Prison Experiment (Inactive)

Game Master DEWN MOU'TAIN



"I will always strive to write better" , 25 years gaming, 20 yrs DM

dot the dotting dotted


Human Unchained Rogue 1 I HP: 11/11 I AC:16/Touch:13/FF:13 I CMD:13/CMB:0 I Fort:2 Ref:5 Will:0 I Init:3 I
Skills:
Acrobatics:5, Appraise:5, Climb:2, Disable Device:13, Escape Artist:5, K-Dungeoneering:5, K-Local:5, Linguistics:5, Perception:4(5 traps), Sense Motive:4, Sleight of Hand:5, Stealth:6, UMD:5

Hello! Thanks for accepting my character into your game. I look forward to exploring your world.


Male Halfling Bard (Juggler) 1
Vitals:
HP:9/9 AC:15/T:15/FF:11 Fort:+1 Refl:+6 Will:+3 CMD:14 CMB:-1 BAB:0(+1size) Perc:+3 Init:+4

Dot dippity dot


M Half Elf Sorcerer level 1

dot


doting in as well


Human Unchained Rogue 1 I HP: 11/11 I AC:16/Touch:13/FF:13 I CMD:13/CMB:0 I Fort:2 Ref:5 Will:0 I Init:3 I
Skills:
Acrobatics:5, Appraise:5, Climb:2, Disable Device:13, Escape Artist:5, K-Dungeoneering:5, K-Local:5, Linguistics:5, Perception:4(5 traps), Sense Motive:4, Sleight of Hand:5, Stealth:6, UMD:5

When I built my character I didn’t see and realize that Antal was also a Sorcerer Arcane bloodline. I don’t think we need two Arcane Bloodline Sorcerers. Because Xune dropped out (rogue) our current make up is Barb, Sorc, Sorc, Bard, Fighter. I would be willing to remake my character and go Cleric or Rogue.

Let me know what I should do. It wouldn’t take me long to make a level 1 character.


I think a rogue might be an essential member considering the game concept.


Human Unchained Rogue 1 I HP: 11/11 I AC:16/Touch:13/FF:13 I CMD:13/CMB:0 I Fort:2 Ref:5 Will:0 I Init:3 I
Skills:
Acrobatics:5, Appraise:5, Climb:2, Disable Device:13, Escape Artist:5, K-Dungeoneering:5, K-Local:5, Linguistics:5, Perception:4(5 traps), Sense Motive:4, Sleight of Hand:5, Stealth:6, UMD:5
Gertrude Hawk wrote:
I think a rogue might be an essential member considering the game concept.

This is exactly what I was thinking. I mainly wanted to get the ok from the DM before doing it. When I originally read the OP for the recruitment rogue is the first thing that jumped out at me.


Thomdril Merrilin wrote:
Gertrude Hawk wrote:
I think a rogue might be an essential member considering the game concept.
This is exactly what I was thinking. I mainly wanted to get the ok from the DM before doing it. When I originally read the OP for the recruitment rogue is the first thing that jumped out at me.

I am playing a ninja in Rappan Athuk game, and have a pretty rough time getting through some parts, and our group has three trap finders.


"I will always strive to write better" , 25 years gaming, 20 yrs DM

normally, id say no to changing characters, as i believe that changing classes kind of defeats the fun of the roleplay experience. the creative experience in figuring out new ways to overcome obstacles.

but for this module, yeah i think having a rogue (or cleric) would be a benefit to the enjoyment of everyone involved.


Human Unchained Rogue 1 I HP: 11/11 I AC:16/Touch:13/FF:13 I CMD:13/CMB:0 I Fort:2 Ref:5 Will:0 I Init:3 I
Skills:
Acrobatics:5, Appraise:5, Climb:2, Disable Device:13, Escape Artist:5, K-Dungeoneering:5, K-Local:5, Linguistics:5, Perception:4(5 traps), Sense Motive:4, Sleight of Hand:5, Stealth:6, UMD:5
RIZZENMAGNUS wrote:

normally, id say no to changing characters, as i believe that changing classes kind of defeats the fun of the roleplay experience. the creative experience in figuring out new ways to overcome obstacles.

but for this module, yeah i think having a rogue (or cleric) would be a benefit to the enjoyment of everyone involved.

Thank you our ever gracious DM....

I’ll have him up and going and I’ll post in the gameplay.


Male Halfling Bard (Juggler) 1
Vitals:
HP:9/9 AC:15/T:15/FF:11 Fort:+1 Refl:+6 Will:+3 CMD:14 CMB:-1 BAB:0(+1size) Perc:+3 Init:+4

i took Disable device to help with that when needed, but i cant replace a true rogue.


Dwarf Warpriest 7 | HP 54/54 | AC 22 T 14 FF 18 | F+8 R+7 W+9 | CMB+6 CMD 20 | Speed 20ft Init +4 Perc +10
Spells:
Powers:
Blessings (6/6), Fervor (6/6), Sacred Weapon (7/7), Sacred Armor (7/7)

Do we start with spells memorized?


"I will always strive to write better" , 25 years gaming, 20 yrs DM

yes


Human Unchained Rogue 1 I HP: 11/11 I AC:16/Touch:13/FF:13 I CMD:13/CMB:0 I Fort:2 Ref:5 Will:0 I Init:3 I
Skills:
Acrobatics:5, Appraise:5, Climb:2, Disable Device:13, Escape Artist:5, K-Dungeoneering:5, K-Local:5, Linguistics:5, Perception:4(5 traps), Sense Motive:4, Sleight of Hand:5, Stealth:6, UMD:5
Linx Valorfoot wrote:
i took Disable device to help with that when needed, but i cant replace a true rogue.

I’ve got that covered, I recently learned the value of taking Skill Focus(Disable Device) in a core setting and decided to give it a go.


Human Unchained Rogue 1 I HP: 11/11 I AC:16/Touch:13/FF:13 I CMD:13/CMB:0 I Fort:2 Ref:5 Will:0 I Init:3 I
Skills:
Acrobatics:5, Appraise:5, Climb:2, Disable Device:13, Escape Artist:5, K-Dungeoneering:5, K-Local:5, Linguistics:5, Perception:4(5 traps), Sense Motive:4, Sleight of Hand:5, Stealth:6, UMD:5

@Rizzenmagnus are we waiting for others?


M Half Elf Sorcerer level 1

For items, do we have an idea what we are(class wise) for knowing what equipment we can use. And if we are spell casters that we need spell pouches and/or bonded items (my ring)? And if we have many of one item, like I have 2 waterskins is the roll for 60% for both or just one?


Dwarf Warpriest 7 | HP 54/54 | AC 22 T 14 FF 18 | F+8 R+7 W+9 | CMB+6 CMD 20 | Speed 20ft Init +4 Perc +10
Spells:
Powers:
Blessings (6/6), Fervor (6/6), Sacred Weapon (7/7), Sacred Armor (7/7)

1. Just so I understand clearly, we have:

10% chance to find armor and weapons
60% chance to find 3 general items of our choosing
100% chance to find remaining general items

Is that right?

2. I'm also wondering the same thing as Antal

3. @Thomdril - I don't see that the gnome fighter has posted yet. Not sure if he's still around.


Dwarf Warpriest 7 | HP 54/54 | AC 22 T 14 FF 18 | F+8 R+7 W+9 | CMB+6 CMD 20 | Speed 20ft Init +4 Perc +10
Spells:
Powers:
Blessings (6/6), Fervor (6/6), Sacred Weapon (7/7), Sacred Armor (7/7)

Are we moving forward with the 5 of us?

Doing a little stalking, I mean investigating, it looks like the gnome fighter player has joined 2 games and started running 2 others. I'm going to guess he's out.

I see 2 or 3 people who rolled but didn't submit anything. Could reach out to them if we want a 6th.


"I will always strive to write better" , 25 years gaming, 20 yrs DM

keep it to the 5.

for antal, think of it as having brief flashes of insight...better yet, think jason borne lost his memory yet knows things


Human Unchained Rogue 1 I HP: 11/11 I AC:16/Touch:13/FF:13 I CMD:13/CMB:0 I Fort:2 Ref:5 Will:0 I Init:3 I
Skills:
Acrobatics:5, Appraise:5, Climb:2, Disable Device:13, Escape Artist:5, K-Dungeoneering:5, K-Local:5, Linguistics:5, Perception:4(5 traps), Sense Motive:4, Sleight of Hand:5, Stealth:6, UMD:5

@Rizzenmagnus What kind of posting expectations are you wanting from us, and what should we expect from you? The standard 1/day except on the weekends? Just wanting to be sure everyone is on the same page.


"I will always strive to write better" , 25 years gaming, 20 yrs DM

yeah, 1x a day is expected. weekends are not expected, but if you feel up to it, then go for it.


Human Unchained Rogue 1 I HP: 11/11 I AC:16/Touch:13/FF:13 I CMD:13/CMB:0 I Fort:2 Ref:5 Will:0 I Init:3 I
Skills:
Acrobatics:5, Appraise:5, Climb:2, Disable Device:13, Escape Artist:5, K-Dungeoneering:5, K-Local:5, Linguistics:5, Perception:4(5 traps), Sense Motive:4, Sleight of Hand:5, Stealth:6, UMD:5

Well it looks like this game isn’t going to be taking off. I am going to be bowing out.


Male Halfling Bard (Juggler) 1
Vitals:
HP:9/9 AC:15/T:15/FF:11 Fort:+1 Refl:+6 Will:+3 CMD:14 CMB:-1 BAB:0(+1size) Perc:+3 Init:+4

now now, i wouldnt bow out yet, it's thanksgiving, most folks likely just are busy with the holidays


Dwarf Warpriest 7 | HP 54/54 | AC 22 T 14 FF 18 | F+8 R+7 W+9 | CMB+6 CMD 20 | Speed 20ft Init +4 Perc +10
Spells:
Powers:
Blessings (6/6), Fervor (6/6), Sacred Weapon (7/7), Sacred Armor (7/7)

World's Largest Dungeon - sweet! I was wondering if that was the case with that doorway. Fitting that I ended up the cleric. Shae gets another chance at the dungeon. I played the same character through a few encounters back in 2016. Tried to use Roll20 for mapping, showing only the area we were in and I know I felt lost.

I hope Thomdril reconsiders.


"I will always strive to write better" , 25 years gaming, 20 yrs DM

if not, itll be more...fun, for me. deadly, for you


Dwarf Warpriest 7 | HP 54/54 | AC 22 T 14 FF 18 | F+8 R+7 W+9 | CMB+6 CMD 20 | Speed 20ft Init +4 Perc +10
Spells:
Powers:
Blessings (6/6), Fervor (6/6), Sacred Weapon (7/7), Sacred Armor (7/7)

It would seem that this experiment has failed.


Male Halfling Bard (Juggler) 1
Vitals:
HP:9/9 AC:15/T:15/FF:11 Fort:+1 Refl:+6 Will:+3 CMD:14 CMB:-1 BAB:0(+1size) Perc:+3 Init:+4

Hmm.. yes unfortunately it is auite slow... Or dead


ok I'll kill the orcs then


M Half Elf Sorcerer level 1

I am hoping that it is due to holiday season. and in January it picks up.


"I will always strive to write better" , 25 years gaming, 20 yrs DM

hey everyone,

this last month just absolutely sucked for me. my "good days" were still rather crummy. turns out the meds i was taking were contributing to the effects of my ptsd instead of blunting them. so i changed meds and finally feel good/well enough to go online here.


Dwarf Warpriest 7 | HP 54/54 | AC 22 T 14 FF 18 | F+8 R+7 W+9 | CMB+6 CMD 20 | Speed 20ft Init +4 Perc +10
Spells:
Powers:
Blessings (6/6), Fervor (6/6), Sacred Weapon (7/7), Sacred Armor (7/7)

Glad to hear you have your meds sorted out. I imagine that would be quite frustrating to find out the meds you expect to help you are having the opposite effect.

I'm still here to take on the dungeon. We may need to find a rogue to join us.


Still here and ready to smash stuff. can't wait to get my axe back.

ultimate goal is to get an oversized vicious butchering axe


M Half Elf Sorcerer level 1

Sorry I thought this game died, had two others die right before Xmas. So I started to re-skin this Character. I was able to put back everything but the back story I forgot what I had there. Any who, I am here and ready.


Dwarf Warpriest 7 | HP 54/54 | AC 22 T 14 FF 18 | F+8 R+7 W+9 | CMB+6 CMD 20 | Speed 20ft Init +4 Perc +10
Spells:
Powers:
Blessings (6/6), Fervor (6/6), Sacred Weapon (7/7), Sacred Armor (7/7)

Can you make inactive if not continuing? Thanks. Hope all is well.

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