CORE CAMPAIGN (Inactive)

Game Master JASON RODARTE

Maps and Stuff
Roll20


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The two lieutenants flank Gulgamodh, while Mithrakk, the Undying charges to the constuct on a phantom horse!

To Hit: 1d20 + 15 + 2 ⇒ (8) + 15 + 2 = 25 Misses

The Lieutenants provoke, the graveknight doesn't


Aurus Goldson wrote:

Aurus puts a couple of shots from the gun into the creature for good measure.

"Gulgamodh is AWESOME!" he yells. "I'm never getting out of this suit! Where to next??"

You are actually not inside Gulgamodh, you are controlling it with the keys. You are actually on the map and you can choose to interact as well if you (really) want to. (I'm assuming) Controlling a bodypart of Gulgamodh is a move action.


GULGAMODH CR 13
N Gargantuan construct
Init +0; Senses darkvision 60 ft., low-light vision; Perception +2
DEFENSE
AC 28, touch 6, flat-footed 28 (+22 natural, –4 size)
hp 177 (18d10+78)
Fort +6, Ref +6, Will +8
DR 10/adamantine; Immune construct traits; Resist cold 10,
electricity 10, fire 10
OFFENSE
Speed 30 ft.
Melee gun slam +22 (2d6+8), head butt +22 (2d6+8), kick +22
(2d6+8), slam +22 (3d6+8)
Ranged arcane cannon +4 (6d6)
Space 20 ft.; Reach 20 ft.
STATISTICS
Str 26, Dex 10, Con —, Int — , Wis 14, Cha 7
Base Atk +18; CMB +30 (+34 bull rush); CMD 40
Feats Toughness
SQ adamantine strikes, massive
SPECIAL ABILITIES
Adamantine Strikes (Ex) Gulgamodh’s natural attacks and cannon shots are treated as adamantine weapons for the purpose of overcoming damage reduction.
Massive (Ex) Gulgamodh treats the walls on the battlefield as difficult terrain. Walls provide only partial cover (+2 AC) against Gulgamodh’s attacks.


Party is up!

Silver Crusade

Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

can we have the construct beat the baddy;s lol?

Silver Crusade

Half-elf Paladin 4/Bard 1/Dragon Disciple 1 | HP 62/62 | AC 21; Tch 13; FF 18 | F +9; R +8; W +9 | CMB+8; CMD 20 | Speed 30 ft | Init +2 | greatsword (PA feat) +7 (2d6+13, 19-20/x2) | Perc +11, Kn:Arcana +9, Kn:Engineering +1, Kn:(other) +0

Aurus begins hitting keys to focus Gulgamodh's attacks on the graveknight. Gulgamodh slams his head, then his gun, trying to squash the graveknight.

Attack: 1d20 + 22 ⇒ (6) + 22 = 28
Damage: 2d6 + 8 ⇒ (6, 3) + 8 = 17

Attack: 1d20 + 22 ⇒ (15) + 22 = 37
Damage: 2d6 + 8 ⇒ (6, 1) + 8 = 15


Lukian wrote:
can we have the construct beat the baddy;s lol?

Yes you can. Also: you (Lukian, Fist of Gulgamodh) can make an AoO against on of the two 'regular' minotaurs.


Aurus Goldson wrote:
Aurus begins hitting keys to focus Gulgamodh's attacks on the graveknight. Gulgamodh slams his head, then his gun, trying to squash the graveknight.

Gulgamodh hits the graveknight twice, but not all damage seems to go through.

Silver Crusade

Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

Regular minotaur AoO 1d20 + 22 ⇒ (8) + 22 = 30
3d6 + 8 ⇒ (6, 1, 6) + 8 = 21


Lukian wrote:

Regular minotaur AoO 1d20+22

3d6+8

The fist punches the blue lieutenant!

Silver Crusade

Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

On is regular attack he will smack the grave knight
1d20 + 22 ⇒ (11) + 22 = 33
3d6 + 8 ⇒ (4, 3, 3) + 8 = 18

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

Cloudia fires up the electricity and sonics hoping to find something that penetrates the graveknights defenses.

UMD: 1d20 + 8 ⇒ (3) + 8 = 11, failed to give weapons shocking

Intimidate: 1d20 + 8 ⇒ (10) + 8 = 18
Sonic damage: 6d6 ⇒ (5, 4, 1, 1, 3, 5) = 19 DC 19 Fort save for half

Silver Crusade

Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

SHocko! BLAMMO the gnome exclaims


Cloudia wrote:
Cloudia fires up the electricity and sonics hoping to find something that penetrates the graveknights defenses.

1d20 + 4 ⇒ (8) + 4 = 12 Failure

I'm ignoring the last 2d6 as it's 4d6, not 6d6

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

Well dang. I guess 6d6 was too good to be true!


Botting Mao

Mao attacks the graveknight with a kick

To Hit: 1d20 + 22 ⇒ (13) + 22 = 35 Hits for 2d6 + 8 ⇒ (1, 3) + 8 = 12

Still 2 temp HP left!


Perception: 1d20 + 20 ⇒ (10) + 20 = 30

The graveknight seems to have noticed you and how your actions influence Gulgamodh as he grunts some orders to his Lieutenants.

The warchief Mithrakk himself attacks Gulgamodh.

To Hit: 1d20 + 15 + 2 - 3 ⇒ (7) + 15 + 2 - 3 = 21 Misses


The red lieutenant double moves.

The blue lieutenant moves, dropping his axe and drawing his bow and shoots at Cloudia

To Hit: 1d20 + 11 ⇒ (3) + 11 = 14 Hits for damage: 2d6 + 6 ⇒ (4, 3) + 6 = 13

Still 2 temp HP left! ;-)

Party is up!

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

Cloudia buckles backward from the force of the arrow. Not liking that in the least she scurries behind the stone platform and drops prone, hoping to gain cover.

She then twiddles and screams and fires off another cone of sound at the blue lieutenant and the warchief.

Intimidate: 1d20 + 8 ⇒ (13) + 8 = 21
sonic damage: 4d6 ⇒ (2, 2, 5, 3) = 12, DC 19 fort save for half

Grand Lodge

Monk 5 | Init +5; Perc +9 | AC 22; T 21; FF 14 | HP 31/31; F +5; R +7; W +6 (+2 vs echantment) | CMB +6; CMD 22 (+2 Grapple/Trip) | Flurry +5/+5; Unarmed +6 (1d8+2 B, 20/x2); Shuriken +6 (1d2+2 P, 20/x2); Active Conditions: Mage Armor
Skills:
Acro +10 (Jump +14); Climb +7; Know (History) +5; Know (Nobility) +6; Know (Religion) +6; Ride +7; Sense Motive +8; Stealth +8; Swim +7

Mao hurries and controls Gulgy's foot as he sees incoming threat.

Kick: 1d20 + 22 ⇒ (3) + 22 = 25
Damage: 2d6 + 8 ⇒ (3, 3) + 8 = 14


Cloudia wrote:

Cloudia buckles backward from the force of the arrow. Not liking that in the least she scurries behind the stone platform and drops prone, hoping to gain cover.

She then twiddles and screams and fires off another cone of sound at the blue lieutenant and the warchief.

Chief: 1d20 + 4 ⇒ (4) + 4 = 8

Lieutenant: 1d20 + 6 ⇒ (9) + 6 = 15

Both minotaurs seem to be fully affected by the sonic cannon.

Grand Lodge

Human
Mao Asaka wrote:
Mao hurries and controls Gulgy's foot as he sees incoming threat.

Mao 'Boot of Gulgamodh' misses.


Bottig Aurus

As Aurus sees the minotaur lieutenant closing in on their location he quickly pushes the cannon button, provoking from Mithrakk the Undying.

AoO Mithrakk: 1d20 + 15 - 3 ⇒ (18) + 15 - 3 = 30 Hits!

Damage: 2d8 + 8 + 9 ⇒ (1, 2) + 8 + 9 = 20 and Fire: 1d6 ⇒ 4

Due to Damage Reduction and Fire Resistance Gulgamodh only takes 10 damage

Arcane Cannon: 1d20 + 4 ⇒ (14) + 4 = 18 hits for Damage: 6d6 ⇒ (5, 4, 5, 4, 1, 5) = 24

He then activates the headbutt button to headbutt the other Lieutenant

To Hit: 1d20 + 22 - 2 ⇒ (5) + 22 - 2 = 25 Hits for Damage: 2d6 + 8 ⇒ (5, 2) + 8 = 15


Botting Lukian

Lukian takes an AoO on the Red Lieutenant

To Hit: 1d20 + 22 ⇒ (5) + 22 = 27 Hits for Damage: 3d6 + 8 ⇒ (5, 2, 2) + 8 = 17

and a regular attack on the Blue Lieutenant

To Hit: 1d20 + 22 ⇒ (1) + 22 = 23 Hits for Damage: 3d6 + 8 ⇒ (1, 2, 6) + 8 = 17

Splut!

who goes down


Blue Lieutenant can't charge, so he just moves in and swings his axe at Aurus

to Hit: 1d20 + 12 ⇒ (10) + 12 = 22 Hits for Damage: 3d6 + 7 ⇒ (2, 4, 6) + 7 = 19

Party is up!

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

Gulgy's HP: 61/177

Coudia, who cowering behind the alter (or whatever it is), frantically jiggles and screams as she tries to get the collosus to finish the warchief off.

overclock boots: 1d20 + 8 ⇒ (12) + 8 = 20, Mao, you can take an extra action with the boots when you activate them

And, again, she screams at the warchief.
scream: 1d20 + 8 ⇒ (6) + 8 = 14
scream damage: 4d6 ⇒ (1, 4, 4, 2) = 11


Cloudia wrote:

Gulgy's HP: 61/177

Coudia, who cowering behind the alter (or whatever it is), frantically jiggles and screams as she tries to get the collosus to finish the warchief off.

Overclock boots: Mao, you can take an extra action with the boots when you activate them

overclocking boots successful! :-)

Overclocking damage: 3d6 ⇒ (4, 3, 6) = 13

Cloudia wrote:
And, again, she screams at the warchief.

screaming not so much. :-(

Grand Lodge

Monk 5 | Init +5; Perc +9 | AC 22; T 21; FF 14 | HP 31/31; F +5; R +7; W +6 (+2 vs echantment) | CMB +6; CMD 22 (+2 Grapple/Trip) | Flurry +5/+5; Unarmed +6 (1d8+2 B, 20/x2); Shuriken +6 (1d2+2 P, 20/x2); Active Conditions: Mage Armor
Skills:
Acro +10 (Jump +14); Climb +7; Know (History) +5; Know (Nobility) +6; Know (Religion) +6; Ride +7; Sense Motive +8; Stealth +8; Swim +7

Mao nods as he sees Gulgy's boots surge with energy. Take these, graveknight.

Kick: 1d20 + 22 ⇒ (18) + 22 = 40
Kick: 1d20 + 22 ⇒ (10) + 22 = 32

Damage: 2d6 + 8 ⇒ (6, 2) + 8 = 16
Damage: 2d6 + 8 ⇒ (2, 6) + 8 = 16

Silver Crusade

Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

The gnome will have the construct punch at the grave kniht or the warchief if the undead is down
1d20 + 22 ⇒ (16) + 22 = 38
3d6 + 8 ⇒ (2, 2, 3) + 8 = 15

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

Gulgy's HP: 48/177


Mao Asaka wrote:
Mao nods as he sees Gulgy's boots surge with energy. Take these, graveknight.

Mao uses the extra legpower to kick the graveknight instead of catching up with the minotaur that is currently attacking them.

Mao's kicks hit and deal some damage.


Lukian wrote:
The gnome will have the construct punch at the grave kniht or the warchief if the undead is down

Warchief Mithrakk the Undying IS the graveknight.

Lukian punches the warchief and the warchief goes down.


Botting Aurus

"I can't get a lock with all the walls in between, I'll try, but it's a longshot!" Aurus complains

Perception: 1d20 + 10 ⇒ (14) + 10 = 24 Weakness spotted.

To Hit: 1d20 + 4 - 4 - 4 ⇒ (4) + 4 - 4 - 4 = 0 Misses


The minotaur attacks Mao.

Axe: 1d20 + 12 - 3 ⇒ (20) + 12 - 3 = 29 Threat!
Confirmation: 1d20 + 12 - 3 ⇒ (8) + 12 - 3 = 17 Does not confirm
for damage: 3d6 + 7 + 9 ⇒ (6, 4, 1) + 7 + 9 = 27

Axe 2nd attack: 1d20 + 7 - 3 ⇒ (15) + 7 - 3 = 19 Misses
Gore: 1d20 + 11 - 3 ⇒ (8) + 11 - 3 = 16 Misses

Party is up!

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

Wait a sec. Is Mao and down? We do not have anyone controlling the legs? If so, could someone grab the leg controls and I'll overclock them to get him over here.


Cloudia wrote:
Wait a sec. Is Mao and down? We do not have anyone controlling the legs?

Mao is not down. You all had 15 temp hitpoints.

Also you can only overclock a specific system once.

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

Awesome! That means cloudia is in much better shape than I thought.

Coudia will overclock the cannon
Overclock-UMD: 1d20 + 8 ⇒ (4) + 8 = 12, nope

And then offer encouragement.
encourage-Intimidate: 1d20 + 8 ⇒ (9) + 8 = 17 - +2 to all attacks for one round.

Grand Lodge

Wheel of Monsters! || Spell Templates | Starship Roles | ◆◇↺

***OVERSEER ANNOUNCEMENT***

An elite team of Pathfinders pins down one of the draconic monstrosity Atalazorn’s limbs, giving Gulgamodh an opportunity to grab the beast’s head. After a brief struggle, Gulgamodh decapitates the abomination, which falls to the battlefield with a shuddering crash. With the giant construct leading the way, formations of the First Guard and Pathfinders converge on the siege castle.

Gulgamodh bulldozes down the outer gate head-first. Waiting inside is a battalion of demons led by a minotaur champion with metal plates bolted to its body and wielding an overlarge sword. It sweeps the sword at Gulgamodh, tearing open a terrible gash that nearly splits the giant construct in two. Gulgamodh lets out a drawn-out, metallic wail before collapsing in the gateway.

The ancient guardian may have fallen, but the path into the castle is open. Don’t waste this opportunity!

Table GMs, the Siege Castle condition on page 29 is now in effect.


Fast forwarding

Mao moves Gulgamodh and punches the Minotaur on the defensive.

To Hit: 1d20 + 6 - 4 ⇒ (3) + 6 - 4 = 5 Miss

Aurus tries to spot weaknesses

perception: 1d20 + 10 ⇒ (7) + 10 = 17 Failure

Aurus shoots the arcane cannon

To Hit: 1d20 + 4 + 2 - 4 ⇒ (11) + 4 + 2 - 4 = 13 Hits for damage: 6d6 ⇒ (1, 5, 4, 5, 5, 1) = 21

COMBAT IS OVER!


Fast forwarding

Mao moves Gulgamodh and punches the Minotaur on the defensive.

To Hit: 1d20 + 6 - 4 ⇒ (1) + 6 - 4 = 3 Miss

Aurus shoots the arcane cannon

To Hit: 1d20 + 4 + 2 - 4 ⇒ (14) + 4 + 2 - 4 = 16 Hits for damage: 6d6 ⇒ (6, 2, 1, 1, 4, 6) = 20

COMBAT IS OVER


Ok, Paizoboards acted up again, but seems I did get some posts through with a 30 minute delay, hence the double post above.


Relevant loot:

2x potion of cure moderate wounds
2x potion of delay poison
2x potion of magic fang
2x potion of resist energy
2x wand of entangle (12 charges)
6x smokesticks
2x tanglefoot bag
2x large greataxe +1
1x large full plate +1 (CURSED)
1x large bastard sword +1


GM Dennis wrote:

***OVERSEER ANNOUNCEMENT***

With the giant construct Gulgamodh leading the way, formations of the First Guard and Pathfinders converge on the siege castle.

Gulgamodh bulldozes down the outer gate head-first. Waiting inside is a battalion of demons led by a minotaur champion with metal plates bolted to its body and wielding an overlarge sword. It sweeps the sword at Gulgamodh, tearing open a terrible gash that nearly splits the giant construct in two. Gulgamodh lets out a drawn-out, metallic wail before collapsing in the gateway.

The ancient guardian may have fallen, but the path into the castle is open. Don’t waste this opportunity!

This gatehouse is teeming with horrid fiends, and a seasoned Venture-Captain orders the Pathfinders to engage the enemy: “Greenhorns, kill those snipers in the towers! Experienced Pathfinders, kill me some babaus and nabasus! Tough-as-nails veterans, kill that bucket-headed abomination on the stairs!”

As ordered you go to the towers to eliminate the snipers!

I'm assuming you've all healed.


Cloudia: 1d20 + 2 ⇒ (18) + 2 = 20
Aurus: 1d20 + 2 ⇒ (12) + 2 = 14
Lukian: 1d20 + 6 ⇒ (20) + 6 = 26
Mao: 1d20 + 5 ⇒ (1) + 5 = 6
Reroll Mao: 1d20 + 5 ⇒ (4) + 5 = 9

Schirr: 1d20 + 2 ⇒ (6) + 2 = 8
Cambion Red: 1d20 + 1 ⇒ (7) + 1 = 8
Cambion Blue: 1d20 + 1 ⇒ (17) + 1 = 18

Lukian
Cloudia
Cambion Blue
Aurus
Mao
Schirr
Cambion Red

Knowledge (Planes)
Lukian: 1d20 + 7 ⇒ (17) + 7 = 24
Aurus: 1d20 ⇒ 8

Lukian knows the goat demon is a Schir. A disease ridden monster with spell resistance, energy resistances and damage reduction (cold iron or good)

Knowledge (Planes)
Lukian: 1d20 + 7 ⇒ (6) + 7 = 13
Aurus: 1d20 ⇒ 18

Aurus knows the red skinned demons are Cambion. Demons with spell resistance, energy resistances and they excel in inflicting pain (they double threat ranges of all attacks they make).

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

OMG!!! Another combat? The scenario designers do know that a 3rd level sorcerer only has 6 spells, right? And that spells are about the only thing a sorcerer does well? Oh well, time to pull out the crossbow. Scratch that, she does not have a crossbow. Time to burn more money and use another scroll.

Cloudia snags a tanglefoot bag, a potion of delay poison (which she will use on any of you that get poisoned), and 3 smokesticks.

Is that figure at the end a sniper? And the other two figures demons? I was thinking of lobbing a smokestick but there are more arrow slits than the smoke could cover. It is only a 10'cube.

Cloudia moves back and casts bless, then pulls out a smokestick.


Cloudia wrote:
OMG!!! Another combat? The scenario designers do know that a 3rd level sorcerer only has 6 spells, right? And that spells are about the only thing a sorcerer does well? Oh well, time to pull out the crossbow. Scratch that, she does not have a crossbow. Time to burn more money and use another scroll.

There was a reason I suggested stacking up with wands (although this combat Magic Missile wands aren't that useful due to their SR.), but this scenario is famous for its drain on resources, which is IMHO fair as that's the whole point of a siege.

Cloudia wrote:

Cloudia snags a tanglefoot bag, a potion of delay poison (which she will use on any of you that get poisoned), and 3 smokesticks.

Is that figure at the end a sniper? And the other two figures demons? I was thinking of lobbing a smokestick but there are more arrow slits than the smoke could cover. It is only a 10'cube.

They are all demons, storywise they are all snipers, but they are probably more dangerous in hand to hand.

Cloudia wrote:
Cloudia moves back and casts bless, then pulls out a smokestick.

Silver Crusade

Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

are we on our own or are we in controlling the construct?

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