”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:
”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:
GM Zer0darkfire wrote:
Are your bullets adamantine or is your gun a +4 weapon?
Regnum Blastface wrote:
Updated to level 12
New Musket +4
New Bonus Feat: Dodge
New Day Job Roll
[dice=Craft Firearms]1d20+24
”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:
GM Zer0darkfire wrote:
GM Zer0darkfire wrote:
Initiative Order, Bold May Go! Map Slide Regnum
Barm, -83hp, GRABBED
Freodwen
Construct
Saint Gudule
Baied
Lich
Trutzburg
Not quite Freodwen's turn, but I'll save the numbers for after Trutzburg, Regnum, and Barm go.
You used liberating command as a swift action on your turn. You can then take an immediate action after your turn, but it uses the swift action up from your next turn. It isn't important now though as the construct has been defeated.
@Barm, you're totally right, I'm not sure how I missed Freodwen before the construct.
Trutzburg's weapon easily cuts into the construct, severely damaging its vital components.
Freodwen's second and third arrow hit the construct creature and penetrate its metal body.
Regnum's first bullet is enough to put the construct down, so he turns the rest of his shots towards the lich. The lich has no protection against new-fangled firearms and takes quite the beating from the barrage of bullets.
The construct's next turn would have been to swallow whole Barm which is probably my favorite monster ability.
Initiative Order, Bold May Go! Map Slide
Regnum
Barm, -83hp
Freodwen
Saint Gudule
Baied
Lich, -93hp
Trutzburg
”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:
Saint Gudule wrote:
I'd love that you'd craft monsters with the specific ability "Swallow Whole (Barm)" xD
Female Half elf Cleric 5 / Sorc 8 Init +1 HP 76/76 AC 20 T12 FF19 Fort +10 Ref+8 Will+16 Perc +10 Channel 3d6 7/7 CLW Wand 33/50 CMW 3/50 Spd 40"
I have absolutely no kinky comment to do on the swallowing thing. Swapping Protection from Energy (L3) for Cure Serious wounds and using my Lesser rod of Empower on it
Baied rushes to Barm's side, and heals him, using her rod to adds more curative magic
”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:
Female Half elf Cleric 5 / Sorc 8 Init +1 HP 76/76 AC 20 T12 FF19 Fort +10 Ref+8 Will+16 Perc +10 Channel 3d6 7/7 CLW Wand 33/50 CMW 3/50 Spd 40"
I have Cold resistance (5) with my Draconic (Silver) sorcerer bloodline. Do I substract 5 from the total damage or 5 from each die of damage (that would let 2 damage from the two 6)?
Reflex save DC 21:1d20 + 7 ⇒ (17) + 7 = 24
Baied ducks the blast of cold and ice, at least partially
”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:
”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:
The cold energy blasts all of you slightly, but the Lich is destined to die at your hands. Your attacks easily take him down.
After you take a minute to catch your breath, you notice that the construct has a very unusual clockwork heart piece.
When viewing it with Detect Magic, it has an overwhelming magic aura/
spellcraft, DC 35, detect magic requried:
This is the Heart of Nhur Athemon.
This multi-chambered clockwork device is about the size of an ogre’s fist. Tiny mechanisms whir and grind, powering a constant thump reminiscent of a heartbeat. When placed upon the chest of a humanoid creature, the Heart of Nhur Athemon phases into the chest cavity, consuming and replacing the user’s natural heart, and granting the user a +4 enhancement bonus to Constitution. Anyone who touches the Heart of Nhur Athemon must succeed at a DC 25 Will save or be compelled to place the heart against her chest (this is a mind-affecting compulsion effect).
A successful DC 30 caster level check made as part of a remove curse spell or similar effect forces the Heart of Nhur Athemon to phase out of its host’s chest. Because the Heart of Nhur Athemon consumes its host’s natural heart, destroying or expelling the item while it is keeping a character alive kills the character 1 round after it’s removed, unless a restoration spell is immediately applied to the host.
The heart is also the phylactery of the Azlanti lich Nhur Athemon. If Nhur Athemon is destroyed, the phylactery immediately begins to rebuild the lich’s body nearby. The process takes 1d10 days, and begins anew if interrupted so long as the phylactery is not destroyed.
Regnum, -22hp
Barm, -93hp
Freodwen, -22hp
Saint Gudule, -22hp
Baied, -17 (Resistance to damage is based on the total damage, not the dice rolled)
Lich, -93hp
Trutzburg, -22hp
Then she tries to identify the magical artefact Using Identify spell
20% arcane spell failure:1d100 ⇒ 63
Spellcraft, Identify:1d20 + 10 + 10 ⇒ (2) + 10 + 10 = 22 I might be wrong, but this might be the lich phylactery. We'll need some time to test my hypothesis, I'm afraid.
Is it possible to retry another day? Or to take 20 while we rest? With an Identify spell and taking 20 I'm at 40 total on Spellcraft
”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:
"You guys were great! Thank you for this rescue!"
I still need 66 hp. I have wand so ... should I use it or?
”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:
I will give Baied a wand to heal me. That is 12 charges from the wand average.
”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:
”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:
Six stone pews crowd a dimly lit chapel. At the north end of the room, a flight of seven slim stairs leads up to a stage. A massive curtain of thick black fabric completely obscures the north wall beyond the stage area. Two different sets of double doors dominate the chapel’s southern wall.
The four reanimated knights here appear to be undead, but because of the Spire shards Nhur Athemon implanted in their chests, they are for all intents and purposes alive.
”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:
Current Player's Info:
1. Player Name/Alias: Jason Rodarte
2. Character Name: Talondreal
3. PFS Character Number: 43330-12
4. Faction: Silver Crusade
5. Day Job day job:1d20 + 6 ⇒ (17) + 6 = 23
6. Initiative: +2
7. Perception: +6
1. Forum Name Helikon
2. Character Name Trutzburg
3. PFS # 50731-20
4. Roll for Prof Scribe: 1d20 + 8 ⇒ (19) + 8 = 27
5. Initiative +2
6. Perception +7
7. Faction Grand Lodge
1. Forum Name: Zinou
2. Character Name: Saint Gudule
3. PFS #: 93583-21
4. Roll for Day Job: none
5. Initiative: +0
6. Perception: +1
7. Faction: the concordance
1. Forum Name TColMaster
2. Character Name Regnum Blastface
3. PFS # 329026-1
4. Roll for Day Job: 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 24
5. Initiative +5
6. Perception +7
7. Faction Grand Lodge
1. Forum Name: neodam
2. Character Name: Barm
3. PFS #: 137484-10
4. Roll for Day Job: none
5. Initiative: +2
6. Perception: +0
7. Faction: Grand Lodge
Yeah, this one can be. When I played it, our paladin had their brand new suit of +1 full plate get stuck to the godbox. There is no way to pull it off unless you deactivate the machine, which the Trogs don't sit around and let you do.
Current Player's Info for floor 7:
1. Player Name/Alias: Jason Rodarte
2. Character Name: Talondreal
3. PFS Character Number: 43330-12
4. Faction: Silver Crusade
5. Day Job day job:1d20 + 6 ⇒ (7) + 6 = 13
6. Initiative: +2
7. Perception: +6
1. Forum Name Helikon
2. Character Name Trutzburg
3. PFS # 50731-20
4. Roll for Prof Scribe:1d20 + 8 ⇒ (13) + 8 = 21
5. Initiative +2
6. Perception +7
7. Faction Grand Lodge
1. Forum Name: Zinou
2. Character Name: Saint Gudule
3. PFS #: 93583-21
4. Roll for Day Job: none
5. Initiative: +0
6. Perception: +1
7. Faction: the concordance
1. Forum Name TColMaster
2. Character Name Regnum Blastface
3. PFS # 329026-1
4. Day Job: 1d20 + 18 ⇒ (18) + 18 = 36
5. Initiative +5
6. Perception +7
7. Faction Grand Lodge
1. Forum Name: neodam
2. Character Name: Barm
3. PFS #: 137484-10
4. Roll for Day Job: none
5. Initiative: +2
6. Perception: +0
7. Faction: Grand Lodge
1. Player Name/Alias: Escharid
2. Character Name: Baied Eldourha
3. PFS Character Number: 133884-6
4. Faction: The Exchange
5. Day Job day job: Profession Merchant:1d20 + 9 ⇒ (1) + 9 = 10
6. Initiative: +1
7. Perception: +10
If your dayjob bonus has changed and it would put you into a new category (interval of 5; 15, 20, 25, 30, etc.) then let me know.
1. Forum Name Helikon
2. Character Name Trutzburg
3. PFS # 50731-20
4. Roll for Prof Scribe:1d20 + 8 ⇒ (3) + 8 = 11
5. Initiative +2
6. Perception +7
7. Faction Grand Lodge
1. Forum Name: Zinou
2. Character Name: Saint Gudule
3. PFS #: 93583-21
4. Roll for Day Job: none
5. Initiative: +0
6. Perception: +1
7. Faction: the concordance
1. Forum Name TColMaster
2. Character Name Regnum Blastface
3. PFS # 329026-1
4. Day Job:1d20 + 18 ⇒ (5) + 18 = 23
5. Initiative +5
6. Perception +7
7. Faction Grand Lodge
1. Forum Name: neodam
2. Character Name: Barm
3. PFS #: 137484-10
4. Roll for Day Job: none
5. Initiative: +2
6. Perception: +0
7. Faction: Grand Lodge
1. Player Name/Alias: Escharid
2. Character Name: Baied Eldourha
3. PFS Character Number: 133884-6
4. Faction: The Exchange
5. Profession Merchant:1d20 + 9 ⇒ (4) + 9 = 13
6. Initiative: +1
7. Perception: +10
If your dayjob bonus has changed and it would put you into a new category (interval of 5; 15, 20, 25, 30, etc.) then let me know.
If a spot opens up later down the spire this guy would love to join in. He went through *most* of the Spire but then the GM died (in RL; it sucked). He is CORE but I would happily switch him to standard for an opportunity to finish the series.
If a spot opens up later down the spire this guy would love to join in. He went through *most* of the Spire but then the GM died (in RL; it sucked). He is CORE but I would happily switch him to standard for an opportunity to finish the series.
Looks like you only need the last two floors, 12 and 13, correct? I'll try to remember that and I'm not planning on recruiting any more than the players I already have, so there should be a spot for you when we get there (unless I die too, I guess).
If a spot opens up later down the spire this guy would love to join in. He went through *most* of the Spire but then the GM died (in RL; it sucked). He is CORE but I would happily switch him to standard for an opportunity to finish the series.
Looks like you only need the last two floors, 12 and 13, correct? I'll try to remember that and I'm not planning on recruiting any more than the players I already have, so there should be a spot for you when we get there (unless I die too, I guess).
That's great to hear! Thanks!
Less than that, even. I've finished the Automaton Forge (level 12). Hadn't updated my profile yet since we hadn't started the next level.
Current Player's Info for floor 12 (Automaton Forge)
1. Forum Name Helikon
2. Character Name Trutzburg
3. PFS # 50731-20
4. Dayjob: 1d20 + 12 ⇒ (9) + 12 = 21
7. Faction Grand Lodge
1. Forum Name: Zinou
2. Character Name: Saint Gudule
3. PFS #: 93583-21
4. Roll for Day Job: none
7. Faction: the concordance
1. Forum Name TColMaster
2. Character Name Regnum Blastface
3. PFS # 329026-1
4. Craft Firearms: Day Job: 1d20 + 23 ⇒ (19) + 23 = 42
7. Faction Grand Lodge
1. Forum Name: neodam
2. Character Name: Barm
3. PFS #: 137484-10
4. Roll for Day Job: none
7. Faction: Grand Lodge
1. Player Name/Alias: Escharid
2. Character Name: Baied Eldourha
3. PFS Character Number: 133884-6
4. Faction: The Exchange
5. Profession Merchant:dayjob: dayjob:1d20 + 21 ⇒ (16) + 21 = 37
1. Forum Name caps
2. Character Name Frēodwēn
3. PFS # 137974-8
4. Dayjob: day job, perform, oratory, boons:1d20 + 22 ⇒ (19) + 22 = 41 plus the booming settlement for +50%
5. Initiative +6
6. Perception +11
7. Faction Grand Lodge
Current Player's Info for floor 12 (Automaton Forge)
1. Forum Name Helikon
2. Character Name Trutzburg
3. PFS # 50731-20
4. dayjob:1d20 + 12 ⇒ (14) + 12 = 26
7. Faction Grand Lodge
1. Forum Name: Zinou
2. Character Name: Saint Gudule
3. PFS #: 93583-21
4. Roll for Day Job: none
7. Faction: the concordance
1. Forum Name TColMaster
2. Character Name Regnum Blastface
3. PFS # 329026-1
4. Craft Firearms: Day Job Roll: 1d20 + 23 ⇒ (7) + 23 = 30
7. Faction Grand Lodge
1. Forum Name: neodam
2. Character Name: Barm
3. PFS #: 137484-10
4. Roll for Day Job: none
7. Faction: Grand Lodge
1. Player Name/Alias: Escharid
2. Character Name: Baied Eldourha
3. PFS Character Number: 133884-6
4. Faction: The Exchange
5. Profession Merchant:1d20 + 22 ⇒ (9) + 22 = 31
1. Forum Name caps
2. Character Name Frēodwēn
3. PFS # 137974-8
4. Dayjob: day job, perform, oratory, boons: 1d20 + 22 ⇒ (19) + 22 = 41 plus the booming settlement for +50%
5. Initiative +6
6. Perception +11
7. Faction Grand Lodge
1.Forum Name Helikon
2. Character Name Trutzburg
3. PFS # 50731-20
4. dayjob:1d20 + 12 ⇒ (13) + 12 = 25
7. Faction Grand Lodge
1. Forum Name: Zinou
2. Character Name: Saint Gudule
3. PFS #: 93583-21
4. Roll for Day Job: none
7. Faction: the concordance
1. Forum Name TColMaster
2. Character Name Regnum Blastface
3. PFS # 329026-1
4. Craft Firearms: 1d20 + 24 ⇒ (6) + 24 = 30
7. Faction Grand Lodge
1. Forum Name: neodam
2. Character Name: Barm
3. PFS #: 137484-10
4. Roll for Day Job: none
7. Faction: Grand Lodge
1. Player Name/Alias: Escharid
2. Character Name: Baied Eldourha
3. PFS Character Number: 133884-6
4. Faction: The Exchange
5. Profession Merchant:1d20 + 22 ⇒ (6) + 22 = 28
1. Forum Name caps
2. Character Name Frēodwēn
3. PFS # 137974-8
4. day job, perform, oratory, boons:1d20 + 22 ⇒ (8) + 22 = 30 plus the booming settlement for +50% 100%
5. Initiative +6
6. Perception +11
7. Faction Grand Lodge
1.Forum Name Helikon
2. Character Name Trutzburg
3. PFS # 50731-20
4. dayjob:1d20 + 12 ⇒ (8) + 12 = 20
7. Faction Grand Lodge
1. Forum Name: Zinou
2. Character Name: Saint Gudule
3. PFS #: 93583-21
4. Roll for Day Job: none
7. Faction: the concordance
1. Forum Name TColMaster
2. Character Name Regnum Blastface
3. PFS # 329026-1
4. Craft Firearms:1d20 + 24 ⇒ (12) + 24 = 36
7. Faction Grand Lodge
1. Forum Name: neodam
2. Character Name: Barm
3. PFS #: 137484-10
4. Roll for Day Job: none
7. Faction: Grand Lodge
1. Player Name/Alias: Escharid
2. Character Name: Baied Eldourha
3. PFS Character Number: 133884-6
4. Faction: The Exchange
5. Profession Merchant:1d20 + 22 ⇒ (17) + 22 = 39
1. Forum Name caps
2. Character Name Frēodwēn
3. PFS # 137974-8
4. day job, perform, oratory, boons:1d20 + 22 ⇒ (8) + 22 = 30 plus the booming settlement for +50% 100%
5. Initiative +6
6. Perception +11
7. Faction Grand Lodge
Dayjob is now +18
I also buy the following things Inherited Jade Wayfinder 8PP
Scrivener 5PP
Aspis Hunter 2PP
Lore of Ages 1PP
Wealth of Knowledge (History) 5PP
1.Forum Name Helikon
2. Character Name Trutzburg
3. PFS # 50731-20
4. dayjob:1d20 + 12 ⇒ (10) + 12 = 22
7. Faction Grand Lodge
1. Forum Name: Zinou
2. Character Name: Saint Gudule
3. PFS #: 93583-21
4. Roll for Day Job: none
7. Faction: the concordance
1. Forum Name TColMaster
2. Character Name Regnum Blastface
3. PFS # 329026-1
4. Craft Firearms:1d20 + 24 ⇒ (1) + 24 = 25
7. Faction Grand Lodge
1. Forum Name: neodam
2. Character Name: Barm
3. PFS #: 137484-10
4. Roll for Day Job: none
7. Faction: Grand Lodge
1. Player Name/Alias: Escharid
2. Character Name: Baied Eldourha
3. PFS Character Number: 133884-6
4. Faction: The Exchange
5. Profession Merchant:1d20 + 22 ⇒ (2) + 22 = 24
1. Forum Name caps
2. Character Name Frēodwēn
3. PFS # 137974-8
4. day job, perform, oratory, boons:1d20 + 22 ⇒ (1) + 22 = 23 plus the booming settlement for 100%
5. Initiative +6
6. Perception +11
7. Faction Grand Lodge
For some reason I assumed you were checking my sheet and I wasn't bothering to check it out, Stupid assumption on my part, haha. Frēodwēn has been steadily keeping his day job maxed out since he started. He is now up to +27. It doesn't look like it would change the success threshold on the previous levels but it looks like it matters on this one
Nah, that isn't on you. If I wasn't being lazy, I would check all your profiles for dayjob updates. Anyway, I've updated your sheet to reflect 100g instead of 40g. I don't think you used your reroll, so you're more than welcome to reroll that nat 1 on your dayjob