Reign of Winter in Winter (Inactive)

Game Master DoubleGold

Map is up


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@zer0darkfire

Let's see how the final group shakes out. The current charater and their strength as I can tell are.

zerodarkfire - Human Tetori Monk Grappler
Noral - KITSUNE Swashigator Skills melee
Grandlodge - Human Goliath Druid (still deciding Domain or Animal)
hustonj - Gnome Sorcerer Blaster
Jason Rodarte - Human Psychic Damage Enchanment
MrStr4ng3 - Fetchling Shadow Summoner

It is an odd group to be sure, but I don't think it has to change we will just have to be smart.

Grand Archive

I can switch to Oracle if we want some stronger divine support, but it'll also join the frontliners when not casting.


Goliath will be covering some divine support (healing removal etc from the druid list) as well as some control (casting and reach).

Grand Archive

Goliath Maul wrote:
Goliath will be covering some divine support (healing removal etc from the druid list) as well as some control (casting and reach).

Ok, just thought I'd offer some cleric list support to help you out if you wanted it


I and the group would shurly appreciate it, but I also like when people play what they like. So your call.

Sovereign Court

How does she look? I cant change out enthrall since it is the spell she gets so I'd change it with a psychic attack spell and change out the lower version.


Trevor86 wrote:
Maybe I read over this, but what type of play will it be? Voicechat? PbP?

Play by post, but you are also too late to sign up.

Scarab Sages

Hey zer0darkfire,
Great that you are staying on board!

Oracle would probably be better.

So we are six characters?


Recruitment is closed and yes we are at six, I will get the Gameplay thread up later, just gotta catch up some reading and other stuff.


With the group composition as we have it, do people have a preference for or against an animal companion?

Frontline is a druid, an investigator and maybe an eidolon. It seems more things to get hit will be a good thing.

Sovereign Court

I have no preference :)


While not an oracle, I made a melee cleric to help out with some divine casting while adding to our frontline.


The cleric looks great. Have you seen the blessed hammer feat? I feel like it maybe a great choice for the character.

Grand Archive

Goliath Maul wrote:
The cleric looks great. Have you seen the blessed hammer feat? I feel like it maybe a great choice for the character.

That is entirely the point of the character, I just can't get the feat until 5th level. If not for that feat, I'd definitely be a forgemaster cleric instead since dwarves have that CHA penalty.

Tried to make an Ascetic mystery Oracle, but I couldn't find an ability score array that I liked, especially compared to a dwarf cleric with protection domain (good fort and will with both having racial boosts and a free cloak of resistance). Thought of doing a sacred fist warpriest too, but I liked the blessed hammer concept more for this game.


Nice.

Scarab Sages

The cleric:
Looks great!

And I like animal companions a lot! ;-)

Grand Archive

Personally, I think Animal Companions are far stronger than any domain. The only time I pick a domain on a druid is for a Nature Fang build.

Grand Lodge

It's not a power question. It's a leave room for others issue.

Grand Lodge

Animal companion it is.

Sovereign Court

They always help :)

Sovereign Court

I do like animal companions.

Grand Lodge

Animal is it then.

Grand Archive

I highly reccomend the new Beastmaster style from ultimate wilderness.

The best feat being Beastmaster Salvation that lets you use a handle animal check in place of your ACs saving throw, as those tend to be pretty bad.


They are not bad and saves are a bit of a concern but deficit for animal companions tends to be overstressed and three feats is a lot for a druid. Especially on cha dumped build whose handle animal will never be stellar.

Animal companions have 2 good saves that scale to 10. PCs for comparison scale to 12. They also get more stat increases to DEX then PCs do this makes there save scale better than some PCs like fighters. ACs also get evasion and eventually improved evasion.

There will is 1 behind a PC with low will equal at most levels and most have a positive wisdom score. I always take iron will and actually purchase equipment for my ACs (cloak). A mistake many people make is not doing this. You add to that devotion +4 and you're not in bad shape.

I also like to keep a dominate animal (3rd level spell) around to help regain control of an AC if needed. Though I do wish Suppress Charms and Compulsions was a druid spell.

Sharing an echoing rod with a wizard or bard to get heroism is also a great option.

Sovereign Court

Emma Greyfrost #2
Human (Chelaxian) psychic 4 ( Pathfinder RPG Occult Adventures 60)
LN Medium humanoid (human)
Init +3; Senses Perception +7
—————
Defense
—————
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 25 (4d6+7)
Fort +2, Ref +2, Will +4 (+2 bonus vs. mind-affecting effects)
Defensive Abilities emotional push (+2, 2/day)
—————
Offense
—————
Speed 30 ft. (20 ft. in armor)
Melee mwk cold iron morningstar +3 (1d8)
Special Attacks phrenic amplifications (focused force OA, overpowering mind OA), phrenic pool (4 points)
Psychic Spell-Like Abilities (CL 4th; concentration +8)
1/day—detect thoughts (DC 14)
Psychic Spells Known (CL 4th; concentration +8)
2nd (4/day)— enthrall (DC 17), mind thrust II OA (DC 17)
1st (7/day)— charm person (DC 16), mage armor , magic missile , shield
0 (at will)— daze (DC 15), ghost sound (DC 14), mage hand , message, stabilize, telekinetic projectile OA
Psychic Discipline Rapport
—————
Statistics
—————
Str 11, Dex 12, Con 12, Int 18, Wis 11, Cha 15
Base Atk +2; CMB +2; CMD 13
Feats Spell Focus (divination), Spell Focus (enchantment), Steadfast Personality ACG
Traits influential, reactionary
Skills Acrobatics -2 (-6 to jump), Bluff +8, Diplomacy +9 (+12 to make requests of a creature), Intimidate
+6, Knowledge (arcana) +8, Knowledge (history) +8, Knowledge (nobility) +9, Linguistics +9, Perception
+7, Profession (teacher) +6, Sense Motive +6, Spellcraft +11, Survival +1
Languages Celestial, Common, Elven, Infernal, Skald, Varisian
SQ emotional bond
Combat Gear potion of cure light wounds (6), potion of mage armor (3), wand of magic missile (CL 3rd,
44 charges) , acid (2), alchemist's fire (2), holy water (2), thunderstone (3); Other Gear mwk cold iron
morningstar, backpack, bedroll, belt pouch, flint and steel, prismatic crystal OA, torch (10), trail rations (5),
waterskin, 1,723 gp
—————
Special Abilities
—————
Emotional Bond (Su) Create empathic link with allies, allowing you to monitor their emotional states.
Emotional Push +2 (2/day) (Su) You or bonded ally gains bonus to save, you regain 1 pool if they
succeed.
Focused Force (Su) 1 pool: increase increase die size of force spell one step, from d4 to d6, etc.
Overpowering Mind (Ex) 2 pool: increase Will save DC of linked mind-affecting spell by +1.
Phrenic Pool (4/day) (Su) Pool of points you can use to modify psychic spells as they're cast.
Spell Focus (Divination) Spells from one school of magic have +1 to their save DC.
Spell Focus (Enchantment) Spells from one school of magic have +1 to their save DC.

Sovereign Court

The Herolab file didnt save so I had to change a few things.


After a long wait, the Gameplay and Discussion are up.

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