Seas of Blood: Skull & Shackles

Game Master Darth Maximus

XP Tracker: 18000

Party Loot Sheet

Maps: Sunset Challenger | Roll20 | Google | Tidewater Rock


1 to 50 of 149 << first < prev | 1 | 2 | 3 | next > last >>

1 person marked this as a favorite.

Skull & Shackles

Alright, finally settled into a new home, and ready to GM some Pathfinder...

Wait, what is this 2nd Edition thing?

Ah, screw it, I'm gonna stick to what's tried and true.

So! I'm going to be running a high seas piratey adventure in true Golarion fashion! If you're not familiar with the AP, go pick up the Player's Guide and check it out! I've run it before with loads of success, at the table. Here's to hoping it goes just as smoothly as a PbP.

Relevant Info:
1st level
20pt buy
All Paizo material, no 3pp.
Max starting wealth by class
HP: Max at 1st level, when leveling you can take average+1 or roll, but you stick with your choice.
Alignment restrictions: None, but you MUST be able tow work within the party. No backstabbery.
Traits: 2, 1 must be a campaign trait. If you want to take a drawback to get a third, be my guest.

I'm looking to get 5-6 characters, but I'll take 4 in a pinch. If there are a ton of good submissions, I'll maybe ask for a few alternates.

As for character submissions, keep it short but interesting.

If you have any questions, lemme know!


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Any house optional rules? Background skills for example are quite popular.


Good question! I'm actually quite fond of Background Skills. Yeah, let's use those.

I'm open to considering other optional rulesets, but offhand I can't think of any more that I would choose to use.

Dark Archive

Is prior knowledge a no-go? I've GM'ed S&S on these boards until Real Life® sucker punched me. We got up to near the beginning of the second book.


Dotting for interest. I've been trying to get into a S&S game forever. I have this character kicking around, I'll modify her as needed. A couple questions, since you're open to options:

Would you consider using this: http://michaeliantorno.com/feat-taxes-in-pathfinder/ ?

Also, what are your thoughts on custom made magic items (using the item creation rules) at chargen?

How do you handle tieflings/aasimars and their optional alternates for the SLA?


Marik Whiterose wrote:
Is prior knowledge a no-go? I've GM'ed S&S on these boards until Real Life® sucker punched me. We got up to near the beginning of the second book.

I'm ok with prior knowledge, but I'm not ok with metagaming. Just keep your player knowledge locked away, and you're good.

Tamesis Kieran wrote:
Would you consider using this: http://michaeliantorno.com/feat-taxes-in-pathfinder/ ?

Interesting. Let me think on that one overnight.

Tamesis Kieran wrote:
Also, what are your thoughts on custom made magic items (using the item creation rules) at chargen?

Eeeeeh. I'm iffy on that. I'll tentatively allow it, under the condition that you pay full price for it. No pre-game crafting. And if it's something that's broken, I reserve the right to veto.

Tamesis Kieran wrote:
How do you handle tieflings/aasimars and their optional alternates for the SLA?

Could you be more specific what you're asking here?


Hmm. I'm interested in siege weapons - possibly a warpriest (that I have from a different recruitment), or a siege mage wizard. I'll wait a bit and see what others bring before deciding on one idea though.


Introducing Randall McNally, Human (Varisian) Bard (Sea singer) for your consideration


Aasimars and Tieflings have these long lists of alternate racial traits that you can give up your spell like ability for. RAW you're supposed to roll on the table for it, but while some are useful (+2 to a stat, swim speed, DR) others are useless (tell if a woman is pregnant by looking at her). So I've seen some GMs say to roll multiple times and pick one, or just pick one off the list, or other stuff. So I figured I'd ask.

Randall McNally wrote:
Introducing Randall McNally, Human (Varisian) Bard (Sea singer) for your consideration

Have we applied to the same game before? I feel like we've applied to the same game before...


An character I built for an S&S game a few years ago.

I see a couple of updates I want to make to the build (Unchained Rogue instead of Rogue, probably change Favored Class Options from Rogue and Fighter to Unchained Rogue and Swashbuckler [but I have to think about it]).

Build is already 20 points but has to be dropped back to 1st level.

I need to finish a build I'm working for a different game application, so it may be a couple of days before I get the updates made. I'll comment when I have.


What posting speed are you looking for?


Very interested! I've been out of the loop for a while. I did roll a character for this game once. I'd like to use him if I can, otherwise I will gladly roll something new. Thanks!

Race: Half-Orc
Class: Ranger, Falconer 1
Background: Mercenary


Time for a Viking to join this pirate crew!

Will be making a shifter build I’ve been wanting to try. The basics...

Race: Human
* Dimdweller (Darkvision)
* Bonus Feat (Racial Heritage Storm Giant)

Feats:
Lvl 1: Storm Soul (electricity immunity)
Lvl 3: Storm Warrior (+1d6 electricity damage with steel weapons)

Class: Air Elemebtalist Shaper
* Rather than claws he will add electricity damage to his weapons, can boost his dexterity, and can eventually shift into an elemental

Full build tomorrow. But yes. A very large Ulfen pirate whose hammer hits with the power of lightning.


Tamesis Kieran wrote:
Aasimars and Tieflings have these long lists of alternate racial traits that you can give up your spell like ability for. RAW you're supposed to roll on the table for it, but while some are useful (+2 to a stat, swim speed, DR) others are useless (tell if a woman is pregnant by looking at her). So I've seen some GMs say to roll multiple times and pick one, or just pick one off the list, or other stuff. So I figured I'd ask.

It sounds like you have one in particular in mind.

ShadeKyubi wrote:
What posting speed are you looking for?

Good question! I would expect one post per week day. I might delay a post to wait for someone, but after 2 days, I'm going to move the game along. That said, if there's a period of just straight roleplaying going on, I step back and let the players have it.

Edit: Looks like we're getting some interest. All melee, though. Hopefully we get some casters and ranged folks in here at some point. Anyways, it's late and I'm off to bed. See you all in the morning.


Been a long time since I have seen S&S here. S&S has been somewhat unfortunate in that many of the games fizzle.
How about a human barbarian who has a parrot friend? Big somewhat dim fellow who misses the point that he has been shangheid and thinks it is just another job

Parrot:Squack! You been shanghied!
Barbarian: Gotta job!


Hey would love to join in!
Here's Nathan Tidesbane, a gillman hydrokineticist with an emphasis on healing and utility, though im not take the healer archtype. I'll flesh him out in a bit.

EDIT: Nate also seems to be becoming a bit of a face.


Darth Maximus wrote:
Tamesis Kieran wrote:
Aasimars and Tieflings have these long lists of alternate racial traits that you can give up your spell like ability for. RAW you're supposed to roll on the table for it, but while some are useful (+2 to a stat, swim speed, DR) others are useless (tell if a woman is pregnant by looking at her). So I've seen some GMs say to roll multiple times and pick one, or just pick one off the list, or other stuff. So I figured I'd ask.

It sounds like you have one in particular in mind.

ShadeKyubi wrote:
What posting speed are you looking for?

Good question! I would expect one post per week day. I might delay a post to wait for someone, but after 2 days, I'm going to move the game along. That said, if there's a period of just straight roleplaying going on, I step back and let the players have it.

Edit: Looks like we're getting some interest. All melee, though. Hopefully we get some casters and ranged folks in here at some point. Anyways, it's late and I'm off to bed. See you all in the morning.

I mean, the ideal ones are the +2 to a stat (Dex or Int, in the case of my build). I wouldn't ask for one of those, though.

I guess my top 3 would be (in no particular order):
Swim Speed 30 (seems useful for a high seas adventure)
DR 2/silver
+1 Natural Armor

-

Also, I have a secondary build that's ranged. It required GM approval, though (kensai + eldritch archer, some of the kensai stuff doesn't work with bows, by RAW...)


My ranger would be ranged! Just thought I'd make that apparent ;)


Crunch is done!

Lvl 1, immune to electricity. Has +6 Hit and does 2d6 (base) + 1d6 (electricity) +6 damage.

Electricity will increase to 2d6 at lvl3, 4d6 at lvl4, 5d6 at lvl8, 6d6 at lvl12, 7d6 at lvl 16 and 8d6 at lvl20.

Will get background written soon.

——-

GM, a question. Can we get background skills? Would make it easier to get some ship-friendly skills.


Re:Background skills
Asked and answered

I see Randall as more of the face roll. He took some combat oriented feats because, you know, pirates.
Otherwise, how is anybody to know about your feats of derring-do unless you have a Bard to sing about them in every tavern you come to?


Ah, thank you! I’ll get profession sailor (naturally) and perform oratory (for telling stories and sagas)

If we both get in, I think that Sven will appreciate Randall’s singing


Tamesis Kieran wrote:
I mean, the ideal ones are the +2 to a stat (Dex or Int, in the case of my build). I wouldn't ask for one of those, though.

That's good. Those would be declined immediately.

Tamesis Kieran wrote:

I guess my top 3 would be (in no particular order):

Swim Speed 30 (seems useful for a high seas adventure)
DR 2/silver
+1 Natural Armor

Hmmmm. I'll tell you what. You can either roll 3 times and pick one, or just take the swim speed. Your choice.

Tamesis Kieran wrote:
Also, I have a secondary build that's ranged. It required GM approval, though (kensai + eldritch archer, some of the kensai stuff doesn't work with bows, by RAW...)

PM me the details, I'll look over it.

Sven Olaffson wrote:
GM, a question. Can we get background skills? Would make it easier to get some ship-friendly skills.

Yes, we are using background skills. I'll make a new post in a second with some extra details.


***Attention***

A couple new things:

1. We will be using Background Skills. Please build accordingly.

2. We will also be using the feat tax fix. I wasn't all that impressed with their first iteration, but the revision that they put out is actually rather good. So, yeah, build accordingly.

If there are any other questions or things that you'd like me to consider, let me know. Feel free to run something by me, even if it bends the rules a little. I like to see unique and flavorful builds, even if they don't sit squarely within the rules. Just have a better reason than, "Because it's powerful."


Thank you, and yay on feat taxes! That makes this shifter very happy


So here's a question, can a kineticist use feats like point blank shot, precise shot and rapid shot with his kinetic blast?


Nathan Tidesbane wrote:
So here's a question, can a kineticist use feats like point blank shot, precise shot and rapid shot with his kinetic blast?

The first two, yes.

The last one, no.

It's effectively a ranged touch spell, so you can't get extra shots off, but you can use ranged feats that affect your attack roll.


cool thanks


1d100 ⇒ 1
1d100 ⇒ 23
1d100 ⇒ 27

I guess I'll take the swim speed.


That's not what I meant, but whatever...


Oh, crap, sorry. I misunderstood. Need my coffee. I can choose one of the rolls, if you want.


No, you're fine. Take the swim speed.

Dark Archive

Hi GM, thanks for hosting this game!

I'm thinking about an unchained rogue who uses combat maneuvers for a change. I've looked into the link of feat taxes and I believe there is a mistake there with this new edition...

The original edition Deft Maneuver feat englobed dirty trick, disarm, feint, reposition, steal, and trip. However, the new edition omitted the dirty trick, reposition and steal combat maneuvers, which is weird since it is against the purpose of the feat taxes.

I believe this was a typo, as if they forgot to add the 'new' combat maneuvers that appeared after the core rulebook. What are your thoughts?


Sir Longears wrote:

Hi GM, thanks for hosting this game!

I'm thinking about an unchained rogue who uses combat maneuvers for a change. I've looked into the link of feat taxes and I believe there is a mistake there with this new edition...

The original edition Deft Maneuver feat englobed dirty trick, disarm, feint, reposition, steal, and trip. However, the new edition omitted the dirty trick, reposition and steal combat maneuvers, which is weird since it is against the purpose of the feat taxes.

I believe this was a typo, as if they forgot to add the 'new' combat maneuvers that appeared after the core rulebook. What are your thoughts?

I'd say you appear to be correct. If I can figure out how to email them, I'll let them know. But for now we can say that Deft Maneuvers will include Reposition, Steal, and Dirty Trick.


Background:

In the beggarbriar district of Port Peril sat a dingy tavern. Inside the tavern, stooped over a table, was a very large and very loud ulfen. He had already drunk far too much.

"Drink hail! Wassail for all!" He raised his mug, spilling much of it's contents on himself and on the table. "Who am I?" He says, looking at the man across from the table with bewilderment. "Sven! Sven I am! Son of Olaff! Surely, you have heard of me?"

Sven was a large man. It was said that he had giant blood in him. Covered in tattoos and body hair, he was a larger than life figure...outside of his homeland, that is. "Refill this mug and I'll tell you my story. Deal?" He didn't wait for an answer, and instead launched right into his speech. "I come from Linnorn Lands. From Halgrim I came. You know Halgrim? Important city! As big as Absalom, where men are real men, and so are the women! Not like weak southerners. Halgrim! Where the entire imperial army of Cheliax was defeated! Halgrim..." He took another swig from his mug, burped, and then leaned onto the table, resting his head in his hands. Once certain that he wasn't going to throw up, he continued "Nothing was happening in Halgrim. Too small of a town. My grandfather was a great warrior. Killed a Linnorn with this hammer! But my father? He was happy being a fisherman. Said that his father was a fisherman, and his father before him, so I should do the same. But I have no patience for fish. So I left. Got on a ship that could use a hand and sailed away. Merchant ship. Learned alot about sailing on there. Not as boring as fishing. Went all the way to Rahadoum before I got kicked off. Cap'n couldn't handle the truth about his daughter, or his abyss damned goat! So I signed on with a Rahady ship. Was going through the Eye of Abendego, when one of those curs heard me praying to Gozreh. Told me that on their ship no praying was allowed, so I prayed for them to grow some balls. They didn't like that. Tried to throw me in the brig. I threw them."

Sven was smiling now, as he was truly getting into his story. Eventually his description of the brawl died down. One could easily infer that it did not go exactly as well as he remembered. "...and when it was done, the bastard capn' had me flogged and thrown in a lifeboat with barely any water. Said that I should ask my gods to save me. Fool! Fool on him, because look where I am now! Port frickin'...uhm...Peril!" He slammed his mug on the table. Luckily it was already mostly drained. "Best thing that ever happened to me! Fishing isn't the life for me. And what's the point of sailing if you aren't going to have anything to show for it besides an uneven tan? I say Besmara take him and every Rahady ship. I'm Sven Olaffson, and once I find a ship, I'm gonna raid these seas." He looked at the man across the table, a glint in his eyes. "Right after I finish another drink."


I am happy to submit two versions of Tammy, for approval:
melee
ranged

Dark Archive

Darth Maximus wrote:
Sir Longears wrote:

Hi GM, thanks for hosting this game!

I'm thinking about an unchained rogue who uses combat maneuvers for a change. I've looked into the link of feat taxes and I believe there is a mistake there with this new edition...

The original edition Deft Maneuver feat englobed dirty trick, disarm, feint, reposition, steal, and trip. However, the new edition omitted the dirty trick, reposition and steal combat maneuvers, which is weird since it is against the purpose of the feat taxes.

I believe this was a typo, as if they forgot to add the 'new' combat maneuvers that appeared after the core rulebook. What are your thoughts?

I'd say you appear to be correct. If I can figure out how to email them, I'll let them know. But for now we can say that Deft Maneuvers will include Reposition, Steal, and Dirty Trick.

Glad to know we are in agreement!

Alas, I have another question. The disarm combat maneuver says that you suffer a -4 penalty when you attempt to disarm someone unarmed, but can grab the weapon since your hand is indeed free. The Improved Unarmed Strike feat makes you armed even when unarmed, while keeping your hands free. Most of the folk in these boards rule that with IUS you don't suffer the disarm penalty any more. What is your stand?

I know I'm asking a lot of questions regarding mechanics during the recruitment phase, but I really like to intertwine my PC's mechanics and background, so it is kind of important to know.


Here's a bit about Nathan.

Background:
Nathan was found washed up on shore as a babe by a fisherman and his wife living on the outskirts of Port Peril. Growing up in Port Peril Nate loved two things more than any other, the sea, and the stories that sailors would tell of their adventures. Nate spent most of his time in taverns listening to stories, songs, and sea shanties; and the rest learning everything he could about ships. When Nathan thought himself old enough he joined a crew and set out. As time went on Nathan became a devoted follower of Besmara, seeing her handywork in person when the ship he was on came apon a burning wreck, and he now bares a skull and crossbones tattoo across his entire back as well as twin sea serpents coiling around his arms and neck. Now back in his home port Nathan is spending the evening at the Formidably Maid, a known pirate bar, and is recanting some stories of his own. though maybe he should have kept a better eye on his drink.


Sir Longears wrote:
Darth Maximus wrote:
Sir Longears wrote:

Hi GM, thanks for hosting this game!

I'm thinking about an unchained rogue who uses combat maneuvers for a change. I've looked into the link of feat taxes and I believe there is a mistake there with this new edition...

The original edition Deft Maneuver feat englobed dirty trick, disarm, feint, reposition, steal, and trip. However, the new edition omitted the dirty trick, reposition and steal combat maneuvers, which is weird since it is against the purpose of the feat taxes.

I believe this was a typo, as if they forgot to add the 'new' combat maneuvers that appeared after the core rulebook. What are your thoughts?

I'd say you appear to be correct. If I can figure out how to email them, I'll let them know. But for now we can say that Deft Maneuvers will include Reposition, Steal, and Dirty Trick.

Glad to know we are in agreement!

Alas, I have another question. The disarm combat maneuver says that you suffer a -4 penalty when you attempt to disarm someone unarmed, but can grab the weapon since your hand is indeed free. The Improved Unarmed Strike feat makes you armed even when unarmed, while keeping your hands free. Most of the folk in these boards rule that with IUS you don't suffer the disarm penalty any more. What is your stand?

I know I'm asking a lot of questions regarding mechanics during the recruitment phase, but I really like to intertwine my PC's mechanics and background, so it is kind of important to know.

Nah, no worries. I get it.

I would be in agreement that you don't take the penalty. You are considered armed, with a free hand, so that makes sense.


@Nathan Tidesbane:

I have a bit of concern regarding the Water Dependent racial. Getting yourself fully submerged in water on a pirate ship is actually more difficult than you might think. Even if you jump overboard, you'd then have to climb back up. You may want to look into the alternate racials that account for that.

@Sven Olaffson:

Do you have a proper character sheet I can look at? The short form is great for ease of use, but I do like to see a full sheet when considering characters.

Looks like we're getting some good submissions in, already, with a few more who've expressed interest. Awesome.


Darth Maximus wrote:
I have a bit of concern regarding the Water Dependent racial. Getting yourself fully submerged in water on a pirate ship is actually more difficult than you might think. Even if you jump overboard, you'd then have to climb back up. You may want to look into the alternate racials that account for that.

Yeah I meant to ask you about that, I can take the Riverfolk racial trait that switches water dependent for fire vulnerability. would that work? The flavor is that I have a thin coat of oil that keeps me from drying out but is combustible.


Nathan Tidesbane wrote:

Yeah I meant to ask you about that, I can take the Riverfolk racial trait that switches water dependent for fire vulnerability. would that work? The flavor is that I have a thin coat of oil that keeps me from drying out but is flamible.

Absolutely. That's what alternate racials are for.


Valk Grof'Ker wrote:

Very interested! I've been out of the loop for a while. I did roll a character for this game once. I'd like to use him if I can, otherwise I will gladly roll something new. Thanks!

Race: Half-Orc
Class: Ranger, Falconer 1
Background: Mercenary

Hey, I just realized you were asking if you could re-use a character! Sorry I didn't catch that before! Yeah, you can totally put him up for review, if you want!

Noonan2 wrote:

Been a long time since I have seen S&S here. S&S has been somewhat unfortunate in that many of the games fizzle.

How about a human barbarian who has a parrot friend? Big somewhat dim fellow who misses the point that he has been shangheid and thinks it is just another job

Parrot:Squack! You been shanghied!
Barbarian: Gotta job!

Show me an updated character sheet and I'll take a look.


My profile has full information. If that isn’t what you are looking for please tell me


I have been wanting to build a Brawler for a while and haven't had any RL games to play one in. With this PbP using the Feat Tax rule set it is a perfect place to squeeze him in. Even convinced me to build a profile instead of eternally lurking.

All of that said, Dot. And I will get a build posted soon.


Going outside my usual preferences here, because this looks like a blast.

Here's my half-orc Fighter (Corsair), Rungus.

Crunch:

Traits
Dockside Brawler - +1 dmg with Brass Knuckles and improvised weapons
Dirty Fighter - +1 base damage when flanking enemies

STR 16
DEX 13
CON 14
INT 13
WIS 12
CHA 12

Init +1
Speed 30

HP 12

AC 15
T 12
FF 13

Fort 5
Ref 2
Will 2

CMB 4
CMD 16

Skills - Climb +6, Craft (Carpentry) +5, Intimidate +7, Profession (Sailor) +5, Survival +5, Swim +6

Languages - Common, Orc, Goblin

Feats
Dodge
Weapon Focus - Cutlass

Gear
Studded Leather
Fighter's Kit
2 x Dagger
Cutlass
Brass Knuckles

Attacks
Cutlass +5, 1d6+3, 18-20/x2
Brass Knuckles +4, 1d3+4, x2
Dagger +4, 1d4+3, 19-20/x2

Story:

Rungus grew up on the streets of a dockside city (can't think of one right now, and don't have my books at work :D ). His mother was a human whore, his father a half-orc brigand right off a ship. From the time he was old enough to walk, he was exposed to sailors, dockmen, whores, thieves, mercenaries, traders, and anyone else who might frequent the seedier part of the docks. He spent time in taverns, squalid shacks, and was in a 'gang' by the time he was 12. His size and strength made him a formidable fighter, but he was smart enough to realize he needed to do more or else he'd just end up dead sooner than later.

He was hired onto a ship as an unskilled sailor, where he fought when needed, and did manual labor the rest of the time. He pushed to learn more, and over time did learn the basics of sailing and rough carpentry. His carpentry skills remain basic, but over time he learned more and more about fighting... on ships, on beaches, in bars... he learned quickly to fight quick and dirty, and always kept brass knuckles in his pocket, even if he couldn't carry other weapons ashore.

Captains soon came to rely on him to help keep order amongst their crews, and to put fear into their enemies, and he's moved from ship to ship, job to job, ever since.


Sven Olaffson wrote:
My profile has full information. If that isn’t what you are looking for please tell me

It's not, but I'll take it. So long as all the calculations are right, you're fine.

@Nairb

Ha! A fellow lurker brought out of hiding!

@Oniwaban

Looks good at first glance.

.

Man, if we get a full caster in here, they're gonna have no competition at all...

hint hint


Interested. I'd go with a level- and ability score-appropriate version of this character.

Will work on updating her over the next couple of days.

EDIT: I'd likely change her to a Rondelero Swashbuckler for the extra skills (and to actually finally get around to playing a swashbuckler).


Okay, the crunch is built (That's the easy part).

I am going to post it here for your review...will put it into the profile if selected.

Will work on getting the fluff written out tonight and tomorrow (it's all in my head for the most part).

Aloch Suryo - (click for Myth Weaver Sheet)
M CN Human Brawler , Level 1, Init 3, HP 11/11, Speed 30
AC 19, Touch 13, Flat-footed 16, CMD 18, Fort 3, Ref 5, Will 1, CMB +5, Base Attack Bonus 1
Unarmed Combatant (-) +5 (1d6+4, 20 x 2)
Spiked Gauntlet (1) +5 (1d3+4, 20 x 2)
Handaxe +5 (1d6+4, 20 x 3)
Lamellar Leather Armor, Heavy Wooden Shield (+4 Armor, +2 Shield, +3 Dex)
Abilities Str 18, Dex 16, Con 12, Int 8, Wis 12, Cha 8
Condition None


I'm trying to build a full arcane caster but I'm still not sure which class fits best. My earlier siege mage idea didn't quite work out.


Will do an alchemist who is cook/bomber/healer in a bit

1 to 50 of 149 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Online Campaigns / Recruitment / Darth Maximus' Skull & Shackles Recruitment All Messageboards

Want to post a reply? Sign in.