Pathfinder: Shards of an Order PBP

Game Master Benjen Harris

Shards of an Order is a homebrew Pathfinder campaign set in a world called Vyn, more specifically set on the continent of Enderal.
Maps/Handouts
World Anvil

Initiative:
[dice=Nalia Initiative] 1d20 + 6[/dice]
[dice=Poppo Initiative] 1d20 + 5 [/dice]
[dice=Vynya Initiative] 1d20 + 1[/dice]
[dice=BobE Initiative] 1d20 + 2[/dice]
[dice=Hurak the Hunter Initiative] 1d20 + 4[/dice]


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Maps/Handouts

Bobie goes to dip his longspear in the spiders poison but doesn't find any only large pustules where the poison should be.


Male Halfling Rogue 8 (Arcane Trickster) Loot HP 64/64 l AC 18 l Saves Str -2, Dex +8, Con +1, Int +6, Wis +1, Cha +2 l Spd 30' l Init +5 l Passive Perception 14 I Stealth +11 I Arcane Fever 0% I Effects: none, Spells Slots Lvl 2 2/2 Lvl 1 4/4 l Lvl 2 Knock, Invis l Lvl 1 - DM, Disg Self, Hid Laugh, Silver Barbs l Lvl 0 - Shock Grasp, Acid Splash, GFB

Uh..Bobie that's gross! What was wrong with this spider, partially undead?

Poppo doesn't linger long and instead moves over to the other stairs and has a listen.

Perception: 1d20 + 10 ⇒ (9) + 10 = 19


Male Orc Brawler4/Barbarian2|Std AC 20,T 14,FF 16|CMD 24(27 vTrip, 26 vDirtyTrick/Disarm/Reposition)|
Fort +9, Ref +7, Will +2|Speed 40'|Arcane Fever 0%

Despite looking exhausted after his very brief period of rage, Turngut immediately grabs one of the massive legs in both of his hands and plants a foot on the dead spider husk. With a tusky grin, he looks over to Bobie and exclaims: Look, Wrinklebutt! Turngut is good at helping. Turngut good at listening! The last sentence he says a bit louder than necessary and gives a furtive glance at Beatrip.

After the 8th leg is neatly stacked in a pile, Turngut trots over to Poppo to back him up.

Perception: 1d20 + 5 ⇒ (7) + 5 = 12
Stealth: 1d20 + 2 ⇒ (17) + 2 = 19

Grand Lodge

27 HP 45/ arcane fever 18 AC 14/ Touch 12/ FF 12/ CMD 16 / Init +2 / fort+6 ref+3 will +9/ Perception +5 /speed 30 /Arcane Fever 0% phantom 53 HP53 AC 18, tch 11, ff 17 Fort +6, Ref +2, Will +4 DR 5/slashing 5/magic cmd 18, perception +4 darkvision

beatrip smiles mischievously and starts to speak, only to be cut off by bobie
Beatrip, go run ahead and take a look see to the top of the steps. do it quite like, you hear.

Thank you Turnybutt, you are a good friend. I'll fix you up some finger lickin' good spider legs tonight

beatrip stealth: 1d20 + 6 ⇒ (6) + 6 = 12
beatrip perception: 1d20 ⇒ 2

Silver Crusade

Female Human Cleric 7/ Fighter 1| 60/60 HP | AC 18/18 | Initiative +5 | Saves Str +3, Dex +0, Con +1, Int +0, Wis +6, Cha +5 | P. Wis 13, P. Int 10, P. Wis 16 | Perception +3 | Speed 30| Arcane Fever 6%

Don't we need to let Turngut rest a few moments before we rush up the next set of stairs? Who's wounded now?

Grand Lodge

27 HP 45/ arcane fever 18 AC 14/ Touch 12/ FF 12/ CMD 16 / Init +2 / fort+6 ref+3 will +9/ Perception +5 /speed 30 /Arcane Fever 0% phantom 53 HP53 AC 18, tch 11, ff 17 Fort +6, Ref +2, Will +4 DR 5/slashing 5/magic cmd 18, perception +4 darkvision

Well, I'm half dead. That thing bit into my neck like my wife on our honeymoon night. Thought I was a goner. Turnybutt needs healing more. Beatrip should be just doin' a look see so we don't get surprised.


Male Orc Brawler4/Barbarian2|Std AC 20,T 14,FF 16|CMD 24(27 vTrip, 26 vDirtyTrick/Disarm/Reposition)|
Fort +9, Ref +7, Will +2|Speed 40'|Arcane Fever 0%

Turngut beams at Bobie's praise and a stream of drool rolls out of his mouth at the mention of grilled spider legs. Yummy yum yum!

In response to Nalia: Turngut feel good and ready to do more fighting. Hrumph! Spider hardly touched Turngut.

I just need 1 minute after raging to recover from fatigue. Only took 12 hp damage, so not too bad right now.

Silver Crusade

Female Human Cleric 7/ Fighter 1| 60/60 HP | AC 18/18 | Initiative +5 | Saves Str +3, Dex +0, Con +1, Int +0, Wis +6, Cha +5 | P. Wis 13, P. Int 10, P. Wis 16 | Perception +3 | Speed 30| Arcane Fever 6%

clw spell on turngut: 1d8 + 3 ⇒ (3) + 3 = 6

clw spell on bobie: 1d8 + 3 ⇒ (2) + 3 = 5

fervor heal on nalia: 1d6 ⇒ 5

Bobie, if you are able to add this script into your banner line that would help me keep track of you.

[ b]28[/b]/32 HP

that's my example, added extra space at beginning that you'll need to remove.

fervor heal on bobie: 1d6 ⇒ 4

Ok, I'm out of 1st level spells and out of fervor heals, only 3 clw spells left on the wand, so let's tread lightly and if needed not engage or run.

Grand Lodge

27 HP 45/ arcane fever 18 AC 14/ Touch 12/ FF 12/ CMD 16 / Init +2 / fort+6 ref+3 will +9/ Perception +5 /speed 30 /Arcane Fever 0% phantom 53 HP53 AC 18, tch 11, ff 17 Fort +6, Ref +2, Will +4 DR 5/slashing 5/magic cmd 18, perception +4 darkvision

my chances of remembering to update that are well below slim to none ;)


Male Halfling Rogue 8 (Arcane Trickster) Loot HP 64/64 l AC 18 l Saves Str -2, Dex +8, Con +1, Int +6, Wis +1, Cha +2 l Spd 30' l Init +5 l Passive Perception 14 I Stealth +11 I Arcane Fever 0% I Effects: none, Spells Slots Lvl 2 2/2 Lvl 1 4/4 l Lvl 2 Knock, Invis l Lvl 1 - DM, Disg Self, Hid Laugh, Silver Barbs l Lvl 0 - Shock Grasp, Acid Splash, GFB
bobie wrote:
my chances of remembering to update that are well below slim to none ;)

LOL -- same problem I have.

Once healed, Poppo watches as Beatrip moves up the stairs, he looks a Bobie who trails behind...

How come your spirit is so noisy! Maybe I should do the scouting. He suggests.


Male Orc Brawler4/Barbarian2|Std AC 20,T 14,FF 16|CMD 24(27 vTrip, 26 vDirtyTrick/Disarm/Reposition)|
Fort +9, Ref +7, Will +2|Speed 40'|Arcane Fever 0%
bobie wrote:
my chances of remembering to update that are well below slim to none ;)

Don't play a Brawler/Barbarian!! Between raging and Martial Flexibility, I have to change my AC, saves and Effects (plus hp) almost every round!! lol

Crouching next to the halfling, Turngut whispers, What you see, Hoppo? Turngut little bit scared after big spider, but don't want scary ghost girl to know. She might yell at...YIP!! Turngut nearly jumps out of his skin as Beatrip glides up besides him.


Maps/Handouts

Poppo moves over to listen at the stairs and can make out the faint movement of something fleshy. Beatrip floats up the stairs and can clearly see tons of small fleshy pods that move slightly as if something is inside of them.

By my calculations Turngut is down 6HP, Bobie is down 9HP, and Nalia is down 6HP after the heals.


Male Halfling Rogue 8 (Arcane Trickster) Loot HP 64/64 l AC 18 l Saves Str -2, Dex +8, Con +1, Int +6, Wis +1, Cha +2 l Spd 30' l Init +5 l Passive Perception 14 I Stealth +11 I Arcane Fever 0% I Effects: none, Spells Slots Lvl 2 2/2 Lvl 1 4/4 l Lvl 2 Knock, Invis l Lvl 1 - DM, Disg Self, Hid Laugh, Silver Barbs l Lvl 0 - Shock Grasp, Acid Splash, GFB

Me too Turngut, me too! Poppo reassures the brawler.

Assuming we get a report back from Beatrip, Time to pound some flesh!

He gives the orc a playing slap on the leg and bounds up the stairs.


Male Orc Brawler4/Barbarian2|Std AC 20,T 14,FF 16|CMD 24(27 vTrip, 26 vDirtyTrick/Disarm/Reposition)|
Fort +9, Ref +7, Will +2|Speed 40'|Arcane Fever 0%

Following Poppo's lead, Turngut rumbles up the stairs and takes up a fighting stance next to the little man. Looking down at him, Turngut smirks. Turngut good at pounding. Hope stay back and Turngut pound!

Silver Crusade

Female Human Cleric 7/ Fighter 1| 60/60 HP | AC 18/18 | Initiative +5 | Saves Str +3, Dex +0, Con +1, Int +0, Wis +6, Cha +5 | P. Wis 13, P. Int 10, P. Wis 16 | Perception +3 | Speed 30| Arcane Fever 6%

Do we need to plan a nights rest after each encounter? We did bring a group to help keep us safe up here. Or move on? If we move on I'll cast war mind on Turngut before we engage.

Before we move up there let me give us all a once over and make sure we're all doing ok. Between the spider biting us and those dogs, I don't know how we're moving.

heal check: 1d20 + 7 ⇒ (19) + 7 = 26


Male Halfling Rogue 8 (Arcane Trickster) Loot HP 64/64 l AC 18 l Saves Str -2, Dex +8, Con +1, Int +6, Wis +1, Cha +2 l Spd 30' l Init +5 l Passive Perception 14 I Stealth +11 I Arcane Fever 0% I Effects: none, Spells Slots Lvl 2 2/2 Lvl 1 4/4 l Lvl 2 Knock, Invis l Lvl 1 - DM, Disg Self, Hid Laugh, Silver Barbs l Lvl 0 - Shock Grasp, Acid Splash, GFB

Press on!

Presuming we wait until after Nalia's heal check, then this happens..

Poppo holds back the orc as best he can...Hold on big guy, let me try something!

Poppo quickly whips up some arcane magic and lobs some acid at the first of the fleshy pods.

RTA Acid Splash v. blob: 1d20 + 5 ⇒ (12) + 5 = 17
acid damage: 1d3 ⇒ 2

Acid splash at blob nearest to Poppo's left


Maps/Handouts

Should have also mentioned that this room also has a large hole in the West wall.

Poppo shoots acid onto the blob of flesh it simmers and lots of fleshy gooey matter burns onto the stone floor. For a beat nothing happens then flying out quickly is one of the creatures you saw back in Crowhall a vampire spawn.

Vampire Spawn Initiative: 1d20 + 4 ⇒ (9) + 4 = 13
??? Initiative: 1d20 + 6 ⇒ (20) + 6 = 26
Nalia Initiative: 1d20 + 6 ⇒ (12) + 6 = 18
Poppo Initiative: 1d20 + 4 ⇒ (8) + 4 = 12
Turngut Initiative: 1d20 + 5 ⇒ (8) + 5 = 13
Bobie Initiative: 1d20 + 2 ⇒ (1) + 2 = 3

Initiative Order

???
Nalia
Turngut
Vampire Spawn
Poppo
Bobie

GM Roles:

Red Vampire Bride Attack: 1d20 + 8 ⇒ (7) + 8 = 151d6 + 3 ⇒ (3) + 3 = 6
Blue Vampire Bride Attack: 1d20 + 8 ⇒ (19) + 8 = 271d6 + 3 ⇒ (2) + 3 = 5

Quickly after the vampire spawn appears from its fleshy cocoon flying through the hole in the wall are two pale skinned creatures with wings. A mother is never to far from her eggs as the two vampire brides quickly fly into the air 40ft off the ground both of them wielding shortbows. Our Prince doesn't take to kindly to you charging up his tower and camping at his front door. We are here to correct that! the vampire brides say simultaneously before loosing two arrows one at Turngut which pierces the orcs skin 6 Damage and one at Poppo which lands in the halflings leg 5 Damage.

Nalia and Turngut you guys are up!

Grand Lodge

27 HP 45/ arcane fever 18 AC 14/ Touch 12/ FF 12/ CMD 16 / Init +2 / fort+6 ref+3 will +9/ Perception +5 /speed 30 /Arcane Fever 0% phantom 53 HP53 AC 18, tch 11, ff 17 Fort +6, Ref +2, Will +4 DR 5/slashing 5/magic cmd 18, perception +4 darkvision

we could easily get overwheled here. Want to fall back and take them one at a time in the stairwell?
Bobie says before going into a daze off hunting good luck


Male Orc Brawler4/Barbarian2|Std AC 20,T 14,FF 16|CMD 24(27 vTrip, 26 vDirtyTrick/Disarm/Reposition)|
Fort +9, Ref +7, Will +2|Speed 40'|Arcane Fever 0%

Turngut grunts as the arrow slices through a bicep, but remains laser focused on the spawn in front of him. Stepping between it and Poppo, he attempts to end the pathetic creature's life.

Brawler’s Flurry POWER ATTACK: 1d20 + 5 ⇒ (6) + 5 = 11 Damage: 1d6 + 9 ⇒ (2) + 9 = 11
Brawler’s Flurry POWER ATTACK: 1d20 + 5 ⇒ (13) + 5 = 18 Damage: 1d6 + 9 ⇒ (3) + 9 = 12


Maps/Handouts

Turngut is easily able to kill the vampire spawn, the vampire brides letting out a scream of rage.

Nalia you're up!

Silver Crusade

Female Human Cleric 7/ Fighter 1| 60/60 HP | AC 18/18 | Initiative +5 | Saves Str +3, Dex +0, Con +1, Int +0, Wis +6, Cha +5 | P. Wis 13, P. Int 10, P. Wis 16 | Perception +3 | Speed 30| Arcane Fever 6%

I'm attacking the blob in front of me I guess? I'll five foot up to it and swing my sword. Then maybe we should fall back or at least get some of us down away from the arrows. I could try and shoot my bow from the stairwell and maybe snipe them while still having some cover. Maybe?

power attack: 1d20 + 7 ⇒ (10) + 7 = 171d8 + 7 ⇒ (1) + 7 = 8

I could also shoot the blobs with my bow, maybe causing individual ones to pop up and come at us while we hide down the steps a bit, then get them one at a time as they come down the stairs? And Ben, did my heal check do anything?


Maps/Handouts

You will have to use two charges from Bobie's healers kit and one person heals 7HP. The same person cannot benefit from this again for another 24 hours and that took you an hour to do. Sound good?

Nalia slices into another one of the pods breaking open the pod and slightly slashing the creature within but not killing it.

GM Roles:

Vampire Spawn Attack: 1d20 + 3 ⇒ (18) + 3 = 211d4 + 1 ⇒ (2) + 1 = 31d10 ⇒ 4
Vampire Spawn: 1d3 ⇒ 2

After being sliced the vampire spawn front of Nalia manages to sink its teeth into her 3 Damage and a Fortitude Save DC 13 (4 extra damage if you fail only 2 if you pass. Two more vampire spawn rip open their pods and let out an ear piercing screech.

Poppo you're up!

Also you're not poisoned from the spider Nalia the save you failed is something different entirely.


Male Halfling Rogue 8 (Arcane Trickster) Loot HP 64/64 l AC 18 l Saves Str -2, Dex +8, Con +1, Int +6, Wis +1, Cha +2 l Spd 30' l Init +5 l Passive Perception 14 I Stealth +11 I Arcane Fever 0% I Effects: none, Spells Slots Lvl 2 2/2 Lvl 1 4/4 l Lvl 2 Knock, Invis l Lvl 1 - DM, Disg Self, Hid Laugh, Silver Barbs l Lvl 0 - Shock Grasp, Acid Splash, GFB

Poppo slings acid at the spawn near Nalia.

RTA Acid Splash v. Spawn into melee: 1d20 + 5 - 4 ⇒ (11) + 5 - 4 = 12
acid damage: 1d3 ⇒ 2

Fail back to the stairs! Poppo calls and then runs back down onto the stair.

std - acid splash, move to move


Maps/Handouts

GM Roles Round 1:

Bobie Attack: 1d20 + 5 ⇒ (18) + 5 = 231d10 ⇒ 4

Poppo misses with his acid splash.

Noodles Bobie loudly remarks as he fires his heavy crossbow. The bolt hitting the flying pale bride but not doing any damage. He then moves onto the stairs. Ugh, always with the retreating. We should just kill them! Beatrip exclaims as she to retreats down the stairs.

Initiative Order Round 2

Vampire Brides
Nalia (3 Damage, Fort Save DC:13)
Turngut (6 Damage)
Vampire Spawn (Yellow: Dead, Red: 3 Damage)
Poppo (5 Damage)
Bobie

GM Roles Round 2:

Blue Vampire Bride Attack: 1d20 + 8 ⇒ (16) + 8 = 241d6 + 3 ⇒ (3) + 3 = 6
Red Vampire Bride Attack: 1d20 + 8 ⇒ (14) + 8 = 221d6 + 3 ⇒ (4) + 3 = 7

Both of the vampire brides howl YOU THINK YOU CAN RUN?? They then loose two more arrows that both hit Turngut 13 Damage.

Turngut and Nalia you guys are up!


Male Orc Brawler4/Barbarian2|Std AC 20,T 14,FF 16|CMD 24(27 vTrip, 26 vDirtyTrick/Disarm/Reposition)|
Fort +9, Ref +7, Will +2|Speed 40'|Arcane Fever 0%

Turngut takes a guarded step backwards, keeping his eyes on the pale brides. As he does, his movements become more guarded as he flows in a defensive manner. Hearing the Red spawn squeal from Nalia's blade, Turngut quickly jabs over at it with his longspear.

Longspear POWER ATTACK: 1d20 + 7 ⇒ (10) + 7 = 17
Damage: 1d8 + 12 ⇒ (8) + 12 = 20

5' step, Move=Martial Flexibility (Furious Focus), Std=attack (with combat expertise)

Silver Crusade

Female Human Cleric 7/ Fighter 1| 60/60 HP | AC 18/18 | Initiative +5 | Saves Str +3, Dex +0, Con +1, Int +0, Wis +6, Cha +5 | P. Wis 13, P. Int 10, P. Wis 16 | Perception +3 | Speed 30| Arcane Fever 6%

Turngut, fall back and hold the stairs and make room for me as I come to the stairs.

power attack: 1d20 + 7 ⇒ (7) + 7 = 141d8 + 7 ⇒ (5) + 7 = 12

knowledge religion: 1d20 + 5 ⇒ (3) + 5 = 8

Turngut, do you still have the long spear? You would have reach and I could shoot from behind you?

Just saw we posted at the same time. want me to change to a bow attack instead since he nocked out the red spawn probably?


Maps/Handouts

Turngut is easily able to stab the vampire spawn killing it Nalia do you want to double move or keep that as readied attack since the vampire spawn is already dead?

GM Roles:

Vampire Spawn: 1d3 ⇒ 2
Blue Vampire Spawn Attack: 1d20 + 3 ⇒ (14) + 3 = 171d4 + 1 ⇒ (1) + 1 = 21d10 ⇒ 1
Cyan Vampire Spawn Attack: 1d20 + 3 ⇒ (15) + 3 = 181d4 + 1 ⇒ (1) + 1 = 21d10 ⇒ 3

Two more vampire spawn hatch from some of the eggs. The blue vampire spawn will move up Turngut AOO but is unable to bite the now defensive orc. The cyan ones does the same but moves up and attempts to bite Nalia but is also unable to hit.

Poppo you're up!


Maps/Handouts

Also you have already done knowledge checks for both of these creatures back in Crowhall.


Male Orc Brawler4/Barbarian2|Std AC 20,T 14,FF 16|CMD 24(27 vTrip, 26 vDirtyTrick/Disarm/Reposition)|
Fort +9, Ref +7, Will +2|Speed 40'|Arcane Fever 0%

AoO on Blue
Longspear POWER ATTACK: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d8 + 12 ⇒ (8) + 12 = 20

Pow!! Max damage!!


Male Halfling Rogue 8 (Arcane Trickster) Loot HP 64/64 l AC 18 l Saves Str -2, Dex +8, Con +1, Int +6, Wis +1, Cha +2 l Spd 30' l Init +5 l Passive Perception 14 I Stealth +11 I Arcane Fever 0% I Effects: none, Spells Slots Lvl 2 2/2 Lvl 1 4/4 l Lvl 2 Knock, Invis l Lvl 1 - DM, Disg Self, Hid Laugh, Silver Barbs l Lvl 0 - Shock Grasp, Acid Splash, GFB

With no sight of the enemies, Poppo waits...

Delay

Silver Crusade

Female Human Cleric 7/ Fighter 1| 60/60 HP | AC 18/18 | Initiative +5 | Saves Str +3, Dex +0, Con +1, Int +0, Wis +6, Cha +5 | P. Wis 13, P. Int 10, P. Wis 16 | Perception +3 | Speed 30| Arcane Fever 6%

Wouldn't I get an AOO as well against the cyan one? I can use that prev. attack as my AOO I guess. Would it be that readied attack and an AOO?


Male Orc Brawler4/Barbarian2|Std AC 20,T 14,FF 16|CMD 24(27 vTrip, 26 vDirtyTrick/Disarm/Reposition)|
Fort +9, Ref +7, Will +2|Speed 40'|Arcane Fever 0%

AoO's are provoked when a monster leaves a threatened square. Cyan came directly up to you, so only entered one of your threatened squares. When Blue came up to Turngut, it left the square 10' away from him to get into the square adjacent to Turngut. Since Turngut has a longspear (reach weapon), he threatens the square 10' away. You can use your previous strike roll as the readied attack though!
I missed your previous post - you can remain in front of Turngut with your sword (and he can attack through your square with the spear. If Nalia prefers to use her bow, retreat behind Turngut and unleash the fury of the bow!! Turngut is using 2 defensive capabilities to keep his AC up.

Silver Crusade

Female Human Cleric 7/ Fighter 1| 60/60 HP | AC 18/18 | Initiative +5 | Saves Str +3, Dex +0, Con +1, Int +0, Wis +6, Cha +5 | P. Wis 13, P. Int 10, P. Wis 16 | Perception +3 | Speed 30| Arcane Fever 6%

Ok, thanks for explaining....again! I might get things right someday but by then they'll have changed the rules...oh wait, they did! Now I have to start all over again! I'll use that as my attack this round and I already five footed up to him so then I'd be done for the round.


Maps/Handouts

Turngut kills the creature before it can even touch him but Nalia with her readied attack is just barely unable to hit. Poppo waits perhaps contemplating about large juicy lemons. Bobie will also delay much to chagrin of Beatrip.

I still need that Fortitude save Nalia.

Initiative Order Round 3

Vampire Brides
Nalia (3 Damage, Fort Save DC:13)
Turngut (19 Damage)
Vampire Spawn (Yellow: Dead, Red: Dead, Yellow: Dead)
Poppo (5 Damage)(Delay)
Bobie (Delay)

GM Roles:

Blue Vampire Bride Attack: 1d20 + 8 ⇒ (11) + 8 = 191d6 + 3 ⇒ (2) + 3 = 5
Red Vampire Bride Attack: 1d20 + 8 ⇒ (18) + 8 = 261d6 + 3 ⇒ (2) + 3 = 5

You will all die!! the vampire brides continue to taunt as they both again loose arrows at Turngut. One he is just able to dodge out of the way of the other hits him clean in the ribs 5 damage.


Maps/Handouts

Bobie will actually not delay he will instead reload his heavy crossbow.

Silver Crusade

Female Human Cleric 7/ Fighter 1| 60/60 HP | AC 18/18 | Initiative +5 | Saves Str +3, Dex +0, Con +1, Int +0, Wis +6, Cha +5 | P. Wis 13, P. Int 10, P. Wis 16 | Perception +3 | Speed 30| Arcane Fever 6%

Sorry Ben!

fortitude: 1d20 + 6 ⇒ (20) + 6 = 26

Nalia barely misses her last attack on the blobby creature but tries to connect with her back-swing.

power attack: 1d20 + 7 ⇒ (8) + 7 = 151d8 + 7 ⇒ (2) + 7 = 9


Male Orc Brawler4/Barbarian2|Std AC 20,T 14,FF 16|CMD 24(27 vTrip, 26 vDirtyTrick/Disarm/Reposition)|
Fort +9, Ref +7, Will +2|Speed 40'|Arcane Fever 0%

Woman! Turngut grunts as another arrow bites into his side. Shoot! Shoot at those...those things. He growls, pointing up to the undead brides. Turngut will pound these mashy things.

Roaring, he jabs at the Cyan spawn with his longspear and then drops the weapon to the ground.
If the Cyan is already dead, then Turngut will instead drop the spear and ready an attack (unarmed strike) against any enemy that comes up to him.

Longspear: 1d20 + 7 ⇒ (3) + 7 = 10
Damage: 1d8 + 6 ⇒ (8) + 6 = 14

Readied attack (if needed):
Unarmed Strike (lethal): 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 1d6 + 5 ⇒ (5) + 5 = 10

If Nalia can stand behind Turngut and still get a clean shot at the Vampire Brides, I can attack anything that comes in melee range

Std=attack (or readied attack). Move=Martial Flexibility change. Free=drop longspear.


Maps/Handouts

Its all good Matt!

Nalia again just misses the creature with her attack. And similarly Turngut is unable to hit the creature with his spear.

GM Roles:

Last Vampire Spawn: 1d3 ⇒ 2
Cyan Vampire Spawn Attack: 1d20 + 3 ⇒ (19) + 3 = 221d4 + 1 ⇒ (3) + 1 = 4
Magenta Vampire Spawn Attack + Charge: 1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 111d4 + 1 ⇒ (3) + 1 = 4

Two more vampire spawn appear, eating their way out of the vampiric egg sacks. The cyan vampire spawn is actually able to get a bite through the cracks in Nalia's armor 4 Damage, and another Fortitude Save. The magenta one charges Nalia missing while the orange one double moves up to her.

Poppo you're up!


Male Halfling Rogue 8 (Arcane Trickster) Loot HP 64/64 l AC 18 l Saves Str -2, Dex +8, Con +1, Int +6, Wis +1, Cha +2 l Spd 30' l Init +5 l Passive Perception 14 I Stealth +11 I Arcane Fever 0% I Effects: none, Spells Slots Lvl 2 2/2 Lvl 1 4/4 l Lvl 2 Knock, Invis l Lvl 1 - DM, Disg Self, Hid Laugh, Silver Barbs l Lvl 0 - Shock Grasp, Acid Splash, GFB

Poppo comes off delay before the Spawn act.

This isn't working we are getting cut to bits! Retreat to the bottom of the stairs, and if they follow we'll get them in a kill box! The brides will find it difficult to fire their bows down the staircase! Poppo yells from the stairs below, quite insistently. He then retreats to the bottom.

move to move; ready an attack; should be behind Turngut in Init


Male Orc Brawler4/Barbarian2|Std AC 20,T 14,FF 16|CMD 24(27 vTrip, 26 vDirtyTrick/Disarm/Reposition)|
Fort +9, Ref +7, Will +2|Speed 40'|Arcane Fever 0%

I used my martial flexibility to take Deflect Arrows. I was hoping to surprise everyone with the next volley, but thought I'd better share since it may change strategy. Theatrics will have to take a back seat, lol.
I'm thinking that Turngut can block the stairs and take Combat Expertise and Fighting Defensively to buff the AC. If an arrow gets through, he can deflect 1/round. Nalia can snipe the brides and Poppo and Bobie can zap the spawn. Sound good? I think Turngut needs to feel heroic and feel like he's saving his friends so he can get over the funk his past is causing him currently.


Maps/Handouts

Gorglesnap! Bobie loudly exclaims as he also goes down the stairs Beatrip chomping at the bit to fight but following her master instead.

Initiative Order Round 4

Vampire Brides
Nalia (9 Damage, Fort Save DC:13)
Turngut (24 Damage)
Poppo (5 Damage)
Vampire Spawn (Yellow: Dead, Red: Dead, Yellow: Dead)
Bobie

GM Roles:

Blue Vampire Bride Attack: 1d20 + 8 ⇒ (8) + 8 = 161d6 + 3 ⇒ (4) + 3 = 7
Red Vampire Bride Attack: 1d20 + 8 ⇒ (17) + 8 = 251d6 + 3 ⇒ (4) + 3 = 7

Both brides fire another volley at Turngut only one of the arrows hits, but does it? They are retreating Lucilla, let us go kill their friends on the bridge! The other vampire bride nods as both of the brides fly out the window out of sight.

Nalia, Turngut, and Poppo you guys are up!


Male Orc Brawler4/Barbarian2|Std AC 20,T 14,FF 16|CMD 24(27 vTrip, 26 vDirtyTrick/Disarm/Reposition)|
Fort +9, Ref +7, Will +2|Speed 40'|Arcane Fever 0%

As the first arrow flies in, Turngut shifts to his back foot and twists his right shoulder out of the way, barely avoiding the deadly projectile. The second arrow is close behind its mate, on target for Turngut's chest. Turngut's left hand snaps up and at the last moment, backhands the arrow out of alignment and it sails past him harmlessly.

Seeing the brides starting to leave, he roars up at them. No! No!! Turngut not running, Turngut here and fighting. Turngut will crush your puny babies with his hands if you no come back and fight.. Then, looking around and not seeing Poppo, he cries out: Hoppo!? Where Hoppo!?! Make Turngut big, Hoppo. Turngut will pound mushy baby vampires and then crush the mommies The latter part of his cry is partially directed to the vampire brides to try and get their attention and draw their ire.

I will wait for the brides responses. If they turn around, he will delay until after Nalia goes. If they continue for the bridge, he will double move to get down the stairs and run for the camp.
@Matt - if the brides turn around, 5' step directly south (down) and Turngut will step into your spot to hopefully hold off the spawn and also draw the brides' arrows.


Maps/Handouts

No response from the vampire brides.


Male Orc Brawler4/Barbarian2|Std AC 20,T 14,FF 16|CMD 24(27 vTrip, 26 vDirtyTrick/Disarm/Reposition)|
Fort +9, Ref +7, Will +2|Speed 40'|Arcane Fever 0%

OK, making a run for the bridge then. If need be, will use acrobatics to avoid AoO (using Daredevil boots).

Acrobatics: 1d20 + 8 + 5 ⇒ (20) + 8 + 5 = 33

Silver Crusade

Female Human Cleric 7/ Fighter 1| 60/60 HP | AC 18/18 | Initiative +5 | Saves Str +3, Dex +0, Con +1, Int +0, Wis +6, Cha +5 | P. Wis 13, P. Int 10, P. Wis 16 | Perception +3 | Speed 30| Arcane Fever 6%

fortitude save: 1d20 + 6 ⇒ (3) + 6 = 9

So as I understand I can do a withdrawing action and not cause AOO attacks from the monsters surrounding me and I can move 40 feet away. So with that I can dash down the stairs with Turngut. Sound right? On the way to the bridge I'd ready the silver arrows and my bow and get a swift fervor heal as I run.

swift fervor heal: 1d6 ⇒ 3

How many days has it been now? I have to wait a week for the sword to come back to life?


Maps/Handouts

Keep in mind you're wearing medium armor so you are slower. I think it's only been two days your sword will come back on day thirty.


Male Halfling Rogue 8 (Arcane Trickster) Loot HP 64/64 l AC 18 l Saves Str -2, Dex +8, Con +1, Int +6, Wis +1, Cha +2 l Spd 30' l Init +5 l Passive Perception 14 I Stealth +11 I Arcane Fever 0% I Effects: none, Spells Slots Lvl 2 2/2 Lvl 1 4/4 l Lvl 2 Knock, Invis l Lvl 1 - DM, Disg Self, Hid Laugh, Silver Barbs l Lvl 0 - Shock Grasp, Acid Splash, GFB

As Turngut and Nalia rush passed. Poppo decides he better make a more tactical retreat with Bobie and Beatrip against the tide of spawn that will soon arrive from above.

Bobie let's work are way back slowly against and try to take out these spawn as they come down the stairs!

Delay


Maps/Handouts

I've gone ahead and moved you to where you can make it Nalia. By the way if you want to draw your bow and move to there this round you would need to drop your sword and your shield.

Both Nalia and Turngut go as fast as they can to the floor below easily being able to withdraw. But when Nalia was bitten by the vampire spawn she felt additional blood get drained from her 2 extra damage from the vampire spawns vampiric drain.

GM Roles:

Nalia Vampiric Drain: 1d10 ⇒ 2
Cyan Vampire Spawn Attack: 1d20 + 3 ⇒ (15) + 3 = 181d4 + 1 ⇒ (2) + 1 = 3
Magenta Vampire Spawn Attack: 1d20 + 3 ⇒ (6) + 3 = 91d4 + 1 ⇒ (1) + 1 = 2
Beatrip Slam 1: 1d20 + 4 ⇒ (19) + 4 = 231d8 + 2 ⇒ (3) + 2 = 5
Beatrip Slam 2: 1d20 + 4 ⇒ (11) + 4 = 151d8 + 2 ⇒ (6) + 2 = 8
Bobie Attack: 1d20 + 2 ⇒ (15) + 2 = 171d8 ⇒ 4

The vampire spawn quickly fly down the stair but only the cyan and magenta are able to get in attacks. The Cyan bites into Poppo 3 Damage and a Fortitude save DC:13. The magenta is unable to bite past Bobie's chain mail.

FINALLY!! Beatrip screams as she tries to batter the vampire spawn with two slams but only manages to hit with one knocking the vampire spawn to within an inch of it unlife. Me and Poggo will hold these little sacks of pudding at the stairs! Go go! Bobie says as he draws his morningstar and hits the magenta vampire spawn but again it does not go down.

Poppo assuming you come out of delay now?


Male Halfling Rogue 8 (Arcane Trickster) Loot HP 64/64 l AC 18 l Saves Str -2, Dex +8, Con +1, Int +6, Wis +1, Cha +2 l Spd 30' l Init +5 l Passive Perception 14 I Stealth +11 I Arcane Fever 0% I Effects: none, Spells Slots Lvl 2 2/2 Lvl 1 4/4 l Lvl 2 Knock, Invis l Lvl 1 - DM, Disg Self, Hid Laugh, Silver Barbs l Lvl 0 - Shock Grasp, Acid Splash, GFB

Fort Save + Adaptable Luck: 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26

Poppo gets bitten, Oww! You bit me and it really hurts!

Poppo hits back as magical energy moves through him.

mwk boarding axe + arcane pool v Cyan: 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 28
piercing or slashing damage: 1d4 + 3 + 1 ⇒ (3) + 3 + 1 = 7

swift - arcane pool; standard attack


Maps/Handouts

GM Roles:

Vampiric Drain: 1d10 ⇒ 5

Poppo is able to finish off the cyan vampire spawn and his strong fortitude is able to keep the vampire spawn from taking too much blood 2 Damage.

Initiative Order Round 5

Vampire Brides
Nalia (8 Damage)
Turngut (24 Damage)
Vampire Spawn (Yellow: Dead, Red: Dead, Blue: Dead, Cyan: Dead)
Bobie
Poppo (10 Damage)

Something happens. Nalia and Turngut you guys are up!

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