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150 posts (329 including aliases). No reviews. No lists. No wishlists. 4 aliases.


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I'd like to apply too

My idea will be a kitsune trickster rogue / sorcerer. Or a sorcerer/Oracle

She would be a very sociable character. And I also plan to get as many tails as possible as soon as possible =^^=


Thanks =^^=

I will have a gander at this


Still hard coming up with an idea for stuff. But if anyone has an idea for my character and her race. Just send me a PM =^^=


New to the boards. But a tristalt sounds interesting. Also. Kingmaker. So dotting for that. Tough crowd. Well. A newbie can hope


im submitting a felitaur character. not much yet story wise. i can describe what they are like though. but since this is suppose to be a due thing, anybody here that want to link up characters with a felitaur


Awesome! Thank you

5d6 ⇒ (5, 2, 5, 4, 2) = 18

So that's:

13,17,16,16,15,14

I'll edit sheet when I'm home =^^=


5d6 ⇒ (2, 5, 5, 2, 3) = 17 13
5d6 ⇒ (2, 6, 2, 6, 5) = 21 17
5d6 ⇒ (4, 6, 3, 6, 3) = 22 16
5d6 ⇒ (6, 4, 6, 1, 1) = 18 16
5d6 ⇒ (6, 5, 1, 2, 4) = 18 15
5d6 ⇒ (3, 1, 1, 2, 2) = 9 7

39

Hmmmm. Last one was horrible. Can I reroll last one?


I sent you a PM, have a look. I made a weapon that will fit a barbarian or blood rager


Will build as soon as I'm home. What kind of weapon rules would I need to look at?


Right how would like this to be done? Race builder?

Stats as a character and stats as a weapon?


So, something a-kin to Soul-Eater?

I think it would be fun to make something like that


best wishes to all applicants


Anyone wish to link backstories if chosen?


Introducing Firhe

Outcast Noble, wanting to outshine those who scorned her. Now on the path of an adventurer, but she plans to burn so brightly that her old family will have no choice but to acknowledge her

Firhe:

Firhe
Ifrit sorcerer (crossblooded) 1 (Pathfinder RPG Bestiary 2 160, Pathfinder RPG Ultimate Magic 69)
CG Medium outsider (native)
Init +8; Senses darkvision 60 ft.; Perception +4
--------------------
Defense
--------------------
AC 14, touch 14, flat-footed 10 (+4 Dex)
hp 7 (1d6+1)
Fort +1, Ref +4, Will +0
--------------------
Offense
--------------------
Speed 30 ft.
Melee armor spikes -5 (1d6-1) or
. . dagger -1 (1d4-1/19-20)
Spell-Like Abilities (CL 1st; concentration +5)
. . 1/day—burning hands (DC 16)
Sorcerer (Crossblooded) Spells Known (CL 1st; concentration +6)
. . 1st (5/day)—burning hands (DC 17)
. . 0 (at will)—detect magic, prestidigitation, ray of frost
. . Bloodline Draconic, Elemental (fire)
--------------------
Statistics
--------------------
Str 8, Dex 18, Con 13, Int 12, Wis 10, Cha 18
Base Atk +0; CMB -1; CMD 13
Feats Eschew Materials, Spell Focus (evocation)
Traits alabaster outcast, fiery glare
Skills Intimidate +8, Knowledge (arcana) +5, Perception +4, Spellcraft +5
Languages Common, Elven, Ignan
SQ bloodline arcana (change energy damage spells to match bloodline energy), bloodline arcana (energy spells that match bloodline energy deal +1 damage per die), fire affinity, wildfire heart[ARG]
Combat Gear alchemist's fire, liquid ice[APG]; Other Gear mwk armor spikes rosewood armor, dagger, backpack, belt pouch, canteen[UE], fishhook (2), flint and steel, masterwork backpack[APG], mug/tankard, noble's outfit, sewing needle, signal whistle, signet ring, string or twine[APG], thread (50 ft.), whetstone, wrist sheath, spring loaded, 6 sp
--------------------
Special Abilities
--------------------
Blood Havoc (Sorcerer Bloodline Power [1st]) +1 dam per die for spells belonging to bloodline or spell focus school.
Bloodline Arcana: Draconic (Ex) +1 damage per die for [Fire] spells.
Bloodline Arcana: Elemental (Ex) You may change any energy spell to use Fire energy.
Darkvision (60 feet) You can see in the dark (black and white only).
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fire Affinity (Ex) Ifrit sorcerers with the elemental (fire) bloodline treat their Charisma scores as 2 points higher for the purposes of all sorcerer spells and class abilities. Ifrit spellcasters with the Fire domain use their domain powers and spells at +1 caster le
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Wildfire Heart +4 racial bonus on initiative


I'll dot in. Not sure what I want to play yet though.

Maybe an Ifrit sorceress


Would race builder be allowed? And if I am to join, perhaps myself and Shade can link stories?


I havnt played in a high level campaign before. May I dot in?


GM Aest wrote:

I'm hoping to join a Kingmaker game at some point, just getting back on the forums over the last few months. I've got a selection of characters to choose from.

Arisl'arial Tathmir - Elf Arcanist (occultist) - She's a bookish character, a Forlorn elf from Port Ice who, until recently, worked as a librarian and cartographer for one of the Swordlords.

Anja of the Inner Iron - Ex-Unmonk/Barbarian - A Gorumite raised to use her body as the strongest of weapons. She'd require GM fiat if below level 4-ish.

Eha'luul - Faun (race-builder, 10 pts.) Paladin (chosen one) of Magdh - She's an oddball, and the one I want to play the most.

If you have any interest in having any of them in your game, let me know and I'll link you to their Google Docs or profiles.

Same here. New to the forums. But I can easily come up with a character to fit the campaign.

Like Aest, I wont mind using race builder =^^=


I was referring to that, but what i mean was if you wish to adapts it for different celestial things. Angels, Daemons, Devils etc?


@GM

Thoughts on my suggestion?


Book of the Damned 3 actually have rules to turn into a demon. Perhaps switch some of the things to allow one to turn into a devil?
Cause I would go down that lane. Even take the damnation feats. I would like to try and recreate an evil character i had in a Evil campaign that died


Dotting in. Sounds like a very interesting game


Thank you


Looking to join in on a Way of the Wicked game.

Please and thank you


I'm new to the boards. But I would really like to join a WotW campaign. Obviously rules and creation are in the hands of the GM

So if there are any running and need 1 more player or someone wants to start, please let me know.

Thanks


I present the build of Zig'y

Roaming gunslinger Goblin. He is on the run after his little tribe was eaten. He isnt sure by what. But from the screams, he is sure it was something big and nasty. Maybe one day he will find it, then he will shoot it, then he will eat it. Yes.

Zig'y:

Zig'y
Goblin gunslinger (black powder vaulter) 1 (Pathfinder Player Companion: Martial Arts Handbook 10, Pathfinder RPG Bestiary 156, Pathfinder RPG Ultimate Combat 9)
CG Small humanoid (goblinoid)
Init +5; Senses darkvision 60 ft.; Perception +7
--------------------
Defense
--------------------
AC 19, touch 16, flat-footed 14 (+3 armor, +5 Dex, +1 size)
hp 11 (1d10+1)
Fort +3, Ref +7, Will +3
--------------------
Offense
--------------------
Speed 30 ft.
Melee dogslicer +1 (1d4-1/19-20)
Special Attacks deeds (daring vault, mobile reload, quick clear), grit (3)
--------------------
Statistics
--------------------
Str 8, Dex 20, Con 13, Int 12, Wis 16, Cha 8
Base Atk +1; CMB +5; CMD 14
Feats Agile Maneuvers, Combat Expertise, Deadly Aim, Gunsmithing[UC], Power Attack, Precise Shot
Traits artisan, color thief
Skills Acrobatics +8, Craft (alchemy) +5, Craft (firearms) +7, Knowledge (local) +5, Perception +7, Ride +8, Stealth +18, Survival +7; Racial Modifiers +4 Ride, +4 Stealth
Languages Common, Goblin
SQ finesse weapon attack attribute, gunsmith
Other Gear studded leather, dogslicer[ARG], alchemy crafting kit[APG], belt pouch, canteen[UE], flint and steel, gunsmith's kit[UC], masterwork backpack[APG], powder horn[UC], trail rations (5), 18 gp, 12 sp
--------------------
Special Abilities
--------------------
Agile Maneuvers Use DEX instead of STR for CMB
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Deeds Use Grit to perform special abilities with your firearms.
Finesse Weapon Attack Attribute Finesse weapons use on attack rolls.
Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Gunsmith Gain free starting firearm that only you can use properly.
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Precise Shot You don't get -4 to hit when shooting or

@GM :
As he can have a battered firearm, is it possible to have a revolver? Since guns are common place
I didnt add his weapon yet due to wanting to find this out first

I saw in the book of "Goblins of Golarion" there is a spelleater tribe. not sure if you would allow them as a PC. But they are actually native to the Mana Wastes. Thats why i ask :)


Dotting. I'm thinking something that can dual wield pistols =^^=
Perhaps a goblin pistolero

@GM:
Would you consider using the tax feat rules?


I dont have access to my PC. So no sheet till tomorrow. But:

Three Things of him being good:

1. Friendly and talkative
2. Seperrates work from social life
3. Will NEVER accept a job that involves a kid


GASP


Good to know. Plan to have my character sorted out today


I present Yume. She is a aspiring sorceress. Destined to inherit her family's power. (Nine-tailed heir). Though her magic is rather weak and very basic, she will grow and master her magic like that which her family has all but forgotten

Yume:

Yuume
Female young kitsune expert 1 (Pathfinder RPG Bestiary 4 175)
CG Medium humanoid (kitsune, shapechanger)
Init +4; Senses low-light vision; Perception +3
--------------------
Defense
--------------------
AC 16, touch 14, flat-footed 12 (+2 armor, +4 Dex)
hp 9 (1d8+1)
Fort +1, Ref +4, Will +1
--------------------
Offense
--------------------
Speed 30 ft.
Melee shortspear -2 (1d6-2) or
. . bite -2 (1d4-2)
Spell-Like Abilities (CL 1st; concentration +4)
. . 3/day—dancing lights
. . 2/day—disguise self
--------------------
Statistics
--------------------
Str 6, Dex 18, Con 12, Int 14, Wis 8, Cha 16
Base Atk +0; CMB -2; CMD 12
Feats Fox Shape, Magical Tail[ARG]
Traits nine-tailed scion
Skills Acrobatics +6, Bluff +7, Diplomacy +7, Disguise +7, Escape Artist +8, Linguistics +6, Perception +3, Sleight of Hand +8, Stealth +8; Racial Modifiers +2 Acrobatics
Languages Common, Elven, Halfling, Sylvan, Tien
SQ change shape
Other Gear lamellar cuirass[UC], shortspear
--------------------
Special Abilities
--------------------
Change Shape (Su) Assume a single human form.
Fox Shape You can take the form of a specific fox, as beast shape II.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.


If Mr Strange doesnt mind, and Issi seems to like idea, then perhaps i will stick with a Trickster


Actually. Dont mr strange. I'll come up with something else. =^^=


I may shift my concept to a kitsune rogue. Arctic fox.
Fast talker and trickster. Can easily be the face of the party. Or any face for that matter.

I think my character and Issi can be friends. Over their glib tongue or their love for mischief. These two can be quite the fire stokers


Age: 1d6 + 8 ⇒ (5) + 8 = 13


Sure. But if we ascend. May I give a suggestion for gear? Rather give everyone like 20gp or the sort. As our gear will prob be child proof. So wooden swords. Buckets. Dustbin lids etc. And if you plan to make our ascension more magical. Our makeshift gear becomes "real"

I plan to go magical child. So I'll see what familiar I will pick

So if we roll age: 8+1d6?


ill have a background soon. last week has been keeping me a bit occupied


Sounds interesting

I may even go for the magical child PC class when we can take classes


Right. Will do so


Okay. I will maybe dabble a bit in creation of the character =^^÷


Are we making characters now?


15 Things:

Sawtooth sabre (35)
Sawtooth sabre (35)
Bedroll
Studded leather armour (25)
pickpocket outfit
pocketed scarf
masterwork backpack (50)
shortbow
silk rope (10)
bearings
çaltrops
small tent
rations
waterskin
canteen


I simply mentioned the build so you can see where I wanted to go without filling in a whole sheet =^^=
But yes. Bounty hunter


GM Character Submission:

Build progression: near Human Scout 3/Soldier 5/Bounty Hunter 5/Elite Trooper 2

1) Tell me a memory, something unrelated to their main backstory.
Hunting beasts on a frozen planet with his father, and almost being killed by one

2) What's a talent, unrelated to their class abilities?
He is actually not a bad cook

3) A personality quirk?
He tends to cock his head when he tries to understand something that seems a bit strange

4) Distinguishing physical feature?
He has a scar across his face, from when he was little

5) A goal, short or long term.
Short: Escape
Long: Prove to his people that he was right about the empire

6) Why were they arrested and brought aboard the Deception? What reason could the Imperials have for being so sure that the PC is a member of the Rebellion (e.g., political connections, smuggling, being a mercenary or anarchist)?
He is considered a traitor to the empire and was delivered to them by his own people


i did post my 5min background. or was there more?


dotting in from interest thread


Right =^^=


@GM Darkwing, i think i did cover that in my 5 things background. But if you want more, i will add


Well, just because my character is LE doesnt mean he will be the glaring type. he is actually a nice guy. he tries to keep his job separate from his social life =^^=


My character would also be evil. cant be an assassin otherwise :P