Trutzburg
|
Taking also moves in with a five footer and starts swinging against the knight in yellow armor
Attack: 1d20 + 23 ⇒ (12) + 23 = 351d10 + 28 ⇒ (1) + 28 = 29
Attack: 1d20 + 18 ⇒ (14) + 18 = 321d10 + 28 ⇒ (1) + 28 = 29
Attack: 1d20 + 13 ⇒ (4) + 13 = 171d10 + 28 ⇒ (3) + 28 = 31
000dafi03
|
The three martials breach the room at full strength and perform a lightning attack maneuver killing three of the four creatures instantly. The last one is felled shortly thereafter.
Combat Over!
There are doors to the north and a door to the south on the east side of the room.
Saint Gudule
|
xD
Saint Gudule puts his hands on his hips and laughs.
"Well, I almost forgot what it was like to be useless! Nice fight, guys!"
Regnum Blastface
|
"Well, this place seems to have two different types of bad guys. Either the super easy to kill or one that almost kills all of us."
000dafi03
|
Double doors open to reveal a 10-foot-wide corridor extending to the south. The final stretch of the hall is bathed in shifting energy—pink, scarlet, dusty rose, and incandescent blue.
The vortex radiates an aura of strong transmutation magic.
Saint Gudule
|
Using a spell of detect Magic, Gudule states.
"Smells like transmutation Magic!"
Spellcraft?: 1d20 + 16 ⇒ (19) + 16 = 35
000dafi03
|
Saint Gudule is familiar with the weave of this magic, it is wild and uncontrolled, its unclear what would happen should someone try to pass through this area, but you can see the distorted form of a person at the end of the hallway.
Saint Gudule
|
Saint Gudule smiles widely.
"Now we're talking, foul dungeon!" he shouts.
Walking towards the area of magic, he shouts exictedly:
"WILD MAGIC! SHEER CHAOS!"
And he tries to approach the area.
If he dies, he dies. That's the capstone for Gudule xD
000dafi03
|
You're a person after my own heart Saint Gudule! I'm labeled as "Chaos Incarnate" in my Age of Ashes game by the GM.
So I'm going with oracle being an intituive class since its similar to oracle. I'm then assuming Ganzi have basically the same lifespan as a human and that you're the average of 17 years old.
all the fort saves: 1d20 + 12 ⇒ (6) + 12 = 18 younger or older: 1d2 ⇒ 2 how many years: 1d4 ⇒ 4
Saint Gudule is now 21
all the fort saves: 1d20 + 12 ⇒ (5) + 12 = 17 younger or older: 1d2 ⇒ 1 how many years: 1d6 ⇒ 5
Saint Gudule is now 16
You've made it 10ft forward, would you like to keep going?
Saint Gudule
|
haha nice! Actually, I don't know about ganzi's lifespan. However, when I made SG, I chose him to be 25 years old.
Saint Gudule continues his walks towards his destiny!
000dafi03
|
I asked in Ask Mark on the Arcane Mark discord and Luis Loza said they have lifespans similar to humans, tieflings, and aasimar. I will use your age of 25 in place of 17.
Saint Gudule is currently 24.
fort save: 1d20 + 12 ⇒ (11) + 12 = 23
fort save: 1d20 + 12 ⇒ (14) + 12 = 26
fort save: 1d20 + 12 ⇒ (18) + 12 = 30
fort save: 1d20 + 12 ⇒ (14) + 12 = 26
Saint Gudule rejects the rest of the magic (unless he willingly wants to randomly age around, in which he gets to choose younger or older for each save since he succeeded).
Saint Gudule meets the time distorted form of a human, "You're either insane stupid for coming down here. I am Togarin, an apprentice of Nhur Athemon. Well, this is my body, my spirit is trapped in the time-amber of Thornkeep." he says gesturing at his aged body. "Mind doing this...'old' man a favor?" he says with air-quotes, "Nhur Athemon has soiled the bodies of the other apprentices and I'd like you to put them to rest. Here, take these, the skulls of the fallen cannot bear to witness their bodies in unlife." he says handing you four skulls from his cloak.
Saint Gudule
|
I will take these rolls like that and not choose to age.
Saint Gudule nods and laughs.
"Maybe a bit of both! My body is partially immune to chaos, as I was born from the entropy corrupting my parents. But sure! I will put them to rest! Anything else? Can't I help you?"
000dafi03
|
This ruined chamber must once have been a bedroom, but the fixtures have mostly rotted away over the centuries.
In this room are two more of the same knights, as well as a female knight.
Saint Gudule: 1d20 + 1 ⇒ (19) + 1 = 20
Barm: 1d20 + 6 ⇒ (15) + 6 = 21
Trutzburg: 1d20 + 2 ⇒ (19) + 2 = 21
Baied: 1d20 + 1 ⇒ (7) + 1 = 8
Regnum: 1d20 + 11 ⇒ (9) + 11 = 20
Frēodwēn: 1d20 + 6 ⇒ (19) + 6 = 25
enemies: 2d20 + 4 ⇒ (11, 12) + 4 = 27
other enemy: 1d20 + 5 ⇒ (20) + 5 = 25
Initiative Order, Bold May Go!
Map Slide
Freodwen
Lady Knight
Trutzburg
Regnum
Barm
Saint Gudule
Enemy Knights
Baied
The lady knight is a dreaded graveknight. Undying tyrants and eternal champions of the undead, graveknights arise from the corpses of the most nefarious warlords and disgraced heroes—villains too merciless to submit to the shackles of death. They bear the same weapons and regalia they did in life, though warped or empowered by their profane resurrection. The legions they once held also flock to them in death, ready to serve their wicked ambitions once more. A graveknight’s essence is fundamentally tied to its armor, the bloodstained trappings of its battle lust. This armor becomes an icon of its perverse natures, transforming into a monstrous second skin over the husk of desiccated flesh and scarred bone locked within.
Saint Gudule
|
oh, I was expecting the following of the dialogue but I'm ok with going on.
Once back towards his companions, Saint Gudule explains what happens and the task he accepted.
Frēodwēn
|
Frēodwēn encourages the team and casts a spell.
inspiration and haste. why yes, I did spend two hours trying to come up with something better than that in character
000dafi03
|
The female knight lowers her sword in your direction, causing a blast of acid to shoot forward down the hallway.
acid damage: 6d6 ⇒ (1, 6, 4, 6, 2, 2) = 21 DC 19 reflex save for half (hits all of you)
Reflex saves!
Initiative Order, Bold May Go!
Map Slide
Freodwen
Lady Knight
Trutzburg
Regnum
Barm
Saint Gudule
Enemy Knights
Baied
Barm
|
ref: 1d20 + 10 ⇒ (14) + 10 = 24
Barm enters the room and attacks Lady.
+4 adamantine Greatsword (+ Furious Focus, power attack and vital strike, Devastating St.) - std.: 1d20 + 28 ⇒ (20) + 28 = 48
damage: 6d6 + 22 + 12 + 6 ⇒ (6, 2, 2, 6, 6, 4) + 22 + 12 + 6 = 66
crit confirm: 1d20 + 28 ⇒ (5) + 28 = 33
damage: 2d6 + 22 + 12 + 6 ⇒ (3, 2) + 22 + 12 + 6 = 45
Saint Gudule
|
Ref save DC 19: 1d20 + 10 + 1 ⇒ (9) + 10 + 1 = 20
Saint Gudule dodges most of the acid and discovers that he's a bit acid-proof. that's the first time he actually takes acid damage :D
The ganzi scoffs and brushes dust from his clothes with the back of his hand and holds a fist in the air.
"You're done? NOW TASTE FIRE!" he shouts, as a column of divine fire descend from the ceiling.
Flame Strike DC 23: 12d6 ⇒ (1, 4, 4, 2, 1, 1, 6, 3, 3, 5, 3, 4) = 37
Regnum Blastface
|
Regnum runs to an elevated position on the bed waiting for a good opportunity to shoot.
Run to corner of the room.
Trutzburg
|
Trutzburg charges in and attacks the lady, too.
attack: 1d20 + 24 + 1 + 2 + 2 ⇒ (20) + 24 + 1 + 2 + 2 = 491d10 + 25 + 2 ⇒ (10) + 25 + 2 = 37
Confirm: 1d20 + 24 + 1 + 2 + 2 + 4 ⇒ (10) + 24 + 1 + 2 + 2 + 4 = 431d10 + 25 + 2 ⇒ (4) + 25 + 2 = 31
000dafi03
|
SR check: 1d20 + 16 ⇒ (17) + 16 = 33
reflex save: 1d20 + 6 ⇒ (1) + 6 = 7
reflex saves: 1d20 + 4 ⇒ (8) + 4 = 12
reflex saves: 1d20 + 4 ⇒ (19) + 4 = 23
The lady knight collapses and disintegrates in the holy fire, leaving only her armor behind. You easily take care of the other two knights with her.
Combat Over!
Each knight had: potion of bull’s strength, potions of divine favor (3); Other Gear +1 chainmail, +1 heavy wooden shield, +1 battleaxe, shortspear, throwing axes (2), boots of the winterlands, feather token (anchor), 5 GP;p
The lady knight had: +1 full plate, +1 greatsword, composite longbow [+8 Str] with 20 arrows, belt of giant strength +2
Barm
|
"Guys I will take that greatsword just in case!"
"Shall we take a look in that last room that we didn't visit?"
Saint Gudule
|
Saint Gudule puts both hands on his hips and laughs loudly.
"Bwahahah! Nobody taunts mighty Gudule with his new powers from the CHAOS MAGIC!"
Turning towards the others, he quietly explains them how his journey into the chaotic fabric of magic MUST have made him more powerful. He surely feels a bit younger.
Frēodwēn
|
Frēodwēn will take and drink one of the potions of Divine favor before going into the last room
000dafi03
|
A slim platform juts out into the center of a huge circular shaft that seems to drop off into nowhere and stretch far above into darkness. A sense of gloom and oppression permeates the room. Although conditions are calm upon the platform, the sounds of howling winds pervade the chamber.
000dafi03
|
The book has no specifics, but this area is definitely magical.
Baied senses conjuration magic and that the barrier between the material plane and the astral plane is thin in the empty space around the platform.
Baied Eldourha
|
Conjuration magic here...There is a strong feeling about the Astral plane, maybe there is a guardian or something.Do you feel it too?
Asks Baied to Gudule and Freodwen
Spellcraft to identify an eventual spell: 1d20 + 10 ⇒ (12) + 10 = 22
Know about the Astral plane: 1d20 + 7 ⇒ (4) + 7 = 11
Saint Gudule
|
Gudule looks over Baied's shoulder and rubs his chin, casting the same spell.
Spellcraft: 1d20 + 16 ⇒ (1) + 16 = 17
"Naah not important." he concludes.
000dafi03
|
You hear a small voice amidst the wind.
"I sense.. defeated... Nhur Athemon. Come... grant... you wish... defeating him."
Saint Gudule
|
Gudule shrugs and follows the others.
"What have we won? A special prize?" he says, eyes sparkling.
000dafi03
|
When you reach the center of the room, the sounds of howling winds shift to the sounds of hundreds of hissing snakes, and the sibilant voice of Abraxas himself fills the chamber. “Have you come to slain my servant Nhur Athemon?”