Aubrey's 'On Skull Beach' - Table 2 (Inactive)

Game Master Aubrey the Malformed

The adventurers set sail to the Isles of Allam, the northernmost territory of the Inotian Empire.


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hp17 of 27

Aubrey:

Cough. Splutter. Out. Awake. Cough. Thunk. Out.
Easiest.Roleplay.Ever.
Heh....


Ujarak:

Spoiler:
For the second time that day, Ujarak regains consciousness.

It is dark. And warm. The air smells of smoke, and damp earth, and wet clothes. He is in some sort of hut, lying on a packed dirt floor, circular stone-built walls surrounding and a roof of wooden beams and turf over his head. In a central hearth a fire crackles, smoke filling the room until drifting lazily from a small hole in the peak of the roof. The exit is a low doorway covered by a curtain of skins.

Someone coughs. There are several people in here. By the dim orange light of the fire he recognises some of the sailors from the ship. The majority seem to be carrying injuries - cuts and bruises mostly, although a few with what look like broken limbs - and most are sprawled motionless on the floor or huddled by the wall. They include Mister Ward, his long grey hair falling in bedraggled locks about his face, one of his eyes blacked and swollen.

"Are you alright?" Turning, Ujarak finds Cedric leaning over him. He has a few scratches but otherwise seems to be uninjured. Next to him Cyriphrain is groggily half-sitting up, propped on his elbows, and looking about with a dazed expression.


Cyriphrain:

Spoiler:
For the second time that day, Cyriphrain regains consciousness.

It is dark. And warm. The air smells of smoke, and damp earth, and wet clothes. He is in some sort of hut, lying on a packed dirt floor, circular stone-built walls surrounding and a roof of wooden beams and turf over his head. In a central hearth a fire crackles, smoke filling the room until drifting lazily from a small hole in the peak of the roof. The exit is a low doorway covered by a curtain of skins.

Someone coughs. There are several people in here. By the dim orange light of the fire he recognises some of the sailors from the ship. The majority seem to be carrying injuries - cuts and bruises mostly, although a few with what look like broken limbs - and most are sprawled motionless on the floor or huddled by the wall. They include Mister Ward, his long grey hair falling in bedraggled locks about his face, one of his eyes blacked and swollen.

"Are you alright?" Turning, Cyriphrain finds Cedric leaning over him. He has a few scratches but otherwise seems to be uninjured. Next to him Ujarak is groggily half-sitting up, propped on his elbows, and looking about with a dazed expression.


Rish and GM:
Daenan peers at the glow. "Either someone else made it, or the locals noticed." He nods towards the presumed light. The elf tries his best to move along towards it. On occasion picking up some wood that seems suitable for a campfire.

I got flint and steel so that shouldn't be an issue. And if the wood gets difficult I got 5 flasks of alchemists fire :P


Male Elf Shifter 4 Minor Aspect | AC 19, T 19, F15, CMD 25 | F 5 R 8 W 5, +2 vs enchantment | hp 16/33 | Init +4 | Perc +11 Stealth +11 Surv +12/13 | Minor aspect 7/8 | Major aspect 8/8 | Darkvision 60', Low-light vision

Daenan and GM:

Warily, "Seems so. Should we assume they are friendly?" He is picking up driftwood, looking for signs of more bodies on the beach. When the approaching light-wielder is within 60', he studies the approaching individual(s) to see if he recognizes them.

Perception: 1d20 + 11 ⇒ (17) + 11 = 28


M map Human Scholar 4 [HP 02/22]

gm:

Walker will grab the sunrod and put it in his bag, and will move towards the light, sneaking slowly. He keeps his blanket wrapped over him like a cloak, with the heatstone keeping him warm against the heat and slowly drying his clothes. He moves from cover to cover, seeking to break up his outline against the night sky. He will look to see who or what this light signifies, without getting closer than 60ft for now.

stealth: 1d20 + 9 ⇒ (10) + 9 = 19
perception: 1d20 + 8 ⇒ (4) + 8 = 12


Init +3; Perception +5 , Sense Motive +10 // AC 13, touch 13, flat-footed 10 (+3 Dex) hp 35 (4 HD; 1d10+3d8+7) Fort +3, Ref +5, Will +2, +4 vs. Bardic Performance, sonic, and language-dependent effects

Aubrey and Cyriphrain:

"I've been better. Thank you, young sir. Took a rough tumble on the reef after I pitched down the deck. How'd you fair?" Ujarak experimentally moves his arms and legs, and pats himself gently.

Then he pulls his walrus tooth from under his shirt and conjures up a bit of light upon it. With an apologetic look at Cyriphrain, he says "Clients first. Let's have a look at you then, Cedric."

After a cursory examination of Cedric, Ujarak turns his attention to Cyriphrain. "How about you, my friend? What ails you?"

He moves toward the second mate, "How are you Mr. Ward?"

Only once these three have been examined does he take a longer look at himself.

I imagine Cyriphrain will take lead on the examinations, so these are probably aid another rolls.
Heal, untrained, Cedric: 1d20 ⇒ 4
Heal, untrained, Cyriphrain: 1d20 ⇒ 11
Heal, untrained, Ward: 1d20 ⇒ 7
Heal, untrained, self: 1d20 ⇒ 4

Glad to see that no one has noticeable injuries.


Male Elf Shifter 4 Minor Aspect | AC 19, T 19, F15, CMD 25 | F 5 R 8 W 5, +2 vs enchantment | hp 16/33 | Init +4 | Perc +11 Stealth +11 Surv +12/13 | Minor aspect 7/8 | Major aspect 8/8 | Darkvision 60', Low-light vision

Daenan and GM:
Rish suddenly blurts out to Daenan, "I almost had him, Daenan. Cedric. I stayed with him and was leading him to the deck when the ship pitched. I managed to throw myself back, but he," grimacing, "the boy flew out onto the deck and over the side before I could react. Next thing I knew, I was in the sea unable to see anything or save anyone. Hells, I could barely keep my own head above water and almost failed to make this beach. I almost saved the boy - I think if I'd gotten him into the water, I could have kept him afloat. Not in this form, of course, but I could have done it."

I presume that Daenan is aware of Rish's newfound ability to take on the form of a large cat - literally a sabretooth tiger - and the strength that a four-legged creature of that size has. Rish is still learning what he can do, it such a new ability for him, but Daenan is no fool and has seen potential even if he hasn't shared it with the less-worldly shifter.


Rish and Aubrey:
"I doubt the likelyhood of hostilities, someone with neferious purposes would probably be interested in looting corpses. No sense taking a risk with conscious people, especially armed ones. Only likely thing I can think off is if we stumblem upon someone who has a problem with our kin, but I haven't heard about such a think about the isles." Daenan muses, though even with that said he does glance at his weapons.

"Well we don't know yet if our ward lives or not. Hearing that he at least fell of the boat is good. If he would have went down with the wreck that would make me very concerned. Cedric did claim to be a decent swimmer and he wasn't weighed down so I would say we have decent chance. Though once we get the fire going I would like to start searching for him and the others."

BTW I think with lowlight vision you can see 80ft in torchlight not 60ft. Not 100% on that. Don't think it matters but figured probably worth noting.


Male Elf Shifter 4 Minor Aspect | AC 19, T 19, F15, CMD 25 | F 5 R 8 W 5, +2 vs enchantment | hp 16/33 | Init +4 | Perc +11 Stealth +11 Surv +12/13 | Minor aspect 7/8 | Major aspect 8/8 | Darkvision 60', Low-light vision

Daenan and Aubrey:
Do you think it makes the others nervous to see us posting so many spoilers? *ornery grin*

"Berrycloth - he went out the deck just before I did. I don't know how he fared, but it looked like some falling debris hit him and swept him off the deck as I threw myself back - so he was off the boat. I don't remember seeing Cyriphrain or Walker after we began our exit. And the only sailor I've seen is the corpse lying in the surf over there."

Rish has darkvision through a quirk of his genetics. That has the 60' range I was referring to. Now that you point it out, I believe you are correct about low-light allowing the viewer to have dim light out to 80' and good light to 40'. I wasn't giving low-light the credit it deserves.


Rish and GM:

Not terribly if Aubrey was posting in the middle then they probably would. Also I don't know the expression of Berrycloth and google isn't helping.

"Once we have gathered the survivors we should probably give the dead a proper funeral. This seems like a decent sized island, so hopefully this has people living in it or we are in major trouble. The sea is far too perilous to manage with some makeshift raft we could make ourselves. Granted if a suitable number of the sailors ended up here, they might know enough of ship making to make that an option."


Daenan and Rish:

Spoiler:
Berrycloth is one of the characters - Ujarak. Luckily he isn't party to this post.

The light ahead suddenly disappears as they begin to get closer. Then up ahead in that direction they see a lone figure walking slowly towards them, skulking as if trying to hide, wrapped up in a cloak or blanket. Rish with his night vision and superior eyesight recognises Walker.


Walker:

Spoiler:
Walker sees two slender figures walking towards him. The point of light he saw earlier seems to be orbiting one of them like a tiny moon.


Berrycloth and Cyriphrain:

Spoiler:
As Ujarak makes his inexpert examinations of the wounded, Mister Ward growls, "Don't fuss yourself. I've been in bad situations, it's just a scratch. Worry about yourself." He looks about the narrow confines of the hut. "The Captain would never have fallen for something like this if we hadn't had the storm blow us off course and stop us all from sleeping. But wreckers normally want cargo, not people. There's some nefarious purpose here, mark my words."

Cedric just looks at him with round eyes.


Male Elf Shifter 4 Minor Aspect | AC 19, T 19, F15, CMD 25 | F 5 R 8 W 5, +2 vs enchantment | hp 16/33 | Init +4 | Perc +11 Stealth +11 Surv +12/13 | Minor aspect 7/8 | Major aspect 8/8 | Darkvision 60', Low-light vision

Aubrey and Daenen:

”Another survivor - it’s Walker. I think he’s concerned about not knowing who he’s meeting.”

Raising his voice, he calls out, ”Walker! It’s Rish! Do you need help?”


Those present:
Oh damn it I even have cheat sheet and everything but of coarse I did not write down last names.

Daenan had already moved his hand to his weapon once the other light disappeared, he then looks at Rish at the statement. "What in the name of new and old gods are you doing man?"


Walker:

Spoiler:
Clearly his attempts at concealment were ineffective. A voice with an elven accent calls out, "Walker! It’s Rish! Do you need help?"

Another - presumably Daenan - shouts, ""What in the name of new and old gods are you doing, man?"


Male Elf Shifter 4 Minor Aspect | AC 19, T 19, F15, CMD 25 | F 5 R 8 W 5, +2 vs enchantment | hp 16/33 | Init +4 | Perc +11 Stealth +11 Surv +12/13 | Minor aspect 7/8 | Major aspect 8/8 | Darkvision 60', Low-light vision

Daenan, et al.:
Rish looks at the other elf, startled, then grins and shrugs. ”Either offering aid to a friend or offering myself as bait, depending on how you choose to react. Want me to walk separate to draw fire?”


the usual people:
"I meant him." Daenan replies while gesturing what he assumes to be Walker.


Guys, please put in who you are talking to in the spoiler title - that's why confusion over who is talking to whom happens, and it slows things down. And sometimes it means I have to write out again what you are saying as it may not be clear to all players that they are included.


GM:
Well I at least got confused about you putting a seperate spoiler for Walker. So I was not sure if it actually is Walker really.(not like there aren't ways to disguise yourself as someone else.) One of the reasons I used the those present earlier. But yeah sure can use names.


Init +3; Perception +5 , Sense Motive +10 // AC 13, touch 13, flat-footed 10 (+3 Dex) hp 35 (4 HD; 1d10+3d8+7) Fort +3, Ref +5, Will +2, +4 vs. Bardic Performance, sonic, and language-dependent effects

Aubrey and Cyriphrain:

"Aubrey" wrote:

As Ujarak makes his inexpert examinations of the wounded, Mister Ward growls, "Don't fuss yourself. I've been in bad situations, it's just a scratch. Worry about yourself." He looks about the narrow confines of the hut. "The Captain would never have fallen for something like this if we hadn't had the storm blow us off course and stop us all from sleeping. But wreckers normally want cargo, not people. There's some nefarious purpose here, mark my words."

Cedric just looks at him with round eyes.

Ujarak looks at the mate. "They pulled us out of the water. That's enough for me right now. Has anyone tried to go outside?"

Oops. Forgot to ask about gear. I'm assuming clothes, the walrus tusk carved holy symbol. Had my nice dagger in a belt sheath. Is that still around ? Biggest question is the wand of cure light wounds. I didn't explicitly pack it or store it on my body. It's small and light enough U could have kept it on himself at all times aboard ship. If I've got it, then I'll probably have to be the good healing fairy.


M map Human Scholar 4 [HP 02/22]

GM, daenan, rish:

"Ah, some friendly voices," Walker says, just loud enough to hear.

He walks over to the pair, wrapped up in a blanket as if it were a poncho. "Who all do we know has survived? Have you seen the boss's kid? Man, all my cargo went down with the ship..."


Male Elf Shifter 4 Minor Aspect | AC 19, T 19, F15, CMD 25 | F 5 R 8 W 5, +2 vs enchantment | hp 16/33 | Init +4 | Perc +11 Stealth +11 Surv +12/13 | Minor aspect 7/8 | Major aspect 8/8 | Darkvision 60', Low-light vision

Daenan, Walker, Aubrey:

“I saw Cedric fly off the deck into the waves about the time I did so. Once I hit the water, I couldn’t find the ship, let alone a person. I barely made it to shore, and that only by divine luck. I’ve only seen the two of you since that point. Well, and a sailor who didn’t make it.” He points down the beach where he believes the body lay earlier.


Gm, Rish & Walker:
"I woke on the shore so no. We were thinking of setting up a fire as a signal and to get warm, when we saw what I presume was your torch? I do have a potion that allows ones voice carry over greater distances, that would probably help rounding up those that survived and ended up here. Though probably not before we start moving in actual search." Daenan notes on the situation.

A moment later he adds. "Good to see you made it."


M map Human Scholar 4 [HP 02/22]

GM, daenan, rish:

"Ah, I have no such potion. I have a thunderstone. I have a sun rod, which is what you saw. Other than that, I am not well-prepared for this event. I had imagined they would have picked the crew most likely to make it, not one that would slam right into the reef. We can look for a cave, set up a fire, maybe set up a beacon with the sun rod on top of a long piece of driftwood or something. At first light, it would be good to scour the beach for anything that washes up. Hopefully by that time, or at that time, we will see any other survivors."


hp17 of 27

Aubrey, Ujarak:

"Thank you, Ujarak. I'm somewhat drenched and battered, but serviceable. Cedric, good to see you whole."
He begins to pat himself down, searching for his holy symbol.


Init +3; Perception +5 , Sense Motive +10 // AC 13, touch 13, flat-footed 10 (+3 Dex) hp 35 (4 HD; 1d10+3d8+7) Fort +3, Ref +5, Will +2, +4 vs. Bardic Performance, sonic, and language-dependent effects

Aubrey, Cyiriphrain:

Ujarak gestures toward Cedric before responding to Cyiriphrain, "I'm afraid it's just the three of us now. I didn't see Daenan, Rish, or Walker. There's plenty of wounded, but whoever took us has kept us alive. Ward is the ranking officer. No sign of the captain, or first mate."


Daenan, Rish, Walker:

Spoiler:
The sky begins to turn silvery-pink as dawn approaches.

Going with Walker's plan?


Male Elf Shifter 4 Minor Aspect | AC 19, T 19, F15, CMD 25 | F 5 R 8 W 5, +2 vs enchantment | hp 16/33 | Init +4 | Perc +11 Stealth +11 Surv +12/13 | Minor aspect 7/8 | Major aspect 8/8 | Darkvision 60', Low-light vision

Daenen, Walker, Aubrey:
That was the basic plan we were working on before we found him, so I assume so. Shelter, heat, reconnoiter.


GM, Rish and Walker:
Yeah the plan works.

"Seems fine enough plan for me. I don't like the idea of waiting but dawn seems to be breaking so it should not be too long. Would also prefer more potent light source as a signal but I like less assuming that this island has resources."

For future sake given that Daenan purchased the map of the isles, once they go around a bit(and can see something) would it be possible to regonize what land mass they are on?(As in this coast line seems to resemble this one.) And if so what sort of roll would that take?


Male Elf Shifter 4 Minor Aspect | AC 19, T 19, F15, CMD 25 | F 5 R 8 W 5, +2 vs enchantment | hp 16/33 | Init +4 | Perc +11 Stealth +11 Surv +12/13 | Minor aspect 7/8 | Major aspect 8/8 | Darkvision 60', Low-light vision

Daenen, Walker, Aubrey:
Also, a clarification question - are we on a beach between a cliff and the sea with no access to the interior of the island other than going back into the water? If so, (as light becomes available), how high is the cliff and how far back from the water's edge to the cliff wall at its extreme? And does the wall look climbable?

"Yes, let's get you two dried off. I could use some warmth, too - this chill just won't let go of me."


Init +3; Perception +5 , Sense Motive +10 // AC 13, touch 13, flat-footed 10 (+3 Dex) hp 35 (4 HD; 1d10+3d8+7) Fort +3, Ref +5, Will +2, +4 vs. Bardic Performance, sonic, and language-dependent effects

Aubrey, Cyiriphrain:

Ujarak raises his voice to a hoarse shout. "Has anyone tried to go outside yet?"

Aubrey, the gear question, specifically the wand?


Walker, Rish, Daenan:

Spoiler:
You can break out your map if it is in your pack (maybe a little bit damp) and have a go at working out where you are. The relevant skill would be Knowledge (Geography).

Regarding Rish's query, that is the basic set-up - on a beach, cliff behind, sea in front. However, you haven't explored the extent of the beach yet so you don't know if there is another way off. The cliff is 'climbable' to the extent you can have a go, but it overhangs in places due to being undercut by the sea so the DC might be tricky. It's about 30' high.

The beach isn't very extensive, though obviously it will vary based on tide. High tide mark is maybe ten feet from the base of the cliffs, and it shelves steeply so it won't go out very far.

As the sun rises the extent of the beach becomes clear. They are in a small bay, cut off by a headland on either side. However, a cave disappears into the cliff at the far side. Wreckage from the ship is scattered about the shore.


Cyriphrain, Ujarak:

Spoiler:
Your packs and so on have been taken. The basic rule is: if you wear it (clothing, armour, jewellery) you have it; if you don't, you don't. So Cyriphrain will have his holy symbol, but you won't have your wand.

"There's guards by the door outside," grumbles one of the sailors, nursing a bloody gash on his forehead, "Gave me a whack when I tried to get out."


Male Elf Shifter 4 Minor Aspect | AC 19, T 19, F15, CMD 25 | F 5 R 8 W 5, +2 vs enchantment | hp 16/33 | Init +4 | Perc +11 Stealth +11 Surv +12/13 | Minor aspect 7/8 | Major aspect 8/8 | Darkvision 60', Low-light vision

Walker, Aubrey, Daenan:
Very helpful, thank you.

They have barely gathered up the material for the fire near / in the cave and Rish is already acting antsy. "The light is getting better. Maybe I will look for more survivors along the beach. I'll stay in view."

He waits to see what the others think first.


Init +3; Perception +5 , Sense Motive +10 // AC 13, touch 13, flat-footed 10 (+3 Dex) hp 35 (4 HD; 1d10+3d8+7) Fort +3, Ref +5, Will +2, +4 vs. Bardic Performance, sonic, and language-dependent effects

Aubrey, Cyiriphrain:

It may be obvious from the sailor's short tale, but Ujarak recaps it anyway. "So we're prisoners then. Mr. Ward wins his point about nefarious purpose. I suppose I should try talking to them."

He moves to the doorway, and speaks before even trying to open the door.

"Ах минь, би чамайг зовоож байна уу, би ярихаар гарч ирэх үү?"

Common translation "I am sorry to trouble you, brother. May I come out to talk?

I'm not going to be the healing fairy then. Wouldn't have been good for the image anyway. So U was wearing his dagger on his belt, should I change the assumption that I still have that to it's been taken?"


M map Human Scholar 4 [HP 02/22]

GM, daenan, rish:

when still dark

"Yeah, a sunrod isn't gonna signal anything once dawn approaches. We'll have to see what the day brings."

post-dawn

"Well, at least some wreckage is here. I'll search among that as well. I want to see if my stuff is there, and see if there are any survivors. But most likely, any bodies I find will be dead. We can build a large pyre, the smoke from that would alert others and burn the dead. However, the natives might see. Will they attack? In all the commotion, I thought I heard the sailors mention 'Wreckers' as some sort of organization? I assumed natives...?" he trails off, scanning the debris on shore for barrels and chests.


Male Elf Shifter 4 Minor Aspect | AC 19, T 19, F15, CMD 25 | F 5 R 8 W 5, +2 vs enchantment | hp 16/33 | Init +4 | Perc +11 Stealth +11 Surv +12/13 | Minor aspect 7/8 | Major aspect 8/8 | Darkvision 60', Low-light vision

Daenan, Aubrey, Walker:
”Wreckers? Odd name for a tribe.”

I was not top-side when that remark was made, but the context made me think of salvagers that create the wrecks they salvage by putting up a false light to draw ships into a reef. I have absolutely no verification that idea is on-target and Rish has no in-game reason to have the knowledge to know it, either, so it is only offered as idle metagame speculation.


GM, Rish and Walker:

"Doubt we missed anyone in the immediate vicinity but if idle hands are troubling you I see no harm in it." Deanan notes about going outside.

"Wreckers...now that you mention it I did hear that. I did try to study up on the locals and nothing by that name came up, then again not like I am an expert on the subject. Could just as well be sailor slang for hidden rocks...or some manner of beast. Regarding said studies, the only real threath that I learned of are prisoners here. Granted opportunists exist in every society, then again if we do meet some it isn't like we appear easy pickings." The elf muses on the subject.


Male Elf Shifter 4 Minor Aspect | AC 19, T 19, F15, CMD 25 | F 5 R 8 W 5, +2 vs enchantment | hp 16/33 | Init +4 | Perc +11 Stealth +11 Surv +12/13 | Minor aspect 7/8 | Major aspect 8/8 | Darkvision 60', Low-light vision

Daenan, Aubrey, Walker:
Kaerishidlon waits until the fire is going before moving back out onto the beach for another search for survivors, useful detritus, or threats.

Perception: 1d20 + 11 ⇒ (15) + 11 = 26


Daenan, Rish, Walker:

Spoiler:
In order to get to the cave from where you are you will have to walk the lngth of the beach, so it is unlikely you missed anyone, especially as the sun is now coming up.

The group gather some driftwood and make a fire near the cave entrance.
Rish finds no more survivors but he does notice that air seems to be blowing through the cave and he can hear the sound of waves coming from inside.


Ujarak, Cyriphrain:

Spoiler:
The woman snarls, "Get back inside!" (in Allam Islander) and both brandish their heavy clubs as Ujarak sticks his head out. They are wearing leather armour and looks like typical Allam Islanders - straight dark hair, pale skin and prominent tattos on all exposed skin.

Ujarak, Sense Motive, DC 10:

Spoiler:
These two bristle with violence and look like they would not need much excuse to dish it out.


M map Human Scholar 4 [HP 02/22]

GM, daenan, rish:

i take it no other good cargo washed ashore, just driftwood?

Dry once more, Walker gives his armor a once-over for rust, and pulls his weapons out of his bag. He hangs the morningstar by its loop on a hook on his belt and slings his quiver to his belt on the other side. He strings the bow and hangs it by a loop on its handle to the hook at the top of his bandolier.


Male Elf Shifter 4 Minor Aspect | AC 19, T 19, F15, CMD 25 | F 5 R 8 W 5, +2 vs enchantment | hp 16/33 | Init +4 | Perc +11 Stealth +11 Surv +12/13 | Minor aspect 7/8 | Major aspect 8/8 | Darkvision 60', Low-light vision

Daenan, Aubrey, Walker:
Rish shakes his head when he returns. "I didn't see anything new." He pauses, "Interesting - feel that breeze?" He walks farther into the cave, holding his hands up before him, before turning back to look at the others at the campfire. "I hear waves. This cave might lead on to another beach. When we are ready, I think it will be worth investigating."


Init +3; Perception +5 , Sense Motive +10 // AC 13, touch 13, flat-footed 10 (+3 Dex) hp 35 (4 HD; 1d10+3d8+7) Fort +3, Ref +5, Will +2, +4 vs. Bardic Performance, sonic, and language-dependent effects

Aubrey, Cyiriphrain:

At last, a roll that I can succeed on! Ujarak's sense motive modifier is 10 via performance.

Ujarak is quick to back up, before replying meekly in Allam, "All I want to do is talk, sister. To find out to whom we owe our lives, and what our fate will be."

Diploamcy: 1d20 + 10 ⇒ (15) + 10 = 25

The never ending quest for knowledge. This time of year, how many hours of darkness will we get at night? And, any cultural clues for this Allam Islander?

Knowledge, nature +5, religion, +5 or any untrained +1: 1d20 ⇒ 14


Ujarak, Cyriphrain:

Spoiler:
She sneers, "Your life? You belong to the Goddess now."

"Get back inside!" snarls the man and swings his club at Ujarak's head.

1d20 + 4 - 4 ⇒ (17) + 4 - 4 = 17 to hit, damage 1d10 + 3 ⇒ (4) + 3 = 7 non-lethal damage if he hits

It is getting light outside, so dawn broke a few minutes ago. You get roughly twelve hours of darkness at night at present.

Ujarak:

Spoiler:
Their tattoos seem to resemble those of some of the warrior cults which existed on the Isles before the Imperials came.


Walker, Rish, Daenan:

Spoiler:
The adventurers huddle round the fire.

You count as warmed-up now and your non-lethal damage is gone. And while there is more than just driftwood washed up on shore there's nothing desperately useful.


Gm, Rish and Walker:
While they are warming up on the fire Daenan tries his best to match the beaches coastline with something from his map, in hopes of identifying where excatly they are or at least some possible options.

K. Geography: 1d20 + 4 ⇒ (19) + 4 = 23

"Could be echo but I say it is worth checking out. Not comftarable yet but feeling tolerable now, so I say we get moving again. Even if it ends up being a dead end we still have the option of climbing the cliffs. I say we don't put out the fire just in case we missed someone or someone comes looking for us, that way it will be easier to track us." Daenan voices his opinion on the matter.


Init +3; Perception +5 , Sense Motive +10 // AC 13, touch 13, flat-footed 10 (+3 Dex) hp 35 (4 HD; 1d10+3d8+7) Fort +3, Ref +5, Will +2, +4 vs. Bardic Performance, sonic, and language-dependent effects

Aubrey, Cyiriphrain:

Ujarak closes the door and retreats into the hut for a conference with Cyiriphrain, Cedric, and Ward. He gives them a synopsis of the negotiations, finishing with, "You'd think they'd be more careful with the property of their goddess."

"I will hazard a guess that we're all due for sacrifice. The only question is whether they'll take the weak, the healthy, or all of us together first."

Aubrey, exactly how many are we in the hut and who's broken what?

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