Aubrey's 'On Skull Beach' - Table 2 (Inactive)

Game Master Aubrey the Malformed

The adventurers set sail to the Isles of Allam, the northernmost territory of the Inotian Empire.


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GM, Rish and Walker:

Daenan takes a few sidesteps next to Rish now giant tiger and lunges his spear towards the leaders face, while letting out a bellowing battlecry.

Attack on leader PA: 1d20 + 7 ⇒ (15) + 7 = 22 Dmg: 1d8 + 11 ⇒ (1) + 11 = 12

Move to O-10(5ft to 'west') and attack.
HP 22/36
AoO left: 5


Male Elf Shifter 4 Minor Aspect | AC 19, T 19, F15, CMD 25 | F 5 R 8 W 5, +2 vs enchantment | hp 16/33 | Init +4 | Perc +11 Stealth +11 Surv +12/13 | Minor aspect 7/8 | Major aspect 8/8 | Darkvision 60', Low-light vision

Daenan, Aubrey, Walker:
Aubrey: I may have misstated, but I intended to be one square to the left of where I landed on the map. I presume that would mean that Daenan's move would be 5' further left on his turn as I believe he was planning to be adjacent to the sabretooth.


GM, Rish and Walker:
Nah, positioned there to cover the entrance, so no worries on that front. Was just descriptive text.


Daenan, Rish, Walker:

Spoiler:
Initiative
Daenan 23
Dragon 20
Rish 14
Warriors 12
Walker 3+
Leader 3-

Daenan stabs at the leder but some sort of magical barrier defeats his thrust. The old man just smirks. The dragon takes to the air and swoops overhead before landing on the beach behind Rish-cat. It spins, jaws wide.

Bite on Rish
1d20 + 16 ⇒ (4) + 16 = 20 to hit, damage 2d6 + 9 ⇒ (4, 3) + 9 = 16

Rish.

Map updated.


Ujarak, Cyriphrain:

Spoiler:
Cyriphrain?


Male Elf Shifter 4 Minor Aspect | AC 19, T 19, F15, CMD 25 | F 5 R 8 W 5, +2 vs enchantment | hp 16/33 | Init +4 | Perc +11 Stealth +11 Surv +12/13 | Minor aspect 7/8 | Major aspect 8/8 | Darkvision 60', Low-light vision

Daenen, Aubrey, Walker:
The metagamer wants to RUN RUN RUN. The player thinks this might be one of the shortest-lived characters I've every played...

The sabretooth spins in response to the bite, charging and pouncing on the massive lizard.

Claw 1 attack and damage: 1d20 + 8 ⇒ (4) + 8 = 122d4 + 4 ⇒ (1, 3) + 4 = 8

Claw 2 attack and damage: 1d20 + 8 ⇒ (9) + 8 = 172d4 + 4 ⇒ (1, 3) + 4 = 8

Bite attack and damage: 1d20 + 7 ⇒ (12) + 7 = 192d6 + 4 ⇒ (6, 5) + 4 = 15

On a hit with any of the attqcks, he will take a free action to grab the dragon.


hp17 of 27

Aubrey, Urajak:

Cyrpiphrain will also attempt to grapple the snarling tribesman.
1d20 + 4 ⇒ (14) + 4 = 18


Init +3; Perception +5 , Sense Motive +10 // AC 13, touch 13, flat-footed 10 (+3 Dex) hp 35 (4 HD; 1d10+3d8+7) Fort +3, Ref +5, Will +2, +4 vs. Bardic Performance, sonic, and language-dependent effects

Aubrey, Cyriphrain :

"I thought Cedric was going to be my only help, " Ujarak growls as he tries to twist around behind the warrior and bend the warrior's arm with him.

Grapple: 1d20 + 5 ⇒ (9) + 5 = 14


Ujarak, Cyriphrain:

Spoiler:
Cyriphrain grabs the warrior and he, the warrior and Ujarak roll about in a tangle by the entrance. Cedric lashes out again with the brand and Ward gets to his feet. "Come on, lads, let's get this done!" yells Ward as he aims a kick at the warriors head.

The female warrior yells something from outside.

Cedric 1d20 + 1 - 4 ⇒ (5) + 1 - 4 = 2 to hit, damage 1d6 ⇒ 1 fire damage
Ward 1d20 + 2 ⇒ (5) + 2 = 7 to hit, damage 1d3 + 2 ⇒ (3) + 2 = 5 non-lethal damage

Cyriphrain's succeeded with his grapple, as has Ujarak because of Cyriphrain's assist.

Cyriphrain's turn.

Ujarak:

Spoiler:
"What's going on in there? Gods, send a man to do a woman's job!"


Daenan, Rish, Walker:

Spoiler:
Rish-cat leaps at the dragon, but he fails to get a purchase on its tough scaly hide.

The warriors surge out of the cave. Four go straight for Daenan while two cirle round for Walker.

They pretty much all go through Daenan's threat zone so he can AoO as many as he is able. In the meantime:
W1 Club 1d20 + 6 ⇒ (17) + 6 = 23 to hit, damage 1d10 + 6 ⇒ (1) + 6 = 7
W2 Club 1d20 + 6 ⇒ (4) + 6 = 10 to hit, damage 1d10 + 6 ⇒ (1) + 6 = 7
W3 Club 1d20 + 6 ⇒ (9) + 6 = 15 to hit, damage 1d10 + 6 ⇒ (8) + 6 = 14
W4 Club 1d20 + 6 ⇒ (20) + 6 = 26 to hit, damage 1d10 + 6 ⇒ (1) + 6 = 7
W5 Club 1d20 + 6 ⇒ (1) + 6 = 7 to hit, damage 1d10 + 6 ⇒ (1) + 6 = 7
W6 Club 1d20 + 6 ⇒ (6) + 6 = 12 to hit, damage 1d10 + 6 ⇒ (6) + 6 = 12

Potential crit from W4
1d20 + 6 ⇒ (14) + 6 = 20 to confirm, extra damage 1d10 + 6 ⇒ (1) + 6 = 7

Map updated.

Walker.


GM, Rish and Walker:

Well I got 5 AoO so for simplicity let's say #1-5 in the same order. Mainly posting before bed(so hopefully no mistakes) in case a crit happens since that could actually change the battlefield(well a normal one might I don't know their HP)

To Hit #1: 1d20 + 9 ⇒ (16) + 9 = 25 dmg: 1d8 + 11 ⇒ (1) + 11 = 12
To Hit #2: 1d20 + 9 ⇒ (15) + 9 = 24 dmg: 1d8 + 11 ⇒ (7) + 11 = 18
To Hit #3: 1d20 + 9 ⇒ (6) + 9 = 15 dmg: 1d8 + 11 ⇒ (2) + 11 = 13
To Hit #4: 1d20 + 9 ⇒ (2) + 9 = 11 dmg: 1d8 + 11 ⇒ (7) + 11 = 18
To Hit #5: 1d20 + 9 ⇒ (6) + 9 = 15 dmg: 1d8 + 11 ⇒ (7) + 11 = 18

Daenan takes full advantage of his longer reach and punishes those closing in.
HP 8/36


M map Human Scholar 4 [HP 02/22]

Daenan, Rish, Walker:

although this may change based off of those beastly damage rolls Daenan did...

1.) Swift Action: Scout sphere vs dragon.
arcana, DC 10+CR: 1d20 + 9 ⇒ (18) + 9 = 27
This only reveals the target’s weaknesses, or lack thereof, (such as damage reduction types and vulnerabilities), and does not reveal any additional information about the target.

2.) free 5ft step to N11

3.) free action (Quick Draw): draw bow

4.) standard action: attack action: draw (Fast Draw talent) an improved acid flask and throw it at W2. This will do full damage to the target and all within 5ft. It will also hit W5 for a single point of acid damage. Controlled Rupture allows me to exclude myself and Daenan.

thrown flask ranged touch atk: 1d20 + 4 ⇒ (11) + 4 = 15
acid damage: 3d6 ⇒ (6, 1, 5) = 12
REF DC 16 halves damage for all except the main target (W2) who gets no save

Targets who take at least 2 points of acid damage from the initial attack take half the total damage again on the following round.

also i want to specifically see does this splash inside the cave or does it stop against a barrier (that dotted line).

5.) move action:load bow

"Go back where you came from! We belong to no one!"


Init +3; Perception +5 , Sense Motive +10 // AC 13, touch 13, flat-footed 10 (+3 Dex) hp 35 (4 HD; 1d10+3d8+7) Fort +3, Ref +5, Will +2, +4 vs. Bardic Performance, sonic, and language-dependent effects

Aubrey, Cyriphrain : :

"She's coming in. The other guard is coming in!"

Or maybe not. That's the best message U is going to get out while he struggles with her boyfriend.


Daenan, Rish, Walker:

Spoiler:
Leader 1d20 + 4 ⇒ (17) + 4 = 21
W1 1d20 + 1 ⇒ (20) + 1 = 21
W3 1d20 + 1 ⇒ (17) + 1 = 18
W6 1d20 + 1 ⇒ (17) + 1 = 18

One of the warriors shrieks as his flesh blisters horribly and he collapses. But the others manage to avoid the worst of Walker's acid.

W2 down.

The leader grits his teeth and casts s spell.

Concentration check 1d20 + 9 + 4 ⇒ (6) + 9 + 4 = 19 v DC 17 for the ongoing effect of the acid.

Unholy Blight, affecting Rish, Walker and Daeanan. 4d8 ⇒ (8, 6, 5, 8) = 27 damage. If you are Good, you are Sickened for 1d4 ⇒ 4 rounds, but a DC 18 Will save halves the damage and negates the Sickened effect. If you are not Good, you take half damage which can be reduced by half again by a Will save, and you are not Sickened either way.


GM, Rish and Walker:
Will save: 1d20 + 2 ⇒ (7) + 2 = 9

Daenan shrieks curses as the profane energies rush over him. "KILL" Comes out the last cry as a bloody body falls to the ground.

Stabilization DC 10: 1d20 + 1 - 5 ⇒ (6) + 1 - 5 = 2

As it would roll into Daenans turn hence the stabilization check
HP-6/34(-12=death)


Male Elf Shifter 4 Minor Aspect | AC 19, T 19, F15, CMD 25 | F 5 R 8 W 5, +2 vs enchantment | hp 16/33 | Init +4 | Perc +11 Stealth +11 Surv +12/13 | Minor aspect 7/8 | Major aspect 8/8 | Darkvision 60', Low-light vision

Daenan, Aubrey, Walker:

Will DC 18: 1d20 + 5 ⇒ (5) + 5 = 10

Kaerishidlon is not good-aligned, so he takes 13 points of damage.


M map Human Scholar 4 [HP 02/22]

GM, Daenan, Rish, Walker:

will save dc18: 1d20 + 5 ⇒ (20) + 5 = 25
not good-aligned, so damage is 13 halved by my save making it 6 taken.

1. did my character see if the acid splashed against that dotted line or splashed past it? he was specifically looking for that.

2. did i get my scout on the dragon?

3. i read it wrong (didnt read, assumed), there is no reflex save. i assumed there was a reflex save since it was an area, but there isnt one in the ability description. thinking that was an oversight, i looked at the basic pathfinder alchemical thrown weapons and there isnt one on those either. so they all should have taken full damage.

3. on the beginning of their turn, the enemies will take 6 acid damage (except W4 who did not take damage to incur ongoing damage, and W5 will only take 1 damage since his original damage was 3)

4. the leader's concentration check should have been DC 20 due to the fact of there being no save. his damage would not have been halved by a save, therefore there would have been a higher DC. Up to you if you wanna retcon that since i goofed up here anyway.


Walker, Rish, Daenan:

Spoiler:
And this is why I'm not keen on you having this bespoke character. You don't seem to know how it works and I certainly don't, so I can't correct you if you make a mistake. And I have no idea if what you are telling me is correct now, either.


M map Human Scholar 4 [HP 02/22]

GM:
I can jump out if it is disruptive. Just kill Walker off if you need to. Don't retcon it if you dont want to, it is totally understandable as i was the one who made the mistake.


Walker, Rish, Daenan:

Spoiler:
OK, retcon, the spell fizzles, Daenan is not unconscious, no one takes damage from the spell. W3 also succumbs to the acid.

The dragon is vulnerable to fire. As for where the acid went, you haven't explained to me how this thing really works so I can't be sure. However, if it affects targets within 5', and since the dotted line is at 5', I would assume the acid doesn't go beyond.

Initiative
Daenan 23
Dragon 20
Rish 14
Warriors 12
Walker 3+
Leader 3-

Daenan.

Map updated.


M map Human Scholar 4 [HP 02/22]

gm:
makes sense RE:acid. it is an area effect and i wanted to see if that dotted line was the intangible barrier mentioned earlier when one of the others had an attack that failed due to a barrier of some sort. I wanted to see if i had a shot at running into that tunnel.


Male Elf Shifter 4 Minor Aspect | AC 19, T 19, F15, CMD 25 | F 5 R 8 W 5, +2 vs enchantment | hp 16/33 | Init +4 | Perc +11 Stealth +11 Surv +12/13 | Minor aspect 7/8 | Major aspect 8/8 | Darkvision 60', Low-light vision

Daenan, Aubrey, Walker:
Corrected hit points.


Daenan, Rish, Walker:

Spoiler:
Ok, checking Walker's character sheet it say quite clearly that those caught in the splash area get a Reflex saving throw.


Daenan, Rish, Walker:

Spoiler:
Ok, sorry if I was grumpy last night - I was tired. And potentially being confronted with an over-powerful PC.

However, it appears that Tenro was right the first time and that those caught in Walker's splash area get a Reflex save. It is written in his character sheet under the general rules for formulas and I assume is a cut and paste from the rules he is using. That seems reasonable and puts the damage on a reasonable par with similar characters, e.g. alchemists' bombs and so on, so I am reasonably content that this is balanced. However, Tenro has neglected to put the specifics of the Acid formula (i.e. the one he just used) in his character sheet, so I would be grateful if he would so I can get an idea how it works and scales per level.

So, since no one has posted yet, I am re-retconning the situation back to where it was before. Daenan is unconscious, Rish and Walker have taken the damage from the Unholy Blight.

Regarding the dotted line, bear in mind that is player knowledge from reading the map, not PC knowledge - Walker is unaware of any dotted line and so cannot check for its existence. But actually all it signifies is the location of the cave mouth roof.


Male Elf Shifter 4 Minor Aspect | AC 19, T 19, F15, CMD 25 | F 5 R 8 W 5, +2 vs enchantment | hp 16/33 | Init +4 | Perc +11 Stealth +11 Surv +12/13 | Minor aspect 7/8 | Major aspect 8/8 | Darkvision 60', Low-light vision

Daenan, Aubrey, Walker:
Ouch. Correcting hp. I think it is the dragon’s go since Daenan is lying in the sand.


Cyriphrain, Ujarak:

Spoiler:
OK, Cyriphrain seems to be having a problem posting.

Cyriphrain's Grapple check: 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23
He decides to inflict non-lethal damage 1d3 + 1 ⇒ (3) + 1 = 4

Cyriphrain tries to choke the guard into unconsciousness. As he does so the woman thrusts the curtain aside. Ward and Cedric spring at her.

Cedric 1d20 + 1 - 4 ⇒ (20) + 1 - 4 = 17 to hit, 1d6 ⇒ 2 fire damage
Ward 1d20 + 2 ⇒ (13) + 2 = 15 to hit, damage 1d3 + 2 ⇒ (1) + 2 = 3 non-lethal damage

Cedric critted!
Cedric 1d20 + 1 - 4 ⇒ (20) + 1 - 4 = 17 to confirm, extra fire damage 1d6 ⇒ 2
Go Cedric!

The woman snarls as Cedric's brand is shoved in her face while Ward's punch takes her in the abdomen. She swings her club.

Warrior woman attacks Cedric
1d20 + 4 ⇒ (9) + 4 = 13 to hit, damage 1d10 + 4 ⇒ (7) + 4 = 11

Cedric staggers but doesn't fall. Meanwhile the male warrior punches and bites at Ujarak.

Unarmed Strike 1d20 + 6 ⇒ (7) + 6 = 13 to hit, damage 1d3 + 4 ⇒ (1) + 4 = 5
Bite 1d20 + 1 ⇒ (7) + 1 = 8 to hit, damage 1d4 + 2 ⇒ (4) + 2 = 6

Ujarak's turn.


Walker, Rish, Daenan:

Spoiler:
As Rish wilts under the effect of the leader's spell, the dragon stomps on the elf-cat with a clawed limb.

Claw attack on Rish
1d20 + 11 ⇒ (17) + 11 = 28 to hit, damage 1d8 + 6 ⇒ (3) + 6 = 9

OK, fairly sure that Rish is out for the count.

As Rish collapses with the pain, the dragon snakes out its head to seize Walker in its jaws.

Bite attack on Walker (the bite has 15' reach and you conveniently strayed into it with your movement)
1d20 + 16 ⇒ (19) + 16 = 35 to hit, damage 2d9 + 9 ⇒ (3, 2) + 9 = 14
It then shifts 5' closer.

The warriors rush to close and finish Walker but as they raise their clubs the leader barks an order and they pause. He looks at Walker expectantly, a smile playing on his lips. The dragon looms behind Walker, poised and waiting.

I'm assuming Walker is actually conscious.

Map updated.

Walker.


Male Elf Shifter 4 Minor Aspect | AC 19, T 19, F15, CMD 25 | F 5 R 8 W 5, +2 vs enchantment | hp 16/33 | Init +4 | Perc +11 Stealth +11 Surv +12/13 | Minor aspect 7/8 | Major aspect 8/8 | Darkvision 60', Low-light vision

Daenan, Aubrey, Walker:

Kaerishidlon collapses with the dragon's strike. -5, so rolling for stabilization

Stabilization: 1d20 + 1 - 5 ⇒ (13) + 1 - 5 = 9

Oh, so close. Now at -6.


M map Human Scholar 4 [HP 02/22]

Walker, Rish, Daenan:
ah, looks like it is in there, nestled away from where it would be written normally, which is why i missed it when scanning through again and my initial assumption was right. regarding dotted line, i was trying to see if that was the "invisible barrier" we were made aware of earlier. if that is not the invisible barrier, then his paying attention to it would have made no difference.

walker readies an action to attack if he is attacked. he will keep this ready every turn until he sleeps.

"Alright, well now that my friend who insulted you is down for the count, I suppose I speak for our group. We'll go peaceably, but I won't be surrendering. I will walk, unbound, with you and we can talk. Perhaps I can even be of use to you, I am a healer."


Walker, Rish, Daenan:

Spoiler:
The man smiles. "Of course! We can stand here and discuss what you like. We have plenty of time for that. But in the meantime your friends will bleed to death." He goes down on one knee and casts a quick spell on the warrior who collapsed. "As you see, we don't need a healer. And we can kill you easily, but I don't want to lose any more men in the process if I don't have to. So will you just stand there and let your friends die? Or will you surrender, and save them as well as yourself?"

Stabilisation checks please from Daenan and Rish.


GM, Rish and Walker:
1d20 + 1 - 6 ⇒ (13) + 1 - 6 = 8

HP: -7


M map Human Scholar 4 [HP 02/22]

daenan, rish, walker:

Walker watches him cast the spell. "Why don't we wait and see? If you don't need a healer, perhaps we could peaceably drink and come up with some other way I can remain helpful while free."

spellcraft: 1d20 + 8 ⇒ (4) + 8 = 12 what spell did he cast?

not a fan of lost player agency under any guise, so you're going to have to kill me or knock me out. i'd only give up my stuff if it meant sure escape, i could make more later. but i won't willingly give up my stuff and surrender to these folks. and if my stuff goes missing i will be very problematic about it later on. not trying to make it an issue now, just letting you know so you can decide if you want to kill walker or just knock him out. Either way i will take my readied action which will be my last acid (which i will add to my sheet if i survive, to correct my previous oversight).


Male Elf Shifter 4 Minor Aspect | AC 19, T 19, F15, CMD 25 | F 5 R 8 W 5, +2 vs enchantment | hp 16/33 | Init +4 | Perc +11 Stealth +11 Surv +12/13 | Minor aspect 7/8 | Major aspect 8/8 | Darkvision 60', Low-light vision

[spoiler=Daenan, Aubrey, Walker]
-6 and rolling for stabilization
Stabilization: 1d20 + 1 - 6 ⇒ (20) + 1 - 6 = 15

Whew.


Init +3; Perception +5 , Sense Motive +10 // AC 13, touch 13, flat-footed 10 (+3 Dex) hp 35 (4 HD; 1d10+3d8+7) Fort +3, Ref +5, Will +2, +4 vs. Bardic Performance, sonic, and language-dependent effects

Aubrey, Cyriphrain:

Ujarak tries to twist the warrior's arm back, restricint his movements.

Grapple check to pin: 1d20 + 5 ⇒ (11) + 5 = 16


Male Elf Shifter 4 Minor Aspect | AC 19, T 19, F15, CMD 25 | F 5 R 8 W 5, +2 vs enchantment | hp 16/33 | Init +4 | Perc +11 Stealth +11 Surv +12/13 | Minor aspect 7/8 | Major aspect 8/8 | Darkvision 60', Low-light vision

Sorry about the spoiler, Aubrey. It’s too late to fix now.


OK, there've been comments about railroading and so on. I think it's best if Walker and Daenan leave the game, as it won't be to your tastes and you won't enjoy it. I thank you both for being honest with me, and I think I should be honest with you. Thank you both for taking part, hopefully I will see you around the boards.

And if others have qualms, please let me know now.


You know you are probably right. Was gonna wait and see as I noted in the PM, but really no reason to let the taste grow more sour. So happy gaming to the rest of ya'll.
PS. For those knowing me that wanna keep in touch shoot me a PM cause I ain't sticking around here.


Male Elf Shifter 4 Minor Aspect | AC 19, T 19, F15, CMD 25 | F 5 R 8 W 5, +2 vs enchantment | hp 16/33 | Init +4 | Perc +11 Stealth +11 Surv +12/13 | Minor aspect 7/8 | Major aspect 8/8 | Darkvision 60', Low-light vision

I'm still here. Sorry to see people unhappy, but ultimately, it's a game. If you aren't having fun, there's little reason to stay.

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