Pirate Queen

Nikka Eversong's page

111 posts. Alias of pauljathome.

Full Name

Nikka Eversong


Hp 16/16 |AC 17 (T 13 FF 15) | Init +2 | Per +7 | Fort +4, Ref +2, Will +3 (+2 vs fear) } HP 16/16


|||| Jakur (Cougar) AC 19. H{ 20/20)


Female Halfling Fey Touched Druid

About Nikka Eversong


Nikka was born in Sandpoint, the only child of a young couple. Sixteen years ago, when Nikka was 6 years old tragedy struck.
The details of that tragedy are unclear to this day.

What is known is that one day the family went on a picnic to a nearby glade. A glade that had been used by countless others for countless picnics. And they never returned.

A search for the lost family was instigated and the bodies of the two elder Eversongs were found. Dead with no mark upon them. The body of Nikka wasn't found, nor was any track of her. She was, reluctantly, given up for lost.

9 months and 10 days later, Nikka wandered back into Sandpoint. Unhurt, unharmed, apparently unchanged. She remembered the picnic. She remembered falling asleep. She woke up and returned to town looking for her parents. To her, it was still the day of the picnic.

Koya Mvashti stepped up to adopt the young halfling girl and she has been her dutiful daughter ever since.

Despite respecting Desna, she has given her life to the Green Faith and trained under a druid who wandered for some time with Koya's caravan. But something, quite likely that missing year, has changed her and she treats the natural world in a way unknown to any she has met.

On her final initiation ceremony as a druid she befriended the young Fire Cougar Jakur. A fire cougar that, himself, has obviously been touched by the Fey


In some respects Nikka is a fairly stereotypical Varisian Halfling. She is happy, good natured, considerate and compassionate. Always willing to lend a hand with whatever chores are going on she became the pet of the entire Caravan.
She absolutely ADORES animals and has a natural way with them. Her abilities around animals are sufficient to earn her a position on whatever caravan she would wish to join. Jakur is her mischievous younger brother. Her dumb, animalistic younger brother :-). She is not so deluded as to think him more than he is.

But she also likes people too. She is amused by their foibles, she loves to talk to them and find out what interests and drives them.

She loves the wandering life and will very eagerly join the caravan to the north. Partly to help her mother, partly for the joy of wandering. But, also, partly because she has heard stories of the Spirit World to be found in far off Minkai and would love to see and talk to them.

She is a non violent person and will try and resolve issues through diplomacy and tact if possible. She is too soft natured to take life herself and, only in the direst circumstances will she take up arms.

However, she is no fool and knows the world is a dangerous place. She is quite happy to let Jakur do any violence that is necessary.

She knows that people are going to be afraid around Jajur and so has trained him to do some basic tricks. Its hard to be afraid of a young Fire Cougar that is rolling on its back asking for tummy rubs. Even one with a dark green band in its fur

Although she very rarely talks of it she is still very much affected by the death of her parents and the lost 9 months of time. She desperately wants to know what happened. She just has no idea how to go about finding out (she has already consulted any sages that she has come in contact with. Other than a theory that she went to The First World they know little)


Nikka is a beautiful young halfling woman. Somewhat vain about her appearance she is also deeply practical and doesn't hesitate to wear armour and shield when the situation demands it.

Jakur has learned to live with saddlebags attached to a harness and ribbons strewn in his hair.


Non mechanically, she looks up to Koya as a mother and sees Sandru as a fairly aloof elder brother. Although she knows both Ameiko and Shalelu neither has really impacted on her life too much at this point
she has a 8 in her relationship with Koya and a 4 in her relationships with the others. That seems wrong :-(. But who am I to argue :-)


Nilka Eversong
Female halfling druid 2
N Small humanoid (halfling)
Init +2; Senses Perception +6
AC 17, touch 13, flat-footed 15 (+3 armor, +2 Dex, +1 shield, +1 size)
hp 16 (2d8+2)
Fort +4, Ref +2, Will +3; +2 vs. fear
Speed 20 ft.
Druid Spells Prepared (CL 1st; concentration +5)
. . 1st—entangle (DC 15), magic fang, cure light wounds
. . 0 (at will)—create water, light, stabilize, guidance
Str 6, Dex 14, Con 12, Int 10, Wis 10, Cha 19
Base Atk +1; CMB -2; CMD 10
Feats - Custom Feat -
Traits foster child, helpful
Skills Acrobatics +2 (-2 to jump), Bluff +9, Climb -2, Diplomacy +9, Handle Animal +8 (+10 vs. Jakur while worn), Knowledge (local) +6, Knowledge (nature) +6, Perception +6, Sense Motive +6, Stealth +4, Survival +4; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception, +2 Sense Motive
Languages Common, Druidic, Halfling, Sylvan
SQ adaptable luck[ARG], nature bond (firepelt cougar [bodyguard] named Jakur), nature sense, wild empathy +5
Other Gear hide shirt, light wooden shield, belt pouch, flint and steel, holly and mistletoe, spell component pouch, 9 sp, 5 cp
Special Abilities
Adaptable Luck +2/+1 (3/day) +2 to one ability check, attack, save, or skill check, +1 after the roll.
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Wild Empathy +6 (Ex) Improve the attitude of an animal, as if using Diplomacy.


Jakur (Cougar):

Jakur CR –

Just looking at Jajur it is obvious that he is more than a normal Firepelt Cougar. He has the normal black and red fur of his kind. What is not normal is the dark green band of fur across his back, tail and belly

Firepelt cougar (feytouched)
N Small animal
Init +5; Senses low-light vision, scent; Perception +1
AC 19, touch 16, flat-footed 14 (+2 armor, +5 Dex, +1 natural, +1 size)
hp 20 (3d8+6)
Fort +4, Ref +8, Will +2
Speed 50 ft.
Melee bite +8 (1d4+1), 2 claws +8 (1d2+1)
Str 14, Dex 21, Con 13, Int 2, Wis 12, Cha 6
Base Atk +2; CMB +3; CMD 18 (22 vs. trip)
Feats Weapon Finesse, Toughness
Tricks Attack, Attack, Attack Any Target, Come, Down, Entertain, Fighting, Heel, Stay
Skills Acrobatics +9 (+17 to jump), Climb +6, Stealth +9 (+13 in undergrowth); Racial Modifiers +13 Stealth in undergrowth
SQ attack any target, come, entertain, fighting, heel, shared vigilance
Other Gear leather armor, blanket[APG], carnivore feed (per day) (3), feed (per day) (5), mess kit[UE], pot, saddlebags, soap, trail rations (5), training harness[ARG], waterskin
Special Abilities
Attack Any Target [Trick] The animal will attack any creature on command.
Come [Trick] The animal will come to you on command.
Entertain [Trick] Performs tricks and entertains.
Fighting [Trick] The animal has been trained to fight.
Heel [Trick] The animal will follow you.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Shared Vigilance (Ex) Gain Alterness feat when adjancent to master.
Trip (Ex) You can make a trip attempt on a successful attack.