Initiate of Flame

Sven Olaffson's page

735 posts. Alias of Grumbaki.


Strength 18
Dexterity 16
Constitution 14
Intelligence 10
Wisdom 13
Charisma 10

About Sven Olaffson

Race, Traits:

Race: Human
* Bonus Feat
* Skilled

Traits
* Weapon Training: As soon as you were old enough to hold it, you were trained to defend yourself with traditional Ulfen weapons. You gain a +1 trait bonus on damage rolls with the following weapons: bastard sword, battleaxe, greataxe, greatsword, handaxe, light hammer, longbow, longsword, shortbow, short sword, throwing axe, and warhammer.
* Natural Born Sailor: You gain a +1 trait bonus on Perception and Profession (sailor) checks. In addition, once per week you can reroll a Profession (sailor) check and take the higher result (you must announce that you are using this ability before the results of the check are known).

Feats, Skills, Equipment:

Background:

In the beggarbriar district of Port Peril sat a dingy tavern. Inside the tavern, stooped over a table, was a very large and very loud ulfen. He had already drunk far too much.

"Drink hail! Wassail for all!" He raised his mug, spilling much of it's contents on himself and on the table. "Who am I?" He says, looking at the man across from the table with bewilderment. "Sven! Sven I am! Son of Olaff! Surely, you have heard of me?"

Sven was a large man. It was said that he had giant blood in him. Covered in tattoos and body hair, he was a larger than life figure...outside of his homeland, that is. "Refill this mug and I'll tell you my story. Deal?" He didn't wait for an answer, and instead launched right into his speech. "I come from Linnorn Lands. From Halgrim I came. You know Halgrim? Important city! As big as Absalom, where men are real men, and so are the women! Not like weak southerners. Halgrim! Where the entire imperial army of Cheliax was defeated! Halgrim..." He took another swig from his mug, burped, and then leaned onto the table, resting his head in his hands. Once certain that he wasn't going to throw up, he continued "Nothing was happening in Halgrim. Too small of a town. My grandfather was a great warrior. Killed a Linnorn with this hammer! But my father? He was happy being a fisherman. Said that his father was a fisherman, and his father before him, so I should do the same. But I have no patience for fish. So I left. Got on a ship that could use a hand and sailed away. Merchant ship. Learned alot about sailing on there. Not as boring as fishing. Went all the way to Rahadoum before I got kicked off. Cap'n couldn't handle the truth about his daughter, or his abyss damned goat! So I signed on with a Rahady ship. Was going through the Eye of Abendego, when one of those curs heard me praying to Gozreh. Told me that on their ship no praying was allowed, so I prayed for them to grow some balls. They didn't like that. Tried to throw me in the brig. I threw them."

Sven was smiling now, as he was truly getting into his story. Eventually his description of the brawl died down. One could easily infer that it did not go exactly as well as he remembered. "...and when it was done, the bastard capn' had me flogged and thrown in a lifeboat with barely any water. Said that I should ask my gods to save me. Fool! Fool on him, because look where I am now! Port frickin'...uhm...Peril!" He slammed his mug on the table. Luckily it was already mostly drained. "Best thing that ever happened to me! Fishing isn't the life for me. And what's the point of sailing if you aren't going to have anything to show for it besides an uneven tan? I say Besmara take him and every Rahady ship. I'm Sven Olaffson, and once I find a ship, I'm gonna raid these seas." He looked at the man across the table, a glint in his eyes. "Right after I finish another drink."

Name: Sven Langebukk
Race: Dwarf
Class: Slayer
Party Role: Scout, Trapfinder, Archer
Kingdom Role: Treasurer

Background:

In ages past, Clan Langebukk built Bronzeshield Fortress in the Stolen Lands, while Clan Woradash built Silvershield Fortress. Together, the dwarves built the Shield Road, in an attempt to tame the Stolen Lands and to create a trade route that would bring glory and profit to the clans. Centuries passed, and the fortresses were eventually abandoned. The Clas were patient, but there was a limit as towards how long they could wait to turn a profit on their venture. Facing ruin, they abandoned their homes, with Clan Langebukk returning to Druma. A trade caravan business was established, with the Clan even owning a store in Restov.

Sven is a descendent of Unthal Langebukk, the third, and second to last Commandant of Bronzeshield Fortress. The last being Unthal's eldest son, Rodvig, who held his post to the last. Sven grew up on tales of glory and woe, and the great shame that had befallen his Clan. While many dwarves born in human lands yearned for the Five King Mountains and the lands of their ancestors, Sven wished for no more than to travel to the Stolen Lands and to see with his own eyes the glory of his Clan. Even moreso, deep in his heart he wished to erase the shame of his Clan. To show that the Stolen Lands could be tamed, and that their fortress deserved to be resettled.

Such dreams were just that. Dreams. That is, until he learned of the fledgling kingdom founded by Sir Andreas der Eisfalke Von Ulm. News had spread amongst the caravan businesses, for everyone constantly eyed whatever edge could bring them profit.

Sven thus made the decision to travel to the Stolen Lands to see this kingdom for himself. And if it proved worthy in his eyes, he planned to support it as best he could. As he saw it, the problem facing his ancestors was that they had tried to make the Shield Road for human use, but there were not enough humans to make the venture profitable. But if humans could actually settle the Stolen Lands? Well, then the Shield Road would have a purpose, and he could send word to his kinsmen that it was time to return in glory.

That was the plan, at least...

Rough Crunch:

Race: Dwarf
* Stoic Negotiator: Some dwarves use their unwavering stubbornness to get what they want in negotiations and other business matters. They gain a +2 racial bonus on Bluff, Diplomacy, and Profession (merchant) checks. This racial trait replaces defensive training, hatred, and stonecunning.
* Darkvision, Hardy, Stability, Greed, Weapon Familiarity

Traits:
* Tough Minded (+1 will saves vs mind effecting)
* Ancestral Weapon (free MW silver longbow, +1 hit with silver weapons)
* Armor Expert (-1 ACP)

Stats:
Str: 14
Dex: 15 +1 (lvl 4) + 2 (Enchantment) = 18
Con: 14 +2 (race) = 16
Int: 12
Wis: 14 +2 (race) =16
Cha: 12 -2 (race) =10

Slayer:
* Class Abilities: Tracker, Studied Target
* Slayer Talents: Trapfinder, Ranger Combat Style

Feats:
Lvl 1: Point Blank Shot
Lvl 3: Precise Shot
Lvl 4: Rapid Shot
Lvl 5: Deadly Aim

Skills:
* Diplomacy (+10)
* Bluff (+10)
* Sense Motive (+11)
* Perception (+11, extra +2 for traps)
* Disable Device (+16)
* Stealth (+12)
* Profession Merchant (+13)

Equipment:
* +1 Adaptive Silver Longbow. Lots of arrows.
* MW Chain Shirt with Armored Kilt (+5 AC, +4 Max Dex, -0 ACP)
* MW Buckler (+1 AC, -0ACP)
* MW thief tools
* Belt of Dex +2
* Cloak of Resistance