CORE CAMPAIGN (Inactive)

Game Master JASON RODARTE

Maps and Stuff
Roll20


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Silver Crusade

Half-elf Paladin 4/Bard 1/Dragon Disciple 1 | HP 62/62 | AC 21; Tch 13; FF 18 | F +9; R +8; W +9 | CMB+8; CMD 20 | Speed 30 ft | Init +2 | greatsword (PA feat) +7 (2d6+13, 19-20/x2) | Perc +11, Kn:Arcana +9, Kn:Engineering +1, Kn:(other) +0

Aurus begins moving slowly and carefully across the floor, determinedly watching his step. "Hey, all, want to hear a story? It's the one about the shadow plane slaver we poked full o' holes after she SPLASHED ACID ALL OVER ME!"

Move at half speed, begin bardic performance rd. 1 of 6. +1 to hit and damage!


Aurus Goldson wrote:

Aurus begins moving slowly and carefully across the floor, determinedly watching his step. "Hey, all, want to hear a story? It's the one about the shadow plane slaver we poked full o' holes after she SPLASHED ACID ALL OVER ME!"

Move at half speed, begin bardic performance rd. 1 of 6. +1 to hit and damage!

Aurus takes some more acid burn Acid: 1d6 ⇒ 5


Acrobatics: 1d20 + 3 ⇒ (1) + 3 = 4

The woman tries to move, but almost slips and doesn't move from her location.

She then throws a grenade at Lukian.

To Hit: 1d20 + 7 - 2 ⇒ (3) + 7 - 2 = 8 Misses

Scatter: 1d8 ⇒ 3 Grenade drops far away from everyone.

Party is up!

Grand Lodge

Monk 5 | Init +5; Perc +9 | AC 22; T 21; FF 14 | HP 31/31; F +5; R +7; W +6 (+2 vs echantment) | CMB +6; CMD 22 (+2 Grapple/Trip) | Flurry +5/+5; Unarmed +6 (1d8+2 B, 20/x2); Shuriken +6 (1d2+2 P, 20/x2); Active Conditions: Mage Armor
Skills:
Acro +10 (Jump +14); Climb +7; Know (History) +5; Know (Nobility) +6; Know (Religion) +6; Ride +7; Sense Motive +8; Stealth +8; Swim +7

Acrobatics: 1d20 + 8 ⇒ (12) + 8 = 20

Mao carefully strides towards the woman and attempts to do a leg sweep.

Trip: 1d20 + 5 ⇒ (17) + 5 = 22

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

acrobatics: 1d20 + 2 ⇒ (12) + 2 = 14

Cloudia moves into better position so she can use one of her close range spells and see through the door, her spear trailing behind her in her left hand like a rudder, her right hand pointing forward with a wand in it.

Action: double move

Not sure if I need to make a second acrobatics roll for a double move...
acrobatics: 1d20 + 2 ⇒ (13) + 2 = 15


Mao Asaka wrote:
Mao carefully strides towards the woman and attempts to do a leg sweep.

high is good: 1d100 ⇒ 53 Succes

Willsave: 1d20 + 5 ⇒ (12) + 5 = 17 Succes

Mao manages to trip the woman.

Mao:
You manage to pierce a illusion spell. The woman seems quite feral with claws and fangs. Her skin is grey and she seems to blend with the shadows.

Silver Crusade

Half-elf Paladin 4/Bard 1/Dragon Disciple 1 | HP 62/62 | AC 21; Tch 13; FF 18 | F +9; R +8; W +9 | CMB+8; CMD 20 | Speed 30 ft | Init +2 | greatsword (PA feat) +7 (2d6+13, 19-20/x2) | Perc +11, Kn:Arcana +9, Kn:Engineering +1, Kn:(other) +0

With the woman prone, Aurus drops his plan of taking a shot at her with his bow. He continues to toddle carefully across the floor, making up increasingly violent details for his 'performance.'

Double move, half speed.

Silver Crusade

Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

He will move up and cast burning hands on the lady
dc 14
2d4 ⇒ (2, 1) = 3

Grand Lodge

Monk 5 | Init +5; Perc +9 | AC 22; T 21; FF 14 | HP 31/31; F +5; R +7; W +6 (+2 vs echantment) | CMB +6; CMD 22 (+2 Grapple/Trip) | Flurry +5/+5; Unarmed +6 (1d8+2 B, 20/x2); Shuriken +6 (1d2+2 P, 20/x2); Active Conditions: Mage Armor
Skills:
Acro +10 (Jump +14); Climb +7; Know (History) +5; Know (Nobility) +6; Know (Religion) +6; Ride +7; Sense Motive +8; Stealth +8; Swim +7

"This woman is not what she seems." Do I need to make a Knowledge check to know more about her true identity?


Lukian wrote:

He will move up and cast burning hands on the lady

dc 14
2d4

Lukian tries to move

Acrobatics: 1d20 + 3 ⇒ (14) + 3 = 17 Succes

Reflex Mazzel Gol: 1d20 + 7 ⇒ (16) + 7 = 23 Succes

Willsave Lukian: 1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14 Succes

Lukian:
You manage to pierce an illusion spell. The woman seems quite feral with claws and fangs. Her skin is grey and she seems to blend with the shadows.

Lukian and Mao, you both have not the relevant knowlegde to get more information.


The woman uprights herself (provoking from Mao) and tries to bite Mao

Bite: 1d20 + 6 ⇒ (3) + 6 = 9 Misses

She then 5 foot steps through the doorway

Party is up and additionaly Mao gets to make an AoO.

Grand Lodge

Monk 5 | Init +5; Perc +9 | AC 22; T 21; FF 14 | HP 31/31; F +5; R +7; W +6 (+2 vs echantment) | CMB +6; CMD 22 (+2 Grapple/Trip) | Flurry +5/+5; Unarmed +6 (1d8+2 B, 20/x2); Shuriken +6 (1d2+2 P, 20/x2); Active Conditions: Mage Armor
Skills:
Acro +10 (Jump +14); Climb +7; Know (History) +5; Know (Nobility) +6; Know (Religion) +6; Ride +7; Sense Motive +8; Stealth +8; Swim +7

AOO Unarmed Strike: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d6 + 2 ⇒ (3) + 2 = 5


Mao Asaka wrote:

[dice=AOO Unarmed Strike]1d20 + 3

[dice=Damage]1d6 + 2

Miss.

Everyone is up!

Silver Crusade

Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

Dont forget the +1 from the bard

This creature is not what she seems. There is an illusion of some type here

He says as he takes a 5' step and shoots a blinding ray at her
1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19 rta

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

Cloudia casts summon monster and places an eagle on the other side of the mysterious woman (see blue box).

It attacks in a flurry of talons and beak.
claw attack: 1d20 + 3 ⇒ (1) + 3 = 4
claw damage: 1d4 ⇒ 1 plus smite if it applies

claw attack: 1d20 + 3 ⇒ (16) + 3 = 19
claw damage: 1d4 ⇒ 4 plus smite if it applies

bite attack: 1d20 + 3 ⇒ (5) + 3 = 8
bite damage: 1d4 ⇒ 2 plus smite if it applies

Eagle has DR 1 from celestial bloodline arcana.

"I hope this helps. The eagle does not do much damage but its very distracting."

Silver Crusade

Half-elf Paladin 4/Bard 1/Dragon Disciple 1 | HP 62/62 | AC 21; Tch 13; FF 18 | F +9; R +8; W +9 | CMB+8; CMD 20 | Speed 30 ft | Init +2 | greatsword (PA feat) +7 (2d6+13, 19-20/x2) | Perc +11, Kn:Arcana +9, Kn:Engineering +1, Kn:(other) +0

"From there, I shot her full of arrows in order to teach her a thing or two about appropriate weaponry," Aurus orates as he drops his sword, carefully draws his bow, and caps off a quick shot.

Move at half speed, drop greatsword, draw longbow on the move, fire.

Attack: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8
Damage: 1d8 + 3 + 1 ⇒ (2) + 3 + 1 = 6

He draws back so hard on the string that he slips and the arrow shatters over the doorframe. "Mao! Duck!" yells the paladin, definitely too late if it had been important.


Lukian wrote:

Dont forget the +1 from the bard

This creature is not what she seems. There is an illusion of some type here

He says as he takes a 5' step and shoots a blinding ray at her
1d20+4+1 rta

MC: 1d100 ⇒ 13

Just before Lukian's ray hits the woman, she seems to fade with the shadows and the ray misses.


Cloudia wrote:

Cloudia casts summon monster and places an eagle on the other side of the mysterious woman (see blue box).

It attacks in a flurry of talons and beak.
[dice=claw attack]1d20+3
[dice=claw damage]1d4 plus smite if it applies

[dice=claw attack]1d20+3
[dice=claw damage]1d4 plus smite if it applies

[dice=bite attack]1d20+3
[dice=bite damage]1d4 plus smite if it applies

Eagle has DR 1 from celestial bloodline arcana.

"I hope this helps. The eagle does not do much damage but its very distracting."

A Summon Monster spell is a 1 round action, so it will only get to act from the next initiative


Aurus Goldson wrote:
He draws back so hard on the string that he slips and the arrow shatters over the doorframe. "Mao! Duck!" yells the paladin, definitely too late if it had been important.

Willsave: 1d20 + 7 + 4 ⇒ (12) + 7 + 4 = 23 Succes!

Knowledge: 1d20 ⇒ 19

Aurus:
You also prierce the illusion and you recognizes the creature as a fetchling. Descended from humans trapped on the Shadow Plane, fetchlings are grey skinned creatures of darkness and light intertwined. They have 50% misschance in areas with bad lighting conditions. This one seems quite feral, with fangs and claws.

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor
GM Auke wrote:
A Summon Monster spell is a 1 round action, so it will only get to act from the next initiative

Doh!

Silver Crusade

Half-elf Paladin 4/Bard 1/Dragon Disciple 1 | HP 62/62 | AC 21; Tch 13; FF 18 | F +9; R +8; W +9 | CMB+8; CMD 20 | Speed 30 ft | Init +2 | greatsword (PA feat) +7 (2d6+13, 19-20/x2) | Perc +11, Kn:Arcana +9, Kn:Engineering +1, Kn:(other) +0

"Guys, that's a fetchling! She's hiding in the shadows - light her up! Literally! Then we'll stop missing her!" yells Aurus.

LOL that Aurus keeps rolling 19s and 20s on knowledge checks cuz that's the only way he knows things.


Mao still up

Grand Lodge

Monk 5 | Init +5; Perc +9 | AC 22; T 21; FF 14 | HP 31/31; F +5; R +7; W +6 (+2 vs echantment) | CMB +6; CMD 22 (+2 Grapple/Trip) | Flurry +5/+5; Unarmed +6 (1d8+2 B, 20/x2); Shuriken +6 (1d2+2 P, 20/x2); Active Conditions: Mage Armor
Skills:
Acro +10 (Jump +14); Climb +7; Know (History) +5; Know (Nobility) +6; Know (Religion) +6; Ride +7; Sense Motive +8; Stealth +8; Swim +7

We need something to brighten the room. He moves carefully towards the fetchling and tries to prevent her from escaping.

Grapple: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16


Mao Asaka wrote:

We need something to brighten the room. He moves carefully towards the fetchling and tries to prevent her from escaping.

[dice=Grapple]1d20 + 5 + 1

Mao tries to grab the fetchling, but fails.


Spellcraft: 1d20 + 9 ⇒ (9) + 9 = 18 Succes

The fetchling sunndely shifts her attention to Cloudia and throws a grenade in her direction

Acid Bomb: 1d20 + 7 - 2 ⇒ (13) + 7 - 2 = 18 Hits

Cloudia gets acid burned for Acid Damage: 2d6 + 2 ⇒ (1, 3) + 2 = 6

Reflex Lukian: 1d20 + 3 ⇒ (10) + 3 = 13 Fails, takes 4 acid damage
Concentration Cloudia: 1d20 + 6 - 6 ⇒ (13) + 6 - 6 = 13 Fails, and loses the spell she was casting


Aurus [16/30]
Lukian [8/14]
Mao [13/17]
Cloudia [10/16] Will take d6 acid on her turn
Mazzel Gol

Grand Lodge

Monk 5 | Init +5; Perc +9 | AC 22; T 21; FF 14 | HP 31/31; F +5; R +7; W +6 (+2 vs echantment) | CMB +6; CMD 22 (+2 Grapple/Trip) | Flurry +5/+5; Unarmed +6 (1d8+2 B, 20/x2); Shuriken +6 (1d2+2 P, 20/x2); Active Conditions: Mage Armor
Skills:
Acro +10 (Jump +14); Climb +7; Know (History) +5; Know (Nobility) +6; Know (Religion) +6; Ride +7; Sense Motive +8; Stealth +8; Swim +7

Mao tries to strike the fetchling this time with a series of unarmed strikes.

Flurry, IC: 1d20 + 2 ⇒ (4) + 2 = 6
Damage: 1d6 + 2 ⇒ (4) + 2 = 6

Flurry, IC: 1d20 + 2 ⇒ (9) + 2 = 11
Damage: 1d6 + 2 ⇒ (1) + 2 = 3

Ouch. The dice gods aren't in my favor this time. =)


Mao Asaka wrote:
Ouch. The dice gods aren't in my favor this time. =)

Yeah, with those rolls it doesn't even matter that you forgot Aurus' bonus or stepped so she wouldn't have cover...

Aurus [16/30] Inspiring Courage
Lukian [8/14]
Cloudia [10/16] Will take d6 acid on her turn
Mazzel Gol
Mao [13/17]

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

acid damage: 1d6 ⇒ 5

"Ouch, ouch, ouch! Be that way!"

Cloudia casts a DC 16 Grease under her this time, but after Lukian And Aurus go so she does not ruin their ranged shots.

I'm confused about icon positions. Shouldn't Mao be one north? Where he is he should be taking a -4 for a hard corner concealment, right? Or does the doorway offer full access and no concealment?

Grand Lodge

Monk 5 | Init +5; Perc +9 | AC 22; T 21; FF 14 | HP 31/31; F +5; R +7; W +6 (+2 vs echantment) | CMB +6; CMD 22 (+2 Grapple/Trip) | Flurry +5/+5; Unarmed +6 (1d8+2 B, 20/x2); Shuriken +6 (1d2+2 P, 20/x2); Active Conditions: Mage Armor
Skills:
Acro +10 (Jump +14); Climb +7; Know (History) +5; Know (Nobility) +6; Know (Religion) +6; Ride +7; Sense Motive +8; Stealth +8; Swim +7

Yah, I wasn't able to update my position in roll20 during my last turn, I did a 5-foot step. Updated it now.


Cloudia wrote:
Cloudia casts a DC 16 Grease under her this time, but after Lukian And Aurus go so she does not ruin their ranged shots.

Reflex: 1d20 + 8 ⇒ (2) + 8 = 10

She fails and falls.

Lukain and Aurus can decide to attack her before or after she slips. Shooting is a bad idea anyway, due to combat (-4) and cover (-4) as Mao is standing in the way.

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

"Ha! Stay down, will you!"


Botting Lukian

Lukian tries to cast dancing lights, but he finds that casting light spells on the shadowplane is more difficult.

Caster level check: 1d20 + 2 ⇒ (19) + 2 = 21 Succes!

Lukian succeeds and sends his balls of light to shine upon the fetchling woman.


Botting Aurus

Aurus keeps performing and double moves next to Mao, drawing his flail.


The woman stands up again, provoking from Mao

AoO Mao vs prone: 1d20 + 2 + 1 ⇒ (13) + 2 + 1 = 16 possible hit
20% Misschance: 1d100 ⇒ 14 but misses due to shadowblending.

acrobatics: 1d20 + 3 ⇒ (14) + 3 = 17 She steps off the grease.

and throws an acid grenade at Mao

to Hit: 1d20 + 7 ⇒ (9) + 7 = 16 Hits for acid: 2d6 + 2 ⇒ (2, 6) + 2 = 10

reflex Aurus: 1d20 + 2 ⇒ (5) + 2 = 7 Fails, takes 4.


Party is up!

Grand Lodge

Monk 5 | Init +5; Perc +9 | AC 22; T 21; FF 14 | HP 31/31; F +5; R +7; W +6 (+2 vs echantment) | CMB +6; CMD 22 (+2 Grapple/Trip) | Flurry +5/+5; Unarmed +6 (1d8+2 B, 20/x2); Shuriken +6 (1d2+2 P, 20/x2); Active Conditions: Mage Armor
Skills:
Acro +10 (Jump +14); Climb +7; Know (History) +5; Know (Nobility) +6; Know (Religion) +6; Ride +7; Sense Motive +8; Stealth +8; Swim +7

Would the mage armor still be in effect. Because I haven't included the bonus in my header. Sorry about that. But I guess it doesn't matter if it's against touch AC.

Mao fights the acid as it sizzles his skin. He tries to follow the fletchling.

Acrobatics, through grease: 1d20 + 8 ⇒ (10) + 8 = 18
Acrobatics, move threatened square: 1d20 + 8 ⇒ (11) + 8 = 19

As he corners the creature. He does a series of mantra and focuses his energy on his fist.

Unarmed, stunning strike DC 15: 1d20 + 3 + 1 ⇒ (17) + 3 + 1 = 21
Damage: 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9
Miss chance, 1-20 miss: 1d100 ⇒ 54

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

Cloudia drops her stupid spear and draws a wand of CLW, leaving her with her wand of magic missiles in one hand and her wand of CLW in the other.

(Which makes me wonder how she cast that spell with both hands occupied. Hmmm. Held the wand in her teeth? Dropped the spear last turn? Hand waving needed here! Anyway...)

Then she pops the annoying bomber with another magic missile.
MM damage: 1d4 + 1 ⇒ (3) + 1 = 4

"Well, at least we know these will work!"

... and steps back further out of range of those nasty bombs.


Mao Asaka wrote:
Mao fights the acid as it sizzles his skin. He tries to follow the fletchling.

Fortsave: 1d20 + 6 ⇒ (15) + 6 = 21

Mao moves in and delivers a solid blow, but the woman manages to keep her consciousness.

Acid Damage: 1d6 ⇒ 4
The acid burns out in Mao's skin, dropping him.

Mage armor is still running. You've only been here a few minutes.


Cloudia wrote:

Cloudia drops her stupid spear and draws a wand of CLW, leaving her with her wand of magic missiles in one hand and her wand of CLW in the other.

(Which makes me wonder how she cast that spell with both hands occupied. Hmmm. Held the wand in her teeth? Dropped the spear last turn? Hand waving needed here! Anyway...)

Then she pops the annoying bomber with another magic missile.
[dice=MM damage]1d4+1

"Well, at least we know these will work!"

... and steps back further out of range of those nasty bombs.

The magic missle hits again!

Silver Crusade

Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

The gnome takes a 5' step back behind the pillar for some cover and begins to chant to summon a celestial badger

Ast sdrestrrea asrwa


Aurus is up!


Botting Aurus

Continuing his performance Aurus drops his bow, gripping this heavy flail with wo hands and moves half speed into melee and takes a swing at the woman.

Acrobatics vs grease: 1d20 + 2 - 4 ⇒ (13) + 2 - 4 = 11 Succes!

No power attack
To Hit: 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11 Miss

Aurus lays on hands himself

LOH: 1d6 ⇒ 3


The woman attacks Aurus

Bite: 1d20 + 6 ⇒ (18) + 6 = 24 for Damage: 1d8 + 3 ⇒ (7) + 3 = 10
Claw: 1d20 + 6 ⇒ (20) + 6 = 26 for Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Claw: 1d20 + 6 ⇒ (14) + 6 = 20 for Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Confirmation Claw: 1d20 + 6 ⇒ (16) + 6 = 22 for Damage: 1d6 + 3 ⇒ (2) + 3 = 5

Dropping the paladin!

She steps on his body ready to assault the remaining two party members!

acrobatics: 1d20 + 3 ⇒ (7) + 3 = 10 Succes

Insane rolls! I'm glad I botted a Lay on Hands!


Lukian's summoned monster appears.

I don't see badger on the list, so Celestial Eagle instead?

Smiting! Higher ground
Claw: 1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 18 Potential Hit Mischance: 1d100 ⇒ 99 Hits for damage: 1d3 + 1 ⇒ (2) + 1 = 3
Claw: 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10
Bite: 1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 6


Lukian [8/14]
Cloudia [5/16]
Mao [-1/17] Dying
Aurus [-12/30] Dying
Mazzel Gol

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

Cloudia attempts to move forward a bit

acrobatics: 1d20 + 2 ⇒ (16) + 2 = 18

Then drops to the ground and hides behind a display case and fires a heavenly fire on Aurus to stem his bleeding.

heavenly fire healing: 1d4 + 1 ⇒ (3) + 1 = 4

If that is allowed while maintaining hold on her two wands. I figure if she is on the ground she can free up a hand temporarily by dropping the wand to the floor and picking it up again. If not, then make that a magic missile shot.


Cloudia wrote:

Cloudia attempts to move forward a bit

[dice=acrobatics]1d20+2

Then drops to the ground and hides behind a display case and fires a heavenly fire on Aurus to stem his bleeding.

[dice=heavenly fire healing]1d4+1

If that is allowed while maintaining hold on her two wands. I figure if she is on the ground she can free up a hand temporarily by dropping the wand to the floor and picking it up again. If not, then make that a magic missile shot.

You can hold on to one wand with your teeth! (this time)


Lukian [8/14]
Mao [-1/17] Dying
Aurus [-8/30] Stable
Mazzel Gol
Celestial Eagle
Cloudia [5/16]

Silver Crusade

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Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

Oops, I must have looked up a 3.5 list. I think that eagle will be fine

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