Auric Windsong's page

272 posts. Alias of Signore di Fortuna.




Summoner (Unchained) 10; HP: 36/55; AC: 14 (18), T: 14; FF: 11 (15); Fort: +4, Ref: +7, Will: +10 (+2 vs Illusions); Init: +3; Perception: +4

About Auric Windsong

Auric Windsong
Halfling unchained summoner 10 (Pathfinder Unchained 25)
CG Small humanoid (halfling)
Init +3; Senses Perception +4
AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
hp 55 (10d8+10)
Fort +4 (+5 circumstance bonus vs. cold weather), Ref +7, Will +10; +2 bonus vs. illusions
Defensive Abilities shield ally; Resist practicality[APG]
Speed 20 ft. (15 ft. in armor)
Ranged frostbite sling +13 (1d3 plus 1d6 cold)
Special Attacks maker's call 2/day, transposition
Summoner (Unchained) Spell-Like Abilities (CL 10th; concentration +14)
. . 7/day—summon monster V
Summoner (Unchained) Spells Known (CL 10th; concentration +14)
. . 4th (2/day)—stoneskin, communal tongues[UC]
. . 3rd (4/day)—ablative barrier[UC], dispel magic, rejuvenate eidolon[APG], water breathing
. . 2nd (5/day)—barkskin, fog cloud, invisibility, resist energy, see invisibility
. . 1st (6/day)—identify, mage armor, protection from evil, lesser rejuvenate eidolon[APG], snowball[UW]
. . 0 (at will)—acid splash, detect magic, light, mage hand, open/close (DC 14), read magic
Str 8, Dex 16, Con 10, Int 14, Wis 14, Cha 18
Base Atk +7; CMB +5; CMD 18
Feats Point-Blank Shot, Precise Shot, Prone Slinger[UC], Resilient Eidolon[UM], Weapon Focus (sling)
Skills Acrobatics +0 (-8 to jump), Appraise +4, Bluff +6, Diplomacy +6, Knowledge (geography) +10, Knowledge (nature) +10, Knowledge (planes) +10, Perception +4, Profession (fisherman) +12, Sense Motive +8, Spellcraft +10, Use Magic Device +12; Racial Modifiers +2 Perception
Languages Common, Dwarven, Elven, Halfling
SQ bond senses (10 rounds/day), eidolon (unchained), life link
Other Gear frostbite sling[UE], backpack, bedroll, belt pouch, box of fishing tackle (2 lb), cold weather outfit, fishing pole, simple (1 lb), flint and steel, mess kit[UE], pot, silk rope (50 ft.), soap, torch (10), trail rations (5), waterskin, 43 gp, 5 sp
Special Abilities
Bond Senses (10 rounds/day) (Su) As a standard action, you can share Eidolon's senses while on same plane.
Eidolon (Unchained) Can summon a powerful aspect of an outsider.
Life Link (Su) Damage that dismisses Eidolon can be taken by you. It weakens if not in 100 ft.
Maker's Call/Transposition (2/day) (Su) Eidolon teleports to an adjacent square or you switch places, as dimension door.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Practicality (Profession [fisherman]) +2 Bonus to saves vs. illusion spells and effects.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Prone Slinger May use a sling while prone
Resilient Eidolon When you are knocked unconscious, fall asleep, or are killed, your eidolon remains with you
Shield Ally (Ex) +2 AC and save when within eidolon's reach.
Summon Monster V (7/day) (Sp) Standard action summon lasts minutes, but only 1 active at a time and can't use with eidolon.
Transposition (Su) Use maker's call to swap locations with eidolon.