Fighter

Nathan Tidesbane's page

14 posts. Alias of Fenris105.


Full Name

Nathan Tidesbane

Race

Gillman | Init +2 | per +5 | hp 12/12 | saves 5/4/2 |

Classes/Levels

Kineticist

Gender

Male

Size

5'10" med

Age

29

Special Abilities

amphibeous, swim speed 30ft

Alignment

CN

Deity

Besmara

Location

Shackles

Languages

Common, Aboleth, Aquan

Occupation

Sailor

Strength 11
Dexterity 14
Constitution 16
Intelligence 12
Wisdom 12
Charisma 14

About Nathan Tidesbane

Male Gillman Kineticist (hydrokineticist)
CN Medium humanoid (Aquatic)
Init +2; Senses Perception +5
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Defense
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AC 14, touch 12, flat-footed 12
hp 12 (1d8+4)
Fort +5, Ref +4, Will +2 (+3 enchantments)
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Offense
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Speed 30 ft. Swim Speed 30 ft (+9)
Ranged Kinetic blast +3 attack 1d6+4 dam (range 120 ft)
Special Attacks
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Statistics
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Str 11, Dex 14, Con 16, Int 12, Wis 12, Cha 14
Base Atk +0; CMB +0; CMD 12
Burn;
Drawbacks: Burned (-1 saving throws against fire)
traits; barroom tailspinner (+1 diplomacy, +1 perform), Auspisious tattoo (+1 will), Witty Repartee (+1 Bluff, class)
Feats; weapon focus (kinetic blast),
Skills; *Acrobatics +6, Climb +0, *Diplomacy +7, *Knowledge (nature) +5, *Swim +12, *Stealth +6, Bluff +3,
Background skills; *Profession(sailor) +5, perform (sing) +4
Languages Common, Aboleth, Aquan
Other Gear leather armor (sharkskin), Flute, Hip Flask, Waterproof Bag, Flint/Steel, Backpack, bedroll, belt pouch, mess kit, soap, waterskin,
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Special Abilities
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Amphibious; can breath water and air
Enchantment; Resistance: Gillmen gain a +2 racial bonus to saving throws against non-aboleth enchantment spells and effects, but take a –2 penalty on such saving throws against aboleth sources.
Riverfolk; Some gillmen groups live in colonies along vast riverways, and have adapted to living on land for much longer periods. Gillmen with this trait have a thin coating of natural oil that keeps their skin from cracking even without water. However, this natural oil also makes such gillmen particularly susceptible to flames, and they gain vulnerability to fire. This racial trait replaces water dependent.
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kineticist
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Blasts; Water
Infusions; Extended range
Utility Talents; Basic Hydrokinecis

Background:
Nathan was found washed up on shore as a babe by a fisherman and his wife living on the outskirts of Port Peril. Growing up in Port Peril Nate loved two things more than any other, the sea, and the stories that sailors would tell of their adventures. Nate spent most of his time in taverns listening to stories, songs, and sea shanties; and the rest learning everything he could about ships. When Nathan thought himself old enough he joined a crew and set out. As time went on Nathan became a devoted follower of Besmara, seeing her handywork in person when the ship he was on came apon a burning wreck, and he now bares a skull and crossbones tattoo across his entire back as well as twin sea serpents coiling around his arms and neck. Now back in his home port Nathan is spending the evening at the Formidably Maid, a known pirate bar, and is recanting some stories of his own. though maybe he should have kept a better eye on his drink.