GM Zer0darkfire's Emerald Spire (Inactive)

Game Master asdffghjkl01

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Dark Archive

|Absalom Initiation Slides
GM Zer0darkfire wrote:

Initiative Order, Bold May Go!
Map Slide
Regnum
Barm, -83hp, GRABBED

Freodwen
Construct
Saint Gudule
Baied
Lich
Trutzburg

Not quite Freodwen's turn, but I'll save the numbers for after Trutzburg, Regnum, and Barm go.

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

Barm tries to free himself.

CMB: 1d20 + 19 ⇒ (4) + 19 = 23

Dark Archive

|Absalom Initiation Slides

Barm tries to counter-wrestle the construct but fails.

Now Saint Gudule could quibble that roll if he wanted to.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

that roll should be a lot higher considering inspiration, good hope, and blessing of fervor

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

Regnum spends a grit to quickly clear his weapon and then commences firing on the Construct.
Musket: 1d20 + 20 + 3 ⇒ (5) + 20 + 3 = 28
Damage: 1d12 + 20 + 1 ⇒ (5) + 20 + 1 = 26

Musket : 1d20 + 20 + 3 ⇒ (18) + 20 + 3 = 41
Damage: 1d12 + 20 + 1 ⇒ (10) + 20 + 1 = 31

Musket: 1d20 + 15 + 3 ⇒ (17) + 15 + 3 = 35
Damage: 1d12 + 20 + 1 ⇒ (12) + 20 + 1 = 33

Musket: 1d20 + 10 + 3 ⇒ (11) + 10 + 3 = 24
Damage: 1d12 + 20 + 1 ⇒ (12) + 20 + 1 = 33

Dark Archive

|Absalom Initiation Slides
Frēodwēn wrote:
that roll should be a lot higher considering inspiration, good hope, and blessing of fervor

That is net bonus of +6 for a total of 29. Still not enough.

Dark Archive

|Absalom Initiation Slides
Regnum Blastface wrote:

Regnum spends a grit to quickly clear his weapon and then commences firing on the Construct.

[dice=Musket]1d20+20+3
[dice=Damage]1d12+20+1

[dice=Musket ]1d20+20+3
[dice=Damage]1d12+20+1

[dice=Musket]1d20+15+3
[dice=Damage]1d12+20+1

[dice=Musket]1d20+10+3
[dice=Damage]1d12+20+1

Are your bullets adamantine or is your gun a +4 weapon?

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:
GM Zer0darkfire wrote:
Are your bullets adamantine or is your gun a +4 weapon?
Regnum Blastface wrote:

Updated to level 12

New Musket +4
New Bonus Feat: Dodge
New Day Job Roll
[dice=Craft Firearms]1d20+24

Grand Lodge

male Nagaji
Stats:
HP130/130 Ac 35 FF 33 T 14 F 16 R 11 W 18 / Ini +7 Perc +27
Fighter 14

Trutzburg moves forward and attacks the construct with his adamantine weapon. Using fervor for damage and hit
Attack: 1d20 + 24 ⇒ (15) + 24 = 391d10 + 26 ⇒ (2) + 26 = 28
Confirm: 1d20 + 28 ⇒ (17) + 28 = 451d10 + 26 ⇒ (5) + 26 = 31

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:
GM Zer0darkfire wrote:
GM Zer0darkfire wrote:

Initiative Order, Bold May Go!
Map Slide
Regnum
Barm, -83hp, GRABBED

Freodwen
Construct
Saint Gudule
Baied
Lich
Trutzburg

Not quite Freodwen's turn, but I'll save the numbers for after Trutzburg, Regnum, and Barm go.

Why Freodwen in not bold? He is before Construct?

The Concordance

Ganzi Master of the Unexpected 13 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 120/120 | AC: 17 | T: 11 | FF: 16 | CMD: 17 | Fort +12, Ref +12, Will +14 (+2 vs polymorph ; +5 vs mind-affecting) | Init: +1 | Perc: +1 | SM: +19 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 11 ; 1 - 8/8 ; 2 - 8/8 ; 3 - 8/8 ; 4 - 7/8 ; 5 - 6/7 ; 6: 5/5 ; Quibble: 1/1 ; Flicker: 6/6 ; Battle Spirit 6/6 ; Pure Whimsy: 0/2 ; Dazing spell (lesser): 3/3
GM Zer0darkfire wrote:

Barm tries to counter-wrestle the construct but fails.

Now Saint Gudule could quibble that roll if he wanted to.

Actually, he can't. He gains another immediate after his own turn :)

Dark Archive

|Absalom Initiation Slides

You used liberating command as a swift action on your turn. You can then take an immediate action after your turn, but it uses the swift action up from your next turn. It isn't important now though as the construct has been defeated.

@Barm, you're totally right, I'm not sure how I missed Freodwen before the construct.

Trutzburg's weapon easily cuts into the construct, severely damaging its vital components.

Freodwen's second and third arrow hit the construct creature and penetrate its metal body.

Regnum's first bullet is enough to put the construct down, so he turns the rest of his shots towards the lich. The lich has no protection against new-fangled firearms and takes quite the beating from the barrage of bullets.

The construct's next turn would have been to swallow whole Barm which is probably my favorite monster ability.

Initiative Order, Bold May Go!
Map Slide
Regnum
Barm, -83hp
Freodwen
Saint Gudule
Baied

Lich, -93hp
Trutzburg

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT
GM Zer0darkfire wrote:
Regnum Blastface wrote:

Regnum spends a grit to quickly clear his weapon and then commences firing on the Construct.

[dice=Musket]1d20+20+3
[dice=Damage]1d12+20+1

[dice=Musket ]1d20+20+3
[dice=Damage]1d12+20+1

[dice=Musket]1d20+15+3
[dice=Damage]1d12+20+1

[dice=Musket]1d20+10+3
[dice=Damage]1d12+20+1

Are your bullets adamantine or is your gun a +4 weapon?

+4

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

I was curious what you had up your sleeve for after Barm's turn and before Frēodwēn :)

Dark Archive

|Absalom Initiation Slides

Nothing up my sleeve except a GM error.

The Concordance

Ganzi Master of the Unexpected 13 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 120/120 | AC: 17 | T: 11 | FF: 16 | CMD: 17 | Fort +12, Ref +12, Will +14 (+2 vs polymorph ; +5 vs mind-affecting) | Init: +1 | Perc: +1 | SM: +19 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 11 ; 1 - 8/8 ; 2 - 8/8 ; 3 - 8/8 ; 4 - 7/8 ; 5 - 6/7 ; 6: 5/5 ; Quibble: 1/1 ; Flicker: 6/6 ; Battle Spirit 6/6 ; Pure Whimsy: 0/2 ; Dazing spell (lesser): 3/3

I'd love that you'd craft monsters with the specific ability "Swallow Whole (Barm)" xD

Gudule looks at the globe and tries to dispel it!
Dispel CL check: 1d20 + 12 ⇒ (11) + 12 = 23 most likely not enough

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:
Saint Gudule wrote:

I'd love that you'd craft monsters with the specific ability "Swallow Whole (Barm)" xD

LOL

The Exchange

Female Half elf Cleric 5 / Sorc 8 Init +1 HP 76/76 AC 20 T12 FF19 Fort +10 Ref+8 Will+16 Perc +10 Channel 3d6 7/7 CLW Wand 33/50 CMW 3/50 Spd 40"

I have absolutely no kinky comment to do on the swallowing thing. Swapping Protection from Energy (L3) for Cure Serious wounds and using my Lesser rod of Empower on it

Baied rushes to Barm's side, and heals him, using her rod to adds more curative magic

CSW: 3d8 + 3 ⇒ (3, 6, 5) + 3 = 17 *1.5=25 HP

There. Feeling better?

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

"Thank you, Baied!"

Dark Archive

|Absalom Initiation Slides

Saint Gudule removes the Globe of Invulnerability from around the Lich.

The Lich takes a step back and tries to cast a spell.
defensive cast: 1d20 + 17 ⇒ (20) + 17 = 37

The spell takes shape and a blast of ice covers everyone!
cold damage: 11d6 ⇒ (4, 1, 6, 4, 6, 2, 4, 5, 5, 2, 5) = 44 DC 21 reflex for half.

He then fires off a quickened magic missile at Barm!
force damage: 5d4 + 5 ⇒ (2, 2, 1, 1, 2) + 5 = 13

Initiative Order, Bold May Go!
Map Slide
Regnum
Barm, -71hp
Freodwen
Saint Gudule
Baied

Lich, -93hp
Trutzburg

The Concordance

Ganzi Master of the Unexpected 13 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 120/120 | AC: 17 | T: 11 | FF: 16 | CMD: 17 | Fort +12, Ref +12, Will +14 (+2 vs polymorph ; +5 vs mind-affecting) | Init: +1 | Perc: +1 | SM: +19 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 11 ; 1 - 8/8 ; 2 - 8/8 ; 3 - 8/8 ; 4 - 7/8 ; 5 - 6/7 ; 6: 5/5 ; Quibble: 1/1 ; Flicker: 6/6 ; Battle Spirit 6/6 ; Pure Whimsy: 0/2 ; Dazing spell (lesser): 3/3

Ref save DC21: 1d20 + 10 ⇒ (16) + 10 = 26

Saint Gudule, a bit surprised to be useful, steps forwards and unleashes chaos!

Pure whimsy: 1d100 ⇒ 82

...and he disappears.

The Exchange

Female Half elf Cleric 5 / Sorc 8 Init +1 HP 76/76 AC 20 T12 FF19 Fort +10 Ref+8 Will+16 Perc +10 Channel 3d6 7/7 CLW Wand 33/50 CMW 3/50 Spd 40"

I have Cold resistance (5) with my Draconic (Silver) sorcerer bloodline. Do I substract 5 from the total damage or 5 from each die of damage (that would let 2 damage from the two 6)?

Reflex save DC 21: 1d20 + 7 ⇒ (17) + 7 = 24

Baied ducks the blast of cold and ice, at least partially

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

Reflex dc 21: 1d20 + 16 ⇒ (13) + 16 = 29

Regnum sees the Lich, Regnum shoots the Lich.
Musket Target -: 1d20 + 20 ⇒ (4) + 20 = 24
Damage: 1d12 + 20 ⇒ (8) + 20 = 28

Musket Target -: 1d20 + 20 ⇒ (7) + 20 = 27
Damage: 1d12 + 20 ⇒ (8) + 20 = 28

Musket Target -: 1d20 + 15 ⇒ (1) + 15 = 16
MISSFIRE!!!!

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

reflex save, good hope: 1d20 + 19 + 2 ⇒ (15) + 19 + 2 = 36

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

ref: 1d20 + 2 + 10 ⇒ (11) + 2 + 10 = 23

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

recover arrows on a 2: 3d2 ⇒ (2, 1, 1) = 4

"This Lich will not stand long against our combined strength!"

5' step, inspire courage cont., full attack

+2 holy composite longbow, inspired, good hope, rapid shot, deadly aim, arcane strike, manyshot: 1d20 + 17 + 2 + 2 - 2 - 3 ⇒ (12) + 17 + 2 + 2 - 2 - 3 = 28
cold iron, good, magic, piercing: 2d8 + 10 + 4 + 12 + 6 ⇒ (6, 7) + 10 + 4 + 12 + 6 = 45

+2 holy composite longbow, inspired, good hope, rapid shot, deadly aim, arcane strike: 1d20 + 17 + 2 + 2 - 2 - 3 ⇒ (12) + 17 + 2 + 2 - 2 - 3 = 28
cold iron, good, magic, piercing: 1d8 + 5 + 2 + 6 + 3 ⇒ (8) + 5 + 2 + 6 + 3 = 24

blessing of fervor

+2 holy composite longbow, inspired, good hope, rapid shot, deadly aim, arcane strike: 1d20 + 17 + 2 + 2 - 2 - 3 ⇒ (6) + 17 + 2 + 2 - 2 - 3 = 22
cold iron, good, magic, piercing: 1d8 + 5 + 2 + 6 + 3 ⇒ (7) + 5 + 2 + 6 + 3 = 23

+2 holy composite longbow, inspired, good hope, rapid shot, deadly aim, arcane strike: 1d20 + 12 + 2 + 2 - 2 - 3 ⇒ (14) + 12 + 2 + 2 - 2 - 3 = 25
cold iron, good, magic, piercing: 1d8 + 5 + 2 + 6 + 3 ⇒ (1) + 5 + 2 + 6 + 3 = 17

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

"Now it's your turn Lich!"

+4 adamantine Greatsword (+ Furious Focus, power attack: 1d20 + 28 ⇒ (14) + 28 = 42
damage: 2d6 + 22 + 12 ⇒ (4, 1) + 22 + 12 = 39

+4 adamantine Greatsword (+ Furious Focus, power attack: 1d20 + 19 ⇒ (5) + 19 = 24
damage: 2d6 + 22 + 12 ⇒ (5, 4) + 22 + 12 = 43

+4 adamantine Greatsword (+ Furious Focus, power attack: 1d20 + 14 ⇒ (18) + 14 = 32
damage: 2d6 + 22 + 12 ⇒ (5, 6) + 22 + 12 = 45

crit confirm: 1d20 + 14 ⇒ (4) + 14 = 18
damage: 2d6 + 22 + 12 ⇒ (2, 1) + 22 + 12 = 37

The Exchange

Female Half elf Cleric 5 / Sorc 8 Init +1 HP 76/76 AC 20 T12 FF19 Fort +10 Ref+8 Will+16 Perc +10 Channel 3d6 7/7 CLW Wand 33/50 CMW 3/50 Spd 40"

That should do some Lich-kebab. Let's see if I can do anything to help after all that

Waits to see if the Lich if down or not before acting.

Grand Lodge

male Nagaji
Stats:
HP130/130 Ac 35 FF 33 T 14 F 16 R 11 W 18 / Ini +7 Perc +27
Fighter 14

Refl: 1d20 + 10 ⇒ (12) + 10 = 22
Trutzburg takes the added precision and charges the lich.
Charge: 1d20 + 26 ⇒ (16) + 26 = 421d10 + 26 ⇒ (1) + 26 = 27
Charge: 1d20 + 30 ⇒ (7) + 30 = 371d10 + 26 ⇒ (3) + 26 = 29

Dark Archive

|Absalom Initiation Slides

The cold energy blasts all of you slightly, but the Lich is destined to die at your hands. Your attacks easily take him down.

After you take a minute to catch your breath, you notice that the construct has a very unusual clockwork heart piece.

When viewing it with Detect Magic, it has an overwhelming magic aura/

spellcraft, DC 35, detect magic requried:

This is the Heart of Nhur Athemon.
This multi-chambered clockwork device is about the size of an ogre’s fist. Tiny mechanisms whir and grind, powering a constant thump reminiscent of a heartbeat. When placed upon the chest of a humanoid creature, the Heart of Nhur Athemon phases into the chest cavity, consuming and replacing the user’s natural heart, and granting the user a +4 enhancement bonus to Constitution. Anyone who touches the Heart of Nhur Athemon must succeed at a DC 25 Will save or be compelled to place the heart against her chest (this is a mind-affecting compulsion effect).

A successful DC 30 caster level check made as part of a remove curse spell or similar effect forces the Heart of Nhur Athemon to phase out of its host’s chest. Because the Heart of Nhur Athemon consumes its host’s natural heart, destroying or expelling the item while it is keeping a character alive kills the character 1 round after it’s removed, unless a restoration spell is immediately applied to the host.

The heart is also the phylactery of the Azlanti lich Nhur Athemon. If Nhur Athemon is destroyed, the phylactery immediately begins to rebuild the lich’s body nearby. The process takes 1d10 days, and begins anew if interrupted so long as the phylactery is not destroyed.


Regnum, -22hp
Barm, -93hp
Freodwen, -22hp
Saint Gudule, -22hp
Baied, -17 (Resistance to damage is based on the total damage, not the dice rolled)
Lich, -93hp
Trutzburg, -22hp

The Concordance

Ganzi Master of the Unexpected 13 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 120/120 | AC: 17 | T: 11 | FF: 16 | CMD: 17 | Fort +12, Ref +12, Will +14 (+2 vs polymorph ; +5 vs mind-affecting) | Init: +1 | Perc: +1 | SM: +19 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 11 ; 1 - 8/8 ; 2 - 8/8 ; 3 - 8/8 ; 4 - 7/8 ; 5 - 6/7 ; 6: 5/5 ; Quibble: 1/1 ; Flicker: 6/6 ; Battle Spirit 6/6 ; Pure Whimsy: 0/2 ; Dazing spell (lesser): 3/3

Unaware of his invisibility, Saint Gudule goes towards the construct and casts Detect Magic.

Spellcraft: 1d20 + 16 ⇒ (4) + 16 = 20

The Exchange

Female Half elf Cleric 5 / Sorc 8 Init +1 HP 76/76 AC 20 T12 FF19 Fort +10 Ref+8 Will+16 Perc +10 Channel 3d6 7/7 CLW Wand 33/50 CMW 3/50 Spd 40"

Baied claps her hands, twice, to get the attention, then channel some healing energy

Channel: 3d6 ⇒ (3, 3, 5) = 11
Channel: 3d6 ⇒ (5, 5, 6) = 16

Get close to me boys, the recreation has ended.

Then she tries to identify the magical artefact Using Identify spell

20% arcane spell failure: 1d100 ⇒ 63

Spellcraft, Identify: 1d20 + 10 + 10 ⇒ (2) + 10 + 10 = 22
I might be wrong, but this might be the lich phylactery. We'll need some time to test my hypothesis, I'm afraid.

Is it possible to retry another day? Or to take 20 while we rest? With an Identify spell and taking 20 I'm at 40 total on Spellcraft

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Frēodwēn is fully healed.

Spellcraft: 1d20 + 14 ⇒ (15) + 14 = 29

Frēodwēn also studies the odd heart.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

"Well done. We defeated the lich and saved the world from a great evil."

Dark Archive

|Absalom Initiation Slides

When you cast identify on the object, the spell automatically fails.

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

"Barm, you ok? Looks like you finally got more than you can handle!
And, thank you for the heals."

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

"You guys were great! Thank you for this rescue!"

I still need 66 hp. I have wand so ... should I use it or?

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

I will give Baied a wand to heal me. That is 12 charges from the wand average.

"Shall we move on?!"

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

"You almost died? You sure you don't need a few minutes to rest and recover?"

The Exchange

Female Half elf Cleric 5 / Sorc 8 Init +1 HP 76/76 AC 20 T12 FF19 Fort +10 Ref+8 Will+16 Perc +10 Channel 3d6 7/7 CLW Wand 33/50 CMW 3/50 Spd 40"

CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (4) + 1 = 5

14 charges used for 65 HP

Baied, using Barm's wand in public at his own demand, heals the fighter until there's barely a scratch on his body

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

Barm opens the door on the southeast.

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

Regnum follows Barm.

Dark Archive

|Absalom Initiation Slides

Double doors mark the north and south ends of this long corridor.

A character who succeeds at a DC 15 Perception check:

hears chanting from the other side of the door to the north.

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

PER: 1d20 + 28 ⇒ (15) + 28 = 43

"There is chanting coming from the door to the north."

One voice or multiple?

Dark Archive

|Absalom Initiation Slides

Multiple.

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

Barm opens the door.

Dark Archive

|Absalom Initiation Slides

Six stone pews crowd a dimly lit chapel. At the north end of the room, a flight of seven slim stairs leads up to a stage. A massive curtain of thick black fabric completely obscures the north wall beyond the stage area. Two different sets of double doors dominate the chapel’s southern wall.

The four reanimated knights here appear to be undead, but because of the Spire shards Nhur Athemon implanted in their chests, they are for all intents and purposes alive.

initiative:

Saint Gudule: 1d20 + 1 ⇒ (1) + 1 = 2
Barm: 1d20 + 6 ⇒ (16) + 6 = 22
Trutzburg: 1d20 + 2 ⇒ (14) + 2 = 16
Baied: 1d20 + 1 ⇒ (19) + 1 = 20
Regnum: 1d20 + 11 ⇒ (18) + 11 = 29
Frēodwēn: 1d20 + 6 ⇒ (14) + 6 = 20
enemies: 4d20 + 8 ⇒ (20, 6, 17, 12) + 8 = 63

Initiative Order, Bold May Go!
Map Slide
Regnum
Barm
Freodwen
Baied
Trutzburg

Enemies
Saint Gudule

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

Barm steps into the room 5ft and starts hitting.

+4 adamantine Greatsword (+ Furious Focus, power attack: 1d20 + 28 ⇒ (8) + 28 = 36
damage: 2d6 + 22 + 12 ⇒ (3, 4) + 22 + 12 = 41

+4 adamantine Greatsword (+ Furious Focus, power attack: 1d20 + 19 ⇒ (14) + 19 = 33
damage: 2d6 + 22 + 12 ⇒ (3, 3) + 22 + 12 = 40

+4 adamantine Greatsword (+ Furious Focus, power attack: 1d20 + 14 ⇒ (9) + 14 = 23
damage: 2d6 + 22 + 12 ⇒ (1, 4) + 22 + 12 = 39

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

Regnum moves in and begins shooting.

Musket Target Order - Orange, Red, Purple, Yellow: 1d20 + 20 ⇒ (17) + 20 = 37
Damage: 1d12 + 20 ⇒ (5) + 20 = 25

Musket Target Order - Orange, Red, Purple, Yellow: 1d20 + 20 ⇒ (16) + 20 = 36
Damage: 1d12 + 20 ⇒ (12) + 20 = 32

Musket Target Order - Orange, Red, Purple, Yellow: 1d20 + 15 ⇒ (13) + 15 = 28
Damage: 1d12 + 20 ⇒ (4) + 20 = 24

Musket Target Order - Orange, Red, Purple, Yellow: 1d20 + 10 ⇒ (6) + 10 = 16
Damage: 1d12 + 20 ⇒ (7) + 20 = 27

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Dark Archive

Current Player's Info:
1. Player Name/Alias: Jason Rodarte
2. Character Name: Talondreal
3. PFS Character Number: 43330-12
4. Faction: Silver Crusade
5. Day Job day job: 1d20 + 6 ⇒ (17) + 6 = 23
6. Initiative: +2
7. Perception: +6

1. Forum Name Helikon
2. Character Name Trutzburg
3. PFS # 50731-20
4. Roll for Prof Scribe: 1d20 + 8 ⇒ (19) + 8 = 27
5. Initiative +2
6. Perception +7
7. Faction Grand Lodge

1. Forum Name: Zinou
2. Character Name: Saint Gudule
3. PFS #: 93583-21
4. Roll for Day Job: none
5. Initiative: +0
6. Perception: +1
7. Faction: the concordance

1. Forum Name TColMaster
2. Character Name Regnum Blastface
3. PFS # 329026-1
4. Roll for Day Job: 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 24
5. Initiative +5
6. Perception +7
7. Faction Grand Lodge

1. Forum Name: neodam
2. Character Name: Barm
3. PFS #: 137484-10
4. Roll for Day Job: none
5. Initiative: +2
6. Perception: +0
7. Faction: Grand Lodge

Dark Archive

I need the above information from Baied Eldourha for a chronicle sheet.

Everyone else's sheet is ready

Talondreal, I slow tracked you this floor (and the next floor) so you stay on the level railroad of Emerald Spire.

Silver Crusade

Ok. This went by fast.

Dark Archive

Yeah, this one can be. When I played it, our paladin had their brand new suit of +1 full plate get stuck to the godbox. There is no way to pull it off unless you deactivate the machine, which the Trogs don't sit around and let you do.

The Exchange

1. Player Name/Alias: Escharid
2. Character Name: Baied Eldourha
3. PFS Character Number: 133884-6
4. Faction: The Exchange
5. Day Job day job: Profession Merchant: 1d20 + 9 ⇒ (20) + 9 = 29
6. Initiative: +1
7. Perception: +10

Silver Crusade

I guess it is a good thing I don't wear heavy armor.

Dark Archive

Current Player's Info for floor 7:
1. Player Name/Alias: Jason Rodarte
2. Character Name: Talondreal
3. PFS Character Number: 43330-12
4. Faction: Silver Crusade
5. Day Job day job: 1d20 + 6 ⇒ (7) + 6 = 13
6. Initiative: +2
7. Perception: +6

1. Forum Name Helikon
2. Character Name Trutzburg
3. PFS # 50731-20
4. Roll for Prof Scribe: 1d20 + 8 ⇒ (13) + 8 = 21
5. Initiative +2
6. Perception +7
7. Faction Grand Lodge

1. Forum Name: Zinou
2. Character Name: Saint Gudule
3. PFS #: 93583-21
4. Roll for Day Job: none
5. Initiative: +0
6. Perception: +1
7. Faction: the concordance

1. Forum Name TColMaster
2. Character Name Regnum Blastface
3. PFS # 329026-1
4. Day Job: 1d20 + 18 ⇒ (18) + 18 = 36
5. Initiative +5
6. Perception +7
7. Faction Grand Lodge

1. Forum Name: neodam
2. Character Name: Barm
3. PFS #: 137484-10
4. Roll for Day Job: none
5. Initiative: +2
6. Perception: +0
7. Faction: Grand Lodge

1. Player Name/Alias: Escharid
2. Character Name: Baied Eldourha
3. PFS Character Number: 133884-6
4. Faction: The Exchange
5. Day Job day job: Profession Merchant: 1d20 + 9 ⇒ (1) + 9 = 10
6. Initiative: +1
7. Perception: +10

If your dayjob bonus has changed and it would put you into a new category (interval of 5; 15, 20, 25, 30, etc.) then let me know.

Grand Lodge

X-Posted from Discussion:

Day Job: 1d20 + 18 ⇒ (18) + 18 = 36

Purchases: +2 Musket
Feat: Improved Day Job

Dark Archive

Regnum Blastface wrote:


X-Posted from Discussion:

Day Job: 1d20 + 18 ⇒ (18) + 18 = 36

Purchases: +2 Musket
Feat: Improved Day Job

got it and updated the above post, thanks

Dark Archive

Current Player's Info for floor 8

1. Forum Name Helikon
2. Character Name Trutzburg
3. PFS # 50731-20
4. Roll for Prof Scribe: 1d20 + 8 ⇒ (3) + 8 = 11
5. Initiative +2
6. Perception +7
7. Faction Grand Lodge

1. Forum Name: Zinou
2. Character Name: Saint Gudule
3. PFS #: 93583-21
4. Roll for Day Job: none
5. Initiative: +0
6. Perception: +1
7. Faction: the concordance

1. Forum Name TColMaster
2. Character Name Regnum Blastface
3. PFS # 329026-1
4. Day Job: 1d20 + 18 ⇒ (5) + 18 = 23
5. Initiative +5
6. Perception +7
7. Faction Grand Lodge

1. Forum Name: neodam
2. Character Name: Barm
3. PFS #: 137484-10
4. Roll for Day Job: none
5. Initiative: +2
6. Perception: +0
7. Faction: Grand Lodge

1. Player Name/Alias: Escharid
2. Character Name: Baied Eldourha
3. PFS Character Number: 133884-6
4. Faction: The Exchange
5. Profession Merchant: 1d20 + 9 ⇒ (4) + 9 = 13
6. Initiative: +1
7. Perception: +10

If your dayjob bonus has changed and it would put you into a new category (interval of 5; 15, 20, 25, 30, etc.) then let me know.

Grand Lodge

1 person marked this as a favorite.

If a spot opens up later down the spire this guy would love to join in. He went through *most* of the Spire but then the GM died (in RL; it sucked). He is CORE but I would happily switch him to standard for an opportunity to finish the series.

Dark Archive

1 person marked this as a favorite.
Frēodwēn wrote:
If a spot opens up later down the spire this guy would love to join in. He went through *most* of the Spire but then the GM died (in RL; it sucked). He is CORE but I would happily switch him to standard for an opportunity to finish the series.

Looks like you only need the last two floors, 12 and 13, correct? I'll try to remember that and I'm not planning on recruiting any more than the players I already have, so there should be a spot for you when we get there (unless I die too, I guess).

Grand Lodge

GM Zer0darkfire wrote:
Frēodwēn wrote:
If a spot opens up later down the spire this guy would love to join in. He went through *most* of the Spire but then the GM died (in RL; it sucked). He is CORE but I would happily switch him to standard for an opportunity to finish the series.
Looks like you only need the last two floors, 12 and 13, correct? I'll try to remember that and I'm not planning on recruiting any more than the players I already have, so there should be a spot for you when we get there (unless I die too, I guess).

That's great to hear! Thanks!

Less than that, even. I've finished the Automaton Forge (level 12). Hadn't updated my profile yet since we hadn't started the next level.

However, I count four more floors; 13-16.

Dark Archive

Right, I forgot the levels don't line up to the same number of floors. We're almost half done guys, phew.

Dark Archive

Current Player's Info for floor 9

1. Forum Name Helikon
2. Character Name Trutzburg
3. PFS # 50731-20
4. Dayjob: 1d20 + 10 ⇒ (20) + 10 = 30
7. Faction Grand Lodge

1. Forum Name: Zinou
2. Character Name: Saint Gudule
3. PFS #: 93583-21
4. Roll for Day Job: none
7. Faction: the concordance

1. Forum Name TColMaster
2. Character Name Regnum Blastface
3. PFS # 329026-1
4. Craft Firearms: 1d20 + 14 + 7 ⇒ (13) + 14 + 7 = 34
7. Faction Grand Lodge

1. Forum Name: neodam
2. Character Name: Barm
3. PFS #: 137484-10
4. Roll for Day Job: none
7. Faction: Grand Lodge

1. Player Name/Alias: Escharid
2. Character Name: Baied Eldourha
3. PFS Character Number: 133884-6
4. Faction: The Exchange
5. Profession Merchant: 1d20 + 14 ⇒ (19) + 14 = 33

Dark Archive

Current Player's Info for floor 11 (Tomb of Yarix)

1. Forum Name Helikon
2. Character Name Trutzburg
3. PFS # 50731-20
4. Dayjob: dayjob: 1d20 + 11 ⇒ (3) + 11 = 14
7. Faction Grand Lodge

1. Forum Name: Zinou
2. Character Name: Saint Gudule
3. PFS #: 93583-21
4. Roll for Day Job: none
7. Faction: the concordance

1. Forum Name TColMaster
2. Character Name Regnum Blastface
3. PFS # 329026-1
4. Craft Firearms: 1d20 + 22 ⇒ (19) + 22 = 41
7. Faction Grand Lodge

1. Forum Name: neodam
2. Character Name: Barm
3. PFS #: 137484-10
4. Roll for Day Job: none
7. Faction: Grand Lodge

1. Player Name/Alias: Escharid
2. Character Name: Baied Eldourha
3. PFS Character Number: 133884-6
4. Faction: The Exchange
5. Profession Merchant:dayjob: 1d20 + 20 ⇒ (9) + 20 = 29

Dark Archive

Current Player's Info for floor 12 (Automaton Forge)

1. Forum Name Helikon
2. Character Name Trutzburg
3. PFS # 50731-20
4. Dayjob: 1d20 + 12 ⇒ (9) + 12 = 21
7. Faction Grand Lodge

1. Forum Name: Zinou
2. Character Name: Saint Gudule
3. PFS #: 93583-21
4. Roll for Day Job: none
7. Faction: the concordance

1. Forum Name TColMaster
2. Character Name Regnum Blastface
3. PFS # 329026-1
4. Craft Firearms: Day Job: 1d20 + 23 ⇒ (19) + 23 = 42
7. Faction Grand Lodge

1. Forum Name: neodam
2. Character Name: Barm
3. PFS #: 137484-10
4. Roll for Day Job: none
7. Faction: Grand Lodge

1. Player Name/Alias: Escharid
2. Character Name: Baied Eldourha
3. PFS Character Number: 133884-6
4. Faction: The Exchange
5. Profession Merchant:dayjob: dayjob: 1d20 + 21 ⇒ (16) + 21 = 37

Grand Lodge

Hello.

1. Forum Name caps
2. Character Name Frēodwēn
3. PFS # 137974-8
4. Dayjob: day job, perform, oratory, boons: 1d20 + 22 ⇒ (19) + 22 = 41 plus the booming settlement for +50%
5. Initiative +6
6. Perception +11
7. Faction Grand Lodge

Dark Archive

Current Player's Info for floor 12 (Automaton Forge)

1. Forum Name Helikon
2. Character Name Trutzburg
3. PFS # 50731-20
4. dayjob: 1d20 + 12 ⇒ (14) + 12 = 26
7. Faction Grand Lodge

1. Forum Name: Zinou
2. Character Name: Saint Gudule
3. PFS #: 93583-21
4. Roll for Day Job: none
7. Faction: the concordance

1. Forum Name TColMaster
2. Character Name Regnum Blastface
3. PFS # 329026-1
4. Craft Firearms: Day Job Roll: 1d20 + 23 ⇒ (7) + 23 = 30
7. Faction Grand Lodge

1. Forum Name: neodam
2. Character Name: Barm
3. PFS #: 137484-10
4. Roll for Day Job: none
7. Faction: Grand Lodge

1. Player Name/Alias: Escharid
2. Character Name: Baied Eldourha
3. PFS Character Number: 133884-6
4. Faction: The Exchange
5. Profession Merchant: 1d20 + 22 ⇒ (9) + 22 = 31

1. Forum Name caps
2. Character Name Frēodwēn
3. PFS # 137974-8
4. Dayjob: day job, perform, oratory, boons: 1d20 + 22 ⇒ (19) + 22 = 41 plus the booming settlement for +50%
5. Initiative +6
6. Perception +11
7. Faction Grand Lodge

Grand Lodge

I think you put the wrong floor name and number there.

Dark Archive

Yep, I just copied and pasted it and forget to edit the top part.

Floor 13, pleasure gardens. Thanks freodwen


Floor 14 Throne of Azlant

1.Forum Name Helikon
2. Character Name Trutzburg
3. PFS # 50731-20
4. dayjob: 1d20 + 12 ⇒ (13) + 12 = 25
7. Faction Grand Lodge

1. Forum Name: Zinou
2. Character Name: Saint Gudule
3. PFS #: 93583-21
4. Roll for Day Job: none
7. Faction: the concordance

1. Forum Name TColMaster
2. Character Name Regnum Blastface
3. PFS # 329026-1
4. Craft Firearms: 1d20 + 24 ⇒ (6) + 24 = 30
7. Faction Grand Lodge

1. Forum Name: neodam
2. Character Name: Barm
3. PFS #: 137484-10
4. Roll for Day Job: none
7. Faction: Grand Lodge

1. Player Name/Alias: Escharid
2. Character Name: Baied Eldourha
3. PFS Character Number: 133884-6
4. Faction: The Exchange
5. Profession Merchant: 1d20 + 22 ⇒ (6) + 22 = 28

1. Forum Name caps
2. Character Name Frēodwēn
3. PFS # 137974-8
4. day job, perform, oratory, boons: 1d20 + 22 ⇒ (8) + 22 = 30 plus the booming settlement for +50% 100%
5. Initiative +6
6. Perception +11
7. Faction Grand Lodge


Floor 15 Order and Chaos

1.Forum Name Helikon
2. Character Name Trutzburg
3. PFS # 50731-20
4. dayjob: 1d20 + 12 ⇒ (8) + 12 = 20
7. Faction Grand Lodge

1. Forum Name: Zinou
2. Character Name: Saint Gudule
3. PFS #: 93583-21
4. Roll for Day Job: none
7. Faction: the concordance

1. Forum Name TColMaster
2. Character Name Regnum Blastface
3. PFS # 329026-1
4. Craft Firearms: 1d20 + 24 ⇒ (12) + 24 = 36
7. Faction Grand Lodge

1. Forum Name: neodam
2. Character Name: Barm
3. PFS #: 137484-10
4. Roll for Day Job: none
7. Faction: Grand Lodge

1. Player Name/Alias: Escharid
2. Character Name: Baied Eldourha
3. PFS Character Number: 133884-6
4. Faction: The Exchange
5. Profession Merchant: 1d20 + 22 ⇒ (17) + 22 = 39

1. Forum Name caps
2. Character Name Frēodwēn
3. PFS # 137974-8
4. day job, perform, oratory, boons: 1d20 + 22 ⇒ (8) + 22 = 30 plus the booming settlement for +50% 100%
5. Initiative +6
6. Perception +11
7. Faction Grand Lodge

Grand Lodge

Dayjob is now +18
I also buy the following things Inherited Jade Wayfinder 8PP
Scrivener 5PP
Aspis Hunter 2PP
Lore of Ages 1PP
Wealth of Knowledge (History) 5PP


Floor 16

1.Forum Name Helikon
2. Character Name Trutzburg
3. PFS # 50731-20
4. dayjob: 1d20 + 12 ⇒ (10) + 12 = 22
7. Faction Grand Lodge

1. Forum Name: Zinou
2. Character Name: Saint Gudule
3. PFS #: 93583-21
4. Roll for Day Job: none
7. Faction: the concordance

1. Forum Name TColMaster
2. Character Name Regnum Blastface
3. PFS # 329026-1
4. Craft Firearms: 1d20 + 24 ⇒ (1) + 24 = 25
7. Faction Grand Lodge

1. Forum Name: neodam
2. Character Name: Barm
3. PFS #: 137484-10
4. Roll for Day Job: none
7. Faction: Grand Lodge

1. Player Name/Alias: Escharid
2. Character Name: Baied Eldourha
3. PFS Character Number: 133884-6
4. Faction: The Exchange
5. Profession Merchant: 1d20 + 22 ⇒ (2) + 22 = 24

1. Forum Name caps
2. Character Name Frēodwēn
3. PFS # 137974-8
4. day job, perform, oratory, boons: 1d20 + 22 ⇒ (1) + 22 = 23 plus the booming settlement for 100%
5. Initiative +6
6. Perception +11
7. Faction Grand Lodge

Grand Lodge

For some reason I assumed you were checking my sheet and I wasn't bothering to check it out, Stupid assumption on my part, haha. Frēodwēn has been steadily keeping his day job maxed out since he started. He is now up to +27. It doesn't look like it would change the success threshold on the previous levels but it looks like it matters on this one


Nah, that isn't on you. If I wasn't being lazy, I would check all your profiles for dayjob updates. Anyway, I've updated your sheet to reflect 100g instead of 40g. I don't think you used your reroll, so you're more than welcome to reroll that nat 1 on your dayjob

Grand Lodge

Why not

perform Oratory, day job, gm Star reroll: 1d20 + 28 + 1 ⇒ (20) + 28 + 1 = 49

Ha. Wish I had a way to get one more +1. Oh well


Frēodwēn wrote:

Why not

[Dice=perform Oratory, day job, gm Star reroll]1d20+28+1

Ha. Wish I had a way to get one more +1. Oh well

It caps out at a DC 40 for 150g anyway. Updated the sheet again for you

Grand Lodge

Thank you!

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