GM Zer0darkfire's Emerald Spire (Inactive)

Game Master asdffghjkl01

Map Slides


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Grand Lodge

male Nagaji
Stats:
HP130/130 Ac 35 FF 33 T 14 F 16 R 11 W 18 / Ini +7 Perc +27
Fighter 14

Taking also moves in with a five footer and starts swinging against the knight in yellow armor
Attack: 1d20 + 23 ⇒ (12) + 23 = 351d10 + 28 ⇒ (1) + 28 = 29
Attack: 1d20 + 18 ⇒ (14) + 18 = 321d10 + 28 ⇒ (1) + 28 = 29
Attack: 1d20 + 13 ⇒ (4) + 13 = 171d10 + 28 ⇒ (3) + 28 = 31

Dark Archive

|Absalom Initiation Slides

The three martials breach the room at full strength and perform a lightning attack maneuver killing three of the four creatures instantly. The last one is felled shortly thereafter.

Combat Over!

There are doors to the north and a door to the south on the east side of the room.

The Concordance

Ganzi Master of the Unexpected 13 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 120/120 | AC: 17 | T: 11 | FF: 16 | CMD: 17 | Fort +12, Ref +12, Will +14 (+2 vs polymorph ; +5 vs mind-affecting) | Init: +1 | Perc: +1 | SM: +19 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 11 ; 1 - 8/8 ; 2 - 8/8 ; 3 - 8/8 ; 4 - 7/8 ; 5 - 6/7 ; 6: 5/5 ; Quibble: 1/1 ; Flicker: 6/6 ; Battle Spirit 6/6 ; Pure Whimsy: 0/2 ; Dazing spell (lesser): 3/3

xD

Saint Gudule puts his hands on his hips and laughs.
"Well, I almost forgot what it was like to be useless! Nice fight, guys!"

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

"Well, this place seems to have two different types of bad guys. Either the super easy to kill or one that almost kills all of us."

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

"Let's go to the south first!" Barm starts moving.

Dark Archive

|Absalom Initiation Slides

Double doors open to reveal a 10-foot-wide corridor extending to the south. The final stretch of the hall is bathed in shifting energy—pink, scarlet, dusty rose, and incandescent blue.

detect magic:

The vortex radiates an aura of strong transmutation magic.

The Concordance

Ganzi Master of the Unexpected 13 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 120/120 | AC: 17 | T: 11 | FF: 16 | CMD: 17 | Fort +12, Ref +12, Will +14 (+2 vs polymorph ; +5 vs mind-affecting) | Init: +1 | Perc: +1 | SM: +19 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 11 ; 1 - 8/8 ; 2 - 8/8 ; 3 - 8/8 ; 4 - 7/8 ; 5 - 6/7 ; 6: 5/5 ; Quibble: 1/1 ; Flicker: 6/6 ; Battle Spirit 6/6 ; Pure Whimsy: 0/2 ; Dazing spell (lesser): 3/3

Using a spell of detect Magic, Gudule states.
"Smells like transmutation Magic!"

Spellcraft?: 1d20 + 16 ⇒ (19) + 16 = 35

Dark Archive

|Absalom Initiation Slides

Saint Gudule is familiar with the weave of this magic, it is wild and uncontrolled, its unclear what would happen should someone try to pass through this area, but you can see the distorted form of a person at the end of the hallway.

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

"Saint, what is meaning of that magic?"

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

"Could it be some kind of portal?"

The Concordance

Ganzi Master of the Unexpected 13 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 120/120 | AC: 17 | T: 11 | FF: 16 | CMD: 17 | Fort +12, Ref +12, Will +14 (+2 vs polymorph ; +5 vs mind-affecting) | Init: +1 | Perc: +1 | SM: +19 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 11 ; 1 - 8/8 ; 2 - 8/8 ; 3 - 8/8 ; 4 - 7/8 ; 5 - 6/7 ; 6: 5/5 ; Quibble: 1/1 ; Flicker: 6/6 ; Battle Spirit 6/6 ; Pure Whimsy: 0/2 ; Dazing spell (lesser): 3/3

Saint Gudule smiles widely.
"Now we're talking, foul dungeon!" he shouts.

Walking towards the area of magic, he shouts exictedly:
"WILD MAGIC! SHEER CHAOS!"

And he tries to approach the area.

If he dies, he dies. That's the capstone for Gudule xD

The Exchange

Female Half elf Cleric 5 / Sorc 8 Init +1 HP 76/76 AC 20 T12 FF19 Fort +10 Ref+8 Will+16 Perc +10 Channel 3d6 7/7 CLW Wand 33/50 CMW 3/50 Spd 40"

What? Wait!

Desperatly, Baied tries to cast a protective spell on her whimsy partner

Cast Protection from Chaos on Saint Gudule

Dark Archive

|Absalom Initiation Slides

You're a person after my own heart Saint Gudule! I'm labeled as "Chaos Incarnate" in my Age of Ashes game by the GM.

So I'm going with oracle being an intituive class since its similar to oracle. I'm then assuming Ganzi have basically the same lifespan as a human and that you're the average of 17 years old.

all the fort saves: 1d20 + 12 ⇒ (6) + 12 = 18 younger or older: 1d2 ⇒ 2 how many years: 1d4 ⇒ 4
Saint Gudule is now 21

all the fort saves: 1d20 + 12 ⇒ (5) + 12 = 17 younger or older: 1d2 ⇒ 1 how many years: 1d6 ⇒ 5
Saint Gudule is now 16

You've made it 10ft forward, would you like to keep going?

The Concordance

Ganzi Master of the Unexpected 13 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 120/120 | AC: 17 | T: 11 | FF: 16 | CMD: 17 | Fort +12, Ref +12, Will +14 (+2 vs polymorph ; +5 vs mind-affecting) | Init: +1 | Perc: +1 | SM: +19 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 11 ; 1 - 8/8 ; 2 - 8/8 ; 3 - 8/8 ; 4 - 7/8 ; 5 - 6/7 ; 6: 5/5 ; Quibble: 1/1 ; Flicker: 6/6 ; Battle Spirit 6/6 ; Pure Whimsy: 0/2 ; Dazing spell (lesser): 3/3

haha nice! Actually, I don't know about ganzi's lifespan. However, when I made SG, I chose him to be 25 years old.

Saint Gudule continues his walks towards his destiny!

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

I am keeping my mouth closed, I want to see what happens here!

Dark Archive

|Absalom Initiation Slides

I asked in Ask Mark on the Arcane Mark discord and Luis Loza said they have lifespans similar to humans, tieflings, and aasimar. I will use your age of 25 in place of 17.

Saint Gudule is currently 24.

fort save: 1d20 + 12 ⇒ (11) + 12 = 23
fort save: 1d20 + 12 ⇒ (14) + 12 = 26
fort save: 1d20 + 12 ⇒ (18) + 12 = 30
fort save: 1d20 + 12 ⇒ (14) + 12 = 26

Saint Gudule rejects the rest of the magic (unless he willingly wants to randomly age around, in which he gets to choose younger or older for each save since he succeeded).

Saint Gudule meets the time distorted form of a human, "You're either insane stupid for coming down here. I am Togarin, an apprentice of Nhur Athemon. Well, this is my body, my spirit is trapped in the time-amber of Thornkeep." he says gesturing at his aged body. "Mind doing this...'old' man a favor?" he says with air-quotes, "Nhur Athemon has soiled the bodies of the other apprentices and I'd like you to put them to rest. Here, take these, the skulls of the fallen cannot bear to witness their bodies in unlife." he says handing you four skulls from his cloak.

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

That was interesting!

The Concordance

Ganzi Master of the Unexpected 13 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 120/120 | AC: 17 | T: 11 | FF: 16 | CMD: 17 | Fort +12, Ref +12, Will +14 (+2 vs polymorph ; +5 vs mind-affecting) | Init: +1 | Perc: +1 | SM: +19 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 11 ; 1 - 8/8 ; 2 - 8/8 ; 3 - 8/8 ; 4 - 7/8 ; 5 - 6/7 ; 6: 5/5 ; Quibble: 1/1 ; Flicker: 6/6 ; Battle Spirit 6/6 ; Pure Whimsy: 0/2 ; Dazing spell (lesser): 3/3

I will take these rolls like that and not choose to age.

Saint Gudule nods and laughs.
"Maybe a bit of both! My body is partially immune to chaos, as I was born from the entropy corrupting my parents. But sure! I will put them to rest! Anything else? Can't I help you?"

Grand Lodge

male Nagaji
Stats:
HP130/130 Ac 35 FF 33 T 14 F 16 R 11 W 18 / Ini +7 Perc +27
Fighter 14

Trutzburg looks at the display of temporal magic and looks utterly baffled. "Well that was.... interesting."

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

"Saint are you ok there!?"

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

"Guys, what now! Let's check other rooms!"

Other one on the south

Dark Archive

|Absalom Initiation Slides

This ruined chamber must once have been a bedroom, but the fixtures have mostly rotted away over the centuries.

In this room are two more of the same knights, as well as a female knight.

initiative:

Saint Gudule: 1d20 + 1 ⇒ (19) + 1 = 20
Barm: 1d20 + 6 ⇒ (15) + 6 = 21
Trutzburg: 1d20 + 2 ⇒ (19) + 2 = 21
Baied: 1d20 + 1 ⇒ (7) + 1 = 8
Regnum: 1d20 + 11 ⇒ (9) + 11 = 20
Frēodwēn: 1d20 + 6 ⇒ (19) + 6 = 25
enemies: 2d20 + 4 ⇒ (11, 12) + 4 = 27
other enemy: 1d20 + 5 ⇒ (20) + 5 = 25

Initiative Order, Bold May Go!
Map Slide
Freodwen
Lady Knight
Trutzburg
Regnum
Barm
Saint Gudule
Enemy Knights
Baied

knowledge religion to identify, DC 21:

The lady knight is a dreaded graveknight. Undying tyrants and eternal champions of the undead, graveknights arise from the corpses of the most nefarious warlords and disgraced heroes—villains too merciless to submit to the shackles of death. They bear the same weapons and regalia they did in life, though warped or empowered by their profane resurrection. The legions they once held also flock to them in death, ready to serve their wicked ambitions once more. A graveknight’s essence is fundamentally tied to its armor, the bloodstained trappings of its battle lust. This armor becomes an icon of its perverse natures, transforming into a monstrous second skin over the husk of desiccated flesh and scarred bone locked within.

The Exchange

Female Half elf Cleric 5 / Sorc 8 Init +1 HP 76/76 AC 20 T12 FF19 Fort +10 Ref+8 Will+16 Perc +10 Channel 3d6 7/7 CLW Wand 33/50 CMW 3/50 Spd 40"

Know Religion: 1d20 + 10 ⇒ (2) + 10 = 12

Sorry, I don't know what these are. Could be constructs, could be something else

The Concordance

Ganzi Master of the Unexpected 13 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 120/120 | AC: 17 | T: 11 | FF: 16 | CMD: 17 | Fort +12, Ref +12, Will +14 (+2 vs polymorph ; +5 vs mind-affecting) | Init: +1 | Perc: +1 | SM: +19 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 11 ; 1 - 8/8 ; 2 - 8/8 ; 3 - 8/8 ; 4 - 7/8 ; 5 - 6/7 ; 6: 5/5 ; Quibble: 1/1 ; Flicker: 6/6 ; Battle Spirit 6/6 ; Pure Whimsy: 0/2 ; Dazing spell (lesser): 3/3

oh, I was expecting the following of the dialogue but I'm ok with going on.

Once back towards his companions, Saint Gudule explains what happens and the task he accepted.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

knowledge, religion: 1d20 + 8 ⇒ (11) + 8 = 19

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Frēodwēn encourages the team and casts a spell.

inspiration and haste. why yes, I did spend two hours trying to come up with something better than that in character

Dark Archive

|Absalom Initiation Slides

The female knight lowers her sword in your direction, causing a blast of acid to shoot forward down the hallway.

acid damage: 6d6 ⇒ (1, 6, 4, 6, 2, 2) = 21 DC 19 reflex save for half (hits all of you)

Reflex saves!
Initiative Order, Bold May Go!
Map Slide
Freodwen
Lady Knight
Trutzburg
Regnum
Barm
Saint Gudule

Enemy Knights
Baied

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

ref: 1d20 + 10 ⇒ (14) + 10 = 24

Barm enters the room and attacks Lady.

+4 adamantine Greatsword (+ Furious Focus, power attack and vital strike, Devastating St.) - std.: 1d20 + 28 ⇒ (20) + 28 = 48
damage: 6d6 + 22 + 12 + 6 ⇒ (6, 2, 2, 6, 6, 4) + 22 + 12 + 6 = 66

crit confirm: 1d20 + 28 ⇒ (5) + 28 = 33
damage: 2d6 + 22 + 12 + 6 ⇒ (3, 2) + 22 + 12 + 6 = 45

The Concordance

Ganzi Master of the Unexpected 13 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 120/120 | AC: 17 | T: 11 | FF: 16 | CMD: 17 | Fort +12, Ref +12, Will +14 (+2 vs polymorph ; +5 vs mind-affecting) | Init: +1 | Perc: +1 | SM: +19 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 11 ; 1 - 8/8 ; 2 - 8/8 ; 3 - 8/8 ; 4 - 7/8 ; 5 - 6/7 ; 6: 5/5 ; Quibble: 1/1 ; Flicker: 6/6 ; Battle Spirit 6/6 ; Pure Whimsy: 0/2 ; Dazing spell (lesser): 3/3

Ref save DC 19: 1d20 + 10 + 1 ⇒ (9) + 10 + 1 = 20

Saint Gudule dodges most of the acid and discovers that he's a bit acid-proof. that's the first time he actually takes acid damage :D

The ganzi scoffs and brushes dust from his clothes with the back of his hand and holds a fist in the air.

"You're done? NOW TASTE FIRE!" he shouts, as a column of divine fire descend from the ceiling.

Flame Strike DC 23: 12d6 ⇒ (1, 4, 4, 2, 1, 1, 6, 3, 3, 5, 3, 4) = 37

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

Regnum runs to an elevated position on the bed waiting for a good opportunity to shoot.

Run to corner of the room.

Grand Lodge

male Nagaji
Stats:
HP130/130 Ac 35 FF 33 T 14 F 16 R 11 W 18 / Ini +7 Perc +27
Fighter 14

Trutzburg charges in and attacks the lady, too.
attack: 1d20 + 24 + 1 + 2 + 2 ⇒ (20) + 24 + 1 + 2 + 2 = 491d10 + 25 + 2 ⇒ (10) + 25 + 2 = 37
Confirm: 1d20 + 24 + 1 + 2 + 2 + 4 ⇒ (10) + 24 + 1 + 2 + 2 + 4 = 431d10 + 25 + 2 ⇒ (4) + 25 + 2 = 31

Dark Archive

|Absalom Initiation Slides

SR check: 1d20 + 16 ⇒ (17) + 16 = 33

reflex save: 1d20 + 6 ⇒ (1) + 6 = 7

reflex saves: 1d20 + 4 ⇒ (8) + 4 = 12
reflex saves: 1d20 + 4 ⇒ (19) + 4 = 23

The lady knight collapses and disintegrates in the holy fire, leaving only her armor behind. You easily take care of the other two knights with her.

Combat Over!

Each knight had: potion of bull’s strength, potions of divine favor (3); Other Gear +1 chainmail, +1 heavy wooden shield, +1 battleaxe, shortspear, throwing axes (2), boots of the winterlands, feather token (anchor), 5 GP;p

The lady knight had: +1 full plate, +1 greatsword, composite longbow [+8 Str] with 20 arrows, belt of giant strength +2

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

"Guys I will take that greatsword just in case!"

"Shall we take a look in that last room that we didn't visit?"

The Concordance

Ganzi Master of the Unexpected 13 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 120/120 | AC: 17 | T: 11 | FF: 16 | CMD: 17 | Fort +12, Ref +12, Will +14 (+2 vs polymorph ; +5 vs mind-affecting) | Init: +1 | Perc: +1 | SM: +19 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 11 ; 1 - 8/8 ; 2 - 8/8 ; 3 - 8/8 ; 4 - 7/8 ; 5 - 6/7 ; 6: 5/5 ; Quibble: 1/1 ; Flicker: 6/6 ; Battle Spirit 6/6 ; Pure Whimsy: 0/2 ; Dazing spell (lesser): 3/3

Saint Gudule puts both hands on his hips and laughs loudly.
"Bwahahah! Nobody taunts mighty Gudule with his new powers from the CHAOS MAGIC!"

Turning towards the others, he quietly explains them how his journey into the chaotic fabric of magic MUST have made him more powerful. He surely feels a bit younger.

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

"Lead the way Barm, you usually do!"

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

"I can't wait to see your new powers in action, Saint!"

Barm leads the group to the unexplored room.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Frēodwēn will take and drink one of the potions of Divine favor before going into the last room

Grand Lodge

male Nagaji
Stats:
HP130/130 Ac 35 FF 33 T 14 F 16 R 11 W 18 / Ini +7 Perc +27
Fighter 14

Trutzburg thinks for a moment. "Wasn´t there something similar between these strong knights and liches?"
He then keeps close to Barm

Dark Archive

|Absalom Initiation Slides

A slim platform juts out into the center of a huge circular shaft that seems to drop off into nowhere and stretch far above into darkness. A sense of gloom and oppression permeates the room. Although conditions are calm upon the platform, the sounds of howling winds pervade the chamber.

The Exchange

Female Half elf Cleric 5 / Sorc 8 Init +1 HP 76/76 AC 20 T12 FF19 Fort +10 Ref+8 Will+16 Perc +10 Channel 3d6 7/7 CLW Wand 33/50 CMW 3/50 Spd 40"

Not really a quiet place..

Baied uses a minor spell to find out if magic is used in the room

Cast detect magic

Dark Archive

|Absalom Initiation Slides

The book has no specifics, but this area is definitely magical.

Baied senses conjuration magic and that the barrier between the material plane and the astral plane is thin in the empty space around the platform.

Dark Archive

|Absalom Initiation Slides

Anyone doing anything here?

The Exchange

Female Half elf Cleric 5 / Sorc 8 Init +1 HP 76/76 AC 20 T12 FF19 Fort +10 Ref+8 Will+16 Perc +10 Channel 3d6 7/7 CLW Wand 33/50 CMW 3/50 Spd 40"

Conjuration magic here...There is a strong feeling about the Astral plane, maybe there is a guardian or something.Do you feel it too?

Asks Baied to Gudule and Freodwen

Spellcraft to identify an eventual spell: 1d20 + 10 ⇒ (12) + 10 = 22
Know about the Astral plane: 1d20 + 7 ⇒ (4) + 7 = 11

The Concordance

Ganzi Master of the Unexpected 13 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 120/120 | AC: 17 | T: 11 | FF: 16 | CMD: 17 | Fort +12, Ref +12, Will +14 (+2 vs polymorph ; +5 vs mind-affecting) | Init: +1 | Perc: +1 | SM: +19 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 11 ; 1 - 8/8 ; 2 - 8/8 ; 3 - 8/8 ; 4 - 7/8 ; 5 - 6/7 ; 6: 5/5 ; Quibble: 1/1 ; Flicker: 6/6 ; Battle Spirit 6/6 ; Pure Whimsy: 0/2 ; Dazing spell (lesser): 3/3

Gudule looks over Baied's shoulder and rubs his chin, casting the same spell.
Spellcraft: 1d20 + 16 ⇒ (1) + 16 = 17

"Naah not important." he concludes.

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

"Shall I enter?" and Barm enters the room.

Dark Archive

|Absalom Initiation Slides

You hear a small voice amidst the wind.
"I sense.. defeated... Nhur Athemon. Come... grant... you wish... defeating him."

Grand Lodge

male Nagaji
Stats:
HP130/130 Ac 35 FF 33 T 14 F 16 R 11 W 18 / Ini +7 Perc +27
Fighter 14

Trutzburg shrugs and enters.

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

Regnum follows the group into the room.

The Concordance

Ganzi Master of the Unexpected 13 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 120/120 | AC: 17 | T: 11 | FF: 16 | CMD: 17 | Fort +12, Ref +12, Will +14 (+2 vs polymorph ; +5 vs mind-affecting) | Init: +1 | Perc: +1 | SM: +19 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 11 ; 1 - 8/8 ; 2 - 8/8 ; 3 - 8/8 ; 4 - 7/8 ; 5 - 6/7 ; 6: 5/5 ; Quibble: 1/1 ; Flicker: 6/6 ; Battle Spirit 6/6 ; Pure Whimsy: 0/2 ; Dazing spell (lesser): 3/3

Gudule shrugs and follows the others.
"What have we won? A special prize?" he says, eyes sparkling.

Dark Archive

|Absalom Initiation Slides

When you reach the center of the room, the sounds of howling winds shift to the sounds of hundreds of hissing snakes, and the sibilant voice of Abraxas himself fills the chamber. “Have you come to slain my servant Nhur Athemon?”

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