
GM Auke |

Aurus puts a couple of shots from the gun into the creature for good measure.
"Gulgamodh is AWESOME!" he yells. "I'm never getting out of this suit! Where to next??"
You are actually not inside Gulgamodh, you are controlling it with the keys. You are actually on the map and you can choose to interact as well if you (really) want to. (I'm assuming) Controlling a bodypart of Gulgamodh is a move action.

GM Auke |

GULGAMODH CR 13
N Gargantuan construct
Init +0; Senses darkvision 60 ft., low-light vision; Perception +2
DEFENSE
AC 28, touch 6, flat-footed 28 (+22 natural, –4 size)
hp 177 (18d10+78)
Fort +6, Ref +6, Will +8
DR 10/adamantine; Immune construct traits; Resist cold 10,
electricity 10, fire 10
OFFENSE
Speed 30 ft.
Melee gun slam +22 (2d6+8), head butt +22 (2d6+8), kick +22
(2d6+8), slam +22 (3d6+8)
Ranged arcane cannon +4 (6d6)
Space 20 ft.; Reach 20 ft.
STATISTICS
Str 26, Dex 10, Con —, Int — , Wis 14, Cha 7
Base Atk +18; CMB +30 (+34 bull rush); CMD 40
Feats Toughness
SQ adamantine strikes, massive
SPECIAL ABILITIES
Adamantine Strikes (Ex) Gulgamodh’s natural attacks and cannon shots are treated as adamantine weapons for the purpose of overcoming damage reduction.
Massive (Ex) Gulgamodh treats the walls on the battlefield as difficult terrain. Walls provide only partial cover (+2 AC) against Gulgamodh’s attacks.

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Aurus begins hitting keys to focus Gulgamodh's attacks on the graveknight. Gulgamodh slams his head, then his gun, trying to squash the graveknight.
Attack: 1d20 + 22 ⇒ (6) + 22 = 28
Damage: 2d6 + 8 ⇒ (6, 3) + 8 = 17
Attack: 1d20 + 22 ⇒ (15) + 22 = 37
Damage: 2d6 + 8 ⇒ (6, 1) + 8 = 15

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On is regular attack he will smack the grave knight
1d20 + 22 ⇒ (11) + 22 = 33
3d6 + 8 ⇒ (4, 3, 3) + 8 = 18

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Cloudia fires up the electricity and sonics hoping to find something that penetrates the graveknights defenses.
UMD: 1d20 + 8 ⇒ (3) + 8 = 11, failed to give weapons shocking
Intimidate: 1d20 + 8 ⇒ (10) + 8 = 18
Sonic damage: 6d6 ⇒ (5, 4, 1, 1, 3, 5) = 19 DC 19 Fort save for half

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Well dang. I guess 6d6 was too good to be true!

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Cloudia buckles backward from the force of the arrow. Not liking that in the least she scurries behind the stone platform and drops prone, hoping to gain cover.
She then twiddles and screams and fires off another cone of sound at the blue lieutenant and the warchief.
Intimidate: 1d20 + 8 ⇒ (13) + 8 = 21
sonic damage: 4d6 ⇒ (2, 2, 5, 3) = 12, DC 19 fort save for half

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Mao hurries and controls Gulgy's foot as he sees incoming threat.
Kick: 1d20 + 22 ⇒ (3) + 22 = 25
Damage: 2d6 + 8 ⇒ (3, 3) + 8 = 14

GM Auke |

Cloudia buckles backward from the force of the arrow. Not liking that in the least she scurries behind the stone platform and drops prone, hoping to gain cover.
She then twiddles and screams and fires off another cone of sound at the blue lieutenant and the warchief.
Chief: 1d20 + 4 ⇒ (4) + 4 = 8
Lieutenant: 1d20 + 6 ⇒ (9) + 6 = 15Both minotaurs seem to be fully affected by the sonic cannon.

GM Auke |

Bottig Aurus
As Aurus sees the minotaur lieutenant closing in on their location he quickly pushes the cannon button, provoking from Mithrakk the Undying.
AoO Mithrakk: 1d20 + 15 - 3 ⇒ (18) + 15 - 3 = 30 Hits!
Damage: 2d8 + 8 + 9 ⇒ (1, 2) + 8 + 9 = 20 and Fire: 1d6 ⇒ 4
Due to Damage Reduction and Fire Resistance Gulgamodh only takes 10 damage
Arcane Cannon: 1d20 + 4 ⇒ (14) + 4 = 18 hits for Damage: 6d6 ⇒ (5, 4, 5, 4, 1, 5) = 24
He then activates the headbutt button to headbutt the other Lieutenant
To Hit: 1d20 + 22 - 2 ⇒ (5) + 22 - 2 = 25 Hits for Damage: 2d6 + 8 ⇒ (5, 2) + 8 = 15

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Gulgy's HP: 61/177
Coudia, who cowering behind the alter (or whatever it is), frantically jiggles and screams as she tries to get the collosus to finish the warchief off.
overclock boots: 1d20 + 8 ⇒ (12) + 8 = 20, Mao, you can take an extra action with the boots when you activate them
And, again, she screams at the warchief.
scream: 1d20 + 8 ⇒ (6) + 8 = 14
scream damage: 4d6 ⇒ (1, 4, 4, 2) = 11

GM Auke |

Gulgy's HP: 61/177
Coudia, who cowering behind the alter (or whatever it is), frantically jiggles and screams as she tries to get the collosus to finish the warchief off.
Overclock boots: Mao, you can take an extra action with the boots when you activate them
overclocking boots successful! :-)
Overclocking damage: 3d6 ⇒ (4, 3, 6) = 13
And, again, she screams at the warchief.
screaming not so much. :-(

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Mao nods as he sees Gulgy's boots surge with energy. Take these, graveknight.
Kick: 1d20 + 22 ⇒ (18) + 22 = 40
Kick: 1d20 + 22 ⇒ (10) + 22 = 32
Damage: 2d6 + 8 ⇒ (6, 2) + 8 = 16
Damage: 2d6 + 8 ⇒ (2, 6) + 8 = 16

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The gnome will have the construct punch at the grave kniht or the warchief if the undead is down
1d20 + 22 ⇒ (16) + 22 = 38
3d6 + 8 ⇒ (2, 2, 3) + 8 = 15

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Gulgy's HP: 48/177

GM Auke |

The minotaur attacks Mao.
Axe: 1d20 + 12 - 3 ⇒ (20) + 12 - 3 = 29 Threat!
Confirmation: 1d20 + 12 - 3 ⇒ (8) + 12 - 3 = 17 Does not confirm
for damage: 3d6 + 7 + 9 ⇒ (6, 4, 1) + 7 + 9 = 27
Axe 2nd attack: 1d20 + 7 - 3 ⇒ (15) + 7 - 3 = 19 Misses
Gore: 1d20 + 11 - 3 ⇒ (8) + 11 - 3 = 16 Misses
Party is up!

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Wait a sec. Is Mao and down? We do not have anyone controlling the legs? If so, could someone grab the leg controls and I'll overclock them to get him over here.

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Awesome! That means cloudia is in much better shape than I thought.
Coudia will overclock the cannon
Overclock-UMD: 1d20 + 8 ⇒ (4) + 8 = 12, nope
And then offer encouragement.
encourage-Intimidate: 1d20 + 8 ⇒ (9) + 8 = 17 - +2 to all attacks for one round.

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***OVERSEER ANNOUNCEMENT***
An elite team of Pathfinders pins down one of the draconic monstrosity Atalazorn’s limbs, giving Gulgamodh an opportunity to grab the beast’s head. After a brief struggle, Gulgamodh decapitates the abomination, which falls to the battlefield with a shuddering crash. With the giant construct leading the way, formations of the First Guard and Pathfinders converge on the siege castle.
Gulgamodh bulldozes down the outer gate head-first. Waiting inside is a battalion of demons led by a minotaur champion with metal plates bolted to its body and wielding an overlarge sword. It sweeps the sword at Gulgamodh, tearing open a terrible gash that nearly splits the giant construct in two. Gulgamodh lets out a drawn-out, metallic wail before collapsing in the gateway.
The ancient guardian may have fallen, but the path into the castle is open. Don’t waste this opportunity!
Table GMs, the Siege Castle condition on page 29 is now in effect.

GM Auke |

Fast forwarding
Mao moves Gulgamodh and punches the Minotaur on the defensive.
To Hit: 1d20 + 6 - 4 ⇒ (3) + 6 - 4 = 5 Miss
Aurus tries to spot weaknesses
perception: 1d20 + 10 ⇒ (7) + 10 = 17 Failure
Aurus shoots the arcane cannon
To Hit: 1d20 + 4 + 2 - 4 ⇒ (11) + 4 + 2 - 4 = 13 Hits for damage: 6d6 ⇒ (1, 5, 4, 5, 5, 1) = 21
COMBAT IS OVER!

GM Auke |

***OVERSEER ANNOUNCEMENT***
With the giant construct Gulgamodh leading the way, formations of the First Guard and Pathfinders converge on the siege castle.
Gulgamodh bulldozes down the outer gate head-first. Waiting inside is a battalion of demons led by a minotaur champion with metal plates bolted to its body and wielding an overlarge sword. It sweeps the sword at Gulgamodh, tearing open a terrible gash that nearly splits the giant construct in two. Gulgamodh lets out a drawn-out, metallic wail before collapsing in the gateway.
The ancient guardian may have fallen, but the path into the castle is open. Don’t waste this opportunity!
This gatehouse is teeming with horrid fiends, and a seasoned Venture-Captain orders the Pathfinders to engage the enemy: “Greenhorns, kill those snipers in the towers! Experienced Pathfinders, kill me some babaus and nabasus! Tough-as-nails veterans, kill that bucket-headed abomination on the stairs!”
As ordered you go to the towers to eliminate the snipers!
I'm assuming you've all healed.

GM Auke |

Cloudia: 1d20 + 2 ⇒ (18) + 2 = 20
Aurus: 1d20 + 2 ⇒ (12) + 2 = 14
Lukian: 1d20 + 6 ⇒ (20) + 6 = 26
Mao: 1d20 + 5 ⇒ (1) + 5 = 6
Reroll Mao: 1d20 + 5 ⇒ (4) + 5 = 9
Schirr: 1d20 + 2 ⇒ (6) + 2 = 8
Cambion Red: 1d20 + 1 ⇒ (7) + 1 = 8
Cambion Blue: 1d20 + 1 ⇒ (17) + 1 = 18
Lukian
Cloudia
Cambion Blue
Aurus
Mao
Schirr
Cambion Red
Knowledge (Planes)
Lukian: 1d20 + 7 ⇒ (17) + 7 = 24
Aurus: 1d20 ⇒ 8
Lukian knows the goat demon is a Schir. A disease ridden monster with spell resistance, energy resistances and damage reduction (cold iron or good)
Knowledge (Planes)
Lukian: 1d20 + 7 ⇒ (6) + 7 = 13
Aurus: 1d20 ⇒ 18
Aurus knows the red skinned demons are Cambion. Demons with spell resistance, energy resistances and they excel in inflicting pain (they double threat ranges of all attacks they make).

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OMG!!! Another combat? The scenario designers do know that a 3rd level sorcerer only has 6 spells, right? And that spells are about the only thing a sorcerer does well? Oh well, time to pull out the crossbow. Scratch that, she does not have a crossbow. Time to burn more money and use another scroll.
Cloudia snags a tanglefoot bag, a potion of delay poison (which she will use on any of you that get poisoned), and 3 smokesticks.
Is that figure at the end a sniper? And the other two figures demons? I was thinking of lobbing a smokestick but there are more arrow slits than the smoke could cover. It is only a 10'cube.
Cloudia moves back and casts bless, then pulls out a smokestick.

GM Auke |

OMG!!! Another combat? The scenario designers do know that a 3rd level sorcerer only has 6 spells, right? And that spells are about the only thing a sorcerer does well?Oh well, time to pull out the crossbow.Scratch that, she does not have a crossbow. Time to burn more money and use another scroll.
There was a reason I suggested stacking up with wands (although this combat Magic Missile wands aren't that useful due to their SR.), but this scenario is famous for its drain on resources, which is IMHO fair as that's the whole point of a siege.
Cloudia snags a tanglefoot bag, a potion of delay poison (which she will use on any of you that get poisoned), and 3 smokesticks.
Is that figure at the end a sniper? And the other two figures demons? I was thinking of lobbing a smokestick but there are more arrow slits than the smoke could cover. It is only a 10'cube.
They are all demons, storywise they are all snipers, but they are probably more dangerous in hand to hand.
Cloudia moves back and casts bless, then pulls out a smokestick.