Operation: Blackcrown (Inactive)

Game Master Signore di Fortuna

The time has come to reclaim the seat of power.

Combat Map


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HP: 82/89; AC: 24, T: 12; FF: 21; Fort: +10, Ref: +9, Will: +2 (+4 vs Enchantments); Init: +3; Perception: +13

"I was beginning to think I would never be called," the wolf snarls.


Half-Orc Summoner 10; HP: 84/84; AC: 21, T: 11; FF: 21; Fort: +5, Ref: +3, Will: +9; Init: +0; Perception: +2

"There wasn't a need until now," Gyrthr chides.


HP: 82/89; AC: 24, T: 12; FF: 21; Fort: +10, Ref: +9, Will: +2 (+4 vs Enchantments); Init: +3; Perception: +13

One head narrows its eyes at Gyrthr while the other watches the snake swimming in the water.


Halfling Summoner (Unchained) 10; HP: 36/55; AC: 14 (18), T: 14; FF: 11 (15); Fort: +4, Ref: +7, Will: +10 (+2 vs Illusions); Init: +3; Perception: +4

"I think we're ready," Auric says, getting off of Sareash. "Go ahead, Drago."


Kobold HP 30/30 | AC 19| F+7 R+7 W+7
Skills:
Acrobatics+7 Athletics+8 Stealth+7 Survival+5
↺ No Escape Darkvision | Perception+7 (Expert) | Resist (Frost) 1

"Two headed wolf. Awesome."


HP: 82/89; AC: 24, T: 12; FF: 21; Fort: +10, Ref: +9, Will: +2 (+4 vs Enchantments); Init: +3; Perception: +13

"I find it to be useful at times," the wolf says. "I am Wulfgran."


Kobold HP 30/30 | AC 19| F+7 R+7 W+7
Skills:
Acrobatics+7 Athletics+8 Stealth+7 Survival+5
↺ No Escape Darkvision | Perception+7 (Expert) | Resist (Frost) 1

”Pleased to meet you, Wulfgran. I’m Toska.” he replies to the talking head.


HP: 82/89; AC: 24, T: 12; FF: 21; Fort: +10, Ref: +9, Will: +2 (+4 vs Enchantments); Init: +3; Perception: +13

"You are...different from most other people I have met," Wulfgran says.


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HP: 56/56; AC: 26, T: 14; FF: 22; Fort: +7, Ref: +5, Will: +7 (+4 vs Enchantments); Init: +3; Perception: +10

"We are all unique, Wulfgran," Sareash remarks, waiting for Drago to make his move.


Kobold HP 30/30 | AC 19| F+7 R+7 W+7
Skills:
Acrobatics+7 Athletics+8 Stealth+7 Survival+5
↺ No Escape Darkvision | Perception+7 (Expert) | Resist (Frost) 1

Toska nods along with Saraesh, but still asks the Wolf ”How so?”


HP: 82/89; AC: 24, T: 12; FF: 21; Fort: +10, Ref: +9, Will: +2 (+4 vs Enchantments); Init: +3; Perception: +13

"You have an air of someone who has lived another life," Wulfgran answers.


Male Dhampir Investigator (Psychic Detective) 12/Archmage 3 /\/\ Init: +6 | HP: 76/76 | AC: 21 | FF: 17 | Tch: 17 | Fort: +6 | Ref: +13 | Will: +12 | +2 vs Disease / Mind-Affecting, +4 Ref vs Traps, +4 vs Psychic Spells / SLA | Perc: +17 (+6 vs Traps)

Drago moved carefully moved to the edge of the water, readying himself for the inevitable lashing out of the serpent.


As Drago approaches the water, the gargantuan snake wraps around the crude structure supporting the crystal and raises its head from the murky depths.

Initiative:

Drago: 1d20 + 6 ⇒ (11) + 6 = 17
Toska: 1d20 + 3 ⇒ (7) + 3 = 10
Gyrthr: 1d20 ⇒ 9
Svanna: 1d20 + 2 ⇒ (6) + 2 = 8
Wulfgran: 1d20 + 3 ⇒ (9) + 3 = 12
Auric: 1d20 + 3 ⇒ (10) + 3 = 13
Sareash: 1d20 + 3 ⇒ (2) + 3 = 5
Anaconda: 1d20 + 6 ⇒ (16) + 6 = 22

The snake attacks the dhampir with alarming quickness.

Bite: 1d20 + 19 ⇒ (20) + 19 = 39; Confirm: 1d20 + 19 ⇒ (13) + 19 = 32; Damage: 8d6 + 38 ⇒ (1, 6, 2, 5, 4, 5, 1, 1) + 38 = 63; Grab: 1d20 + 30 ⇒ (19) + 30 = 49

The snake savagely sinks its teeth into the dhampir and drags him off the ground.

Round 1: Anaconda, Drago, Auric, Wulfgran, Toska, Gyrthr, Svanna, Sareash


Halfling Summoner (Unchained) 10; HP: 36/55; AC: 14 (18), T: 14; FF: 11 (15); Fort: +4, Ref: +7, Will: +10 (+2 vs Illusions); Init: +3; Perception: +4

Yikes!


Female Kitsune Unchained Summoner/ 11 Fort +6, Ref +6, Will +10

What happened to just scouting the area?!


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Female Aasimar Paladin (Enlightened) 11| 154/96 HP | AC 21(25/24/28) T 17 FF 15 | Fort +14 (+17) Ref +10 (+13) Will +11 (+14) (+2 vs fire /evil) | Init +3 | Perception +8, Sense Motive +5| Personal Trial 2/3; LoH 13/day(5d6); Flickering step 3x/day

Apparently the Leroy Jenkins school of tactics.


Female Kitsune Unchained Summoner/ 11 Fort +6, Ref +6, Will +10

Lol


Female Kitsune Unchained Summoner/ 11 Fort +6, Ref +6, Will +10

Can you teleport while grappled? If you could like do a concentration check or something, could you maybe teleport out of it's grip?


Female Aasimar Paladin (Enlightened) 11| 154/96 HP | AC 21(25/24/28) T 17 FF 15 | Fort +14 (+17) Ref +10 (+13) Will +11 (+14) (+2 vs fire /evil) | Init +3 | Perception +8, Sense Motive +5| Personal Trial 2/3; LoH 13/day(5d6); Flickering step 3x/day

Yeah, it can be done because it's Verbal only, but any spell while grappeld is pretty damn hard to pull off.

Casting Spells while Grappled/Grappling: The only spells which can be cast while grappling or pinned are those without somatic components and whose material components (if any) you have in hand. Even so, you must make a concentration check (DC 10 + the grappler’s CMB + the level of the spell you’re casting) or lose the spell. Good luck!


Female Kitsune Unchained Summoner/ 11 Fort +6, Ref +6, Will +10

Oh damn...that's harsh if he doesn't make it....but I really don't see many other options considering the circumstances and how much damage the stupid snake has already done.


Male Dhampir Investigator (Psychic Detective) 12/Archmage 3 /\/\ Init: +6 | HP: 76/76 | AC: 21 | FF: 17 | Tch: 17 | Fort: +6 | Ref: +13 | Will: +12 | +2 vs Disease / Mind-Affecting, +4 Ref vs Traps, +4 vs Psychic Spells / SLA | Perc: +17 (+6 vs Traps)

Great thing about Psychic Spells, they don't have somantic components. However, thought components make it harder to concentrate. So........ 10+30+3+10=53, eeep. Not making that. Best case, my roll would be 20+14+6=40. How far off the ground, and am I over water?


Female Kitsune Unchained Summoner/ 11 Fort +6, Ref +6, Will +10

Unlike me, Henry is still sleeping. *biting my nails* We'll have to wait till he gets up. I was just trying to think of possible ways you could get out. Snakes are bad M'kay?


Kobold HP 30/30 | AC 19| F+7 R+7 W+7
Skills:
Acrobatics+7 Athletics+8 Stealth+7 Survival+5
↺ No Escape Darkvision | Perception+7 (Expert) | Resist (Frost) 1

Snakes good, angry snakes are bad.

Toska smiles. "How very perceptive of you," he tells the eidolon before turning to the commotion. "Oh dear..."

Y'all are talking about teleports and stuff so I'm just gonna wait a bit.


Female Kitsune Unchained Summoner/ 11 Fort +6, Ref +6, Will +10

Drago is just waiting for Henry to tell him how high above the water he's being held, but Henry just got up so it's gonna be a bit.


@Drago: You're ten feet above the water.


Male Dhampir Investigator (Psychic Detective) 12/Archmage 3 /\/\ Init: +6 | HP: 76/76 | AC: 21 | FF: 17 | Tch: 17 | Fort: +6 | Ref: +13 | Will: +12 | +2 vs Disease / Mind-Affecting, +4 Ref vs Traps, +4 vs Psychic Spells / SLA | Perc: +17 (+6 vs Traps)

Okay, I've got a plan. Not a good one, but I can't stay here.

Drago was caught completely by surprise, and the deep wounds he now suffered were the steep price. He knew he only had one hope, and it was a weak one at best.

Grapple to escape: 1d20 + 11 ⇒ (15) + 11 = 26

Not chancing it. Surge: 1d6 ⇒ 4


Drago struggles against the snake but cannot break free.

Round 1: Anaconda, Drago, Auric, Wulfgran, Toska, Gyrthr, Svanna, Sareash


Halfling Summoner (Unchained) 10; HP: 36/55; AC: 14 (18), T: 14; FF: 11 (15); Fort: +4, Ref: +7, Will: +10 (+2 vs Illusions); Init: +3; Perception: +4

Auric runs to the edge of the water. "Drago's in big trouble."

He pulls out a blue piece of leather and drops a stone in it. He quickly whirls it around and launches the stone at the snake.

Sling: 1d20 + 13 ⇒ (13) + 13 = 26; Damage: 1d3 ⇒ 2; Cold Damage: 1d6 ⇒ 2


Auric's approach causes the snake to drop Drago in the water and it goes after the halfling.

AoO: 1d20 + 19 ⇒ (15) + 19 = 34; Damage: 4d6 + 19 ⇒ (5, 5, 1, 5) + 19 = 35; Grab: 1d20 + 30 ⇒ (4) + 30 = 34

Round 1: Anaconda, Drago, Auric, Wulfgran, Toska, Gyrthr, Svanna, Sareash

GM Notes:
A hp: 122


HP: 82/89; AC: 24, T: 12; FF: 21; Fort: +10, Ref: +9, Will: +2 (+4 vs Enchantments); Init: +3; Perception: +13

Wulfgran runs up and leaps at the snake.

Acrobatics: 1d20 + 7 ⇒ (17) + 7 = 24

Attack: 1d20 + 15 ⇒ (11) + 15 = 26; Damage: 2d6 + 12 ⇒ (3, 5) + 12 = 20; Grab: 1d20 + 21 ⇒ (14) + 21 = 35


Male Dhampir Investigator (Psychic Detective) 12/Archmage 3 /\/\ Init: +6 | HP: 76/76 | AC: 21 | FF: 17 | Tch: 17 | Fort: +6 | Ref: +13 | Will: +12 | +2 vs Disease / Mind-Affecting, +4 Ref vs Traps, +4 vs Psychic Spells / SLA | Perc: +17 (+6 vs Traps)

How much damage from the fall?


It's deep water, you're fine.

The eidolon leaps onto the snake and sinks its teeth into it, but fails to grab hold of it.

Round 1: Anaconda, Drago, Auric, Wulfgran, Toska, Gyrthr, Svanna, Sareash

GM Notes:
A hp: 102


Female Kitsune Unchained Summoner/ 11 Fort +6, Ref +6, Will +10

*covers eyes* I can't watch.


Kobold HP 30/30 | AC 19| F+7 R+7 W+7
Skills:
Acrobatics+7 Athletics+8 Stealth+7 Survival+5
↺ No Escape Darkvision | Perception+7 (Expert) | Resist (Frost) 1

I don't suppose I can charge can I?


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Only if you can walk on water. There is a combat map up top. Kinda messy since eidolons jumped on snakes and people are being bitten and dropped and such...


Kobold HP 30/30 | AC 19| F+7 R+7 W+7
Skills:
Acrobatics+7 Athletics+8 Stealth+7 Survival+5
↺ No Escape Darkvision | Perception+7 (Expert) | Resist (Frost) 1

Yeah I'm a sneaker and a stabber, not a jump in the water to bop the noodle-r.... hmmm...


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So, whatcha gonna do, brother, when Anaconda-mania runs wild on you?


HP: 56/56; AC: 26, T: 14; FF: 22; Fort: +7, Ref: +5, Will: +7 (+4 vs Enchantments); Init: +3; Perception: +10

"We have to get Auric free, Toska, or he will not survive," Sareash says, her voice filled with dread. "Somehow we need to give him enough time to switch places with me."


Female Kitsune Unchained Summoner/ 11 Fort +6, Ref +6, Will +10

Okay okay...I got it. You guys can't die...you just can't. It isn't freaking allowed...so here's an idea. I've been looking at stuff and Grythr has transposition as well as Dimensional agility and teleport. He switches places with his eidolon using Transposition, grabs Auric and teleports out of there.

While he's doing that, Sareash uses the time the snake is distracted, to FLY to Drago, snatch him out of the water and move back.

It might come after you guys, but at least if you lure it out of the water, you might have a chance to survive and possibly kill it.

Does that make sense?

You guys gotta survive...you just gotta. You can all do this, I believe in you. GO TEAM!! Okay....BREAK!!


Female Kitsune Unchained Summoner/ 11 Fort +6, Ref +6, Will +10

Oh...Ummm...I guess Toska and Svanna would just wait, and then if the stupid ol' snake comes out of the water, just attack the crap outta it, and pray for a miracle?


Kobold HP 30/30 | AC 19| F+7 R+7 W+7
Skills:
Acrobatics+7 Athletics+8 Stealth+7 Survival+5
↺ No Escape Darkvision | Perception+7 (Expert) | Resist (Frost) 1

That sounds like a plan.


@Toska: Holding an action or delaying?


Kobold HP 30/30 | AC 19| F+7 R+7 W+7
Skills:
Acrobatics+7 Athletics+8 Stealth+7 Survival+5
↺ No Escape Darkvision | Perception+7 (Expert) | Resist (Frost) 1

Delay, sorry for the bad first impression but water + reach + grapple = uhhhhh...


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Yeah...


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Half-Orc Summoner 10; HP: 84/84; AC: 21, T: 11; FF: 21; Fort: +5, Ref: +3, Will: +9; Init: +0; Perception: +2

Gyrthr quickly switches places with Wulfgran before grabbing part of Auric and teleporting back on land.


Half-Orc Ranger 10; HP: 92/92; AC: 22, T: 14; FF: 20; Fort: +10, Ref: +10, Will: +7; Init: +2; Perception: +16 (+17 to avoid being surprised)

Svanna readies her weapon to attack the snake if it approaches.


HP: 56/56; AC: 26, T: 14; FF: 22; Fort: +7, Ref: +5, Will: +7 (+4 vs Enchantments); Init: +3; Perception: +10

Sareash flies over to Drago, pulling the dhampir out of the water and rising thirty more feet in the air to stay out of the snake's reach.


The snake slithers out of the water, its massive body creating ruts in the muddy ground. It seems intent on going after Wulfgran.

Toska and Svanna can make their attacks before it goes.


Kobold HP 30/30 | AC 19| F+7 R+7 W+7
Skills:
Acrobatics+7 Athletics+8 Stealth+7 Survival+5
↺ No Escape Darkvision | Perception+7 (Expert) | Resist (Frost) 1

Toska readies his blade alongside Svanna, getting the beast up on land was the only shot they had at this thing it seemed.

Ninjaed

Once the beast slithered up Toska began to slice. "I know you were made for slaying undead but please work on the living too."

Sunblade (1): 1d20 + 16 ⇒ (7) + 16 = 23
slashing/magical: 1d10 + 15 ⇒ (9) + 15 = 24
Sunblade (2): 1d20 + 8 ⇒ (7) + 8 = 15
slashing/magical: 1d10 + 15 ⇒ (7) + 15 = 22
Enhancement is 2 higher if it's Evil.

*scratches chin* Are Drago or Sareash providing a flank?


Technically, no.

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