Fort Inevitable (Inactive)

Game Master Daedeloth

Adventures around Fort Inevitable


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AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

-19/50HP

That's RIGHT! Run away you pusillanimous phantasm! You should know to stand aside for your betters.

Kael takes a breath to steady himself.

OK Pnin, have a look at those doors behind the statue with the glass sword. I'll keep an eye out for our cravenly phantasm.

perception: 1d20 + 11 ⇒ (7) + 11 = 18


AC 22; HP 65; init +3; Perception + 10

perception: 1d20 + 8 ⇒ (8) + 8 = 16

That ghostie is starting to annoy me!


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

can we uhhhh….maybe the sword out of the statues hand?? or break of the blade?


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Pnin nods to Kael.

He heads over to look at the sword: Perception: 1d20 + 23 ⇒ (2) + 23 = 25

To Sanrael: I'm more comfortable with leaving the wraith in his retreated state for while I try to remove this weapon.


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

Just check the doors Pnin. I don't think there is anything but trouble in this room. At least nothing seemed to draw special attention last time we were here. This place reeks of evil magic and death.

Kael splits his attention between warily watching the statue with the 'glass' sword and looking for the ghost.


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Hearing Kael, Pnin shakes his head off of his attention on the sword and moves on to look at the doors behind them.

Perception: 1d20 + 23 ⇒ (18) + 23 = 41


Pnin determines the doors are definitely trapped.


Kael Cullen wrote:

Just check the doors Pnin. I don't think there is anything but trouble in this room. At least nothing seemed to draw special attention last time we were here. This place reeks of evil magic and death.

Kael splits his attention between warily watching the statue with the 'glass' sword and looking for the ghost.

The ghost was in the previous room with 25 statues.


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL
DM Darkvision wrote:
Kael Cullen wrote:

Just check the doors Pnin. I don't think there is anything but trouble in this room. At least nothing seemed to draw special attention last time we were here. This place reeks of evil magic and death.

Kael splits his attention between warily watching the statue with the 'glass' sword and looking for the ghost.

The ghost was in the previous room with 25 statues.

Kael does not assume the ghost is tied to one room and is equally worried about the statue being some new form of evil given Darkvision's description.


AC 22; HP 65; init +3; Perception + 10

Curral reminds the ghost that he's supposed to be in the other room...


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Pnin cracks his knuckles and attempts to disarm the door:

DisableDevice: 1d20 + 17 ⇒ (18) + 17 = 35


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

the mighty knuckle cracking!!!!


AC 22; HP 65; init +3; Perception + 10

Knuckles of Opening

new magic item


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL
Curral wrote:

Knuckles of Opening

new magic item

Forget that, we still don't even know what that dang scroll is!

Probably a scroll of ghost banishment or something else awesome.

Freaking bards...


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

St Cuthberts knuckles of opening


Pnin disarms the trap.


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

we should all crack our knuckles before rolling....we can be the cracking knuckle company


AC 22; HP 65; init +3; Perception + 10

If that's a ghost-banishing scroll, I'm gonna be ticked...


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Pnin opens the door and takes a look around:

Perception: 1d20 + 23 ⇒ (16) + 23 = 39

And hopes we have a ghost-banishing scroll!


Pnin opens the door revealing a 30’x60’ room. The majority of the room is a 20’ deep pit which is spanned by a rickety looking rope and wood bridge. Pnin doesn’t think the bridge can hold more than 1 or 2 at a time. On either end of the bridge is a small ledge with doors. You are at the ledge/doors on one end. Within the pit are dozens of skeletal and zombified figures milling about.


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Pnin looks at the party: Any ideas about how to strengthen the rope bridge? Curral, any If not I think we should traverse one at a time. Maybe me, then Sanrael, then Curral . . . how do you feel about crossing in that armor, Kael?


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

I think if we use a tied rope and go one at a time, you go first Pnin, we should be OK enough. I think you have the right of the order as well. I can't see you falling and once Sanrael is across there should be enough muscle for Curral and I.

I'll should be fine, especially with a rope around my waist; and if I fall the battle of the chasm floor will make a great song for Curral to pen.

The only challenge will be if something comes boiling out of those doors while we are split.

Lead the way once more Pnin.


AC 22; HP 65; init +3; Perception + 10

That sounds like it should work.


Is rope for Kael only or is each person that crosses going to be tied off to a rope around their waist? Who is holding the other end of the rope?


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

Kael ties the rope around himself and Pnin; San and Kael hold the rope as Pnin croses (just in case); once across Pnin unties the rope.

Repeat process for San, then Curral. When Curral gets across, Kael makes the crossing while the rest of the party holds on to the rope and hopes for the best.


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Pnin nods at the plan but adds: Thanks for the jinx, Kael!

Kael wrote:
I can't see you falling

Once tied, Pnin is ready to cross. He does so as stealthily as possible and on the balls of his feet, in general.

Stealth: 1d20 + 15 ⇒ (17) + 15 = 32

Preemptive Acrobatics???: 1d20 + 13 ⇒ (18) + 13 = 31


As soon as Pnin is a few feet out on the bridge it starts to bounce and swing making progress somewhat difficult but he makes it halfway without any problems. Give me another acrobatics roll to get to the other side.


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Acrobatics: 1d20 + 13 ⇒ (16) + 13 = 29

Through message**: Maybe we should attach the ropes to the bridge to stabilize it?

**Do we even have someone who can cast Message anymore? Curral? If not, Pnin shouts the above at the halfway point.


Pnin makes it across the bridge of death.


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

yes pnin.....let me throw ropes across to you so we can do as you said.... Sanrael looks around for a place to tie a rope


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Wait, isn't Pnin attached to the rope already? So he has the rope.

Pnin doesn't know anything about engineering so he doesn't know anything about how to reinforce the bridge. Does Curral through Bardic Knowledge

But Pnin thinks Kael's plan of pulling up the people who fall might still work. But I didn't think there'd be two checks

Good luck crossing!


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

knowledge dungeon: 1d20 + 4 ⇒ (8) + 4 = 12

know nature: 1d20 + 8 ⇒ (20) + 8 = 28
sanrael thinks through what he knows in his experiences....


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

Kael looks stonily at Sanrael-Quit dithering and get across the bridge San. Pnin is fully exposed over there to anything coming through the door. Don't worry, if you fall, we've got you.

Pnin was attached to the rope. Now that he's across, he unties and we pull the rope back and tie to Sanrael and send him across.


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

sanrael crosses


AC 22; HP 65; init +3; Perception + 10

If I can't hear Pnin for some reason, I will cast Message on the party


Make 2 acrobatics rolls Sanrael.


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

im gingerly walking across...not floor tumbling!

fine

acro: 2d20 ⇒ (19, 10) = 29


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

does holding on to rope from Pnin help with balance

perhaps we should burn all the foul creatures down there


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

~using message~ Kael chuckles at Sanrael's observation and laughingly says-Sure San, with what exactly are we going to burn them? Have you been secretly carrying around a barrel of oil while we weren't looking?

Let's just stay focused on holding the rope and getting through the next set of doors.


The bridge continues to sway and bounce but Sanrael makes it across.


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

Your turn Curral. Don't use up all the luck...


AC 22; HP 65; init +3; Perception + 10

acrobatics: 2d20 ⇒ (6, 15) = 21


Curral starts off a bit shaky but gains confidence as he crosses the bridge.


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

Well, here it goes...-Kael whispers under his breath.

Be ready on that rope!-He says a bit louder and more nervously, before making his way across the rickety bridge.

acrobatics: 2d20 ⇒ (15, 4) = 19 -5 on each roll.


Kael stumbles a little over halfway across.

Make a reflex save.


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

REF: 1d20 + 5 ⇒ (12) + 5 = 17


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

Sanrael sees Kael stumble a bit and grips the rope.....


Kael holds onto the bridge until the rocking subsides a bit then continues on to join the party on the far side.


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Pnin takes a look at the door:

Perception: 1d20 + 23 ⇒ (8) + 23 = 31


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

^^^To be clear: to see if it's trapped

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