DM Darkvision |
Pnin bleeds. Curral inspires. Sanrael and Kael each wound their opponents once, Sanrael's centipede doesn't look like it can take much more.
Kael:
bite: 1d20 + 13 ⇒ (3) + 13 = 16
bite: 1d20 + 8 ⇒ (19) + 8 = 27
dam: 2d6 + 12 ⇒ (2, 1) + 12 = 15
DC22 Fort save or dex dam: 1d3 ⇒ 1
Sanrael:
bite: 1d20 + 13 ⇒ (6) + 13 = 19
bite: 1d20 + 8 ⇒ (9) + 8 = 17
Sanrael Bloodthorn |
-49/70
GHPA: 1d20 + 10 + 2 ⇒ (13) + 10 + 2 = 252d6 + 14 + 2 ⇒ (1, 1) + 14 + 2 = 18
GHPA2: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 82d6 + 14 + 2 ⇒ (1, 1) + 14 + 2 = 18
Kael Cullen |
TPK pedes!
-15/57HP
DC22 FORT: 1d20 + 11 ⇒ (13) + 11 = 24
GSAP1: 1d20 + 9 + 2 ⇒ (19) + 9 + 2 = 302d6 + 13 + 2 ⇒ (4, 4) + 13 + 2 = 23
confirm: 1d20 + 9 + 2 ⇒ (5) + 9 + 2 = 162d6 + 13 + 2 ⇒ (6, 5) + 13 + 2 = 26
GSAP2: 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 82d6 + 13 + 2 ⇒ (5, 2) + 13 + 2 = 22
Sanrael Bloodthorn |
-49/70
GHPA: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 312d6 + 14 + 2 ⇒ (2, 1) + 14 + 2 = 19
GHPA2: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 172d6 + 14 + 2 ⇒ (3, 2) + 14 + 2 = 21
Pnin |
-47/48 HP
Pnin stands and looses an arrow at the beast:
Shortbow: 1d20 + 12 + 2 ⇒ (13) + 12 + 2 = 27
SneakAttack: 1d6 + 6 + 2 + 3d6 ⇒ (3) + 6 + 2 + (3, 2, 4) = 20
I think because standing counts as a move action, I can't do rapid shot?
Pnin |
Still gravely injured, Pnin asks: Can anyone offer me some healing magic?
Pnin goes for another look around the room, finishing his earlier inspection.
Perception: 1d20 + 26 ⇒ (5) + 26 = 31
[ooc]Is Pnin still suffering Dex damage?[/b]
Pnin |
-6/48 HP, -3 Dex
Yes, thanks Kael. Shall we proceed?
If everyone is done looking around and detecting, Pnin will continue through the furniture path to the next room.
Sanrael Bloodthorn |
Sanrael chuckles softly and winks at Pnin
hey Pnin....big beasties with giant jaws means danger....for future reference
Sanrael Bloodthorn |
heading up to cottage at lake till tommorow aft...bot me please
DM Darkvision |
Pnin opens the door revealing a greenish hall (even the air within the hall looks tainted with green) with 4 doors on either side and a door at the far end about 60’ away. The doors on either side of the hallway have sliding panels at eye level to look into the rooms beyond, which you guess to be jail cells.
Kael Cullen |
Yes, let's look inside. Anyone that is opposed to this necromancer may be an ally in our effort to overthrow him.
And of course when I say "let's", I clearly mean you Pnin-Kael winks jokingly at the last part.
Sanrael Bloodthorn |
sanrael laughs softly and grips his hammer tightly....detecting for undead as he turns in a circle slowly
Pnin |
Sure . . . Pnin takes a quick look around to see if any slots seem different or if the room is trapped
Perception: 1d20 + 27 ⇒ (6) + 27 = 33
Assuming they all look the same, open the first on our left.
Pnin |
Ohh see, I was picturing an emerald city vibe. Guess I missed that the air seemed green too.
Perhaps we should press on, friends. That or quickly open the rest . . .
Sanrael Bloodthorn |
Sanrael looks around at his comrades....you guys dont looks so good...i recall feeling this way when we first visited the spire ages ago....not sure if we should continue
Pnin |
We must continue . . . we cannot leave this evil to further dig its heels into Inevitable. Does anyone know if there is some sort of cure to this miasma?
Knowledge Dungeoneering???: 1d20 + 12 ⇒ (5) + 12 = 17
Kael Cullen |
Is this guy serious?
Kael shoots Sanrael a withering gaze-I've felt worse and won't be scared off by some ill feelings and off-colored lighting.
Looking at Pnin-Peek through the sliding panels first Pnin. No sense letting something out that should stay in. Once you sweep the remaining seven cells we can make our way to the door at the end of the hallway. Watch out for traps....and spiders!-Kael gives himself a chuckle at the last part.
Sanrael Bloodthorn |
im no coward Kael...im only comcerned we are at a disadvantage....im fine moving ahead if we have no remedy to this sickness
Pnin |
Nothing about **preventing** the condition? Or ridding it from the place? That was more what I meant . . .
Pnin will open the other slots, more quickly. Working around the room on the left side first, in a clockwise fashion.
Pnin |
Yes, Pnin tells everyone what he sees. If no-one detects anything, Pnin will ask in a whisper:
Friend, who locked you in here? Do you know who keeps the keys?
Pnin won't ask about the keys if he sees some mechanism that can open the door from our side. But I am assuming there will be a key.