Operation: Blackcrown (Inactive)

Game Master Signore di Fortuna

The time has come to reclaim the seat of power.

Combat Map


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Female Kitsune Unchained Summoner/ 11 Fort +6, Ref +6, Will +10

They're up in the air.


Kobold HP 30/30 | AC 19| F+7 R+7 W+7
Skills:
Acrobatics+7 Athletics+8 Stealth+7 Survival+5
↺ No Escape Darkvision | Perception+7 (Expert) | Resist (Frost) 1

Flying people can provide flanking >_>


Female Kitsune Unchained Summoner/ 11 Fort +6, Ref +6, Will +10

Really? I did not know that. Cuz I thought if they were like "above" you, that it didn't count. Some things are still over my head. ;oP


Kobold HP 30/30 | AC 19| F+7 R+7 W+7
Skills:
Acrobatics+7 Athletics+8 Stealth+7 Survival+5
↺ No Escape Darkvision | Perception+7 (Expert) | Resist (Frost) 1

Depends on the sizes and the lines to and from them.


Drago and Sareash are 10 feet past the snake's reach, so they don't provide flanking.


Kobold HP 30/30 | AC 19| F+7 R+7 W+7
Skills:
Acrobatics+7 Athletics+8 Stealth+7 Survival+5
↺ No Escape Darkvision | Perception+7 (Expert) | Resist (Frost) 1

*nods*


Half-Orc Ranger 10; HP: 92/92; AC: 22, T: 14; FF: 20; Fort: +10, Ref: +10, Will: +7; Init: +2; Perception: +16 (+17 to avoid being surprised)

Svanna attacks with her greatsword, hoping to stop the menacing serpent.

Vital Strike/Power Attack: 1d20 + 17 ⇒ (15) + 17 = 32; Damage: 4d6 + 8 + 4 + 6 ⇒ (1, 3, 6, 4) + 8 + 4 + 6 = 32

Attack: 1d20 + 12 - 3 ⇒ (10) + 12 - 3 = 19


The snake attacks Gyrthr's eidolon.

Attack: 1d20 + 19 ⇒ (2) + 19 = 21

It somehow fails to sink its teeth into Wulfgran.

Round 2: Anaconda, Drago, Auric, Wulfgran, Toska, Gyrthr, Svanna, Sareash

GM Notes:
A hp: 70


Kobold HP 30/30 | AC 19| F+7 R+7 W+7
Skills:
Acrobatics+7 Athletics+8 Stealth+7 Survival+5
↺ No Escape Darkvision | Perception+7 (Expert) | Resist (Frost) 1

"Ah, at least I still remember the base art of cutting." Toska muses as he continues to do just that agains the giant snake.

Sunblade (1): 1d20 + 16 ⇒ (11) + 16 = 27
slashing/magical: 1d10 + 15 ⇒ (5) + 15 = 20
Sunblade (2): 1d20 + 8 ⇒ (15) + 8 = 23
slashing/magical: 1d10 + 15 ⇒ (6) + 15 = 21
Enhancement is 2 higher if it's Evil.


Male Dhampir Investigator (Psychic Detective) 12/Archmage 3 /\/\ Init: +6 | HP: 76/76 | AC: 21 | FF: 17 | Tch: 17 | Fort: +6 | Ref: +13 | Will: +12 | +2 vs Disease / Mind-Affecting, +4 Ref vs Traps, +4 vs Psychic Spells / SLA | Perc: +17 (+6 vs Traps)

While held in the air, Drago focused. Picturing a bird in flight, he could feel the air currents around him begin to take his weight. Looking up at Sareash, "You can let me go now, I'm good."

Tapping into his inner reserve, things seemed to slow for a moment. Reaching into a belt pouch, the Dhampir pulled a magical bandage and slapped it on one of the fang bites he recently received. Immediately, the power of the Negative Plane coursed though his body.

ISW: 3d8 + 11 ⇒ (7, 5, 2) + 11 = 25

While it didn't completely heal him, it did enough to get him back in the fight.

Standard Action: Cast Fly | Free Action: Amazing Initiative | Move Action: Retrieve Bandage | 2nd Standard: Apply Bandage


Halfling Summoner (Unchained) 10; HP: 36/55; AC: 14 (18), T: 14; FF: 11 (15); Fort: +4, Ref: +7, Will: +10 (+2 vs Illusions); Init: +3; Perception: +4

HP: 20/55

Auric, a bit more cautious now, hurls another stone at the snake.

Attack: 1d20 + 13 ⇒ (6) + 13 = 19

However, his wounds do little to help the halfling's aim.


HP: 82/89; AC: 24, T: 12; FF: 21; Fort: +10, Ref: +9, Will: +2 (+4 vs Enchantments); Init: +3; Perception: +13

Wulfgran unleashes his full fury upon the snake.

Bite: 1d20 + 15 ⇒ (15) + 15 = 30; Damage: 2d6 + 12 ⇒ (6, 1) + 12 = 19; Grab: 1d20 + 21 ⇒ (18) + 21 = 39

Bite: 1d20 + 15 ⇒ (8) + 15 = 23; Damage: 2d6 + 12 ⇒ (5, 2) + 12 = 19

Claw: 1d20 + 15 ⇒ (9) + 15 = 24; Damage: 1d6 + 8 ⇒ (5) + 8 = 13

Claw: 1d20 + 15 ⇒ (15) + 15 = 30; Damage: 1d6 + 8 ⇒ (2) + 8 = 10

The eidolon grabs a portion of the snake in its jaws, inhibiting its ability to dodge Wulfgran's attacks.


Between Toska and Wulfgran, they quickly put an end to the enormous beast.

Combat Over.


Half-Orc Summoner 10; HP: 84/84; AC: 21, T: 11; FF: 21; Fort: +5, Ref: +3, Will: +9; Init: +0; Perception: +2

"That was a bit troublesome," Gyrthr remarks.


Half-Orc Ranger 10; HP: 92/92; AC: 22, T: 14; FF: 20; Fort: +10, Ref: +10, Will: +7; Init: +2; Perception: +16 (+17 to avoid being surprised)

Svanna goes to Auric and touches him with healing light.

CMW: 2d8 + 7 ⇒ (6, 3) + 7 = 16


Halfling Summoner (Unchained) 10; HP: 36/55; AC: 14 (18), T: 14; FF: 11 (15); Fort: +4, Ref: +7, Will: +10 (+2 vs Illusions); Init: +3; Perception: +4

"Thanks, Svanna," Auric says. "So what do we do about the crystal now? I mean, how do we deactivate it?"


Kobold HP 30/30 | AC 19| F+7 R+7 W+7
Skills:
Acrobatics+7 Athletics+8 Stealth+7 Survival+5
↺ No Escape Darkvision | Perception+7 (Expert) | Resist (Frost) 1

Toska gently pats the giant snake once it's death thrashing ceases. "It was." he agrees with Gyrthr. "Is everyone okay for the most part?"

"Hopefully the flying man is good with dangerous magic items, if not what do you suggest Gyrthr?"


Half-Orc Summoner 10; HP: 84/84; AC: 21, T: 11; FF: 21; Fort: +5, Ref: +3, Will: +9; Init: +0; Perception: +2

Gyrthr scratches his nose. "We'd have to learn what sort enchantment that crystal has and dispel it, if possible. Though I doubt we can. We should search out these servants of the dragon, instead."


HP: 56/56; AC: 26, T: 14; FF: 22; Fort: +7, Ref: +5, Will: +7 (+4 vs Enchantments); Init: +3; Perception: +10

Sareash lands next to Auric. "I agree with Gyrthr. This was not part of our mission."


Halfling Summoner (Unchained) 10; HP: 36/55; AC: 14 (18), T: 14; FF: 11 (15); Fort: +4, Ref: +7, Will: +10 (+2 vs Illusions); Init: +3; Perception: +4

"If we didn't deal with it, that whole fight would have been a waste of time," Auric chimes in.


HP: 56/56; AC: 26, T: 14; FF: 22; Fort: +7, Ref: +5, Will: +7 (+4 vs Enchantments); Init: +3; Perception: +10

"It had almost been a waste of time and life," Sareash says. "Forgive me, Auric, but we should press on."


Male Dhampir Investigator (Psychic Detective) 12/Archmage 3 /\/\ Init: +6 | HP: 76/76 | AC: 21 | FF: 17 | Tch: 17 | Fort: +6 | Ref: +13 | Will: +12 | +2 vs Disease / Mind-Affecting, +4 Ref vs Traps, +4 vs Psychic Spells / SLA | Perc: +17 (+6 vs Traps)

Landing as well, Drago said "We'll deal with the crystal after dealing with the servants."

Taking out a wand, the Dhampir proceeded to heal himself.

Taking 10 on Use Magic Device. As many times as needed.

Wand of IMW: 2d8 + 3 ⇒ (1, 5) + 3 = 9
Wand of IMW: 2d8 + 3 ⇒ (1, 5) + 3 = 9
Wand of IMW: 2d8 + 3 ⇒ (6, 4) + 3 = 13
Wand of IMW: 2d8 + 3 ⇒ (8, 5) + 3 = 16


Halfling Summoner (Unchained) 10; HP: 36/55; AC: 14 (18), T: 14; FF: 11 (15); Fort: +4, Ref: +7, Will: +10 (+2 vs Illusions); Init: +3; Perception: +4

"Okay, then," Auric says, looking up at Toska. "Think you can get us on the right path again?"


Kobold HP 30/30 | AC 19| F+7 R+7 W+7
Skills:
Acrobatics+7 Athletics+8 Stealth+7 Survival+5
↺ No Escape Darkvision | Perception+7 (Expert) | Resist (Frost) 1

"I shall try my best," Toska replies, slightly confused about the detour they had found themselves on. He hopes they didn't kill that snake for no reason.

Survival: 1d20 + 26 ⇒ (3) + 26 = 29


Half-Orc Ranger 10; HP: 92/92; AC: 22, T: 14; FF: 20; Fort: +10, Ref: +10, Will: +7; Init: +2; Perception: +16 (+17 to avoid being surprised)

Svanna attempts to aid Toska in finding their way.

Survival: 1d20 + 16 ⇒ (4) + 16 = 20


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Between the two Midwives, they are able to pick up a set of footprints leading toward the heart of the island.


Kobold HP 30/30 | AC 19| F+7 R+7 W+7
Skills:
Acrobatics+7 Athletics+8 Stealth+7 Survival+5
↺ No Escape Darkvision | Perception+7 (Expert) | Resist (Frost) 1

"Ah, thank you, Svanna. This way everyone." Toska says as he leads them to the heart of the island.


About ten minutes later, you spot a wooden watchtower.


Female Kitsune Unchained Summoner/ 11 Fort +6, Ref +6, Will +10

Okay, I'm going back to covering my eyes. Please don't die. I'll look again when it's safe. I don't know why I feel so nervous, I just do. I'm sorry.


Kobold HP 30/30 | AC 19| F+7 R+7 W+7
Skills:
Acrobatics+7 Athletics+8 Stealth+7 Survival+5
↺ No Escape Darkvision | Perception+7 (Expert) | Resist (Frost) 1

”A watchtower. So therefore someone is supposed to be watching. I shall scout ahead a bit, unless anyone else here is the sneaky type?” Toska offers.


Male Dhampir Investigator (Psychic Detective) 12/Archmage 3 /\/\ Init: +6 | HP: 76/76 | AC: 21 | FF: 17 | Tch: 17 | Fort: +6 | Ref: +13 | Will: +12 | +2 vs Disease / Mind-Affecting, +4 Ref vs Traps, +4 vs Psychic Spells / SLA | Perc: +17 (+6 vs Traps)

I should have two minutes left on my Fly spell, is that enough to get to the tower?


@Drago: You can get there in less than two minutes.


Half-Orc Ranger 10; HP: 92/92; AC: 22, T: 14; FF: 20; Fort: +10, Ref: +10, Will: +7; Init: +2; Perception: +16 (+17 to avoid being surprised)

Svanna moves her hand back and forth to indicate to Toska that her ability to be stealthy is passable but not great.


Halfling Summoner (Unchained) 10; HP: 36/55; AC: 14 (18), T: 14; FF: 11 (15); Fort: +4, Ref: +7, Will: +10 (+2 vs Illusions); Init: +3; Perception: +4

"I think you'd do better than any of us with the sneaking," Auric says.


Male Dhampir Investigator (Psychic Detective) 12/Archmage 3 /\/\ Init: +6 | HP: 76/76 | AC: 21 | FF: 17 | Tch: 17 | Fort: +6 | Ref: +13 | Will: +12 | +2 vs Disease / Mind-Affecting, +4 Ref vs Traps, +4 vs Psychic Spells / SLA | Perc: +17 (+6 vs Traps)

Focusing on a memory of his childhood, searching for something Chalandra told him not to look for, Drago dipped into his Mythic reserve to empower his magic.

After fading to nothingness, he said, "Give me a couple minutes to scout. I'll be back."

Silently, he flew to the tower to have a look. Stealth: 1d20 + 18 + 20 ⇒ (12) + 18 + 20 = 50

Perception: 1d20 + 17 ⇒ (11) + 17 = 28

Cast Mythic Invisibility: The invisible target can’t be detected with detect magic or other spells that detect magic auras. The invisibility can’t be penetrated, revealed, or dispelled by spells of 2nd level or lower (such as see invisibility or glitterdust), though true seeing and dust of appearance can reveal the invisible target’s presence.


Drago sees four figures around the watchtower, wearing black clothing and masks that cover their faces. On the back of their clothes, there is a green circle with a dragon's claw in the middle.


Male Dhampir Investigator (Psychic Detective) 12/Archmage 3 /\/\ Init: +6 | HP: 76/76 | AC: 21 | FF: 17 | Tch: 17 | Fort: +6 | Ref: +13 | Will: +12 | +2 vs Disease / Mind-Affecting, +4 Ref vs Traps, +4 vs Psychic Spells / SLA | Perc: +17 (+6 vs Traps)

Drago heads back before his spell wears off.

Landing back with the group and says, "Four of them, completely covered and masked."


Halfling Summoner (Unchained) 10; HP: 36/55; AC: 14 (18), T: 14; FF: 11 (15); Fort: +4, Ref: +7, Will: +10 (+2 vs Illusions); Init: +3; Perception: +4

"You think we can take them?" Auric asks Toska.


Kobold HP 30/30 | AC 19| F+7 R+7 W+7
Skills:
Acrobatics+7 Athletics+8 Stealth+7 Survival+5
↺ No Escape Darkvision | Perception+7 (Expert) | Resist (Frost) 1

"It's what we came here to do." Toska replies with a smile.


Female Kitsune Unchained Summoner/ 11 Fort +6, Ref +6, Will +10

Well...really you only need to take down three since you'll need one to bring back for questioning. Wasn't that the whole point of going there? To find one to bring back for questioning so we can find out what they're up to?


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Half-Orc Summoner 10; HP: 84/84; AC: 21, T: 11; FF: 21; Fort: +5, Ref: +3, Will: +9; Init: +0; Perception: +2

"Let's go introduce ourselves," Gyrthr says.


Kobold HP 30/30 | AC 19| F+7 R+7 W+7
Skills:
Acrobatics+7 Athletics+8 Stealth+7 Survival+5
↺ No Escape Darkvision | Perception+7 (Expert) | Resist (Frost) 1

"Let's."


How do you want to make your approach?


Male Dhampir Investigator (Psychic Detective) 12/Archmage 3 /\/\ Init: +6 | HP: 76/76 | AC: 21 | FF: 17 | Tch: 17 | Fort: +6 | Ref: +13 | Will: +12 | +2 vs Disease / Mind-Affecting, +4 Ref vs Traps, +4 vs Psychic Spells / SLA | Perc: +17 (+6 vs Traps)

Would casting Mythic Black Tentacles break my Invisibility?


Yes.


Male Dhampir Investigator (Psychic Detective) 12/Archmage 3 /\/\ Init: +6 | HP: 76/76 | AC: 21 | FF: 17 | Tch: 17 | Fort: +6 | Ref: +13 | Will: +12 | +2 vs Disease / Mind-Affecting, +4 Ref vs Traps, +4 vs Psychic Spells / SLA | Perc: +17 (+6 vs Traps)

Hmmmm, think I'll risk it.

While still invisible, Drago said, "Give me a minute. When you get their attention, I'll strike. Please don't take too long though."

Casting another fly spell, he made his way up, ready to cast his next move.

Stealth: 1d20 + 18 + 20 ⇒ (8) + 18 + 20 = 46


Kobold HP 30/30 | AC 19| F+7 R+7 W+7
Skills:
Acrobatics+7 Athletics+8 Stealth+7 Survival+5
↺ No Escape Darkvision | Perception+7 (Expert) | Resist (Frost) 1

"Would you prefer I try to sneak ahead as well or walk with you?" Toska asks Auric.


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Halfling Summoner (Unchained) 10; HP: 36/55; AC: 14 (18), T: 14; FF: 11 (15); Fort: +4, Ref: +7, Will: +10 (+2 vs Illusions); Init: +3; Perception: +4

"The last time Drago did something by himself, he almost got eaten," Auric says. "Go on ahead and the rest of us will follow."


Kobold HP 30/30 | AC 19| F+7 R+7 W+7
Skills:
Acrobatics+7 Athletics+8 Stealth+7 Survival+5
↺ No Escape Darkvision | Perception+7 (Expert) | Resist (Frost) 1

Toska nods before pulling the hood of his cloak up and heading off after the flaying man.

Stealth: 1d20 + 29 ⇒ (7) + 29 = 36


Male Dhampir Investigator (Psychic Detective) 12/Archmage 3 /\/\ Init: +6 | HP: 76/76 | AC: 21 | FF: 17 | Tch: 17 | Fort: +6 | Ref: +13 | Will: +12 | +2 vs Disease / Mind-Affecting, +4 Ref vs Traps, +4 vs Psychic Spells / SLA | Perc: +17 (+6 vs Traps)

Still invisible, for a few minutes at least.

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