 = 281d6 + 5 ⇒ (2) + 5 = 7
claw: 1d20 + 11 ⇒ (16) + 11 = 271d6 + 5 ⇒ (6) + 5 = 11

Vul about faces and assaults Dragall, dropping him instantly. Dragall takes 29 damage. I need 4 fort saves from you

Bold May Act
Ia
Kaepora
-18 damage/3 fort saves
Vul
Dragall-29 damage/Sickened for 8 minutes/4 fort saves.
Pai
Aroden
Shadow
Celewen

Scarab Sages

M Human Wizard (Exploiter) 7 | HP 51/51 | AC13 T13 FF10 CMD 17 | F+9/R+10/W+10| Per +11 | Init +7 | Reservoir 6/9 | Prescience 4/4 | Active: None

Aroden takes a 5' step and retrieves and uses his scroll of Invisibility Sphere.
Attacking Vul ends the effect only for you (unless I attack him). We can all see each other. Moving out of the area makes you visible (but I think you can move back into it if you were originally there when the spell was cast).
Can't catch both Kaepora and Pai without also getting Vul, so I will have to leave out Pai. But she is not in danger of a full attack.

Kaepora is invisible to Vul, which should allow him to get up, and Celewen is invisible, which should allow him to keep healing (or Channel). Ai is also invisible if she wants to do anything.

"Celewen, make Pai lucky!"
She does a lot of damage if she hits so that would be my suggestion.

Grand Lodge

M Half-Orc Oracle/4 CN | HP: 28/35 | AC 15 /T 11/FF 14, CMD:16, Fort:+3 , R+3, Will:+5, Init:+1, Percep:+5 | | Speed 30ft | Spells: 1st 8/8; 2nd 3/4| Active conditions: none. |

Stabilize: 1d20 + 1 - 2 ⇒ (16) + 1 - 2 = 15 He's stable
FORT: 1d20 + 2 - 2 ⇒ (9) + 2 - 2 = 9
FORT: 1d20 + 2 - 2 ⇒ (17) + 2 - 2 = 17
FORT: 1d20 + 2 - 2 ⇒ (8) + 2 - 2 = 8
FORT: 1d20 + 2 - 2 ⇒ (3) + 2 - 2 = 3

Dragall lies motionless on the floor.

Grand Lodge

CG Female Kitsune Mesmerist 3 | HP 24/24 | AC 17, T 13, FF 14 | CMD: 14 | F 3, R 7, W 5 (9 when Unemotional) | Init +7 | Per +7 (Low-Light Vision) | 1st: 0/4 Used

Ai shoves another brain full of laughter at Vul, hoping for some sort of effect to buy a bit more time, then shoves another bolt into her crossbow before stepping away from Vul.

DC 17 Will Hideous Laughter, 5-foot step, reload crossbow

Liberty's Edge

Female CG Gnome Kineticist 10 | HP 133/133 | NL dmg: 0 | AC 22*, T 16*, FF 17 | CMB +7, CMD 20 | Fort +16, Ref +14, Will +6* | Init +7 | Perception +16, Sense Motive +2 | Speed 20ft | Burn: 0/9 | IB: 1/1 | Active conditions: none

I was going to wait to post Pai's attack until this evening, just in case Celewen was able to grant some luck to her. However, when I previewed my roll I saw that it wouldn't matter anyway, so here it is. Sigh.

"Eeep!" Pai gasps as most of her party disappears, leaving her facing the ghast alone, with no one but the slumped form of Dragall for company. She knows it's probably just an invisibility spell, but it's still eerie and unnerving. Oh no! He's coming for me! She lets loose with another blast of electricity...

Electric blast vs. Touch AC: 1d20 + 9 ⇒ (1) + 9 = 102d6 + 5 ⇒ (2, 2) + 5 = 9
Includes Point Blank Shot and Elemental Overflow. Hopefully that's the end of her low rolls for a while.

...then shrinks back through the doorway, calling out: "I don't know where you are! Move around so he doesn't know where you are!" Please follow me out here and leave them alone! Or don't, 'cause you're scary and I don't wanna die!

Scarab Sages

M Human Wizard (Exploiter) 7 | HP 51/51 | AC13 T13 FF10 CMD 17 | F+9/R+10/W+10| Per +11 | Init +7 | Reservoir 6/9 | Prescience 4/4 | Active: None

Bit of Luck lets you roll twice and take the better. So it could have made the difference. Sorry I wasn't clearer - I see that Pai is your -1 so you may be new to PFS.


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Dragall is stable. He is also diseased, though the onset is one day. Paralyzed for 1d4 + 1 ⇒ (3) + 1 = 4 rounds.

kaepora fort: 1d20 + 5 ⇒ (4) + 5 = 9
kaepora fort: 1d20 + 5 ⇒ (14) + 5 = 19
kaepora fort: 1d20 + 5 ⇒ (10) + 5 = 15

Kaepora is diseased as well. Paralyzed for 1d4 + 1 ⇒ (2) + 1 = 3 rounds.

vul ignore: 1d100 ⇒ 89
vul will save: 1d20 + 7 ⇒ (8) + 7 = 15

Bold May Act
Ia
Kaepora-18 damage/diseased/paralyzed 3 rounds
Vul
Dragall-29 damage/diseased/paralyzed 4 rounds
Pai
Aroden
Shadow
Celewen

Scarab Sages

M Human Wizard (Exploiter) 7 | HP 51/51 | AC13 T13 FF10 CMD 17 | F+9/R+10/W+10| Per +11 | Init +7 | Reservoir 6/9 | Prescience 4/4 | Active: None

So did the Hideous Laughter work?

Dark Archive

Tengu Shadow Caller Spiritualist 1 Sensei Monk 2 S. Slayer Inquisitor 2| HP31/31 | AC25 T21 FF15| CMD 21 | Fort 9 Ref 7 Will 15 | Speed 30ft | Initiative +11|Advice Remaining 8 Rounds

Kaepora is still paralyzed, and will eventually get back up.

Scarab Sages

Male Halfling | Cleric 1 / Wizard 1 |HP: 14/14 | AC12 T 12 FF 11 | F+4 R+1 W+7 | Init +2 | Perc +5 | SM +6 | CMB -1 | CMD 9 | Speed 30

"we're still here" Celewen whispers to Pai as he touches her with a bit of luck.

Pai, you can reroll that attack.

Bit of Luck (Sp):You can touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result. You can use this ability 5 times per day. [Paizo Inc. - Core Rulebook, p.45]

Liberty's Edge

Female CG Gnome Kineticist 10 | HP 133/133 | NL dmg: 0 | AC 22*, T 16*, FF 17 | CMB +7, CMD 20 | Fort +16, Ref +14, Will +6* | Init +7 | Perception +16, Sense Motive +2 | Speed 20ft | Burn: 0/9 | IB: 1/1 | Active conditions: none

Thanks, Celewen! My apologies for being so hasty earlier.

Electric blast vs. Touch AC: 1d20 + 9 ⇒ (9) + 9 = 182d6 + 5 ⇒ (1, 5) + 5 = 11

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