CORE CAMPAIGN (Inactive)

Game Master JASON RODARTE

Maps and Stuff
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Siege Lord Wynsal Starborn rides toward the gate accompanied by several mounted soldiers. They help dispatch the last of the enemies in the area before the Siege Lord motions for you to speak with him.

The Siege Lord removes his steel helmet for a moment, shaking out his braided hair beaded with the teal and gold colors of Absalom’s flag. With a respectful nod and congratulatory salute, he introduces himself.

“I am Wynsal Starborn, once captain of the First Guard and now the Siege Lord ensuring Absalom’s safety. You fought bravely, and thanks to your help, we’ve got the situation under control here.”

“I am less confident about affairs beyond our gates, though we could seize control of the tides of war with a targeted strike by capable operatives like you. As you probably noticed, those fiendish abominations are quite tough, but they’re not very organized. In fact,
I saw two groups of them fighting each other until one of the minotaur commanders sorted them out. We might be able to use their lack of discipline against them!”

“I’ve heard the Pathfinder Society has already done a great deal for the city today. While I’m reticent to ask more, I cannot afford to surrender your expertise. I ask that you sneak past enemy lines, seek out Huntmaster Minawar, and kill that horned beast. The First Guard will be ready to exploit the opening.”


Knowledge (local or nature)

Aurus: 1d20 ⇒ 12
Lukian: 1d20 + 6 ⇒ (10) + 6 = 16

Lukian has heard stories about the minotaur commander called Huntmaster Minawar. He knows she is not only the best hunter in her tribe, but she is also a respected warrior who wields her bow and axe with equal skill.


After you've travelled to the cairnlands, you can spot a black-and-red banner with a bull’s head on it flying above the shattered remains of an ancient siege castle. A group of groaning, hunched creatures stitched together from strange flesh patrol the ruins.

Knowledge Arcana
Lukian: 1d20 + 7 ⇒ (10) + 7 = 17
Aurus: 1d20 ⇒ 10

Lukian recognizes the creatures as wax golems. Medium constructs, immune to all magic, except fire magic. As they are not intelligent Lukian figures the party can try and sneak past.

Stealth
Mao: 1d20 + 7 ⇒ (14) + 7 = 21 Succes
Lukian: 1d20 + 2 + 4 ⇒ (14) + 2 + 4 = 20 Succes
Cloudia: 1d20 + 2 ⇒ (15) + 2 = 17 Succes
Aurus: 1d20 + 2 - 4 ⇒ (10) + 2 - 4 = 8 Failure

With 4 players you need 3 successes, so you've avoided the wax golems


Within the ruins, a towering humanoid creature with a bull’s head is observing the battle and issuing commands to demonflesh creatures. Tiny homunculi race off to deliver orders across the battlefield’s churned soil. A blood-red symbol depicting a bull’s head adorns the bull-headed creature’s armor.

Knowledge Religion or Planes
Aurus: 1d20 ⇒ 10
Mao: 1d20 + 6 ⇒ (11) + 6 = 17
Lukian: 1d20 + 7 ⇒ (2) + 7 = 9

Mao realizes that the bull symbol on the commander’s armor is actually a minotaur’s head, and that it’s a stylized unholy symbol of the demon lord Baphomet.

I'm assuming Mage Armor has been reapplied and that Lukian used his pearl of power to regain a spell (Please let me know which one). Also assuming Cloudia is holding a wand and scroll of her choice.

You've got a surprise round!

Cloudia: 1d20 + 2 ⇒ (9) + 2 = 11
Aurus: 1d20 + 2 ⇒ (11) + 2 = 13
Lukian: 1d20 + 6 ⇒ (18) + 6 = 24
Mao: 1d20 + 5 ⇒ (15) + 5 = 20
Huntmaster Minawar: 1d20 + 2 ⇒ (11) + 2 = 13

rolloff
Aurus: 1d20 ⇒ 12
Huntmaster Minawar: 1d20 ⇒ 7

Cloudia (surprise round)
Aurus (surprise round)
Lukian (surprise round)
Mao (surprise round)
Lukian (regular round)
Mao (regular round)
Aurus (regular round)
Huntmaster Minawar
Cloudia

NB: The party has an aid token again!


This combat would be a great opportunity to drink some of those buff potions you've acquired earlier.

Grand Lodge

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N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

Cloudia has a Potion of Displacement, but gives it to Aurus to drink for this one and instead drinks the potion of invisibility before they approach the command center. She does NOT cast mage armor on herself, but will cast it on Mao.

The invisible Cloudia casts bless on the group in the surprise round.

"I got your back!"

Silver Crusade

Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

The only 1st level spell I have cast is Magic Missile but that was from my arcane bond with my wand

Which potions do we have again.


Lukian wrote:
The only 1st level spell I have cast is Magic Missile but that was from my arcane bond with my wand

I remember a certain Color Spray ;-) And a Summon Monster I :-)

Lukian wrote:
Which potions do we have again.

You were quite busy at the time, so I think it slipped your mind to actually choose. I'll let you pick now from these lists:

Choose one 2rd level potion:
Potion of Barkskin
Potion of Fox's Cunning
Potion of Invisibility
Potion of Lesser Restoration

Choose one 3rd level potion:
Potion of Fly
Potion of Heroism
Potion of Magic Circle vs Evil
Potion of Displacement


Also you might want to use the Liberty's Edge +10 movement speed boon

Silver Crusade

Half-elf Paladin 4/Bard 1/Dragon Disciple 1 | HP 62/62 | AC 21; Tch 13; FF 18 | F +9; R +8; W +9 | CMB+8; CMD 20 | Speed 30 ft | Init +2 | greatsword (PA feat) +7 (2d6+13, 19-20/x2) | Perc +11, Kn:Arcana +9, Kn:Engineering +1, Kn:(other) +0

Oh yeah, let's use that boon.

Aurus draws the potion of Haste he had picked up before. "Hit 'em hard and fast, right?" he says to the others. When he feels the magic take effect, he hurls the bottle to his feet, yells "ABSALOOOOOOOOOOM!!!" as loud as he can, and hustles into the fray.

Ruling on whether I could have drawn the potion during the sneaking period? If so, I'd go:

Suprise round: Drink potion
Regular round: Move (up to 50 feet now with Liberty's edge and haste), ready longbow shot against the first visible enemy.

If not, drinking the potion would happen instead of the bow.

Readied attack, Haste and Bless:
Attack: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13
Damage: 1d8 + 3 ⇒ (7) + 3 = 10

Silver Crusade

Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

fly is always fun and so is invisibility

Silver Crusade

Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

He activates the Liberty Edge token boon.


I'll let everyone drink any minute buffs before the surprise round and you can start the combat with any two items of choice in hand (for instance two rounds/level buff potions). This is most likely not going to be an easy fight.

Silver Crusade

Half-elf Paladin 4/Bard 1/Dragon Disciple 1 | HP 62/62 | AC 21; Tch 13; FF 18 | F +9; R +8; W +9 | CMB+8; CMD 20 | Speed 30 ft | Init +2 | greatsword (PA feat) +7 (2d6+13, 19-20/x2) | Perc +11, Kn:Arcana +9, Kn:Engineering +1, Kn:(other) +0

Great! Then I'll have drank my potion of Blur too. Tanktanktank!

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

I guess Cloudia will keep the potion of displacement if Aurus is not going to drink it. She may choose to force it down someone's throat in the near future! Gonna want to stay invisible so she is going all out support mode.

Silver Crusade

Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

He will go invisible and fly

Silver Crusade

Half-elf Paladin 4/Bard 1/Dragon Disciple 1 | HP 62/62 | AC 21; Tch 13; FF 18 | F +9; R +8; W +9 | CMB+8; CMD 20 | Speed 30 ft | Init +2 | greatsword (PA feat) +7 (2d6+13, 19-20/x2) | Perc +11, Kn:Arcana +9, Kn:Engineering +1, Kn:(other) +0

I got the armor and the Blur up, so I'm all for sharing some of the damage-avoidance :)

Grand Lodge

Monk 5 | Init +5; Perc +9 | AC 22; T 21; FF 14 | HP 31/31; F +5; R +7; W +6 (+2 vs echantment) | CMB +6; CMD 22 (+2 Grapple/Trip) | Flurry +5/+5; Unarmed +6 (1d8+2 B, 20/x2); Shuriken +6 (1d2+2 P, 20/x2); Active Conditions: Mage Armor
Skills:
Acro +10 (Jump +14); Climb +7; Know (History) +5; Know (Nobility) +6; Know (Religion) +6; Ride +7; Sense Motive +8; Stealth +8; Swim +7

Drinking potion of bull's strength on surprise round. Will also move for round 1


@Mao & Lukian

Maybe you've not totally understood my generosity. I'm allowing you having the minute buffs (like Bull's Strength, Fly and Invisibility) to be running before the surprise round.

So in the Surprise round you can start drinking your round/level buffs (like Displacement, Haste and the like). (Which you can even have in hand)


The Huntmaster hears Aurus' battlecry and smiles. She is clearly eager to do a little fighting and not just give orders.

She takes a potion from her belt, drinks it and flexes her neckmuscles.

Grand Lodge

Monk 5 | Init +5; Perc +9 | AC 22; T 21; FF 14 | HP 31/31; F +5; R +7; W +6 (+2 vs echantment) | CMB +6; CMD 22 (+2 Grapple/Trip) | Flurry +5/+5; Unarmed +6 (1d8+2 B, 20/x2); Shuriken +6 (1d2+2 P, 20/x2); Active Conditions: Mage Armor
Skills:
Acro +10 (Jump +14); Climb +7; Know (History) +5; Know (Nobility) +6; Know (Religion) +6; Ride +7; Sense Motive +8; Stealth +8; Swim +7

oh ok. So both displacement and bull's strength active prior to 1st round for Mao. Thank you for the clarification.

Silver Crusade

Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

I understand that, I was swamped with meetings yesterday after school

Silver Crusade

Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

He will use his scroll of Summon Monster to summon a celestial poison frog behind the baddy.


Lukian wrote:
He will use his scroll of Summon Monster to summon a celestial poison frog behind the baddy.

Your current location wouldn't allow that. You can still move 3 times though (1x surprise round and 2x regular round) and with fly active you can almost place yourself anywhere.


Party is up BTW

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor
Mao Asaka wrote:
oh ok. So both displacement and bull's strength active prior to 1st round for Mao. Thank you for the clarification.

Displacement is a round per level, so it would not be active before init. You could have the bull's strength active pre-init and drink the displacement in the surprise round and get 5 rounds of displacement.

Cloudia does a double move, potion of CSW in one hand and Potion of Displacement in the other, keeping up with the fighters.

Silver Crusade

Half-elf Paladin 4/Bard 1/Dragon Disciple 1 | HP 62/62 | AC 21; Tch 13; FF 18 | F +9; R +8; W +9 | CMB+8; CMD 20 | Speed 30 ft | Init +2 | greatsword (PA feat) +7 (2d6+13, 19-20/x2) | Perc +11, Kn:Arcana +9, Kn:Engineering +1, Kn:(other) +0

Aurus rounds the corner, bow in hand, and finds a shot through some columns that look too small for the minotaur to charge through. "Hey, ugly!" He fires an arrow.

Attack: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8
Damage: 1d8 + 3 ⇒ (5) + 3 = 8

Silver Crusade

Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

He flies at triple his speed.

Not at a place where I can place myself as my work computer doenst have rolld20

Grand Lodge

Monk 5 | Init +5; Perc +9 | AC 22; T 21; FF 14 | HP 31/31; F +5; R +7; W +6 (+2 vs echantment) | CMB +6; CMD 22 (+2 Grapple/Trip) | Flurry +5/+5; Unarmed +6 (1d8+2 B, 20/x2); Shuriken +6 (1d2+2 P, 20/x2); Active Conditions: Mage Armor
Skills:
Acro +10 (Jump +14); Climb +7; Know (History) +5; Know (Nobility) +6; Know (Religion) +6; Ride +7; Sense Motive +8; Stealth +8; Swim +7

Mao hurries towards Aurus and places himself behind one of the broken pillars.

Double move


Aurus Goldson wrote:
Aurus rounds the corner, bow in hand, and finds a shot through some columns that look too small for the minotaur to charge through. "Hey, ugly!" He fires an arrow.

Mao's arrow misses.

"Your insults are lacking."

The Minotaur rapidly shoots 3 arrows at Aurus.

To Hit: 1d20 + 11 + 1 - 2 ⇒ (4) + 11 + 1 - 2 = 14
To Hit: 1d20 + 11 + 1 - 2 ⇒ (13) + 11 + 1 - 2 = 23 Blurr Misschance: 1d100 ⇒ 25 Hits for Damage: 2d6 + 6 + 1 ⇒ (4, 4) + 6 + 1 = 15
To Hit: 1d20 + 6 + 1 - 2 ⇒ (4) + 6 + 1 - 2 = 9

One of the three massive arrows hits Aurus and the impact makes him realize it might not have been wise to antagonize her.

Party is up!

Grand Lodge

Monk 5 | Init +5; Perc +9 | AC 22; T 21; FF 14 | HP 31/31; F +5; R +7; W +6 (+2 vs echantment) | CMB +6; CMD 22 (+2 Grapple/Trip) | Flurry +5/+5; Unarmed +6 (1d8+2 B, 20/x2); Shuriken +6 (1d2+2 P, 20/x2); Active Conditions: Mage Armor
Skills:
Acro +10 (Jump +14); Climb +7; Know (History) +5; Know (Nobility) +6; Know (Religion) +6; Ride +7; Sense Motive +8; Stealth +8; Swim +7

Mao runs up towards Huntmaster Minawar and delivers a punch towards the gut.

Unarmed, Stunning Strike: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d6 + 3 ⇒ (4) + 3 = 7


As Mao approaches the Huntmaster she attacks the monk with her horns.

AoO: 1d20 + 11 + 1 + 1 ⇒ (8) + 11 + 1 + 1 = 21 Potential Hit
Misschance Displacement: 1d100 ⇒ 9 Misses

The Huntmaster misses due to the Displacement.

Fortitude: 1d20 + 6 ⇒ (13) + 6 = 19 Succes

Silver Crusade

Half-elf Paladin 4/Bard 1/Dragon Disciple 1 | HP 62/62 | AC 21; Tch 13; FF 18 | F +9; R +8; W +9 | CMB+8; CMD 20 | Speed 30 ft | Init +2 | greatsword (PA feat) +7 (2d6+13, 19-20/x2) | Perc +11, Kn:Arcana +9, Kn:Engineering +1, Kn:(other) +0

Aurus looks at the gaping wound. "Well sh**," he says, "I ain't having a bow fight against no one-man ballista." He tosses the bow behind the pillar, calls upon his paladin-ic might for 1d6 ⇒ 3 points of healing, and runs behind the minotaur in order to get a flank with Mao, drawing the greatsword in one clean pull as he goes.

"They weren't insults - they were observations, ugly," yells the paladin as he swings his sword around his head.

Power Attack: 1d20 + 6 + 1 + 2 - 1 ⇒ (2) + 6 + 1 + 2 - 1 = 10
Damage: 2d6 + 4 + 3 ⇒ (3, 2) + 4 + 3 = 12

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

Cloudia makes a double move towards the battle, keeping quiet so as to not give away her position.


Botting Lukian

Lukian finishes his summons and a tiny celestial poisinous frog appears.

It smites evil and attacks the minotaur.

To Hit: 1d20 + 3 ⇒ (11) + 3 = 14 Misses

I going to assume that Lukian retreived his Summon Monster I spell earlier and that he's casting it now. If you want to something else, we'll retcon.


The minotaur steps away from Aurus and fires 3 arrows (provoking from Mao).

To Hit (AoO Mao): 1d20 + 7 ⇒ (4) + 7 = 11 Misses

Arrow 1: 1d20 + 11 - 2 + 1 ⇒ (1) + 11 - 2 + 1 = 11
Arrow 2: 1d20 + 11 - 2 + 1 ⇒ (6) + 11 - 2 + 1 = 16
Arrow 3: 1d20 + 6 - 2 + 1 ⇒ (2) + 6 - 2 + 1 = 7

Party is up!

Grand Lodge

Monk 5 | Init +5; Perc +9 | AC 22; T 21; FF 14 | HP 31/31; F +5; R +7; W +6 (+2 vs echantment) | CMB +6; CMD 22 (+2 Grapple/Trip) | Flurry +5/+5; Unarmed +6 (1d8+2 B, 20/x2); Shuriken +6 (1d2+2 P, 20/x2); Active Conditions: Mage Armor
Skills:
Acro +10 (Jump +14); Climb +7; Know (History) +5; Know (Nobility) +6; Know (Religion) +6; Ride +7; Sense Motive +8; Stealth +8; Swim +7

Mao takes a careful step continues his unarmed assault at the minotaur.

Flurry 1: 1d20 + 6 ⇒ (10) + 6 = 16
Flurry 2: 1d20 + 6 ⇒ (10) + 6 = 16

Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Damage: 1d6 + 4 ⇒ (2) + 4 = 6


Mao Asaka wrote:
Mao takes a careful step continues his unarmed assault at the minotaur.

Both Mao's strikes miss.

I've moved you 1 square to the left, so Aurus can step into flank and make a full attack. Also, you forgot to include Cloudia's Bless spell.


Activating the aid token for a Timely Inspiration while the Haste is running might be a good idea. This creature has a decent AC and lots of hitpoints, so +1 Compentence to attack and damage would be good (and does stack with Bless' morale bonus to hit)

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

Sounds good. And I like to keep the aid tokens moving.

Cloudia casts a nice slippy DC 15 grease spell under the minotaur.

The she moves up next to the minotaur, figuring she will present an unexpected blockage if it tries to sidestep again, and also getting into position to deliver her potion next turn.


Cloudia wrote:

Sounds good. And I like to keep the aid tokens moving.

Cloudia casts a nice slippy DC 15 grease spell under the minotaur.

The she moves up next to the minotaur, figuring she will present an unexpected blockage if it tries to sidestep again, and also getting into position to deliver her potion next turn.

You do realize that casting the grease will break your invisibility?

Invisibility wrote:
The spell ends if the subject attacks any creature. For purposes of this spell, an attack includes any spell targeting a foe or whose area or effect includes a foe

Silver Crusade

Half-elf Paladin 4/Bard 1/Dragon Disciple 1 | HP 62/62 | AC 21; Tch 13; FF 18 | F +9; R +8; W +9 | CMB+8; CMD 20 | Speed 30 ft | Init +2 | greatsword (PA feat) +7 (2d6+13, 19-20/x2) | Perc +11, Kn:Arcana +9, Kn:Engineering +1, Kn:(other) +0

Aurus steps forward, smiling grimly, feeling the energies of the haste potion and the bardic performance coursing through him. "Oh yeah, that's the stuff." He begins to whirl the greatsword about his head, supernaturally fast.

Full Attack, Haste, Flank, Power Attack, Inspired: 1d20 + 6 + 1 + 1 + 2 - 1 ⇒ (1) + 6 + 1 + 1 + 2 - 1 = 10
Damage: 2d6 + 4 + 3 + 1 ⇒ (4, 2) + 4 + 3 + 1 = 14

Full Attack, Haste, Flank, Power Attack, Inspired: 1d20 + 6 + 1 + 1 + 2 - 1 ⇒ (17) + 6 + 1 + 1 + 2 - 1 = 26
Damage: 2d6 + 7 + 3 + 1 ⇒ (1, 3) + 7 + 3 + 1 = 15

Silver Crusade

Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

He can do that to get a viper this time :)

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor
GM Auke wrote:
Cloudia wrote:

Sounds good. And I like to keep the aid tokens moving.

Cloudia casts a nice slippy DC 15 grease spell under the minotaur.

The she moves up next to the minotaur, figuring she will present an unexpected blockage if it tries to sidestep again, and also getting into position to deliver her potion next turn.

You do realize that casting the grease will break your invisibility?

Invisibility wrote:
The spell ends if the subject attacks any creature. For purposes of this spell, an attack includes any spell targeting a foe or whose area or effect includes a foe

Ack. Check that. Put the grease to the west of the minotaur so that if it moves there it will slip, and move Cloudia to the east.


Lukian wrote:
He can do that to get a viper this time :)

Lukian finishes his Summon spell and a tiny viper appears.

It moves in to attack the Minotaur (which provokes)

The minotaur gores at the viper

Gore: 1d20 + 11 + 1 ⇒ (6) + 11 + 1 = 18 hits for damage: 1d6 + 2 ⇒ (5) + 2 = 7 which destoys it.


The Minotaur shoots another volley of arrows at Aurus (provoking).

To Hit Mao AoO: 1d20 + 10 ⇒ (6) + 10 = 16 Miss
To Hit Aurus AoO: 1d20 + 9 ⇒ (2) + 9 = 11 Miss
To Hit: 1d20 + 11 + 1 - 2 ⇒ (14) + 11 + 1 - 2 = 24 blurr: 1d100 ⇒ 90 Hits for damage: 2d6 + 6 + 1 ⇒ (2, 4) + 6 + 1 = 13
To Hit: 1d20 + 11 + 1 - 2 ⇒ (18) + 11 + 1 - 2 = 28 blurr: 1d100 ⇒ 48 Hits for damage: 2d6 + 6 + 1 ⇒ (2, 2) + 6 + 1 = 11

Aurus goes down!
The minotaur grunts "That's for calling me ugly" steps back and shoots her 3rd arrow at Mao.

To Hit: 1d20 + 6 + 1 - 2 ⇒ (3) + 6 + 1 - 2 = 8


BTW, Lukian still has his action for last round, but I figured it would not be something offensive.

Party is up!

Silver Crusade

Half-elf Paladin 4/Bard 1/Dragon Disciple 1 | HP 62/62 | AC 21; Tch 13; FF 18 | F +9; R +8; W +9 | CMB+8; CMD 20 | Speed 30 ft | Init +2 | greatsword (PA feat) +7 (2d6+13, 19-20/x2) | Perc +11, Kn:Arcana +9, Kn:Engineering +1, Kn:(other) +0

Based on Maths, I believe Aurus would be down at -6 if I take both those arrows, so... Time to go bold

When the minotaur tries to shoot him, Aurus attempts to cut the bow in half.

Sunder attempt, Adamantine Greatsword: 1d20 + 6 + 1 + 1 + 2 - 1 ⇒ (15) + 6 + 1 + 1 + 2 - 1 = 24
Damage: 2d6 + 7 ⇒ (3, 3) + 7 = 13

If that fails to work...

Stabilize Con check DC 16: 1d20 + 2 ⇒ (5) + 2 = 7

Aurus lies quietly, arrows sticking out of his chest - but he still breathes.


Aurus Goldson wrote:
When the minotaur tries to shoot him, Aurus attempts to cut the bow in half.

AoO: 1d20 + 11 ⇒ (4) + 11 = 15

Aurus tries to sunder, which provokes, but the minotaur misses.

Aurus' sunder attempt also fails and the two arrows still hit.

Grand Lodge

Monk 5 | Init +5; Perc +9 | AC 22; T 21; FF 14 | HP 31/31; F +5; R +7; W +6 (+2 vs echantment) | CMB +6; CMD 22 (+2 Grapple/Trip) | Flurry +5/+5; Unarmed +6 (1d8+2 B, 20/x2); Shuriken +6 (1d2+2 P, 20/x2); Active Conditions: Mage Armor
Skills:
Acro +10 (Jump +14); Climb +7; Know (History) +5; Know (Nobility) +6; Know (Religion) +6; Ride +7; Sense Motive +8; Stealth +8; Swim +7

For some reason, I can't access our campaign in roll20.

Mao flurries some more.

Flurry 1: 1d20 + 6 + 1 + 1 ⇒ (11) + 6 + 1 + 1 = 19
Flurry 2: 1d20 + 6 + 1 + 1 ⇒ (5) + 6 + 1 + 1 = 13

Damage: 1d6 + 4 ⇒ (3) + 4 = 7
Damage: 1d6 + 4 ⇒ (6) + 4 = 10

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