Pathfinder: Shards of an Order PBP

Game Master Benjen Harris

Shards of an Order is a homebrew Pathfinder campaign set in a world called Vyn, more specifically set on the continent of Enderal.
Maps/Handouts
World Anvil

Initiative:
[dice=Nalia Initiative] 1d20 + 6[/dice]
[dice=Poppo Initiative] 1d20 + 5 [/dice]
[dice=Vynya Initiative] 1d20 + 1[/dice]
[dice=BobE Initiative] 1d20 + 2[/dice]
[dice=Hurak the Hunter Initiative] 1d20 + 4[/dice]


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Male Halfling Rogue 8 (Arcane Trickster) Loot HP 64/64 l AC 18 l Saves Str -2, Dex +8, Con +1, Int +6, Wis +1, Cha +2 l Spd 30' l Init +5 l Passive Perception 14 I Stealth +11 I Arcane Fever 0% I Effects: none, Spells Slots Lvl 2 2/2 Lvl 1 4/4 l Lvl 2 Knock, Invis l Lvl 1 - DM, Disg Self, Hid Laugh, Silver Barbs l Lvl 0 - Shock Grasp, Acid Splash, GFB

Sense Motive: 1d20 + 5 ⇒ (20) + 5 = 25

Poppo picks up the cup but does not down it yet. You may know him as the Butcher? He then hands Turngut his cup.

Grand Lodge

27 HP 45/ arcane fever 18 AC 14/ Touch 12/ FF 12/ CMD 16 / Init +2 / fort+6 ref+3 will +9/ Perception +5 /speed 30 /Arcane Fever 0% phantom 53 HP53 AC 18, tch 11, ff 17 Fort +6, Ref +2, Will +4 DR 5/slashing 5/magic cmd 18, perception +4 darkvision

BobE coughs to stifle a laugh at turngut and nalias actions. so how long have you worked here? I bet you see quite a few of the wrong sort wandering in from this neighborhood. Any openings for employment? What sort of qualities do they look for here?

sorry for the limited post. Rolled my atv a couple of weeks ago and bruised myself up pretty good.


Maps/Handouts

Oof that doesn't sound too fun Jon, prayers for quick healing! No problem with the posts, life happens. Great roll Poppo beat his bluff by two!

To most they would think that Mr. Tolstock was telling the truth but by sheer luck the halfling catches a slight twitch when he says "William Brown". You believe that he is definitely hiding something and that he does know the Butcher.

No, no never heard of the Butcher before! he pours more brandy into his cup But please I would certainly help you try to find such a person. But first lets drink!

Me? the mercenary responds to BobE I've been working for Mr. Tolstock going on eight months now. Good steady job, hard to find in the Undercity good support for my wife and boy. Saving up to maybe start a new life outside of this wretched place, maybe get a job as a town guard or something like that.


Male Halfling Rogue 8 (Arcane Trickster) Loot HP 64/64 l AC 18 l Saves Str -2, Dex +8, Con +1, Int +6, Wis +1, Cha +2 l Spd 30' l Init +5 l Passive Perception 14 I Stealth +11 I Arcane Fever 0% I Effects: none, Spells Slots Lvl 2 2/2 Lvl 1 4/4 l Lvl 2 Knock, Invis l Lvl 1 - DM, Disg Self, Hid Laugh, Silver Barbs l Lvl 0 - Shock Grasp, Acid Splash, GFB

Poppo sets his cup down, Look here Mr. Tolstock, I have it on good authority that the Butcher has been coming in and out of here; and I know, you know who he is! I see it in your face and Turngut here doesn't like lairs. I don't want any trouble now, but tell me where he is!

Intimidate: 1d20 + 7 ⇒ (14) + 7 = 21


Maps/Handouts

Hobson's whole demeanor changes Friend... I don't think you understand who you're messing with. He sets down his cup in a swift motion.

For Poppo's Eyes Only:

I need you make a Will save against a charm affect, DC:15. If you fail Hobson Tolstock is your best friend. Charm Person

Turngut you can make a perception check for me.


Male Halfling Rogue 8 (Arcane Trickster) Loot HP 64/64 l AC 18 l Saves Str -2, Dex +8, Con +1, Int +6, Wis +1, Cha +2 l Spd 30' l Init +5 l Passive Perception 14 I Stealth +11 I Arcane Fever 0% I Effects: none, Spells Slots Lvl 2 2/2 Lvl 1 4/4 l Lvl 2 Knock, Invis l Lvl 1 - DM, Disg Self, Hid Laugh, Silver Barbs l Lvl 0 - Shock Grasp, Acid Splash, GFB

GM only:

DC 15 Will: 1d20 + 5 ⇒ (20) + 5 = 25

Hey what are you trying to pull! I don't think you know who you are dealing with! Poppo draws his boarding axe! Tell me where he is! Poppo roars upset over the man's failed attempt.


Maps/Handouts

Hobson sighs and begins talking in a different completely alien voice I was hoping it wouldn't come to this!

GM Roles:

Hobson Tolstock Mirror Image: 1d4 + 1 ⇒ (3) + 1 = 4

With that Hobson waves his hand and suddenly is surrounded by four other identical versions of himself.

Nalia Initiative: 1d20 + 6 ⇒ (4) + 6 = 10
Poppo Initiative: 1d20 + 5 ⇒ (9) + 5 = 14
Turngut Initiative: 1d20 + 5 ⇒ (18) + 5 = 23
BobE Initiative: 1d20 + 2 ⇒ (12) + 2 = 14
Hobson Tolstock Initiative: 1d20 + 1 ⇒ (7) + 1 = 8
Warehouse Guards Initiative: 1d20 + 4 ⇒ (16) + 4 = 20

Initiative Order Round 1

Turngut
Warehouse Guards
Poppo
BobE
Nalia
Hobson Tolstock

Turngut you're up!


Male Orc Brawler4/Barbarian2|Std AC 20,T 14,FF 16|CMD 24(27 vTrip, 26 vDirtyTrick/Disarm/Reposition)|
Fort +9, Ref +7, Will +2|Speed 40'|Arcane Fever 0%

Prayers for your recovery Jon! I am definitely not a tough enough person to live in Alaska! lol

hp=68/68+12

Turngut's stats for Round “1”:
AC 18, T 12, FF 14 | CMD 22 (25 vTrip, 24 vDirty Trick/Disarm/Reposition) | Fort +9, Ref +7, Will +4| Rage 1/8 | Effects: None | Perc +5

As soon as Poppo's tone of voice changes, Turngut's instincts take over. Although Tolstock was able to get off a quick spell, Turngut quickly leaps into action. Throwing his undrunk glass aside, he runs at Tolstock, drawing his Dan bong as he leaps over the desk. Landing besides the portly spell caster, Turngut growls and tries to grab him by the arm, but finds his hand passing through thin air.

CMB (Grapple): 1d20 + 15 ⇒ (5) + 15 = 20 with dan bong
+1 bite (Animal Fury): 1d20 + 13 ⇒ (16) + 13 = 29 Damage: 1d4 + 9 ⇒ (3) + 9 = 12
(Note: If Animal Fury hits, gain +2 to grapple check)
Mirror image (1 hits actual): 1d5 ⇒ 4
I'm assuming grapple is affected normally by mirror image. Did I mention how much I dislike mirror image?!!! lol

Free=rage and drop pole arm, Move=move while drawing dan bong, Standard=savage grapple


Maps/Handouts

Hobson laughs as Turngut destroys one of his mirror images Gonna have to try harder than that filthy orc!

GM Roles:

Blue Guard Rapid Shot 1: 1d20 + 11 + 1 - 2 ⇒ (10) + 11 + 1 - 2 = 201d8 + 1 ⇒ (6) + 1 = 7
Blue Guard Rapid Shot 2: 1d20 + 11 + 1 - 2 ⇒ (6) + 11 + 1 - 2 = 161d8 + 1 ⇒ (6) + 1 = 7
Red Guard Rapid Shot 1: 1d20 + 11 + 1 - 2 ⇒ (10) + 11 + 1 - 2 = 201d8 + 1 ⇒ (2) + 1 = 3
Red Guard Rapid Shot 2: 1d20 + 11 + 1 - 2 ⇒ (18) + 11 + 1 - 2 = 281d8 + 1 ⇒ (2) + 1 = 3

The yellow guard draws his longsword runs up to the door slams it in BobE and Nalia's face then locks the door upon hearing commotion. The red and blue guards draw their long bows and together fire four total arrows at Poppo. All of the arrows hit Poppo in his flat footed state 20 Damage. Surrender now! The rest of the guards all double move to get to the office.

Poppo, BobE, and Nalia you guys are up


Male Halfling Rogue 8 (Arcane Trickster) Loot HP 64/64 l AC 18 l Saves Str -2, Dex +8, Con +1, Int +6, Wis +1, Cha +2 l Spd 30' l Init +5 l Passive Perception 14 I Stealth +11 I Arcane Fever 0% I Effects: none, Spells Slots Lvl 2 2/2 Lvl 1 4/4 l Lvl 2 Knock, Invis l Lvl 1 - DM, Disg Self, Hid Laugh, Silver Barbs l Lvl 0 - Shock Grasp, Acid Splash, GFB

Shock crosses Poppo's face as he is peppered full of arrows! He snaps them off with boarding axe, as he races right between the two bow-wielding guards.

No admittance! He yells at the orange-clad guard moving toward the room. He slams the door in the man's face, and locks the door. Wheeling around to face the punks that shot him, a crazed look crosses the halfling face, whether fear, desperation, or resolve no one would ever know. He readies for battle.

Move - move to door; move - close and lock the door

Silver Crusade

Female Human Cleric 7/ Fighter 1| 60/60 HP | AC 18/18 | Initiative +5 | Saves Str +3, Dex +0, Con +1, Int +0, Wis +6, Cha +5 | P. Wis 13, P. Int 10, P. Wis 16 | Perception +3 | Speed 30| Arcane Fever 6%

Swift fervor action to cast shield of faith bringing my AC to 22.

strength check to open door: 1d20 + 3 ⇒ (12) + 3 = 15

Nalia charges over to the door, throwing her shoulder at it, trying to break through to the other side.

BobE init is before me so if he has some way to open the door then I'll just charge the yellow guy instead.


Maps/Handouts

Simple wooden door DC to break is 13 I was making the DC to break it down 15 since its locked, so perfect roll!


Maps/Handouts

And actually yellow is right next to the door so let me roll a reflex save to see if he gets trapped under the door.

Yellow Guard Reflex Save DC:15: 1d20 + 8 ⇒ (8) + 8 = 16

He is able to avoid being crushed by the door.

BobE you're up!

Grand Lodge

27 HP 45/ arcane fever 18 AC 14/ Touch 12/ FF 12/ CMD 16 / Init +2 / fort+6 ref+3 will +9/ Perception +5 /speed 30 /Arcane Fever 0% phantom 53 HP53 AC 18, tch 11, ff 17 Fort +6, Ref +2, Will +4 DR 5/slashing 5/magic cmd 18, perception +4 darkvision

Hey buddy, We are from the counsel of 8, members of the Holy Order. You are on the wrong side if you want to support your wife and child. I can get you a position in the guard and sent somewhere away where you and your family can be safe. Don't make us do this the hard way. STAND DOWN
diplomacy: 1d20 + 13 ⇒ (12) + 13 = 25
Beatrip moves through the wall and ready a charge if the guard does not stand down.
BobE prepares to summon and and readies(or is it a delay? ) to see what the guard does


Maps/Handouts

Poppo locks the door the Hobson's office dashing past two burly mercenary types armed with bows. Nalia charges the door and breaks it off its fragile hinges nearly crushing the yellow guard. The guard listens to BobE and has a terrified look on his face, nodding to BobE's words and looks like he will drop his weapon on his turn Good job BobE!

GM Roles:

Hobson Tolstock Claw 1 + Hardened Fist: 1d20 + 10 ⇒ (16) + 10 = 262d6 + 4 ⇒ (3, 4) + 4 = 11
Hobson Tolstock Claw 2 + Hardened Fist: 1d20 + 10 ⇒ (4) + 10 = 142d6 + 4 ⇒ (6, 6) + 4 = 16

You want to brawl you filthy vermin, lets brawl! With that Hobson Tolstock's hands elongate and turn a sickly pale grey color with long claws. He swipes at Turngut twice but only lands one of the claws 11 Damage.

Initiative Order Round 2

Turngut (11 Damage)
Warehouse Guards (Yellow: Surrendered)
Poppo (20 Damage)
BobE
Nalia
Hobson Tolstock (3 Mirror Image)

Turngut you're up!


Male Orc Brawler4/Barbarian2|Std AC 20,T 14,FF 16|CMD 24(27 vTrip, 26 vDirtyTrick/Disarm/Reposition)|
Fort +9, Ref +7, Will +2|Speed 40'|Arcane Fever 0%

hp=68/68+1

Turngut's stats for Round “1”:
AC 18, T 12, FF 14 | CMD 22 (25 vTrip, 24 vDisarm/Reposition) | Fort +9, Ref +7, Will +4| Rage 0/8 | Effects: RAGING | Perc +5

Turngut's eyes widen momentarily as Tolstock's hands mutate, but the pain of the slash snaps him back to the present. Brawl? BRAWL?!? No! Turngut SMASH!!

+1 Brawler’s Flurry POWER ATTACK: 1d20 + 10 ⇒ (9) + 10 = 19 Damage: 1d8 + 11 ⇒ (6) + 11 = 17
Mirror image (1 hits actual): 1d4 ⇒ 3

+1 Brawler’s Flurry POWER ATTACK: 1d20 + 10 ⇒ (1) + 10 = 11 Damage: 1d8 + 11 ⇒ (3) + 11 = 14
Mirror image (1 hits actual): 1d3 ⇒ 2

+1 Brawler’s Flurry POWER ATTACK: 1d20 + 5 ⇒ (7) + 5 = 12 Damage: 1d8 + 11 ⇒ (6) + 11 = 17
Mirror image (1 hits actual): 1d3 ⇒ 1

Continue rage. Full-round Flurry. Assuming that an 11 and 12 mis, I only succeeded in popping one image.
Kudos Jon! Awesome role-play and pick up on that dude's comments!


Maps/Handouts

Turngut begins to release a flurry at Hobson destroying all remaining mirror images If the attack misses by 5 or less, one of your figments is destroyed by the near miss Hobson's face turns into a sneer as the orc destroys all of his images.

GM Roles:

Purple Guard Rapid Shot 1: 1d20 + 11 - 2 ⇒ (4) + 11 - 2 = 131d8 ⇒ 3
Purple Guard Rapid Shot 2: 1d20 + 11 - 2 ⇒ (18) + 11 - 2 = 271d8 ⇒ 6
Green Guard Rapid Shot 1: 1d20 + 11 - 2 ⇒ (14) + 11 - 2 = 231d8 ⇒ 2
Green Guard Rapid Shot 2: 1d20 + 11 - 2 ⇒ (7) + 11 - 2 = 161d8 ⇒ 2
Black Guard Rapid Shot 1: 1d20 + 11 - 2 ⇒ (8) + 11 - 2 = 171d8 ⇒ 1
Black Guard Rapid Shot 2: 1d20 + 11 - 2 ⇒ (15) + 11 - 2 = 241d8 ⇒ 8
Red Guard Attack: 1d20 + 6 ⇒ (5) + 6 = 111d8 + 1 ⇒ (7) + 1 = 8
Blue Guard Rapid Shot 1: 1d20 + 11 - 2 + 1 ⇒ (9) + 11 - 2 + 1 = 191d8 + 1 ⇒ (4) + 1 = 5
Blue Guard Rapid Shot 2: 1d20 + 11 - 2 + 1 ⇒ (6) + 11 - 2 + 1 = 161d8 + 1 ⇒ (4) + 1 = 5
Orange Guard Strength Check: 1d20 + 1 ⇒ (13) + 1 = 14

The yellow mercenary drops his longsword nodding at BobE Tha...thank you.

The purple guard looks at the yellow What the heck are you doing?! he then fires two arrows at the ghost who has just entered the warehouse, one hits. The green and black guard do the same with two more arrows hitting Beatrip. It does minimal damage as the weapons are not slashing nor magical 4 Damage, DR already factored in. The red guard drops his bow and draws his longsword but Poppo is able to easily duck the attack. However while he ducks the blue guard is able to land another arrow into Poppo's chest 5 Damage. The orange guard kicks at the door nearly getting it to open but is only able to splinter the door slightly.

Poppo, Nalia, and BobE you guys are up!


Male Halfling Rogue 8 (Arcane Trickster) Loot HP 64/64 l AC 18 l Saves Str -2, Dex +8, Con +1, Int +6, Wis +1, Cha +2 l Spd 30' l Init +5 l Passive Perception 14 I Stealth +11 I Arcane Fever 0% I Effects: none, Spells Slots Lvl 2 2/2 Lvl 1 4/4 l Lvl 2 Knock, Invis l Lvl 1 - DM, Disg Self, Hid Laugh, Silver Barbs l Lvl 0 - Shock Grasp, Acid Splash, GFB

Poppo steps to his right, Teleporting out of here! and then he simply vanishes. After vanishing, he activates his arcane pool, energy crackles down his arm into his boarding axe.

move - 5' step; cast - Vanish; swift - arcane pool

Silver Crusade

Female Human Cleric 7/ Fighter 1| 60/60 HP | AC 18/18 | Initiative +5 | Saves Str +3, Dex +0, Con +1, Int +0, Wis +6, Cha +5 | P. Wis 13, P. Int 10, P. Wis 16 | Perception +3 | Speed 30| Arcane Fever 6%

Nalia steps thru the door drawing her sword and walks towards the guards. As she walks she fervor swift casts eagles splendor on herself.

Follow the lead of your smarter friend and stand down in the name of the holy order! We have no quarrel with you unless you force our hands. Stand with us to save your yourselves from the foreign menace poised to enter your city, to rape and pillage your families. The same evil whispers trying to divide the good people of the lower Burg. Work with us, Greirat, Trusty Patches and Francis Bedlam!

diplomacy: 1d20 + 10 ⇒ (14) + 10 = 24

She'll pause and see what they do, but if anyone begins to act, as her action she'll cast hold person (DC15 will negates). The main target would be on the man in front of the door trying to bash his way into the office, unless he stops or lays down his arms and then I'd pick one of the others that I can see.. Think I need to cast defensively so if I read right it's d20 plus caster level plus charisma modifier (now +4) so

cast defensively: 1d20 + 5 + 4 ⇒ (4) + 5 + 4 = 13


Maps/Handouts

GM Roles:

Purple Guard Percentage: 1d100 ⇒ 55
Green Guard Percentage: 1d100 ⇒ 66
Black Guard Percentage: 1d100 ⇒ 91
Orange Guard Will Save: 1d20 + 2 ⇒ (10) + 2 = 12

Only need to cast defensively if you are in melee range, so you don't need to. Good stuff guys!

Bloody Holy Order, I ain't messing with them lads the black guard says to the other guards.

The purple guard looks back in anger You're all slime we get get paid for a reason! With me Domhall! the green guard nods to the purple guard, but you seem to have swayed the black guard. The orange guard pays no attention to Nalia as she casts hold person on him and he suddenly freezes.

BobE you're up!

Grand Lodge

27 HP 45/ arcane fever 18 AC 14/ Touch 12/ FF 12/ CMD 16 / Init +2 / fort+6 ref+3 will +9/ Perception +5 /speed 30 /Arcane Fever 0% phantom 53 HP53 AC 18, tch 11, ff 17 Fort +6, Ref +2, Will +4 DR 5/slashing 5/magic cmd 18, perception +4 darkvision

Dumha, dumha. HAHA you get laughed at everytime someone says your name, Dummy Beatrip cackles as she moves forward and prepares to slam anyone who comes close.

BobE moves up and raises his staff and a zombie wolf crawls from the floor, looking meaner and faster than any wolf should be. augmented advanced with the pounce evolution.


Maps/Handouts

The green guard gets a sad look on his face when insulted about his name, then sadness turns to horror as he sees the massive wolf claw its way out of the cold floor.

How many more spells do you have for today BobE?

GM Roles:

Hobson Tolstock Claw 1 + Hardened Fists: 1d20 + 11 ⇒ (15) + 11 = 262d6 + 4 ⇒ (2, 4) + 4 = 10
Hobson Tolstock Claw 2 + Hardened Fists: 1d20 + 11 ⇒ (10) + 11 = 212d6 + 4 ⇒ (2, 2) + 4 = 8

Hobson looks down and sees he is no longer covered in images of himself No matter, I'll still kill you! He then slashes Turngut twice with his claws 18 Damage.

Initiative Order Round 3

Turngut (29 Damage)
Warehouse Guards (Yellow: Surrendered, Black: Surrendered)
Poppo (25 Damage)
BobE (Beatrip: 5 Damage)
Nalia
Hobson Tolstock

Turngut you're up!


Male Orc Brawler4/Barbarian2|Std AC 20,T 14,FF 16|CMD 24(27 vTrip, 26 vDirtyTrick/Disarm/Reposition)|
Fort +9, Ref +7, Will +2|Speed 40'|Arcane Fever 0%

hp=51/68+0

Turngut's stats for Round “2”:
AC 18, T 12, FF 14 | CMD 22 (23 vTrip, 24 vDisarm/Grapple/Reposition) | Fort +9, Ref +7, Will +4| Rage 2/8 | Effects: RAGING, Improved Grapple | Perc +5

Turngut looks down at the slashes on his bare chest, blood seeping from the wounds. Looking back up to Hobson with hooded eyes, he cocks a half smile with tusks jutting. That all? Claws OK, but Turngut like to BITE! With that, he reaches out and grabs the man by his shirt front and pulls him in tight before sinking his tusks into the screaming man's shoulders.

CMB (Grapple): 1d20 + 13 ⇒ (15) + 13 = 28 with dan bong
+1 bite (Animal Fury) POWER ATTACK: 1d20 + 11 ⇒ (15) + 11 = 26 Damage: 1d4 + 15 ⇒ (3) + 15 = 18
(Note: If Animal Fury hits, gain +2 to grapple check)

Move=Martial Flexibility (Improved Grapple), Standard=Grapple with free bite

Grappled condition:
Turngut’s AC while grappling:
Not Raging: AC19 | T13 | F16
Raging: AC17 | T11 | F14
Turngut gets a +5 to CMB to maintain grapple. CMB to maintain grapple = +18 (+20 with dan bong).
As part of a grapple or escape from grapple check, Turngut gets a free bite if raging.
If maintains grapple can: 1) pin, 2) damage, or 3) move
Armor spikes do additional damage on successful grapple check.
If both hands are not free, take -4 to CMB check.
Neither can move (outside of the grapple)
Target:
- Takes -4 to Dex
- Takes -2 to all attack and CMB checks except to grapple or escape a grapple
- Can’t take any action that requires two hands
- Can't take AoOs, can't use stealth (but if they do become invisible, they gain +2 to CMD against the grapple)
Turngut (Savage Grapple):
- Takes -2 to Dex
- Takes -1 to all attack and CMB checks except to grapple or escape a grapple
- Can’t take any action that requires two hands
- Can't take AoOs, can't use stealth (but if they do become invisible, they gain +2 to CMD against the grapple)
Magic:
- Must succeed at a concentration check in order to cast the spell (DC 10+grappler's CMB+spell level), failure means they have lost the spell
Pinned:
- Can’t move
- Denied Dex bonus and takes additional -4 AC
- Can’t cast spells with a S component. Conc check as above.


Maps/Handouts

Turngut grapples Hobson Tolstock and bites deep into his shoulder.

GM Roles:

Green Guard Rapid Shot 1: 1d20 + 11 - 2 + 1 ⇒ (14) + 11 - 2 + 1 = 241d8 + 1 ⇒ (6) + 1 = 7
Green Guard Rapid Shot 2: 1d20 + 11 - 2 + 1 ⇒ (19) + 11 - 2 + 1 = 291d8 + 1 ⇒ (4) + 1 = 5
Purple Guard Rapid Shot 1: 1d20 + 11 - 2 + 1 ⇒ (10) + 11 - 2 + 1 = 201d8 + 1 ⇒ (7) + 1 = 8
Purple Guard Rapid Shot 2: 1d20 + 11 - 2 + 1 ⇒ (17) + 11 - 2 + 1 = 271d8 + 1 ⇒ (2) + 1 = 3
Orange Guard Will Save DC:15: 1d20 + 2 ⇒ (3) + 2 = 5
Blue Guard Attack: 1d20 + 6 ⇒ (14) + 6 = 201d8 + 1 ⇒ (8) + 1 = 9
Red Guard Attack: 1d20 + 6 ⇒ (11) + 6 = 171d8 + 1 ⇒ (8) + 1 = 9

The green and purple guard fire their bows at the stupid wolf hitting with the three of the four 15 Damage. The orange guard tries to make his will save as a full round action but is still paralyzed standing at the door. Not seeing Poppo both guards rush over and stab at Turngut with their longswords, with one hitting 9 Damage.

Poppo, Nalia, and BobE you're up!

Silver Crusade

Female Human Cleric 7/ Fighter 1| 60/60 HP | AC 18/18 | Initiative +5 | Saves Str +3, Dex +0, Con +1, Int +0, Wis +6, Cha +5 | P. Wis 13, P. Int 10, P. Wis 16 | Perception +3 | Speed 30| Arcane Fever 6%

I'll move two steps south and attack with longsword and power attack.

power attack long sword: 1d20 + 7 ⇒ (13) + 7 = 201d8 + 9 ⇒ (1) + 9 = 10


Male Halfling Rogue 8 (Arcane Trickster) Loot HP 64/64 l AC 18 l Saves Str -2, Dex +8, Con +1, Int +6, Wis +1, Cha +2 l Spd 30' l Init +5 l Passive Perception 14 I Stealth +11 I Arcane Fever 0% I Effects: none, Spells Slots Lvl 2 2/2 Lvl 1 4/4 l Lvl 2 Knock, Invis l Lvl 1 - DM, Disg Self, Hid Laugh, Silver Barbs l Lvl 0 - Shock Grasp, Acid Splash, GFB

Pleased with his vanishing act, Poppo reappears, and charges the blue guard. I'll save you Turngut!, he says as he arrives.

mwk boarding axe + arcane pool + flank + charge: 1d20 + 11 + 1 + 2 + 2 ⇒ (3) + 11 + 1 + 2 + 2 = 19
magical piercing or slashing damage + sneak attack: 1d4 + 4 + 1 + 2d6 ⇒ (3) + 4 + 1 + (2, 4) = 14

Full round charge

Grand Lodge

27 HP 45/ arcane fever 18 AC 14/ Touch 12/ FF 12/ CMD 16 / Init +2 / fort+6 ref+3 will +9/ Perception +5 /speed 30 /Arcane Fever 0% phantom 53 HP53 AC 18, tch 11, ff 17 Fort +6, Ref +2, Will +4 DR 5/slashing 5/magic cmd 18, perception +4 darkvision

Beatrip slams gold slam: 1d20 + 7 ⇒ (15) + 7 = 223d6 + 7 ⇒ (2, 3, 6) + 7 = 18

The zombie wolf (ac 18/ +8 attack/ d8+7 damage/ hp 20 /cmb+8 /cmd21) jumps 5 feet forward and attacks bite: 1d20 + 8 ⇒ (7) + 8 = 151d8 + 7 ⇒ (2) + 7 = 9 plus trip is hits trip: 1d20 + 8 ⇒ (14) + 8 = 22
slam: 1d20 + 8 ⇒ (5) + 8 = 131d8 + 7 ⇒ (8) + 7 = 15

BobE moves forward and avoids the aoo and attacks purple
estoc: 1d20 + 6 ⇒ (3) + 6 = 92d4 ⇒ (1, 4) = 5


Maps/Handouts

Nalia moves up to the purple guard and slashes him across the arm with her longsword, but BobE can't quite land a stab with his estoc. Meanwhile Beatrip slams into the helpless orange guard who still stands there paralyzed. The zombie wolf tries to bite into the green guards leg to try to trip him but he is able to dodge to the side and is also able to avoid the follow slam from the wolf.

Poppo reappears and chops into the back of the blue guard who lets out a loud scream as the attack lands.

GM Roles:

Hobson Tolstock Claw 1 + Hardened Fists: 1d20 + 10 - 2 ⇒ (13) + 10 - 2 = 212d6 + 4 ⇒ (3, 3) + 4 = 10
Hobson Tolstock Claw 2 + Hardened Fists: 1d20 + 10 - 2 ⇒ (8) + 10 - 2 = 162d6 + 4 ⇒ (5, 1) + 4 = 10

Bleeding from the large chunk Turngut took out of his shoulder Hobson laughs and suddenly his face morphs into that of Poppo Wh...why Turngut why?! he says before plunging one of his claws into Turngut's abdomen.

Initiative Order Round 4

Turngut (48 Damage, Grappled)
Warehouse Guards (Yellow: Surrendered, Black: Surrendered, Purple: 10 Damage, Blue: 14, Orange: 18 Damage)
Poppo (25 Damage)
BobE (Beatrip: 5 Damage, Zombie Wolf: 15 Damage)
Nalia
Hobson Tolstock (18 Damage, Grappled)

Turngut you're up!


Male Orc Brawler4/Barbarian2|Std AC 20,T 14,FF 16|CMD 24(27 vTrip, 26 vDirtyTrick/Disarm/Reposition)|
Fort +9, Ref +7, Will +2|Speed 40'|Arcane Fever 0%

hp=22/68+0

Turngut's stats for Round “1”:
AC 17, T 11, FF 14 | CMD 21 (24 vGrapple) | Fort +9, Ref +6, Will +4| Rage 3/8 | Effects: RAGING, Grappled, Improved Grapple | Perc +5

Turngut is momentarily distracted when Poppo's face suddenly appears before him. Distracted enough for Hobson to land 2 brutal attacks to his abdomen! Blood now pouring freely from his wounds, Turngut stoically continues to sink his teeth into the man's shoulders and then twists his body so that he is now behind his foe and wrenches him to the ground for a pin. Once on the ground, Turngut uses his weight to hold the man's hands behind him and with his free hand, pulls out a length of rope.

CMB (Grapple): 1d20 + 13 ⇒ (16) + 13 = 29 with dan bong
+1 bite (Animal Fury) POWER ATTACK: 1d20 + 11 ⇒ (3) + 11 = 14 Damage: 1d4 + 15 ⇒ (3) + 15 = 18
(Note: If Animal Fury hits, gain +2 to grapple check)

Standard=maintain grapple to pin with free bite. Move=draw silk rope out.
@Ben - I think only one of Hobson's attacks hit? My AC while grappled only goes down by 1 because of Savage Grapple (Ex). Currently: AC17 | T11 | F14

Grappled condition:
Turngut’s AC while grappling:
Not Raging: AC19 | T13 | F16
Raging: AC17 | T11 | F14
Turngut gets a +5 to CMB to maintain grapple. CMB to maintain grapple = +18 (+20 with dan bong).
As part of a grapple or escape from grapple check, Turngut gets a free bite if raging.
If maintains grapple can: 1) pin, 2) damage, or 3) move
Armor spikes do additional damage on successful grapple check.
If both hands are not free, take -4 to CMB check.
Neither can move (outside of the grapple)
Target:
- Takes -4 to Dex
- Takes -2 to all attack and CMB checks except to grapple or escape a grapple
- Can’t take any action that requires two hands
- Can't take AoOs, can't use stealth (but if they do become invisible, they gain +2 to CMD against the grapple)
Turngut (Savage Grapple):
- Takes -2 to Dex
- Takes -1 to all attack and CMB checks except to grapple or escape a grapple
- Can’t take any action that requires two hands
- Can't take AoOs, can't use stealth (but if they do become invisible, they gain +2 to CMD against the grapple)
Magic:
- Must succeed at a concentration check in order to cast the spell (DC 10+grappler's CMB+spell level), failure means they have lost the spell
Pinned:
- Can’t move
- Denied Dex bonus and takes additional -4 AC
- Can’t cast spells with a S component. Conc check as above.


Maps/Handouts

Yes only one of the claws hit but you also got hit by one of the guards as well.

GM Roles:

Purple Guard Rapid Shot 1: 1d20 + 11 - 2 + 1 ⇒ (6) + 11 - 2 + 1 = 161d8 + 1 ⇒ (2) + 1 = 3
Purple Guard Rapid Shot 2: 1d20 + 11 - 2 + 1 ⇒ (18) + 11 - 2 + 1 = 281d8 + 1 ⇒ (4) + 1 = 5
Green Guard Rapid Shot 1: 1d20 + 11 - 2 + 1 ⇒ (9) + 11 - 2 + 1 = 191d8 + 1 ⇒ (8) + 1 = 9
Green Guard Rapid Shot 2: 1d20 + 11 - 2 + 1 ⇒ (13) + 11 - 2 + 1 = 231d8 + 1 ⇒ (5) + 1 = 6
Orange Guard Will Save: 1d20 + 2 ⇒ (8) + 2 = 10

Kill! The necromancer! The purple guard shouts out If he dies both the wolf and the spirit will go away! The purple guard and green guard unleash a flurry of arrows at BobE, all four of which hit 23 Damage. The orange guard once again tries to save from the hold person but is still motionless. Upon seeing Hobson's transition to look like Poppo they both get a shocked look on their faces and look at eachother, before looking at Turngut and Poppo and dropping their swords in surrender.

Poppo, Nalia, and BobE you guys are up!


Male Halfling Rogue 8 (Arcane Trickster) Loot HP 64/64 l AC 18 l Saves Str -2, Dex +8, Con +1, Int +6, Wis +1, Cha +2 l Spd 30' l Init +5 l Passive Perception 14 I Stealth +11 I Arcane Fever 0% I Effects: none, Spells Slots Lvl 2 2/2 Lvl 1 4/4 l Lvl 2 Knock, Invis l Lvl 1 - DM, Disg Self, Hid Laugh, Silver Barbs l Lvl 0 - Shock Grasp, Acid Splash, GFB

Poppo zips around the surrender guards, as he passes them, he tells them. Move back, you work for a bad monster!

He then gets his blow in on Hobson, but wants him alive, so he goes no lethal.

mwk boarding axe + arcane pool + flank - nonlethal: 1d20 + 11 + 1 + 2 - 4 ⇒ (13) + 11 + 1 + 2 - 4 = 23
non-lethal magical damage + sneak attack: 1d4 + 4 + 1 + 2d6 ⇒ (2) + 4 + 1 + (5, 4) = 16

move to move, std to attack


Maps/Handouts

Poppo clonks Hobson on the head knocking him unconscious instantly suddenly the once plump and unpleasant form that was Hobson Tolstock morphs in a strange grey creature.

BobE and Nalia you guys are up!

Silver Crusade

Female Human Cleric 7/ Fighter 1| 60/60 HP | AC 18/18 | Initiative +5 | Saves Str +3, Dex +0, Con +1, Int +0, Wis +6, Cha +5 | P. Wis 13, P. Int 10, P. Wis 16 | Perception +3 | Speed 30| Arcane Fever 6%

Five foot move up to Purple guard. Give in before I have to put you down. You and your crew can live if you submit.

intimidate: 1d20 + 8 ⇒ (3) + 8 = 11

power attack: 1d20 + 7 ⇒ (1) + 7 = 81d8 + 9 ⇒ (6) + 9 = 15

Grand Lodge

27 HP 45/ arcane fever 18 AC 14/ Touch 12/ FF 12/ CMD 16 / Init +2 / fort+6 ref+3 will +9/ Perception +5 /speed 30 /Arcane Fever 0% phantom 53 HP53 AC 18, tch 11, ff 17 Fort +6, Ref +2, Will +4 DR 5/slashing 5/magic cmd 18, perception +4 darkvision

Necromancer? How DARE you! I am a cleric of Elnil, the god that does not let death prevent second chances at redemption. Choose the time of your redemption. Now or after we kill you.
diplomacy: 1d20 + 13 ⇒ (10) + 13 = 23

If they do not surrender:
Beatrip on closest combatant
slam1: 1d20 + 7 ⇒ (3) + 7 = 103d6 + 7 ⇒ (6, 4, 5) + 7 = 22
slam2: 1d20 + 7 ⇒ (16) + 7 = 233d6 + 7 ⇒ (5, 2, 1) + 7 = 15

wolf
bite: 1d20 + 8 ⇒ (8) + 8 = 161d8 + 7 ⇒ (5) + 7 = 12
if successful trip: 1d20 + 8 ⇒ (17) + 8 = 25
slam: 1d20 + 8 ⇒ (9) + 8 = 171d8 + 7 ⇒ (7) + 7 = 14

BobE channelposenergy: 2d6 ⇒ (3, 5) = 8


Maps/Handouts

Yeah thats more of an intimidate BobE. Also please in the future when using channel please tell me you are deselecting certain people or you will also be healing your enemies.

Both speeches fall on deaf ears as the two guards continue to fight. Nalia can't seem to land an attack on the purple guard as he ducks the attack. Beatrip is able to slam once into the completely helpless orange guard. The wolf narrowly misses the green guard with the bite but lands the follow up slam.

Initiative Order Round 5

Turngut (48 Damage, Grappled)
Warehouse Guards (Yellow: Surrendered, Black: Surrendered, Purple: 10 Damage, Blue: Surrendered, Orange: 33 Damage, Red Surrendered, Green:14 Damage)
Poppo (25 Damage)
BobE (Zombie Wolf: 15 Damage, BobE: 15 Damage)
Nalia
Hobson Tolstock (Unconscious)

Turngut you're up!


Male Orc Brawler4/Barbarian2|Std AC 20,T 14,FF 16|CMD 24(27 vTrip, 26 vDirtyTrick/Disarm/Reposition)|
Fort +9, Ref +7, Will +2|Speed 40'|Arcane Fever 0%

hp=32/68+0

Turngut's stats for Round “5”:
AC 18, T 12, FF 14 | CMD 22 (25 vTrip, 24 vDisarm/Grapple/Reposition) | Fort +9, Ref +7, Will +4| Rage 4/8 | Effects: RAGING, Improved Grapple | Perc +5

Feeling Hobson go limp beneath him, Turngut quickly ties him up and doesn't even seem to see the transformation due to his rage clouding his mind. Dropping the limp form to the ground, Turngut charges through the room and attempts to smash through the door.

CMB (Grapple to tie up): 1d20 + 15 ⇒ (1) + 15 = 16 Do I even need a check vs unconscious? Not sure, but rolling anyway! Also, not including dan bong bonus.

Strength to smash door: 1d20 + 4 ⇒ (14) + 4 = 18

Standard=CMB to tie up. Move=run at door and attempt to smash through it. DC to escape bonds, if Hobson wakes up, is 33. If his CMB or Escape artist is <+13, it's impossible for him to escape.


Maps/Handouts

I'd say you wouldn't be able to smash down the door this turn, that's a standard action type thing.

Turngut ties up the unconscious creature and moves up to the door ready to smash it down.

GM Roles:

Purple Rapid Shot 1: 1d20 + 11 - 2 + 1 ⇒ (3) + 11 - 2 + 1 = 131d8 + 1 ⇒ (8) + 1 = 9
Purple Rapid Shot 2: 1d20 + 11 - 2 + 1 ⇒ (17) + 11 - 2 + 1 = 271d8 + 1 ⇒ (1) + 1 = 2
Green Rapid Shot 1: 1d20 + 11 - 2 + 1 ⇒ (2) + 11 - 2 + 1 = 121d8 + 1 ⇒ (2) + 1 = 3
Green Rapid Shot 2: 1d20 + 11 - 2 + 1 ⇒ (13) + 11 - 2 + 1 = 231d8 + 1 ⇒ (7) + 1 = 8
Orange Guard Will Save: 1d20 + 2 ⇒ (7) + 2 = 9

The purple and green guard continue to fire arrows at BobE but only two are able to hit the old man this time 10 Damage. The orange guard is still paralyzed, helpless, and being beat to death by the unrelenting Beatrip. The blue and red guard move up against the wall What the heck!? By the eight! Hobson was at my wedding and he was this thing! the blue guard says. Please! We had no idea about this, please don't kill us!

Poppo, Nalia, and BobE you guys are up!

Grand Lodge

27 HP 45/ arcane fever 18 AC 14/ Touch 12/ FF 12/ CMD 16 / Init +2 / fort+6 ref+3 will +9/ Perception +5 /speed 30 /Arcane Fever 0% phantom 53 HP53 AC 18, tch 11, ff 17 Fort +6, Ref +2, Will +4 DR 5/slashing 5/magic cmd 18, perception +4 darkvision

But BobE was smiling when he said that. :) and i will specify i do not want to heal the people we are trying to kill

BobE OUU why would you do that you knuckleheads, Stop shooting the old man
cast bone fist. + 1 ac and + 2 damage to beatrip and wolf and turngut if he wants it.

Beatrip
slam1: 1d20 + 7 ⇒ (13) + 7 = 203d6 + 9 ⇒ (3, 4, 2) + 9 = 18
slam2: 1d20 + 7 ⇒ (3) + 7 = 103d6 + 9 ⇒ (2, 5, 3) + 9 = 19

wolf
bite: 1d20 + 8 ⇒ (2) + 8 = 101d8 + 9 ⇒ (5) + 9 = 14 trip: 1d20 + 8 ⇒ (4) + 8 = 12
slam: 1d20 + 8 ⇒ (8) + 8 = 161d8 + 9 ⇒ (7) + 9 = 16

Silver Crusade

Female Human Cleric 7/ Fighter 1| 60/60 HP | AC 18/18 | Initiative +5 | Saves Str +3, Dex +0, Con +1, Int +0, Wis +6, Cha +5 | P. Wis 13, P. Int 10, P. Wis 16 | Perception +3 | Speed 30| Arcane Fever 6%

BobE, have Beatrip help me with this one, the one she's beating on is magically held and I don't think will bother us.

5 foot to engage the purple fringed guard.

power attack w/magical long sword: 1d20 + 7 ⇒ (18) + 7 = 251d8 + 9 ⇒ (2) + 9 = 11


Male Halfling Rogue 8 (Arcane Trickster) Loot HP 64/64 l AC 18 l Saves Str -2, Dex +8, Con +1, Int +6, Wis +1, Cha +2 l Spd 30' l Init +5 l Passive Perception 14 I Stealth +11 I Arcane Fever 0% I Effects: none, Spells Slots Lvl 2 2/2 Lvl 1 4/4 l Lvl 2 Knock, Invis l Lvl 1 - DM, Disg Self, Hid Laugh, Silver Barbs l Lvl 0 - Shock Grasp, Acid Splash, GFB

We are not going to kill you, even the mean looking orc! In fact, we might help you line-up a new job. As you can see Hobson was not as he seemed. Now tell me have you seen a man with a tall hat called the Butcher come in or out of this building lately. Poppo interacts with the surrendered guards as he moves across the room and behind Turngut.

move behind Turngut, and std yap yap


Maps/Handouts

Beatrip caves in the head of the helpless orange guard. The wolf still isn't having luck with his bite attack and also misses its slam attack. Nalia is finally able to land a slash on the purple guard cutting him across the leg. Poppo reassures the guards that no harm will come to them, and they will respond on their turns.

Initiative Order Round 6

Turngut (48 Damage)
Warehouse Guards (Yellow: Surrendered, Black: Surrendered, Purple: 21 Damage, Blue: Surrendered, Orange: Dead, Red Surrendered, Green: 14 Damage)
Poppo (25 Damage)
BobE (Zombie Wolf: 15 Damage, BobE: 15 Damage)
Nalia
Hobson Tolstock (Unconscious)

Turngut you're up!


Male Orc Brawler4/Barbarian2|Std AC 20,T 14,FF 16|CMD 24(27 vTrip, 26 vDirtyTrick/Disarm/Reposition)|
Fort +9, Ref +7, Will +2|Speed 40'|Arcane Fever 0%

hp=32/68+0

Turngut's stats for Round “6”:
AC 19, T 12, FF 15 | CMD 22 (25 vTrip, 24 vDisarm/Grapple/Reposition) | Fort +9, Ref +7, Will +4| Rage 5/8 | Effects: RAGING, Imp Grapple, Bone Fists | Perc +5

Rolling over the Strength check from last round for the door.

Turngut smashes the door to splinters and bursts into the room, blood streaming from the wounds on his chest and arms, as well as (disturbingly) from his mouth and tusks. He looks widely around the room when suddenly he writhes in pain as boney spurs rip from his joints, back and chest. His rage fueled by pain, he sees BobE wounded and his eyes then lock on the guard facing him (purple).

Rumbling deep in his chest, he skirts around the battlefield on hands and boney knuckles, coming up behind Purple preparing to lock the man up in a deadly grapple.

Acrobatics: 1d20 + 11 + 5 ⇒ (5) + 11 + 5 = 21

Std-smash door. Free=activate daredevil boots. Free=look menacingly at Purple. Move=acrobatics to avoid AoO (1/2 speed).


Maps/Handouts

Turngut moves next to the green guard instead of the purple one?

GM Roles:

Green Guard Attack: 1d20 + 6 ⇒ (7) + 6 = 131d8 + 1 ⇒ (5) + 1 = 6
Purple Guard Rapid Shot 1: 1d20 + 11 - 2 + 1 ⇒ (14) + 11 - 2 + 1 = 241d8 + 1 ⇒ (4) + 1 = 5
Purple Guard Rapid Shot 1: 1d20 + 11 - 2 + 1 ⇒ (9) + 11 - 2 + 1 = 191d8 + 1 ⇒ (3) + 1 = 4

The green guard takes a swing at Turngut but misses. The purple guard five foots away from Nalia and fires two more arrows at BobE, both hit 9 Damage.

Everyone can go!


Maps/Handouts

The Butcher? Don't know no Butcher. Have seen a man with a tall hat though he's been coming here sporadically, Hobson just told us he was a business partner. That's all I know. The red guard says.


Male Orc Brawler4/Barbarian2|Std AC 20,T 14,FF 16|CMD 24(27 vTrip, 26 vDirtyTrick/Disarm/Reposition)|
Fort +9, Ref +7, Will +2|Speed 40'|Arcane Fever 0%

Oops, yes. Moving to Green. I changed my mind on what Turngut would do (ie help Nalia or BobE. Since BobE was hurt, he went that way.

hp=32/68+0

Turngut's stats for Round “7:
AC 18, T 12, FF 14 | CMD 22 (25 vTrip, 24 vDisarm/Grapple/Reposition) | Fort +9, Ref +7, Will +4| Rage 0/8 | Effects: RAGING, Imp Grapple, Bone Fists | Perc +5

Using his Daredevil Boots again, Turngut does a tumble to get ready to flank Green with the weird zombie wolf and grab the man while he's distracted

Acrobatics: 1d20 + 11 + 5 ⇒ (18) + 11 + 5 = 34

CMB (Grapple): 1d20 + 13 + 1 + 2 ⇒ (14) + 13 + 1 + 2 = 30 with dan bong
+1 bite (Animal Fury) POWER ATTACK: 1d20 + 11 + 2 ⇒ (9) + 11 + 2 = 22 Damage: 1d4 + 17 ⇒ (4) + 17 = 21
(Note: If Animal Fury hits, gain +2 to grapple check)
Armor Spikes POWER ATTACK: 1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30 Damage: 1d6 + 12 ⇒ (4) + 12 = 16

Free=activate Daredevil boots. Move=acrobatic tumble 10' to prepare for flank. Standard=Grapple with free bite check AND additional armor spike damage from Bone Fists. Bonuses to hit from boots (+1) and flank (+2). Also, likely another +2 from bite.


Male Halfling Rogue 8 (Arcane Trickster) Loot HP 64/64 l AC 18 l Saves Str -2, Dex +8, Con +1, Int +6, Wis +1, Cha +2 l Spd 30' l Init +5 l Passive Perception 14 I Stealth +11 I Arcane Fever 0% I Effects: none, Spells Slots Lvl 2 2/2 Lvl 1 4/4 l Lvl 2 Knock, Invis l Lvl 1 - DM, Disg Self, Hid Laugh, Silver Barbs l Lvl 0 - Shock Grasp, Acid Splash, GFB

Assuming his powerful friends can handle a couple guards, Poppo continues to chat up the red guard.

When was the last time you saw the tall hat man? He asks as he peeks out to see things well in hand.

Full rnd chat

Silver Crusade

Female Human Cleric 7/ Fighter 1| 60/60 HP | AC 18/18 | Initiative +5 | Saves Str +3, Dex +0, Con +1, Int +0, Wis +6, Cha +5 | P. Wis 13, P. Int 10, P. Wis 16 | Perception +3 | Speed 30| Arcane Fever 6%

Nalia steps closer swinging at the purple guard.

regular attack: 1d20 + 9 ⇒ (14) + 9 = 231d8 + 5 ⇒ (6) + 5 = 11

I'm done talking to you, you don't want to live, that's up to you...


Maps/Handouts

Turngut grapples and bites the jugular out of the green guard who briefly grips at his throat before falling to the ground dead. Nalia slashes the purple guard across the chest blood oozing from several open wounds the man drops his bow and surrenders out of fear for his life.

Out of combat

Hmm.. the red guard ponders for a moment Two days, I reckon. Never showed up at any particular time, just came and went when he wished.


Maps/Handouts

PC HP:

Nalia: Full HP
BobE: 21/45 HP
Poppo: 23/48 HP
Turngut: 32/68 HP


Male Orc Brawler4/Barbarian2|Std AC 20,T 14,FF 16|CMD 24(27 vTrip, 26 vDirtyTrick/Disarm/Reposition)|
Fort +9, Ref +7, Will +2|Speed 40'|Arcane Fever 0%

Spitting chunks of flesh out of his mouth, Turngut can barely be stopped from attacking the surrendered guards before BobE calms him down. Breathing heavily, Turngut slumps over and, only after seeing his 3 friends all safe, falls asleep.

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