
Frederick Von Stupp |

I am the Fighter/Inquisitor
Male human (Ulfen) fighter 7/inquisitor of Sarenrae 7/gestalt 7/Champion 2 (Pathfinder RPG Advanced Player's Guide 38)
NG Medium humanoid (human)
Init +11; Senses Perception +3
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Defense
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AC 31, touch 14, flat-footed 28 (+14 armor, +1 deflection, +2 Dex, +1 dodge, +1 natural, +2 shield)
hp 77 (7d10+31)
Fort +12, Ref +6, Will +10 (+2 vs. fear)
Defensive Abilities hard to kill; Immune inhaled poison
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 adamantine scimitar +15/+10 (1d6+8/18-20)
Special Attacks bane (7 rounds/day), judgment 3/day, mythic power (7/day, surge +1d6), weapon training (heavy blades +1)
Domain Spell-Like Abilities (CL 7th; concentration +10)
. . 6/day—rebuke death (1d4+3)
Inquisitor Spell-Like Abilities (CL 7th; concentration +10)
. . At will—detect alignment, discern lies (7 rounds/day)
Inquisitor Spells Known (CL 7th; concentration +10)
. . 3rd (2/day)—cure serious wounds, dispel magic
. . 2nd (4/day)—align weapon, cure moderate wounds, lesser restoration, see invisibility
. . 1st (5/day)—bless, cure light wounds, detect evil, magic weapon, shield of faith
. . 0 (at will)—create water, detect magic, light, read magic, resistance, stabilize
. . Domain Healing
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Statistics
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Str 19, Dex 14, Con 16, Int 10, Wis 16, Cha 10
Base Atk +7; CMB +11; CMD 25 (32 vs. disarm, 32 vs. grapple)
Feats Advanced Armor Training, Combat Casting, Combat Reflexes, Dodge, Improved Initiative, Lookout[APG], Power Attack[M], Shield Wall[APG], Spell Penetration, Weapon Focus (scimitar)[M], Weapon Specialization (scimitar)
Traits flame of the dawnflower, stolen fury
Skills Acrobatics -4 (-8 to jump), Intimidate +3, Knowledge (arcana) +10, Knowledge (dungeoneering) +10, Knowledge (local) +7, Knowledge (nature) +10, Knowledge (planes) +10, Knowledge (religion) +10, Sense Motive +6, Spellcraft +10
Languages Common, Skald
SQ amazing initiative, armor training 2, extra mythic feat[MA], fleet charge[MA], healer's blessing, monster lore +3, mythic sustenance[MA], solo tactics, stern gaze +3, track +3
Other Gear full plate, heavy steel shield, +1 adamantine scimitar, amulet of natural armor +1, belt of giant strength +2, cloak of resistance +2, ring of protection +1, bedroll, belt pouch, belt pouch, belt pouch, flint and steel, grappling hook, hemp rope (50 ft.), large tent[APG], masterwork backpack[APG], silver holy symbol of Sarenrae, spell component pouch, trail rations (7), waterskin (2), whetstone, 4,842 gp, 3 sp, 8 cp
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Special Abilities
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Amazing Initiative (1/round) (Ex) As a free action, use 1 power to gain an extra standard action (can't be used to cast a spell).
Armor Specialization +5 (Full plate) (Ex) Increase armor bonus of chosen armor.
Armor Training 2 (Ex) Worn armor -2 check penalty, +2 max DEX.
Bane (+2 / 2d6, 7 rounds/day) (Su) Make the weapon you are holding a bane weapon.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Discern Lies (7 rounds/day) (Sp) Discern Lies at will
Fleet Charge (Ex) As a swift action, use 1 power to move speed & attack (+2 bonus, bypass all DR).
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Healer's Blessing (Su) Your cure spells are empowered for free.
Immunity to Inhaled Poison You are immune to inhaled poisons.
Inquisitor Domain (Healing) Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent.
Judgment (3/day) (Su) Variable bonuses increase as the combat continues.
Lookout Not surprised if adj ally with same feat isn't surprised. Extra actions if both are aware.
Monster Lore +3 (Ex) +3 to Knowledge checks when identifying the weaknessess of creatures.
Mythic Sustenance (Su) You don't need to eat, drink, or breathe. Immune to effects that require breathing.
Power Attack [Mythic] Use 1 power to eliminate attack penalties of Power attack for 1 min.
Rebuke Death (6/day) (Sp) As a standard action, touch heals 1d4+3 dam to negative HP target.
Shield Wall +2 to shield bonus if adj ally with same feat has a tower/heavy shield or +1 for smaller shields.
Solo Tactics (Ex) Count Teamwork feats as if your allies had the same ones.
Stern Gaze +3 (Ex) +3 to Sense Motive and Intimidate.
Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount.
Track +3 Add the listed bonus to Survival checks made to track.
Weapon Focus [Mythic, Scimitar] 1 MP: As a swift action, add half tier to attack with selected weapon.
Weapon Training (Blades, Heavy) +1 (Ex) +1 Attack, Damage, CMB, CMD with Heavy Blades
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drbuzzard |

OK, here's the party.
Nuala Sataleeti (preselected)
Frederick Von Stupp (preselected)
Godwin Solace
Rayne Blood-Tusk
Thanks for all the submissions. Some were plenty enough impressive that I was worried I could challenge them.
I will keep people in mind who have submitted if people drop off the posting requirements (or drop for another reason).
Selected folk should report to discussion and dot into gameplay.

ScorchedOne |

No sweat, planning Paladin and Bard, because of course. Marshal Path.
Sheet
In progress.

Jagael |

Working on a Kitsune Sorcerer/Spirit Guide Oracle/Archmage. If you are against the double life oracle I will go a different route with the Oracle side.
EDIT
A kitsune with eschew materials and a ring of eloquence would be able to cast spells with verbal and material components while in fox shape.
Because they are a fox-like creature already and fox-shape can be an alternate racial ability, would they have the capability to use somatic components since they are extremely familiar with the form?
The end result of the forums I read was essentially "This is GM fiat due to the nebulous way the rules approach somatic components with non-standard handed creatures."

Lyanniel |

I've updated my previous submission to level 8 (this character's profile). She's a Monk/Cleric with a mount from her Animal domain -- I see you don't really like pets, but my intention was for them to be mostly joined at the hip, which might make it a little more palatable? Her wolf is basically an extension of her, and a sign of Erastil's trust in her. I would play her as a sort of Green Knight, like a ranger.

Jagael |

There are still a few minor crunch things to figure out with this fellow, but I think the important elements are in place. Still deliberating on one of the standard feats and unsure about the legendary item path ability.
Clicking on Niktu's name under the spoiler will take you to his character sheet.
Battle Dancer Brawler8/Swashbuckler8/Guardian2
Init 16, HP 78/78, Speed 30
AC 37, Touch 28, Flat-footed 19, CMD 35, Fort 9, Ref 14, Will 7, CMB +7/+2, Base Attack Bonus +8/+3
Unarmed Strike +15/+10 (1d10-1, x2)
+1 Waveblade +18/+13 or +16/+16/+11/+11 (1d8+19, 15-20x3)
+3 Chain Shirt, +1 Buckler (+7 Armor, +2 Shield, +7 Dex, +11 Dodge*)
Abilities Str 8, Dex 24, Con 14, Int 12, Wis 10, Cha 18
*Dodge +1, Nimble +2, Fighting Defensively +3, Crane Style Line +5 for a -1 to hit*
**denotes bonus or class granted feat

Lysander the Swordsman |

This is Ouachitonian, submitting Lysander, Kensai Magus/Urban Bloodrager, Dual Path Archmage/Champion. I'll admit to not being a huge fan of prepared casters, so he's built to use Broad Study and Spellstrike with his Bloodrager spells, which are heavily slanted to blasting. This means he's a bit of an odd magus build in that because I'm mostly using spontaneous casting, I won't be heavily relying on Metamagic. No Magical Lineage Intensified Shocking Grasp here. I think it'll be fun, though. I did build him to be heavily reliant on pumping Dex, adding it to AC, Initiative, Attack and Damage through the magic of Mythic Weapon Finesse. With Reduce Person and Urban Bloodrage, he'll have a Dex north of 30 right out of the gate.

Tinnath Lyhorne |

Here's Zorblag's completely revamped Tinnath Lyhorne. She's now a Weapon Master Fighter/ Empiricist Investigator who's still dual wielding Falcatas, but is now dex based rather than str. She'll now also contribute much more in the way of skills to the party, at the cost of no more druid spells (but let's be honest, they were mostly going to self buff anyhow which is what the extracts will do in this build.) I'd still need to fill in a bit on her character sheet for powers and choose her investigator formulae if I was chosen, but the design work is done and all there, and I want to make sure I submit this in a timely manner.
Let me know if you have any questions, and thanks again for any consideration!

ScorchedOne |

Levan Bly
Paladin / Bard / Marshal
These days, he is a mighty shield and a passionate sword, but moreover is a staunch ally and supporter of his fellow crusader, ensuring that none perish under his watch.

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@ScorchedOne On Levan Bly I assumed you meant to list an amulet of natural armor +1 to get the natural armor bonus. You don't list any Paladin spells. How are you getting the 4B and 8B Weapon Specialization feats? How are you bypassing the Fighter requirement?
Edit: Did you go Tempered Champion for the fighter feats (that would explain the lack of spells and the bonus feats)? If so, where is your second Weapon Focus to justify the second Weapon Specialization?
Can you break down the Attack Bonus on that sword, I think it should be +16/+11. +8 BAB +5 Str +2 weapon focus +1 enhancement bonus.
CMB/CMD add +1 from the Str. belt
Touch AC should be 11 (only +1 natural)

ScorchedOne |

@ScorchedOne On Levan Bly I assumed you meant to list an amulet of natural armor +1 to get the natural armor bonus. You don't list any Paladin spells. How are you getting the 4B and 8B Weapon Specialization feats? How are you bypassing the Fighter requirement?
Tempered Champion Archetype Paladin, Arcane Duelist Archetype Bard. Didn't want the hassle of the abounding number of low level spells I'd have with both classes. Trade spellcasting for a bonus feat every 4 levels, paladin levels count for fighter. And as to the amulet, yes, it just wouldn't fit nicely in that line. It's an amulet of natural armor +1 and a ring of protection +1. I still have ~2.7k to spend, mostly on more mundane gear.

ScorchedOne |

@ScorchedOne On Levan Bly I assumed you meant to list an amulet of natural armor +1 to get the natural armor bonus. You don't list any Paladin spells. How are you getting the 4B and 8B Weapon Specialization feats? How are you bypassing the Fighter requirement?
Edit: Did you go Tempered Champion for the fighter feats (that would explain the lack of spells and the bonus feats)? If so, where is your second Weapon Focus to justify the second Weapon Specialization?
Can you break down the Attack Bonus on that sword, I think it should be +16/+11. +8 BAB +5 Str +2 weapon focus +1 enhancement bonus.
Second weapon spec should have been Greater Weapon Focus, and the extra +2 is from the mythic feat version.
So it winds up being: +8 BAB, +5 Str, +1 Weapon, +1 Weapon Focus, +1 Gr. Weapon Focus, +2 Mythic Weapon Focus.

Tinnath Lyhorne |

OK, finished up the Investigator formulae, bought some potions (to use with alchemical allocation,) and got most of the interesting powers and abilities in that spoiler tab. Other than mundane gear (probably an investigator's kit,) Tinnath is ready to start at any time if selected.
Good luck to everyone with this round of submissions!

drbuzzard |

You're welcome to, though I'm going to be pretty much first come first serve as I don't want to take much time.
Some hints for applications:
I don't like pets.
Not fond of shapechangers since they enable breaking the game more than I want it broken.
Some odd angle which can completely nerf an encounter will not be looked upon kindly since the rest of the party might actually want to do something in combat.