About Baied Eldourha
Name Baied Eldourha
Upstanding: Your preferred means of doing business involves giving your clients a fair deal and winning their continued business and good will. You gain a +1 trait bonus on Diplomacy and Sense Motive checks, and one
Skills (2 base+ 2 Int+1 FC+ Race=5/lvl-Total 55 )
Languages Common, Elf, Undercommon
Medium: Half-elves are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Half-elves have a base speed of 30 feet.
Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light.
Adaptability: Half-elves receive Skill Focus as a bonus feat at 1st level.
Elf Blood: Half-elves count as both elves and humans for any effect related to race.
Elven Immunities: Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
Keen Senses: Half-elves receive a +2 racial bonus on Perception checks.
Multitalented: Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes.(Cleric/sorcerer)
Offense: +1 axiomatic Morning star, Msw Light crossbow, 10 bolt
Magic items: Cure light wounds wand (33/50); Cure Moderate Wounds wand (6/50); Muleback Cords (+8 STR for Carrying capacity), Headband of Mental Superiority(+2 Int/WIS/CHa), Cloak of protection +2
Carried weight 32 lbs (38 light,76 medium, 104 heavy/ Muleback cords
Agile Feet (Su): As a free action, you can gain increased mobility for 1 round. For the next round, you ignore all difficult terrain and do not take any penalties for moving through it. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Defense (Subdomain of Protection)
Deflection Aura (Su): Once each day, you can emit a 20-foot aura for a number of rounds equal to your cleric level. Allies within the aura gain a +2 deflection bonus to AC and combat maneuver defense.
Spells (+2 to overcome spell resistance)
Class Skill: Perception.
Bloodline Arcana: Whenever you cast a spell with an energy descriptor that matches your draconic bloodline's energy type, that spell deals +1 point of damage per die rolled.(Cold)
Claws (Su): Starting at 1st level, you can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack action using your full base attack bonus. Each of these attacks deals 1d4 points of damage plus your Strength modifie
Dragon Resistances (Ex): At 3rd level, you gain resist 5 against your energy type (Cold) and a +1 natural armor bonus
Spells/day (note 20% failure with Mithral armor)
Looks & Personality
PFS # 133884-6
Land rush (1 PP) Hex C2 (total hexes 6: A-B1-C2-B5-G-C5)