Pathfinder: Shards of an Order PBP

Game Master Benjen Harris

Shards of an Order is a homebrew Pathfinder campaign set in a world called Vyn, more specifically set on the continent of Enderal.
Maps/Handouts
World Anvil

Initiative:
[dice=Nalia Initiative] 1d20 + 6[/dice]
[dice=Poppo Initiative] 1d20 + 5 [/dice]
[dice=Vynya Initiative] 1d20 + 1[/dice]
[dice=BobE Initiative] 1d20 + 2[/dice]
[dice=Hurak the Hunter Initiative] 1d20 + 4[/dice]


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Grand Lodge

27 HP 45/ arcane fever 18 AC 14/ Touch 12/ FF 12/ CMD 16 / Init +2 / fort+6 ref+3 will +9/ Perception +5 /speed 30 /Arcane Fever 0% phantom 53 HP53 AC 18, tch 11, ff 17 Fort +6, Ref +2, Will +4 DR 5/slashing 5/magic cmd 18, perception +4 darkvision

Bobie double moves and halts Beatrip to cast mage armor next round and readies his spear


Male Orc Brawler4/Barbarian2|Std AC 20,T 14,FF 16|CMD 24(27 vTrip, 26 vDirtyTrick/Disarm/Reposition)|
Fort +9, Ref +7, Will +2|Speed 40'|Arcane Fever 0%

Grunting with pain as the electrified blade slices into his body and takes over half of his life-force, Turngut's eyes glaze over briefly, but return sharply into focus as his anger consumes him. With abandon born from the fact that this is likely his last fight, Turngut jabs hard at the prince and then moves up to put himself between the enemy and his friends.
Turngut ready!! He screams, spittle flying into the face of the prince, although you aren't sure if he's ready for Poppo's spell or for his own very likely death.

Longspear POWER ATTACK: 1d20 + 8 ⇒ (5) + 8 = 13
Damage: 1d8 + 14 ⇒ (7) + 14 = 21

5' step, Move=Martial Flexibility (Pummeling Style), standard attack.

Pummeling Style:
Whenever you use a full-attack action or flurry of blows to make multiple attacks against a single opponent with unarmed strikes, total the damage from all hits before applying damage reduction. This ability works only with unarmed strikes, no matter what other abilities you might possess.

Silver Crusade

Female Human Cleric 7/ Fighter 1| 60/60 HP | AC 18/18 | Initiative +5 | Saves Str +3, Dex +0, Con +1, Int +0, Wis +6, Cha +5 | P. Wis 13, P. Int 10, P. Wis 16 | Perception +3 | Speed 30| Arcane Fever 6%

Do I need to say how much I don't like big rooms?

As a swift action Nalia fervor casts shileld of faith on herself, drops her shield and sword at her feet and shoots her bow across the pool of icy water at the evil prince.

swift action, free action to drop weapons and move to draw bow and then shoot, war mind +1 to hit. sound ok?

comp longbow w/silver arrow: 1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 181d8 + 1 ⇒ (7) + 1 = 8


Maps/Handouts

Poppo begins to weave a spell into existence to assist his dear injured friend Turngut. Bobie casts mage armor on Beatrip something strange is happening with the phantom. Despite her being in full control of her actions her head spasms out of control while in this place and she can't help but scream in pain. Turngut tries to stab into the prince but he nonchalantly parries the attack to the side. Nalia drops her weapons and pulls back on her bow loosing a silver arrow which manages to get past the protective shimmering breastplate due to Sorrin's lunge maneuver. Thraduik drops his crossbow and draws Dholl's greataxe and moves closer to Nalia.

Not sure what happened with positioning Sorrin had a five foot gap between Turngut and himself because he lunged. Did you five foot step up to him Turngut? and if so how did you attack him with a longspear since you have reach?

Initiative Order Round 2

Prince Sorrin Markov (8 Damage)
Poppo
Turngut (24 Damage)
Bobie
Nalia
Thraduik Brune

Sorrin turns around in unbridled rage You will pay for that little guardian of Malphas Sorrin will five foot fly backwards from Turngut Out of his reach? If not the case I'll change what he's doing then two bolts of arcane energy fly from hands and hit Nalia 7 Damage

GM Roles:

Sorrin Magic Missile: 2d4 + 2 ⇒ (3, 2) + 2 = 7

Everyone can go!


Maps/Handouts

Just dawned on me that you said you move up to him after the attack my bad early morning for me. Sorrin will still five foot step back then make a concentration check to cast the spell in combat.

Concentration Check DC:17: 1d20 + 13 ⇒ (19) + 13 = 32


Male Halfling Rogue 8 (Arcane Trickster) Loot HP 64/64 l AC 18 l Saves Str -2, Dex +8, Con +1, Int +6, Wis +1, Cha +2 l Spd 30' l Init +5 l Passive Perception 14 I Stealth +11 I Arcane Fever 0% I Effects: none, Spells Slots Lvl 2 2/2 Lvl 1 4/4 l Lvl 2 Knock, Invis l Lvl 1 - DM, Disg Self, Hid Laugh, Silver Barbs l Lvl 0 - Shock Grasp, Acid Splash, GFB

Poppo finishes casting his spell...Turgut grows to large size.

Turngut drink the healing potion! He calls out.

Turngut has the potion cure mod

He then squirts some acid at the vampire.

RTA Acid Splash - shaken: 1d20 + 5 - 2 ⇒ (19) + 5 - 2 = 22
acid damage: 1d3 ⇒ 1

Move to finish full round cast, standard cast acid splash

Silver Crusade

Female Human Cleric 7/ Fighter 1| 60/60 HP | AC 18/18 | Initiative +5 | Saves Str +3, Dex +0, Con +1, Int +0, Wis +6, Cha +5 | P. Wis 13, P. Int 10, P. Wis 16 | Perception +3 | Speed 30| Arcane Fever 6%

Nalia takes the bolts of energy with a grimace, then she shuffles towards the end of the room a little more. Drawing back on the bow she again fires a silver arrow at the fell creature.

Don't forget that bless is up! I did!

comp longbow w/silver arrow: 1d20 + 3 + 1 + 1 ⇒ (6) + 3 + 1 + 1 = 111d8 + 1 ⇒ (1) + 1 = 2


Male Orc Brawler4/Barbarian2|Std AC 20,T 14,FF 16|CMD 24(27 vTrip, 26 vDirtyTrick/Disarm/Reposition)|
Fort +9, Ref +7, Will +2|Speed 40'|Arcane Fever 0%

Raging and now enlarged?? Hmmm...What would Turngut do?? Drink a puny potion?!

Turngut seems to not even hear Poppo's cry or even realize that he has suddenly become enlarged. Instead, his eyes remain laser focused on the vampire and he lashes out with two quick strikes with his massive feet.

Brawler’s Flurry POWER ATTACK: 1d20 + 6 ⇒ (8) + 6 = 14 Damage: 1d8 + 12 ⇒ (5) + 12 = 17
Brawler’s Flurry POWER ATTACK: 1d20 + 6 ⇒ (19) + 6 = 25 Damage: 1d8 + 12 ⇒ (7) + 12 = 19

Pummeling style - add up all damage before subtracting for any DR.
After attacking, Turngut will take a 5' step back towards his allies.

Grand Lodge

27 HP 45/ arcane fever 18 AC 14/ Touch 12/ FF 12/ CMD 16 / Init +2 / fort+6 ref+3 will +9/ Perception +5 /speed 30 /Arcane Fever 0% phantom 53 HP53 AC 18, tch 11, ff 17 Fort +6, Ref +2, Will +4 DR 5/slashing 5/magic cmd 18, perception +4 darkvision

Bobie sighs and drops his head for a second and reluctantly shrugs
Alright then. he murmurs to himself and the air subtly shifts around him and a new strength seems to lift his shoulders
HEY! Batbutt, I here tell there is a Dove that kills crows. Bobie lifts his hand and a chain shoots from the water and attempts to grasp the vampire's feet and trip him.
barbed chain-trip cmb: 1d20 + 5 ⇒ (8) + 5 = 13

bobie will also search his memory for what is wrong with beatrip knowledge planes: 1d20 + 4 ⇒ (15) + 4 = 19

pro tip: if the DM has a spoiler with your name on it, you should probably read it

crap wish i could switch those rolls


Maps/Handouts

Poppo splashes some acid on the prince and while it burns into his pale flesh he hardly pays any mind to it. Nalia nearly hits Sorrin again but he is able to slice the arrow mid air so it doesn't hit him. Turngut goes into a rage and starts pummeling into the Sorrin but only the second strike hits and not all the damage goes through. As Bobie mentions "a dove that kills crows" Sorrin gets an even more intense look in his eyes. He is able to levitate upward to avoid the chain that Bobie sends his way. You believe that Beatrip is somehow being affected by the void Btw she can still act. Thraduik runs up to Nalia Don't worry if that feller flies over here I'll wallop on him with me axe!

Initiative Order Round 3

Prince Sorrin Markov (23 Damage)
Poppo
Turngut (24 Damage)
Bobie
Nalia (7 Damage)
Thraduik Brune

GM Roles:

Sorrin Scorching Ray: 1d20 + 9 ⇒ (12) + 9 = 214d6 ⇒ (3, 2, 6, 3) = 14

Sorrin floats back one space and says The bigger they are... a ray of fire shoots from his hands and envelops the massive form of Turngut 14 damage

Everyone can go!


Male Halfling Rogue 8 (Arcane Trickster) Loot HP 64/64 l AC 18 l Saves Str -2, Dex +8, Con +1, Int +6, Wis +1, Cha +2 l Spd 30' l Init +5 l Passive Perception 14 I Stealth +11 I Arcane Fever 0% I Effects: none, Spells Slots Lvl 2 2/2 Lvl 1 4/4 l Lvl 2 Knock, Invis l Lvl 1 - DM, Disg Self, Hid Laugh, Silver Barbs l Lvl 0 - Shock Grasp, Acid Splash, GFB

Poppo moves along the wall and then splashes acid at the prince again.

RTA Acid Splash - shaken + bless: 1d20 + 5 - 2 + 1 ⇒ (12) + 5 - 2 + 1 = 16
acid damage: 1d3 ⇒ 2

move to move, standard acid splash

DRINK THE POTION! He roars as he runs past the badly injured Turngut!

Grand Lodge

27 HP 45/ arcane fever 18 AC 14/ Touch 12/ FF 12/ CMD 16 / Init +2 / fort+6 ref+3 will +9/ Perception +5 /speed 30 /Arcane Fever 0% phantom 53 HP53 AC 18, tch 11, ff 17 Fort +6, Ref +2, Will +4 DR 5/slashing 5/magic cmd 18, perception +4 darkvision

Bobie steps up to turnout and lays a hand on him Dove lady, can you heal? clw: 1d8 + 2 ⇒ (4) + 2 = 6
Beatrip will try to slide around the wall to get around turngut and try to stand closer to the vamp than poppo.
since clw is a spiritualist and cleric spell, is that a plus 4, or does it only count the levels in the class its taken, the +2 ?


Male Orc Brawler4/Barbarian2|Std AC 20,T 14,FF 16|CMD 24(27 vTrip, 26 vDirtyTrick/Disarm/Reposition)|
Fort +9, Ref +7, Will +2|Speed 40'|Arcane Fever 0%

Swaying and blinking away the sparks and ash of his burning skin, Turngut can barely act. Somehow, the halfling's roar cuts through the haze and the brutish orc takes out the potion and gulps it down.

Potion of CMW: 2d8 + 3 ⇒ (6, 2) + 3 = 11

Move=retrieve potion. Std=drink potion. 5' step towards Poppo.
The scorching ray took Turngut to 11hp (thank goodness for temporary hps!). Between Bobie's heal and the potion, back up to 28hp, but only one round of rage left and then he'll be fatigued! (The con damage limits me to 4 rounds rather than 6 rounds of rage per day).

Silver Crusade

Female Human Cleric 7/ Fighter 1| 60/60 HP | AC 18/18 | Initiative +5 | Saves Str +3, Dex +0, Con +1, Int +0, Wis +6, Cha +5 | P. Wis 13, P. Int 10, P. Wis 16 | Perception +3 | Speed 30| Arcane Fever 6%

I moved 5 spaces with the war mind extra 10 feet to be in flank with Poppo. (Flank can be any distance apart, right? They both can do distance attacks that threaten so think that would count.)

bow n silver arrow: 1d20 + 3 + 1 + 2 ⇒ (1) + 3 + 1 + 2 = 71d8 + 1 ⇒ (5) + 1 = 6

Nalia calls out, Come over to this side of the pond and tangle with a servant of Malphas, if you've got the balls for it! Unless you're scared of a little girl....
intimidate/demoralize check: 1d20 + 6 ⇒ (6) + 6 = 12

Well, that wasn't very demoralizing! I think I just shot the ceiling!


Maps/Handouts

I think you actually add spiritualist and cleric together. Nalia you need to a very high level feat to flank with a ranged weapon and demoralize is a standard action.

Poppo sprays a bit more acid onto the Prince, very little bit helps. Bobie feels holy energy flow through him healing Turngut So you'll be up two more than that Turngut. Turngut also downs the cure moderate wounds potion given to you by the Ice Fang rangers. Nalia again tries in vain to fire the silver arrows at the prince. Thraduik will move alongside Nalia ready an action.

Initiative Order Round 4

Prince Sorrin Markov (25 Damage)
Poppo
Turngut (18 Damage)
Bobie
Nalia (7 Damage)
Thraduik Brune

GM Roles:

Sorrin Attack + Spellstrike (Shocking Grasp) + Power Attack: 1d20 + 8 ⇒ (18) + 8 = 261d10 + 8 ⇒ (2) + 8 = 104d6 ⇒ (4, 1, 6, 6) = 17

Sorrin chuckles at the taunts from Nalia Don't worry once your friends are dead I'll make quick work of you, ugly wench! he then casts a spell infusing it into his blade before lunging and striking at Beatrip cutting into the phantom with the blood red sword. A large shock jolts the spirits body and it falls to the ground 27 Damage.

Everyone can go!


Maps/Handouts

Also just remembered he has mirror image up so that will come in to affect now.


Male Orc Brawler4/Barbarian2|Std AC 20,T 14,FF 16|CMD 24(27 vTrip, 26 vDirtyTrick/Disarm/Reposition)|
Fort +9, Ref +7, Will +2|Speed 40'|Arcane Fever 0%

No one calls Woman ugly!! Turngut's face turns a hideous shade of green as he screams at the vampire. Fully in his rage, Turngut abandons the last shred of logic; he runs and leaps into the air attempting to grab, drag and slam the prince into the ground with the weight of his now 1688 pound orc body.

Acrobatics: 1d20 + 9 ⇒ (12) + 9 = 21
CMB (grapple): 1d20 + 11 ⇒ (11) + 11 = 22
Acrobatics: 1d20 + 5 ⇒ (13) + 5 = 18

Move=run and leap the 5' to the prince (acrobatics with +4 racial bonus for making jumps). CMB to grapple. Second acrobatics to attempt to maneuver the prince under him as they fall and ignore the first 10' of fall damage for Turngut. Hopefully doing more damage to prince at GM discretion!! ;)


Maps/Handouts

Turngut runs and leaps trying to grapple the prince but just as he is about to grab the vampire he is just barely moves out of the way One off from grappling him CMB 23 Turngut is however able to destroy one of the mirror images of the prince. While he doesn't take any fall damage the cold from the water starts to do damage to the orc.

Cold Damage: 2d6 ⇒ (2, 3) = 5

Grand Lodge

27 HP 45/ arcane fever 18 AC 14/ Touch 12/ FF 12/ CMD 16 / Init +2 / fort+6 ref+3 will +9/ Perception +5 /speed 30 /Arcane Fever 0% phantom 53 HP53 AC 18, tch 11, ff 17 Fort +6, Ref +2, Will +4 DR 5/slashing 5/magic cmd 18, perception +4 darkvision

Bobie can and will take damage to keep beatrip at 0hp. And then move up, on my phone if someone can move me. Then channel pos energy to harm undead. channel pos: 1d6 + 1 ⇒ (5) + 1 = 6

Silver Crusade

Female Human Cleric 7/ Fighter 1| 60/60 HP | AC 18/18 | Initiative +5 | Saves Str +3, Dex +0, Con +1, Int +0, Wis +6, Cha +5 | P. Wis 13, P. Int 10, P. Wis 16 | Perception +3 | Speed 30| Arcane Fever 6%

Never occurred to me to ask how deep the water is? Wouldn't that channel positive heal party members around the prince and harm him? I'll move you over 3 then diagonal up and over one square as I'm not sure that's happened yet. You can fix it if I messed it up

Double move with war mind extra 10 foot of movement to get close to the statue at top of room.

perception on statue: 1d20 + 3 ⇒ (2) + 3 = 5

knowledge religion or nobility: 1d20 + 5 ⇒ (7) + 5 = 12 He is a prince, right?


Male Halfling Rogue 8 (Arcane Trickster) Loot HP 64/64 l AC 18 l Saves Str -2, Dex +8, Con +1, Int +6, Wis +1, Cha +2 l Spd 30' l Init +5 l Passive Perception 14 I Stealth +11 I Arcane Fever 0% I Effects: none, Spells Slots Lvl 2 2/2 Lvl 1 4/4 l Lvl 2 Knock, Invis l Lvl 1 - DM, Disg Self, Hid Laugh, Silver Barbs l Lvl 0 - Shock Grasp, Acid Splash, GFB

More acid from Poppo, who then skitters down the path some more.

RTA Acid Splash - shaken + bless - into combat: 1d20 + 5 - 2 + 1 - 4 ⇒ (16) + 5 - 2 + 1 - 4 = 16
acid damage: 1d3 ⇒ 3

std - acid splash, move to move


Maps/Handouts

If channel positive energy is being used to harm undead then it does not heal you. The water itself isn't that deep but it is 10ft down to the water. It is a DC:20 Climb check to climb out of the hole.

Sorrin Will Save vs Channel + Channel Resistance: 1d20 + 11 + 5 ⇒ (5) + 11 + 5 = 21

Sorrin will take half damage from the channel positive. Nalia looks at the statue and it just appears to be a decorative gargoyle. Nalia knows nothing about Prince Sorrin.

Mirror Image (High for Sorrin): 1d100 ⇒ 46

Poppo's acid splash destroys the final mirror image of Sorrin. Thraduik continues to run alongside the edge behind Nalia.

Initiative Order Round 5

Prince Sorrin Markov (28 Damage)
Poppo
Turngut (23 Damage)
Bobie
Nalia (7 Damage)
Thraduik Brune

GM Roles:

Scorching Ray: 1d20 + 9 ⇒ (14) + 9 = 234d6 ⇒ (3, 3, 6, 2) = 14

Sorrin laughs at the orc who has fallen into the ice cold water and then does a quick amount of magic to recall a spell Recall Spell costs two points from his arcane pool as a swift action he then floats closer to Nalia and a ray of fire shoots from his hands and engulfs Nalia 14 Damage

Everyone can go!


Male Orc Brawler4/Barbarian2|Std AC 20,T 14,FF 16|CMD 24(27 vTrip, 26 vDirtyTrick/Disarm/Reposition)|
Fort +9, Ref +7, Will +2|Speed 40'|Arcane Fever 0%

Turngut's feet and ankles go numb in the shallow water, but he doesn't mind. What he does mind is feeling absolutely exhausted after dropping out of his rage. Man! That's a lot of status effects: Con/Wis damage, shaken, and fatigued!

He steps over to the vampire drops his spear into the frigid water, draws the silver short sword and slashes out at the undead prince.

Silvered Short Sword POWER ATTACK: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d8 + 7 ⇒ (4) + 7 = 11

5' step. Move=draw sword. Std=attack. Drop out of rage, fatigued for 1 minute.
Bummer! I needed that hit!!


Maps/Handouts

At the end of Turngut's turn he is going to take more cold damage.

Cold Damage: 2d6 ⇒ (6, 3) = 9


Male Halfling Rogue 8 (Arcane Trickster) Loot HP 64/64 l AC 18 l Saves Str -2, Dex +8, Con +1, Int +6, Wis +1, Cha +2 l Spd 30' l Init +5 l Passive Perception 14 I Stealth +11 I Arcane Fever 0% I Effects: none, Spells Slots Lvl 2 2/2 Lvl 1 4/4 l Lvl 2 Knock, Invis l Lvl 1 - DM, Disg Self, Hid Laugh, Silver Barbs l Lvl 0 - Shock Grasp, Acid Splash, GFB

More acid from Poppo, who then skitters around the corner and over toward Nalia.

RTA Acid Splash - shaken + bless - into combat: 1d20 + 5 - 2 + 1 - 4 ⇒ (2) + 5 - 2 + 1 - 4 = 2
acid damage: 1d3 ⇒ 2

std - acid splash, move to move

Grand Lodge

27 HP 45/ arcane fever 18 AC 14/ Touch 12/ FF 12/ CMD 16 / Init +2 / fort+6 ref+3 will +9/ Perception +5 /speed 30 /Arcane Fever 0% phantom 53 HP53 AC 18, tch 11, ff 17 Fort +6, Ref +2, Will +4 DR 5/slashing 5/magic cmd 18, perception +4 darkvision

going to delay and see if nalia moves close enough to get hit with a pos channel along with turngut. other wise will either channel pos to harm or cast another spell. Any remain or corpses around I could use grasping corpse on? Will move closer either way.
was wrong that bobie could take damage for beatrip, that ability comes later.

Silver Crusade

Female Human Cleric 7/ Fighter 1| 60/60 HP | AC 18/18 | Initiative +5 | Saves Str +3, Dex +0, Con +1, Int +0, Wis +6, Cha +5 | P. Wis 13, P. Int 10, P. Wis 16 | Perception +3 | Speed 30| Arcane Fever 6%

Sorry guys, spaced out a bit today.

I'll move over near Poppo and I think close enough for the channel. I'll draw my bowstring back to my cheek, and then swift action fervor heal myself 1d6, then after aiming and a quick prayer release another silver arrow at the fiend.

1d20 +3 +1 ; 1d8 +1

so, no flank even though Turngut is right behind him?

Dice roller not working, can you roll for me ben?


Maps/Handouts

Its all good Matt, you can only flank with a ranged weapon if you have a feat. Besides Turngut is basically 10ft below him.

Nalia Attack: 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 121d8 + 1 ⇒ (8) + 1 = 9

Poppo misses with his acid. Bobie waits for a good moment to use a channel. Nalia misses with her bow. Thraduik readies and attack again.

Initiative Order Round 6

Prince Sorrin Markov (28 Damage)
Poppo
Turngut (32 Damage)
Bobie (Beatrip: 27 Damage)
Nalia (21 Damage)
Thraduik Brune

GM Roles:

Magic Missile: 2d4 + 2 ⇒ (4, 4) + 2 = 10

Sorrin hovers up five feet just out of Turngut's range, recalls a spell using another point from his arcane pool and fires two magic missiles which thud into Bobie 10 Damage.

Everyone can go!


Maps/Handouts

Also Bobie if you could make a Constitution check for Beatrip DC:10. The roll is currently at -1 and if you fail the check for last room it goes to -2.

Grand Lodge

27 HP 45/ arcane fever 18 AC 14/ Touch 12/ FF 12/ CMD 16 / Init +2 / fort+6 ref+3 will +9/ Perception +5 /speed 30 /Arcane Fever 0% phantom 53 HP53 AC 18, tch 11, ff 17 Fort +6, Ref +2, Will +4 DR 5/slashing 5/magic cmd 18, perception +4 darkvision

constitution: 1d20 + 3 ⇒ (16) + 3 = 19
channel positively to heal: 1d6 ⇒ 5

Silver Crusade

Female Human Cleric 7/ Fighter 1| 60/60 HP | AC 18/18 | Initiative +5 | Saves Str +3, Dex +0, Con +1, Int +0, Wis +6, Cha +5 | P. Wis 13, P. Int 10, P. Wis 16 | Perception +3 | Speed 30| Arcane Fever 6%

fervor heal: 1d6 ⇒ 3

So my fervor from last round, and bobie channel was last round as well?


Male Orc Brawler4/Barbarian2|Std AC 20,T 14,FF 16|CMD 24(27 vTrip, 26 vDirtyTrick/Disarm/Reposition)|
Fort +9, Ref +7, Will +2|Speed 40'|Arcane Fever 0%

Turngut feels the wave of positive energy coming from Bobie and looks up at the old man with a cocked eyebrow, puzzled. Still tired, but feeling much healthier after all of his allies' magical healing, Turngut tries to scramble up the wall to stand in front of Nalia and Poppo.

Climb: 1d20 + 5 ⇒ (3) + 5 = 8

I'm assuming a DC15 climb check based off this line in the rules:

Spoiler:
15: Any surface with adequate handholds and footholds (natural or artificial), such as a very rough natural rock surface or a tree, or an unknotted rope, or pulling yourself up when dangling by your hands.

I struggle with climb rules in general, but especially for large creatures. The wall is essentially 10ft high and Turngut is about 11ft tall. So It'd be like a normal human climbing up on a 5ft ledge. Feel free to make it easier/harder, but I'm rolling garbage, so probably doesn't matter. lol


Male Halfling Rogue 8 (Arcane Trickster) Loot HP 64/64 l AC 18 l Saves Str -2, Dex +8, Con +1, Int +6, Wis +1, Cha +2 l Spd 30' l Init +5 l Passive Perception 14 I Stealth +11 I Arcane Fever 0% I Effects: none, Spells Slots Lvl 2 2/2 Lvl 1 4/4 l Lvl 2 Knock, Invis l Lvl 1 - DM, Disg Self, Hid Laugh, Silver Barbs l Lvl 0 - Shock Grasp, Acid Splash, GFB

Weird various people seem to be having a sporadic dice roller glitch; hasn't happen to me yet...Paizo site is buggy.

Poppo moves over to get a cleaner shot at Sorrin and splashes him yet again, with little bitty amounts of acid.

RTA Acid Splash - shaken + bless: 1d20 + 5 - 2 + 1 ⇒ (18) + 5 - 2 + 1 = 22
acid damage: 1d3 ⇒ 1 yawwn

move to move, std - acid splash


Maps/Handouts

So where did you come out of delay Bobie? Also Need what you do this round as well Nalia. DC 15 sounds fair on the climb check.

Poppo is again able to fling a little bit of acid onto the vampire. Turngut attempts to climb out of the freezing cold water but cant quite get a grip on the wall and is gonna take more cold damage.

Cold Damage: 2d6 ⇒ (6, 5) = 11

Grand Lodge

27 HP 45/ arcane fever 18 AC 14/ Touch 12/ FF 12/ CMD 16 / Init +2 / fort+6 ref+3 will +9/ Perception +5 /speed 30 /Arcane Fever 0% phantom 53 HP53 AC 18, tch 11, ff 17 Fort +6, Ref +2, Will +4 DR 5/slashing 5/magic cmd 18, perception +4 darkvision

Umm, My plan was to do so immediately after Nalia moved closer. I may have not clarified that.
any recommendations on healing the group or wearing the vamp down?


Maps/Handouts

Alright you are just after Nalia in initiative and you and Nalia still need to post what you do this round. Up to you what you want to do.

Silver Crusade

Female Human Cleric 7/ Fighter 1| 60/60 HP | AC 18/18 | Initiative +5 | Saves Str +3, Dex +0, Con +1, Int +0, Wis +6, Cha +5 | P. Wis 13, P. Int 10, P. Wis 16 | Perception +3 | Speed 30| Arcane Fever 6%

Thought his heal was last round. Now new action for this round. Did Thraduik drop drop his crossbow or did he stow it and could now pull it out and shoot? I move next to Turngut unless I'd be in his way climbing out, in which case I'd go one more square south. I can't do anything if he won't engage, so I'll shoot again.

attack with sliver arrow: 1d20 + 4 ⇒ (9) + 4 = 131d8 + 1 ⇒ (6) + 1 = 7

Apparently I'm useless!

Grand Lodge

27 HP 45/ arcane fever 18 AC 14/ Touch 12/ FF 12/ CMD 16 / Init +2 / fort+6 ref+3 will +9/ Perception +5 /speed 30 /Arcane Fever 0% phantom 53 HP53 AC 18, tch 11, ff 17 Fort +6, Ref +2, Will +4 DR 5/slashing 5/magic cmd 18, perception +4 darkvision

bobE and beatrip move closer to the group.
Get up here you big lug, or I'll kiss you again Beatrip says
pos heal energy: 1d6 ⇒ 5


Maps/Handouts

Yes your fervor heal was last round. When the dice roller wasn't working for you and I rolled for your attack I didn't realize you said you wanted to do a heal as well. Thraduik dropped his crossbow unfortunately he isn't the best fighter in the world he is only a lowly town watchmen.

Nalia again misses with her longbow as the silver arrow breaks against the wall. Bobie continues to try to keep Turngut upright who is taking a lot of cold damage as he desperately tries to get out of the water. Thraduik double moves up to Poppo.

Initiative Order Round 7

Prince Sorrin Markov (29 Damage)
Poppo
Turngut (33 Damage)
Bobie (Beatrip: 17 Damage)
Nalia (8 Damage)
Thraduik Brune

GM Roles:

Prince Sorrin Attack + Charge + Power Attack: 1d20 + 10 ⇒ (7) + 10 = 171d10 + 8 ⇒ (6) + 8 = 14

I grow tired of these games the vampire prince utters as he charges Poppo but the cheeky little halfling is just able to duck under the crimson crystaline blade.

Everyone can go!

Grand Lodge

27 HP 45/ arcane fever 18 AC 14/ Touch 12/ FF 12/ CMD 16 / Init +2 / fort+6 ref+3 will +9/ Perception +5 /speed 30 /Arcane Fever 0% phantom 53 HP53 AC 18, tch 11, ff 17 Fort +6, Ref +2, Will +4 DR 5/slashing 5/magic cmd 18, perception +4 darkvision

magic fang on beatrip and she will advance and attack. bobE will move up as well.
power slam: 1d20 + 4 + 1 - 1 ⇒ (8) + 4 + 1 - 1 = 121d8 + 4 + 1 + 2 ⇒ (5) + 4 + 1 + 2 = 12

Pull him back, you fools. We need to surround him and beat this revolting irrational insect to his second death


Male Halfling Rogue 8 (Arcane Trickster) Loot HP 64/64 l AC 18 l Saves Str -2, Dex +8, Con +1, Int +6, Wis +1, Cha +2 l Spd 30' l Init +5 l Passive Perception 14 I Stealth +11 I Arcane Fever 0% I Effects: none, Spells Slots Lvl 2 2/2 Lvl 1 4/4 l Lvl 2 Knock, Invis l Lvl 1 - DM, Disg Self, Hid Laugh, Silver Barbs l Lvl 0 - Shock Grasp, Acid Splash, GFB

Poppo dodges the blade and hears Beatrip's words to Turngut, realizing he is struggling, he calls out. Use the corner to climb out, it will be easier to brace yourself against two walls! You can do it!

At that moment arcane energy flows down his arm into his boarding axe.

Poppo takes a big swing...

mwk boarding axe + arcane pool - shaken + bless - spell combat: 1d20 + 8 + 1 - 2 + 1 - 2 ⇒ (14) + 8 + 1 - 2 + 1 - 2 = 20
magical piercing or slashing damage: 1d4 + 3 + 1 ⇒ (2) + 3 + 1 = 6

He then carefully uses incantation for his acid spell again.

Cast Defensively DC15: 1d20 + 4 ⇒ (12) + 4 = 16

RTA Acid Splash - shaken + bless - spell combat: 1d20 + 5 - 2 + 1 - 2 ⇒ (10) + 5 - 2 + 1 - 2 = 12
acid damage: 1d3 ⇒ 1

Finally, he steps back hoping to draw the vampire closer.

swift - arcane poll; full round attack spell combat + 5' step


Maps/Handouts

Going to the corner would lower the DC to climb to 10.

Silver Crusade

Female Human Cleric 7/ Fighter 1| 60/60 HP | AC 18/18 | Initiative +5 | Saves Str +3, Dex +0, Con +1, Int +0, Wis +6, Cha +5 | P. Wis 13, P. Int 10, P. Wis 16 | Perception +3 | Speed 30| Arcane Fever 6%

Going against common wisdom, Nalia drops her bow to the side (towards the statue and not towards the water) and moves forward towards the fiend. As she goes she skips past the silver scimitar on her hip and draws the mighty magical blade of Malphas on her back, holding it in both hands.

It's been too long my friend... she purrs at the longsword, favored blade of her deity and her favorite by far. Let's see if we can get some work done.

longsword power attack: 1d20 + 7 ⇒ (14) + 7 = 211d8 + 8 ⇒ (7) + 8 = 15

Silver Crusade

Female Human Cleric 7/ Fighter 1| 60/60 HP | AC 18/18 | Initiative +5 | Saves Str +3, Dex +0, Con +1, Int +0, Wis +6, Cha +5 | P. Wis 13, P. Int 10, P. Wis 16 | Perception +3 | Speed 30| Arcane Fever 6%

Well, not nearly as cool, but Ben is right, I dropped my magical blade at the beginning of combat. That was a dumb thing to do. Probably what stuck in Ben's memory. Sooo, I'll need to change to pulling my silver scimitar instead. Hoping to keep the same rolls but adjust to silver scimitar stats if ok with the boss. Would be +6 and 1d6 +6 so 14 +6=20 and maybe make the damage 4 or 5 +5 so 9 or 10? Thanks for keeping me honest...grumble, grumble :)


Male Orc Brawler4/Barbarian2|Std AC 20,T 14,FF 16|CMD 24(27 vTrip, 26 vDirtyTrick/Disarm/Reposition)|
Fort +9, Ref +7, Will +2|Speed 40'|Arcane Fever 0%

So tired, Hoppo. Turngut tired. Will try to climb out. Try to get to bad man and save friends. Turngut groans as he shuffles over to the corner and tries to heave himself over the ledge.

Climb DC 10: 1d20 + 5 ⇒ (19) + 5 = 24

Bummer, should have taken the -5 penalty to climb at 1/2 speed rather than 1/4 speed. I could have attacked this round! :(
Double move=5' to get to corner, 40' equivalent to climb 10' wall, 15' more on ledge to get into position.


Maps/Handouts

Beatrip tries to slam into the Prince but he is easily able to parry the phantoms attack. Poppo hits with his axe but hardly any of the damage seems to go through he then misses with his trusty acid splash. Nalia draws her silver scimitar and slices into Prince Sorrin doing a significant amount of damage. Turngut is able to climb out of the biter cold waters and onto the cold stone.

GM Roles:

Thraduik Readied Attack: 1d20 + 3 ⇒ (1) + 3 = 41d12 + 1 ⇒ (3) + 1 = 4
Thraduik Attack: 1d20 + 3 ⇒ (7) + 3 = 101d12 + 1 ⇒ (8) + 1 = 9
Sorrin Cast Defensively DC:17: 1d20 + 13 ⇒ (1) + 13 = 14
Sorrin Attack + Power Attack: 1d20 + 8 ⇒ (6) + 8 = 141d10 + 8 ⇒ (5) + 8 = 13

Thraduik's ready attack goes off as Sorrin charges but he is unable to hit the vampire with his axe. He again tries to swing at the vampire but misses again.

Initiative Order Round 8

Prince Sorrin Markov (40 Damage)
Poppo
Turngut (33 Damage)
Bobie (Beatrip: 17 Damage)
Nalia (8 Damage)
Thraduik Brune

Sorrin recalls another spell with a swift action then attempts the cast the spell defensively but the spell fizzles. He then floats back 5ft, lunges and tries to strike Thraduik but the dwarf is able to just dodge out of the way of his attack. You will all die whether it be from my hand or the talons of the Great Crow!

Everyone can go!


Male Orc Brawler4/Barbarian2|Std AC 20,T 14,FF 16|CMD 24(27 vTrip, 26 vDirtyTrick/Disarm/Reposition)|
Fort +9, Ref +7, Will +2|Speed 40'|Arcane Fever 0%

Turngut stops short at Sorrin's words and looks quickly in the air. Seeing no sign of a large crow, he looks back at the prince with confusion and then anger.
Turngut tired!! He yells angrily, Want nap! Bad man in the way of nap!!
Looking down at Beatrip and Thraduik, he yells at them: Scary Girl and Short Man in Turngut's way. MOVE!

Delay until Beatrip and Traduik move from their squares. Then Turngut will take a 5' step up to the ledge, use his move action for Martial Flexibility (Weapon Focus: Grapple), and then reach out to grab the prince. (Because of Enlarge Person and Fatigue, Turngut's Dex is too low for Improved Grapple!)
If they do not move, I will repost a different set of actions for this round.

CMB (Grapple): 1d20 + 9 ⇒ (13) + 9 = 22

If grapple successful, Turngut automatically pulls Sorrin in to an adjacent square.

Grappled condition:
Turngut’s AC while grappling: AC13 | T8 | F13
Turngut gets a +5 to CMB to maintain grapple. CMB to maintain grapple = +14.
Neither can move (outside of the grapple)
Both take a -4 to Dex
Both take -2 to all attack and CMB checks except to grapple or escape a grapple
Both:
- Can’t take any action that requires two hands
- Can't take AoOs, can't use stealth (but if they do become invisible, they gain +2 to CMD against the grapple).
Magic:
- Can’t cast spells with a S component
- All materials must already be in hand
- Must succeed at a concentration check in order to cast the spell (DC 10+grappler's CMB+spell level), failure means they have lost the spell


Male Halfling Rogue 8 (Arcane Trickster) Loot HP 64/64 l AC 18 l Saves Str -2, Dex +8, Con +1, Int +6, Wis +1, Cha +2 l Spd 30' l Init +5 l Passive Perception 14 I Stealth +11 I Arcane Fever 0% I Effects: none, Spells Slots Lvl 2 2/2 Lvl 1 4/4 l Lvl 2 Knock, Invis l Lvl 1 - DM, Disg Self, Hid Laugh, Silver Barbs l Lvl 0 - Shock Grasp, Acid Splash, GFB

Poppo delays until after Turngut

Grand Lodge

27 HP 45/ arcane fever 18 AC 14/ Touch 12/ FF 12/ CMD 16 / Init +2 / fort+6 ref+3 will +9/ Perception +5 /speed 30 /Arcane Fever 0% phantom 53 HP53 AC 18, tch 11, ff 17 Fort +6, Ref +2, Will +4 DR 5/slashing 5/magic cmd 18, perception +4 darkvision

beatrip is moving to set up turngut for a flank and attack
And with a little girl's giggle says Hey mister, can I play with your guts
power slam: 1d20 + 4 ⇒ (20) + 4 = 241d8 + 7 ⇒ (5) + 7 = 12
confirm crit: 1d20 + 4 ⇒ (19) + 4 = 23
channel pos for harm: 1d6 ⇒ 3

Grand Lodge

27 HP 45/ arcane fever 18 AC 14/ Touch 12/ FF 12/ CMD 16 / Init +2 / fort+6 ref+3 will +9/ Perception +5 /speed 30 /Arcane Fever 0% phantom 53 HP53 AC 18, tch 11, ff 17 Fort +6, Ref +2, Will +4 DR 5/slashing 5/magic cmd 18, perception +4 darkvision

so benj just reminded me beatrip wont be able to hit the vamp as he is flying ect al. so she will just move back next to bobE while I moan the loss of crit
Go get 'em cutie Beatrip says blowing a kiss to turngut

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