GM Zer0darkfire's Emerald Spire (Inactive)

Game Master asdffghjkl01

Map Slides


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Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

Picking the lock might be the most prudential course of action says the paladin.

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

Tapping his chin, Jawhar considers the locked grate.

"Normally, I would agree. As Pathfinders, picking locks to continue exploring is what we are required to do.

However, this locked grate seems to lead back into the room with the shaft going down.

We've already seen that room. Though we have yet to explore the shaft, I don't see what picking these locks will gain, other than potentially exposing us to poison dart traps and the like.

I suggest we look through these doors to the south instead."

Jawhar walks up to one of the doors and examines it for traps.

Perception: 1d20 + 3 ⇒ (2) + 3 = 5

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

"Well, what we don't know may hold a secret, so while you check the doors south for traps, I'm goona pick and peek here."

Disable Device - Lock: 1d20 + 13 ⇒ (9) + 13 = 22

The Concordance

Ganzi Master of the Unexpected 13 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 120/120 | AC: 17 | T: 11 | FF: 16 | CMD: 17 | Fort +12, Ref +12, Will +14 (+2 vs polymorph ; +5 vs mind-affecting) | Init: +1 | Perc: +1 | SM: +19 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 11 ; 1 - 8/8 ; 2 - 8/8 ; 3 - 8/8 ; 4 - 7/8 ; 5 - 6/7 ; 6: 5/5 ; Quibble: 1/1 ; Flicker: 6/6 ; Battle Spirit 6/6 ; Pure Whimsy: 0/2 ; Dazing spell (lesser): 3/3

Late spellcraft check for obscuring mist: 1d20 + 5 ⇒ (13) + 5 = 18 Think I made it

Gudule follows happily.

"This adventure has been more pleasure than most! I imagine already how to describe it: The webs burning, the spider blinded and, through the obscuring mist, pierced to death by the booming thunder of a musket and the silver slash of a sword."

He pauses as his face displays elven features.

"It seems a lot of our bloody encounters end with the musket. You are a remarkable fighter, Regnum!" he says on an admiring tone.

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

"While I appreciate the compliment, I am not and will never be a fighter. A fighter is someone that is crazy enough to attack in melee, where they can get hit back, and hurt back. I happen to be smarter, someone who wants to hit and hurt, but not get hit back."

Grand Lodge

male Nagaji
Stats:
HP130/130 Ac 35 FF 33 T 14 F 16 R 11 W 18 / Ini +7 Perc +27
Fighter 14

"If you were ssmarter, you would use a bow. Gun iss loud and makess you a certain target for sspellcaster. With armor and sshield melee is fine."
Trutzburg chimes in in a serious tone.

The Concordance

Ganzi Master of the Unexpected 13 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 120/120 | AC: 17 | T: 11 | FF: 16 | CMD: 17 | Fort +12, Ref +12, Will +14 (+2 vs polymorph ; +5 vs mind-affecting) | Init: +1 | Perc: +1 | SM: +19 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 11 ; 1 - 8/8 ; 2 - 8/8 ; 3 - 8/8 ; 4 - 7/8 ; 5 - 6/7 ; 6: 5/5 ; Quibble: 1/1 ; Flicker: 6/6 ; Battle Spirit 6/6 ; Pure Whimsy: 0/2 ; Dazing spell (lesser): 3/3

Gudule nods profusely.

"While Trutzburg has a point, I haven't seen a bow this deadly. Maybe that's the point of the noise: to hit with greater force? Anyway, how should you be called, then?" asks the ganzi genuinely.

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

"Guys we have job to do!" In that moment Barm opens the left door and looks inside.

perception: 1d20 + 3 ⇒ (1) + 3 = 4

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

Calmly listening to the banter as he examines the door, Jawhar is glad to see the personalities of the team coming to the front.

"You are right, of course, Barm. We are going to be together for a long time in this spire, I think. Moving in a forward direction will make the job go a bit quicker, I imagine.

In the mean time, knowing each other's abilities and preferred strategies is a good thing, and will help us to work together more efficiently. I think that we can talk while we walk."

Jawhar keeps his head on a pivot, attempting to watch both the grate and the opening door for signs of danger.

"Where are you from, Barm? What led you to the life of a Pathfinder?"

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

"You can call me a marksman. Like a ranger or others that favor the bow, I pride myself on hitting a target from range. Now, yes, a bow is more quiet, and faster to shoot. But, I get much further range and a deadlier projectile with a bullet than I can ever do with a bow. Also, and this is the biggest difference: it takes years to become decent with a bow, months with a crossbow. I'm not just talking about the ability to aim at a target and hit it or whatnot, but I 'm talking about being able to actually use a high powered bow that is suitable for taking down large targets, targets meant to kill you reliably. With a musket? With as little as a couple of days anyone can shoot a musket with relative ease."

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

"It does not matter where I come from. I have one mission in my life. I have to find my father's killer. I'm confident that researching and working for Pathfinder Society can help me with that."

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

"Your father was killed? How horrible! I begin to understand your impatience."

Jawhar makes some simple gestures of reverence.

"If it is not too personal -- or painful -- how did this foul thing happen?"

Grand Lodge

male Nagaji
Stats:
HP130/130 Ac 35 FF 33 T 14 F 16 R 11 W 18 / Ini +7 Perc +27
Fighter 14

Further Range? 40(musket)vs 130 (bow) range increment?

Dark Archive

|Absalom Initiation Slides

***The Gate***
When Regnum goes to pick the lock on the gate he feels a cold, ghostly hand reach out for him.
touch: 1d20 + 5 ⇒ (1) + 5 = 6 but Regnum pulls his hand away in time before he could be touched.

Regnum returns to the lock and finds that it is an extremely difficult lock to crack. He knows he could get it, but it would take some time.

DC 30 and it requires three success to open.

Regardless, there is nothing of significant importance on the other side of the gate, as you have already been over there.

***The Room***
The heroes continue onward, opening the south door closest to the gate.

Shabby, mold-covered tapestries hang from ceiling hooks, cloaking one wall of this chamber in faded forest hunting scenes. While probably of decent quality when new, they look sad now.

A plain wooden chair of massive construction stands centered before the tapestries, facing into the room. A large stone table stands against the eastern wall. Weapons and other items are neatly laid out on the table, as if displayed for sale in a shop.

You notice a moon spider, as well as a skeleton sitting in the throne, flanked by two other skeletons. You hear it speak, "Who dares come into MY sanctum? Why does the living disturb the dead?"

sense motive, DC 15:

You realize that none of the skeleton's mouth's are moving when you hear the voice.

perception, DC 20 (sound based):

You realize that the voice is coming from directly behind the throne and the large tapestry. Someone or something is hiding behind it and you know the exact square.

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

I'd rather not talk about my father. You never know who listens! says Barm to Jawhar.

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

Sense Motive: 1d20 + 3 ⇒ (4) + 3 = 7
Perception: 1d20 + 3 ⇒ (17) + 3 = 20

"Mysterious voice, I am not fooled by your attempt at making a spider talk.

Come out from behind the throne, and we can have an honest conversation."

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

Under his breath, to the others, he warns.

"The monsters are probably real, but someone hopes that we will pay no attention to the man behind the curtains."

He also adds a warning.

"I don't like this room. This whole level has been trap after trap, and this room looks like a place where there would be lots of traps.

We would be much better off letting these things come to us."

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT
Trutzburg wrote:
Further Range? 40(musket)vs 130 (bow) range increment?

I know that, he doesn't!

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

Sense motive: 1d20 + 1 ⇒ (15) + 1 = 16
Perception: 1d20 + 3 ⇒ (11) + 3 = 14

"Something stinks here! They do not open their mouths but they speak!"

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

Jawhar reaches into his pack, and retrieves a scroll.

"Here, I'll check to see if there are any traps by attempting to trigger them. If I'm lucky, I'll also be able to flush out whomever is hiding behind the throne."

Jawhar is grabbing his Scroll of Summon Monster I. He will summon a Pony directly in front of Barm and have it run around the skeletons and behind the throne.

The Concordance

Ganzi Master of the Unexpected 13 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 120/120 | AC: 17 | T: 11 | FF: 16 | CMD: 17 | Fort +12, Ref +12, Will +14 (+2 vs polymorph ; +5 vs mind-affecting) | Init: +1 | Perc: +1 | SM: +19 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 11 ; 1 - 8/8 ; 2 - 8/8 ; 3 - 8/8 ; 4 - 7/8 ; 5 - 6/7 ; 6: 5/5 ; Quibble: 1/1 ; Flicker: 6/6 ; Battle Spirit 6/6 ; Pure Whimsy: 0/2 ; Dazing spell (lesser): 3/3

And we will know if your priest loses his powers if summoning a pony to disable the traps are an evil act or not xD

Saint Gudule tries his best to see what happens into the room.

Dark Archive

|Absalom Initiation Slides

initiative:

Saint Gudule: 1d20 + 0 ⇒ (17) + 0 = 17
Barm: 1d20 + 2 ⇒ (3) + 2 = 5
Trutzburg: 1d20 + 2 ⇒ (18) + 2 = 20
Jawhar: 1d20 + 0 ⇒ (19) + 0 = 19
Regnum: 1d20 + 5 ⇒ (18) + 5 = 23
Talondreal: 1d20 + 2 ⇒ (11) + 2 = 13
enemies: 4d20 + 6 ⇒ (15, 7, 14, 9) + 6 = 51

When Jawhar calls out the "man behind the curtain", Saint Gudule and the "man" begin casting spells, starting combat.

Saint Gudule, you have the scroll in your hand, but haven't, as of yet in the combat, preformed the actions required to complete the spell (1 round casting).

Initiative Order, Bold May Go!
Map Slide
Regnum
Trutzburg
Jawhar

Enemies
Saint Gudule
Talondreal
Barm

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

It is Jawhar who has the scroll, not Gudule

It is a summonned Pony, not a real Pony. It certainly isn't more evil than sending one into battle...

Jawhar begins reading the scroll.

The Concordance

Ganzi Master of the Unexpected 13 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 120/120 | AC: 17 | T: 11 | FF: 16 | CMD: 17 | Fort +12, Ref +12, Will +14 (+2 vs polymorph ; +5 vs mind-affecting) | Init: +1 | Perc: +1 | SM: +19 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 11 ; 1 - 8/8 ; 2 - 8/8 ; 3 - 8/8 ; 4 - 7/8 ; 5 - 6/7 ; 6: 5/5 ; Quibble: 1/1 ; Flicker: 6/6 ; Battle Spirit 6/6 ; Pure Whimsy: 0/2 ; Dazing spell (lesser): 3/3

Hahaha at least Jawhar can ask for redemption ^^

Dark Archive

|Absalom Initiation Slides

"This spell summons an extraplanar creature (typically an outsider, elemental, or magical beast native to another plane)". "Summoning: a summoning spell instantly brings a creature or object to a place you designate. When the spell ends or is dispelled, a summoned creature is instantly sent back to where it came from". My ruling is that the summoned creature is a real living thing, just from a different plane. Intentionally causing a creature harm for something in a non-combat situation, such as ramming them into a trap, could be an evil act, but it would be a case by case basis that I would definitely give a warning for before hand.

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

Perception 1d20 + 6 ⇒ (7) + 6 = 13
Sense Motive 1d20 ⇒ 16

Grand Lodge

male Nagaji
Stats:
HP130/130 Ac 35 FF 33 T 14 F 16 R 11 W 18 / Ini +7 Perc +27
Fighter 14

Trutzburg moves into the room,shield help high and in total defense mode.
+4Dodge Bonus

Dark Archive

|Absalom Initiation Slides

Since Regnum is currently away, I'm going to take a wild guess on what he would do. Fire his gun.

Regnum fires his gun at one of the skeletons.
1d20 + 8 ⇒ (17) + 8 = 25
damage: 1d12 ⇒ 5
The skeleton gets blasted to pieces.

The man behind the curtain casts a spell at Trutzburg.
will save, DC 15: 1d20 + 1 ⇒ (15) + 1 = 16
Trutzburg manages to shake off the evil magic cast at him (hold person).
The remaining skeletons rush at Trutzburg.
claw: 1d20 + 6 ⇒ (9) + 6 = 15
claw: 1d20 + 6 ⇒ (14) + 6 = 20
But they both miss with Trutzburg's defensive posture.

The moon spider skitters off the to corner.

Initiative Order, Bold May Go!
Map Slide
Regnum
Trutzburg
Jawhar

Enemies
Saint Gudule
Talondreal
Barm

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

Barm enters the room and tries to hit red skeleton.

To hit: 1d20 + 7 ⇒ (20) + 7 = 27
damage: 2d6 + 6 ⇒ (5, 5) + 6 = 16

confirm crit: 1d20 + 7 ⇒ (16) + 7 = 23
damage: 2d6 + 6 ⇒ (6, 2) + 6 = 14

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

Finishing with the scroll, Jawhar concentrates on the image of his favorite friend from the herds on the steppes where he grew up.

A celestial pony appears in the entrance of the room, and rushes in to do combat with the skeletons, while calling a Smite Evil down upon the orange one. Attacking the Orange Skeleton

Hoof: 1d20 - 3 ⇒ (13) - 3 = 10
Damage?,Smite: 1d3 ⇒ 2 +2 if Evil

Looking up, he realizes that the entire party has already entered the room and anything he was trying to do with the pony was likely misguided. Ah well, too slow again. Let's see if I can make myself useful

Drawing his scimitar, he double moves toward the back of the throne.

Grand Lodge

male Nagaji
Stats:
HP130/130 Ac 35 FF 33 T 14 F 16 R 11 W 18 / Ini +7 Perc +27
Fighter 14

Taking a five foot step aside Trutzbug bashes with his shield.
Attack(Blunt): 1d20 + 5 ⇒ (1) + 5 = 61d4 + 6 ⇒ (4) + 6 = 10

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

Arent summon spells 1 round actions?

Dark Archive

|Absalom Initiation Slides
Talondreal wrote:
Arent summon spells 1 round actions?

They are, he took both turns to cast it.

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

I think I did it right. I still get my actions from round 2 after the spell completes, don't I?

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

Yes

The Concordance

Ganzi Master of the Unexpected 13 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 120/120 | AC: 17 | T: 11 | FF: 16 | CMD: 17 | Fort +12, Ref +12, Will +14 (+2 vs polymorph ; +5 vs mind-affecting) | Init: +1 | Perc: +1 | SM: +19 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 11 ; 1 - 8/8 ; 2 - 8/8 ; 3 - 8/8 ; 4 - 7/8 ; 5 - 6/7 ; 6: 5/5 ; Quibble: 1/1 ; Flicker: 6/6 ; Battle Spirit 6/6 ; Pure Whimsy: 0/2 ; Dazing spell (lesser): 3/3

Do we see the man behind the curtain? Did he flash it open to cast his spell?

Dark Archive

|Absalom Initiation Slides
Saint Gudule wrote:
Do we see the man behind the curtain? Did he flash it open to cast his spell?

You can tell his general location behind the tapestry from the visual components of his spell, but he has total cover unless you're also behind the tapestry.

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

Reloading quickly, Regnum takes a small 5' step foreward. Assessing the situation he fires another shot into the enemy.
-Target - Orange
Musket: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22
damage: 1d12 + 1 ⇒ (1) + 1 = 2

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

I forgot I had a cleave. Since I hit the red one I will cleave the orange.

to hit: 1d20 + 7 ⇒ (1) + 7 = 8
damage: 2d6 + 6 ⇒ (6, 2) + 6 = 14

The Concordance

Ganzi Master of the Unexpected 13 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 120/120 | AC: 17 | T: 11 | FF: 16 | CMD: 17 | Fort +12, Ref +12, Will +14 (+2 vs polymorph ; +5 vs mind-affecting) | Init: +1 | Perc: +1 | SM: +19 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 11 ; 1 - 8/8 ; 2 - 8/8 ; 3 - 8/8 ; 4 - 7/8 ; 5 - 6/7 ; 6: 5/5 ; Quibble: 1/1 ; Flicker: 6/6 ; Battle Spirit 6/6 ; Pure Whimsy: 0/2 ; Dazing spell (lesser): 3/3

Saint Gudule stupidly bravely strides forward.

"Oh, I always wanted to know other tricksters! Hello mister behind the curtain!" he says, waving as he moves into the room.

Double move

If Esh encounters and fails more than one trap on his way there, he will twist his fate to reroll with "Quibble".

Dark Archive

|Absalom Initiation Slides

Barm smashes a skeleton to pieces, but overswings his wide cleave arc, missing the orange skeleton. At the same time, Regnum's bullet sends shards of bone flying off the skeleton.

Jawhar summons an inaccurate pony that misses the skeleton next to it.

Trutzburg tries to shield bash the skeleton, but is unused to using his shield as a weapon and misses the skeleton.

Saint Gudule moves forward to taunt the spellcaster.

Talondreal is up!

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

The paladin moves in and casts a ray of positive energy at the remaining skeleton
1d20 + 3 - 4 ⇒ (13) + 3 - 4 = 12 rta disrupt undead
1d6 ⇒ 2

Dark Archive

|Absalom Initiation Slides

Talondreal's ray finishes off the skeleton damaged by Regnum.

The caster isn't a fan of anyone getting too close to him, so he casts a spell targeting Saint Gudule.
will: 1d20 + 5 ⇒ (2) + 5 = 7

reroll with quibble if you want to use it:

will: 1d20 + 5 ⇒ (1) + 5 = 6

rounds frightened: 1d4 ⇒ 3
Saint Gudule takes off running away for three rounds, "And goodbye, fellow "trickster". the creature says.

Initiative Order, Bold May Go!
Map Slide
Regnum
Trutzburg
Jawhar

Enemies
Saint Gudule, running away for 3 rounds
Talondreal
Barm

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

Does the pony get actions this round before it disappears?

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

Barm goes behind the tapestry.double move

I'm going behind the tapestry!

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

Regnum reloads his musket and moves forward to support Barm, but Barm, of course, has moved to fast for the marksman.

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

sorry my speed is 20ft so I will move my token back on the map

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

As a follower of Apsu, I am bound to offer you terms of surrender. Surrender now. This is your last and only opportunity he declares.

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