Operation: Blackcrown (Inactive)

Game Master Signore di Fortuna

The time has come to reclaim the seat of power.

Combat Map


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I will get to this tomorrow. I apologize for putting this off.


As Drago approaches the tower again, the group can see a signal flare being fired off from the direction you came from.


Kobold HP 30/30 | AC 19| F+7 R+7 W+7
Skills:
Acrobatics+7 Athletics+8 Stealth+7 Survival+5
↺ No Escape Darkvision | Perception+7 (Expert) | Resist (Frost) 1

We should have double tapped that noodle.


Male Dhampir Investigator (Psychic Detective) 12/Archmage 3 /\/\ Init: +6 | HP: 76/76 | AC: 21 | FF: 17 | Tch: 17 | Fort: +6 | Ref: +13 | Will: +12 | +2 vs Disease / Mind-Affecting, +4 Ref vs Traps, +4 vs Psychic Spells / SLA | Perc: +17 (+6 vs Traps)

Damn it, can't thing go right just once? Lol.

Realizing that the ones in the tower, and anyone else that can see the flare, have been warned of their presence, the Dhampir took action. Knowing that this next spell would break his invisibility, he cast it anyway. His hope being it either kept the occupants held up or forced them to abandon the tower. Tapping into his mythical reserves, he conjured forth a bunch of black tentacles.

Grapple: 1d20 + 12 + 3 + 4 + 1 ⇒ (4) + 12 + 3 + 4 + 1 = 24

Those caught: 1d6 + 4 + 2d6 ⇒ (5) + 4 + (2, 3) = 14


Female Kitsune Unchained Summoner/ 11 Fort +6, Ref +6, Will +10

Actually, there are probably patrols on that island. It was only a matter of time till one of them came across the dead snake, which would alert them to someone else's presence, and therefore sent up the flare. I suggest getting what you can, andc getting the hells out of there.


Drago's spell only manages to ensnare two of the four opponents, who ready themselves to attack.

Map is up. The outline is the black tentacles spell.

Initiative:

Drago: 1d20 + 6 ⇒ (15) + 6 = 21
Toska: 1d20 + 3 ⇒ (4) + 3 = 7
Gyrthr: 1d20 ⇒ 2
Svanna: 1d20 + 2 ⇒ (18) + 2 = 20
Wulfgran: 1d20 + 3 ⇒ (14) + 3 = 17
Auric: 1d20 + 3 ⇒ (17) + 3 = 20
Sareash: 1d20 + 3 ⇒ (18) + 3 = 21
M: 1d20 + 5 ⇒ (5) + 5 = 10
Ra: 1d20 + 1 ⇒ (10) + 1 = 11
R1: 1d20 + 4 ⇒ (11) + 4 = 15
R2: 1d20 + 4 ⇒ (17) + 4 = 21

Round 1: Drago, Rogue Two, Sareash, Auric, Svanna, Wulfgran, Rogue One, Ranger Twelve, Monk Zero, Toska, Gyrthr

GM Notes:
R1 and R2 hp: 28


Male Dhampir Investigator (Psychic Detective) 12/Archmage 3 /\/\ Init: +6 | HP: 76/76 | AC: 21 | FF: 17 | Tch: 17 | Fort: +6 | Ref: +13 | Will: +12 | +2 vs Disease / Mind-Affecting, +4 Ref vs Traps, +4 vs Psychic Spells / SLA | Perc: +17 (+6 vs Traps)

Damn. Drago thought as he noticed two weren't ensnared.

Pulling a tindertwig from his belt pouch, the Dhampir focused on the closest enemy. Suddenly, the item flew from his hand at incredible speed.

Telekinetic Projectile: 1d20 + 12 ⇒ (12) + 12 = 24

Damage?: 1d6 ⇒ 5


Drago manages to hit the enemy not standing in the mass of black tentacles on the forehead with his projectile. The grappled enemy attempts to break free.

Highly Unlikely: 1d20 + 7 ⇒ (1) + 7 = 8
Damage: 1d6 + 4 + 2d6 ⇒ (1) + 4 + (1, 5) = 11

Round 1: Drago, Rogue Two, Sareash, Auric, Svanna, Wulfgran, Rogue One, Ranger Twelve, Monk Zero, Toska, Gyrthr

GM Notes:
R1 hp: 28
R2 hp: 17


HP: 56/56; AC: 26, T: 14; FF: 22; Fort: +7, Ref: +5, Will: +7 (+4 vs Enchantments); Init: +3; Perception: +10

Sareash takes off to join the battle.


Halfling Summoner (Unchained) 10; HP: 36/55; AC: 14 (18), T: 14; FF: 11 (15); Fort: +4, Ref: +7, Will: +10 (+2 vs Illusions); Init: +3; Perception: +4

Auric moves up and protects himself with magical armor.

Cast Mage Armor.


HP: 82/89; AC: 24, T: 12; FF: 21; Fort: +10, Ref: +9, Will: +2 (+4 vs Enchantments); Init: +3; Perception: +13

Wulfgran runs towards the one who managed to stay out of the spell.


Half-Orc Ranger 10; HP: 92/92; AC: 22, T: 14; FF: 20; Fort: +10, Ref: +10, Will: +7; Init: +2; Perception: +16 (+17 to avoid being surprised)

All Svanna can do is rush towards the battle.


Not Happening: 1d20 + 7 ⇒ (4) + 7 = 11
Damage: 1d6 + 4 + 2d6 ⇒ (3) + 4 + (4, 1) = 12

The other grappled enemy cannot break free. The one hit by the tindertwig steps back from Wulfgran and looses two arrows against Drago.

Attack: 1d20 + 12 ⇒ (7) + 12 = 19
Attack: 1d20 + 7 ⇒ (14) + 7 = 21; Damage: 1d8 + 5 ⇒ (4) + 5 = 9; Cold Damage: 1d6 ⇒ 2

The other who had avoided the black tentacles steps up to Wulfgran and swings its fist.

Attack: 1d20 + 10 ⇒ (15) + 10 = 25; Damage: 1d8 + 4 ⇒ (3) + 4 = 7

Round 1: Drago, Rogue Two, Sareash, Auric, Svanna, Wulfgran, Rogue One, Ranger Twelve, Monk Zero, Toska, Gyrthr

GM Notes:
R1 hp: 16
R2 hp: 17


Kobold HP 30/30 | AC 19| F+7 R+7 W+7
Skills:
Acrobatics+7 Athletics+8 Stealth+7 Survival+5
↺ No Escape Darkvision | Perception+7 (Expert) | Resist (Frost) 1

Toska hustles towards those engaged with Wulgran.

Double move.


Half-Orc Summoner 10; HP: 84/84; AC: 21, T: 11; FF: 21; Fort: +5, Ref: +3, Will: +9; Init: +0; Perception: +2

Gyrthr hurries to join the rest of the group.


Round 2: Drago, Rogue Two, Sareash, Auric, Svanna, Wulfgran, Rogue One, Ranger Twelve, Monk Zero, Toska, Gyrthr

GM Notes:
R1 hp: 16
R2 hp: 17

Don't forget your grapple check, Drago.


Male Dhampir Investigator (Psychic Detective) 12/Archmage 3 /\/\ Init: +6 | HP: 76/76 | AC: 21 | FF: 17 | Tch: 17 | Fort: +6 | Ref: +13 | Will: +12 | +2 vs Disease / Mind-Affecting, +4 Ref vs Traps, +4 vs Psychic Spells / SLA | Perc: +17 (+6 vs Traps)

Grapple: 1d20 + 12 + 3 + 4 + 1 ⇒ (4) + 12 + 3 + 4 + 1 = 24

Damage: 1d6 + 4 + 2d6 ⇒ (2) + 4 + (4, 3) = 13

The arrow embedded in his side, Drago blocked out the pain and launched another tindertwig.

Telekinetic Projectile: 1d20 + 12 ⇒ (15) + 12 = 27

Damage: 1d6 ⇒ 1


The ensnared rogue struggles against the tentacles again.

Futility: 1d20 + 7 ⇒ (14) + 7 = 21

Round 2: Drago, Rogue Two, Sareash, Auric, Svanna, Wulfgran, Rogue One, Ranger Twelve, Monk Zero, Toska, Gyrthr

GM Notes:
R1 hp: 3
R2 hp: 17
Ra hp: 75


HP: 56/56; AC: 26, T: 14; FF: 22; Fort: +7, Ref: +5, Will: +7 (+4 vs Enchantments); Init: +3; Perception: +10

Sareash flies down to the enemy who struck Wulfgran and attacks.

Attack: 1d20 + 13 ⇒ (8) + 13 = 21; Damage: 2d6 + 5 ⇒ (1, 4) + 5 = 10


Halfling Summoner (Unchained) 10; HP: 36/55; AC: 14 (18), T: 14; FF: 11 (15); Fort: +4, Ref: +7, Will: +10 (+2 vs Illusions); Init: +3; Perception: +4

Auric finally catches up to everyone else. "Geez...I've got short stubby legs."


Half-Orc Ranger 10; HP: 92/92; AC: 22, T: 14; FF: 20; Fort: +10, Ref: +10, Will: +7; Init: +2; Perception: +16 (+17 to avoid being surprised)

Svanna moves under Sareash and attacks the same enemy.

Attack: 1d20 + 17 ⇒ (9) + 17 = 26; Damage: 2d6 + 8 ⇒ (4, 3) + 8 = 15


HP: 82/89; AC: 24, T: 12; FF: 21; Fort: +10, Ref: +9, Will: +2 (+4 vs Enchantments); Init: +3; Perception: +13

Wulfgran attacks the same one. "We only need one, right?"

Claw: 1d20 + 15 ⇒ (7) + 15 = 22; Damage: 1d6 + 8 ⇒ (3) + 8 = 11
Claw: 1d20 + 15 ⇒ (20) + 15 = 35; Confirm: 1d20 + 15 ⇒ (11) + 15 = 26; Damage: 2d6 + 16 ⇒ (4, 2) + 16 = 22


Wulfgran eviscerates the one who struck him, while the other entrapped enemy struggles.

No Escape: 1d20 + 7 ⇒ (14) + 7 = 21

The one hit by tindertwigs fires more arrows at Drago.

Attack: 1d20 + 12 ⇒ (18) + 12 = 30; Damage: 1d8 + 5 ⇒ (1) + 5 = 6; Cold Damage: 1d6 ⇒ 4

Attack: 1d20 + 7 ⇒ (14) + 7 = 21; Damage: 1d8 + 5 ⇒ (1) + 5 = 6; Cold Damage: 1d6 ⇒ 2

Round 2: Drago, Rogue Two, Sareash, Auric, Svanna, Wulfgran, Rogue One, Ranger Twelve, Toska, Gyrthr

GM Notes:
R1 hp: 3
R2 hp: 4
Ra hp: 75


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Kobold HP 30/30 | AC 19| F+7 R+7 W+7
Skills:
Acrobatics+7 Athletics+8 Stealth+7 Survival+5
↺ No Escape Darkvision | Perception+7 (Expert) | Resist (Frost) 1

Sirry, forgot to post yesterday.

"Yeah!" Toska quickly calls out to Wulgran as he steps to the remaining adversary.

Sunblade (1): 1d20 + 16 + 4 ⇒ (7) + 16 + 4 = 27
slashing/magical: 1d10 + 15 + 4 ⇒ (7) + 15 + 4 = 26
Sunblade (2): 1d20 + 8 + 4 ⇒ (12) + 8 + 4 = 24
slashing/magical: 1d10 + 15 + 4 ⇒ (9) + 15 + 4 = 28
Enhancement is 2 higher if it's Evil.


Half-Orc Summoner 10; HP: 84/84; AC: 21, T: 11; FF: 21; Fort: +5, Ref: +3, Will: +9; Init: +0; Perception: +2

With nothing he could possibly do at this point, Gyrthr remains where he is.


Toska lands two devastating attacks on his foe.

Round 3: Drago, Rogue Two, Sareash, Auric, Svanna, Wulfgran, Rogue One, Ranger Twelve, Toska, Gyrthr

GM Notes:
R1 hp: 3
R2 hp: 4
Ra hp: 17


Male Dhampir Investigator (Psychic Detective) 12/Archmage 3 /\/\ Init: +6 | HP: 76/76 | AC: 21 | FF: 17 | Tch: 17 | Fort: +6 | Ref: +13 | Will: +12 | +2 vs Disease / Mind-Affecting, +4 Ref vs Traps, +4 vs Psychic Spells / SLA | Perc: +17 (+6 vs Traps)

Grapple: 1d20 + 12 + 3 + 4 + 1 ⇒ (18) + 12 + 3 + 4 + 1 = 38

Damage: 1d6 + 4 + 2d6 ⇒ (2) + 4 + (4, 4) = 14

Seeing that thing appeared well in hand Drago shifted out of line of sight of the archer. Move to G8 Then pulled the wand once more.


Break a grapple?: 1d20 + 7 ⇒ (13) + 7 = 20

The struggling rogue collapses in the grip of the tentacle.

Round 3: Drago, Rogue Two (alive for 2 more rounds), Sareash, Auric, Svanna, Wulfgran, Rogue One, Ranger Twelve, Toska, Gyrthr

GM Notes:
R1 hp: 3
R2 hp: -10
Ra hp: 17


HP: 56/56; AC: 26, T: 14; FF: 22; Fort: +7, Ref: +5, Will: +7 (+4 vs Enchantments); Init: +3; Perception: +10

Sareash lands and attempts to beat the opponent into unconsciousness.

Attack: 1d20 + 13 - 4 ⇒ (10) + 13 - 4 = 19; N.L. Damage: 2d6 + 5 ⇒ (4, 2) + 5 = 11


Halfling Summoner (Unchained) 10; HP: 36/55; AC: 14 (18), T: 14; FF: 11 (15); Fort: +4, Ref: +7, Will: +10 (+2 vs Illusions); Init: +3; Perception: +4

Auric loads another stone in his sling and flings it at the one Sareash was trying to subdue.

Attack: 1d20 + 13 ⇒ (14) + 13 = 27; Damage: 1d2 ⇒ 1; Cold Damage: 1d6 ⇒ 3


Half-Orc Ranger 10; HP: 92/92; AC: 22, T: 14; FF: 20; Fort: +10, Ref: +10, Will: +7; Init: +2; Perception: +16 (+17 to avoid being surprised)

Svanna joins the others in trying to subdue the enemy.

Attack: 1d20 + 17 - 4 ⇒ (14) + 17 - 4 = 27; N.L. Damage: 2d8 + 8 ⇒ (8, 6) + 8 = 22


Svanna's blow sends the foe into a coma unconsciousness.

Round 3: Drago, Rogue Two (alive for 2 more rounds), Sareash, Auric, Svanna, Wulfgran, Rogue One, Ranger Twelve, Toska, Gyrthr


HP: 82/89; AC: 24, T: 12; FF: 21; Fort: +10, Ref: +9, Will: +2 (+4 vs Enchantments); Init: +3; Perception: +13

Wulfgran looks to the others. "Are we just going to let those other two die? I'm simply curious."

Doing nothing.


The remaining rogue attempts to break free.

Grapple: 1d20 + 7 ⇒ (8) + 7 = 15

Combat pretty much over. The ones trapped in the tentacles die in the next twelve seconds, unless you want to do something about it.


Kobold HP 30/30 | AC 19| F+7 R+7 W+7
Skills:
Acrobatics+7 Athletics+8 Stealth+7 Survival+5
↺ No Escape Darkvision | Perception+7 (Expert) | Resist (Frost) 1

"Yep." Toska says before turning to Auric. "Unless you don't want them to?"


Male Dhampir Investigator (Psychic Detective) 12/Archmage 3 /\/\ Init: +6 | HP: 76/76 | AC: 21 | FF: 17 | Tch: 17 | Fort: +6 | Ref: +13 | Will: +12 | +2 vs Disease / Mind-Affecting, +4 Ref vs Traps, +4 vs Psychic Spells / SLA | Perc: +17 (+6 vs Traps)

There would have been a time that Drago would have just let those two die, but he was no longer that person. As he landed on the ground, the Dhampir dismissed the tentacles. After removing the arrows, he attempted to heal himself with the wand.

Taking 10 on UMD.

Wand: 2d8 + 3 ⇒ (2, 8) + 3 = 13


Halfling Summoner (Unchained) 10; HP: 36/55; AC: 14 (18), T: 14; FF: 11 (15); Fort: +4, Ref: +7, Will: +10 (+2 vs Illusions); Init: +3; Perception: +4

Auric tosses Toska a potion of Cure Moderate Wounds. "No, not really. We're supposed to be the good guys, right?"

He rushes off to one of the downed enemies and administers the potion.

CMW: 2d8 + 3 ⇒ (8, 3) + 3 = 14


The masked figure stirs, still heavily wounded. Looking up at Auric, it reaches for a weapon instinctively, but relaxes. "You saved my life. Why?"


Halfling Summoner (Unchained) 10; HP: 36/55; AC: 14 (18), T: 14; FF: 11 (15); Fort: +4, Ref: +7, Will: +10 (+2 vs Illusions); Init: +3; Perception: +4

"We're enemies, but not killers," Auric says. "We need information and you can either give it to us now or you can come back with us."


"You ask me to dishonor myself, halfling," the masked man answers. "I cannot give you any information, I apologize."


Halfling Summoner (Unchained) 10; HP: 36/55; AC: 14 (18), T: 14; FF: 11 (15); Fort: +4, Ref: +7, Will: +10 (+2 vs Illusions); Init: +3; Perception: +4

Auric looks to Toska and makes a "What do I do now?" gesture.


Kobold HP 30/30 | AC 19| F+7 R+7 W+7
Skills:
Acrobatics+7 Athletics+8 Stealth+7 Survival+5
↺ No Escape Darkvision | Perception+7 (Expert) | Resist (Frost) 1

Auric the shocked Pikachu.

Toska watches on with a flat look as Auric saves one of their opponents, putting a hand over his mouth when the halfing turns back to him. "This would normally be the part where they get killed." he finally says.


Halfling Summoner (Unchained) 10; HP: 36/55; AC: 14 (18), T: 14; FF: 11 (15); Fort: +4, Ref: +7, Will: +10 (+2 vs Illusions); Init: +3; Perception: +4

"What if that's not an option?"


@Toska: Are you going to save the other one with the potion Auric gave you?


Female Aasimar Warpriest 12; Mythic tier 3rd (Marshal); HP: 102/102; AC: 25(28), FF: 19, T: 14; Init: +5, Fort: +12, Ref: +7, Will: +15; Perception: +9

There are ways to make them talk without using vilence. There are people in town with spells that would make it impossible for him to lie. The new guys wouldn't know that, but I think Drago might. I'm not sure though.


Female Aasimar Warpriest 12; Mythic tier 3rd (Marshal); HP: 102/102; AC: 25(28), FF: 19, T: 14; Init: +5, Fort: +12, Ref: +7, Will: +15; Perception: +9

At the very least, Drago should know that there are people in town with powerful enough spells to get information from them


Kobold HP 30/30 | AC 19| F+7 R+7 W+7
Skills:
Acrobatics+7 Athletics+8 Stealth+7 Survival+5
↺ No Escape Darkvision | Perception+7 (Expert) | Resist (Frost) 1
GM Henry Fortuna wrote:
@Toska: Are you going to save the other one with the potion Auric gave you?

Since Auric gave him a potion and is probably looking at him like a sad puppy...

Toska sighs before heading over to deliver the potion to the other attacker.


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Female Aasimar Paladin (Enlightened) 11| 154/96 HP | AC 21(25/24/28) T 17 FF 15 | Fort +14 (+17) Ref +10 (+13) Will +11 (+14) (+2 vs fire /evil) | Init +3 | Perception +8, Sense Motive +5| Personal Trial 2/3; LoH 13/day(5d6); Flickering step 3x/day

Make him earn it


Kobold HP 30/30 | AC 19| F+7 R+7 W+7
Skills:
Acrobatics+7 Athletics+8 Stealth+7 Survival+5
↺ No Escape Darkvision | Perception+7 (Expert) | Resist (Frost) 1

I thought they were unconscious and bleeding out. If not then Toska is staying put.


Yes, they're about dead. Not sure how you'd make them "work for it".

CMW: 2d8 + 3 ⇒ (8, 2) + 3 = 13

Toska sees the combatant stir. Seeing his comrades on the ground as well, he makes no move.

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