| Full Name |
Nathan Tidesbane |
| Race |
Gillman | Init +2 | per +5 | hp 12/12 | saves 5/4/2 | |
| Classes/Levels |
Kineticist |
| Gender |
Male |
| Size |
5'10" med |
| Age |
29 |
| Special Abilities |
amphibeous, swim speed 30ft |
| Alignment |
CN |
| Deity |
Besmara |
| Location |
Shackles |
| Languages |
Common, Aboleth, Aquan |
| Occupation |
Sailor |
| Strength |
11 |
| Dexterity |
14 |
| Constitution |
16 |
| Intelligence |
12 |
| Wisdom |
12 |
| Charisma |
14 |
About Nathan Tidesbane
Male Gillman Kineticist (hydrokineticist)
CN Medium humanoid (Aquatic)
Init +2; Senses Perception +5
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Defense
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AC 14, touch 12, flat-footed 12
hp 12 (1d8+4)
Fort +5, Ref +4, Will +2 (+3 enchantments)
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Offense
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Speed 30 ft. Swim Speed 30 ft (+9)
Ranged Kinetic blast +3 attack 1d6+4 dam (range 120 ft)
Special Attacks
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Statistics
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Str 11, Dex 14, Con 16, Int 12, Wis 12, Cha 14
Base Atk +0; CMB +0; CMD 12
Burn;
Drawbacks: Burned (-1 saving throws against fire)
traits; barroom tailspinner (+1 diplomacy, +1 perform), Auspisious tattoo (+1 will), Witty Repartee (+1 Bluff, class)
Feats; weapon focus (kinetic blast),
Skills; *Acrobatics +6, Climb +0, *Diplomacy +7, *Knowledge (nature) +5, *Swim +12, *Stealth +6, Bluff +3,
Background skills; *Profession(sailor) +5, perform (sing) +4
Languages Common, Aboleth, Aquan
Other Gear leather armor (sharkskin), Flute, Hip Flask, Waterproof Bag, Flint/Steel, Backpack, bedroll, belt pouch, mess kit, soap, waterskin,
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Special Abilities
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Amphibious; can breath water and air
Enchantment; Resistance: Gillmen gain a +2 racial bonus to saving throws against non-aboleth enchantment spells and effects, but take a –2 penalty on such saving throws against aboleth sources.
Riverfolk; Some gillmen groups live in colonies along vast riverways, and have adapted to living on land for much longer periods. Gillmen with this trait have a thin coating of natural oil that keeps their skin from cracking even without water. However, this natural oil also makes such gillmen particularly susceptible to flames, and they gain vulnerability to fire. This racial trait replaces water dependent.
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kineticist
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Blasts; Water
Infusions; Extended range
Utility Talents; Basic Hydrokinecis