Zjara Ambassador

Sareash's page

36 posts. Alias of Signore di Fortuna.


Classes/Levels

HP: 56/56; AC: 26, T: 14; FF: 22; Fort: +7, Ref: +5, Will: +7 (+4 vs Enchantments); Init: +3; Perception: +10

About Sareash

Sareash
Biped
CG Medium outsider (angel)
Init +3; Senses darkvision 60 ft.; Perception +10
--------------------
Defense
--------------------
AC 26, touch 14, flat-footed 22 (+3 Dex, +1 dodge, +12 natural)
hp 56 (8d10+8)
Fort +7, Ref +5, Will +7 (+4 morale bonus vs. enchantment spells and effects); +4 bonus vs. poison
Defensive Abilities evasion; Resist acid 15, cold 15, electricity 10, fire 10
--------------------
Offense
--------------------
Speed 30 ft., fly 30 ft. (good)
Melee slam +13 (2d6+5), 2 wings +8 (1d4+2)
--------------------
Statistics
--------------------
Str 21, Dex 16, Con 13, Int 7, Wis 12, Cha 14
Base Atk +8; CMB +13; CMD 27
Feats Death From Above[UC], Dodge, Hammer The Gap[UC], Wind Stance
Skills Diplomacy +11, Fly +16, Heal +10, Intimidate +11, Knowledge (planes) +3, Perception +10
Languages Common
SQ angel save bonus, devotion
--------------------
Special Abilities
--------------------
Angel Save Bonus +4 to save vs. poison.
Darkvision (60 feet) You can see in the dark (black and white only).
Death from Above Gain +5 bonus on attack rolls when charging from higher ground or flying
Devotion +4 (Ex) +4 morale bonus vs. enchantment effects.
Energy Resistance, Acid (15) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (15) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (10) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (10) You have the specified Energy Resistance against Fire attacks.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fly (30 feet, Good) You can fly!
Hammer the Gap With a full-attack action, each hit against the same opponent deals extra damage
Magic/Aligned Attacks (Su) Your natural attacks are magic and share your alignment.
Wind Stance Move more than 5 ft this round to gain 20% concealment against ranged attacks.