Fort Inevitable (Inactive)

Game Master Daedeloth

Adventures around Fort Inevitable


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Pnin bleeds. Curral inspires. Sanrael and Kael each wound their opponents once, Sanrael's centipede doesn't look like it can take much more.

Kael:
bite: 1d20 + 13 ⇒ (3) + 13 = 16

bite: 1d20 + 8 ⇒ (19) + 8 = 27
dam: 2d6 + 12 ⇒ (2, 1) + 12 = 15
DC22 Fort save or dex dam: 1d3 ⇒ 1

Sanrael:
bite: 1d20 + 13 ⇒ (6) + 13 = 19

bite: 1d20 + 8 ⇒ (9) + 8 = 17


AC 22; HP 65; init +3; Perception + 10

Continue to Inspire Courage
I'll tel you what we really need...To finish off these Centipede!

Attack!

Longsword: 1d20 + 8 + 2 ⇒ (1) + 8 + 2 = 11

boooooooo


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Not sure if I should have rolled last round too? Let me know if I need more checks.

Stabilize: 1d20 + 1 - 4 ⇒ (12) + 1 - 4 = 9

Pnin bleeds more.

-53/48 HP


Curral: Couldn’t you cast CLW on Pnin and pretty much get him on his feet?


AC 22; HP 65; init +3; Perception + 10

That would have been a much better idea


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

-49/70
GHPA: 1d20 + 10 + 2 ⇒ (13) + 10 + 2 = 252d6 + 14 + 2 ⇒ (1, 1) + 14 + 2 = 18
GHPA2: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 82d6 + 14 + 2 ⇒ (1, 1) + 14 + 2 = 18


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

TPK pedes!

-15/57HP
DC22 FORT: 1d20 + 11 ⇒ (13) + 11 = 24

GSAP1: 1d20 + 9 + 2 ⇒ (19) + 9 + 2 = 302d6 + 13 + 2 ⇒ (4, 4) + 13 + 2 = 23
confirm: 1d20 + 9 + 2 ⇒ (5) + 9 + 2 = 162d6 + 13 + 2 ⇒ (6, 5) + 13 + 2 = 26
GSAP2: 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 82d6 + 13 + 2 ⇒ (5, 2) + 13 + 2 = 22


Sanrael’s centipede goes down in a bloody heap. Kael slices away at his wounding it again. Curral performs and clumsily swings his sword.

Kael:
bite: 1d20 + 13 ⇒ (8) + 13 = 21

bite: 1d20 + 13 ⇒ (9) + 13 = 22
dam: 2d6 + 12 ⇒ (5, 4) + 12 = 21


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

-36/57HP

GSPA1: 1d20 + 9 + 2 ⇒ (5) + 9 + 2 = 162d6 + 13 + 2 ⇒ (3, 1) + 13 + 2 = 19
GSPA2: 1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 202d6 + 13 + 2 ⇒ (6, 6) + 13 + 2 = 27


AC 22; HP 65; init +3; Perception + 10

Continue to Inspire Courage Let's go boys, sweep that rug....time to clean up and kill that bug!

Cast CLW on Pnin CLW: 1d8 + 5 ⇒ (1) + 5 = 6


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

-49/70
GHPA: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 312d6 + 14 + 2 ⇒ (2, 1) + 14 + 2 = 19
GHPA2: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 172d6 + 14 + 2 ⇒ (3, 2) + 14 + 2 = 21


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

-47/48 HP

Pnin stands and looses an arrow at the beast:

Shortbow: 1d20 + 12 + 2 ⇒ (13) + 12 + 2 = 27

SneakAttack: 1d6 + 6 + 2 + 3d6 ⇒ (3) + 6 + 2 + (3, 2, 4) = 20

I think because standing counts as a move action, I can't do rapid shot?


The centipede is overwhelmed by the combined might of the party!


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Still gravely injured, Pnin asks: Can anyone offer me some healing magic?

Pnin goes for another look around the room, finishing his earlier inspection.

Perception: 1d20 + 26 ⇒ (5) + 26 = 31

[ooc]Is Pnin still suffering Dex damage?[/b]


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

Healing for all.

pulse heals: 12d6 ⇒ (4, 3, 2, 3, 3, 5, 1, 6, 3, 6, 4, 1) = 41


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

thank you Kael...those were nasty creatures


Pnin fails to find anything of value.

Ability damage heals at a rate of 1/day.


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

-6/48 HP, -3 Dex

Yes, thanks Kael. Shall we proceed?

If everyone is done looking around and detecting, Pnin will continue through the furniture path to the next room.


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

Sanrael chuckles softly and winks at Pnin
hey Pnin....big beasties with giant jaws means danger....for future reference


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

heading up to cottage at lake till tommorow aft...bot me please


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

Kael follows Pnin
perception: 1d20 + 11 ⇒ (7) + 11 = 18


As Pnin approaches the door it begins to take on a greenish hue, just like the Spire.

Level up.


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

sweet!!! leveled up all set


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

Not sure if this will help Pnin, but I have carried it with me since our time before in the Spire.-Kael hands a green coin made from the same substance as the Spire.


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Thanks, Kael. Perhaps it will.

Wait for Curral to finish leveling before attempting to travel through the door.


Pnin opens the door revealing a greenish hall (even the air within the hall looks tainted with green) with 4 doors on either side and a door at the far end about 60’ away. The doors on either side of the hallway have sliding panels at eye level to look into the rooms beyond, which you guess to be jail cells.


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

What do you all think? Open some of these panels and take a peek?


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

Yes, let's look inside. Anyone that is opposed to this necromancer may be an ally in our effort to overthrow him.

And of course when I say "let's", I clearly mean you Pnin-Kael winks jokingly at the last part.


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

sanrael laughs softly and grips his hammer tightly....detecting for undead as he turns in a circle slowly


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Sure . . . Pnin takes a quick look around to see if any slots seem different or if the room is trapped

Perception: 1d20 + 27 ⇒ (6) + 27 = 33

Assuming they all look the same, open the first on our left.


They all look identical. The first cell appears empty.

Everyone make a DC 20 Fort save.


AC 22; HP 65; init +3; Perception + 10

fort: 1d20 + 5 ⇒ (7) + 5 = 12


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

fort: 1d20 + 10 ⇒ (18) + 10 = 28


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

DC 20 FORT: 1d20 + 11 ⇒ (4) + 11 = 15


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Fort: 1d20 + 5 ⇒ (6) + 5 = 11

Not sure what happened . . .

Unless Pnin thinks he triggered a trap, open the next one? Pnin looks to his companions for input.


The emerald aura appears to be somewhat toxic. If you failed your save you gain the sickened condition.

The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Ohh see, I was picturing an emerald city vibe. Guess I missed that the air seemed green too.

Perhaps we should press on, friends. That or quickly open the rest . . .


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

Sanrael looks around at his comrades....you guys dont looks so good...i recall feeling this way when we first visited the spire ages ago....not sure if we should continue


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

We must continue . . . we cannot leave this evil to further dig its heels into Inevitable. Does anyone know if there is some sort of cure to this miasma?

Knowledge Dungeoneering???: 1d20 + 12 ⇒ (5) + 12 = 17


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

Is this guy serious?

Kael shoots Sanrael a withering gaze-I've felt worse and won't be scared off by some ill feelings and off-colored lighting.

Looking at Pnin-Peek through the sliding panels first Pnin. No sense letting something out that should stay in. Once you sweep the remaining seven cells we can make our way to the door at the end of the hallway. Watch out for traps....and spiders!-Kael gives himself a chuckle at the last part.


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

im no coward Kael...im only comcerned we are at a disadvantage....im fine moving ahead if we have no remedy to this sickness


Pnin knows that there are magical means that certain healers can use that can remove the sickened condition.


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Nothing about **preventing** the condition? Or ridding it from the place? That was more what I meant . . .

Pnin will open the other slots, more quickly. Working around the room on the left side first, in a clockwise fashion.


Opening the second to last panel, Pnin sees what he believes to be a humanoid figure laying on the floor in the cell under a tattered grey blanket.


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

Assuming Pnin lets us know what he sees ~detect evil~


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

sanrael uses tolarchan to detect undead


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Yes, Pnin tells everyone what he sees. If no-one detects anything, Pnin will ask in a whisper:

Friend, who locked you in here? Do you know who keeps the keys?

Pnin won't ask about the keys if he sees some mechanism that can open the door from our side. But I am assuming there will be a key.


Kael detects evil in the cell. No undead detected. The cell is locked but Pnin figures he can pick it if he wants to enter.


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

No answer to Pnin's questions from the figure?


Kael detected evil, so I read his post to mean that he would not ask his question if that were the case.

"If no-one detects anything, Pnin will ask in a whisper:"

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