GM Zer0darkfire's Emerald Spire (Inactive)

Game Master asdffghjkl01

Map Slides


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Dark Archive

Male NG Half-Orc Spell Warrior Skald 5 | HP 38/38 | AC 20 T 11 FF 19 | CMB +7, CMD 18 | F: +9, R: +5, W: +5 (+4 vs language-dependent effects) | Init: +3 | Perc: +6, SM: (+10) | Speed 30ft | Spells: 1st 5/5 2nd 3/3 | Raging Song 23/24 | Active conditions: None

Jahz does not have his own wand (fresh character), so thank you for letting me use your charges Regnum! I'll be sure to return the favor after this floor.

Jahz dusts himself off and laughs. "Hah! Well, that could have gone better," he says with a smile. "My thanks, Jawhar."

Jahz is ready to continue moving.

The Concordance

Ganzi Master of the Unexpected 13 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 120/120 | AC: 17 | T: 11 | FF: 16 | CMD: 17 | Fort +12, Ref +12, Will +14 (+2 vs polymorph ; +5 vs mind-affecting) | Init: +1 | Perc: +1 | SM: +19 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 11 ; 1 - 8/8 ; 2 - 8/8 ; 3 - 8/8 ; 4 - 7/8 ; 5 - 6/7 ; 6: 5/5 ; Quibble: 1/1 ; Flicker: 6/6 ; Battle Spirit 6/6 ; Pure Whimsy: 0/2 ; Dazing spell (lesser): 3/3

Saint Gudule scratches his head.

"Well, it could have been worse, no? Who knows..."

Good for me :) Since Gudule is also a fresh character, he may need healing as well. Ready to give it back after the floor as well, of course.

Dark Archive

|Absalom Initiation Slides

You open the door. From this curving room, doors lead east and west, and a passage leads south. A small table with four rickety chairs sits in the middle of the room. A pair of dice lies on the table amid cups and plates.

Two goblins are sitting at the table. One of the two goblins stationed here has fallen asleep on his half-eaten plate of food. The other goblin passes the time by putting small pieces of food in her slumbering mate’s ears, creating a culinary work of art (by goblin
standards).

initiative:

Saint Gudule: 1d20 + 0 ⇒ (1) + 0 = 1
Barm: 1d20 + 2 ⇒ (20) + 2 = 22
Jahz: 1d20 + 8 ⇒ (20) + 8 = 28
Jawhar: 1d20 + 0 ⇒ (7) + 0 = 7
Regnum: 1d20 + 5 ⇒ (18) + 5 = 23
Tabar: 1d20 + 2 ⇒ (16) + 2 = 18
enemies: 4d20 + 3 ⇒ (14, 18, 5, 16) + 3 = 56

Initiative Order, Bold May Go!
Map Slides
Everyone's Surprise Round Actions! One standard or move action
Jahz
Regnum
Barm
Tabar

Goblins
Jawhar
Saint Gudule

The Concordance

Male N Ratfolk | Swashbuckler 1, Occultist 5 | Panache 6/6 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | HP 67/67 | AC 23 T 16 FF 18 | CMB (Trip, Disarm, Sunder) +10, CMD 15 | F: +9, R: +10, W: +5 | Init: +5 | Bluff (Deceive) +9, Dipl. (Influence) +14, Perc +10, SM +3 Spells 1st 6/6, 2nd 3/3 | Transm. Impl. MF 3/3 | Abj. Impl. MF 7/7 | Illusion Impl. MF 2/2 | Speed 20ft (40ft on riding dog)| Active conditions:

Tabar runs into the room with his bardiche in hand.

Dark Archive

Male NG Half-Orc Spell Warrior Skald 5 | HP 38/38 | AC 20 T 11 FF 19 | CMB +7, CMD 18 | F: +9, R: +5, W: +5 (+4 vs language-dependent effects) | Init: +3 | Perc: +6, SM: (+10) | Speed 30ft | Spells: 1st 5/5 2nd 3/3 | Raging Song 23/24 | Active conditions: None

Jahz moves next to Gudule.

Dark Archive

|Absalom Initiation Slides

Jahz, tabar, you have normal round actions as well. Everyone gets a surprise round, then the order goes Jahz, Regnum, Barm, and Tabar for normal rounds

The Concordance

Male N Ratfolk | Swashbuckler 1, Occultist 5 | Panache 6/6 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | HP 67/67 | AC 23 T 16 FF 18 | CMB (Trip, Disarm, Sunder) +10, CMD 15 | F: +9, R: +10, W: +5 | Init: +5 | Bluff (Deceive) +9, Dipl. (Influence) +14, Perc +10, SM +3 Spells 1st 6/6, 2nd 3/3 | Transm. Impl. MF 3/3 | Abj. Impl. MF 7/7 | Illusion Impl. MF 2/2 | Speed 20ft (40ft on riding dog)| Active conditions:

"Again goblins, for you: death certificate!" Tabar says coldly.

Tabar makes a small step and tries to hit the red goblin with his bardiche.

Bardiche, reach: 1d20 + 5 ⇒ (12) + 5 = 17
Slashing damage: 1d10 + 6 ⇒ (7) + 6 = 13

Dark Archive

Male NG Half-Orc Spell Warrior Skald 5 | HP 38/38 | AC 20 T 11 FF 19 | CMB +7, CMD 18 | F: +9, R: +5, W: +5 (+4 vs language-dependent effects) | Init: +3 | Perc: +6, SM: (+10) | Speed 30ft | Spells: 1st 5/5 2nd 3/3 | Raging Song 23/24 | Active conditions: None

Jahz takes another step forward and pulls out his bottle of acid. "Tally-ho!" he calls out as another green ball of liquid goes flying.

Jahz takes a 5 ft step, pulls out his acid flask, and casts acid splash at the blue goblin.

Ranged touch: 1d20 + 2 ⇒ (9) + 2 = 11 If there's any cover (such as from the table), GM will have to figure that in.
Acid damage: 1d3 + 1 ⇒ (1) + 1 = 2

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

Barm comes closer to goblin in blue and strikes him with his sword.

to hit: 1d20 + 6 ⇒ (19) + 6 = 25
damage: 1d8 + 6 ⇒ (4) + 6 = 10

confirm crit: 1d20 + 6 ⇒ (15) + 6 = 21
damage: 1d8 + 6 ⇒ (7) + 6 = 13

The Concordance

Ganzi Master of the Unexpected 13 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 120/120 | AC: 17 | T: 11 | FF: 16 | CMD: 17 | Fort +12, Ref +12, Will +14 (+2 vs polymorph ; +5 vs mind-affecting) | Init: +1 | Perc: +1 | SM: +19 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 11 ; 1 - 8/8 ; 2 - 8/8 ; 3 - 8/8 ; 4 - 7/8 ; 5 - 6/7 ; 6: 5/5 ; Quibble: 1/1 ; Flicker: 6/6 ; Battle Spirit 6/6 ; Pure Whimsy: 0/2 ; Dazing spell (lesser): 3/3

Saint Gudule goes forward cautiously.

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

Jawhar carefully picks his way through the unnatually dark room, nearly running into Tabar before his light picks out the half-orc.

Seeing the goblin illuminated by Barm's light, Jawhar tries to consider a way to help out.

"This cursed darkness is unholy! We need to find the source and destroy it!"

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

SURPRISE ROUND

Regnum follows the group and runs to the enemy.

NORMAL ROUND

"I agree" Regnum shouts, "I can barely make out targets to shoot at!"

Seeing targets, Regnum stops and shoots at BLUE.

Musket: 1d20 + 8 + 1 ⇒ (12) + 8 + 1 = 21 (PBS, Precise, vs touch)
Damage: 1d12 + 1 ⇒ (7) + 1 = 8

Dark Archive

|Absalom Initiation Slides

The two goblins "guarding" the room shout in surprise right before they are easily slain.

As you stand over the dying goblins, the two from earlier come running into the room from behind a hanging carpet. "Quick quick, ugly humany heroes coming to kill us. Glob! Dirt! Wake up!" you hear one of them say before they pull the carpet back and look at you.

Initiative Order, Bold May Go!
Map Slides
Jahz
Regnum
Barm
Tabar

Goblins
Jawhar
Saint Gudule

Dark Archive

Male NG Half-Orc Spell Warrior Skald 5 | HP 38/38 | AC 20 T 11 FF 19 | CMB +7, CMD 18 | F: +9, R: +5, W: +5 (+4 vs language-dependent effects) | Init: +3 | Perc: +6, SM: (+10) | Speed 30ft | Spells: 1st 5/5 2nd 3/3 | Raging Song 23/24 | Active conditions: None

"Oh?" Jahz says upon seeing the goblins again, "did you miss us?" before he lobs another ball of acid at the goblin in blue.

Ranged touch, Cover: 1d20 + 2 - 4 ⇒ (5) + 2 - 4 = 3
Acid damage: 1d3 + 1 ⇒ (2) + 1 = 3

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

Barm approaches the goblin in red and hits him with a sword.

to hit: 1d20 + 8 ⇒ (13) + 8 = 21
damage: 1d8 + 6 ⇒ (4) + 6 = 10

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

"No, but I missed them!" Regnum replies to Jahz, remembering how badly he missed the goblins before they fled.

Quickly reloading Regnum also fires at BLUE

Musket: 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 24 - You know the drill!
Damage: 1d12 + 1 ⇒ (9) + 1 = 10

The Concordance

Male N Ratfolk | Swashbuckler 1, Occultist 5 | Panache 6/6 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | HP 67/67 | AC 23 T 16 FF 18 | CMB (Trip, Disarm, Sunder) +10, CMD 15 | F: +9, R: +10, W: +5 | Init: +5 | Bluff (Deceive) +9, Dipl. (Influence) +14, Perc +10, SM +3 Spells 1st 6/6, 2nd 3/3 | Transm. Impl. MF 3/3 | Abj. Impl. MF 7/7 | Illusion Impl. MF 2/2 | Speed 20ft (40ft on riding dog)| Active conditions:

Tabar makes a small step after Regnum shot and tries to hit the blue goblin with his bardiche.

Bardiche, reach: 1d20 + 5 ⇒ (8) + 5 = 13
Slashing damage: 1d10 + 6 ⇒ (8) + 6 = 14

Dark Archive

|Absalom Initiation Slides

Tabar, Barm, and Regnum prove to far too effective at slaying goblins this day, as their attacks easily kill both goblins where they stand, still looking up in surprise and terror.

Combat Over!

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

"Well, at least I didn't miss this time" Regnum muses as he reloads his weapon. "If anyone wants to check the bodies for loot, I will stand watch."

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

"Let's do a quick check and let's go!"

perception: 1d20 + 0 ⇒ (13) + 0 = 13

Barm looks at dead goblins and then heads toward the southern door and opens them.

Dark Archive

|Absalom Initiation Slides

You find a small shortsword and a small short bow on each of them. They are all wearing small leather armor.

The Concordance

Male N Ratfolk | Swashbuckler 1, Occultist 5 | Panache 6/6 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | HP 67/67 | AC 23 T 16 FF 18 | CMB (Trip, Disarm, Sunder) +10, CMD 15 | F: +9, R: +10, W: +5 | Init: +5 | Bluff (Deceive) +9, Dipl. (Influence) +14, Perc +10, SM +3 Spells 1st 6/6, 2nd 3/3 | Transm. Impl. MF 3/3 | Abj. Impl. MF 7/7 | Illusion Impl. MF 2/2 | Speed 20ft (40ft on riding dog)| Active conditions:

"Let us move on!" Tabar says and follows Barm.

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

"Good work with the goblins, but I thought we were going to start checking for traps before opening doors.

If not, just let me know so I can be sure to stay far back. Well... farther back, anyways." Jawhar opines from the back of the room.

Dark Archive

|Absalom Initiation Slides

Two tables with benches lie scattered around this mess hall. Decaying food of an indescribable nature sits on the tables. At the southern end of the chamber, doors exit to the east and the west. Currently, two goblins are fighting over the hindquarters of a mangy coyote killed the previous day. Their argument can be heard for quite a distance outside the room.

Your group catches the goblins by surprise and easily kills them. They have the same gear as before, a small shortsword, short bow, and leather armor.

The Concordance

Male N Ratfolk | Swashbuckler 1, Occultist 5 | Panache 6/6 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | HP 67/67 | AC 23 T 16 FF 18 | CMB (Trip, Disarm, Sunder) +10, CMD 15 | F: +9, R: +10, W: +5 | Init: +5 | Bluff (Deceive) +9, Dipl. (Influence) +14, Perc +10, SM +3 Spells 1st 6/6, 2nd 3/3 | Transm. Impl. MF 3/3 | Abj. Impl. MF 7/7 | Illusion Impl. MF 2/2 | Speed 20ft (40ft on riding dog)| Active conditions:

”Ha ha. Goblins are very dumb!! We kill them so easily!“ Tabar says and laughs.

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

"Jawhar, check the next door!"

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

"Well, all right, if we don't have anyone actually trained in finding traps, I suppose I can make an effort."

Jawhar carefully moves up next to Barm (Can't move my token from a phone), picking his way through the darkness and scans the doorframe for wires and other obvious mechanisms.

Perception: 1d20 + 3 ⇒ (19) + 3 = 22

If no traps are found, Jawhar opens the door for Barm to go through.

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

Barm enters next room. Ready to fight.

The Concordance

Ganzi Master of the Unexpected 13 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 120/120 | AC: 17 | T: 11 | FF: 16 | CMD: 17 | Fort +12, Ref +12, Will +14 (+2 vs polymorph ; +5 vs mind-affecting) | Init: +1 | Perc: +1 | SM: +19 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 11 ; 1 - 8/8 ; 2 - 8/8 ; 3 - 8/8 ; 4 - 7/8 ; 5 - 6/7 ; 6: 5/5 ; Quibble: 1/1 ; Flicker: 6/6 ; Battle Spirit 6/6 ; Pure Whimsy: 0/2 ; Dazing spell (lesser): 3/3

Saint Gudule enjoys his time in the tower so far. Great company, pitiful redeemers and beautiful architecture. He follows happily the group.

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

Regnum joins the crew walking into the next room, keeping to the back to cover the group.

Dark Archive

|Absalom Initiation Slides

You find no traps and that door is unlocked.

This curving room is a good-sized kitchen, complete with decaying tables, cupboards, and bins. One newer table has what seems like a child’s laboratory set up, with broken cups standing in for beakers.

You see (or don't see in Regnum's case) a goblin shaman and some kind of green machine creature in the shape of a man.

initiative:

Saint Gudule: 1d20 + 0 ⇒ (9) + 0 = 9
Barm: 1d20 + 2 ⇒ (13) + 2 = 15
Jahz: 1d20 + 8 ⇒ (11) + 8 = 19
Jawhar: 1d20 + 0 ⇒ (15) + 0 = 15
Regnum: 1d20 + 5 ⇒ (15) + 5 = 20
Tabar: 1d20 + 2 ⇒ (9) + 2 = 11
enemies: 2d20 + 2 ⇒ (13, 4) + 2 = 19

Initiative Order, Bold May Go!
Map Slide
Regnum
Jahz

Enemies
Barm
Jawhar
Tabar
Saint Gudule

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

Regnum moves forward to join the group, sees the Goblin Shaman and quickly snamps off a shot from his musket.

Musket: 1d20 + 8 + 1 ⇒ (12) + 8 + 1 = 21
Damage: 1d12 + 1 ⇒ (12) + 1 = 13

Dark Archive

Male NG Half-Orc Spell Warrior Skald 5 | HP 38/38 | AC 20 T 11 FF 19 | CMB +7, CMD 18 | F: +9, R: +5, W: +5 (+4 vs language-dependent effects) | Init: +3 | Perc: +6, SM: (+10) | Speed 30ft | Spells: 1st 5/5 2nd 3/3 | Raging Song 23/24 | Active conditions: None

"What is this?" Jahz says, obviously delighted to have discovered something new.

Knowledge (arcana): 1d20 + 8 ⇒ (9) + 8 = 17 (I'm assuming since the picture looks like a construct of some type)

He then flicks another ball of acid at the machine creature.

Ranged touch, cover: 1d20 + 2 - 4 ⇒ (3) + 2 - 4 = 1
Acid damage: 1d3 + 1 ⇒ (2) + 1 = 3

Dark Archive

|Absalom Initiation Slides

Jahz knows that this is some type of construct that, when defeated, explodes in a blast of electricity.

Regnum miss chance, high is good: 1d100 ⇒ 37
My dice roller is not in your favor for this darkness.

Regnum aims slightly in the wrong direction while firing literally blind into the dark, making his bullet go wide of the goblin.

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

"There's a construct in there? I hate constructs!"

Not quite quick enough to get out of the way, Jawhar hopes to survive the coming onslaught.

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

GM Zer0darkfire it is enemies turn.

Dark Archive

|Absalom Initiation Slides

Oh! Thanks for that post Barm, didn't realize that.

The goblin chants something in goblin and glows with magical light. Casting Bless for you spellcraft fans.

The construct steps forward and swings at Jawhar. slam: 1d20 + 6 ⇒ (9) + 6 = 15 but his swing bounces off of Jawhar's armor.

Initiative Order, Bold May Go!
Map Slide
Regnum
Jahz

Enemies
Barm
Jawhar
Tabar
Saint Gudule

The Concordance

Male N Ratfolk | Swashbuckler 1, Occultist 5 | Panache 6/6 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | HP 67/67 | AC 23 T 16 FF 18 | CMB (Trip, Disarm, Sunder) +10, CMD 15 | F: +9, R: +10, W: +5 | Init: +5 | Bluff (Deceive) +9, Dipl. (Influence) +14, Perc +10, SM +3 Spells 1st 6/6, 2nd 3/3 | Transm. Impl. MF 3/3 | Abj. Impl. MF 7/7 | Illusion Impl. MF 2/2 | Speed 20ft (40ft on riding dog)| Active conditions:

”Barm and Jahwar! Move out after your attack so I can get to him too!!“

Dark Archive

Male NG Half-Orc Spell Warrior Skald 5 | HP 38/38 | AC 20 T 11 FF 19 | CMB +7, CMD 18 | F: +9, R: +5, W: +5 (+4 vs language-dependent effects) | Init: +3 | Perc: +6, SM: (+10) | Speed 30ft | Spells: 1st 5/5 2nd 3/3 | Raging Song 23/24 | Active conditions: None

"And do be careful - this model looks like it explodes after enough damage," Jahz adds as he lobs another ball of acid at the construct.

Ranged touch, Cover, Shooting into melee: 1d20 + 2 - 4 - 4 ⇒ (5) + 2 - 4 - 4 = -1
Acid damage: 1d3 + 1 ⇒ (2) + 1 = 3

Sorry, folks - not too many useful things Jahz can do at this level. #Soon

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

"Attack? I think I'll just make way for the warriors."

Using Withdraw action to move to the back of the room (next to Tabar is good), if someone can move my figure, please.

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

Barm tries to hit construct and makes one step back.

to hit: 1d20 + 6 ⇒ (10) + 6 = 16
damage: 1d8 + 6 ⇒ (2) + 6 = 8

The Concordance

Male N Ratfolk | Swashbuckler 1, Occultist 5 | Panache 6/6 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | HP 67/67 | AC 23 T 16 FF 18 | CMB (Trip, Disarm, Sunder) +10, CMD 15 | F: +9, R: +10, W: +5 | Init: +5 | Bluff (Deceive) +9, Dipl. (Influence) +14, Perc +10, SM +3 Spells 1st 6/6, 2nd 3/3 | Transm. Impl. MF 3/3 | Abj. Impl. MF 7/7 | Illusion Impl. MF 2/2 | Speed 20ft (40ft on riding dog)| Active conditions:

Tabar appreciatively looks at Jahwar, drops the bardiche, grabs his earth breaker, walks forward to the construct and then attacks.

Earth breaker : 1d20 + 5 ⇒ (18) + 5 = 23
Bludg. damage 2H: 2d6 + 6 ⇒ (3, 5) + 6 = 14

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

Regnum quickly reloads his musket and fires at the enemy at the other side of the door.
If it is dropped before Regnum's turn he will still reload and then move to a better location to shoot next round.

"Hey, now, thankfully you don't have to make room for me!"

Musket: 1d20 + 8 + 1 - 4 ⇒ (2) + 8 + 1 - 4 = 7 (PBS, Precise, vs Touch - Cover)
Damage: 1d12 + 1 ⇒ (1) + 1 = 2

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

"Is anyone capable of lighting up the shaman? If Regnum can see him, maybe he can take him out before he gets to cast too many spells."

The Concordance

Ganzi Master of the Unexpected 13 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 120/120 | AC: 17 | T: 11 | FF: 16 | CMD: 17 | Fort +12, Ref +12, Will +14 (+2 vs polymorph ; +5 vs mind-affecting) | Init: +1 | Perc: +1 | SM: +19 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 11 ; 1 - 8/8 ; 2 - 8/8 ; 3 - 8/8 ; 4 - 7/8 ; 5 - 6/7 ; 6: 5/5 ; Quibble: 1/1 ; Flicker: 6/6 ; Battle Spirit 6/6 ; Pure Whimsy: 0/2 ; Dazing spell (lesser): 3/3

Saint Gudule scratches his head.

"Well, not me but I can ask nicely." he answers Jawhar.

No "dancing lights" here.

The Ganzi looks at the goblin shaman and shouts:

"Hey dude! I just mind-controlled your robot! Better flee before it catches you!" he says, hoping the goblin understands common.

He casts Command to flee. Will DC 15.

Dark Archive

|Absalom Initiation Slides

will save: 1d20 + 5 ⇒ (8) + 5 = 13
spellcraft: 1d20 + 4 ⇒ (1) + 4 = 5

The goblin shaman turns to run, "Mind control Clanky!? NO! How dare you be doing that! Skizzertz work so hard on Clanky!"

Barm and Tabar slam into the construct, but find that the green material he is made out of is far tougher than they expected. DR

The construct, without any new commands, swings at Tabar in the doorway.
slam: 1d20 + 6 ⇒ (3) + 6 = 9
But again, misses.

Regnum and Jahz both shoot widely in the dark, cramped space, missing everything.

Initiative Order, Bold May Go!
Map Slide
Regnum
Jahz

Goblin Skizzertz
Clanky, -18hp
Barm
Jawhar
Tabar
Saint Gudule

The Concordance

Male N Ratfolk | Swashbuckler 1, Occultist 5 | Panache 6/6 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | HP 67/67 | AC 23 T 16 FF 18 | CMB (Trip, Disarm, Sunder) +10, CMD 15 | F: +9, R: +10, W: +5 | Init: +5 | Bluff (Deceive) +9, Dipl. (Influence) +14, Perc +10, SM +3 Spells 1st 6/6, 2nd 3/3 | Transm. Impl. MF 3/3 | Abj. Impl. MF 7/7 | Illusion Impl. MF 2/2 | Speed 20ft (40ft on riding dog)| Active conditions:

Tabar now sees the necessity to use his toothy bite attack as well!

Toothy bite : 1d20 + 0 ⇒ (9) + 0 = 9
Bludg. damage 2H: 1d4 + 2 ⇒ (1) + 2 = 3

Earth breaker : 1d20 + 5 ⇒ (18) + 5 = 23
Bludg. damage 2H: 2d6 + 6 ⇒ (5, 4) + 6 = 15

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

Barm enter the room and strikes again. provoke AoO

to hit - flank: 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23
damage: 1d8 + 6 ⇒ (5) + 6 = 11

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

Regnum reloads his musket, but holds his fire, as it looks to him that his companions may have downed the enemy.

-Delay attack/move.

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

Anticipating that there might soon be a need for general healing, Jawhar also waits to see what happens with the construct.

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