Pathfinder: Shards of an Order PBP

Game Master Benjen Harris

Shards of an Order is a homebrew Pathfinder campaign set in a world called Vyn, more specifically set on the continent of Enderal.
Maps/Handouts
World Anvil

Initiative:
[dice=Nalia Initiative] 1d20 + 6[/dice]
[dice=Poppo Initiative] 1d20 + 5 [/dice]
[dice=Vynya Initiative] 1d20 + 1[/dice]
[dice=BobE Initiative] 1d20 + 2[/dice]
[dice=Hurak the Hunter Initiative] 1d20 + 4[/dice]


2,001 to 2,050 of 4,457 << first < prev | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | next > last >>

Maps/Handouts

Only six charges left in the wand.

You guys carry on forcing the icy doors to the tower open. Ahead of you is hundreds of sarcophagi lining the walls and floor. On the opposite side of the room is a spiral staircase up.

Also wow 2000 posts!


Male Halfling Rogue 8 (Arcane Trickster) Loot HP 64/64 l AC 18 l Saves Str -2, Dex +8, Con +1, Int +6, Wis +1, Cha +2 l Spd 30' l Init +5 l Passive Perception 14 I Stealth +11 I Arcane Fever 0% I Effects: none, Spells Slots Lvl 2 2/2 Lvl 1 4/4 l Lvl 2 Knock, Invis l Lvl 1 - DM, Disg Self, Hid Laugh, Silver Barbs l Lvl 0 - Shock Grasp, Acid Splash, GFB

Poppo stares at the hundreds of sarcophagi and then looks up at Turngut.

I got a bad feeling about this!

Silver Crusade

Female Human Cleric 7/ Fighter 1| 60/60 HP | AC 18/18 | Initiative +5 | Saves Str +3, Dex +0, Con +1, Int +0, Wis +6, Cha +5 | P. Wis 13, P. Int 10, P. Wis 16 | Perception +3 | Speed 30| Arcane Fever 6%

Who puts sarcophagi in their living room? Not at all welcoming for a home. Now if this was a mausoleum, maybe....

perception: 1d20 + 3 ⇒ (10) + 3 = 13

[b]Bobie, is this how you would decorate your home?[/dice]


1 person marked this as a favorite.
Maps/Handouts

Yes Bobie says I always make sure to put a jar of raisins on all sarcophagi.

Nalia doesn't notice anything more than already described.


Male Orc Brawler4/Barbarian2|Std AC 20,T 14,FF 16|CMD 24(27 vTrip, 26 vDirtyTrick/Disarm/Reposition)|
Fort +9, Ref +7, Will +2|Speed 40'|Arcane Fever 0%

Feeling MUCH better after all the healing, Turngut springs to his feet. After a few more moments, he shrinks back to regular size.
Entering the tower, he looks around curiously, but then throws out his arm to stop anyone else from entering after Poppo's whispered warning. He goes into a defensive crouch, but stands back up and strains to look at the various sarcophagi after Bobie's comment.
Turngut not seeing raisins, Wrinklebutt. Where are they? Maybe Turngut go and look? He says the last line with a questioning look to Poppo.

Perception: 1d20 + 5 ⇒ (2) + 5 = 7


Maps/Handouts

Turngut does not see anything, Bobie shrugs at Turngut's question not really wanting to effect what the party does at this time. Bobie does ready his heavy crossbow for combat.


Male Orc Brawler4/Barbarian2|Std AC 20,T 14,FF 16|CMD 24(27 vTrip, 26 vDirtyTrick/Disarm/Reposition)|
Fort +9, Ref +7, Will +2|Speed 40'|Arcane Fever 0%

I'm thinking that sneaking in is not an option with this crew. Make a run for the stairs or have Turngut run in and then draw them back? In his current state of mind, Turngut will do whatever Nalia or Poppo suggest, even if it's nearly suicidal.

Silver Crusade

Female Human Cleric 7/ Fighter 1| 60/60 HP | AC 18/18 | Initiative +5 | Saves Str +3, Dex +0, Con +1, Int +0, Wis +6, Cha +5 | P. Wis 13, P. Int 10, P. Wis 16 | Perception +3 | Speed 30| Arcane Fever 6%

I'll just examine the sarcophagus in front of us. I don't open it! Just look for anything that gives us more info. If nothing weird than I'll touch it. If that doesn't make all the monsters jump out and kill us than maybe we'll begin walking across the large room.

two questions. what are the numbers around the map? on the map only or do we see anything?? and two, does it look like there is any other way to go, only option is to go to opposite side of room and move up the spiral stairs.


Maps/Handouts

The numbers on the map do not exist in game and you don't need to worry about them. It looks like the only way to go is up the spiral staircase.

It looks like a pretty standard sarcophagus nothing out of the ordinary. Nalia touches the cold stone of the sarcophagi as she does the lid of the sarcophagi flies off revealing an undead that is nearly frozen solid with two blades attached to either of its arms. It quickly almost magically rises to its feet.

Frozen Undead Initiative: 1d20 - 1 ⇒ (9) - 1 = 8
Nalia Initiative: 1d20 + 6 ⇒ (16) + 6 = 22
Poppo Initiative: 1d20 + 4 ⇒ (2) + 4 = 6
Turngut Initiative: 1d20 + 5 ⇒ (14) + 5 = 19
Bobie Initiative: 1d20 + 2 ⇒ (3) + 2 = 5

Initiative Order Round 1

Nalia
Turngut
Frozen Undead
Poppo
Bobie

GM Roles:

Undead Positioning: 2d37 ⇒ (15, 24) = 39

The sarcophagi lid flies off and as it does two more of the ground sarcophagi open as well and two more similar looking undead rise to their feet. Nalia and Turngut you're up!


Male Orc Brawler4/Barbarian2|Std AC 20,T 14,FF 16|CMD 24(27 vTrip, 26 vDirtyTrick/Disarm/Reposition)|
Fort +9, Ref +7, Will +2|Speed 40'|Arcane Fever 0%

Turngut stifles a startled Yip! as the lids pop open, but quickly recovers and leaps into action. Seeing that they look bony, he decides to punch it rather than use his spear.

Unarmed Strike (lethal) POWER ATTACK: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 1d6 + 9 ⇒ (1) + 9 = 10

free action = panic, free action = pull it together, move = move, standard = IUS vs flat-footed


Maps/Handouts

Turngut moves forward after his initial panic and punches the undead. However as he strikes the creature not all of his damage is able to get through the thick layer of ice on it.


Male Halfling Rogue 8 (Arcane Trickster) Loot HP 64/64 l AC 18 l Saves Str -2, Dex +8, Con +1, Int +6, Wis +1, Cha +2 l Spd 30' l Init +5 l Passive Perception 14 I Stealth +11 I Arcane Fever 0% I Effects: none, Spells Slots Lvl 2 2/2 Lvl 1 4/4 l Lvl 2 Knock, Invis l Lvl 1 - DM, Disg Self, Hid Laugh, Silver Barbs l Lvl 0 - Shock Grasp, Acid Splash, GFB

Poppo is not quick to react, as he sees Turngut jump to action and then watches as the ice seems to cushion the blow.

I just have tried to find a spell for some fire magic! He mumbles as he fumbles for his club.

No action - role play

Silver Crusade

Female Human Cleric 7/ Fighter 1| 60/60 HP | AC 18/18 | Initiative +5 | Saves Str +3, Dex +0, Con +1, Int +0, Wis +6, Cha +5 | P. Wis 13, P. Int 10, P. Wis 16 | Perception +3 | Speed 30| Arcane Fever 6%

Not in the least bit surprised, Nalia casually steps five feet closer to the creature and swings her sword, hoping it's keen edge will cut thru the ice.

power attack: 1d20 + 7 ⇒ (9) + 7 = 161d8 + 7 ⇒ (8) + 7 = 15


Male Orc Brawler4/Barbarian2|Std AC 20,T 14,FF 16|CMD 24(27 vTrip, 26 vDirtyTrick/Disarm/Reposition)|
Fort +9, Ref +7, Will +2|Speed 40'|Arcane Fever 0%

My PC is a big dummy, so I can’t do one. Can someone do Knowledge to get the DR? Thanks! :)


Maps/Handouts

Nalia chops into the frozen undead but not all of her damage goes through as the ice she tries to cut into is to thick.

GM Roles:

Undead Positioning: 2d14 ⇒ (13, 1) = 14
Red Frozen Undead Attack: 1d20 + 6 ⇒ (2) + 6 = 81d6 + 4 ⇒ (4) + 4 = 8
Yellow Frozen Undead: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 211d6 + 4 ⇒ (5) + 4 = 9

As the battle between the undead goes on you see two of the sarcophagi on the walls burst open and two more of the frozen undead fall out of the sarcophagi to the ground before standing up. The Blue frozen undead double moves into a flank with yellow. Yellow then stabs into Turngut with one of the blades attached to its arm. Nalia is able to block the attack from the red frozen undead.

Poppo you're up!


Male Halfling Rogue 8 (Arcane Trickster) Loot HP 64/64 l AC 18 l Saves Str -2, Dex +8, Con +1, Int +6, Wis +1, Cha +2 l Spd 30' l Init +5 l Passive Perception 14 I Stealth +11 I Arcane Fever 0% I Effects: none, Spells Slots Lvl 2 2/2 Lvl 1 4/4 l Lvl 2 Knock, Invis l Lvl 1 - DM, Disg Self, Hid Laugh, Silver Barbs l Lvl 0 - Shock Grasp, Acid Splash, GFB

As Nalia's slash and Turngut's pound fail to hurt them properly. He leaves his club at his belt, and spins his boarding axe to the pick side, as magic tingles down his arm. He steps up and has a swing.

Ice pick!

mwk boarding axe + flank + arcane pool: 1d20 + 8 + 2 + 1 ⇒ (14) + 8 + 2 + 1 = 25
piercing damage + sneak: 1d4 + 3 + 1 + 2d6 ⇒ (3) + 3 + 1 + (4, 4) = 15

swift arcane pool, move - 5' step, std - attack


Maps/Handouts

Poppo moves up and uses his axe like an ice pick. The blade passes through the ice and manages to hit the undead doing full damage.

GM Roles:

Bobie Attack: 1d20 + 5 ⇒ (13) + 5 = 181d10 ⇒ 3
Beatrip Attack + Charge: 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 151d8 + 2 ⇒ (5) + 2 = 7

Back in my day when we buried the dead they stayed down! Bobie says as he fires his crossbow at the light blue frozen undead. Kill, kill, kill Beatrip screams as she charges and slams into the purple frozen undead.

Initiative Order Round 2

Nalia
Turngut (9 Damage)
Frozen Undead (Yellow: 5 Damage, Red: 10 Damage, Blue: 15 Damage, Light Blue: 3 Damage, Purple: 2 Damage)
Poppo
Bobie

Bobie yells Ping Pong is right, piercing damage seems to the trick!

Nalia and Turngut you guys are up!

Silver Crusade

Female Human Cleric 7/ Fighter 1| 60/60 HP | AC 18/18 | Initiative +5 | Saves Str +3, Dex +0, Con +1, Int +0, Wis +6, Cha +5 | P. Wis 13, P. Int 10, P. Wis 16 | Perception +3 | Speed 30| Arcane Fever 6%

Oh, yeah. Knowledge checks. I can probably do this one.

knowledge religion: 1d20 + 5 ⇒ (8) + 5 = 13

I'll stay where I am and continue attacking the red fringed creature as I have no other piercing weapon to change to.

power attack: 1d20 + 7 ⇒ (10) + 7 = 171d8 + 7 ⇒ (6) + 7 = 13


Male Orc Brawler4/Barbarian2|Std AC 20,T 14,FF 16|CMD 24(27 vTrip, 26 vDirtyTrick/Disarm/Reposition)|
Fort +9, Ref +7, Will +2|Speed 40'|Arcane Fever 0%

Turngut looks around with a look of confusion on his face. Who Ping Pong?. During that moment's distraction, he nearly takes another hit, but dodges back, adjusts the grip on his spear and takes a jab.

Longspear POWER ATTACK: 1d20 + 9 ⇒ (16) + 9 = 25
Damage (piercing): 1d8 + 12 ⇒ (8) + 12 = 20

5' step, Move=Martial Flexibility (Furious Focus), Standard=attack Yellow


Maps/Handouts

Turngut is able to destroy the yellow skeleton. And despite not all of her damage going through she is still able to take out the red one.

GM Roles:

Undead Positioning: 1d12 ⇒ 11d35 ⇒ 15
Blue Frozen Undead Attack: 1d20 + 6 ⇒ (19) + 6 = 251d6 + 4 ⇒ (6) + 4 = 10
Light Blue Frozen Undead Attack + Charge: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 281d6 + 4 ⇒ (5) + 4 = 9
Light Blue Frozen Undead Confirm Crit: 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 251d6 + 4 ⇒ (3) + 4 = 7
Purple Frozen Undead Attack: 1d20 + 6 ⇒ (14) + 6 = 201d6 + 4 ⇒ (2) + 4 = 6

Two more sarcophagi break open one on the ground and another from the wall, the undead breaking free stand up. The blue frozen undead five foot steps then stabs into Turngut 9 Damage. The light blue frozen undead charges Nalia and gets a perfect slice across her neck Crit, 16 Damage. The purple undead cuts into to Beatrip 6 Damage.

Poppo you're up!


Male Halfling Rogue 8 (Arcane Trickster) Loot HP 64/64 l AC 18 l Saves Str -2, Dex +8, Con +1, Int +6, Wis +1, Cha +2 l Spd 30' l Init +5 l Passive Perception 14 I Stealth +11 I Arcane Fever 0% I Effects: none, Spells Slots Lvl 2 2/2 Lvl 1 4/4 l Lvl 2 Knock, Invis l Lvl 1 - DM, Disg Self, Hid Laugh, Silver Barbs l Lvl 0 - Shock Grasp, Acid Splash, GFB

How are the squares with sarcophagi treated? difficult terrain or acrobatics to leap on?
Guessing 13 not good enough to know what these are?

Poppo takes a steps up as more dead emerge...Can we handle this?! He shouts as tries to cast an acid splash with one hand and take a swing his the pointy end into the blue undead with the other.

Cast Defensively DC15: 1d20 + 4 ⇒ (2) + 4 = 6

Once again his spell fails! Come on! He encourages himself.

mwk boarding axe + arcane pool - spell combat: 1d20 + 8 + 2 + 1 - 2 ⇒ (13) + 8 + 2 + 1 - 2 = 22
piercing damage: 1d4 + 3 + 1 ⇒ (4) + 3 + 1 = 8

move - 5' step, std - attack

Silver Crusade

Female Human Cleric 7/ Fighter 1| 60/60 HP | AC 18/18 | Initiative +5 | Saves Str +3, Dex +0, Con +1, Int +0, Wis +6, Cha +5 | P. Wis 13, P. Int 10, P. Wis 16 | Perception +3 | Speed 30| Arcane Fever 6%

Does Bobie have any knowledge about them? Did my roll know anything? How fast do they look? Slow and lumbering because dead and frozen?


Maps/Handouts

Unfortunately 13 is not enough. They move standard 30ft. Bobie doesnt have knowledge religion.

Poppo uses axe again like an ice pick and destroys the blue undead.

GM Roles:

Beatrip Slam 1: 1d20 + 4 ⇒ (12) + 4 = 161d8 + 2 ⇒ (2) + 2 = 4
Beatrip Slam 2: 1d20 + 4 ⇒ (15) + 4 = 191d8 + 2 ⇒ (6) + 2 = 8
Bobie Attack: 1d20 + 2 ⇒ (4) + 2 = 61d8 ⇒ 2

Beatrip slams twice into the purple undead but only one of the slams appears to do damage. Bobie misses with his spear.

Initiative Order Round 3

Nalia (16 Damage)
Turngut (18 Damage)
Frozen Undead (Yellow: Dead, Red: Dead, Blue: Dead, Light Blue: 3 Damage, Purple: 5 Damage)
Poppo
Bobie (Beatrip: 6 Damage)

Nalia and Turngut you guys are up!


Male Orc Brawler4/Barbarian2|Std AC 20,T 14,FF 16|CMD 24(27 vTrip, 26 vDirtyTrick/Disarm/Reposition)|
Fort +9, Ref +7, Will +2|Speed 40'|Arcane Fever 0%

Turngut hears the falter in Poppo's question and looks around to see the uncertainty in everyone's faces.
No! Nooo!! He bellows at all of the frozen monstrosities emerging from their resting places. Turngut stop you! Turngut smash you! You no touch friends!! And with that challenge, he charges Maroon.

Longspear POWER ATTACK: 1d20 + 13 ⇒ (1) + 13 = 14
Damage: 1d8 + 14 ⇒ (5) + 14 = 19

I'm going to use my Happy Funtime Coin!!

Longspear POWER ATTACK: 1d20 + 13 ⇒ (2) + 13 = 15

Free=enter rage, full-round=charge Maroon


Male Orc Brawler4/Barbarian2|Std AC 20,T 14,FF 16|CMD 24(27 vTrip, 26 vDirtyTrick/Disarm/Reposition)|
Fort +9, Ref +7, Will +2|Speed 40'|Arcane Fever 0%

Wow, those were stinky.


Maps/Handouts

If the first one wasn't a one it would be a hit, these guys aren't that tough to hit

Turngut charges forward initially slipping on the cold ground but managing to stab the frozen undead through who explodes into shards of ice.

Nalia you're up!

Silver Crusade

Female Human Cleric 7/ Fighter 1| 60/60 HP | AC 18/18 | Initiative +5 | Saves Str +3, Dex +0, Con +1, Int +0, Wis +6, Cha +5 | P. Wis 13, P. Int 10, P. Wis 16 | Perception +3 | Speed 30| Arcane Fever 6%

Hearing Turngut bellowing and now hearing the usual signs of him going into a rage (I assume grunts and snorts), Nalia knows she must drop this creature quickly and move towards the stairs.

Move towards the other side of the room and I'll catch up with you! she snarls as she focuses on the icy beast in front of her.

power attack: 1d20 + 7 ⇒ (4) + 7 = 111d8 + 7 ⇒ (8) + 7 = 15


Maps/Handouts

Nalia misses her attack on the icy creature in front of her.

GM Roles:

Undead Positioning: 2d11 ⇒ (6, 7) = 13
Orange Frozen Undead Attack + Charge: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 141d6 + 4 ⇒ (1) + 4 = 5
Light Blue Frozen Undead Attack: 1d20 + 6 ⇒ (5) + 6 = 111d6 + 4 ⇒ (3) + 4 = 7
Purple Frozen Undead Attack: 1d20 + 6 ⇒ (2) + 6 = 81d6 + 4 ⇒ (4) + 4 = 8

Two more sarcophagi bust open and two more undead fall to the ground before rising to their feet. A spark of magic fades from the walls of the tower and you don't think anymore frozen undead will be emerging from the sarcophagi. The orange frozen undead charges Poppo but is unable able to hit the nimble halfling. The undead fighting Nalia tries to cut her with its blades but she is able to block it with her shield. The purple frozen undead cant quite get a strike on Beatrip.

Poppo you're up!


Male Halfling Rogue 8 (Arcane Trickster) Loot HP 64/64 l AC 18 l Saves Str -2, Dex +8, Con +1, Int +6, Wis +1, Cha +2 l Spd 30' l Init +5 l Passive Perception 14 I Stealth +11 I Arcane Fever 0% I Effects: none, Spells Slots Lvl 2 2/2 Lvl 1 4/4 l Lvl 2 Knock, Invis l Lvl 1 - DM, Disg Self, Hid Laugh, Silver Barbs l Lvl 0 - Shock Grasp, Acid Splash, GFB

Poppo closes ranks with Nalia taking a swing on orange.

mwk boarding axe + arcane pool: 1d20 + 8 + 2 + 1 ⇒ (12) + 8 + 2 + 1 = 23
piercing damage: 1d4 + 3 + 1 ⇒ (1) + 3 + 1 = 5

Move to 5' step; standard attack


Maps/Handouts

Poppo is able to hit the frozen undead quickly forming ranks with Nalia.

GM Roles:

Bobie Attack: 1d20 + 2 ⇒ (8) + 2 = 101d8 ⇒ 1
Beatrip Slam 1: 1d20 + 4 ⇒ (1) + 4 = 51d8 + 2 ⇒ (2) + 2 = 4
Beatrip Slam 2: 1d20 + 4 ⇒ (19) + 4 = 231d8 + 2 ⇒ (4) + 2 = 6

Between Beatrip and Bobie, only Beatrip is able to hit the purple frozen undead but does very little damage.

Initiative Order Round 4

Nalia (16 Damage)
Turngut (18 Damage)
Frozen Undead (Yellow: Dead, Red: Dead, Blue: Dead, Maroon: Dead, Light Blue: 3 Damage, Purple: 6 Damage, Orange: 5 Damage)
Poppo
Bobie (Beatrip: 6 Damage)

Nalia and Turngut you guys are up!


Male Orc Brawler4/Barbarian2|Std AC 20,T 14,FF 16|CMD 24(27 vTrip, 26 vDirtyTrick/Disarm/Reposition)|
Fort +9, Ref +7, Will +2|Speed 40'|Arcane Fever 0%

His roars echoing in the vast chamber, Turngut moves up as close as he can to the 2 foes that he can see. He eyes them both, barking a challenge to them and readies a strike against the first one that dares approach him.

Readied Attack:
Longspear POWER ATTACK: 1d20 + 11 ⇒ (1) + 11 = 12
Damage: 1d8 + 14 ⇒ (7) + 14 = 21

If the skeletons come up to Turngut, he'll get an AoO with his reach weapon. Rolling just in case.

AoOs:
Longspear POWER ATTACK vs White: 1d20 + 9 ⇒ (17) + 9 = 26
Damage: 1d8 + 14 ⇒ (2) + 14 = 16
]Longspear POWER ATTACK vs Black: 1d20 + 9 ⇒ (3) + 9 = 12
Damage: 1d8 + 14 ⇒ (5) + 14 = 19

Silver Crusade

Female Human Cleric 7/ Fighter 1| 60/60 HP | AC 18/18 | Initiative +5 | Saves Str +3, Dex +0, Con +1, Int +0, Wis +6, Cha +5 | P. Wis 13, P. Int 10, P. Wis 16 | Perception +3 | Speed 30| Arcane Fever 6%

Nalia doesn't say a word, focusing on the creature in front of her. She takes comfort knowing she stands with Poppo.

power attack: 1d20 + 7 ⇒ (10) + 7 = 171d8 + 7 ⇒ (1) + 7 = 8


Maps/Handouts

Nalia strikes the creature but not all the damage goes through as she tries to chip away the ice.

GM Roles:

White Frozen Undead + Charge: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 141d6 + 4 ⇒ (1) + 4 = 5
Black Frozen Undead + Charge: 1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 101d6 + 4 ⇒ (2) + 4 = 6
Light Blue Frozen Undead Attack: 1d20 + 6 ⇒ (20) + 6 = 261d6 + 4 ⇒ (3) + 4 = 7
Orange Frozen Undead Attack: 1d20 + 6 ⇒ (4) + 6 = 101d6 + 4 ⇒ (3) + 4 = 7
Purple Frozen Undead Attack: 1d20 + 6 ⇒ (11) + 6 = 171d6 + 4 ⇒ (4) + 4 = 8
Light Blue Frozen Undead Confirm Crit Crit: 1d20 + 6 ⇒ (6) + 6 = 121d6 + 4 ⇒ (5) + 4 = 9

Both the white and black frozen undead charge Turngut but even though he is able to do three attacks only one is able to land on white frozen undead but doesn't quite kill the creature. Neither the white nor the black frozen undead are able to land their strikes on the quick footed orc. The light blue is almost able to get another critical strike on Nalia but is only able to get a regular strike on the warpriest 7 Damage. The orange frozen undead is unable to stab Poppo as the speedy halfling is able to dodge the blow. The purple frozen undead manages to slash the phantom Beatrip 8 Damage.

Poppo you're up!


Male Halfling Rogue 8 (Arcane Trickster) Loot HP 64/64 l AC 18 l Saves Str -2, Dex +8, Con +1, Int +6, Wis +1, Cha +2 l Spd 30' l Init +5 l Passive Perception 14 I Stealth +11 I Arcane Fever 0% I Effects: none, Spells Slots Lvl 2 2/2 Lvl 1 4/4 l Lvl 2 Knock, Invis l Lvl 1 - DM, Disg Self, Hid Laugh, Silver Barbs l Lvl 0 - Shock Grasp, Acid Splash, GFB

Undetered by past failure Poppo tries again to add an acid splash to his attack.

Cast Defensively DC15: 1d20 + 4 ⇒ (14) + 4 = 18 Yes!

Poppo is finally able to cast his acid spalsh.

RTA v. Orange: 1d20 + 5 - 2 ⇒ (13) + 5 - 2 = 16
acid damage: 1d3 ⇒ 2

He then takes a swing with the pick end. But in his glee at the spell makes him swings wildly instead.

mwk boarding axe + arcane pool - spell combat: 1d20 + 8 + 1 - 2 ⇒ (1) + 8 + 1 - 2 = 8
piercing damage: 1d4 + 3 + 1 ⇒ (4) + 3 + 1 = 8

Full round attack


Maps/Handouts

Poppo is able to hit the frozen undead with his acid splash but is unable to connect with his axe this time.

GM Roles:

Bobie Attack: 1d20 + 2 ⇒ (15) + 2 = 171d8 ⇒ 6
Beatrip Slam 1: 1d20 + 4 ⇒ (18) + 4 = 221d8 + 2 ⇒ (5) + 2 = 7
Beatrip Slam 2: 1d20 + 4 ⇒ (19) + 4 = 231d8 + 2 ⇒ (2) + 2 = 4

Bobie is finally able to land a strike with his longspear. Beatrip lands both attacks but only one seems to do any damage.

Initiative Order Round 5

Nalia (23 Damage)
Turngut (18 Damage)
Frozen Undead (Yellow: Dead, Red: Dead, Blue: Dead, Maroon: Dead, Light Blue: 6 Damage, Purple: 14 Damage, Orange: 7 Damage, White: 16 Damage)
Poppo
Bobie (Beatrip: 14 Damage)

Nalia and Turngut you guys are up!

For finally being successful at casting defensively I'm going to give Poppo the Fun Time Coin.


Male Orc Brawler4/Barbarian2|Std AC 20,T 14,FF 16|CMD 24(27 vTrip, 26 vDirtyTrick/Disarm/Reposition)|
Fort +9, Ref +7, Will +2|Speed 40'|Arcane Fever 0%

Nearly exhausted from his efforts, Turngut takes a step back to line up a jab on White with the longspear.

Longspear POWER ATTACK: 1d20 + 11 ⇒ (9) + 11 = 20
Damage: 1d8 + 14 ⇒ (5) + 14 = 19

Last round of rage!

Silver Crusade

Female Human Cleric 7/ Fighter 1| 60/60 HP | AC 18/18 | Initiative +5 | Saves Str +3, Dex +0, Con +1, Int +0, Wis +6, Cha +5 | P. Wis 13, P. Int 10, P. Wis 16 | Perception +3 | Speed 30| Arcane Fever 6%

Nice use of magic Poppo!

Ok, Nalia gets hit again and now she's feeling woozy. She swiftly reaches out to Malphas for aid before attacking her opponent again.

swift fervor heal: 1d6 ⇒ 5

power attack: 1d20 + 7 ⇒ (13) + 7 = 201d8 + 7 ⇒ (3) + 7 = 10


Maps/Handouts

Turngut is able to destroy the white frozen undead but at this point is starting to look fatigued from his immense anger. Nalia quickly heals herself before slashing again at the light blue frozen undead but again not all of her damage goes through.

GM Roles:

Black Frozen Undead Attack: 1d20 + 6 ⇒ (7) + 6 = 131d6 + 4 ⇒ (3) + 4 = 7
Orange Frozen Undead Attack: 1d20 + 6 ⇒ (12) + 6 = 181d6 + 4 ⇒ (5) + 4 = 9
Light Blue Frozen Undead Attack: 1d20 + 6 ⇒ (17) + 6 = 231d6 + 4 ⇒ (5) + 4 = 9
Purple Frozen Undead Attack: 1d20 + 6 ⇒ (1) + 6 = 71d6 + 4 ⇒ (1) + 4 = 5

The black frozen undead five foot steps up to Turngut and tries to slash him but Turngut is able to block the attack with his spear. The orange frozen undead is finally able to get a stab in on Poppo 9 Damage. The light blue continues its onslaught on Nalia 9 Damage. The purple frozen undead swings wildly at Beatrip.

Poppo you're up!


Male Halfling Rogue 8 (Arcane Trickster) Loot HP 64/64 l AC 18 l Saves Str -2, Dex +8, Con +1, Int +6, Wis +1, Cha +2 l Spd 30' l Init +5 l Passive Perception 14 I Stealth +11 I Arcane Fever 0% I Effects: none, Spells Slots Lvl 2 2/2 Lvl 1 4/4 l Lvl 2 Knock, Invis l Lvl 1 - DM, Disg Self, Hid Laugh, Silver Barbs l Lvl 0 - Shock Grasp, Acid Splash, GFB

Poppo takes the undead's wound and sees Nalia take another big hit, he fights on furiously. This time taking a swipe first...

mwk boarding axe + arcane pool - spell combat: 1d20 + 8 + 1 - 2 ⇒ (18) + 8 + 1 - 2 = 25
piercing damage: 1d4 + 3 + 1 ⇒ (1) + 3 + 1 = 5

Then attempting to cast an acid splash.

Cast Defensively DC15: 1d20 + 4 ⇒ (16) + 4 = 20

Which he manages...he seems to be getting the hang of it.

RTA v. Orange: 1d20 + 5 - 2 ⇒ (3) + 5 - 2 = 6
acid damage: 1d3 ⇒ 1

He then steps back hoping to draw the undead toward a flank.

Full round attack, 5' step


Maps/Handouts

Poppo again strikes the creature with his axe but is unable to hit with his acid this time before stepping back.

GM Roles:

Bobie Attack: 1d20 + 2 ⇒ (2) + 2 = 41d8 ⇒ 1
Beatrip Slam 1: 1d20 + 4 ⇒ (20) + 4 = 241d8 + 2 ⇒ (7) + 2 = 9
Beatrip Slam 2: 1d20 + 4 ⇒ (20) + 4 = 241d8 + 2 ⇒ (5) + 2 = 7
Beatrip Confirm Crit 1: 1d20 + 4 ⇒ (3) + 4 = 71d8 + 2 ⇒ (5) + 2 = 7
Beatrip Confirm Crit 2: 1d20 + 4 ⇒ (15) + 4 = 191d8 + 2 ⇒ (3) + 2 = 5

Bobie misses his attack but Beatrip is able to land one strike and then a critical strike on the undead destroying it.

Initiative Order Round 6

Nalia (27 Damage)
Turngut (18 Damage)
Frozen Undead (Yellow: Dead, Red: Dead, Blue: Dead, Maroon: Dead, Light Blue: 11 Damage, Purple: Dead, Orange: 12 Damage, White: Dead)
Poppo (9 Damage)
Bobie (Beatrip: 14 Damage)

Turngut and Nalia you guys are up!

Silver Crusade

Female Human Cleric 7/ Fighter 1| 60/60 HP | AC 18/18 | Initiative +5 | Saves Str +3, Dex +0, Con +1, Int +0, Wis +6, Cha +5 | P. Wis 13, P. Int 10, P. Wis 16 | Perception +3 | Speed 30| Arcane Fever 6%

repeat

final fervor heal I think: 1d6 ⇒ 6

power attack: 1d20 + 7 ⇒ (16) + 7 = 231d8 + 7 ⇒ (3) + 7 = 10


Male Orc Brawler4/Barbarian2|Std AC 20,T 14,FF 16|CMD 24(27 vTrip, 26 vDirtyTrick/Disarm/Reposition)|
Fort +9, Ref +7, Will +2|Speed 40'|Arcane Fever 0%

Turngut stumbles as his spear smashes through the skeleton and it is only manages to block the second skeleton's attack by sheer luck as he stabilizes himself from falling. Breathing heavily, but without the fierceness he displayed before, he takes a step back out of the way of the remaining foe. Her looks over his shoulder and spies Poppo slinging sorcery and steel to great effect. Smiling to himself and realizing that this fight is not quite over, he jabs desperately at Black.

Longspear POWER ATTACK: 1d20 + 8 ⇒ (4) + 8 = 12
Damage: 1d8 + 10 ⇒ (2) + 10 = 12


Maps/Handouts

Nalia again heals herself then chops again at the light blue frozen undead but it isn't quite dead. Turngut due to his fatigue is unable to land a stab in on the frozen undead.

GM Roles:

Light Blue Frozen Undead Attack: 1d20 + 6 ⇒ (7) + 6 = 131d6 + 4 ⇒ (6) + 4 = 10
Black Frozen Undead Attack: 1d29 + 6 ⇒ (18) + 6 = 241d6 + 4 ⇒ (3) + 4 = 7
Orange Frozen Undead Attack: 1d20 + 6 ⇒ (5) + 6 = 111d6 + 4 ⇒ (4) + 4 = 8

In her weakened state Nalia focuses more on defense and is able to block the creatures attack. Turngut however is not so lucky as the black frozen undead moves up and stabs into the torso of the orc. Poppo is still nimbly able to dodge the orange frozen undead's attack.

Poppo you're up and if you're back from your hunting trip Jon Bobie is up as well. Bobie currently is holding his long spear, his heavy crossbow is unloaded, and Beatrip doesn't have any spells currently cast on her. Turngut and Nalia can go as well.

Grand Lodge

27 HP 45/ arcane fever 18 AC 14/ Touch 12/ FF 12/ CMD 16 / Init +2 / fort+6 ref+3 will +9/ Perception +5 /speed 30 /Arcane Fever 0% phantom 53 HP53 AC 18, tch 11, ff 17 Fort +6, Ref +2, Will +4 DR 5/slashing 5/magic cmd 18, perception +4 darkvision

Hang in there Turnybut. We'll save hoppo and Nalia and come for you next

knowledge arcana: 1d20 + 4 ⇒ (19) + 4 = 23 Bobie heard plenty of magic stories about the undead. He searches his memory...

Betrip, stop playing around and lick these popsicles bobie screams as beatrip moves into a flank

power attack slam: 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 191d8 + 2 + 2 ⇒ (2) + 2 + 2 = 6

longspear: 1d20 + 2 ⇒ (1) + 2 = 31d8 ⇒ 3


Male Halfling Rogue 8 (Arcane Trickster) Loot HP 64/64 l AC 18 l Saves Str -2, Dex +8, Con +1, Int +6, Wis +1, Cha +2 l Spd 30' l Init +5 l Passive Perception 14 I Stealth +11 I Arcane Fever 0% I Effects: none, Spells Slots Lvl 2 2/2 Lvl 1 4/4 l Lvl 2 Knock, Invis l Lvl 1 - DM, Disg Self, Hid Laugh, Silver Barbs l Lvl 0 - Shock Grasp, Acid Splash, GFB

Poppo tries again for the hack and spell combo once more.

First, the hack.

mwk boarding axe + arcane pool - spell combat: 1d20 + 8 + 1 - 2 ⇒ (6) + 8 + 1 - 2 = 13

piercing damage: 1d4 + 3 + 1 ⇒ (4) + 3 + 1 = 8

Then the spell.

Cast Defensively DC15: 1d20 + 4 ⇒ (13) + 4 = 17

RTA v. Orange: 1d20 + 5 - 2 ⇒ (20) + 5 - 2 = 23
acid damage: 1d3 ⇒ 3

Confirm Crit: 1d20 + 5 - 2 ⇒ (11) + 5 - 2 = 14
acid damage: 1d3 ⇒ 1

Full round - spell combat

Silver Crusade

Female Human Cleric 7/ Fighter 1| 60/60 HP | AC 18/18 | Initiative +5 | Saves Str +3, Dex +0, Con +1, Int +0, Wis +6, Cha +5 | P. Wis 13, P. Int 10, P. Wis 16 | Perception +3 | Speed 30| Arcane Fever 6%

Nalia looks like she's growing desperate, seeing Turngut hit again out of the corner of her eye, knowing that her weapon is not as fierce as it needs to be. She is heartened by hearing Bobie over shoulder yelling at his crazy spirit creature and shouting encouragement.

power attack: 1d20 + 7 ⇒ (20) + 7 = 271d8 + 7 ⇒ (7) + 7 = 14

confirm crit: 1d20 + 7 ⇒ (16) + 7 = 231d8 + 7 ⇒ (1) + 7 = 8


Male Orc Brawler4/Barbarian2|Std AC 20,T 14,FF 16|CMD 24(27 vTrip, 26 vDirtyTrick/Disarm/Reposition)|
Fort +9, Ref +7, Will +2|Speed 40'|Arcane Fever 0%

Still unused to his barbarian rage powers, Turngut looks uncertain about his sudden feelings of weakness.
He shifts back away from his advisory again. Looking back, he sees his friends holding up well and only 2 skeletons remain. The worry lines on his green face fade a bit and he then takes a half-hearted stab at the skeleton, but keeps a defensive posture..

Longspear POWER ATTACK: 1d20 + 2 ⇒ (7) + 2 = 9
Damage: 1d8 + 10 ⇒ (4) + 10 = 14

Free actions=Combat Expertise, Fighting Defensively. 5' step. Std=power attack


Maps/Handouts

Poppo misses with his axe but manages to shoot his acid onto the face of the frozen undead. Bobie doesn't recall any information about these creatures as he misses his attack. Beatrip however does land a strike but not all the damage goes through and the frozen undead is still upright.

Initiative Order Round 7

Nalia (21 Damage)
Turngut (25 Damage)
Frozen Undead (Yellow: Dead, Red: Dead, Blue: Dead, Maroon: Dead, Light Blue: 11 Damage, Purple: Dead, Orange: 17 Damage, White: Dead)
Poppo (9 Damage)
Bobie (Beatrip: 14 Damage)

Nalia summons power from Malphas and is able to finally shatter the light blue frozen undead. Turngut despite his weakened state is also able to stab clear to the rib cage of the undead and it also explodes into large chunks of ice. The last standing frozen undead who looks very weak will get one more chance to strike and it will attack...

GM Roles:

1 for Poppo, 2 for Nalia, 3 for Beatrip
Random Target: 1d3 ⇒ 1
Orange Frozen Undead Attack: 1d20 + 6 ⇒ (18) + 6 = 241d6 + 4 ⇒ (2) + 4 = 6

It continues its onslaught on the halfling and slashes into Poppo 6 Damage.

Between everyone you guys are able to finish off the undead who was at 1HP after Beatrip's attack and Poppo's acid splash.


Maps/Handouts

Current PC Damage:

Nalia (21 Damage)
Turngut (25 Damage)
Poppo (15 Damage)
Beatrip (14 Damage)
Bobie (0 Damage)


Male Halfling Rogue 8 (Arcane Trickster) Loot HP 64/64 l AC 18 l Saves Str -2, Dex +8, Con +1, Int +6, Wis +1, Cha +2 l Spd 30' l Init +5 l Passive Perception 14 I Stealth +11 I Arcane Fever 0% I Effects: none, Spells Slots Lvl 2 2/2 Lvl 1 4/4 l Lvl 2 Knock, Invis l Lvl 1 - DM, Disg Self, Hid Laugh, Silver Barbs l Lvl 0 - Shock Grasp, Acid Splash, GFB

Looking around at the bloodied group, Poppo holds his hand to a bleeding wound. Perhaps we need to sit a minute and rest. As he peers among his bloody allies. He leans against a coffin and winces.

2,001 to 2,050 of 4,457 << first < prev | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Pathfinder: Shards of an Order PBP All Messageboards

Want to post a reply? Sign in.