| gmcm02 |
The pech teleports the group into another chamber.
This cavern is encrusted with crystals, except for the northeastern wall, which is a smooth stone surface etched with jagged runes. Two carnivorous crystals move to attack, but the Pech calms them down.
The chamber appears to be blocked off, but the Pech uses magic to clear away an artificial wall created by a wall of stone spell making the next chamber visible.
The eastern wall of this chamber bears a complex carving of a map of an immense cave system. Opposite this map stands a peculiar machine made of stone and metal and crystal, the top a large inverted funnel made of what appears to be green crystalline spider webbing. To the south, three spheres of stone are embedded in one wall, while opposite them two green levers lie in the down position.
Saint Gudule
|
Gudule asks the pech: "So... what are we supposed to do now?"
| gmcm02 |
"Vault builder made this." the Pech says gesturing at the lever machine, "It makes creatures to guard the vault. Not important! Let's go!" it says.
Immense stone double doors stand in the eastern and western walls of this room, and two single doors are set in the south wall. Three low, stone platforms sit along the north wall, each fitted with a rectangular, green crystal tile.
"Which way, which way!?" the pech says as it glances around at all the doors.
| gmcm02 |
As the Pech looks around, a four-armed crystalline man teleports into the room, "Ah, I see my lost servant has returned...and it looks like I have some friends to thank for her return." he says before looking over all of you, "You are not part of the design, who are you and where are you from?"
Frēodwēn
|
Seeing his chance, Frēodwēn speaks up. "We are Pathfinders. Explorers and seekers of knowledge. We have been delving this spire to find it's secrets. Who are you, and what is this design?"
| gmcm02 |
"Pathfinders...what are you? Builders knew of humans, half-elves...not the rest. What race is best?" the creature chitters at you in very odd sounding common.
Saint Gudule
|
Saint Gudule raises a surprised eyebrow. "That's an unusual question, Builder. Pathfinders are a clan, not a kin. What race is best, you ask? Well, ask this question one thousand times and you'll get one thousand and one different answers."
Shifting appearance, Gudule smiles. "I was touched by chaos, a kin named Ganzi. My friend over there is a nagaji and you already met our humans and half-elf."
Baied Eldourha
|
Each race has its boons and bane. And inside each race, each individual has his own talents and faults. Even the things we create, whatever our skills are, aren't totally similar, because the circumstances and our own mood change from one time to the other.
| gmcm02 |
I love the depth of some these answers, especially when he is just gathering information on what race makes the best slaves.
The creature does what might pass for a nod, "Interesting..." he continues the conversation for a bit asking about the race best for moving materials, leading people, or designing structures. It becomes quite clear that the creature is gathering information for creating some form of workforce.
"I must study your kind further...Do not resist." the Vault Keeper says as he begins casting a spell.
The Pech speaks up, "Don't trust him! KILL ILUCHTEWHAR!" and she begins casting a spell from her scroll.
Saint Gudule: 1d20 + 1 ⇒ (10) + 1 = 11
Barm: 1d20 + 7 ⇒ (10) + 7 = 17
Trutzburg: 1d20 + 7 ⇒ (3) + 7 = 10
Baied: 1d20 + 1 ⇒ (14) + 1 = 15
Regnum: 1d20 + 14 ⇒ (13) + 14 = 27
Frēodwēn: 1d20 + 6 ⇒ (19) + 6 = 25
enemies: 1d20 + 8 ⇒ (15) + 8 = 23
Initiative Order, Bold May Go!
Map Slide
Regnum
Freodwen
Vault Keeper
Barm
Baied
Saint Gudule
Trutzburg
The Pech
Regnum Blastface
|
Regnum moves forward and starts shooting.
Musket Target - Vault Keeper: 1d20 + 21 + 1 ⇒ (1) + 21 + 1 = 23
Really? 3 jams in a row???????
Frēodwēn
|
On the way over, Frēodwēn casts comprehend languages, expeditious retreat, and heroism on himself, and good hope on the party.
don't forget good hope, team.
"This won't be the first time we've stopped a tyrant down here!" Frēodwēn shouts as he glides his disc over the low pedestal and readies an arrow.
begin inspiration, 5' step with the disc, then readied action to try to interrupt the spell with an attack. If for some reason that's not a possible readied action trigger I'll cast haste instead. Please indicate which thing occurs.
+2 holy shocking composite longbow, inspired, good hope, point blank shot, deadly aim, arcane strike: 1d20 + 19 + 3 + 2 + 1 - 3 ⇒ (7) + 19 + 3 + 2 + 1 - 3 = 29
cold iron, good, magic, piercing, electric: 1d8 + 5 + 3 + 2 + 1 + 6 + 3 + 1d6 ⇒ (7) + 5 + 3 + 2 + 1 + 6 + 3 + (2) = 29
Also, can I use Lore Master to take 10 on identifying this thing as a free action, and if I don't like the result, use it as a standard action to take 20?
| gmcm02 |
Your take 10 tells you nothing about this creature (19 planes vs DC 24). You can use your standard take 20 if you'd like instead of attacking to disrupt his spell. Which are you doing?
Frēodwēn
|
that was the Crux of my question. I want to disrupt the spell this turn, but in a turn or two I wouldn't mind a standard action for knowledge about this creature
| gmcm02 |
Yeah, you can use loremaster later.
The vault keeper begins casting a spell, Freodwen fires an arrow at the creature, but it hardly pierces the creature's crystalline body.
concentration, DC 33: 1d20 + 23 ⇒ (6) + 23 = 29
However the damage proves to be distracting enough to negate the delicate spellcasting.
Initiative Order, Bold May Go!
Map Slide
Regnum
Freodwen
Vault Keeper, -12hp
Barm
Baied
Saint Gudule
Trutzburg
The Pech
Barm
|
Barm moves closer to Vault Keeper and strikes as hard as he can.
+4 adamantine Greatsword (+ Furious Focus, power attack and vital strike, Devastating St.) - std.: 1d20 + 30 ⇒ (6) + 30 = 36
damage: 6d6 + 23 + 12 + 6 ⇒ (6, 1, 2, 1, 2, 5) + 23 + 12 + 6 = 58
Regnum Blastface
|
Regnum clears his musket and fires again.
Musket Target - Keeper: 1d20 + 21 + 1 ⇒ (19) + 21 + 1 = 41
Damage: 1d12 + 21 + 1 ⇒ (1) + 21 + 1 = 23
Musket Target - Keeper: 1d20 + 21 + 1 ⇒ (3) + 21 + 1 = 25
Fricking Really? Another Missfire?
Saint Gudule
|
Saint Gudule shrugs as the Builder doesn't seem to be able to cast anything. He points at him with a finger.
"Here! NOW SUBMIT TO PROTEAN ARCHITECTURE!"
Pure Whimsy!: 1d100 ⇒ 73
As he points, a bead of fire shoots towards the builder, engulfing Gudule's friend as well!
Fire: 6d6 ⇒ (6, 1, 3, 2, 3, 3) = 18 Ref DC 24 for half (10+1/2 level+cha mod)
Frēodwēn
|
Frēodwēn casts another spell. haste
active party buffs
Good hope
Haste
Inspiration
| gmcm02 |
Barm slices into the crystal creature, but even his mighty adamantine sword is turned slightly aside by the creature's body. DR 10/?
Baied tries to cast a spell, but her armor gets her arms locked up mid-cast, foiling the spell.
Saint Gudule apparently casts a fireball, much to his own surprise.
reflex: 1d20 + 18 ⇒ (11) + 18 = 29
Trutzburg moved forward to help Barm in melee.
Nodachi: 1d20 + 26 + 3 + 1 ⇒ (3) + 26 + 3 + 1 = 33 damage: 1d10 + 28 + 3 ⇒ (8) + 28 + 3 = 39
Similarly to Barm, Trutzburg slices into the creature, but is turned slightly away.
The Pech following you unfurls its scroll of disitengrate and lets loose!
touch: 1d20 + 11 + 3 + 1 ⇒ (5) + 11 + 3 + 1 = 20
damage: 20d6 + 3 ⇒ (2, 1, 5, 2, 1, 3, 4, 2, 2, 3, 2, 6, 4, 5, 5, 5, 2, 2, 4, 2) + 3 = 65
fort save: 1d20 + 12 ⇒ (6) + 12 = 18
Regnum fires his gun, which is apparently broken this floor due to the various pressure changes for being a mile or so beneath the surface. His first shot lands, but his gun clicks for not on the second shot.
Freodwen supplies more magical buffs to the party.
The creature, still barely standing, retreats to the next room (Withdrawl action) opening the door mentally.
A tall mound of glowing green crystal dominates the center of this chamber. To the south, two statues of six-armed, slender, insectile creatures stand watch.
A human-sized creature in this room moves to help the Vault Keeper. Surrounded by a nimbus of near-blinding light, this strange creature looks like an emaciated child with clawed hands.
This new creature flashes a brilliant light that is so bright, it seems to make your vision go white for a minute.
Everyonen needs a fort save.
DC 25 fort or you're blinded
The vault keeper aims a spell at Barm.
Barm needs a fort save
Initiative Order, Bold May Go!
Map Slide
Regnum
Freodwen
Vault Keeper, -162hp
New Creature
Barm
Baied
Saint Gudule
Trutzburg
The Pech
Frēodwēn
|
fortitude save, Frēodwēn, good hope: 1d20 + 12 + 2 ⇒ (11) + 12 + 2 = 25
Frēodwēn moves forward on his disc and recalls what he knows about the Vault Keeper.
standard action to take 20 on lore Keeper. I want to know any special attacks it might have, then DR, then weaknesses.
Also free action to try to identify the new creature
knowledge, +15 arcana, +9 most other things: 1d20 ⇒ 8
pah. Should have just taken 10
Regnum Blastface
|
Fort: 1d20 + 12 ⇒ (19) + 12 = 31
Good to go!
Regnum fixes his musket, yet again, and tries firing.
Musket Target - Keeper: 1d20 + 21 + 1 ⇒ (4) + 21 + 1 = 26
Damage: 1d12 + 21 + 1 ⇒ (12) + 21 + 1 = 34
Musket Target - Keeper: 1d20 + 21 + 1 ⇒ (7) + 21 + 1 = 29
Damage: 1d12 + 21 + 1 ⇒ (12) + 21 + 1 = 34
Hey I can fully shoot this turn!
Barm
|
fort: 1d20 + 15 ⇒ (15) + 15 = 30
fort2: 1d20 + 15 ⇒ (19) + 15 = 34
Barm moves closer to that new creature and attacks.
+4 adamantine Greatsword (+ Furious Focus, power attack and vital strike, Devastating St.) - std.: 1d20 + 30 ⇒ (15) + 30 = 45
damage: 6d6 + 23 + 12 + 6 ⇒ (5, 5, 1, 1, 1, 3) + 23 + 12 + 6 = 57
Baied Eldourha
|
Fort save: 1d20 + 10 ⇒ (17) + 10 = 27
Baied blinks a few times, still seeing flashes for a few seconds, but at least she can still see something.
She cast another spell, hoping for the best
Mirror Image, 21%+: 1d100 ⇒ 84
this time, it works, and multiple Baied appears!
Images: 1d4 + 2 ⇒ (3) + 2 = 5
I've always been good at mathematics, but its the first time I'm enjoying multiplication!
| gmcm02 |
Freodwen doesn't know what this new creature is at all. He just barely recalls rumours of the Vault Keeper's ability to create bursts of crystals.
Crystal Burst (Su) As a standard action once every 1d4 rounds, a Vault Keeper can create an explosion of razor-sharp crystals at a range of up to 120 feet. These crystals fill a 30-foot-radius burst and deal 12d6 points of piercing and slashing damage.
Barm moves in to strike the new creature. He easily slicces into the light-emanating body.
Baied makes copies of herself.
Saint Gudule and Trutzburg are up!
Regnum fires his gun, which works this time, and knocks the vault keeper out.
The creature crumbles to emerald-colored dust that slithers across the floor at shocking speed. It slides under the door behind it and disappears for now.
The Pech calls out, "Iluchtewhar retreats to reform!"
Initiative Order, Bold May Go!
Map Slide
Regnum
Freodwen
New Creature, -62hp
Barm
Baied
Saint Gudule
Trutzburg
The Pech
Saint Gudule
|
Fort save, good hope: 1d20 + 12 + 2 ⇒ (12) + 12 + 2 = 26
Saint Gudule protects his eyes from the sudden light. When the level of light comes back to normal, there's no change, except a whole bunch of Baieds. He frowns, then shrugs and walks towards the next room and raises a hand to summon heavenly fire.
"Burn! Burn!" he says.
Flame Strike, ref DC 23: 13d6 ⇒ (2, 2, 1, 2, 6, 2, 5, 3, 1, 1, 5, 4, 6) = 40
Frēodwēn
|
just want to confirm that all I learned about the Vault Keeper was the ability you put in the spoiler where he shoots out an explosion of crystals.
| gmcm02 |
Yes, all you learned about the Vault Keeper is that it can explode crystals. It is a DC 29 and your take 20 gives you 31 with good hope. (You already received the DC 24 information from Baied).
Trutzburg runs past the bright creature to cut open the door.
AoO touch attack: 1d20 + 21 ⇒ (14) + 21 = 35 fire damage: 4d10 ⇒ (8, 8, 10, 10) = 36
The shining creature easily touches Trutzburg and ignites him for some fire damage. More interestingly, Trutzburg begins glowing so brightly, he begins burning more.
reflex save: 1d20 + 12 ⇒ (20) + 12 = 32
The creature easily moves out of the way of the flamestrike and ignores the fire aspect of the spell.
The creature then tries to touch Barm with its burning hands.
touch Barm: 1d20 + 21 ⇒ (2) + 21 = 23 fire damage: 4d10 ⇒ (6, 8, 9, 1) = 24
touch Barm: 1d20 + 21 ⇒ (17) + 21 = 38 fire damage: 4d10 ⇒ (8, 6, 10, 9) = 33
Like Trutzburg, Barm begins glowing so brightly that it burns.
Trutzburg and Barm take firedamage: 2d6 ⇒ (6, 1) = 7 at the end of their turns. I have not added it in yet.
Initiative Order, Bold May Go!
Map Slide
Regnum
Freodwen
New Creature, -72hp
Barm, -57
Baied
Saint Gudule
Trutzburg
Frēodwēn
|
Frēodwēn turns his attention to the new creature, hoping to clear it out so the party can get by it. "We will catch up to the vault keeper in just a moment!" he shouts
+2 holy shocking composite longbow, inspired, haste, good hope, point blank shot, rapid shot, deadly aim, arcane strike, manyshot: 1d20 + 19 + 3 + 1 + 2 + 1 - 2 - 3 ⇒ (12) + 19 + 3 + 1 + 2 + 1 - 2 - 3 = 33
cold iron, good, magic, piercing, electric: 2d8 + 10 + 6 + 4 + 2 + 12 + 6 + 2d6 ⇒ (7, 4) + 10 + 6 + 4 + 2 + 12 + 6 + (4, 3) = 58
+2 holy shocking composite longbow, inspired, haste, good hope, point blank shot, rapid shot, deadly aim, arcane strike: 1d20 + 19 + 3 + 1 + 2 + 1 - 2 - 3 ⇒ (19) + 19 + 3 + 1 + 2 + 1 - 2 - 3 = 40
cold iron, good, magic, piercing, electric: 1d8 + 5 + 3 + 2 + 1 + 6 + 3 + 1d6 ⇒ (6) + 5 + 3 + 2 + 1 + 6 + 3 + (2) = 28
confirm crit: 1d20 + 19 + 3 + 1 + 2 + 1 - 2 - 3 ⇒ (9) + 19 + 3 + 1 + 2 + 1 - 2 - 3 = 30
cold iron, good, magic, piercing, electric: 2d8 + 10 + 6 + 4 + 2 + 12 + 6 + 2d6 ⇒ (5, 1) + 10 + 6 + 4 + 2 + 12 + 6 + (3, 2) = 51
+2 holy shocking composite longbow, inspired, haste, good hope, point blank shot, rapid shot, deadly aim, arcane strike: 1d20 + 19 + 3 + 1 + 2 + 1 - 2 - 3 ⇒ (15) + 19 + 3 + 1 + 2 + 1 - 2 - 3 = 36
cold iron, good, magic, piercing, electric: 1d8 + 5 + 3 + 2 + 1 + 6 + 3 + 1d6 ⇒ (5) + 5 + 3 + 2 + 1 + 6 + 3 + (2) = 27
+2 holy shocking composite longbow, inspired, haste, good hope, point blank shot, rapid shot, deadly aim, arcane strike: 1d20 + 14 + 3 + 1 + 2 + 1 - 2 - 3 ⇒ (1) + 14 + 3 + 1 + 2 + 1 - 2 - 3 = 17
cold iron, good, magic, piercing, electric: 1d8 + 5 + 3 + 2 + 1 + 6 + 3 + 1d5 ⇒ (5) + 5 + 3 + 2 + 1 + 6 + 3 + (4) = 29
note that if it is a construct, Frēodwēn gets +2 attack and damage against it, doubled where appropriate
| gmcm02 |
Freodwen destroys the outsider, although Barm and Trutzburg will continue to burn for now.
Combat (mostly) Over!
Barm, -57 and on fire (glowing with light)
Trutzburg -36 and on fire (glowing with light)
There are no visible flames, they are simply so bright its burning them.
| gmcm02 |
That's up to you, but you're no longer in initiative. Hint: I will be tracking time outside of combat.
Baied Eldourha
|
Let's be as efficient as possible so
Baied uses her magical rod to heal even more wounds, calling on Abadar's favor
CSW: 3d8 + 5 ⇒ (5, 4, 1) + 5 = 15 *1.5=18. Trade Dispel Magic for CSW, use Lesser rod of Empower to multiply by 1.5
I hoped for more…
| gmcm02 |
Timer: 1 round
Baied heals Barm slightly, but he continues to glow and burn up.
Barm, -42 and on fire (glowing with light)
Trutzburg -36 and on fire (glowing with light)
Saint Gudule
|
Saint Gudule approaches casually Barm, squinting his eyes to avoid the bright light.
"Wow, dude. Calm down, no need for such raw power!"
He casts a spell on Barm, trying his best.
Cure Critical wounds: 4d8 + 13 ⇒ (1, 2, 6, 8) + 13 = 30
Looking at Baied, he says "I'm not an expert but can't you channel healing or something like that?"
GM: Is there a way to know what could end the bright burning effect on the guys?
| gmcm02 |
A shining child corrupts the positive energy within a living creature into an unnatural burning light. For the next 5 rounds after a successful touch attack by a shining child, the target takes 2d6 points of fire damage. The burning light can be “extinguished” by casting darkness or deeper darkness on the target, or by entering an area of natural darkness (not counting the light from the burning target).
Baied Eldourha
|
Know Planes: 1d20 + 7 ⇒ (19) + 7 = 26
A shining child.. You need darkness to extinguish the flames!
Would a resist energy spell works agaisnt that burning touch?