Ricle Peakes

Sigias's page

184 posts. Organized Play character for Pathmaker.


Gender

AC 17, CMD 13, F +5, R +4 ,W +3, Percception +1

About Sigias

Sigias
Male tiefling arcanist 4 (Pathfinder RPG Advanced Class Guide 8, Pathfinder RPG Bestiary 264)
CN Medium outsider (native)
Init +9; Senses darkvision 60 ft.; Perception +1
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Defense
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Defense 13, flat-footed 10. . (+3 Dex)
Armor DR: 0
Critical Defense: +3. . (+3 Dex)
hp 26 (4d6+8)
Fort +3, Ref +5, Will +4
Resist cold 5, electricity 5, fire 5
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Offense
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Speed 30 ft.
Melee cold iron dagger +0 (1d4-2/19-20) or
. . silver dagger +0 (1d4-3/19-20) or
. . unarmed strike +0 (1d3-2 nonlethal)
Special Attacks arcane reservoir (2/7), arcanist exploits (dimensional slide[ACG], potent magic[ACG], quick study[ACG]), consume spells
Spell-Like Abilities (CL 4th; concentration +6)
. . 1/day—darkness
Arcanist Spells Prepared (CL 4th; concentration +8)
. . 2nd (3/day)—blindness/deafness
. . 1st (5/day)—adhesive spittle[ACG] (DC 15), hypnotism (DC 15), ray of enfeeblement (DC 15)
. . 0 (at will)—daze (DC 14), detect magic, disrupt undead, mage hand, read magic, resistance
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Statistics
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Str 7, Dex 16, Con 12, Int 18, Wis 9, Cha 14
Base Atk +2; CMB +0; CMD 13
Feats Extra Arcanist Exploit[ACG], Improved Initiative
Traits highlander (hills or mountains), reactionary
Skills Appraise +8, Bluff +4, Heal +0, Knowledge (arcana) +8, Knowledge (dungeoneering) +8, Knowledge (engineering) +8, Knowledge (geography) +8, Knowledge (nature) +8, Knowledge (planes) +8, Knowledge (religion) +8, Linguistics +8, Perception +1, Spellcraft +11, Stealth +10 (+12 in hilly or rocky areas), Survival +0, Swim +0, Use Magic Device +9; Racial Modifiers +2 Bluff, +2 Stealth, highlander (hills or mountains)
Languages Abyssal, Celestial, Common, Daemonic, Elder Thing, Infernal, Sylvan
Combat Gear wand of cure light wounds, wand of mage armor (50 charges), wand of magic missile, wand of shield (50 charges), alkali flask[APG], antitoxin, soothe syrup[APG]; Other Gear cold iron dagger, silver dagger, cloak of resistance +1, hex nail, mushroom vest, spell lattice (1st)[ACG], backpack, cheat sheath[ACG], silk rope (50 ft.), soap, spell component pouch, vermin repellent (worth 5 gp), wayfinder (0.1 lb), whetstone, pfs recover and raise dead, 5pp+8pp=13pp (worth 2,450 gp), 511 gp, 9 sp, 7 cp
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Tracked Resources
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Alkali flask - 0/1
Antitoxin - 0/1
Arcane Reservoir +2 DC or CL (7/day) (Su) - 0/7
Cold iron dagger - 0/1
Consume Spells (2/day) (Su) - 0/2
Darkness (1/day) - 0/1
Harrow Points - 0
Silver dagger - 0/1
Soothe syrup - 0/1
Wand of cure light wounds - 0/50
Wand of mage armor (50 charges) - 0/50
Wand of magic missile - 0/50
Wand of shield (50 charges) - 0/50
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Special Abilities
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Arcane Reservoir +2 DC or CL (7/day) (Su) Pool of points fuel exploits, or can expend to add +2 CL or DC while cast spell.
Consume Spells (2/day) (Su) As a move action, expend a spell slot to add its spell levels to arcane reservoir.
Darkvision (60 feet) You can see in the dark (black and white only).
Dimensional Slide (40 feet) (Su) Use 1 reservoir as part of move/withdraw, move to spot in sight for only 5 ft movement & no AoO.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Quick Study (Ex) Use 1 reservoir as a full rd action, consult spellbook to switch out mem spell (provokes AoO).

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