CORE CAMPAIGN (Inactive)

Game Master JASON RODARTE

Maps and Stuff
Roll20


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Silver Crusade

Half-elf Paladin 4/Bard 1/Dragon Disciple 1 | HP 62/62 | AC 21; Tch 13; FF 18 | F +9; R +8; W +9 | CMB+8; CMD 20 | Speed 30 ft | Init +2 | greatsword (PA feat) +7 (2d6+13, 19-20/x2) | Perc +11, Kn:Arcana +9, Kn:Engineering +1, Kn:(other) +0

Hey, in the yo-yo-ing, I must have gotten my info turned around - am I exactly at 0 hp right now? By my calculations, I thought I would have been lower.


Aurus Goldson wrote:
Hey, in the yo-yo-ing, I must have gotten my info turned around - am I exactly at 0 hp right now? By my calculations, I thought I would have been lower.

I assumed healing before entering the siege castle and then 9 additional temp hitpoints from one of the boons. So by my calculations that is exactly on 0 now (if I got it wrong, let's still assume exactly 0 anyway)

Silver Crusade

Half-elf Paladin 4/Bard 1/Dragon Disciple 1 | HP 62/62 | AC 21; Tch 13; FF 18 | F +9; R +8; W +9 | CMB+8; CMD 20 | Speed 30 ft | Init +2 | greatsword (PA feat) +7 (2d6+13, 19-20/x2) | Perc +11, Kn:Arcana +9, Kn:Engineering +1, Kn:(other) +0

Cool, I support that.

Aurus draws and drinks the stashed potion of Cure Serious Wounds that has been riding in his pocket.

Just gonna calculate in the -1 for strenuous activity while at 0 hp
Cure Serious Wounds: 3d8 + 5 - 1 ⇒ (7, 5, 6) + 5 - 1 = 22

The paladin grins cockily as his wounds heal up. "Looks like you shoulda packed a bigger halberd, goatbreath!" yells the paladin from the smoke.

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

Cloudia will retrieve the potion from Aurus and feed it to him.

"Aurus, wake up! We need you."

Silver Crusade

Half-elf Paladin 4/Bard 1/Dragon Disciple 1 | HP 62/62 | AC 21; Tch 13; FF 18 | F +9; R +8; W +9 | CMB+8; CMD 20 | Speed 30 ft | Init +2 | greatsword (PA feat) +7 (2d6+13, 19-20/x2) | Perc +11, Kn:Arcana +9, Kn:Engineering +1, Kn:(other) +0

I was back up thanks to the healing aid token, Cloudia, so you should be able to take a turn doing something other than babysitting Aurus' stupid fool-hardy self :)


Aurus Goldson wrote:
I was back up thanks to the healing aid token, Cloudia, so you should be able to take a turn doing something other than babysitting Aurus' stupid fool-hardy self :)

Due to the fact Aurus was still staggered it would officially take two rounds to heal up. One to retreive the potion and one to drink it. I'm happy to allow Cloudia to help, so you can do it in one.

Also, the -1 for strenuous activity while at 0 hp rule actually mentions that this doesn't happen when you heal up. (and if drinking a potion is strenuous by itself is also doubtful), so keep the hitpoint, you might need it later!


This encounter is taking way too long :-(


Botting Mao

To Hit: 1d20 + 4 + 1 + 2 ⇒ (7) + 4 + 1 + 2 = 14 Miss
To Hit: 1d20 + 4 + 1 + 2 ⇒ (15) + 4 + 1 + 2 = 22 Hit! for damage: 1d6 + 2 + 2 ⇒ (4) + 2 + 2 = 8


Due to the fact the rest of the tables already opened the gate the opponents in this fight had their total hitpoints halved already.


Lukian keeps his ready


The Schir attacks Mao again!

To Hit: 1d20 + 10 - 2 ⇒ (8) + 10 - 2 = 16
To Hit: 1d20 + 3 - 2 ⇒ (10) + 3 - 2 = 11

All miss

Party is up!

Silver Crusade

Half-elf Paladin 4/Bard 1/Dragon Disciple 1 | HP 62/62 | AC 21; Tch 13; FF 18 | F +9; R +8; W +9 | CMB+8; CMD 20 | Speed 30 ft | Init +2 | greatsword (PA feat) +7 (2d6+13, 19-20/x2) | Perc +11, Kn:Arcana +9, Kn:Engineering +1, Kn:(other) +0

Not quite able to get into a flank, Aurus moves back into melee, drawing his flail as his greatsword is somewhere on the ground at the moment.

Power Attack, fighting defensively: 1d20 + 5 + 2 + 1 - 2 - 1 ⇒ (18) + 5 + 2 + 1 - 2 - 1 = 23
Damage: 1d10 + 4 + 2 + 3 ⇒ (7) + 4 + 2 + 3 = 16


Aurus Goldson wrote:

Not quite able to get into a flank, Aurus moves back into melee, drawing his flail as his greatsword is somewhere on the ground at the moment.

[dice=Power Attack, fighting defensively]1d20 + 5 + 2 + 1 - 2 - 1
[dice=Damage]1d10 + 4 + 2 + 3

Aurus hits and finally takes the Schir down!

Aurus can I have a To Hit roll for the aid token?


Pathfinders pour through the broken gate into a sanctum teeming with fiends. In two towers that flank the large room, lesser demons furiously work levers and cranks to load ballistae of Abyssal steel and demon sinew to fire wicked bolts upon the charging Pathfinders. Atop a tall platform stands a demon much larger than any other, chanting and weaving dark energies to open what looks like an extradimensional portal.

Knowledges (planes)
Lukian: 1d20 + 7 ⇒ (3) + 7 = 10
Aurus: 1d20 ⇒ 18

Lukian: 1d20 + 7 ⇒ (8) + 7 = 15
Aurus: 1d20 ⇒ 5

The large demon bears a glowing symbol on her chest, and Aurus realizes that the runes signify the demon’s obedience to an entity called Koth’Vaul.

Lukian identifies that the portal—if allowed to open fully—would not merely allow more demons to enter; it would also flood a large swath of the Cairnlands with unholy energy that could kill large numbers of Absalom’s defenders.


The central platform and its larger demons represent far too dangerous a threat for characters of your level. Instead, you can perform two major tasks:

First to get two likes is the option chosen!


1 person marked this as a favorite.

Option 1: Disrupt the ongoing ritual.


1 person marked this as a favorite.

Option 2: Use the ballistae to dispatch other demons.

Silver Crusade

Half-elf Paladin 4/Bard 1/Dragon Disciple 1 | HP 62/62 | AC 21; Tch 13; FF 18 | F +9; R +8; W +9 | CMB+8; CMD 20 | Speed 30 ft | Init +2 | greatsword (PA feat) +7 (2d6+13, 19-20/x2) | Perc +11, Kn:Arcana +9, Kn:Engineering +1, Kn:(other) +0

Aid Boost: 1d20 + 6 ⇒ (10) + 6 = 16


Aurus Goldson wrote:
[dice=Aid Boost]1d20+6

Oops, it was already combat boosted, so we'll just do a knowledge boost on it instead! :-)

Silver Crusade

Half-elf Paladin 4/Bard 1/Dragon Disciple 1 | HP 62/62 | AC 21; Tch 13; FF 18 | F +9; R +8; W +9 | CMB+8; CMD 20 | Speed 30 ft | Init +2 | greatsword (PA feat) +7 (2d6+13, 19-20/x2) | Perc +11, Kn:Arcana +9, Kn:Engineering +1, Kn:(other) +0

Any knowledge check? I think one of the full casters might be a better assist at that, but I can try to assist if that's allowed.

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

I vote ballistae. I think Cloudia could shoot a ballistae.


Aurus Goldson wrote:
Any knowledge check? I think one of the full casters might be a better assist at that, but I can try to assist if that's allowed.

Your best possible knowledge is a +7, which gives a result of 17 with the roll you made, which gives a average result check to the group that receives the aid token (average is good enough at this point).

Silver Crusade

Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

Ballistae

Silver Crusade

Half-elf Paladin 4/Bard 1/Dragon Disciple 1 | HP 62/62 | AC 21; Tch 13; FF 18 | F +9; R +8; W +9 | CMB+8; CMD 20 | Speed 30 ft | Init +2 | greatsword (PA feat) +7 (2d6+13, 19-20/x2) | Perc +11, Kn:Arcana +9, Kn:Engineering +1, Kn:(other) +0

Well, outvoted then :) Guess Aurus is on "guard the ballistae" duty.


Cloudia
CMD: 1d20 + 8 ⇒ (11) + 8 = 19
CMD: 1d20 + 8 ⇒ (14) + 8 = 22 for CLW: 1d8 + 1 ⇒ (4) + 1 = 5 on Cloudia

Aurus
CLW: 1d8 + 1 ⇒ (7) + 1 = 8 on Aurus
CLW: 1d8 + 1 ⇒ (2) + 1 = 3 on Cloudia

Assuming Cloudia and Aurus want to arrive fully healed up, and Mao and Lukian want to arrive as soon as possible (with bless and bless weapon running).

Bless (party) is running for 1 more round.
Bless Weapon (Mao) is running for 6 more rounds.


As you approach the ballista, you see that it is currently manned by 2 cambion and that there's another schir on your path as well!

Aurus
Lukian
Mao
Cloudia
Schir
Cambion Purple
Cambion Green

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

Cloudia flat out runs to the unoccupied ballistae
Provided there is not rough terrain in the way. If there is then I'll have to adjust her actions and only move her as far as to a position behind the pillar. I drew a line to show her path of movement.


Cloudia wrote:

Cloudia flat out runs to the unoccupied ballistae

Provided there is not rough terrain in the way. If there is then I'll have to adjust her actions and only move her as far as to a position behind the pillar. I drew a line to show her path of movement.

Sorry for being unclear, but there are enemies (and other pathfinders) there as well. Also the ballista are on a platform that's 20 feet high... The ballista to the right is the one your superiors pointed to. (Also: firing a ballista is a 4 person 3 round job.)

Silver Crusade

Half-elf Paladin 4/Bard 1/Dragon Disciple 1 | HP 62/62 | AC 21; Tch 13; FF 18 | F +9; R +8; W +9 | CMB+8; CMD 20 | Speed 30 ft | Init +2 | greatsword (PA feat) +7 (2d6+13, 19-20/x2) | Perc +11, Kn:Arcana +9, Kn:Engineering +1, Kn:(other) +0

Aurus double-moves, sticking to the wall to get cover from any potential ballista-bolt attacks: he seems to have lost the taste for giant arrows after the minotaur warleader fight.

Grand Lodge

Human
Aurus Goldson wrote:
Aurus double-moves, sticking to the wall to get cover from any potential ballista-bolt attacks: he seems to have lost the taste for giant arrows after the minotaur warleader fight.

Again, it's the right side of the map you are heading to. The left has been assigned to another team.

Silver Crusade

Half-elf Paladin 4/Bard 1/Dragon Disciple 1 | HP 62/62 | AC 21; Tch 13; FF 18 | F +9; R +8; W +9 | CMB+8; CMD 20 | Speed 30 ft | Init +2 | greatsword (PA feat) +7 (2d6+13, 19-20/x2) | Perc +11, Kn:Arcana +9, Kn:Engineering +1, Kn:(other) +0

Yup. I rolled a one on my Reading Comprehension check.

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

OH well. I had hoped to use the thing against the enemy. Looks like a no finesse duke out instead.

Cloudia moves up behind the pillar and casts bless again, hoping this battle is the last one.


Botting Lukian

Lukian fires his blessed bolt at the Schir.

Bless, +1 Enhancement, +2 Enhancement, +2 Enhancement Bane
To Hit: 1d20 + 4 + 1 + 5 ⇒ (9) + 4 + 1 + 5 = 19 Hits
Damage: 3d6 + 5 ⇒ (6, 1, 6) + 5 = 18

The gnome then reloads with a regular cold iron bolt.


Botting Mao

Mao moves to the Schir and kicks him.

To Hit: 1d20 + 5 + 2 + 1 ⇒ (11) + 5 + 2 + 1 = 19 Hits
Damage: 1d6 + 2 + 2 ⇒ (1) + 2 + 2 = 5


The Schir attacks Mao

Halberd: 1d20 + 10 ⇒ (20) + 10 = 30 Threat
Confirmation: 1d20 + 10 ⇒ (12) + 10 = 22 Confirms!
Damage: 3d10 + 12 ⇒ (2, 2, 2) + 12 = 18
Gore: 1d20 + 3 ⇒ (16) + 3 = 19 Misses


Both Cambions shoot at Lukian

To Hit: 1d20 + 5 ⇒ (19) + 5 = 24 Threat
To Hit: 1d20 + 5 ⇒ (13) + 5 = 18 Confirms
for damage: 3d8 + 6 ⇒ (3, 4, 1) + 6 = 14

To Hit: 1d20 + 5 ⇒ (18) + 5 = 23 Hits for damage: 1d8 + 2 ⇒ (7) + 2 = 9

Lukian is hit twice and loses almost all his temporary hitpoints!

Party is up!

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

Cloudia watches from behind the column as her friends, once again, are torn into by demonic attacks. Seeing Mao take significant damage and in the place to do something about it, she uses her heavenly fire ability to restore some of the damage he took then moves up to the next column.

To Hit Heavenly Fire: 1d20 + 4 - 4 ⇒ (9) + 4 - 4 = 9 (not sure if this is needed on a friendly character)

healing: 1d4 + 1 ⇒ (3) + 1 = 4


Cloudia wrote:

Cloudia watches from behind the column as her friends, once again, are torn into by demonic attacks. Seeing Mao take significant damage and in the place to do something about it, she uses her heavenly fire ability to restore some of the damage he took then moves up to the next column.

Heavenly Fire

If not in base to base contact I wouldn't ask for an attack roll, so now I'd ask for one. The -4 penalty (which is normally not hitting your friend while targetting an enemy) doesn't apply IMHO (as the enemy would actually be damaged instead of healed). Also IMHO the target can forego any dodge AC. Also bless is running. anyway:

Cloudia uses her heavenly light to heal Mao.


Botting Mao

Mao flurries the Schir

1d20 + 4 + 2 + 1 ⇒ (19) + 4 + 2 + 1 = 26 Hits for Damage: 1d6 + 4 ⇒ (3) + 4 = 7
1d20 + 4 + 2 + 1 ⇒ (14) + 4 + 2 + 1 = 21 Hits for Damage: 1d6 + 4 ⇒ (4) + 4 = 8

Silver Crusade

Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

He will shoot back at creature that crit him
1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 11

Silver Crusade

Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

I think he is more effective when he is botted :( :)


Aurus draws his bow and shoots one of his bane arrows at the closest cambion.

1d20 + 5 + 1 + 4 ⇒ (6) + 5 + 1 + 4 = 16 Hits for damage: 1d8 + 3 + 2d6 + 5 ⇒ (1) + 3 + (3, 3) + 5 = 15


Lukian wrote:

He will shoot back at creature that crit him

1d20+4+1
Lukian wrote:
I think he is more effective when he is botted :( :)

Your weapons currently have a +2 enhancement, so you're actually hitting AC13, which is only 2 points off!


The purple cambion shoots Mao

To Hit: 1d20 + 5 ⇒ (8) + 5 = 13 Miss

The green cambion shoots Aurus

To Hit: 1d20 + 5 ⇒ (19) + 5 = 24 Threat
To Hit: 1d20 + 5 ⇒ (15) + 5 = 20 Confirms
Damage: 3d8 + 6 ⇒ (4, 2, 2) + 6 = 14

Party is up!


Botting Lukian

Lukian again shoots back at creature that crit him

To Hit: 1d20 + 4 + 1 + 2 ⇒ (9) + 4 + 1 + 2 = 16 Hits for damage: 1d6 + 2 ⇒ (1) + 2 = 3

Lukian wrote:
I think he is more effective when he is botted :( :)

Seems like that's true!


Botting Aurus

Aurus shoots the other bane arrows at the unhurt cambion.

1d20 + 5 + 1 + 4 ⇒ (15) + 5 + 1 + 4 = 25 Hits for damage: 1d8 + 3 + 2d6 + 5 ⇒ (7) + 3 + (2, 1) + 5 = 18


Botting Mao

Mao double moves to the platform


Botting Cloudia

Cloudia fires a heavenly fire towards the red skinned demon.

To Hit: 1d20 + 4 + 1 ⇒ (3) + 4 + 1 = 8 Misses


The cambions draw their scimitars, surround Mao and attack!

Purple
To Hit: 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 9 Miss
To Hit: 1d20 + 2 ⇒ (19) + 2 = 21 Threat
To Hit: 1d20 + 2 ⇒ (5) + 2 = 7 Does not confirm
Damage: 1d4 + 2 ⇒ (4) + 2 = 6

Green
To Hit: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18 Miss

Party is up

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