PFS PbP Gameday 4 Siege of Serpents (Inactive)

Game Master Hayato Ken


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Gameplay will start in time, feel free to dot so it´s added to your campaign tab.

Scarab Sages

Male Human Level 1 Kevin
Stats:
HP 9/9 | AC: 17, T: 13, FF: 14 | Fort: +1, Ref: +5, Will: +2 | CMB: +1, CMD: +14 | Init: +3 | Perc: +0 | Speed: 30

.

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

hic sunt

Grand Lodge

Male Elf Ranger 3 HP 22/28; AC 17; TCH 13; FF 14; F +4; R +9; W +3; CMB+5; CMD 18; Speed 20FT; Init +3; Perception +10

..


The assembled Pathfinders are invited to participate in the annual Grand Convocation held at the Grand Lodge in the Foreign Quarter of Absalom.

Every year, the Grand Lodge hosts the Grand Convocation at its campus in Absalom. While the Grand Convocation is ostensibly not a party, it is an opportunity for the Decemvirate and Absalom’s resident venture-captains to express their gratitude to field agents and those venture-captains stationed abroad. The Grand Convocation also serves the practical purpose of encouraging networking, relationships, and shared
intra-Society communication. The Twelve are well aware that some interaction between field agents will only ever occur informally, hence the festivities serve to provide an excuse for agents across the Inner Sea to meet and mingle, if only for a week. The capstone event is a banquet with remarks from Marcos Farabellus, the Master of Swords,
who will touch on the Society’s many successes from the last year and give a hitherto unrevealed announcement concerning the Sky Key.

Master of Swords Marcos Farabellus strides up to the large crowd and claps his hands together for attention. Welcome Pathfinders, one and all! And welcome to our traveling venturecaptains stationed abroad as well our honored guests! I am Marcos Farabellus, and on behalf of the Decemvirate, I welcome you to the Pathfinder Society’s annual Grand Convocation! I shall address all of the attendees later this afternoon to announce some of the Society’s greatest accomplishments over the past
year and our plans for the future. In the meantime, I invite you to stroll about the campus, meet with your peers, and enjoy all the sites of the Grand Lodge. We have set up numerous challenges and contests so that you can show off your skills or sharpen them if need be. I’ll send around ushers when it’s time to assemble for the speeches on the north lawn. Enjoy!

As the event begins, the Pathfinders have arrived at the Grand Lodge, where they have an opportunity to meet new Pathfinders or reunite with old friends; this is an opportunity for the players to introduce their characters.

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

Greetings beloved of the Goddess. I am Riceak Hawklight, a cleric of Shelyn and truth be told, from my last adventures, scourge of the undead. he says with a bow.

Grand Lodge

Male Elf Ranger 3 HP 22/28; AC 17; TCH 13; FF 14; F +4; R +9; W +3; CMB+5; CMD 18; Speed 20FT; Init +3; Perception +10

"I'm Evindal, nice to meet you. Tell me about your last adventure. Where did they send you?" a tall elf answers. He's obviously a ranger, green clothes, leather armor and a bow on his back.

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

I was in a town, among the dead so to speak, because a cultist of some evil god, whose name I don't want to utter, was raising zombies to attack people. It was a most unpleasant experience but my faith in Shelyn kept me and my friends alive and put these poor souls to rest. he says extending his hand to the ranger.

Scarab Sages

Male Human Level 1 Kevin
Stats:
HP 9/9 | AC: 17, T: 13, FF: 14 | Fort: +1, Ref: +5, Will: +2 | CMB: +1, CMD: +14 | Init: +3 | Perc: +0 | Speed: 30

"Wow you've fought zombies? I've only run into some bats, a few beetles and some thugs." A young energetic man interjects. "My name is Kevin, it's nice to meet you. This whole festival scene is really exciting."

Grand Lodge

Male Elf Ranger 3 HP 22/28; AC 17; TCH 13; FF 14; F +4; R +9; W +3; CMB+5; CMD 18; Speed 20FT; Init +3; Perception +10

"I don't like zombies, smelly, rotting creatures always trying to get fresh meat. I heard of a place where undeads are citizens."

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

As a cleric of the goddess of beauty these creatures are anathema!


The goddess of beauty you say? You surely mean Sarenrae, the light and flame of love, you never ceases to bathe us all in her warm and glorious rays!

Uninvited, a passing by woman of seemingly keleshite origin joins your conversation. She wears a traditional keleshite garb along with armor and telltale signs that she might be a cleric of the Dawnflower.

Allow me to introduce myself. she says smilingly. I´m Nasreen Twafek, cleric of beloved Sarenrae. But nevermind, today i´m mainly here as a Pathfinder agent. I joined the society long ago to expand my personal horizon. That said, i totally agree with your view on undead. They are anathema to life and should feel the mercy of Sarenrae in the form of her cleansing light! If you want to hear more about Sarenrae, i´ll be glad to teach you about her love. We can talk about the Pathfinder Society too if you want too though. Have you ever been on a Grand Convocation before?

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

While I respect the Dawnflower, I speak of Shelyn. Goddess of Beauty and the Arts.


Ah so you´re a priest of Shelyn? Please forgive me, i didn´t know that. Shelyn and Sarenrae come along quite well though, don´t you think? Are you an artist too? Maybe a singer or writer? Or more the painting type?

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

Sculptor.

Grand Lodge

Female Half-elf Barbarian 1/Rogue 1; HP 20/20 (24 rage); AC 17 (t 11, ff 16); F +4, R +4, W +1; CMB +4, CMD 15; Spd 30 ft.; Init +1; Perception +8

A toned half-elf woman joins the conversation. "I can't speak for goddesses, but in my experience the only mercy the undead deserve is whatever amount fits on the tip of a spear. Mavin's the name, traveled all the way from the Realms of the Mammoth Lords for this convocation, so I hope the festivities were worth the trip!"


A sculptor, how nice. You must have strong and skilled hands then.
She eyes Riceaks hands with a smile.

And that is a motion i can about undead Sarenrae would approve of without hesitation. You came a long way to join the Society! I bet we can all be glad to have you here! Does any of you have more interesting stories to tell?

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

With a flirtatious smile to the cleric he will state Oh I'm very good with my hands. Yes indeed.

Grand Lodge

Male Elf Ranger 3 HP 22/28; AC 17; TCH 13; FF 14; F +4; R +9; W +3; CMB+5; CMD 18; Speed 20FT; Init +3; Perception +10

"Not sure if it's interesting, but I met one of the best storytellers in the Society during my Confirmation. Janira, maybe you know her. Shall we have a look around? Maybe we find some fine wine or delicious fruits."

Scarab Sages

Male Human Level 1 Kevin
Stats:
HP 9/9 | AC: 17, T: 13, FF: 14 | Fort: +1, Ref: +5, Will: +2 | CMB: +1, CMD: +14 | Init: +3 | Perc: +0 | Speed: 30

"I met Janira at the wounded wisp tavern while I was running an errand for Drendle Dreg not to long ago. She was very helpful and knowledgeable." Kevin looks around at all the different things go on around them. "I have to say this is my first confirmation as I just came of age to be eligible as a pathfinder agent. Anyone mind explaining what all these different actives are?"

Grand Lodge

Male Elf Ranger 3 HP 22/28; AC 17; TCH 13; FF 14; F +4; R +9; W +3; CMB+5; CMD 18; Speed 20FT; Init +3; Perception +10

"I have no idea, it's also the first time for me."

Liberty's Edge

Male Halfling Rogue 1 HP 6/9 | AC 17 T 15, FF 13 | F: +2, R: +7, W: +0 | CMD 13 | Perc. +5 | Init. +6 | Speed 20ft

"Zombies and goddesses, sounds interesting, Finlos, pleasure to meet you all." A young halfing joins the conversation and reaches to shake hands with those nearby.

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

The cleric will shake the small hand of the halfling.


Ah yet another new Pathfinder! Nice to meet you!
Nasreen Twafek too shakes Finlos hand.
[/b]Follow me![/b]
She waves you all to follow her over the place where different opportunities for contests are held.

Anyone wanna show off some abilities? There´s plenty of opportunity to impress here

Link.

There´s some skill challenges you can participate in. Each one could participate in two challenges. This will be a bit hurried since we move on soon to the next act. On the map you can see the different opportunities, i´m also gonna spoiler list them here and you can roleplay and roll what you wanna do freely. Name them and roll, possible awards will be given out later if succesfull.

ANIMAL TAMING:
Relevant Skills: Handle Animal, Intimidate, or wild empathy
CHALLENGE DETAILS
Staged at the menagerie and training area on the grounds, a PC demonstrates her skill at handling and taming unusual creatures from all over the Inner Sea. The more experienced the field agent, the more exotic the beasts.

BOASTING/STORYTELLING:
Relevant Skills: Bluff or any Perform
CHALLENGE DETAILS
Near the temporary structures west of the front gates, a large “talking circle” has been marked out on the grounds. There is limited seating but plenty of comfortable spots on the lawn.
Pathfinders compete to tell the best story. Complete accuracy is optional if the tale is funny or entertaining enough. Experienced Pathfinders are expected to have grander tales. Music or dance is just as welcome if incorporated in the narrative.

LORE SYMPOSIUM:
Relevant Skills: Linguistics or any Knowledge
CHALLENGE DETAILS
This forum is conducted in an outdoor lecture area in the Quadrangle. Agents do not literally compete in this event, but a meaningful contribution to the panel discussion garners attention and accolades from fellow scholars.

OBSTACLE COURSE:
Relevant Skills: Acrobatics or Dexterity
CHALLENGE DETAILS
An obstacle course designed to test agility is set up near the training grounds, where Pathfinders compete in a timed trial to be the quickest one through the course. A large chalkboard lists the best times and participants.

SLEUTHING:
Relevant Skills: Heal, Perception, or Survival
CHALLENGE DETAILS
This event is hosted in a lecture hall in one of the eastern outbuildings, where several agents have set up a fake crime scene. An audience watches as a blindfolded Pathfinder is led into the middle of the scene. He then can remove his blindfold and has two minutes in which to examine the scene before replacing the blindfold. He then must describe from memory all of the clues and forensic evidence that he noticed to an audience and event organizer.

TRAP MASTERY:
Relevant Skills: Craft (traps) or Disable Device
CHALLENGE DETAILS
This competition is staged within a spare room of the Mausoleum. Tables are laden with boxes, chests, cutaway sections of door handles, empty sarcophagi, and other common places where traps are concealed. Pathfinders know a trap is present and must disarm it with a time limit (taking 10 and 20 is disallowed). Alternatively, agents can also create or modify a trap to confound their comrades for credit. All of the traps are nonlethal.

WEIGHT LIFTING:
Relevant Skill: Strength
CHALLENGE DETAILS
Pathfinders compete by seeing who can lift the heaviest weights. Gnomes, halflings, and other Small participants may opt for a handicap, and experienced agents are expected to be mightier than the newer recruits.

Scarab Sages

Male Human Level 1 Kevin
Stats:
HP 9/9 | AC: 17, T: 13, FF: 14 | Fort: +1, Ref: +5, Will: +2 | CMB: +1, CMD: +14 | Init: +3 | Perc: +0 | Speed: 30

Ohh story telling, I'm fairly good at that, he says as he steps into the circle. "I'm still a fairly new pathfinder, but let me tell you all the tale of how a rainy day errand for Drendle Dreng led to a pile of lost knowledge."

Perform oratory: 1d20 + 7 ⇒ (16) + 7 = 23

Kevin goes on with great youthful energy about his and his companions recent adventure around the city. Don't want to go into to much detail in case someone hasn't played that one yet.

When he is done he will go and try adding to the lore symposium.

Know local: 1d20 + 5 ⇒ (15) + 5 = 20

Grand Lodge

Female Half-elf Barbarian 1/Rogue 1; HP 20/20 (24 rage); AC 17 (t 11, ff 16); F +4, R +4, W +1; CMB +4, CMD 15; Spd 30 ft.; Init +1; Perception +8

Mavin claps the halfling on the back. "Any chance you want to try your luck with the deadlift? If not I'm sure I'll see you on the obstacle course!"

Mavin would be interested in trying her luck at the obstacle course and the weight lifting competitions, if enough time remains before the convocation begins.

Acrobatics: 1d20 + 3 ⇒ (15) + 3 = 18
Strength: 1d20 + 3 ⇒ (18) + 3 = 21

Grand Lodge

Male Elf Ranger 3 HP 22/28; AC 17; TCH 13; FF 14; F +4; R +9; W +3; CMB+5; CMD 18; Speed 20FT; Init +3; Perception +10

Evindal chooses to participate in the animal training and the sleuthing challenges.

Handle Animal: 1d20 + 3 ⇒ (19) + 3 = 22
Perception: 1d20 + 8 ⇒ (16) + 8 = 24

Not sure about the DC, but > 20 for level 1-2 is not so bad, I think, so I'll go along with this:

Evindal enters the cage of a Leucrotta in the menagerie. He stares into the beast's eyes, releasing some deep growl noises from his larynx and after a few minutes the beast lays down and Evindal is able to pet it.

After the challenge in the menagerie he strides to the lecture hall in one of the eastern outbuildings where the Sleuthing challenge takes place. When he has his two minutes of fame he tries to recognize everything unusal in the scene. "The murderer lost a shoe, it's under the table. The weapon involved is still in the victim's back and the blood is already dry so I think the incident happened a few hours ago. The murderer forgot his jacket and I bet he also forgot his id card in one of the pockets."

Liberty's Edge

Regional Venture Coordinator - Online


*******************
Overseer Announcement
*******************

Liberty's Edge

Male Halfling Rogue 1 HP 6/9 | AC 17 T 15, FF 13 | F: +2, R: +7, W: +0 | CMD 13 | Perc. +5 | Init. +6 | Speed 20ft

Finlos stumbles forward as a result of Mavin's hand meeting his back, furrows his brow and with a wry smile, rolls up his sleeves and heads for the obstacle course.

Acrobatics: 1d20 + 10 ⇒ (8) + 10 = 18

Finlos completes the obstacle course with a flourish and strolls over to where Mavin is preparing to begin. "I'd like to see you beat that, ha!"

He attempts to reciprocate a slap to her back. "I'll be trying my hand at trap mastery next, probably requires a little more... finesse than you're used to, Mavin was it?"

Disable Device: 1d20 + 8 ⇒ (4) + 8 = 12

"Hmm"

Grand Lodge

Female Half-elf Barbarian 1/Rogue 1; HP 20/20 (24 rage); AC 17 (t 11, ff 16); F +4, R +4, W +1; CMB +4, CMD 15; Spd 30 ft.; Init +1; Perception +8

The stocky half-elf manages to keep pace with the nimble halfling, wiping the sweat from her brow. "I'll let little folks like you handle the finesse. Heavy lifting is more my style."

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

Thinking to himself Too bad there are no artistic contests. he will inquire into getting a piece of wood that he might be able to craft into an image of the cleric of Sarenrae.

1d20 + 3 ⇒ (10) + 3 = 13 craft


"Ah, not bad. Though to be truthful I was holding back." the halfling shoots Mavin a smile and a wink.


Kevin Sumfinorther is quite successfull at storytelling and the Lore symposium!

Rewards:

-The PC gains a +2 competence bonus on one Bluff, Diplomacy, or Intimidate check attempted during the adventure.
-The PC gains a +2 competence bonus on one Linguistics or Knowledge check attempted during the adventure.

Luckily there is more than enough time and Mavin Krane proves herself at the obstacle course and the weight lifting competitions!

Rewards:

-The PC gains a +2 competence bonus on one Dexterity-based skill check attempted during the adventure.
-The PC gains a +2 competence bonus on one Strength-based skill check, attack roll, or combat maneuver check attempted during the adventure.

Continuing the successfull spree of impressive deeds, Evindal Míriel shines at animal training and the sleuthing challenges!

Rewards:

The PC gains a +2 competence bonus on one Handle Animal, Intimidate, or wild empathy check attempted during the adventure. Alternatively, the PC gains a +2 bonus on one attack roll against an animal or magical beast.
-The PC gains a +2 competence bonus on one Heal, Perception, or Survival check attempted during the adventure.

Finlos Montajay is just as nimble as Mavin Krane on the obstacle course, but the trap mastery beats him.

Rewards:

-The PC gains a +2 competence bonus on one Dexterity-based skill check attempted during the adventure.

Riceak Hawklight spent a bit too much time over his books of faith it seems and contempts himself with crafting a not so bad holy wooden symbol.

Rewards:

None unfortunately.

You can use this rewards as one time boni during the adventure. Please remember to use them and tell when you want to do so. I´ll pm you the Overseer post PW. Please head over the via the link above and read Act 2, which we will then continue here.

Nasreen Twafek is pretty impressed with the efforts you new recruits put into the challenges. For her it seems, the Pathfinder Society did well hiring you. Secretly she probably hopes to convert you to the faith of Sarenrae, about which she ever so subtle drops hint after hint. You still have a wonderfull time with her and feel like on a fair. Untill...Oh what is that? Someone is announcing something official! Probably we move on to the next phase of the Grand Convocation and it´s time for the speeches on the north lawn! Come on!

Scarab Sages

Male Human Level 1 Kevin
Stats:
HP 9/9 | AC: 17, T: 13, FF: 14 | Fort: +1, Ref: +5, Will: +2 | CMB: +1, CMD: +14 | Init: +3 | Perc: +0 | Speed: 30

I'm guessing we should read the Overseer announcement and act accordingly?


Yes. I´ll give you some time for reactions and provide a follow up post later tonight.

Grand Lodge

Male Elf Ranger 3 HP 22/28; AC 17; TCH 13; FF 14; F +4; R +9; W +3; CMB+5; CMD 18; Speed 20FT; Init +3; Perception +10

Evindal listens to Farabellus' speech before mayhem strikes. He jumps up and grabs his bow. "What's happening? Is this part of the show?" he asks. But when he sees the other people freaking out and fleeing he prepares for a fight.

Liberty's Edge

Male Halfling Rogue 1 HP 6/9 | AC 17 T 15, FF 13 | F: +2, R: +7, W: +0 | CMD 13 | Perc. +5 | Init. +6 | Speed 20ft

"I don't think so Evindal." says Finlos as he draws his short sword. "But this should be fun!" He scans the area looking for the nearest enemy and a position he can attack from without being seen.

Perception: 1d20 + 5 ⇒ (14) + 5 = 19
Stealth: 1d20 + 12 ⇒ (16) + 12 = 28

Grand Lodge

Female Half-elf Barbarian 1/Rogue 1; HP 20/20 (24 rage); AC 17 (t 11, ff 16); F +4, R +4, W +1; CMB +4, CMD 15; Spd 30 ft.; Init +1; Perception +8

Mavin quickly pulls her ranseur from the strap on her back. "Come on, we have to help the others!"

Scarab Sages

Male Human Level 1 Kevin
Stats:
HP 9/9 | AC: 17, T: 13, FF: 14 | Fort: +1, Ref: +5, Will: +2 | CMB: +1, CMD: +14 | Init: +3 | Perc: +0 | Speed: 30

Kevin draws his rapier as the others draw their weapons. "Agreed, we may be new agents, but we should aid our fellow Pathfinder any way we can."

Out of curiosity which zone are we currently in?


Mh seems a post was eaten up. Repost. Note you gather this information during doing your challenges and before the attack.

During your challenges you talked to quite some people and overheard a lot, the newest small talk and rumors among it of course!

1. New Policy::
The Decemvirate has spared no expense on this year’s Grand Convocation and has reached out to as many Pathfinders as possible and underwritten some costs when necessary. This is an effort to demonstrate their appreciation to field agents, repair any frayed relationships, and celebrate a successful year.

2. Next Generation::
The Society’s success at Nerosyan and more recently at the sky citadel Jormurdun has captured the imaginations of a new crop of Pathfinders, who see the Society as a potential force for good as well as scholarship. The halls of the Quadrangle have not been so full in many years.

3. Strange Artifact::
The principal discovery of the sky citadel of Jormurdun has been moved to a strange chamber with no corners along the exterior walls, floor, and ceiling. This is to help shield it from strange otherworldly entities. This year’s keynote address is allegedly about the artifact discovered in Jormurdun, the
Sky Key.

4. Future Agendas::
A large number of venture-captains posted abroad have made a concerted effort to attend the Grand Convocation this year. There is speculation that there are interesting plans for the year ahead and that they’re jockeying for consideration from the Decemvirate.

5. Menagerie Multiplication::
The budget to maintain the menagerie has been temporarily expanded for the Grand Convocation. The Grand Lodge is capitalizing on the large number of visitors to present as many unusual specimens as possible.

6. City Politics::
A Foreign Quarter councilman, Lord Omrys of House Ahnkamen, has registered some concern about the Grand Convocation with Absalom’s Grand Council. Lord Omrys feels that the Pathfinder Society is a “weirdness magnet” that brings more trouble to the city than good. He fears that a “Pathfinder Convention” is only going to exacerbate and concentrate the mischief that surrounds the Society, so he has requested that the district guard keep close tabs on the Grand Lodge for the next week. The Decemvirate has been in contact with Lord Omrys and assured him that all will be well.

7. Mysterious House::
Arliss Hall is full to the brim with visiting venture-captains from abroad. The building is rumored to mysteriously change its internal layout. The increased comings and goings have prompted it to do so with even greater regularity and many venture-captains have become lost themselves, wandering the hallways.


At the time of the speech you were standing among your fellow Pathfinders on the north lawn. Many Pathfinders scatter now as snipers from the nearby gardens begin firing on the crowd. Several of the venture-captains from distant lodges begin organizing a defense while local leaders rush to Skyreach to assess any damage to restricted areas.

Sir Laribold Croome, an immaculately dressed Taldan nobleman scrambles for cover behind a table, which his halfling manservant helpfully flips onto its side. Catching his breath, the Taldan fumbles for his monocle before addressing the nearby Pathfinders. Monsters and villains are attacking all over the grounds, he states with perfect articulation, punctuated by a crossbow bolt that embeds itself in his makeshift barricade.
Spread out, patrol the grounds, and snuff out trouble as you find it. If you should discover any clues about what the devil is going on, report back here at the base of Skyreach.
He pulls his sword cane free from its sheath and raises it overhead. Look alive, and show initiative, he shouts before performing an elaborate dueling salute in the direction of an elephant and setting off after it.

From this point, you can choose which area you wish to explore, beginning with either the south campus, northeast campus, or northwest campus. You gotta pick one though.

The Grand Lodge is a large urban area the size of a real-world university with buildings of all types and sizes. Traveling from one campus to another takes 10 minutes. This also accounts for minor distractions which may slow you down, like visitors, injured or confused colleagues in need of assistance or an information update, and minor threats related to the invasion. This has no effect on the rate at which the table participates in the event, but it is important for keeping track of active spell effects and other abilities. Many locations on the campus grounds are illuminated, but a few locations are
specifically noted otherwise. The PCs are responsible for their own light sources, but torches are supplied free of charge by the Society’s quartermasters.

Let me know where you wanna go and i hope that answers all questions.
If not don´t hesitate to ask!

Liberty's Edge

Male Halfling Rogue 1 HP 6/9 | AC 17 T 15, FF 13 | F: +2, R: +7, W: +0 | CMD 13 | Perc. +5 | Init. +6 | Speed 20ft

Finlos has taken off in the direction of the Northwest campus with a serious but excited look on his face. He uses cover and agile maneuvers to avoid detection as he goes.

Use previous stealth / perception rolls if applicable? Also he has a lamp & oil if needed.

Scarab Sages

Male Human Level 1 Kevin
Stats:
HP 9/9 | AC: 17, T: 13, FF: 14 | Fort: +1, Ref: +5, Will: +2 | CMB: +1, CMD: +14 | Init: +3 | Perc: +0 | Speed: 30

Kevin will cast light on his rapier as he chases after Finlos. "Wait, we should stick together. It's to dangerous to go running off on your own." He calls out after the halfling.

-Posted with Wayfinder

Liberty's Edge

Male Halfling Rogue 1 HP 6/9 | AC 17 T 15, FF 13 | F: +2, R: +7, W: +0 | CMD 13 | Perc. +5 | Init. +6 | Speed 20ft

Finlos looks over his shoulder at Kevin, and acknowledges him with a quick nod and gestures for him to follow.

Grand Lodge

Female Half-elf Barbarian 1/Rogue 1; HP 20/20 (24 rage); AC 17 (t 11, ff 16); F +4, R +4, W +1; CMB +4, CMD 15; Spd 30 ft.; Init +1; Perception +8

Mavin follows the halfling. "Let's get to the northwest perimeter, then circle our way round the campus."

Grand Lodge

Male Elf Ranger 3 HP 22/28; AC 17; TCH 13; FF 14; F +4; R +9; W +3; CMB+5; CMD 18; Speed 20FT; Init +3; Perception +10

Also Evindal follows to the northwest area.

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

My job is to help keep us and others alive, in the name of Shelyn! For her glory, as he follows the barbarian and ranger.


Together, you make yourselves on the way to the northwest campus.

The Grand Lodge’s campus is overrun with marauders and monsters, while support staff, initiates, and visitors run in peril for their lives. Yet, nearby groups of Pathfinders cluster together and argue about what to do about it, which team should stand back and support the other, and who has the best idea of what is happening. A venture-captain approaches from the direction of Skyreach.

Pathfinders! I´m venture-captain Janiff Ivulxtin, former head administrator for the Grand Lodge. He nods curtly to you.
Many of the venture-captains are busy investigating the potential source and goals of the attack, and the venture-captains alone cannot coordinate the masses of Pathfinder agents in the Grand Lodge. As a result, there is a vacuum of leadership. We need dependable agents to remind their colleagues that the Society’s motto includes the word “cooperate.” Can you do that?
The Repository and the Center House both have wards and defenses, but should still be cordoned off and protected from the outside. The Society
also has a number of visitors and guests who should be escorted safely off grounds and reassured that everything is under control. Finally, Absalom’s district guards needs to be stalled at the front gates before they overrun the campus and make a mess of everything. These are important tasks but are not necessarily heroic. You are granted a modicum of temporary authority by me to see that jobs are handled. If someone protests tell them it´s on my order!

Where do you wanna go first?

Grand Lodge

Female Half-elf Barbarian 1/Rogue 1; HP 20/20 (24 rage); AC 17 (t 11, ff 16); F +4, R +4, W +1; CMB +4, CMD 15; Spd 30 ft.; Init +1; Perception +8

"We should help defend the Repository and Center House. Let's keep these attackers at bay!"

Liberty's Edge

Male Halfling Rogue 1 HP 6/9 | AC 17 T 15, FF 13 | F: +2, R: +7, W: +0 | CMD 13 | Perc. +5 | Init. +6 | Speed 20ft

"Agreed!" Finlos readies himself for battle while shouting to some of the other arguing Pathfinders nearby; "You there! Quit squabbling and get these people out of here!" He gestures to the helpless visitors and guests. "We'll hold 'em off over here!"

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